Render time 42 Hrs !

Posted a similar question a while back.I have a 72 min 1280 x 720 movie in H264 auto fps and restricted 1400 bit rate rendering.I have increased the saturation a little but that is all.It is taking forever to render and estimates 42 hours to finish surely something is a miss here? I rum new ish imac with 4 gigs ram amd have 32 gigs free space.Simon

Well it finally finished after I stopped it and changed a few settings.The render still took 16hrs but better than 2 days!It looks a little choppy in places but I can live with it.Part of the movie is footage from my HD Canon HF100 the rest is screencast quicktime files in Apple intermediate Codec so very good quality but large files.No doubt I'm doing some silly things due to my lack of knowledge and on that note can anyone recommend an online course/training?
My new website has just launched and some of my latest and older stuff can be seen there including some trailers.
www.prophotoinsights.net
Thanks for the help.
Simon

Similar Messages

  • Looong render times with motion templates

    I've been a big advocate for FCPX as there are a lot of great features but there are some things that are just killing me, no.1 render time.
    I'm working on some simple presentation edits using motion templates I have built in motion 5 and published to fcpx. The templates all consist of a single dropbox for video with a type field for test messages next to it. These are against a flat white rectangle used to reflect (similar to the coverflow but against a white background) and a subtle camera sweep has been added so it slowly turns from one side to the other by 30 degrees. Each of these is 10 seconds long.
    I chop up my imported movie on the timeline (untouched by grade/fx/retiming) and add the template to each of the chopped clips. I then select each applied template in the timeline and use the video well to select the clip below it for the dropzone. I add my text. That's all good. I now have a timeline approx 3 minutes long consisting of these motion graphics templates.
    Now, if I chose to either render or export a QT with timeline settings, estimated time is 8 - 9 hrs (I have tried both) I left a 3:30 project exporting last night at 11:45. It finished at 9:00AM.
    That is just unacceptable. It is irritating because the functionality of building the sequences in FCPX far outweighs what FCP 7 is capable of but the so-called "renderless" abilities of FCPX
    are making life ****.
    I use Event Manager X to turn off everything I am not using except the individual project. I have reset preferences in Preference Manager to see if that helps. I have purged using terminal. I have my clips on an external firewire 800 HD. I have no other software running. I accept I need a more powerful Mac - I'm using a 2009 3 Ghz Intel Core Duo iMac with 6gig ram using Lion 10.7.2 and FCPX 10.0.2 but 9 hours for a 3:30 clip?
    Any suggestions for where I can cut down on render time are appreciated. The source clip for the video for the dropzones and the final exported presentation movie are HD ProRes.
    Cheers

    The situation you describe does not seem normal. It should not take nearly that long to render and export your 3:30 movie. Considering that your mac is not one of the most recent vintage, and your are editing in full HD, one could expect it to take a bit of time, but nothing like this.
    In the way of troubleshooting, you could try and export just one of these 10 second segments.
    I have no way of knowing for sure, but I guess that it might export in a much more reasonable amount of time.
    I suspect that memory may be running scarce, which, as has been repeatedly mentioned in these fora, is a problem affecting many of us using FCP X under Lion. You mentioned you used "purge" in the Terminal, but in such a long render you might have had to do it repeatedly...

  • Render times

    ok I have a two hour live event that I had to fix up.
    I added ONE effect to it in After Effects CS3
    added it to the render que using MP2 DV settings....
    Im using
    Power Mac G5
    PowerMac7,3
    CPU Type:    PowerPC G5  (3.0)
    Number Of CPUs:    2
    CPU Speed:    2.5 GHz
    L2 Cache (per CPU):    512 KB
    Memory:    4.5 GB
    Bus Speed:    1.25 GHz
    its estimating 40 hrs!!
    am I doing sotmhing wrong? .. this will put us into 2011 and I will HOPE that it processes correctly.

