Re: Tecra M2 - Ages of empires II - all fonctionalities ?
Hello,
I have a microsoft game called "ages of empire II"
All is working well, but a few functionalities are "out".
For miltary units, I haven't the choice of their attitudes (stance, defense, attack ...) I don't see the "icons", and the shortcuts don't work.
I have Window's XP spec3 and I have loaded the last Direct X.
For checking my own game, I have loaded a trial version from microsoft, and I have the same problem.
I have also a very old Toshiba satellite pro, and on this old ones everything is working !
Do you know if Microsoft has a forum on this kind of problem ?
Thanks
Thanks for your idea, but it does not work. I couldn't even load the patch (it answers: not commercial package).
In fact, I have just transferred the file "age of empires" from the "program file" of my old Toshiba. I guess I should also transfer some ".dll" from the file "Windows" or from some other place. But I don't know "which" from "where" (I am a beginner)
There are a lot of .dll and other curious files in my old Toshiba coming from various programs I loaded in the past and also because it was working with "Windows 98"; Do you think that if I load them all (blindly), there will be no problems after ?
(it does a tremendous number of .dll, and others files about every where in "windows""apps ..." I have already tried once and sometimes the machine answer "adding file may cause Windows instable", and I stopped and come back (coward !).; Perhaps I should continue, if I eliminate these cases of instability, logically it may work. OK ?)
nb1: Should I do that only for two files: Windows/system and Windows/system32 ? I don't get messages of instability when I upload old files in these.
nb2: I suppose perhaps there is something to do with "registeries keys", but I don't know how to do. I have not tried to upload registeries keys. Should do I ?
Similar Messages
-
I have a Lime iMac G3 with a 333 MHZ, 64 MB RAM, 6 GB Hard Drive, only 4 GBs is left, and Mac OS 9.2.2.
I bought Age of Empires II for mac and the system requirements is 233 MHZ Processor, 2 MB VRAM graphics card, Mac OS 8.6 or higher, 32 MB RAM, 500 MBs of Hard Disk. So I thought buying this, I have double the RAM, almost double the required processor speed, and more than enough Hard Disk space. It runs, but I need to turn on virtual memory and RAM disk under the Memory options, and AOE II runs very slowly. Is there any way I can make it run faster without buying more RAM?You could try setting up a custom configuration using Extensions Manager
where you'd be using the basic extensions and control panels for the system
and graphics support, but shut off all other parts unnecessary for your app
(the game) and the basic system.
This could be very tricky; and you'd need to start by duplicating the full
set (and then renaming the duplicate before changing it; so you could
revert to the original extensions/control panels for other use) and it can
be a real chore.
Short of really upgrading an older machine, or getting one with the extra
resources to run the system and at least one major application or game
besides, even with the basic RAM and small HDD your early iMac has,
it will be a struggle. OS8.6 requires less RAM to run, and the more work
a system is expected to do, even behind the scenes, the slower it runs.
OS 9.2.2 needs VM turned on to handle your game and the base system.
Ideally, on just the RAM side, you'd fix the issue by adding 128+MB in a
RAM chip. But the model iMac you have may be one of the harder ones
to upgrade. A few were hard and others just more difficult.
Another avenue of upgrade is in the hard disk drive; more free space and
a faster spin rate effect available virtual memory and the speed at which
the system can draw this VM from the space it uses on the HDD for VM.
Essentially, the read/write speed of the hard drive and the fullness of it,
and [a lack of] a significant data buffer in the drive, makes it slow or fast.
An upgrade of these older models would include larger HDD + RAM. -
Bad Issue playing Age of Empires III
Hi everyone,
I have a Pre february 08 MBP which I recently upgraded to Leopard. The computer fits all the minimum and recommended system requirements for Age of Empires III. The game runs fine with the graphics maxed out, Until, I started to play the maps that have bodies of water on them as well as the campaign game mode. At this point, the game and my computer freezes as little as 5 mins into playing. I cannot force quit and have to manually shut the computer down by holding down the power button for 5 secs. I don't understand what could be causing this. I have tried playing with the graphics to a minimum and it still happens. Also I have tried to play the multiplayer mode with gameranger but the client won't even load, it encounters a problem and has to be closed.
I thought that these were windows problems, It is extremely annoying that this is happening so soon into switching from windows to Apple.
