Ready to Launch my Itouch

Okay im about ready to launch my I-touch into space. I am running an app called 5.0 police scanner (extra feeds) my problem is that every 30mins or so the app stops working and goes blank and i get the itouch menu. To save the battery i hit the button on top of the itouch after launching the app. But if i leave it on and plugged into my computer the app will run until i turn it off. Im not sure if it's the app, the wi-fi modem, or the Itouch. I have reset the Itouch I have installed and uninstalled the app at least 3 times and i have contacted the app maker and was told to hit background mode and that put that app into quicktime and still i keep loosing connection after 30mins or so.
So im at a loss. any1 have such problems and if so how do i fix it.
Thanks!!

It has been my experience that, if the screen goes off, shortly thereafter, anything that requires constant connection will shut off. Set the scree to a low brightness but so that it stays on all the time and you should be fine.

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       v_SelectSQL := v_SelectSQL || '   group by  Note_Master_ID';
       v_SelectSQL := v_SelectSQL || ' ) T2';
       v_SelectSQL := v_SelectSQL || ' ON T2.Note_Master_ID = NM.Note_Master_ID';
       v_SelectSQL := v_SelectSQL || ' LEFT OUTER JOIN';
       v_SelectSQL := v_SelectSQL || ' (';
       v_SelectSQL := v_SelectSQL || '   Select ND.Note_Master_ID, sum(ND.Nominal_Amt) As Live_Deals ';
       v_SelectSQL := v_SelectSQL || '   from '||v_CommonDBName||'.Note_Deals ND  ';
       v_SelectSQL := v_SelectSQL || '   where ND.Active_YNFlag = ''Y'' ';
       v_SelectSQL := v_SelectSQL || '   group by  Note_Master_ID';
       v_SelectSQL := v_SelectSQL || ' ) T3';
       v_SelectSQL := v_SelectSQL || ' ON T3.Note_Master_ID = NM.Note_Master_ID';
       v_SelectSQL := v_SelectSQL || '  LEFT OUTER JOIN';
       v_SelectSQL := v_SelectSQL || '  (';
       v_SelectSQL := v_SelectSQL || '  SELECT NH_Note_Master_ID,';
       v_SelectSQL := v_SelectSQL || '  (CAST(SUM(Hedged_Nominal_Buy) AS BINARY_FLOAT) -CAST(SUM(Hedged_Nominal_Sell) AS BINARY_FLOAT))  Net_Trade_Hedged,';
       v_SelectSQL := v_SelectSQL || '  (CAST(SUM(Outstanding_Nominal_BUY) AS BINARY_FLOAT) -CAST(SUM(Outstanding_Nominal_SELL) AS BINARY_FLOAT))  Net_Trade_Outstanding,';
       v_SelectSQL := v_SelectSQL || '  SUM(Hedged_Nominal_BUY) AS Hedged_Nominal_BUY,';
       v_SelectSQL := v_SelectSQL || '  SUM(Hedged_Nominal_SELL) AS Hedged_Nominal_SELL,';
       v_SelectSQL := v_SelectSQL || '  SUM(Outstanding_Nominal_BUY) AS Outstanding_Nominal_BUY,';
       v_SelectSQL := v_SelectSQL || '  SUM(Outstanding_Nominal_SELL) As Outstanding_Nominal_SELL';
       v_SelectSQL := v_SelectSQL || '  From';
       v_SelectSQL := v_SelectSQL || '  (';
       v_SelectSQL := v_SelectSQL || '  SELECT NH_Note_Master_ID,';
       v_SelectSQL := v_SelectSQL || '  SUM(NH_Hedged_Nominal) AS Hedged_Nominal_BUY, 0 AS Hedged_Nominal_SELL,';
       v_SelectSQL := v_SelectSQL || '  SUM(NH_Outstanding_Nominal) AS Outstanding_Nominal_BUY, 0 AS Outstanding_Nominal_SELL';
       v_SelectSQL := v_SelectSQL || '  FROM '||v_CommonDBName||'.Note_Hedge  ';
       v_SelectSQL := v_SelectSQL || '  WHERE NH_Direction = ''BUY'' ';
       v_SelectSQL := v_SelectSQL || '  GROUP BY NH_Note_Master_ID';
       v_SelectSQL := v_SelectSQL || '  Union';
       v_SelectSQL := v_SelectSQL || '  SELECT NH_Note_Master_ID,';
       v_SelectSQL := v_SelectSQL || '  0 AS Hedged_Nominal_BUY, SUM(NH_Hedged_Nominal) AS Hedged_Nominal_SELL,';
       v_SelectSQL := v_SelectSQL || '  0 AS Outstanding_Nominal_BUY, SUM(NH_Outstanding_Nominal) AS Outstanding_Nominal_SELL';
       v_SelectSQL := v_SelectSQL || '  FROM '||v_CommonDBName||'.Note_Hedge  ';
       v_SelectSQL := v_SelectSQL || '  WHERE NH_Direction = ''SELL''  ';
       v_SelectSQL := v_SelectSQL || '  GROUP BY NH_Note_Master_ID';
       v_SelectSQL := v_SelectSQL || '  ) ';
       v_SelectSQL := v_SelectSQL || '  GROUP BY NH_Note_Master_ID';
       v_SelectSQL := v_SelectSQL || '  ) BS';
       v_SelectSQL := v_SelectSQL || '  ON BS.NH_Note_Master_ID = NM.Note_Master_ID';
       v_SelectSQL := v_SelectSQL || ' Where NM.Verify_YN_Flag = ''Y'' ';
      v_SelectSQL := v_SelectSQL || ' AND NM.Active_YN_Flag = ''' || SWV_Active_YN_Flag || '''';
       if(SUBSTR(to_char(v_Filter_NoteType),1,4000) = ' ' OR UPPER(v_Filter_NoteType) = 'ALL' ) then
               v_SelectSQL := v_SelectSQL || ' ';
       else
          v_SelectSQL := v_SelectSQL || ' AND NM.Type IN (' || v_Filter_NoteType  || ')';
       end if;     
    IF UPPER(v_Entity_ID) <> 'ALL'  then
          OPEN RestrictTermsheetVisibilityByC;
          FETCH RestrictTermsheetVisibilityByC INTO v_Setting_Name,v_Default_Value,v_Config_Value;
          WHILE RestrictTermsheetVisibilityByC%FOUND   LOOP
         --2) Convert comma separated ccy (CNY,HKD,USD) string to single quote ccy with comma separated Ccy ('CNY','HKD','USD') string
             if (UPPER(v_Setting_Name) = 'RESTRICT_TERMSHEET_VISIBILITY_BY_CCY')  then
                if v_Config_Value is not null  then
              SELECT COUNT(Id_1) INTO SWV_fnc_SplitString_Id_var0 FROM TABLE(fnc_SplitString(v_Config_Value,',')) ;
                   IF (SWV_fnc_SplitString_Id_var0 > 0)  then
                        --print 'Before Single  quote separated ccy : ' + '''' + @Config_Value + ''''
                      v_Seq_Id := 0;
                      OPEN Get_RestrictCCY_List_Cursor;
                      FETCH Get_RestrictCCY_List_Cursor
                      INTO v_CCY_ID,v_CCY_Data;
                      WHILE Get_RestrictCCY_List_Cursor%FOUND   LOOP
                         if v_Seq_Id = 0  then
                            v_CCY_List := '''' || v_CCY_Data || '''';
                         else
                            v_CCY_List := v_CCY_List || ',' || '''' || v_CCY_Data || '''';
                         end if;
                         v_Seq_Id := v_Seq_Id+1;
                         FETCH Get_RestrictCCY_List_Cursor INTO v_CCY_ID,v_CCY_Data;
                      END LOOP;
                      CLOSE Get_RestrictCCY_List_Cursor;
                        --print 'After Single quote ccy : ' + @CCY_List
                      v_SelectSQL := v_SelectSQL || ' AND nvl(NM.Denomination_Ccy,NM.Currency) NOT IN (' || v_CCY_List   || ')';
                   end if;
                end if;
             end if;
    --3) Convert comma separated template (ELN,BELN,BELN_B) string to single quote template code with comma separated template ('ELN','BELN','BELN_B') string
             if (UPPER(v_Setting_Name) = 'RESTRICT_TERMSHEET_VISIBILITY_BY_SUBSCHEME')  then
                if v_Config_Value is not null then
          SELECT COUNT(Id_1) INTO SWV_fnc_SplitString_Id_var1 FROM TABLE(fnc_SplitString(v_Config_Value,',')) ;
                   IF (SWV_fnc_SplitString_Id_var1 > 0)  then
                      v_Seq_Id := 0;
                      OPEN GetRestrictTemplateListCursor;
                      FETCH GetRestrictTemplateListCursor
                      INTO v_CCY_ID,v_CCY_Data;
                      WHILE GetRestrictTemplateListCursor%FOUND 
                      LOOP
                         if v_Seq_Id = 0  then
                            v_CCY_List := '''' || v_CCY_Data || '''';
                         else
                            v_CCY_List := v_CCY_List || ',' || '''' || v_CCY_Data || '''';
                         end if;
                         v_Seq_Id := v_Seq_Id+1;
                         FETCH GetRestrictTemplateListCursor INTO v_CCY_ID,v_CCY_Data;
                      END LOOP;
                      CLOSE GetRestrictTemplateListCursor;
                   --print 'After Single quote template code: ' + @CCY_List
                      v_SelectSQL := v_SelectSQL || ' AND TM.Template_Code NOT IN (' || v_CCY_List   || ')';
                   end if;
                end if;
             end if;
             FETCH RestrictTermsheetVisibilityByC INTO v_Setting_Name,v_Default_Value,v_Config_Value;
          END LOOP;
          CLOSE RestrictTermsheetVisibilityByC;
       end if;
      if  (v_Filter_Exchange = ' ' OR UPPER(v_Filter_Exchange) = 'ALL')  then
          v_SelectSQL := v_SelectSQL || ' ';
       else
          v_SelectSQL := v_SelectSQL || ' AND NM.Exchange IN (' || v_Filter_Exchange  || ')';
       end if;                         
         --SET @SelectSQL = @SelectSQL + ' --AND NM.Issuer = 4'
      if  (v_Filter_Issuer = ' ' OR UPPER(v_Filter_Issuer) = 'ALL') then
          v_SelectSQL := v_SelectSQL || ' ';
       else
          v_SelectSQL := v_SelectSQL || ' AND NM.Issuer IN (' || v_Filter_Issuer  || ')';
       end if;     
          if  v_Filter_Product_Category    = ' '  then
          v_SelectSQL := v_SelectSQL || ' ';
       else
          v_SelectSQL := v_SelectSQL || ' AND UPPER(NM.Note_Issuer_Type) IN (''' || v_Filter_Product_Category  || ''')';
       end if;          
       if UPPER(v_DateToFilter) = 'NA'  then
          v_SelectSQL := v_SelectSQL || ' ';
       else
          if UPPER(v_DateToFilter) = 'CLOSE_DATE'  then
             v_SelectSQL := v_SelectSQL || ' AND to_char( '|| v_DateToFilter || ') >= to_date(''' || v_Filter_ToDate ||  ''');
                             -- AND convert(smalldatetime,''' || v_Filter_ToDate || ''',106) ';
          else
             v_SelectSQL := v_SelectSQL || ' AND to_char(''' || v_DateToFilter || ''') BETWEEN to_date(''' || v_Filter_FromDate ||  ''') AND to_date(''' || v_Filter_ToDate || ''') ';
          end if;
       end if;
       v_SelectSQL := v_SelectSQL || ' Order by NM.Product_Name';
       SWV_VarStr := v_SelectSQL;
       DBMS_OUTPUT.PUT_LINE(SWV_VarStr);
       EXECUTE IMMEDIATE SWV_VarStr;
       IF SQLCODE <> 0  then
          GOTO ERROR_HANDLER;
       end if;
       IF SQL%rowcount > 0  then
          COMMIT;
          SWV_TRANCOUNT := SWV_TRANCOUNT -1;
       end if;     --Commit Transaction
       v_ErrorNumber := SQLCODE;
       RETURN;
       << ERROR_HANDLER >> v_ErrorNumber := SQLCODE;
       ROLLBACK;
       SWV_TRANCOUNT := 0;     --Rollback Transaction
       RETURN;
    END;Please suggest something. Thanks
    Edited by: BluShadow on 30-Nov-2011 11:00
    added {noformat}{noformat} tags for formatting of code.  Please read {message:id=9360002} to learn to do this yourself in future.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