    Andrew
    its a simple live event we recorded. not too much movement. just people singing but it was in a theater which was dark. the cameras had a hard time with the spotlights vs ambient light and portions of the performance turned out grainy.
    So I bought this plug in called Neat Video for AE. It works great... way better than the standard effect within the application.
    I applied the filter, sent it to the render que, it ran for 33hrs 11min and the output is 3seconds long, along with an audio track by the same name which is the full length.
    settings were 720 x 480 (sd)
    Format Mpeg2 DVD (M2V)
    Output says - based on "lossless" - maybe this setting was wrong? I intended to go out to "DVD Studio Pro"
    time span was "work area" 1hr 50min 48sec and 28 frames
    frame rate was 29.97fps
    Secondly, Im wondering now, if it out put the audio already and I have to run the entire thing again, would you run it without audio this time to save render time? but then there is the problem of syncing it up.
    Upgrading: I have Final Cut Pro Studio I. As far as upgrading, the best I can do for now is if I could find the upgrade disks for Final Cut Pro Studio I to FCPS II. I have found a full version of Studio II but not the upgrades only (if you know of somewhere I could buy the upgrade disks, let me know).
    Studio II includes FCP 6 which will work on my machine but the latest version of Studio (Studio III) has FCP 7 which requires a Mac with an Intel Processor (although some people claim to have FCP 7 running on non-intel machines but its not the recommended settings and may encounter problems.) AND even if Studio III will work on a non-intel machine, it still requires "Snow Leopard" which is the next higher OS (Im using Tiger) THEN, if I change the OS, Im concerned that other programs will not work.
    Next time I upgrade I will wait for a small, light, solid state machine that will double as a solid state hard drive for the cameras.
    Also the output file is writing to an external 7600rpm hard drive through USB II. I had an 800mbps external but its not working. USB could be slowing it down a bit but 33hrs!?
    Any suggestion on output settings?
    Message was edited by: M-323

  • Is 12hrs a normal estimated render time for a 10min video?

    I'm trying to make visuals for my music, which consists of 4 pictures, 4 adjustment layers (each with 1 evolution keyframe from start to finish on each), & 2 audio spectrums. Being brand new to AE, iss 12 hrs a normal render time upon exporting?
    I'm running on an i7-4820k, Windows 7/64bit, 32GB of RAM, & a Geforce GTX 760.
    Any answers/questions for me would be great!!

    Ah, your lack of experience won't help, I'm afraid. You cannot intuitively decide how to optimize rendering without lots of experience. AE just doesn't work like Photoshop or FCP or Illustrator. You could, hover, transcode your mp3 to aan uncompressed codec and save some processing. You could copy your Audio and Audio Spectrum layers and put them in their own comp and render that out as prores422. Bring the rendered movie back in and replace all those layers with the movie. Adjustment layers are sexy but misleading. You probably are using them incorrectly, most beginners do. Fractal noise can be a rendering slug. Render that as a movie if you can.
    Prerendering is basically just looking at your comp and deciding what effects/layers are not dependent on others. Precomposing is a process of grouping layers together to form a desired output that can be fed back into the main comp for a specific effect or filter. The classic example is drop shadow on a rotating object. If you just apply the drop shadow to the rotation object, the shadow is applied before the object is moved and the shadow moves with the object as it rotates, destroying the illusion. If you precompose the rotating object and apply the shadow to the precomp, the movement is rendered before the shadow is applied. It's complicated but you get the hang of it after a few epic rants.
    Try to have fun. AE is unbelievably cool.

  • Extremly bad previews and render times.

    i have been working on a video in AE CS6 for a couple of days now but something changed after i added a 3D Solid layer with render set to ray-traced 3d, and now i can barely see my project in the compositon window as it gets
    extremly pixelated. whith extreme difficulty i managed to complete the project but when i started the render of the viedo it gave me an estimated render time of 104 hrs for just one 3d layer that is only present in the
    video for about 5 seconds out of the 4min long viedo. unfortunatly i cant enable GPU Ray-tracing because it says its not complatible even after i updated my drivers.
    Specs
    Gpu: AMD HD-7870
    Cpu: A10-5800K (APU)
    RAM: 8 gb

    That GPU is not one that After Effects will use for PGU acceleration of the ray-traced 3D renderer.
    The ray-traced 3D renderer is quite slow when it is just running on the CPU.
    For details of GPU processing, see this page:
    http://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6. html