Any help would be amazing!
Thanks in advance,
Charlie
Message was edited by: Westy123Hello me again - i found this site: http://www.xlr8yourmac.com/archives/mar07/030807.html
with these steps...
<snip>
Hi Mike, I heard back from MacSoft about the Age of Empires III problem. They confirmed that it's a problem with the QT7.1.5 update on 10.3.9. They said that they're working on a fix, and gave me a workaround to get it going. I noticed later that they also posted it on their support site: http://www.destineerstudios.com/support/aoe3.html
" Problems with Quicktime 7.1.5 and OS X 10.3.9
A recent update to Quicktime from Apple has prevented Age of Empires III from starting up on systems running OS X 10.3.9. We are currently working on an update that addresses this issue, but the instructions below will allow you to play Age of Empires III on your Macintosh in the meantime.
1. Locate the Age of Empires III program on your computer. 2 . Control-click or Right Click on the Age of Empires III icon and select "Show Package Contents," then open up the "Contents" folder, then "Resources," "GameData," then finally the "avi" folder.
3. Go to the File Menu and select "New Folder."
4. Drag all of the files in the "avi" folder into the folder you created.
5. Close all of the windows and Start Age of Empires III.
Unfortunately, you will not be able to see the end of Act Movies in game until we have an update for Age of Empires III. However, it is possible to watch the movies if you navigate to the folder that you have created in the steps above. It will be necessary to drag the movies back into the "avi" folder after we have an update for the game that addresses this issue.
Thanks
-Brian
<snip>
hope this helps! -
Age of Empire 1 and 2 don't run on P100-350
I can't run Age Of Empire I or II on a P100-350 under Win XP.
AOE I runs only in 640x480.
AOE II does not run at all. I get a message about directX not loaded.
Anyone already experienced that problem ?My desktop has a P4 2ghz 1gig ram and a Radeon 9600xt AGP card, and I still have problems playing AOE. These are very power hungry games believe it or not, and can only really be played well on big systems at high res. You should still be able to play them though on your notebook, but make sure your drivers are up to date and try setting up windows and your graphics for performance. You wont get anything spectacular but at low res and low detail the games should be playable.
-
How to play multiplayer Age of Empires 2
I just got Age of Empires 2 for my Mac the other day and now I want to play multiplayer with another mac and a PC. But I can't seem to figure out how.
When I had a PC, I used to use LAN Connection but that's not even an option here on the mac version.
My mac tried hosting, the other mac did and so did the PC. But whenever I tried to get into a game via IP address it says "unable to locate game" and when the other mac tries is just keeps loading forever and nothing happens on the PC. I'm pretty sure that the 2 macs are in a network but the PC is not, but they're all in the same house.
So how do I play multiplayer games with two other people? I have no clue.....
--Thanks.
Message was edited by: Pop7Hi Pop7,
although I had played AOE II and AOE III on my PC (when I had one), I never tried out multiplayer gaming.
But one thing is certain: AOE II on Mac and AOE II on PC are not compatible in terms of multiplayer. They just don't cooperate.
This goes for the whole Ago Of... series.
Who is to blame for this, I don't know (maybe Microsoft or Ensemble Studios).
Sorry
Stefan -
Why can't I start up Age of Empires lll
Hi all
Can anyone tell me why I can't run the new Age of Empires lll on my iMac? has this thing really that old and cannot support this game? My nine year old is anxious to start. Here is what it says when I try to launch the game:
"Age of Empires lll requires a CPU running a 1150 MHz of faster."
-or-
"Your main video card must have at least 64MB of VRAM to play Age of Empires lll"Hello Bitti and welcome to discussions,
I am sorry - Your computer is just not up to the job!
System Requirements:
G4/G5 or Intel processor running at 1.4GHz or faster
Mac OS X v10.3.9 or higher
512MB RAM
64 MB Video Card (with support for hardware T & L). 56K dial-up Internet access or LAN for online play
Regards
Ian -
Why does age of empires 2 keep crashing
just bought a new mac book pro 15" and age of empires 2 gold edition for mac and i only get to play for about 3min b4 it crashes whats wrong and what does this mean?