    Connecting to the database sample_adf_finiq_common.
    Select NM.Note_Master_Id, NM.Product_Name, NM.Template_ID, NM.Template_Sr_No, NM.Asset, NM.Exchange, NM.Type, NM.Currency , NM.Trade_Date, NM.Value_Date, NM.Valuation_Date, NM.Maturity_Date, NM.Tenor, NM.Strike_Price_Percentage, (case when (NM.PriceList_YN = 'Y') THEN NOP.Issue_Price Else NM.Customer_Price End) as Customer_Price, NM.Dealer_Price, (case when (NM.PriceList_YN = 'Y') THEN NOP.Customer_Yield Else NM.Customer_Yield End) as Customer_Yield, NOP.Dealer_Cost_PA as Internal_Cost , NM.Minimum_Issue_Size, NM.Maximum_Issue_Size, NM.Minimum_Tolerence_Amount, NM.Maximum_Tolerence_Amount, NM.Trigger_Amount_Warning, nvl(NM.PerUnit_Equivalent_Amount,1) as PerUnit_Equivalent_Amount, NM.Active_YN_Flag, NM.Verify_YN_Flag , NM.Tranche_YN_Flag, NM.Launch_Date, NM.Open_Date, NM.Close_Date, NM.PreHedged_YN, NM.Created_By, NM.Created_At, NM.Verified_At, NM.Verified_By, NM.ISIN, NM.Issuer , NM.Product_Catagory as Product_Category, NM.Note_Issuer_Type as Issuer_Category, NM.Series_No as Series_No, NM.Minimum_Investment_Amount , NOP.LastTimeWhenProductModified,(NOP.Nominal_Amount - nvl(ND.Unwind_Amount,0) ) as Current_Issue_Size, NOP.Filled_Status, NM.Counterparty as Internal_Counterparty ,T2.Confirmed_Amount, T2.Confirmed_Shares , T3.Live_Deals , BS.Net_Trade_Hedged, BS.Net_Trade_Outstanding, BS.Hedged_Nominal_BUY, BS.Hedged_Nominal_SELL, BS.Outstanding_Nominal_BUY, BS.Outstanding_Nominal_SELL , ( case When UPPER(NM.PreHedged_YN) = 'Y' Then 'Launched' When ((NM.Maturity_Date IS NOT NULL) AND to_date(NM.Maturity_Date) <= to_date(sysdate)) Then 'Matured' When (UPPER(NM.PreHedged_YN) = 'N' AND NM.Launch_Date IS NOT NULL) Then 'Launched' When (UPPER(NM.PreHedged_YN) = 'N' AND NM.Launch_Date IS NULL AND (T2.Confirmed_Amount >= NM.Minimum_Issue_Size) AND to_date(Close_Date) > to_date(sysdate) ) Then 'Ready To Launch' When (UPPER(NM.PreHedged_YN) = 'N' AND NM.Launch_Date IS NULL AND (T2.Confirmed_Amount >= (NM.Minimum_Issue_Size - NM.Minimum_Tolerence_Amount)) AND to_date(Close_Date)= to_date(sysdate) ) Then 'Ready To Launch' When (UPPER(NM.PreHedged_YN) = 'N' AND NM.Launch_Date IS NULL AND (T2.Confirmed_Amount >= (NM.Minimum_Issue_Size - NM.Minimum_Tolerence_Amount)) AND to_date(Close_Date)< to_date(sysdate) ) Then 'Ready To Launch' When (UPPER(NM.PreHedged_YN) = 'N' AND NM.Launch_Date IS NOT NULL AND (T2.Confirmed_Amount >= NM.Trigger_Amount_Warning )) Then 'Warning Trigger Reached' Else 'Not Ready' End)Launch_Status , NI.Issuer_Code , (nvl(NOP.Nominal_Amount,0) - nvl(T2.Confirmed_Amount,0)) as Unconfirmed_Amount, NM.Upfront as Upfront, case when UPPER(NM.PreHedged_YN) = 'Y' THEN 0 else (nvl(T2.Confirmed_Amount,0) - nvl(BS.Net_Trade_Hedged,0)) end as ReadyToHedge , NOP.Hard_Margin as Margin_Amount, NM.YearBasis as YearBasis, NM.Note_Product_Rating as Equity_Risk_Score, AD.Equity_Asset_Class , NM.Note_Product_Rating as Product_Rating, NOP.PO_ID, AD.LotSize as Lot_Size, NM.Max_Orders_Per_Product as MAX_Orders, NOP.Order_Count as Current_Order_Count, nvl(NM.Denomination_Ccy,NM.Currency) as Denomination_Ccy, NM.Note_Scheme_Type as Underlying_Type, NM.Note_Asset_Class as Asset_Class, NULL as Product_Created_YN, NULL as Product_Created_ID, ( (case when NM.Note_Order_Type = '' then N'Market' else NM.Note_Order_Type end ) ) as Order_Type, NOP.Spot_Price, NM.Note_Price_Link, NOP.Strike_Price, NVL(NM.C_Fixing_Frequency,'Atmaturity') as Fixing_Frequency, NM.Document_Uploaded_YN, NM.Document_Uploaded_At, NM.Document_Uploaded_By, NM.Document_File_Name, NM.Document_File_Extension, NM.Document_File_Path, NM.CutOff_Time, NM.Soft_Tenor, NM.NM_Sn_Code_All, NULL as Note_Price_Source, AD.LongName, NVL(NM.Pricelist_YN,'N') as Pricelist_YN, AD.AlternateIdentifierAlias as Underlying, NM.Note_Issuer_Date_Offset, NM.Counterparty as Note_Counter_Party, NULL as
    Note_Premium_PC , NI.Issuer_Name, IP.Issuer_Id, IP.Broad_Cash, IP.Odd_Cash, IP.Account_Note, IP.Rounding, IP.Decimal_Truncate, IP.Misc1 as Recidual_YN, NM.Note_Issuer_Type, NM.Target_Coupon, C_Fixing_Frequency as C_Fixing_Frequency, NM.Callable_Frequency as Callable_Frequency, NM.Strike_Price_Percentage as C_Note_Strike_PC, NM.NM_Airbag_PC as Airbag_PC, C_Note_Barrier_PC as C_Note_Barrier_PC, TM.Template_Name, 'Product' as Record_Type, NM.C_Settlement_Frequency, NM.Coupon_Frequency, NM.NM_Fixing_Source as Note_Fixing_Source, NM.Order_Entry_Type, (nvl(NM.Minimum_Issue_Size,0) - nvl(T2.Confirmed_Amount,0)) as Remaining_Launch_Amount, NM.C_Fixing_Start_Point, NM.C_Fixing_End_Point, NM.Order_Entry_Type, SC.Scheme_Alias, SC.Scheme_Name, CM.CM_ID, CM.CM_Name as Counterparty_Name, NM.NM_Other_Features as Other_Features, NM.Strike_Price_Percentage as Accrual_Strike, NM.NM_KnockIn as KnockIn, NM.NM_Airbag_Type, NM.NM_Put_strike as Put_Strike, NM.NM_Accrual_Strike,
    NM.NM_Counterparty_Upfront, NM.Price_Updated_YN as Prices_Updated_YN, AD.Code as Asset_Name,NULL as KO_FREQ_TYPE, NM.Daily_Accumalation_Equities, NM.MaxNoAcc_days, NM.Guaranteed_Days, NM.Leverage_ratio, NM.NORM_IF, NM.NORM_PAIR, NM.NORM_FXRate from Sample_ADF_finiq_Common.Note_Master NM Left Outer Join Sample_ADF_finiq_Common.Issuer_Master NI On NM.Issuer = (case when ISNUMERIC(NM.Issuer) = 0 then cast (NI.Issuer_Name as nvarchar2(25)) else cast(NI.Issuer_Id as nvarchar2(25)) end ) Left Outer Join Sample_ADF_finiq_Common.Note_Order_Product NOP On NOP.Note_Master_ID = NM.Note_Master_ID Left Outer Join Sample_ADF_finiq_Common.AssetDef AD On AD.Code = NM.Asset AND AD.TypeAsset = substr(NM.Note_Asset_Class,1,2) Left Outer Join Sample_ADF_finiq_Common.Issuer_Parameter IP On NM.Issuer = (case when ISNUMERIC(NM.Issuer) = 0 then cast (IP.Issuer_Name as nvarchar2(25)) else cast(IP.Issuer_Id as nvarchar2(25)) end ) Left Outer Join Sample_ADF_finiq_Common.Template_Master TM On TM.Template_Id = NM.Template_ID Left Outer Join Sample_ADF_finiq_Common.Scheme_Codes SC On SC.Scheme_Alias = NM.Type Left Outer Join Sample_ADF_finiq_Common.Counterparty_Master CM On CM.CM_ID = NM.Counterparty Left Outer Join      ( Select Note_master_ID, sum(Nominal_Amt) as Unwind_Amount from Sample_ADF_finiq_Common.Note_Deals where Prematurity_Date IS NOT NULL AND (UPPER(Deletion_Reason ) = 'PART REDEMPTION' or UPPER(Deletion_Reason ) = 'FULL REDEMPTION') Group by Note_master_ID ) ND On ND.Note_Master_ID = NM.Note_Master_ID AND NOP.Internal_Counterparty IN (1) LEFT OUTER JOIN ( select Note_Master_ID, sum(Nominal_Amount) As Confirmed_Amount, sum(No_Of_Shares) As Confirmed_Shares from Sample_ADF_finiq_Common.Note_Order_RM Where substr(UPPER(Order_Status_Flag),1,6) = 'YYYYYY' AND substr(substr(UPPER(Order_Status_Flag),1,7),-1,1) = 'N' group by Note_Master_ID ) T2 ON T2.Note_Master_ID = NM.Note_Master_ID LEFT OUTER JOIN ( Select ND.Note_Master_ID, sum(ND.Nominal_Amt) As Live_Deals from Sample_ADF_finiq_Common.Note_Deals ND where ND.Active_YNFlag = 'Y' group by Note_Master_ID ) T3 ON T3.Note_Master_ID = NM.Note_Master_ID LEFT OUTER JOIN ( SELECT NH_Note_Master_ID, (CAST(SUM(Hedged_Nominal_Buy) AS BINARY_FLOAT) -CAST(SUM(Hedged_Nominal_Sell) AS BINARY_FLOAT)) Net_Trade_Hedged, (CAST(SUM(Outstanding_Nominal_BUY) AS BINARY_FLOAT) -CAST(SUM(Outstanding_Nominal_SELL) AS BINARY_FLOAT)) Net_Trade_Outstanding, SUM(Hedged_Nominal_BUY) AS Hedged_Nominal_BUY, SUM(Hedged_Nominal_SELL) AS Hedged_Nominal_SELL, SUM(Outstanding_Nominal_BUY) AS Outstanding_Nominal_BUY, SUM(Outstanding_Nominal_SELL) As Outstanding_Nominal_SELL From ( SELECT NH_Note_Master_ID, SUM(NH_Hedged_Nominal) AS Hedged_Nominal_BUY, 0 AS Hedged_Nominal_SELL, SUM(NH_Outstanding_Nominal) AS Outstanding_Nominal_BUY, 0 AS Outstanding_Nominal_SELL FROM Sample_ADF_finiq_Common.Note_Hedge WHERE NH_Direction = 'BUY' GROUP BY NH_Note_Master_ID Union SELECT NH_Note_Master_ID, 0 AS Hedged_Nominal_BUY, SUM(NH_Hedged_Nominal) AS Hedged_Nominal_SELL, 0 AS Outstanding_Nominal_BUY, SUM(NH_Outstanding_Nominal) AS Outstanding_Nominal_SELL FROM Sample_ADF_finiq_Common.Note_Hedge WHERE NH_Direction = 'SELL' GROUP BY NH_Note_Master_ID ) GROUP BY NH_Note_Master_ID ) BS ON BS.NH_Note_Master_ID = NM.Note_Master_ID Where NM.Verify_YN_Flag = 'Y' AND NM.Active_YN_Flag = 'Y' AND UPPER(NM.Note_Issuer_Type) IN ('Internal') AND to_char('16-oct-11') BETWEEN to_date('15-oct-11') AND to_date('17-oct-11') Order by NM.Product_Name
    V_ERRORNUMBER = 0
    Process exited.
    Disconnecting from the database sample_adf_finiq_common.
    here v_errornumber=0 is the output when i run it in oracle sql developer.