  • Same Computers/Settings - Different Render Times

    Hello, great and powerful Adobe Community.  My coworker and I have identical machines (Dell Precision T7600 - Xeon 2GB, 32 GB RAM, NVIDIA Quadro K5000, Windows 64 bit OS), both running Adobe CS6.  Our render set-up for After Effects is to pull source footage from the main HD (2 TB), render to a second HD (150GB), with a third HD (150GB) set up for cache, media cache, and database folders.  Both machines are set up to render multiple frames simultaneously.  However, for some reason his machine is taking ridiculously long to render.  For the same file, my machine finishes rendering in about 2hrs, while his is showing an estimated time of 17 hours.  When left to run overnight, his machine still hasn't finished the next morning and shows 60+ hrs remaining.  This is a recent problem and his computer has had reasonable render times up until recently.  Software is up to date across the board, no new software has been installed on either machine lately, and any updates required by our system admin would have been applied to both.
    Other than checking that the above listed conditiions are identical between our two towers, I'm not sure where to look for the problem.  Can anyone suggest a reason for his machine's poor performance?  Any insight would be appreciated.  My thanks in advance for your help.

    I wouldn't call it a bug. 
    Besides, although the effects you use in all these comps might all be precisely the same, you didn't breathe a word whether the codec of the footage used in these comps is precisely the same... and codecs can make a big difference. 
    Sure, you may have rendered to the same codec.  Did you START with source footage that's all the same codec?  If not, you're not comparing apples to apples.

  • Final Cut Studio 2 Render Times Exponetianlly  Greater

    Used to have Final Cut Studio, loved it, render times were very reasonable, I upgraded 2 weeks ago to Final Cut Studio 2 and the render times are not outrageous. What used to take 5-10 minutes to render is 3 hours or so. Am I missing something?

    Everyone who is experiencing this should report it to FCP Feedback. You can find that in the Final Cut Pro menu within FCP, or here:
    http://www.apple.com/feedback/finalcutpro.html

  • Slow render times with large jpegs - complete system lag

    In a project i'm working on I have two large jpegs with a small zoom scaling effect. Going from 100 to 103 percent.
    I've noticed that both Adobe Media Encoder and Premiere Pro experience a heavy slow down in render time as soon as the jpegs have to be rendered.
    Not only does the render speed almost come to a halt, the complete system lags very heavy, even the mouse cursor won't respond well.
    This happens when i have GPU acceleration enabled and when i do a 2 pass H264 encoding.
    When I have the GPU acceleration disabled the render goes very smooth, and doesn't seem to slow down...
    The jpeg is 4023  x 2677, and 6,97 MB large.
    Scaling the jpeg down to about 1920x1080 in Photoshop and put that one in the timeline made the render go a lot faster.
    I understand that a large picture takes a bit more time to be rendered, but we're talking about a 10minute render whit the large jpeg file and  a 2 minute render with the jpeg resized.
    The total time of the two jpegs in the video is 5 seconds in a 3 minutes video.
    So, that made me think that the render times are exponentially long.
    In the timeline everything runs really smooth.
    Is this considered normal, I can't remember having such big differences in CS5. It's not a major thing, but I wanted to share anyway.
    My system:
    Premiere Pro CC (latest)
    i7 4930K
    32 GB RAM
    2xGTX480
    Footage and project on a Raid0 disk
    Previews/Cache on a Raid0 disk
    System and Premiere on SSD
    Render to a single 7200 rpm drive.

    >wanted to share
    Yes... known issue... I think some of the below is about P-Elements, but the same ideas
    Photo Scaling for Video http://forums.adobe.com/thread/450798
    -HiRes Pictures to DVD http://forums.adobe.com/thread/1187937?tstart=0
    -PPro Crash http://forums.adobe.com/thread/879967

  • Macbook Pro 2012 vs Retina Render time difference

    Just purchased the 13-inch: 2.9GHz dual-core Intel Core i7 regular macbook pro.
    With my budget of a $1700, should I get the 13-inch: 2.6GHz with Retina display Intel Core i5
    instead for render work like After Effects? how big of a difference is render time??

    Just purchased the 13-inch: 2.9GHz dual-core Intel Core i7 regular macbook pro.
    With my budget of a $1700, should I get the 13-inch: 2.6GHz with Retina display Intel Core i5
    instead for render work like After Effects? how big of a difference is render time??