Process: Age of Empires II [227]
Path: /Applications/Age of Empires II/Age of Empires II
Identifier: Age of Empires II
Version: ??? (17203202)
Code Type: PPC (Translated)
Parent Process: launchd [96]
Date/Time: 2011-06-28 15:36:50.706 -0700
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6
Interval Since Last Report: 22773 sec
Crashes Since Last Report: 8
Per-App Crashes Since Last Report: 8
Anonymous UUID: 04DCFC37-7338-4616-A753-406B1ED0690B
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000526a600
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 ??? 0x019a73e0 0 + 26899424
Thread 1:
0 libSystem.B.dylib 0x80142afa mach_msg_trap + 10
1 libSystem.B.dylib 0x80143267 mach_msg + 68
2 LaunchCFMApp 0xb819440f CallPPCFunctionAtAddressInt + 206231
3 libSystem.B.dylib 0x80170259 _pthread_start + 345
4 libSystem.B.dylib 0x801700de thread_start + 34
Thread 2:
0 LaunchCFMApp 0xb815acc0 spin_lock_wrapper + 90152
1 LaunchCFMApp 0xb8179c5b CallPPCFunctionAtAddressInt + 97763
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 3:
0 LaunchCFMApp 0xb815a8ff spin_lock_wrapper + 89191
1 LaunchCFMApp 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 4:
0 LaunchCFMApp 0xb815abd0 spin_lock_wrapper + 89912
1 LaunchCFMApp 0xb8170340 CallPPCFunctionAtAddressInt + 58568
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145c1d spin_lock_wrapper + 3973
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 5:
0 LaunchCFMApp 0xb815ad03 spin_lock_wrapper + 90219
1 LaunchCFMApp 0xb81749fb CallPPCFunctionAtAddressInt + 76675
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145c1d spin_lock_wrapper + 3973
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 6:
0 LaunchCFMApp 0xb815a93a spin_lock_wrapper + 89250
1 LaunchCFMApp 0xb8176f67 CallPPCFunctionAtAddressInt + 86255
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8af0f002 0 + 2331045890
Thread 7:
0 LaunchCFMApp 0xb815a93a spin_lock_wrapper + 89250
1 LaunchCFMApp 0xb8176f67 CallPPCFunctionAtAddressInt + 86255
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8af0f002 0 + 2331045890
Thread 8:
0 LaunchCFMApp 0xb815a93a spin_lock_wrapper + 89250
1 LaunchCFMApp 0xb8176f67 CallPPCFunctionAtAddressInt + 86255
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8af0f002 0 + 2331045890
Thread 9:
0 LaunchCFMApp 0xb815a93a spin_lock_wrapper + 89250
1 LaunchCFMApp 0xb8176f67 CallPPCFunctionAtAddressInt + 86255
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8af0f002 0 + 2331045890
Thread 10:
0 LaunchCFMApp 0xb815a895 spin_lock_wrapper + 89085
1 LaunchCFMApp 0xb8176c9e CallPPCFunctionAtAddressInt + 85542
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8b1e2a52 0 + 2334009938
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0526a600 ebx: 0x00000000 ecx: 0x038b9606 edx: 0x00000001
edi: 0x00000018 esi: 0x00000020 ebp: 0x8a028d80 esp: 0xb7fffacc
ss: 0x00000023 efl: 0x00010246 eip: 0x019a73e0 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x0526a600
Binary Images:
0x80000000 - 0x8005dff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x8007d000 - 0x800e7fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x80142000 - 0x802e9ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
0x8036b000 - 0x804e6fe7 com.apple.CoreFoundation 6.6.5 (550.43) <10B8470A-88B7-FC74-1C2F-E5CBD966C051> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x805de000 - 0x805ecfe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <E1B922F4-23DC-467E-631F-7E1B9C9F51CB> /usr/lib/libz.1.dylib
0x805f1000 - 0x805fdff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
0x80601000 - 0x80647ff7 libauto.dylib ??? (???) <7CB1AB76-50A2-8E56-66E4-CF51CA75B177> /usr/lib/libauto.dylib