  • Why is it so chaotic to Sync Settings between apps of Adobe CC 2014? (and to transfer settings from CC to CC 2014)

    Although, in general I'm a big fan of the Adobe Products and the CC Idea, I think that some parts of it were not ready for launch.
    The part that mostly disturbs me is the settings syncing / Update. (Or "Seamless Update")
    Concerning the updates:
    I had own workspace in all the CC Adobe Apps, the only CC 2014 App that imported the previous settings in the new app at the first start was Photoshop.
    Indesign made it through the Edit => Migrate previous local settings
    Illustrator by copying the settings files manually
    in Dreamweaver and Flash I had to recreate the workspace manually (which finally took less time then trying  to sync settings.)
    So long for the Seamless update that wasn't so seamless.
    Concerning the settings syncing
    Why could'nt adobe have the settings syncing working the same way in all it's CC 2014 applications? ( File Menu on PC / The Name of the App Menu on Mac => Sync Settings, upload or download settigns; done!)
    Instead (on mac) :
    In Photoshop: Photoshop => my account name => upload and download settings ( and no way to import settings from previous version )
    In Illustrator: Illustrator => my account name => Sync Settings ( and I cannot import settings from the previous version, only from the same version )
    in Indesign: Indesign => my account name => Sync Settings ( and the only CC 2014 App where the "Migrate previous local settings" function is working )
    in Dreamweaver => my account name => Sync Settings and a button on the far right of the upper toolbar (and no way to import previous version's local settings)
    in Flash => my account name => Sync Settings and a button on the far right of the upper toolbar (and no way to import previous version's local settings)
    in Premiere Pro => my account name => Sync Settings with the possibility to clear settings and to use settings from a different account
    Appart from that update and syncing chaos, the syncing between two computers simply doesn't seem to work ( at least for me).
    I have a computer at work and a laptop at home and I'd like to have the same workspace in my apps at home as at work for occasional home working.
    I created and configured my custom workspaces on the mac at work and then synced settings (respectively uploaded them in Photoshop). I had cleared all the saved settings from the Creative Cloud online account first.
    I arrived at home, tried to sync settings but no workspace was implemented. (and before you ask, yes i had checked that the workspaces should be synced and that, on the laptop at home, the cloud settings should be applied.)
    After few tryings I gave up and ended up recreating my setings on both machine. Frankly I don't know why the sync settings are for, since they just don't seem to work.
    I really think you should rethink this feature: make it simpler, working THE SAME WAY in all Adobe apps, and, well, just working!
    I'd just like to log into creative cloud an any computer, sync settings, and be able to use my custom created workspace.
    I posted this in the Cloud Forum since, in my opinion, the settings syncing is a cloud matter and not a matter of each app individually.

    https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform for bugs or feature requests
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  • How can you have two link styles on one page?

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    Julie:
    > I'm just not code savvy.
    As long as you permit yourself to offer this argument, you
    will struggle
    with Dreamweaver. If you are serious and want to improve, you
    will have to
    overcome your code-phobia.
    What is in these two files?
    > <link href="css/area.css" rel="stylesheet"
    type="text/css" />
    > <link href="css/footlinks.css" rel="stylesheet"
    type="text/css"
    > media="screen"
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "Rock Artist" <[email protected]> wrote in
    message
    news:[email protected]...
    > Murray, I was just looking over my code and noticed the
    links in my footer
    > are
    > styled, in the first place, by a class I created in my
    main.css (for all
    > of my
    > pages) called ".webdis" (nickname for webmaster and
    disclaimer). I do see
    > my
    > link format style in the head of this document but am I
    supposed to see it
    > where the footer is (in the code)?
    >
    > If you look at the first external link (the only one I
    have attached a
    > link to
    > so far):
    > </p>
    > <p class="contentlinx"><a href="
    http://www.hotsprings.org/">Hot
    > Springs
    > Convention &amp; Visitor's Bureau</a><br
    />
    >
    http://www.hotsprings.org/<br
    />
    > </p>
    >
    > It took on same style as my footer links. I'm a little
    frustrated, it just
    > seems like it should be so simple. I'm ready to launch
    this thing tonight
    > and
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    hate to cheat and
    > make
    > each one of these site links a graphic and link it as a
    graphic, but I am
    > so
    > ready to get this thing up.
    >
    > I'm just not code savvy. I am going to attach my code to
    this reply and
    > maybe
    > you can tell me what I'm doing wrong. Thanks, Julie
    >
    >
    >
    >
    > <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0
    Transitional//EN"
    > "
    http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    > <html xmlns="
    http://www.w3.org/1999/xhtml">
    > <head>
    > <meta http-equiv="Content-Type" content="text/html;
    charset=UTF-8" />
    > <title>Area Interests</title>
    >
    > <link href="css/main.css" rel="stylesheet"
    type="text/css" />
    > <style type="text/css">
    > <!--
    > .contentlinx {
    > font-family: Arial, Helvetica, sans-serif;
    > font-size: 14px;
    > color: #336600;
    > }
    > -->
    > </style>
    > <link href="css/area.css" rel="stylesheet"
    type="text/css" />
    > <link href="css/footlinks.css" rel="stylesheet"
    type="text/css"
    > media="screen"
    > />
    > </head>
    >
    > <body>
    >  <div id="wrapper">
    > <div id="header"></div>
    > <div id="sidebar">
    > <p align="center"><a
    href="index.html"><img
    > src="images/vert_nav_bar/home_button.jpg"
    alt="navigation button to home"
    > width="155" height="50" /></a><a
    href="property.html"><img
    > src="images/vert_nav_bar/property_button.jpg"
    alt="navigation button for
    > property" width="155" height="50" /></a><a
    href="maps.html"><img
    > src="images/vert_nav_bar/maps_button.jpg"
    alt="navigation button for maps"
    > width="155" height="50" /></a><a
    href="gallery.html"><img
    > src="images/vert_nav_bar/gallery_button.jpg"
    alt="navigation button for
    > photo
    > gallery" width="155" height="75" /></a><a
    href="gallery.html"><img
    > src="images/vert_nav_bar/area_button.jpg"
    alt="navigation button for area
    > interests" width="155" height="75" /></a><a
    href="contact.html"><img
    > src="images/vert_nav_bar/contact_button.jpg"
    alt="navigation button for
    > contact
    > us" width="155" height="75" /></a></p>
    > <div id="sidephoto"><img
    src="images/tree_flower.jpg" alt="garvan tree
    > flower" width="145" height="275" /></div>
    > </div>
    > <div id="header2">
    > <h2 class="style2">AREA INTERESTS</h2>
    > </div>
    > <div class="proptext" id="content">
    > <p>HOT SPRINGS NATIONAL PARK, ARKANSAS</p>
    > <div id="photofeature"><img
    src="images/garvin_stream.jpg" alt="garvan
    > gardens" width="275" height="218" /></div>
    > <p align="left">America's first resort, also
    referred to as &quot;The
    > Spa
    > City&quot;, Hot Springs definitely has a pulse
    > of its own. Visit the sites below to find out why this
    is one of
    > the
    > most popular vacation destinations in the South.
    Featuring world famous
    > natural
    > hot springs, historic bathhouse row, and thoroughbred
    horse racing at
    > Oaklawn
    > Park. The perfect place to relax, the perfect place for
    adventure, Hot
    > Springs
    > provides a year-round opportunity for outdoor
    recreation, world-class bass
    > fishing and fabulous water sport activities, hiking,
    horseback riding and
    > quartz crystal hunting. In fact, take a day trip to
    Murfreesboro to the
    > Crater
    > of Diamonds State Park, the only diamond-producing site
    in the world that
    > is
    > open to the public and try your hand at diamond hunting
    or searching for
    > 40
    > other types of semi-precious stones, rocks and minerals.
    Garvan Woodland
    > Gardens, a 210 acre forested peninsula jutting into Lake
    Hamilton with a
    > showcase of floral landscapes, streams and waterfalls,
    is a &quot;must
    > see&quot;. Hot Springs has a strong art community as
    well. Enjoy artist's
    > galleries, film-making events and musical venues all
    over town. Did I
    > mention
    > historical architecture? There is too much to mention
    here about this
    > wonderful
    > city, please see for yourself by visiting the local
    sites below to see
    > what's
    > happening in and around town.<br />
    > </p>
    > <p class="contentlinx"><a href="
    http://www.hotsprings.org/">Hot
    > Springs
    > Convention &amp; Visitor's Bureau</a><br
    />
    >
    http://www.hotsprings.org/<br
    />
    > </p>
    > <p class="contentlinx">Facts About Hot
    Springs<br />
    >
    http://www.hotsprings.org/media_room/news-detail.asp?news_id=9</p>
    > <p class="contentlinx">City of Hot Springs<br
    />
    >
    http://cityhs.net/</p>
    > <p><span class="contentlinx">The Greater Hot
    Springs Chamber of
    > Commerce<br />
    >
    http://www.hotspringschamber.com/</span><br
    />
    > </p>
    > </div>
    > <div id="footer">
    > <p><span
    >
    class="webdis">WEBMASTER     |    &
    > nbsp;<a
    href="disclaimer.html">DISCLAIMER</a></span></p>
    > </div>
    > </div>
    > </body>
    > </html>
    >

