Recording and Playing

Hello
I have a problem. I have one session of Audition recording and other session playing in the same PC. When I switch from one to another. both stop working.
I can have 2 sessions opened, one recording and one playing at the same time and I can switch from one to another, with audition version 1.5, and both continue working.
Thanks for your help.

In Audio Hardware setup, take the check out of the box that says 'Release ASIO driver in background'. It's not an issue with 1.5 because this doesn't use ASIO, but every version beyond that does.

Similar Messages

  • Recording and playing back

    Hi, I have question about recording and playing back.
    I am going to record by AudioQueue and to play back by MPMoviePlayerController.
    My code can record by AudioQueue.
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    Is Anyone who had same problem and solved it.
    Please tell me resolution method.

    Hi
    Welcome to Apple Discussions.
    We don't get very many questions about Core Audio here so if you don't get any response, you can try the Apple emailing list for Core Audio:
    [email protected]
    The list is very friendly and I'm sure someone there will be able to answer your question.
    Bob

  • Is it possible to record and play at same time in swift, is there a option to record without storing the file

    I am making a microphone, is it possible to record and play at same time in swift, is there a option to record without storing the file

    Its pretty simple with FMS. You just need to do following things:
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    Video codec: H.264
    Audio Codec: <of your choice>
    Server ip: rtmp://<server-uri>/<app-name>
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    In this way even if file is recorded, your clients are subscribing in live mode so all will be in sync.
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  • Recording and playing sound input from mic simultaneously in iphone/ipad

    I want to simultaneously record and play the sound from a mic in iphone. As thecricket commentory application.
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    This probably isn't going to sound very helpful, for which I apologise in advance, but I'm afraid it's the truth...
    The only way you stand any way of doing any of this is by using ASIO4ALL, which can aggregate different drivers from multiple devices. But I don't rate your chances too highly, I'm afraid - USB mics have long been the problem child of computer-based audio. On top of that, you are trying to get sounds in and out of a separate device at the same time - not only that, but it's a Creative Labs gamer's device and they are second only to USB mics in terms of the 'difficult' stakes - search this forum!
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  • Record and play sound in SWF

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  • Please help me with recording and playing audio simultaneously!!!

    Right now I can either play the incoming stream OR record it. I tried making Clones for datasource like :
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    When I run playThread before recordThread I get ACM driver error. But if I run the recordThread before playThread the playThread's playerWindow shows up and plays for a split second then stops; The recordThread does record all the incoming stream though... Here are my questions....
    1. Anyone know what my problem is? is it resource alocation? Threading problem?
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    Please help me out!!!! thanks a bunch!

    i dont think it is... i tried the clone thing but samething happened... it might be a Thread problem since when i put those together sometimes record runs sometimes player runs... and at the end i get "ERROR while querying ACM driver's information" error..... i am really confused...
    DataSource clone1 = Manager.createCloneableDataSource(originalSource);
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  • Recording and playing Audio at the same time

    Hi,
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    This has been tested on Nokia N90 and SE W550i with same reults
    Cheers
    Kenth

    i also desperately need to record and play audio at the same time.. i have a term project, i am develeoping a karaoke player in j2me and it is supposed to capture the voice at the same time background song is played.. and it is also supposed to grade the singer according to the pitch of voice.. please help me about recording and playing audio at the same time...

  • Recording and playing audio files

    hi, is there a way by which one can record and play an audio file in java ?? I am doing a project in Voip but I can't find any help in this matter(actually i am a newbie in java ) .. can anyone please tell me how to proceed?
    Edited by: streetfi8er on Jun 28, 2009 2:47 AM

    >
    hi, is there a way by which one can record and play an audio file in java ?? I am doing a project in Voip but I can't find any help in this matter(actually i am a newbie in java ) .. can anyone please tell me how to proceed?>You could not find anything on ['java audio'|http://lmgtfy.com/?q=java+audio]? Where did you look, underneath the bed and in the back yard?
    Note that you might help dispel my impression that you are lazy, by applying the shift key once at the start of each sentence.

  • Recording and playing sound

    I am having a problem with sound in my program, it takes information from a TargetDataLine, put's it in a temporary file, then takes it back out of the temporary file and plays it using a SourceDataLine. currently, it does not play back the sound source code will follow in my next two posts.
    andrewjj20

    the play method:
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  • Recording and playing back swfs

    I'd like to provide a users on my application the ability to record and playback what was on the swf. I can see how to capture from the camera but can't see any way to record the swf and save it as a swf (without each user buying a screen capture package).
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    f
    import flash.display.Sprite;
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  • Record and play

    Dear all,
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    Mathan
    Solved!
    Go to Solution.

    Hai ray,
    Thanks for the reply. Actually i want to do some black box testing for my device connected via USB. There is one utility named USBCV for doing tests for the device connected to system via USB. I found one sample program. I attached herewith. I need to create one application in teststand which will do all the tests (provided all the supporting dll's and associated functions) continuously for large number of iterations. So if i did the test manually and recorded for one time then we can playback for any number of times. Am i correct? How to proceed further.
    Thanks,
    Mathan
    Attachments:
    MSC Tests.seq ‏70 KB

  • How to fix the signal with the microphone to the computer when recording through an interface? every time i record and play back i get poor signal and a lot of fuzz

    How to fix the signal from the microphone to the computer when recording through an interface in logic pro? Every time i record and playback i get poor signal and a lot of fuzz.. how can i fix this problem?

    Which model computer?
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  • How to record and play simultaneously in Iphone?

    Hi,
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    https://developer.apple.com/iphone/library/samplecode/aurioTouch/index.html

  • No live audio unless I press record and play but no way to check levels

    Using Premiere Pro 6 and plugging my audio mixer into the input of my line input of the sound card, I can using Windows 7 select to hear the input all the time, say for some background music but I want to feed the mic through the mixer and lay an audio track.
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    Running an AsusP8z68
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    On CC2014.1 you can 'meter input(s) only' in keyboard shortcuts for the track mixer.
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  • Latency free MMAPI audio recording and play.

    ByteArrayOutputStreamEx output = new ByteArrayOutputStreamEx(300000);
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    }Quick explaination :
    The purpose of this code is to record the user and immediately play the sound , with minimal latency in between, in continous repeating loop.
    ByteArrayInputStreamEx and ByteArrayOutputStreamEx are my versions of the streams that -do not - use dynamic memory, just reuse the same original buffer (300k in this case)
    Another tweak I used to avoid reallocating memory for each call is I leave the recording player working without stopping/starting it and just reset the record-control.
    Problem is, for some reason the recorded data doesn't really get reset ...
    Any ideas ? what did I do wrong?

    Another tweak I used to avoid reallocating memory for each call is I leave the recording player working without stopping/starting it and just reset the record-control.
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    Any ideas ? what did I do wrong?DannyZB,
    What do you mean that the recorded data doesn't get reset?
    Does the player play anything at all?
    I think you should create and call realize() on player initially outside of the loop and then start() and stop() in the course of your loop. You should also have 1 RecordControl obtained outside of the loop.
    Daniel

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