0x80654000 - 0x807d6fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x80838000 - 0x808e5fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
0x808f9000 - 0x808fcfe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <67866EA0-11AD-E175-066C-48E996265855> /usr/lib/dyld
0xb8000000 - 0xb81defff LaunchCFMApp ??? (???) <6437A74D-607F-7339-5F7E-F6B0EF81C25D> /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Translated Code Information:
objc[227]: garbage collection is ON
Rosetta Version: 22.27
Args: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMAp p /Applications/Age of Empires II/Age of Empires II
Exception: EXC_BAD_ACCESS (0x0001)
Fullscreen: Activated
Thread 0: (0xb0220d78, 0xb815abd0)
0x01eab0cc: /System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransp ort : _BSD_watchevent + 44
0x01eb0788: /System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransp ort : _CarbonSelectThreadFunc + 228
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x01eab060 ctr: 0x91f8c2a0
r00: 0x00000000 r01: 0xf0203d50 r02: 0x01ec1f1c r03: 0x000000e8
r04: 0xf0203e08 r05: 0x00000000 r06: 0x00000000 r07: 0x01000000
r08: 0x01ec2b08 r09: 0x434f4e44 r10: 0xffffffff r11: 0x01ec51a0
r12: 0x91f8c2a0 r13: 0x01ec06b4 r14: 0xf0203e24 r15: 0xf0203e5f
r16: 0xf0203e50 r17: 0xf0203e4c r18: 0xf0203e54 r19: 0x70636c73
r20: 0xf0203e08 r21: 0x0fffffff r22: 0x00000000 r23: 0x01ec60c0
r24: 0x00000000 r25: 0x01ed06b4 r26: 0x00000000 r27: 0xf0203e58
r28: 0xf0203e08 r29: 0x00000000 r30: 0x00000000 r31: 0x01eb06b4
Thread 1: (0xb019ed74, 0xb815a8ff)
0x920ceaa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x920cd190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x920ceabc ctr: 0x91f4a600
r00: 0xffffffda r01: 0xf0182dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x3b9a98f7 r06: 0x00000020 r07: 0x00000000
r08: 0x3b9a98f7 r09: 0x00000000 r10: 0x3b9a98f7 r11: 0xa0453698
r12: 0x91f4a600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa04597cc r22: 0xa04597c0 r23: 0xa04597c8
r24: 0x0000027b r25: 0x6f852cc4 r26: 0xa045950c r27: 0x00000040
r28: 0x0000000f r29: 0x224d18f7 r30: 0xa04597a0 r31: 0x920ce9b4
Thread 2: (0xb011ce30, 0xb815a93a)
0x91fe76a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x94bf9984: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnConditionTimedRelative + 240
0x94bfba00: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnSemaphoreCommon + 468
0x94b7565c: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : AIOFileThread(void*) + 1092
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x91fe76e8 ctr: 0x91f4a610
r00: 0xffffffd9 r01: 0xf0407880 r02: 0x00000001 r03: 0x0000a803
r04: 0x0000a103 r05: 0x0000003c r06: 0x00000000 r07: 0x00000000
r08: 0x00002568 r09: 0x00000001 r10: 0xf0407e58 r11: 0xa04536a0
r12: 0x91f4a610 r13: 0x00000000 r14: 0x00000000 r15: 0xa098a354
r16: 0xf0407e58 r17: 0xa0985220 r18: 0x94c6a1cc r19: 0x94c6a1d0
r20: 0xa045a6d0 r21: 0x94c6a1d4 r22: 0x00000000 r23: 0x00000000
r24: 0x0000003c r25: 0x00000001 r26: 0xa045a71c r27: 0xf0407e58
r28: 0xa098a354 r29: 0x00000000 r30: 0xa098a388 r31: 0x91fe7340
Thread 3: (0xb0324e30, 0xb815a93a)
0x91fe76a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x94bf9984: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnConditionTimedRelative + 240
0x94bfba00: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnSemaphoreCommon + 468
0x94bd42a4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TimerThread + 112
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x91fe76e8 ctr: 0x91f4a610
r00: 0xffffffd9 r01: 0xf0305890 r02: 0x00000001 r03: 0x0000a903
r04: 0x0000a703 r05: 0x00000000 r06: 0x0ee45cd8 r07: 0x00000000
r08: 0x7292b29e r09: 0x00000001 r10: 0xf0305e78 r11: 0xa04536a0
r12: 0x91f4a610 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x94c6a1cc r19: 0x94c6a1d0