  • Call of Duty: Black Ops Developer Chat Transcript

    Transcript for
    Chat: 'Call of Duty: Black Ops Chat', Tue Nov 02
    5:56 PM DavidVo: Hi all.
    5:56 PM DavidVo: Did you know Dan Bunting is a member of SOG?
    5:56 PM DanBu: That can't be confirmed.
    5:56 PM DavidVo: Ready for launch Dan?
    5:56 PM DanBu: What?
    5:56 PM DanBu: We're launching?
    5:57 PM DavidVo: I think the game comes out on 11.09.10 or something.
    5:57 PM DanBu: Oh right.
    5:57 PM DavidVo: Maybe you should tell someone at Best Buy.
    5:57 PM DavidVo: They might want to get some copies in the stores.
    5:57 PM DavidVo: They are doing to need "a couple."
    5:58 PM DanBu: Don't tell anyone... I've got a few copies.
    5:58 PM Josh-BBY: Hey Call of Duty Gamers! We're about to start the chat
    shortly. Stay tuned, we have some awesome talent from Treyarch to give you the
    low down on their latest title: Black Ops!
    5:58 PM DavidVo: NO WAY!
    5:58 PM DavidVo: Dan, Josh must be talking about me.
    5:58 PM DanBu: Yeah, if he had said "lack of talent", that
    would have been me.
    5:59 PM DanBu: As long as it was "awesome lack of talent".
    5:59 PM Josh-BBY: I don't know... I’m kind of partial to Dan's video
    presence. He's got a lot of moxxy.
    5:59 PM DavidVo: I'm already scared by chat user EpiiCFAiiLURE.
    5:59 PM DavidVo: Be gentle, Epic, and we will do the same.
    6:00 PM DanBu: I think I know some of these people.
    6:00 PM DavidVo: the_FPS_KING is here to teach us something about FPSes,
    I think.
    6:01 PM DavidVo: They are trying to tell me not to curse. That's some
    6:01 PM DanBu: What the **bleep**???
    6:03 PM DanBu: Technical difficulties. Stand by.
    6:03 PM Josh-BBY: Wow... let's keep it clean kids.
    6:03 PM DanBu: Are you referring to me?
    6:04 PM DanBu: Hi to all!
    6:04 PM toughniko31HD: hi!
    6:04 PM capzlol: hi
    6:05 PM ThisGuy107: What is the hardest thing about making a game that
    looks this great!?
    6:05 PM DanBu: Great question ThisGuy107. I would say the hardest thing
    about making games like this is having to cut features that you love. We had a
    ton of fun making this game, and it's a lot of hard work. But there are always
    those features that you really wanted to make it that didn't quite get there.
    6:07 PM noobeffect: Will PC players see numbers or bars in the
    ping/latency column on the scoreboard?
    6:07 PM DavidVo: Hi Noob. PC gamers have a ping column on the
    scoreboard. It refreshes really fast.
    6:08 PM Jarsh019:
    Are canadians in BO?
    6:09 PM DanBu: Hi Jarsh. Only in the online lobbies.
    6:10 PM karamvir: What level are you guys in Blackops currently
    6:10 PM DanBu: Karamvir... I'm max prestige 15. But that's only because
    I cheated.
    6:10 PM DavidVo: Level 50, Prestige 15 of course on my main profile.
    But, most others are in the mid 20s. We are always starting fresh profiles to
    keep testing the rank progression.
    6:13 PM Dispy: What took the longest time to make in Black ops (no
    spoilys please )
    6:13 PM DanBu: Hey Dispy... Adding the currency system to the game was
    one of our biggest changes and took the longest time to implement and tune. It
    was a big change, but it was worth the effort and time put into it for sure.  Also, the Theater feature was over a year in
    development.
    6:12 PM apocalyptix81:
    what server settings can we change on a ranked server on the pc side?
    6:13 PM DavidVo:
    I saw a recent version of RCON. It's a lot of settings for both rented ranked
    and even more for unrented ranked. I am working with @pcdev to get the FAQ
    updated. We haven't released the full list but I think most PC
    server admins should be satisfied. Sorry, I mean a lot for rented UNRANKED.
    6:15 PM the_FPS_KING:
    I totally would teach you something about FPSes if you gave me a chance
    lol...anyways, @David - Your twitter bio says "Just remember, when the
    game comes out we thought of it first." Is this in reference to an aspect
    of the game that hasn't been revealed yet? And if so, will you elaborate? Plz
    6:16 PM DavidVo: I am sure you would. Honestly, I get asked this
    question a lot but have never answered it. The truth is pretty simple. A lot of
    people like to speculate and I like to wind them up. That simple.
    6:17 PM chitownforlife:
    Will barebones PC use pistols as a secondary weapon?
    6:18 PM DavidVo: Barebones is no different on the PC than it is on the
    consoles. Right now, we have all secondary weapons being available and most of
    those weapons are pistols. But it's not specfically limited to pistols. Don't fret
    tho. Most launchers need a lock on making them not so great vs infantry.
    6:19 PM Lamonte:
    is FOV changeable in the pc version?
    6:19 PM DavidVo: Yes it is. The last time I looked at it personally you
    could take it to 80.
    6:20 PM BlackhawkDD:
    Unranked or Ranked for tatical realism servers on the pc?
    6:21 PM DavidVo: For a PC gamer, I would think you would be happier with
    Unranked. Ranked does have hardcore and barebones, however. That's fairly
    tatical in nature.
    6:22 PM Josh-BBY: Hey everyone! We'd like to hear your general gameplay
    and console questions too! Let your voice be heard!
    6:22 PM satansspawn: On PC can we run 9v9 on all game types or are we
    restricted for s&d
    6:22 PM DavidVo: Absolutely.
    6:22 PM F0dd3r: Would Treyarch be willing to balance perks, killstreaks
    and weapons post launch if they are deemed overpowered by the community?
    6:23 PM DavidVo: Most of the official ranked servers are set up this way
    right now.
    6:23 PM DanBu: Hey F0dd3r - Absolutely. It's always a controversial move
    to balance features post-launch. But, Treyarch has always been a big proponent
    of listening to the community and making changes that are popular.
    6:24 PM ThisGuy107: Is there any new features or changes to the online
    network that will either improve connection quality or make it easier for
    friends to play with each other?
    6:25 PM DavidVo: Many to help you play with Friends. All versions of the
    game have a built in Friends list, for example. This can often be quicker than
    using the PSN or Xbox versions (for example).
    6:26 PM LevelUpAdrian: I've purchased a ranked server for the PC version
    - if that's full on launch night, is there a way to remotely kick people?
    6:26 PM DanBu: Yo Adrian! Yes, you will be able to kick and ban from
    your ranked servers.
    6:26 PM razdor: How will wager matches work on the PC? Will it use
    dedicated servers that are up by Treyarch? If so, what will happen if all the
    slots in those servers are taken at one point?
    6:27 PM DavidVo: We have officially ranked Wager Match servers. Once the
    6 fill up, the server doesn't allow anymore in. Think of it like a Dedicated
    Server with 6 slots. Run by us.
    6:27 PM Lionmouth: Will PC users be able to edit their MP configuration.
    If so, how in-depth (edit crosshair placement, fov, tweak Aim-Down-Scope
    settings)?
    6:29 PM DanBu: You can edit the same
    configs that you've always been able to edit, but those changes are not
    supported by Treyarch.
    6:28 PM Ovanite: What are the doing to keep the online multi from
    becoming a knife fest with every one using the commando perk.?
    6:28 PM DavidVo: Great question. We don't actually have the Commando
    perk in Call of Duty Black Ops.
    6:31 PM ABC_Darth_Rogue: Can we create mixed playlists such as CTF and
    S&D on the same ranked server? Will the admin tool be included with the
    game or third party like RCON? Will you be allowing Steam to permit users who
    pre-purchase the game to pre-load the game files to avoid long download times?
    6:32 PM DavidVo: You can tell the server which base Playlist and then
    you can do exclusions. So as long as we have a playlist with mixed modes,
    you'll be able to customize from their. For example: Ditching a map you don't
    want in rotation.
    6:33 PM capzlol: Im really only going to play this game if its
    competitive and it probably wont be competitive until mod tools are out. So
    what time do you think mod tools will be released?
    6:33 PM DanBu: No ETA on mod tools release yet. The game will ship with
    highly competitive modes like hardcore, barebones, and any number of custom
    game modes that you create in the Custom Games editor. You've also got Wager Match
    which is crazy intense! Most competitive I've felt playing a game in years.
    6:35 PM papasmurf: I’m unsure about the reporting a cheat feature, how
    will you be able to look at thousands of reports? and what do you have in place
    for bogus reports?
    6:35 PM DanBu: What up Smurf... So, we have people at Treyarch who have
    a full-time job of monitoring all of the games you guys play. They also review
    the stats for cheaters reported by the game and cheaters reported by other
    players. There are all sorts of secret magical things happening behind the
    scenes to track cheaters.
    6:37 PM blackmamba18: So, I am more of a sniper...but I am really
    aggravated when one weapon type is 10x better and easier to use. Can you please
    explain how shotguns are being made into a balanced primary weapon?>
    6:37 PM DavidVo: We have always felt that Shotguns are better as primary
    weapons instead of secondaries so you have to give up any hope of winning a mid
    or long range battle.
    6:38 PM Linage: In the FAQ thread on the forums in the PC section it
    said the Max players have not been finalized but that was some time ago. Is
    there now an answer to the Max amount of players we can have in Ranked and
    unranked servers on PC?
    6:38 PM DanBu: Hello Linage... It's true they are deadly at close range
    for sure. But that doesn't mean you can't win if you have an assault rifle or
    smg. Current player counts are set to 18 players max on ranked and 24 on
    unranked, but these numbers are always tunable post-launch. We'll be
    aggressively supporting the title post-launch. Remember they often have far
    less ammo or they have the rechamber time. Also, shotguns have fewer
    attachments than other weapons available to them.
    6:40 PM the_FPS_KING: Will you reveal some of the pro perks, that we
    haven't seen, to us tonight? @Dan Sly Stallone impressions don't port to
    text well, just an fyi
    6:40 PM DanBu: I don't know if I should reveal such secrets yet...
    6:41 PM DanBu: But okay... So you've probably heard about the Hacker
    perk - it allows you to detect enemy placed equipment in the map. When you
    upgrade to Hacker Pro, you can actually hack their equipment to switch it to
    your possession without them knowing.
    6:42 PM falcon3131: what gun do you think will be the most liked gun in
    the game?
    6:42 PM DavidVo: The one that you have the highest K with! I am hoping
    that lots of guns will be most liked. The Famas is pretty popular. As is the
    MP5k.
    6:44 PM Harderstylez: How long we need for lvl50 (Playtime) And when can
    we reserve our clantags? (sorry for my bad English)
    6:44 PM DavidVo: What's up Harder. It's tuned for about 24 hours of
    playtime. The best players in the building can do it in 20 or 21. Make sure you
    do the Challenges and it goes quick.
    6:45 PM xJollyLlama: Will "spawn-tubing" (firing a grenade
    launcher from one team's spawn to the other) be changed, gimped, or completely
    blocked in Black Ops? If so, how?
    6:45 PM DanBu: JollyLlama... love the name One of our tier 1 perks is
    called Flak Jacket. It protects you from explosive damage. I roll with this
    perk all the time to frustrate noob tubers.
    6:46 PM dazzy2010: general Gameplay Question : Why did you make the
    decision for SCAVENGER not to REPLENISH Tubes and Flame thrower? me
    personally i love using the MASTERKEY shotgun.
    6:46 PM DanBu: As to spawn tubing... we've added a grenade launcher and
    grenade delay to the beginning of every match to reduce noob tube spam. I love
    the Masterkey as well. But, hey, balance trumps my love. So even if people fire
    them, they won't detonate for the first 5-10 seconds depending on the size of
    the map. At this point, if you have Masterkey, Flamethrower, or Grenade
    Launcher, you are carrying A LOT of Firepower. We did it for balance reasons.
    6:48 PM Sean-K: Have Treyarch made any changes to the melee attack? I.e
    range, speed, crazy aim-assist on consoles (comparing a non-commando melee
    attack of modern warefare to that of the one in black ops)
    6:48 PM DanBu: Sean-K... great question. A lot of people want to know
    about melee. You have probably heard by now that we don't have the Commando
    perk in the game.
    6:49 PM Morilec: Any possibility of downloading some of the game files
    before release on Steam? I preordered and really want to be able to play this
    on the release date.
    6:49 PM DanBu: So, everyone has the same melee distance, range and speed
    to keep it all on an even playing field.
    6:50 PM DavidVo: Indeed. I'm almost positive we will have pre-load. I
    wish I could give you an exact date but I don't have it yet.
    6:51 PM ThisGuy107: Can you give us any total numbers for the amount of
    guns, reticule colors, maps, emblems or anything else that would be cool to
    know?                                      
    6:52 PM DanBu:
    ThisGuy107... sorry for the delay. We have over 40 unique weapons, including 2
    special weapons that only appear rarely in Care Packages... the Death Machine
    and Grim Reaper. There are 16 camo patterns, over 500 emblems, 14 maps... I
    could go all day on numbers. Custom red dots are about 30-35
    6:51 PM TheProf82: What weapons can we use on unranked servers? The ones
    we've unlocked in ranked? How do you see people playing on unranked servers if
    they miss out on all the unlocking and prestiging stuff thats so great about
    ranked servers?
    6:51 PM DanBu: Hey Prof. You can play with all weapons on your unranked servers...
    ranked is where you'll experience the full rank progression of competitive
    play.
    6:53 PM DavidVo: I have a question. Do you think Best Buy will give me a
    free Prestige edition for answering questions?
    6:54 PM Josh-BBY: David, let's talk after the chat. I think we can work
    something out.
    6:54 PM PDE_PaulKersey:
    For PC, Is Ground War Mode (TDM+DOM) returning (hope not), or will TDM and
    Domination be separate?
    6:54 PM DavidVo: I just gave @PCDEV a version that does not have Ground
    War. TDM and DOM are seperate playlists with 18 players. That's the current
    plan. As a playlist, we can modify and change them over time easily.
    6:55 PM dbNibbler: Will I be able to export my theater mode clip as a
    video file?
    6:55 PM DanBu: Hey Nibbler... yes, you will definitely be able to export
    your videos to the web. There are still many more details to come on that, so
    stay tuned.
    Josh|Community Connector | Best Buy® Corporate

