Render problems_please help school project is due :(

Im working on a school project and everything seems to be working fine but im running into this problem...
After capturing from an xl2, the raw capture files play perfectly...
but as soon as i drag and drop my file into the timeline in FCP and render (still within FCP) , the video gets these horizontal banding. It mostly occurs during quick or sudden movements by the subject. I initially thought it just looked like that on the viewer and would go away when i export it out, but it still has it.
below is a link of a still showing the banding.
http://i17.photobucket.com/albums/b92/clockwurk/banding.jpg
any help would be very much apprciated. my project is due monday
thank you in advance.
2.0 Mhz G5   Mac OS X (10.4.8)   1.5 gigs RAM

wow. kudos to you, man. you've got a to learn on your own, that's too bad about your instructor. luckily the web is full of great resources and here's one of the best on digital video
http://www.adamwilt.com/
your xl2 shoots interlaced video as well as progressive scan video in a different framerate. the perception is that 24p is cool and whatnot but it can come back and bite ya if you don't even know what regular ntsc video is. i urge you to not mess with 24p until you've got ntsc 29.97 fps video under your belt a bit more.
field order errors that david referenced are in that necessary bit of engineering that you now need to learn. all video isn't the same so you need to know what you're working with. minidv is DV25 and with some creative googgling, you can find the proper field order.
there's a ton of great informative fcp websites out there. http://www.kenstone.net/fcphomepage/fcp_homepageindex.html for one. you may want to subscribe to larry jordan's free newsletter if you've not already. http://www.larryjordan.biz/
regarding your render issue, that will go away when you match your clip properties and sequence properties. go over thoroughly how to set up your project and sequence settings based upon what kind of video your working with.
we're here to help. you'll find you'll get better support by trying to help yourself first however by taking advantage of the manual and little used SEARCH function on this forum.
good luck.
zeb
3 antiques from the PowerPC age and 4 bicycles   Mac OS X (10.4.8)   On the shores of da Nile.
3 antiques from the PowerPC age and 4 bicycles   Mac OS X (10.4.8)   On the shores of da Nile.