r20: 0xa045a6d0 r21: 0x94c6a1d4 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000001 r26: 0xa045a71c r27: 0xf0305e78
r28: 0xa098702c r29: 0x0ee45cd8 r30: 0xa0987060 r31: 0x91fe7340
Thread 4: (0xb009ad38, 0xb815acc0)
0x920cd4b8: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228
0x920cce9c: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 308
0x920cd02c: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 372
0x920cd168: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x920cd480 ctr: 0x91f8e2d8
r00: 0x0000016b r01: 0xf0080bb0 r02: 0x00000000 r03: 0x00000004
r04: 0x00000000 r05: 0x00000000 r06: 0xf0080d0c r07: 0x00000001
r08: 0xf0080d28 r09: 0x00000000 r10: 0x0000003e r11: 0xa0452530
r12: 0x91f8e2d8 r13: 0x10624dd3 r14: 0x9211cb04 r15: 0xf0080c0c
r16: 0xf0080c8c r17: 0xa046d3dc r18: 0xf0080d28 r19: 0xa0467588
r20: 0xa0468588 r21: 0xf0080d0c r22: 0xa0467508 r23: 0xa0467488
r24: 0xa046d3dc r25: 0x00000000 r26: 0xa045962c r27: 0x00000000
r28: 0xa0459604 r29: 0xa045933c r30: 0xf0080d28 r31: 0x920cd3dc
Thread 5: (0xb02a2d44, 0xb815ad03)
0x91fe76a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x01eacdf0: /System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransp ort : _CarbonOperationThreadFunc + 172
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x91fe7810 ctr: 0x92034df4
r00: 0x0000014e r01: 0xf0284aa0 r02: 0xf0284aec r03: 0x00009f03
r04: 0x0000a003 r05: 0x00000000 r06: 0x00000000 r07: 0x00000000
r08: 0x00000000 r09: 0x00000000 r10: 0x000fc040 r11: 0xa04531b0
r12: 0x92034df4 r13: 0xf0284bb4 r14: 0xf0284bb0 r15: 0xf0284bac
r16: 0xf0284ba8 r17: 0xf0284ba4 r18: 0xf0284ba0 r19: 0xf0284d08
r20: 0xf0284b8c r21: 0x01ec60c0 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xa045a71c r27: 0x00000000
r28: 0x01b86590 r29: 0x03b57800 r30: 0x01b86538 r31: 0x91fe7340
Thread 6: Crashed (0xb7fffacc, 0x019a73e0)
0x960f6508: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD : _Stretch + 2880
0x960b5358: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD : _OneSrcOneDst + 68
0x960b5eac: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD : _CommonBits + 1308
0x960b6f6c: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD : _StdBits + 624
0x960b5bb0: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD : _CommonBits + 544
0x960b65b0: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD : _CopyBits + 576
0x7f276d08: No symbol
0x7f36965c: No symbol
0x7f567b6c: No symbol
0x7f5656bc: No symbol
0x7f565218: No symbol
0x7f577d2c: No symbol
0x7f54ede8: No symbol
0x7f3897a4: No symbol
0x7f3e6af8: No symbol
0x7f2c45ec: No symbol
0x7f2c35f8: No symbol
0x7f53a660: No symbol
0x7f2bcf14: No symbol
0x7f26b480: No symbol
0x7f26d084: No symbol
0x7f2c2d94: No symbol
0x7f3e79dc: No symbol
0x7f53ad50: No symbol
0x7f2c3d58: No symbol
0x7f2c3398: No symbol
0x7f53a660: No symbol
0x7f2bcf14: No symbol
0x7f26b408: No symbol
0x7f2bf6b0: No symbol
0x7f351318: No symbol
0x7f2641c0: No symbol
0x7f5b0930: No symbol
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x00000050 ctr: 0x00000001
r00: 0x00000421 r01: 0xbfffb750 r02: 0x00000018 r03: 0x00000004
r04: 0x0000001c r05: 0x00000004 r06: 0x00000000 r07: 0x00000011
r08: 0x0526a600 r09: 0x00000001 r10: 0x038c0000 r11: 0x00000000
r12: 0x00000018 r13: 0x00000640 r14: 0x00000001 r15: 0x00000018
r16: 0x00000001 r17: 0x00000004 r18: 0x00000004 r19: 0x00000002
r20: 0x00000008 r21: 0x038c0000 r22: 0xbfffb7b0 r23: 0x00000001
r24: 0x038b9606 r25: 0x0526a600 r26: 0x0000001b r27: 0x00000010
r28: 0x00000008 r29: 0x00000016 r30: 0x00000010 r31: 0x960f59e0
Thread 7: (0xb0428e30, 0xb815a93a)
0x91fe76a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x974e50ac: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : CAGuard::WaitFor(unsigned long long) + 212