    6:56 PM donovanmill: Are there any special bonuses for prestiging in black ops? And what is the FOV on consoles?
    6:56 PM DavidVo: Many. Custom Classes; Colored Clan Tags; 15 bonuses; 1 for each of the 15 prestige levels. Including some unique backgrounds for your personalized emblem. Including one that so hot your keyboard would catch on fire if I told you what it was. Guess you'll have to get to level 15. Prestige level 15, that is.
    6:58 PM XcLuSiv3: Are you guys planning on supporting Black Ops as much as World at war in the terms of DLC? Also, do you guys know if Activision is going to set the price at 800msp like Cod4 and WaW or 1200msp like MW2 or even more?
    6:59 PM DanBu: We will absolutely support Black Ops DLC after launch. We plan on promoting the game post-launch this time even more than on World at War. We love you guys and want to make sure you keep playing the game.
    7:00 PM abenjim: If you do a lot more damage to an enemy will you get more points for the assist like in WaW or is it a set assist score no matter what?
    7:00 PM DanBu: Yeah, it's just like in World at War... you always get more assist points for doing more damage... We hate feeling cheated when someone else takes your kill!
    7:01 PM Jinchuuriki13: Do all weapons have gold camo and what does it take to unlock gold camo?
    7:01 PM DanBu: All primary weapons have gold camo. As to what it takes to unlock them... you'll have to Prestige to find out!
    7:02 PM satansspawn: any chance of going to 24 slot ranked server??
    7:03 PM DanBu: We will continue to look into supporting higher player counts post-launch for unranked servers, but when it comes to Ranked games, we keep it the way the game was designed to be played. The maps, game modes, and gameplay mechanics are all very fine-tuned over months and months to play a certain way... so when it comes to competitive ranked servers, it's going to be determined by the playlists.
    7:05 PM razer4488: Would you ever contemplate of doing cross platform for the game so players can finally see who are the top dogs out of xbox,PC,ps3? (which would be PC no doubt)
    7:05 PM DavidVo: I would! But this is something that will need to get settled between PS3 and XBOX before we can even get it near it.
    7:06 PM Odis360: When will the servers be online?
    7:06 PM DanBu: Odis360... Why? Do you have an early copy of the game?
    7:06 PM DavidVo: I have one.
    7:06 PM DanBu: I have 3.
    7:06 PM DavidVo: Can you turn the servers on for me?
    7:07 PM DanBu: Just for you Vahn. But you'll be lonely.
    7:07 PM DavidVo: Because I want to school some n00bs before they get to good and I have to play in shame.
    7:07 PM DanBu: Okay, just you and me then. Wait... did I just call myself a noob?
    7:07 PM ortizrock666: Is host migration in MP/Zombies.?
    7:08 PM DanBu: Yes, there is host migration in multiplayer.
    7:08 PM GamerOfFreedom: Can we connect via IP to a server, will the FPS be limited and why did you decide to only let us use playlists and not free maprotation? 
    7:09 PM DavidVo: Using a playlist is something that it relevent for rented ranked servers. Unranked servers will give you more control. Even then, you'll still have a ton of control over the Playlist. It's like a nice suggestion and you modify (eliminate) what you don't want.
    7:10 PM sagar-04: Can you elaborate on the Private match setting we can set? And, any date set for the LE unboxing videos?
    7:10 PM DavidVo: I think people are going to be blow away by the things we've done with Private Match in this game. Let me give you some examples. You can make up to 10 classes loaded out with what you want and only what you want and then the players of your game will pick between those load outs. You can customize what killstreaks are in your game mode variant. Dan and I like to player Pistols + Shotguns only. In Nuketown. Of course, I win.  Always.
    7:12 PM DanBu: And I win. Only one of us is telling the truth.
    7:12 PM Josh-BBY: And I win.
    7:12 PM TheScissors: Is there 2 different zombie modes available?
    7:12 PM DanBu: What have you heard Scissors?
    7:12 PM DavidVo: This is the most customizable Private Match ever seen in a Call of Duty. I can't wait to play custom made game mode variants with fans.
    7:12 PM DanBu: That's classified information. Maybe.
    7:15 PM EpicLegion: Will Black Ops have a Coop campaign similar to World At War? And question about PC version of game, pings in scoreboard are going to be numeric format or bars(like in MW2)?
    7:16 PM DavidVo: Two forms of co-op in Black Ops. Combat Training (play vs Practice Dummies) and Zombies (play with your friends). Both are games where you fight AI Campaign co-op wasn't something we decided to persue because it didn't make sense for the type of story we were trying to tell.
    7:16 PM Josh-BBY: Since we've already responded to a lot of PC related questions is there any questions you have about the global playability or features in multiplayer in general? There've been absolutely zero single player questions FYI kids!
    7:17 PM donovanmill: What other than kill/deaths and score will be visible through the leaderboards?
    7:18 PM DavidVo: I heart Donovanmill. We actually totally ditched the old leaderboard systems and started over. In Black Ops, we use a Score per minute Average on weekly, monthly, and all-time leaderboards. This has a lot of advantages because it doesn't reward just the players who play a lot, but those who play the best. You can still check all those stats that were in the old leaderboards in something new we have called the Combat Record. It's an in-game stats viewer.  You'll dig it.
    7:20 PM Glorin: Do headshots matter, particularly with the more powerful assault rifles? In mw2 stopping power created a situation where many guns killed in two hits regardless of whether or not you aimed for the head. Since BO does not have stopping power, do any of the full auto weapons have damage that is this high?
    7:21 PM DavidVo: We certainly have a hit multiplier for the head. So, it matters. But since we don't have Stopping Power so most guns are 3-5 shots. Only less if a headshot. One final point. A headshot is NOT ALWAYS a one shot kill. But it does matter. A lot.
    7:22 PM FriendlyFire: What would be the single best feature of COD:BO?
    7:22 PM DanBu: Why, Wager Match, of course. And especially Sticks and Stones... love that mode. *cough* One in the Chamber… Mainly throwing a tomahawk at Vahn's head and bankrupting him.
    7:23 PM DavidVo: /ignore DanBu
    7:24 PM DarkD75: How can I get into the launch party tomorrow night? I am in the San Fernando Valley area.
    7:24 PM DanBu: Send $5000 to my PayPal account. I'll send you the details offline.
    7:25 PM Josh-BBY: Wow. Swiss bank accounts have become PayPal accounts.
    7:25 PM tornado: You said wager matches are hosted by Treyarch , however how does this really work? Am I going to get a good ping only if I live in the US?
    7:26 PM DavidVo: Ok. So, we have servers all over the place. Not just the US. And we can re-configure them however we want as demand dictates. Most of the servers are under my desk at work so I can ping sub 10s. But don't tell anyone.
    7:27 PM Lamonte: DLC for mw2 was just maps are we going to get more stuff in blackops DLC? (weapons, emblems, attachments, etc...) [Also ALL NEW maps and not old ones please] 
    7:28 PM DanBu: Lamonte... So, I can't really go into too many details about DLC plans. I mean, c'mon... the game's not even out! But I will say to stay tuned for exciting details. And also... lot's of NEW maps.
    7:31 PM iNCQRiT: Will there be a votekick feature (console, pc)?
    7:31 PM DavidVo: Ite depends on the server but the vote kick feature works for PC. How we do that for OFFICIAL RANKED we are still kicking around (on/off by default) Unrented Rank will be admin controlled/option. Consoles do not have a vote kick… They do, however, have a 3 strike rule. Finally.
    7:32 PM tyshoun123: Can quick scoping be allowed in private matches? And will friends be able to join a started zombie game if someone leaves?                                                   ​            
    7:34 PM DavidVo: Sorry mate. You can't join a Zombie game in progress.
    7:33 PM cameron23: Just curious but out of all of the team at treyarch who is the best? (at multiplayer) and will you guys be playing online when the game comes out or just sit back and watch?
    7:33 PM DavidVo: Private Matches on consoles can disable people from joining. If you do that, you don't have to kick someone. Shew. Mouthful.
    7:33 PM DanBu: Cameron... WayneNoobton is teh best. pwns DJVahn.
    7:34 PM dazzy2010: Do the team think it was a good idea to have FMJ a perk instead of an ATTACHMENT ? Its great to see BLING making a return as WARLORD
    7:34 PM DavidVo: Long inside story just for you. We had them as attachments. We had them as perks. We went back and forth so many times that I think engineering wanted to kill me. In the end, I am happy with putting Deep Impact as a Perk instead of an attachment. It made more sense for how our perks worked. The total number and what we were trying to do with them.
    7:36 PM chriscooke327: Is there going to be a game list where players can see and join custom games or does the creator have to invite people?
    7:36 PM DanBu: chriscooke... Really glad you asked that question because it's not something that we've talked much about.  When you create a Custom Game, you have the ability to save it to your own personal File Share. Once it's in your File Share, anyone in the community can search for it and place it in their File Share as well. Your friends will be able to look at your File Share as well. Things other than Custom Games that go into your File Share: Films, Clips, & Screenshots.
    7:38 PM jj2gamer: Is TWar back in codbo? And if not whats the reason for removing it?
    7:39 PM DavidVo: You are trying to make me cry, is that it? I've previously announced that WAR will not be returning to Black Ops. We talked about it a lot. We fought about it even more. In the end, it didn't fit. War has it's fans and I love those people. Sometimes you have to make unpopular decisions for the best intrests of the game production. And, I'm positive we will find a way to re-imagine it in a way that makes sense for whatever game we do.
    7:42 PM XReDBuLLEnErGyX: In Theater Mode you can record gameplay..but can we also record others voices through there mic (IN-GAME CHAT)
    7:42 PM DanBu: No, you cannot record other players' voice chat in your Films, unfortunately.  There were too many privacy concerns, and even if we wanted to do it, there is no technical way to pull it off on the consoles yet.
    Josh|Community Connector | Best Buy® Corporate