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    6 com.apple.color 0x001e6d71 suipanel::basicMouse(suidisplay*, sui_int2, sui_mouseState, int) + 1053
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    24 com.apple.color 0x00002ec5 start + 41
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    ss: 0x0000001f efl: 0x00010202 eip: 0x0019be9e cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
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    Binary Images:
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    0x572000 - 0x579ff3 com.apple.AEProfiling 1.2 (18) /Applications/Color.app/Contents/Frameworks/AEProfiling.framework/Versions/A/AE Profiling
    0x581000 - 0x590ff7 com.apple.AERegistration 1.2 (72) /Applications/Color.app/Contents/Frameworks/AERegistration.framework/Versions/A /AERegistration
    0x5a2000 - 0x5adfff com.apple.color.controlSurfaces.framework 1.0 (2) /Applications/Color.app/Contents/Frameworks/ColorControlSurfaces.framework/Vers ions/A/ColorControlSurfaces
    0x5b6000 - 0x721feb com.apple.prokit 4.5 (722) <372314d5b0a6b68af0ba352d0a910e1a> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
    0x802000 - 0x80cfee com.apple.finalcutstudio.prometadatasupport 0.5 (1.0) /Library/Frameworks/ProMetadataSupport.framework/Versions/A/ProMetadataSupport
    0x8f6000 - 0x8f9fff com.apple.LiveType.component 2.1.3 (2.1.3) /Library/QuickTime/LiveType.component/Contents/MacOS/LiveType
    0xc01000 - 0xc66fde com.apple.LiveType.framework 2.1.3 (2.1.3) /System/Library/PrivateFrameworks/LiveType.framework/Versions/A/LiveType
    0xd9c000 - 0xf1ffe3 GLEngine ??? (???) <bfbd7ce69ea896a6b38d6232b01cdeda> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0xf99000 - 0xfb5ff7 GLRendererFloat ??? (???) <dcdc2e0de7fb9a52d99e529c3688f26d> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloa t.bundle/GLRendererFloat
    0xd868000 - 0xdbd0fe8 com.apple.GeForce8xxxGLDriver 1.5.36 (5.3.6) <e5d9fd7873a13fc3acc278b534337527> /System/Library/Extensions/GeForce8xxxGLDriver.bundle/Contents/MacOS/GeForce8xx xGLDriver
    0xf281000 - 0xf289ff7 com.apple.proapps.mrcheckpro 1.4 (204) /Applications/Color.app/Contents/Resources/MRCheckPro.bundle/Contents/MacOS/MRC heckPro
    0xf2c5000 - 0xf2c5ffd libmx.A.dylib ??? (???) /usr/lib/libmx.A.dylib
    0xf2c9000 - 0xf2ceffb com.apple.AppleMPEG2Codec 1.0 (211) /Library/QuickTime/AppleMPEG2Codec.component/Contents/MacOS/AppleMPEG2Codec
    0xf314000 - 0xf316ffb com.apple.PDFImporter 1.7 (???) <490de796fe9a6b3b8a9844a1630d38e2> /System/Library/Components/PDFImporter.component/Contents/MacOS/PDFImporter
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    0xf69a000 - 0xf6b3ff3 com.apple.applepixletvideo 1.2.18 (1.2d18) <b0e7bf7f2d8c5ffc4e57dd7137192299> /System/Library/QuickTime/ApplePixletVideo.component/Contents/MacOS/ApplePixlet Video
    0xf6b8000 - 0xf6cafd9 com.apple.FCP Uncompressed 422.component 1.5 (1.5) /Library/QuickTime/FCP Uncompressed 422.component/Contents/MacOS/FCP Uncompressed 422
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    0xf726000 - 0xf772fe3 com.apple.AppleVAFramework 4.1.14 (4.1.14) /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
    0x130f9000 - 0x132f1fff com.apple.RawCamera.bundle 2.0.13 (435) <083354ccec68bf7c9fc99523a5838f92> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
    0x13384000 - 0x13759fe5 QuickTimeH264.scalar ??? (???) <c924f21b0e1b3bf4f50a49c18d526cf6> /System/Library/QuickTime/QuickTimeH264.component/Contents/Resources/QuickTimeH 264.scalar
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    0x19dfe000 - 0x19e01fff com.apple.audio.AudioIPCPlugIn 1.0.5 (1.0.5) <e7424df9b53076d04045fb2e0132b2d0> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugI n.bundle/Contents/MacOS/AudioIPCPlugIn
    0x19e07000 - 0x19e0cfff com.apple.audio.AppleHDAHALPlugIn 1.6.2 (1.6.2a37) /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0x1a546000 - 0x1a7b3ff7 +com.yourcompany.XviD_Codec ??? (1.0) /Library/QuickTime/XviD_Codec 1.0 alpha.component/Contents/MacOS/XviD_Codec
    0x70000000 - 0x700e6ff2 com.apple.audio.units.Components 1.5.2 (1.5.2) /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
    0x8fe00000 - 0x8fe2db43 dyld 97.1 (???) <100d362e03410f181a34e04e94189ae5> /usr/lib/dyld
    0x90003000 - 0x90021fff libresolv.9.dylib ??? (???) <a8018c42930596593ddf27f7c20fe7af> /usr/lib/libresolv.9.dylib
    0x90036000 - 0x9005afeb libssl.0.9.7.dylib ??? (???) <c7359b7ab32b5f8574520746e10a41cc> /usr/lib/libssl.0.9.7.dylib
    0x9005b000 - 0x9005bffa com.apple.CoreServices 32 (32) <2fcc8f3bd5bbfc000b476cad8e6a3dd2> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
    0x9005c000 - 0x900b8ff7 com.apple.htmlrendering 68 (1.1.3) <fe87a9dede38db00e6c8949942c6bd4f> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering .framework/Versions/A/HTMLRendering
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    0x90285000 - 0x90756f3e libGLProgrammability.dylib ??? (???) <5d283543ac844e7c6fa3440ac56cd265> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
    0x90757000 - 0x90757fff com.apple.Carbon 136 (136) <98a5e3bc0c4fa44bbb09713bb88707fe> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x90758000 - 0x907b1ff7 libGLU.dylib ??? (???) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
    0x907b2000 - 0x9087dfff com.apple.ColorSync 4.5.1 (4.5.1) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/ColorSync
    0x9087e000 - 0x90896fff com.apple.openscripting 1.2.8 (???) <572c7452d7e740e8948a5ad07a99602b> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
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    0xfffe8000 - 0xfffebfff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
    0xffff0000 - 0xffff1780 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib
    Has anyone any idea why this happens every time, or how I can resolve the issue?
    I've tried sending to Final Cut Pro, and it tries, but once Final Cut has loaded, the sequence refuses to load, with a message saying there is an error, and that there is no memory.
    I've also tried exporting from Color as an XML document and importing that into Final Cut, this results with the same messages.
    Any ideas at all? I'm loving the capabilities of Color, so much so that I can ignore the old school amiga style clunky interface.

    Well the good news is I found a fix and it works fine and renders smoothly now! Round tripping to and from FCP works a treat too, which I find to be a far more efficient way of rendering as you can compress and render the finished color project within FCP, or send it from there to Compressor etc.
    The bad news is that I unfortunately had to uninstall the studio and reinstall it from scratch to get to his point.
    However, now that it's working again, it was totally worth the hassle!
    To make the process easier and cleaner, I found a little program (712kb) that completely removes the studio really neatly. It has a bunch of options for what you want to keep and remove (ie. individual apps, prefs, content etc) and it worked perfectly, allowing for a clean reinstallation.
    The link is below in case you end up going down the same route.
    http://www.digitalrebellion.com/fcs_remover.htm
    Hope yours gets resolved soon.
    Peace.