0x974ad698: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::WorkLoop() + 1384
0x974ada7c: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::ThreadEntry(HP_IOThread*) + 16
0x974e5a2c: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : CAPThread::Entry(CAPThread*) + 152
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x91fe76e8 ctr: 0x91f4a610
r00: 0xffffffd9 r01: 0xf0488b40 r02: 0x00000001 r03: 0x0000a503
r04: 0x0000aa03 r05: 0x00000000 r06: 0x00a3567b r07: 0x00000000
r08: 0x974e7ea8 r09: 0x00000001 r10: 0x00a3567b r11: 0xa04536a0
r12: 0x91f4a610 r13: 0x00000000 r14: 0xf0488d84 r15: 0xf0488cc0
r16: 0x974ed148 r17: 0xa0d4d148 r18: 0xa0d4d148 r19: 0xa0d4d148
r20: 0xf0488d9c r21: 0xa0d4d148 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000001 r26: 0xa045a71c r27: 0xf0488c18
r28: 0x01b829e8 r29: 0x00a3567b r30: 0x01b82a14 r31: 0x91fe7340
Thread 8: (0xb03a6e30, 0xb815a93a)
0x91fe76a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x94bf9984: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnConditionTimedRelative + 240
0x94bfba00: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnSemaphoreCommon + 468
0x924b92fc: /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents : _ReadSchedulerThreadEntryPoint + 5308
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x91fe76e8 ctr: 0x91f4a610
r00: 0xffffffd9 r01: 0xf0386840 r02: 0x00000001 r03: 0x0000a403
r04: 0x0000a303 r05: 0x47868c00 r06: 0x00000000 r07: 0x00000000
r08: 0xfa000000 r09: 0x00000001 r10: 0x00000000 r11: 0xa04536a0
r12: 0x91f4a610 r13: 0x01b89dac r14: 0x01b89da0 r15: 0x01b89d94
r16: 0x924b8308 r17: 0x924b7bb0 r18: 0x94c6a1cc r19: 0x94c6a1d0
r20: 0xa045a6d0 r21: 0x94c6a1d4 r22: 0x00000000 r23: 0x00000000
r24: 0x47868c00 r25: 0x00000001 r26: 0xa045a71c r27: 0xf0386e58
r28: 0x01b89d20 r29: 0x00000000 r30: 0x01b89d54 r31: 0x91fe7340
Thread 9: (0xb04aae6c, 0xb815a895)
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
0x9253f68c: /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents : _audioprepThreadEntry + 92
0x92a31e04: /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents : _start_thread + 84
0x91feaf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x92a31ea4 ctr: 0x91f4a5e0
r00: 0xffffffdc r01: 0xf0509d40 r02: 0x92be1e54 r03: 0x0000650f
r04: 0x1c7c9c00 r05: 0x00000001 r06: 0x0016ab90 r07: 0x00000000
r08: 0x00000000 r09: 0x4d555458 r10: 0x002d5721 r11: 0xa0453694
r12: 0x91f4a5e0 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0xa046f63c r18: 0xa045a8e4 r19: 0x92bdf63c
r20: 0x00000000 r21: 0x00000000 r22: 0x92bdf63c r23: 0x92bdf63c
r24: 0x92bdf63c r25: 0xf0509e08 r26: 0xa051d500 r27: 0x01bb0aa0
r28: 0x00000001 r29: 0x01bb0790 r30: 0x01bb0aa0 r31: 0x92a31e54
Model: MacBookPro8,2, BootROM MBP81.0047.B0E, 4 processors, Intel Core i7, 2 GHz, 4 GB, SMC 1.69f1
Graphics: AMD Radeon HD 6490M, AMD Radeon HD 6490M, PCIe, 256 MB
Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 5.100.198.104.5)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: TOSHIBA MK5065GSXF, 465.76 GB
Serial ATA Device: MATSHITADVD-R UJ-898, 544.8 MB
USB Device: FaceTime HD Camera (Built-in), 0x05ac (Apple Inc.), 0x8509, 0xfa200000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2513, 0xfa100000 / 2
USB Device: OM, 0x04f3 (Elan Microelectronics Corportation), 0x0234, 0xfa130000 / 6
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 5
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x821a, 0xfa113000 / 7
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0245, 0xfa120000 / 4
USB Device: Hub, 0x0424 (SMSC), 0x2513, 0xfd100000 / 2
USB Device: iPhone, 0x05ac (Apple Inc.), 0x129c, 0xfd120000 / 4
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd110000 / 3Your Flash Player is out of date.
