Re-opening a STP Multitrack Project after exporting Mixdown to FCP

Hello-
I'm running Soundtrack Pro 2.0.2 with FCP 6.0.5 and am sending my sequences from the timeline to an STP Multitrack Project. I have edited the audio as needed, and exported the final mixed tracks back to FCP choosing .xml import and open in a new FCP Sequence for my options. The new sequence opens fine, complete with the new audio tracks lined up with the originals which are conveniently muted. Up until this point in my workflow, I'm good to go, and my exported audio sounds great - until I realized there were several more audio edits that I needed to make before finalizing the project.
Now, in the STP Manual, it states that to re-open a multitrack project after it has been exported to FCP is as simple as control-clicking the "mixdown" file (which is presumably the same thing as the imported .xml file...?) in the open sequence and clicking "Open in Editor." (Note: I do have my prefs in FCP set to STP for ext. audio AND video editors so that I can send over linked a/v files) BUT - it also says that when you click on "Open in Editor" that i should be prompted with the option to open only the audio file or open the project. After following these steps, I am not getting prompted to make this choice; the mixdown automatically opens itself in STP as the single .aiff audio file created during export and not as the original multitrack project, as the manual suggests.
Am I making a careless mistake somewhere in here that I am overlooking? Have I provided enough information to get the help that I need? Any help here would be EXTREMELY appreciated.
-Meghan

There is a mismatch somewhere which is causing this sync problem.
Next thing to try - does your STP project sample rate match the sample rate of the audio in your FCP project?
In the STP project, on the projects tab, is "none" selected in the pullup/pulldown section, both audio and video?
In some cases, changing a frame rate can change the speed of the video, causing sync problems, so the earlier discussion about frame rates wasn't just semantics or terminology issues. I understand your frustration, but I was trying to help by ruling frame rate problems out.

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