  • Help Java project.

    know its horrible... I feel horrible about it; i'm still working on it but this Java project is killing me... Just so you know i dont have to know programing after this class, i just had a choice between 3 computer classes and picked the one i guess i'm worst at... I've done four major projects before this one. I average getting about 75% correct. We code in BlueJ...The reason i'm finally breaking down for help is it was due on November 21st. o well enough of my babble if ur going to help ur going to help; if not ur not.
    Heres the assignment
    Open the project cards containing your code for class PlayingCard and create the two new
    classes in this project space:
    Part 4: Implement class CardDeck that has the following declaration:
    public class CardDeck {
    private PlayingCard[] deck;
    public static final int DECK_SIZE = 52;
    //number of cards still in the deck:
    private int numCardsLeft;
    public CardDeck(){ ? }
    private void removeCard(int index){ ? }
    public void shuffle(){ ? }
    public void wholeDeck(){ ? }
    public PlayingCard topCard(){ ? }
    public PlayingCard anyCard() { ? }
    In your implementation, you must follow these guidelines:
    1. Constructor of the class must properly initialize the CardDeck object: create the array object with number of "compartments" equal to DECK_SIZE and assign it to the field deck ; then create all 52 cards in such a way that there are no duplicate cards in the deck. You must use Java loop(s) to create the above PlayingCard objects. In addition, the constructor must assign the value DECK_SIZE to the field numCardsLeft.
    2. Method removeCard(int index) must first check that the index is between 0 and the value of numCardsLeft-1. If it is true, then the method must
    ? shift all the cards in the deck array starting with index+1 and up to
    numCardsLeft-1 position left by one "compartment"
    ? set the last value in the deck to null, like so:
    deck[numCardsLeft-1] = null;
    ? decrement value of numCardsLeft by 1
    3. Method shuffle()randomly re-arranges cards in the deck:
    a) Declare a local variable temp of the type PlayingCard
    B) Generate two random numbers i and j between 0 (inclusive) and DECK_SIZE
    (exclusive) and swap the two cards stored at these index positions in the array:
    temp = deck;
    deck[i] = deck[j];
    deck[j] = temp;
    Repeat step B) at least 50 times, to get a good shuffle!
    4. Method wholeDeck() must display descriptions of all the cards in the deck on screen. In order to do this, use an enhanced for loop to iterate through the deck array, and for each PlayingCard element of it call method describeCard() of class PlayingCard.
    5. Method topCard()calls removeCard with 0 passed as the parameter value, and
    returns a copy of PlayingCard object that was removed (that is, the card that used to be at index 0 in the array, before we removed it).
    6. Method anyCard() removes a PlayingCard object stored at a random index in the
    array: using an object of class java.util.Random, generate a random number between 0 and numCardsLeft-1, and pass this value as the parameter to the method
    removeCard. Method anyCard must return a copy of the of PlayingCard object that
    was removed.
    Part 5: Implement class CardDeckTest that contains only the method
    public static void main (String[] args) which does the following:
    ? create an object of type CardDeck
    ? call the method wholeDeck()
    ? call the method shuffle()
    ? call the method wholeDeck() again
    ? call the method topCard(), store its result in a variable, and then use this variable to call method displayCard()of class PlayingCard
    ? call the method anyCard(), store its result in a variable, and then use this variable to call method displayCard()of class PlayingCard
    demo programs:
    use proper indentations

    can someone simplify the following code so that it works with my instructions? I had a friend (took this class before) help with the coding but he didnt have to use class deck.
    import java.awt.*;
    import java.applet.*;
    import java.awt.event.*;
    import java.lang.Character.Subset;
    public class Blackjack extends Applet implements ActionListener {
    String suit[] = {"H","C","D","S"};
    String cardvalue[] = {"A","2","3","4","5","6","7","8","9","10","J","Q","K" };
    int deck[] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,0};
    Font suitfont = new Font("SansSerif",Font.BOLD,24);
    Font cardfont = new Font("Arial",Font.BOLD,24);     
    Font bigfont = new Font("Arial",Font.BOLD,36);     
    private Button hit = new Button(" Hit Me ");
    private Button stand = new Button(" Stand ");
    private Button deal = new Button(" Deal ");
    int clearscreen = 1;
    int card = 0;
    int housewins = 0;
    int playerwins = 0;
    int housepoints = 0;
    int playerpoints = 0;
    int housecards = 2;
    int playercards = 2;
    int turn = 0;
         public void init() {          
              add(hit);
         hit.addActionListener(this);
         add(stand);
         stand.addActionListener(this);     
         add(deal);
         deal.addActionListener(this);
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