The latest version of Adobe FlashPlayer can be obtained from here:
http://www.adobe.com/shockwave/download/download.cgi?P1ProdVersion=ShockwaveFlash
(You can check here: http://www.adobe.com/products/flash/about/ to see which version you should install for your Mac and OS.
You should first uninstall any previous version of Flash Player, using the uninstaller from here (make sure you use the correct one!):
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14157
and also that you follow the instructions closely, such as closing ALL applications first before installing. You must also carry out a permission repair after installing anything from Adobe.
It is also possible that you have a font conflict. Check for duplicate fonts. -
New iMac and not a computer whiz. I have a new iMac with an external drive. I am trying to load an old Mac game on it. The Age of Empires icon tells me to drag it to the hard drive icon. Where is that? I have tried finder and launch pad. No luck.
Choose Computer from the Finder's Go menu and find the internal drive.
(82444) -
Questionable graphics problem on Macbook Pro 13" in Age of Empires III, SOS
Hey!
I was playing Age of Empires III today. I set the settings so that I got between 30-40 fps in FRAPS. Everything was running smoothly accept one really annoying thing. Whenn I scroll over the map, the picture kinda lags, it stops and jumps. But the FPS is stable at 30-40. So I tried to lower the graphics. Got 70-80 fps, but still the same lag. What problem can this beI've played it for about an hour each stretch (more would make me feel guilty) graphics set at default high and I noticed a bit of heat but nothing out of the ordinary.
I have installed the update. No issues.
Let me know if you have other questions.
(could you please mark that my post as helpful? I could use the points. Thanks!) -
[SOLVED] Trouble With Age of Empires 2 / Conquerors in Wine
As the title indicates I'm trying to install and run Age of Empires 2 and the expansion Conquerors, with Wine. Looks like it should work: http://appdb.winehq.org/objectManager.p … n&iId=4184
So first I installed wine and the video driver like this...
pacman -Sy wine wine_gecko lib32-intel-dri
Then, for each iso I mounted it to a new folder and ran the install file on the image with wine. Here's how I mounted each iso...
mount -o loop aoe.iso /mnt/mydisk
Installation of both AOE2 and the Conquerors seemed to work fine. But then when I attempted to play the game from the installation menu, popping up a "Program Error" that "the program age2_x1.exe has encountered a serious problem and needs to close." If I run AOCSETUP.EXE from the mounted iso right now, the main menu (with options "Play", "Add/Remove", "Web Connection", and "Register online") shows up but clicking "play" results in the same error. I've tried removing the dpwsockx.dll file that WineHQ mentions but it makes no difference.
I also tried loading wine with the option for Intel graphics, but had the same error as well as the following error in the console...
[karam@nikolai mydisk]$ env LIBGL_DRIVERS_PATH=/usr/lib32/xorg/modules/dri wine AOCSETUP.EXE
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: cannot open shared object file: No such file or directory
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: cannot open shared object file: No such file or directory
[karam@nikolai mydisk]$ fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
wine: Unhandled page fault on write access to 0xcf8672fe at address 0x40d774 (thread 003b), starting debugger...
[karam@nikolai mydisk]$
Does anyone have any ideas?...
Last edited by tony5429 (2011-11-09 04:43:40)Are you on x86_64? Might wanna run WINEARCH=win32 winecfg (wiki entry for winearch). WINE works with the video drivers that you use for xorg not sure if you really need to specify that intel-dri driver.
Another thing that works quite well for me is make sure the current working directory is the game directory, then use wine to run the .exe. I recently installed Anachronox and if I try to launch it from outside the game directory i get missing dll errors also, even though the dlls are present in the game directory.
Also did you follow the following How-To steps on the WINE game page?