  • For the love of god will someone please point me in the right direct

    I have a SoundBlaster Li've! 5. soundcard installed in my pc. My pc crashed and a new hard disk was required. I do not have the CD that came with the card,?I have managed to ?download Li'veDrvPack.exe, all be it from DriverGuide.com as i cannot find the file anywhere on this site. Every time I run the .exe file I get the following error message;?Setup could not detect any SoundBlaster Audio card on your system. Please ensure the your SoundBlaster hardware is properly installed before running this Setup program. Setup will now exit. I have checked in my Device list and there is an item marked as driver not installed with the label 'Multimedia Audio Controller'. The card is being recognised by Bill Gates' wonderful OS. I am getting towards the end of my tether with this and ready to launch the whole f***ing thing out of the window.... :-s?PLEASE, SOMEBODY HELP ME..
    Thanks?Binty.... :-pMessage Edited by binty on 04-26-20072:47 PM

    binty,
    You can download the CD for the Li've 5. from [url="http://badboy.hub.io/">here[/url]. Look in the Audigy & Li've section. Which download you want depends on your model number. If you get a similar error when you install from the CD, run ctzapxx.exe in the /audio/driver subdirectory on the CD and select "overwrite existing..." (or similar phrasing).

  • StarCraft II: Wings of Liberty Live Chat Session - Transcript

    Transcript for "StarCraft II: Wings of Liberty Developer Chat", Thurs July 15 2010 (Part I)
    Aaron-GS: Good evening and welcome to our StarCraft II: Wings of Liberty developer chat!
    Aaron-GS: Chris Sigaty from Blizzard Entertainment is currently online with us and he's here to answer your questions about the game! Dustin Browder will be joining us shortly.
    ChrisSi: Hello everyone!
    Aaron-GS: This chat is queued and moderated, so please allow the developers some time to review and respond to your questions.
    Aaron-GS: Please also refrain from asking complex, multi-part questions to be fair to other participants.
    Aaron-GS: The queue is now open, so ask away!
    sillyup20: Regarding future balance changes, will you guys continue to patch SC2 after release to ensure balance of all 3 races?
    ChrisSi: Yes, it's definitely important to us to ensure that the game remains balanced after launch. We will make patches as needed to address balance issues after launch
    Guest-16: For the Campaign experience, will there be variation for future play throughs?
    ChrisSi: Yes, one of the things we're really excited about with the campaign of Wings of Liberty is that players can make choices as to which missions to do next, what technologies they want to upgrade their army with, and so on. We think there's a lot of replayability in this huge campaign (29 missions) and players will get a ton of play time just with the campaign and some replayability
    Guest-46: What is the devs' relationship with the Battle.net 2.0 team?
    ChrisSi: We work very closely and we're in constant contact with the Battle.net team. The launch of StarCraft II and Battle.net is very much a team effort at Blizzard.
    Guest-81: Will Kerrigan have a large role in Starcraft 2: Wings of Liberty?
    Lamonte: How many 1v1 multiplayer maps will be available for launch? And how will user created maps get put into the 1v1 map pool?
    ChrisSi: yes she definitely plays a large role in the story. but how exactly that plays out, you'll have to play to see
    DustinB: I think it's about 10 maps in the 1v1 queue. As we see great community maps we will take them internally, fix them up to match our map making standards (if necessary) and add them to the pool.
    Guest-19: Will you be doing an overhaul of some of the SC2 sounds, in particular, the siege tank and the hydra death and the marine death sound? Many of the fans are concerned that the audio side of Starcraft 2 will not be up-to-date and on-par with the graphics, animations and multiplayer experience
    Aaron-GS: The queue has been temporarily closed to allow Chris and Dustin some time to answer questions that have already been submitted.
    Aaron-GS: Thank you for your patience.
    DustinB: The sounds you hear in the beta are largely final. We will continue to update sounds in patches and of course in our two expansion products, Heart of the Swarm and Wings of Liberty.
    Guest-73: Will you please stop nerfing Protoss? Much love from Aiur.
    DustinB: The Protoss are now only slightly ahead of the other two races according to our numbers. But I think the nerfs for the Protoss are done for now. However the community continues to learn and we will buff and nerf as needed.=)
    pureWasted: Do you have any plans to make units such as Reapers and Zerglings more viable in the late game?
    DustinB: We continue to watch the balance in the game. Zerglings and Reapers do have some uses in the late game in some match ups, and we are waiting to see if they have more use once the community learns more about the game or if they fall off user build orders all together. We will not be doing any more patches in beta and we will be waiting at least several weeks after launch before we do any additional balance patch work (unless we see something really broken). In many ways the balance is in the hands of the community now for a while. We will see what kinds of strategies people come up with, what they learn to do with what they have and we will make decisions only after we learn a lot more about how the game plays with ALL of our fans playing.=)
    Guest-64: Could you go into more detail on the Zerg campaign for Heart of the Swarm? What new features can we expect?
    Guest-82: Hello, do you plan any new changes with the mothership? Alot of people feel that it's price is not worth it. Also, how about the ultralisk? I think the ultralisk should be able to at least walk over the zerglings. Thoughts?
    DustinB: We are not going to any changes on the Mothership in the near future. Internal debate rages about this unit, I have been told by several people both inside and outside of blizzard that the unit is far too powerful. The Ultralisk needs a lot more testing before we know how good he is or is not in his current state. I have heard complaints both ways on this unit, that he is way too powerful (mostly against Protoss) and way too weak (mostly against Terrans). But we shall have to wait and see.
    Guest-93: Will there be any significant changes between phase 2 beta and the launched version?
    DustinB: We are not going to make major changes to game balance bewteen beta and launch. We will be fixing bugs and improving game perfomance and stability.
    Guest-29: With certain maps being biased to certain races, are you planning on remaking the maps or just releasing other maps to play ladder matches that are balanced?
    DustinB: There are always going to be maps that favor one race over another. We try to strike a good balance between these maps. If there is a map that is VERY unbalanced we will pull it from the match making pool (like Incineration Zone in Beta 1). If a map needs small fixes to make it better we will make those, though in most cases I think we would just put new maps into the mix.
    Guest-89: QXC wants to know if you have plans to tweak Reapers and Battlecruisers so that we see them more in competitive play
    DustinB: We do not have plans on Reapers or Battlecruisers at the moment. That may change after the game goes live and as the community gets more time with the game. I think Battlecruisers are fundamentally vulnerable in PvT and TvT (Void Rays and Vikings) though they could be tweaked to have use in TvZ.
    Guest-104: Dustin, is this really you?! http://beta-us.battle.net/sc2/en/media/artwork#/po​rtrait_goliath_mercenary ^^
    Guest-80: With respect to Battle.Net, will there be automated tournaments a la Warcraft 3 and if so will they have rewards such as portraits or decals?
    ChrisSi: that is a mysterious resemblance, Guest 104!
    DustinB: We do have plans for automated tournaments, but they are a little ways off. Look for these in the future. We are pretty geeked up about getting to put them in (and play them ourselves). =)
    Guest-85: What classic/new units will we play with in the campaign that didnt make the cut in the Multiplayer game? Eg; firebat, medic, what others?
    DustinB: I don't know that I remember the full list. Here is what comes to mind.=) Medic, Firebat, Vulture, Wraith, Science Vessel, Goliath.
    Guest-70: regarding balance changes, how are you basing your balance changes? do you look at the diamond league statistics in a certain region, base them off tournament play, or what? do you guys at blizzard follow the competative tournament scene and base some balance changes of tham?
    Guest-88: Do you plan to add any new units in future expansions that would be available to use online/multilayer?
    DustinB: We look at stats on all regions and all leagues. We emphasize the importance of balance in the Diamond League as well as pulling stats from our top 1% of players. These are the numbers that need to be as close to 50/50 as we can get them. We do try to make sure that Bronze players don't get much worse than 55/45 in any matchup. In addition we look at tournament play and study those games to see what we can learn about how people are playing the game now as well as how they may play it in the future. David Kim and Matt Cooper (our balance designers) spend pretty much their entire day playing games and watching others play games.=)
    Guest-122: Cross realm play.. Why did you not include it? There has virtually been no lag.
    DustinB: That's something we want to get to in the future. There are some technical and business challenges for us. We do offer our players different ways to buy and play StarCraft 2 in different areas of the world and we need to work out cross realm play so it is fair to all of our fans around the world.
    sillyup20: Will future expansions of SC2 lead to new units in the Mutliplayer?
    DustinB: Yes.=) We will add more units. How we will deal with the games growing complexity is the really interesting challenge that we don't yet have the great answer for. We don't want to have 15+ units per race in the game, so we need to think of something clever that will allow us to add new strategies to the game without making the game too complicated.
    Denthar: are the stats on the units in the campaign going to have the same stats as those in muliplayer?
    DustinB: Mostly yes, but there are some exceptions. We do have some of the units that start weaker in the campaign and get stronger as you buy upgrades for them or gain additional abilities through researching alien organisms and artefacts. In general though there are so many new and crazy units in the campaign that you will find it a very different experience from multiplayer combat.
    Guest-151: Are there any features where you won't need a persistent internet connection such as editors or campaign?
    Guest-41: Do you feel there is room for new units to come (or come back) in the future ?
    ChrisSi: There is an offline mode where you can play the campaign, skirmish against AI or challenge mode w/o needing to be connected to Battle.net (Guest 151)
    DustinB: Yes, we will be dealing with the issue of new units in the expansions. I doubt we will add new units or bring back old units in patches, but anything is possible.
    Guest-166: Can we expect significant changes for each "episode" gameplay wise? (I.E. radical new unit functions, gametypes or innovative maps?)
    DustinB: We are going to do more in the expansions to add new strategies for the fans. I don't know what those will be yet.=)
    Lamonte: You said your map making standards, what are blizzards map making standards?
    DustinB: It is a long and complicated list. In many cases it comes down to simple bugs. In user made maps there are often many small mistakes like areas of the map where units can get easily stuck or trapped, or mistakes in mineral and gas placement, that sort of thing. Generally when we put a map into the matchmaking pool we clean up a few of these bugs before publishing it to Battle.Net
    Guest-124: Can we expect new Blizzard maps as well as user-submitted (turned official) maps? If you could ballpark it, how long should we expect new features & additions from Blizzard for SC2?
    DustinB: yes, we will add user made maps. I expect we will be adding features and custom maps in many of our patches between expansions and obviously we will be adding lots of stuff in the expansions themselves.
    Guest-70: as you may know, there are no 1 supply units in the zerg race at the moment and the zerg is lacking their "swarm" aspect. what are you guys looking into to bring the "swarm" back to the zerg?
    DustinB: Well the Zerglings are .5 supply.=) I know many of our Zerg players were annoyed that we made Roaches 2 supply. We just couldn't justify a 1 supply Roach when we took a look at his stats and we watched and played a ton of Beta games. It was not balanced. We really think the "swarm" aspect of the Zerg comes not from the supply cost of some of their units but from the vast amount of resources they often have at their disposal because they find it so easy to expand. In addition with Spawn Larva the Zerg can easily save up a large amount of production, allowing Zerg forces to attack with a large army, lose that army and then rebuild it very quickly and attack again with a similar force. It feels very "swarmy."
    Guest-172: Can you give us any info about Blizzards plan for E-Sports in the west?