  • Render time Issues with 5.0 project in CC 12.1

    This is actually a copy of a post I had in a different discussion entitled "render time" but this now
    I did some extensive testing to try and see why my render times in CC were so much slower that 5.5 and I found some very interesting results.
    The original project was created in 5.0 and opened in 5.5 and rendered, it contained video footage and graphics. When it was render in 5.5 it rendered in 4:27. When I opened it in 12.1 and rendered it was 18:00. I then started turning off layers and my render times shot up. basically layer 12 had two animated masks on colored solid. With this off it took 8:30
    I then imported the project into 12.1 and saved it, reopened it and with layer 12 off it took 5:11. So importing and saving the project made a difference. Now I recreated layer 12 in 12.1 from scratch and turned it on and my rendered time was 6:50.
    So there is something going on with projects being converted from earlier versions - Now to really test this theory I would need to recreate the project from scratch and compare to the 5.5 times.
    To further test this we did the same sort of testing with a different comp and found similar results - the render times were different if it was imported vs. just opened. But the big thing we found with this comp was a layer where we were moving large stills with some z space. It looks like the 3d from 5.0 was causing a major slow down in CC on layers that has AE 3d applied.
    I think the major take away is if your comp was created in 5.0 and you need to modify it, then make changes in 5.5 or 5.0 or be prepared to recreate any layers with more than simple key frames.
    Just to also answer some other questions - in rendering to prores vs. animation or dvcprohd the times were almost the same. The animation was slightly longer but that makes sense cause the file was much bigger.
    I also found that with 32 gigs of ram my magic number was 11 reserved for other apps ...
    Hope someone can jump in and add some light to this
    This was all done on a 2010 mac pro 2.66 w 12 cores 36 megs ram running 10.8.4 - I have 5.5 and CC and the 12. 1 updates are installed and the video card is an NVidia 575. Mulit threading was on and in 5.5 - 9 Megs is reserved and in 12.1 - 10 is reserved

    I've experienced similar problem with Java Web Start twice.
    Also using JRE version 1.5.0_06 Java HotSpot(TM) Client VM and Browser Internet Explorer 6.0.2800.1106 on Windows XP (Problem was the same with Java 1.4.2)
    My application was signed and launched via JNLP. The security warning popup was shown in the windows taskbar, but it was hidden. Using maximize in the taskmanager, I was able to see the dialog but it was blank. The problem was persistent, although I did not try as many times as 20-30 :-)
    On both occations the problem occured on multi (3) screen systems, which I suspected to be the problem (Java has historically had some issues regarding multi screen systems), but now I'm not so sure.
    Did you find a solution / cause?

  • Render time in HD

    What is the standard time to render and export a quicktime movie in HD format. My format is DVCPRO HD1080i50. PC Specification is quadcore dual intel xeon mac pro with 6gb of ram. I need approx 8 min to render a 3 min video. Plz help. I am using fcp7 in OSX Lion.

    What HD format?  There are many.  Full resolution DVCPRO HD? ProRes? H.264? For YouTube? Vimeo? BluRay?
    What plugins/filters do you have on the footage? Render times will vary based on that.

  • Slow render times in Premiere when linking After Effects media

    I'm an Avid Media Composer editor but I just switched to Premiere for a special project that needs to have non-interlaced output. I've been pretty impressed until I integrated an After Effects project into my timeline. My render times have now increased exponentially, despite the fact that the After Effects effects are quite simple - single layers of video with very simple moves. Can anyone else chime in with their experience integrating After Effects projects into Premiere? This just seems too horrible to be true.

    I've found that the time to render out of After Effects versus the time to render a Dynamic Link comp in PPro is roughly identical. In fact, in many cases it's a bit quicker.
    For heavy duty comps, I'd expect to see PPro struggle a little bit more, but definitely not with the basic work you seem to be talking about.

  • Premiere-After Effects Dynamic Link render times vary wildly after minimal composition changes