The game must be set to Windows 2000 compatibility. (seems to play equally well with XP mode too, though.)
This game requires a NoCD patch to run. (you can play using aocsetup.exe from the cd, if you can’t afford to NoCD)
If the game wont start (and wine hasn’t hang up(pkill wine && pkill exe)), either remove dpwsockx.dll from your system32 folder or follow the steps for multi-player below. ¹
Last edited by KingX (2011-11-01 08:25:10) -
Can I play Age of Empires, Command and Conquer & COD4 in Mac
I want to buy a MacBook Pro 13" with its base configurations having Intel HD 3000 graphics. Will this support the games I mentioned like
Age of Empires, Command and Conquer, COD4 & Fifa2011.well intel hd 3000 is just a very basic DISPLAY unit, it wouldnt be taken into consideration when purchasing computers becuz wat matters is the GRAPHIC PROCESSING UNIT, in this case, the new macbook pro come with awesome amd radeon hd series, which is pretty darn good. however, i would doubt that 13 inch would satisfy ur gaming needs becuz face it, 13 inch is kinda small to play epic games
-
Age of Empires III not working in macbook pro 15
i tried to play Age of Empires III
but it didn't work
i don't know why
i have
Model Name: MacBook Pro
Processor Name: Intel Core i7
Processor Speed: 2.66 GHz
L2 Cache (per core): 256 KB
L3 Cache: 4 MB
Memory: 4 GB
Processor Interconnect Speed: 4.8 GT/s
and my friend has mac book pro 13" and the deffrent was the processor speed
it was 2.7
and Age of Empires III worked in his mac
anyone can help pleasehey
i forgot to add Graphics profile
Intel HD Graphics:
Chipset Model: Intel HD Graphics
Type: GPU
Bus: Built-In
VRAM (Total): 288 MB
Vendor: Intel (0x8086)
NVIDIA GeForce GT 330M:
Chipset Model: NVIDIA GeForce GT 330M
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
i got video recorder from my iphone and i download it in youtube
and this videos will show my problem
http://www.youtube.com/watch?v=NSapGqV9PJc
http://www.youtube.com/watch?v=SFNxawfVog4 -
when i play age of empires 3 my mac shuts down for no apparent reason. Any suggestions? 10.6.8 ; 2.8 ghz; i dont know how to find any other info. This did not start until i purchased and installed snow leopard. please help me!
Do an SMC reset, which can fix problems with the system randomly shutting down:
Shut down the computer.
Unplug the computer's power cord.
Wait fifteen seconds.
Attach the computer's power cord.
Wait five seconds, then press the power button to turn on the computer. -
Is there any way to install age of empires 2 for mac onto macbook pro?
I recently acquired the age of empires 2 for mac game and tried to install it but it doesn't seem to read it. I have a 13" macbook pro (10.9.4 mavericks). Is there any way I could install and play this game on my laptop?
Your post somehow found its way to a little-viewed forum for Apple hardware made before 1998. I have asked the Hosts to move you to a more active and appropriate forum for your product.
-
Why won't Age of Empires disk not eject after downloading but not installin Mavericks?
here is pretty much every option:
Force eject a stuck cd/dvd
First try the normal methods to remove the disc. Drag its icon to the Trash can in the Dock or select 'Eject' from the File menu.
If you are running a virtual machine, e.g. VMFusion, ensure that the CD is disconnected from the virtual machine. This will sometimes allow the CD to now show up in Mac OS X.
Shut down the computer and start up whilst holding down the mouse button. This may take some time, but keep your finger on the mouse button right up until the disc comes out or the log-in screen has appeared.
If you have Toast Titanium installed on your computer, choose EJECT DISC from the menubar.
Sometimes you can successfully use the eject disc button in iTunes even if the disc is not visible to the Finder
Open Disc utility and choose the disc you wish to eject in the left-hand pane, then click on the Eject button.
Some Macintoshes have a paperclip hole that you can insert a straightened paperclip into, manually triggering the eject mechanism.
Open Terminal and type "drutil tray eject" to eject the disc/tray, and "drutil tray close" to close the tray.
If your computer has an eject button on the keyboard, restart the computer holding down the Option key. When the startup disk selection screen appears, let go of the option key and press the keyboard's eject button.
Source: http://guides.macrumors.com/Force_Eject_a_Stuck_CD_or_DVD
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