    Guest-190: Will there be a snow tileset in the campaign?
    DustinB: No. We will be doing snow in the future. Sorry. =(
    Scytone: What is your take on EMP? Do you feel it is to strong? are there any plans to change it?
    ChrisSi: esports is very important to us at Blizzard and especially for SC2.We do plan on releasing a patch in the months after launch to address the needs of pro tournaments and eSports, so as we get closer to that we'll have more news to share about our plans for eSports overall (Guest 172)
    DustinB: EMP is necessary for Terrans right to defend against Protoss. I also think it might have more use that we are currently seeing against Zerg (but I could be wrong about that). We have nerfed its radius in the past and we can do so again if necessary. We don't believe (currently) that it is a problem.
    Guest-48: Concerning the ladder promotions system, what further clarity can you provide to us on exactly how this works? I've heard that it works based on some sort of interval system, if so, what sort of intervals? I think many people feel left in the dark on how this works and might like a 'progress bar' for promotions or something similar.
    DustinB: The Battle.Net team has been hard at work on this system throughout Beta-1 and Beta-2. It does currently check every so often to see that you are in the right league. I don't know what the current times are that it checks. I know they are talking about doing some updates to those checks so that they happen more often.
    Guest-215: WIth the new expansions, will current units change in any way?
    DustinB: Current units will change if we think of ways to make them more fun and they will change if we need to alter the balance to deal with anything new we add to those expansions.
    Guest-93: Send: Some phase 2 patches took away some of the social features on battle net. Such as being able to join a friends game simply by right clicking and 'joining game'. Or being ablbe to see other peoples friends through your current friends. Making it easier to connect with friends is really important. Do you plan on brining back these features along with others (chat channels?)
    Guest-81: Are you happy with the Ultralisk? Do you see it as a end game unit that the zerg can use effectively? Compared to the other races end-game units, does the big bug need another buff? Or do they neeed a super bug that's bigger?
    DustinB: I have only had a few great Ultralisk experiences myself. I have seen some truly amazing Ultralisk games and I have seen some total disasters. We are going to "wait and see" on him and see how he does in the coming weeks before we do anything else to him. Remember that in many cases the players find lots of clever ways to use units that don't seem at all obvious to us inside the studio.
    ChrisSi: We're goign to be watching closely how players use the social functionality in Battle.net and continue to refine the system and make it easier and more intuitive to do things like invite players to games and so on. As for chat channels, there'll be a post-launch patch that will include the ability to have private chat channels. Battle.net is very much a living service so you can expect that we'll constantly be making feature additions and improvements to meet the needs of players (Guest 93)
    Guest-149: Do you anticipate further tweaking terran mech or the build time of barracks and gateways?
    DustinB: If necessary. We don't have any plans today.
    Guest-177: Do you plan to rotate the map pool for the ladder, if so will user made maps have a chance to be put in the ladder map pool?
    DustinB: Yes.=) This is a popular question. We will add user maps as we become aware of them.
    Guest-200: There are rumors that there is a LAN enabled professional edition available for professional tournaments to reduce latency... Is this true and will it be available for pro-teams to practice?
    Guest-197: Will there be anymore Zerg soundscape changes before retail? – Wankey
    DustinB: I don't believe there are any changes planned before we go live. Sorry. =(
    Guest-102: Are there still plans to implement an invite only "pro" leauge above the diamond league after launch?
    DustinB: Yes. I don't have all the details, but we do plan on having a "Pro League" that works a little differently from our regular leagues.
    ChrisSi: any rumors you've heard about a "pro edition" are just rumors. We've made no official announcements about that. We will address the needs of pro tournaments and eSports in a patch in the months after the release of SC2. (Guest 200)
    AVBenedetto: Zerg player here. I will gladly trade Roaches for Lurkers in multiplayer, any chance of seeing Lurkers before the expansions?
    DustinB: Not likely, though anything is possible. It's not a Roach trade though. It's a Roach+Baneling trade. When we were testing the game with Lurkers we found that their splash and Baneling splash overlapped quite a bit. For sometime the Lurker was Tier 3 as a result (and siege range) but in that position he was easily spotted by detection (since it is so common in Tier 3) and he wasn't really a "Lurker." Also remember that without Dark Swarm, Lurkers don't have quite the same level of use that they did in SC1.
    Guest-136: Do you believe that StarCraft 2 will be able to reach a similar eSports scene success in the US and/or Europe as Brood War has had in South Korea, including multiple multimillion dollar teams and games broadcasted live on tv daily?
    DustinB: No idea. I hope so.=) It certainly is a fun game to watch (as I'm sure most of you know). What nations and communities will embrace it is largely up to our players and fans. We didn't create esports, our fans did that. =)
    spychi: how many new units have been done for campaign only?
    DustinB: I'm not sure on the exact number. I believe it's about a dozen?
    Guest-153: With updated Terms of Use for new Bnet, it was mentioned you needed Blizzard permission for any type of Esports activity. This of course makes sense, but when I personally contacted support to get the needed paper complete through email or fax. I was told they had no information on this and was given Blizzards Corp. mailing address. Can you save people who are doing Esports Livestream / Ustream showmatches the trouble and let us know how to contact to get this permission Please?
    Guest-275: Will there ever be a toggle function for Unit life bars?? Or a way to make Unit life bars smaller??
    DustinB: There is a toggle for unit life bars. We don't have a way to make them smaller. That sounds like a good suggestion.
    ChrisSi: If you're interested in setting up a tournament and getting appropriate licensing for SC2, contact [email protected]
    Aaron|Social Media Specialist | Best Buy® Corporate
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    Transcript for "StarCraft II: Wings of Liberty Developer Chat", Thurs July 15 2010 (Part III)
    Guest-393: Do you have plans to change the custom game list? I ask this because sometimes I search for a game I like, but its not that popular. Therefore its on the bottom of the list and no one joins the game.
    ChrisSi: I can't speak to that issue specifically but if there is a major problem there we will address it in due time. As you know we are committed to patching even older games like SC and Diablo when necessary. At the moment a lot of attention is focused on this launch, so pelase be patient =) (Guest 334)
    DustinB: Again, this is an area that we will be working on in the coming months.=)
    Guest-340: Would it be plausible to see a "StarCraft HD" in the next five years? We'd all love to see the original game "digitally remastered" along the same lines as timeless movies like "Gone with the Wind", "Cassablanca" or the "Wizard of Oz". We don't enjoy them' films on ol' projector reels these days, no sir! -- We've got VCR's now! *spits*.
    DustinB: That would be pretty cool. Currently we have no plans for such a project. =(
    Guest-281: Recently, StarCraft Legacy wrote a really great article regarding the community's concerns with the new Battle.net and we know that Battle.net is going to evolve - but what is the reason for some of the stuff the community thinks was so basic not being included in release? What's the best way to give you guys feedback? We the hardcore, are a highly underused resource!
    DustinB: Oh, we are hearing you guys, don't worry about that.=) We are going to keep working on it as fast as we can. Stuff that isn't in there is stuff we just didn't get to. Keep sending your feedback though, and we'll try to address it as fast as we can.
    Guest-294: Will there be seasonal SC2 ladder resets, similar to WC3 and WoW arena?
    DustinB: That's the plan. Though I don't know yet when the first season is going to end.
    Guest-400: Do you plan on including good and balanced fan made maps (if made) in some of the future ladder map pools?
    DustinB: Yes. =) Also, I answered this one like ten times already.=)
    DustinB: To Guest-156 That's the plan. I don't know exaxtly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-337: Is Terrible Terrible Damage going to be a cheat code?
    DustinB: Wait and see.=)
    Guest-73: What is your favourite unit and race, and who would win in a 1v1 match between you two (directed to both)?
    DustinB: As the Game Director I don't have the luxury of having a favorite. I play Random unless I am testing something specific. Chris Sigaty doesn't get quite the play time I do. I would totally pwn that noob.
    ChrisSi: oh I think Dustin would have an advantage over me.
    Guest-156: Do you have any information for us on the custom game selection menu? Will new ways to sort through games be made available Soon^TM? The popularity system has its drawbacks.
    DustinB: That's the plan. I don't know exactly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-389: How exactly does the current Galaxy Editor differ from the version at launch?
    DustinB: We have made some UI improvements as well as stability improvements. More importantly you will have access to all the art in the campaign.=)
    Guest-298: In multiplayer games, are there any plan to implement a counter that would show the supply and resources of your allies? This is something that the community has been asking for a while. It would be extremely useful when one of your ally leave. I remember reading an interview with Dustin that said that the team thought that such a counter would be used to flame your allies but have you considered the possibility of letting players chose if they want to show the counter or not (kinda like you can...
    DustinB: It's certainly something we can talk about for a future patch. I do think there is going to be flaming no matter what we do, so maybe we can find a nice spot to put this info in the UI.
    Guest-70: The Force Field spell seems to be an extremely strong spell and in the recent patch, they have been buffed by decreasing the amount of Force Fields needed to trap or block a unit. It is even possible to trap Roaches in between 2 Force Fields. What is the reasoning for this change?
    Disease: Will the game ship with multiple languages on one DVD or at least with an option to switch the language?
    DustinB: Yeah, that buff happened because we fixed a bug where Zerglings on creep could actually "run past" a line of Zealots that were blocking a choke point. We have a new fix that will come out in our first patch that will make Force Fields work like they did before AND zerglings will still not be able to run past Zealots. In other words, we didn't do it on purpose, it just happened when we fixed something else. Sorry. =(
    Guest-284: Can we set difficulty of campaign? Or is there normal mode and then after we finish it we unlock other difficulties like Hard in WC3 if I remember correctly?
    DustinB: You can change your difficulty on a per mission basis. So if you start on Casual and it seems to easy you can start the next mission on Normal or Hard. You can play any difficulty at any time without having to beat the campaign.
    Guest-282: Will there be a way at release to customize your key binds, or at least move the F keys to a more convenient position?
    DustinB: Yes, you can do some key rebinding.
    Guest-346: I want to say a BIG "thank you" to you guys and everyone at Blizzard for making these games that millions and I want to play! And for a light-hearted question; What are we more likely to see first, the third expansion to Starcraft 2, or Diablo 3? =)
    ChrisSi: Disease -- you should buy the language version and region that you want to play in. The ability to switch language and which language you want to switch to is going to vary from region to region.
    Guest-419: Resend: Will you be conducting more chats like this one anytime soon, as it seems that direct, public communications between the devs and the community is sparse (reading our posts on the forums/fansites doesn't count, I'm referring to a two-way dialogue)
    DustinB: Thanks dude.=) As far as the race between us and D3 goes who knows? If you are a fan of our games you know how we opperate. It will be done when it's done. Not the best answer for our fans, but the right answer for the games.
    ChrisSi: Guest 419 - we do conduct Twitter chats with fans from time to time. Recommend you add yourself to the official StarCraft facebook and/or twitter accounts so you can be informed when the next one happens. Thanks!
    Guest-29: What is the most popular race being played in the beta?
