Render tiff sequence starting with comp frame# in adobe media encoder?

Hi
Does anybody know how to render out a tiff sequence with AME using an after fx comp where the tiff frame numbering generated by AME reflects the same frame numbering in an After fx comp? so if my work area bar in AE comp starts at frame 73 then the first tiff frame rendered out of AME starts at frame 73. at present it seems to always start at 0 which is no good because i then have to renumber all the frames to ensure they replace the correct frames in the image sequence. i already know how to do this rendering directly out of AE. however its nice using AME because you can continue to work in AE while AME runs in the background.
cheers!
angus 

Unfortunately you cannot specify a start file number.
That would make a good feature request.
Cheers
Eddie

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    The initial render attempts that had been failing for the last few months were on the MBP which did not support GPU accleration due to an incompatible graphics card. I assumed the issue must be tied to something else because of this and was using it on the renders with the new 2013 Mac Pro. Using the workflow of Pr6.0, AME 6.0 and GPU rendering turned ON, I was failing to render to both Quicktime h264 and ProRes 422.
    What worked for last night's render:
    1. Convert Pr6.0 project to PrCC project (when I've done actual editing in CC after converting this project it tends to crash, but I figured just generating the project itself without doing any editing in it might satisfy what I was attempting to do).
    2. Open AME CC and import PrCC Sequence. Used custom ProRes 422 setting.
    3. Turned OFF GPU acceleration.
    So as long as I the PrCC project I create stays stable long enough to save it (without crashing, which has been a problem with that Pr6.0 to PrCC conversion) then it seems like this will work. Kind of an annoying couple extra steps but I'm just out of my mind glad that I can actually render this thing finally. We're still in the rough stages so being able to turn around a review version within a day is very important.
    Wish I could do more tests to figure out exactly which combination actually made this work for the benefit of others, but can't afford to do multiple 10 hour+ renders with random crash times.
    Anyway, thanks again for the reply MMeguro much appreciated.

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