    Here is something strange that happens a lot to me.
    I'll have a sequence in Premiere Pro CC 2014 that is entirely or largely an AE comp that I have dynamically linked.  I'll use a specific case as an example, but it's happened with various projects.
    In this most recent one the visual (but not audio) of my Premiere sequence is one AE dynamically linked comp of about 90 seconds.  It's more or less a fancy slide show- some photos with moves, some text, motion blur, masking, maybe a few filters.  Fairly basic stuff as far as After Effects goes.
    Anyhow, I like to render the sequence in Premiere and then watch it down with music to see if the timing works and make adjustments from there.  That's my usual workflow.  The strange thing is that when I render, the render times can vary tremendously.  With this particular project, one time rendered in about 2 minutes in Premiere.  I watched it down and I noticed a spelling error, which I fixed.  Just changing one word of text in AE.  This, of course, causes the entire linked comp to need to be rendered again in Premiere.  This time when I go to render, it took about 20 minutes and it only got about  70% of the way through.  A huge difference and all I changed was a couple letters, which shouldn't impact how intensive of a render is needed.  What I usually do is cancel the render when it takes that long, then quit Premiere, reopen, and render right away after I open.  When I do this, after the application restart, the sequence will then render in the faster approximately 2 minute duration.  Almost invariably this is true.
    So I end up quitting and restarting Premiere a lot to get the faster render times.  But of course that's annoying.
    What is going on here?
    I know that some might have critiques of the workflow and watching in Premiere and the fact that one letter change forces the entire sequence re-render.  I know I could break it up and there are ways around that.  But I am not interested in such critiques.  My work flow actually is quite efficient when the 2 minute render time happens.  Just not when it takes 10x more than that for the same thing.  Why are there these huge render time swings?
    My guess is that some cache gets filled up, so when the application is just started, and the cache is empty, the render works much better.  But I really do not know.
    Help please.

    There is currently a bug that causes Dynamic Link performance to be poor when the main After Effects application is running. (The underlying issue is that the main After Effects application is sending many more messages during Dynamic Link than it needs to.)
    The easy workaround is to quit the main After Effects application when using Premiere Pro to process a dynamically linked After Effects composition.
    This bug is fixed in an update due to be released in less than two weeks.

  • After Effects CS6 super long render times.

    I am trying to render multiple 30 second long compositions and the renders are reaching over 5 hours each. There is nothing special in any of the compositions. I have rendered these same compositions in the past with minor changes in AE CS5 and they finished in seconds using the Open GL renderer. I understand CS6 uses a different engine for rendering. I have ensured my video card is in the supported list (added it), and ray tracing is set to the GPU. I triple checked all the drivers and everything is up to date. I have tried every combination of settings I can think of with no results. Help!
    System Specs:
    i7-3930K
    GTX 770
    32gb ram
    Windows 7 64bit

    Five hours is not an unusual render time for a 30-second composition, depending on the details of the composition.
    See this page for resources about making After Effects work faster: http://adobe.ly/eV2zE7

  • Help with configuring Qmaster for optimal render times.

    I have a 6 machine Qmaster cluster. All machines in the cluster are PowerPC based and I have set up the cluster manually through Qadministrator. I personally like to have everything set up manually so no changes can be made for any reason to this cluster. I have processed a 2.5GB video in the cluster and in an Intel based Mac Pro.
    Using Compressor, my output for the file is H.264 for iPod video and iPhone 640x480. The source was placed on an external Firewire 800 drive and destination is to the local disk on the Intel machine.
    For the cluster, the source, also from the external Firewire 800 drive, is connected to the cluster controller, which has full read write access to all nodes in the cluster and is not a node in the cluster itself, just set to be the cluster controller. ( I saw this setup on a Qmaster setup page here, http://www.eventdv.net/Articles/News/Feature/Distributed-Network-Encoding-with-A pple-Compressor-37923.htm ) Also, I am using the same output settings, H.264 for iPod video and iPhone 640x480, and output is being written to the cluster controller local disk.
    Once the batch is completed, it takes 23 minutes to render the video in the cluster as opposed to 25 minutes on the Intel machine. Not the difference in render time that I hoped for.
    Here are the specs for the machines,
    Cluster nodes:
    1.6 Ghz Powerpc g5 1.25 GB
    1.8 Ghz PowerPC G5 4GB
    Quad 2.5 Ghz PowerPC G5 2.5 GB RAM
    Dual 2.0 Ghz PowerPC G5 2.5 GB RAM
    Dual 2.0 Ghz PowerPC G5 6 GB RAM
    Dual 2.7 Ghz PowerPC G5 2.5 GB RAM
    Cluster Controller:
    Dual 2.0 Ghz PowerPC G5 2.5 GB RAM
    Intel Machine:
    2 x 2.26 quad core Intel Xeon 6GB RAM
    Now I know these machines in the cluster are old but all machines, except for the cluster controller, have gotten fresh installs of Leopard 10.5.8, all relevant updates applied and fresh installs of FCP6, Qmaster and Compressor. I still cannot figure out how to speed up rendering. Is there something in this setup that I am doing wrong or is it the limitations of the old hardware. In theory, it should break up this video into segments across all machines in the cluster but it doesn't. The chunk of segments are sent to the Quad G5 and yes I have enabled multiple cores in the Qmaster prefs pane. So I figured i'd only enable 2 instances on the quad core machine and then it started to send segments to other machines but render time is still slow.
    Also, even though all machines had read/write access to each other, I would scroll through the log files and see that it could not read the segment from the source media, but I could clearly see the activity light flickering.
    After all of this trial and error, I still cant get the render time under 23 mins for this video.
    If there's anyone out there with some advice, it would be much appreciated. Also, I forgot to save a copy of the log file, so my fault on that one but I will post once I get a chance to get back to working on that cluster.
    Thanks.