    Guest-366: With regard to the Oceanic / Asia region, coming from the Philippines I am still contemplating which version to buy (right now I have better ping to LA servers). Has there been any update regarding the traceroutes on the forums, which version would Australian / Philippine players buy to experience better multiplayer experience (read: less lag). Thanks.
    DustinB: Terran. That may be because they are the default race, or because they are the most "understandable" race (they look human) or it may be because people think they are the most powerful. Not sure why.=)
    Guest-82: I really miss "20 minute No Rush" titles on custom games, with this new battle.net you can't do that, is there anyway we can impliment that? Also, any news on clan chat and general chat?
    DustinB: yeah, I hear you on the "no rush" games. I don't have a solve for you in the current UI. No news on Clan or General chat, but it is on the list of big important things we have to do, that is for sure.
    Guest-314: There appears to be a significant input delay when using keyboard commands in custom maps that is (probably) unrelated to latency that has remained since Warcraft 3. Trying to play games on battle.net using arrow keys to move for example, is impossible. Is your team aware of this issue and are there plans to fix it?
    ChrisSi: Guest 366 -- we are always trying to work with local ISPs to improve routing to Battle.net servers. I'd strongly encourage you to play in the SEA region as our goal is to build up strong regional communities of players. By putting down servers in the region, we are committing to providing the best play experience for you there.
    DustinB: We are very aware. Last I heard they were working on it but it was a hard problem. I don't know if a fix is incoming or possible. We shall have to wait and see what the engineers come up with.
    Guest-211: Have you watched any SC2 beta tournaments? If so, who is your favorite player?
    DustinB: I have watched many. I don't know if it would be right for me to say my favorite.=) I like players who have good manners, play creatively and try new stuff a lot.
    Guest-470: Dustin, when i first read about the new AI, which Sc2 would introduce, I thought you would be more inventive. I would love to recommend your AI-team some readings on planning AI... I see that you already read up on steering behavior for the zerglings (which results in poor movements by ultralists, but that's another story). (Master in AI @ university of Copenhagen, Denmark)
    DustinB: Sorry if you don't like our AI. I think it's pretty challenging and does a really good job of being aggresive and keeping you on your toes. Try Insane if you have mastered Very Hard.=)
    Guest-397: Is there going to be a single-player demo like there was for the original shortly before or after release?
    DustinB: We are working on something, but it is still a little bit in the future to know exactly when we will have it ready.
    Guest-258: Will there be a way to view replays with my friends within battle.net? Currently the only way (that I know) to view them concurrently is to send him the file, and we both click start at the same time =\. Its sort of a hassle.
    DustinB: One day yes, not for launch.=( It is a good feature and we are going to try to get it as soon as we can.
    Guest-364: It seems to be that in terran vs anything. terran is called the favored match up in polls and in major tournaments. even pro players changing to terran because of the imbalance. does blizzard feel there is an imbalance?
    DustinB: I haven't seen numbers that prove this to me yet. I have also had players tell me that Protoss are the most imbalanced. Polls we don't really respond to, we don't know who is in them or if they are accurate. If we start to see a large number of terran players dominating the high end tournaments we will certainly do something. Currently I don't feel there is an imbalance, but as always we are open to new data.
    Guest-173: Considering the limitation of 1 account per purchase of SCII, it makes it very difficult for players to play their 'off' races competitively without losing their rank for their 'best' race. If having multiple accounts is not possible because of spam, and repeatedly playing against bronze-level to feel 'pro', etc, etc, Could it be possible to implement 4 different placement match sets of 5 for each individual race? (P T Z and Random?) So we can play all of them and improve our entire SC play, sti...
    Guest-194: how come the US didnt get an open beta? I cant wait 11 more days =(
    DustinB: Yeah. I know exactly how you feel. I don't know what the fix is yet for this issue. We'll try to think of a good fix that makes everyone happy.
    Guest-347: You mentioned, in relation to the balance of TvZ, that although you feel Siege tanks might be too powerful vs. Zerg generally, the "stats" don't back that up because the win rate is close to 50/50. Taken to the extreme, isn't it possible that, say, Baneling busts are OP vs Terran early and Siege tanks are OP vz Zerg in the mid-to-late game? Therefore Zerg would win 50% of the time on Baneling busts, and Terran would win the other 50% of games that make it to the mid-game. Obviously this is an ex...
    ChrisSi: Guest 194 -- Hang in there! Sorry you didn't make it into beta but it won't be long before you can play. Hope to see you soon on Battle.net!
    Guest-53: You said the campaign will be available offline and that campaign progress is kept serverside. Will users be able to earn Achievements while playing offline? Are game saves going to be saved locally or on the server?
    DustinB: Yes, that is possible. But we don't just use the stats. When we are playing, we find that experienced Zerg players are doing well in both tournaments and in high end play. And our testers and balance guys are crushing with zerg. As far as ZvT is concerned we are waiting for more data. I feel like there is a problem but we haven't seen the proof yet. We need to know what to do before we make a fix. So we are going to keep watching it.
    Guest-86: 1 ghost emp could possibly whipe out VERY MANY archons , and of all of their life but a puny 10 hitpoints, also with giving up psistorm do you even see archons as a useful unit , PvT anyways ? *P.S. how longs the Q+A gonna last ?*
    DustinB: EMP does not do 100% damage to shields. Archons have some shields remaining when they get hit.
    ChrisSi: Guest 53: If you're not connected to Battle.net you can't earn achievements. And obviously if you want to access cloud file storage to save your campaign progress you'll need to be connected online to do that as well.
    Guest-363: Are there any plans to standardize the in game time with the actual game speed we play on? IE give us correct APM for the fastest setting and in game time regaurding unit build times, and other references to time that arent on the speed that is played on.
    DustinB: Yeah, this is an issue we have to address. I'm not sure what fix we decided for this off the top of my head. Sorry.=(
    Guest-454: What do you guys plan on doing about the exceeding number of smurf accounts currently occupying the Bronze league, I messed up my placement matches and now it seems like theres no way out. :[
    DustinB: We will promote you out of Bronze if you win games. It takes 30+ games in the current version of the system. Also, I highly suggest to players in Beta-2 to NOT intentionally throw their first 5 games. I now some players who have done this and then been frustrated that they can't just win their way out quickly. The system is conservative right now (though we are talking about some changes) and it will only promote you after it is pretty sure it knows where you belong.
    Guest-73: It seems that the new and improved AI heavily favours ranged units and in mid to late game, melee units become weak against them. Do you feel that this is the case and tweaking needs to be done?
    DustinB: that is not feedback that I have heard. But we can certainly look at it.
    Guest-283: Any plans to get group replay watching out in the near future? The community would love this and it would be great for team players. What about things like drawing across the replay screen, etc?
    Guest-473: Is StarCraft 2 going to be pay to play on Latin America?. Game voices are on Latin Spanish like WoW?
    DustinB: Not in the near future, but as soon as we can. That would be a ton of fun.
    Guest-340: Relic's RTS 'Company of Heroes: Tales of Valor' allows you to swap out specific units in a melee game, allowing for some greater variety in a matchup. Could we see this feature in future expansions? If not the complexity of mix & match armies, perhaps simply custom unit artwork (earned through tournaments or other promotional elements)?
    DustinB: It's a cool idea. If it makes sense we could do something like that. The most important thing for StarCraft is always going to be the game balance. That will help determine what we are and are not willing to do in the expansions.
    Guest-303: Do you feel the ladder placement system is successful? I went 4-1 in my placement matches and was placed in silver. Also, will the magic number of placement matches still be 5 after release?
    ChrisSi: Our players in Latin America still ahve the option of purchasing an unlimited play client directly from us. We do have the ADDITIONAL option (for players who want it) to buy a lower-cost box that has limited play time. You can then buy additional play time if you like. So it's up to you which way you want to go. And yes the game will be fully voiced and localized in Latin American Spanish (not Castellano).
    DustinB: We have found that 5 matches is enough to place most players somewhat close to their correct league. If we want to be more precise we have to wait until almost 35 matches to know for sure where you belong (and that's too long). So we are going to keep it at 5 and then promote as necessary. The current system is a little bit conservative with promotions. We are looking at possibly making it a little bit more aggresive with promotions for launch. But that may or may not happen depending on the work involved.
    Guest-199: Do we have to expect to servers to be laggy on the first day of release or are you guys REALLY ready for launch?
    DustinB: I hope we are ready. We have certainly put in the work to BE ready. I THINK we are ready. OK, now you are making me nervous with this question.
    Guest-397: A year or two back, I believe it was mentioned that we could mix and match tilesets (say, you could use the dirt or grass from Agria or Bel'Shir, but could also include terrain from a tileset such as Korhal or Shakuras). From what I've heard, this was not possible in the Beta. Is this one of the UI improvements you mentioned? If not, why was it removed?
    Guest-167: How is the sp campaign replayability wise? Are there incentives for doing the missions/campaign again aside from collecting achievements? Maybe branching mission paths or choices in the campaign that affect how the rest of the campaign will play out?
    DustinB: I don't think this feature was removed. But I haven't used the editor in some time. If it's out it may be a mistake.
    Guest-446: Forgive me if this has already been addressed, but will there be a SINGLE top league? I love having multiple Bronze->Platinum, but we NEED to know who is the best. Either Diamond or a new bracket above diamond should exist as single top 100 league. Please?
    DustinB: Eventually we are planning on a "Pro League" that will include the best players only.
    Guest-419: Why are the patch notes always incomplete? Why not disclose all the changes up front? Also, will you host any tournaments at BlizzCon with well known commentators in the community DJing?
    DustinB: Because we are making patches too quickly and we screwed up and forgot to put some stuff in. Sorry. =(
    AVBenedetto: Can Void Rays lose their charge when they change targets like they did ages ago? Pretty please with spidermines on top?
    ChrisSi: Guest 167: There will be some different mission branches throughout the campaign that tell the sidestories of certain characters like Tosh or Dr. Hanson. There will also be a couple opportunities there for your choices to affect the fate of certain sidestories. Between the branching mission paths and the ability to customize your army through single-player only units and tech and mercenaries, we think there's a good amount of replayability built-in to the game.
    DustinB: I think Void Rays are doing pretty well in the balance of the game right now. No plans for such a change (which is a pretty big nerf).
    Guest-132: You mentioned that larger/"pro" maps are for pro players and tournaments. Does that mean we won't be seeing any more maps the size of Lost Temple in the 1v1 ladder map pool?
    Guest-449: Are you planning on having the servers live for midnight launches in the US?
    DustinB: No, Lost Temple will be in that pool. Desert Oasis is in there too (and is pretty big). Some of the pro maps from Broodwar could almost be 3v3 maps. And they are often very technical maps with all kinds of height differences and complex layouts. They are AWESOME for pro play, but can be a little intimidating for many.
    Guest-280: What are your plans for the 1st expansion in terms of campaign and how will it be different to the hyperion stuff and how missions work in SC2 WOL
    ChrisSi: Guest 449: Yes, if you go and buy your box at midnight in the US, we're planning on the servers being ready for you to install and play when you bring that box home
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