    Update:
    So I have been able to get the cluster working. I've used Compressor and have the source media located in the shared folder that the controller mounts as cluster storage on all of the machines. The problem that I can't figure out now is why the cluster won't read the source media from any other location. I've read through Qmaster documentation and the permissions are supposed to be bypassed when you are using Qmaster.
    I have both the mac HD and clusterstorage drives mounted for each machine, on each machine. Still, the cluster won't transcode the file unless I drop the media into the shared folder first. Every sharing option I could think of has been enabled. I have enabled file sharing, appletalk, set read & write permissions for each drive in each machine for all users and It still won't work any other way.
    It just seems impractical to have to first copy the source media to the shared folder mounted by the controller since all locations on each machine have been totally opened up.
    If anyone has some advice about this issue, it would be greatly appreciated.

  • Help - Getting slower render times with AE CS6

    Hi everyone
    Wonder if anyone else is getting as described?
    I have a 3m37s project which is predomnantly motion graphics using live shot footage (.MXF files), Illustrator and a few JPGs.
    In CS5 AE I get render times which average around 45mins, so I thought I'd see how quickly CS6 could crank it out by - as you can see I'm getting times which are in excess of 2 almost 3hours!
    The project contains a few 2.5D moves as well as tiny bit of Trapcode 3D Stroke
    I have mentioned on this forum that I'm having the Error 5070 problems with start up and Ray Trace is unavailable but these times seem seriously wrong to me.
    Mac Pro 3,1 (2x 2.8GHZ)
    20GB RAM
    OS 10.7.4
    NVIDIA GeForce GT8800
    NVIDIA Quadro 4000 both on GPU Driver 207.00.00.f06
    CUDA Driver 4.2.10
    All files are on a 2TB drive (7200rpm)
    Rendering to a 1TB drive (7200rpm)
    Corsair SSD 60gb Cache drive
    As an observation when I watch the frames counter ticking over, CS5 seems to steadily work it's way through the render at around less than a frame a second, CS6 seems to crank out 2-6 frames then hold for 30secs before working on another batch. It crawls to a halt near the end.
    Can anyone offer any help or advice?
    So far I'm not having a great time with my CS6 transition
    Thanks
    Rob
    Message was edited by: Bokeh Creative Ltd
    because of a Typo

    Thanks Rick - Yes what confused me was that it only took 45mins in CS5 even with MP 'on'
    Still having no joy with Ray Tracing though, even though I have a Quadro 4000 card, I get the 5070 error on start up. Any ideas?

Maybe you are looking for

  • Crystal Report using XML file

    Hi, I want to create dynamic crystal report using below mention xml file. Example:-- <?xml version="1.0" encoding="utf-8"?> <root xmlns:inl="http://inline"> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://inline" xmlns=

  • MS Remote Desktop and smart card reader

    I have installed MS Remote Desktop Conn. on my iMac and connected a smart card reader via the USB. Although my reader energizes when the computer is on, the computer doesn't seem to recognize the reader. When I insert a CAC card into the reader and t

  • The sign in to icloud keeps coming in and i can not do anything even i put my password

    in my i pad sudenly the sign in to icloud start to pop in to my screen, and i can not do anything even i am writing my password

  • Wrecked after Syncing

    My iPhone 4s wrecked after syncing on a MacBook 2009. It kept to restart a lot of time when plugged. After that some functions where not available and another attempt to sync ended into putting the iPhone in "restore mode". I could not restore since

  • File upload from form using cf8 file functions within cfscript?

    essentially, i'm wondering if anyone can give me an example of a way to replicate cffile upload using cf8's native file manipulation functions within a cfscript tag? more specifically, i am wondering if anyone had any code examples for uploading a fi