Rendering VS Previews?

I have noticed when I do my RT previews the task managers shows both CPU cores working but when I render to a file for CD-ROM use only one of the cores is working. I have Premiere Pro 1.0. Is it any different in PP CS3?

Thanks for your reply. So you are PP CS3 will use all the cores (quad core) when rendering and during RT previews. IS this correct?

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  • Lightroom pictures blurred in Library module - Rendering: Larger Preview...?

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  • LR5 import problem with rendering standard previews

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  • Hardware Rendering=broken preview (CS3)

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  • Rendering standard previews

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  • 1:1 Rendering of Previews

    I'm confused about rendering 1:1 previews. When would you want to do so? It's my understanding that LR generats them when the are needed, so why generate them in advance? Should I just check the box to use previous previews generate on import?
    I've tried to generate them in advance, but they are taking many, many hours to do.
    Guidance and insight appreciated.
    Thanks!
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    Jim,
    I had some correspondence with Geoff, although they were posted in the forum. He emailed me:
    Reid, I do not use 1:1 previews for my library, only when LR generates them.
    I do have standard previews set to 1680 as that is bigger than my screen size, this works fine for me and keeps the disk space taken for the preview file optimised.
    It can take some time to generate them depending on your library size but once done it is done, of course I have it generating the standard previews on import now.
    I wrote back:
    So if my display is 1152x864, then I sould set my preview size to 1680?
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    What about when to delete 1:1 previews?
    What about my existing images already in LR--do I need to delete and re-import images?
    His answer:
    So if my display is 1152x864, then I sould set my preview size to 1680?
    Yes that's about right
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    I use medium and that appears ok for me.
    What about when to delete 1:1 previews?
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    What about my existing images already in LR--do I need to delete and re-import images?
    In library, all photographs,select all, in drop down menu select previews> render standard size previews. That will build them all, then have them generated on import.
    That's what my home computer is doing now.
    Reid

  • Rendered Standard previews, Hard disk full

    Hello,
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    My "Lightroom 4 catalog Previews.lrdata" package is only 3.53GB.
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    Thanks!

    You may have a corrupted disk but you do not have a virus. Boot using your original system installation DVD and run Disk Utility. Repair the disk.
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  • AE CS6: rendering RAM-Preview stops when using other app parallel

    sometimes rendering the RAM-Preview takes some time.
    while waiting I would like at least to read some articles on the internet.
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    well, some of the information was given some replies above:
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  • Can I delete renders and previews when putting projects into long term storage?

    I want to shrink the size of my longe term storage folders. Would it be ok to just delete the previews and renders?
    Any project opened in the future is going to rebuild them anyway..
    Thanks

    I agree with Joe (nothing unusual there), and, as stated, how you do the mechanics might well depend on how you establish your folder structure, when you start the Project. I keep everything (including copies of any Assets), in a folder structure below the Project's name. This article goes into more detail: http://forums.adobe.com/message/4028199#4028199
    With such a structure, it is easy to Delete, say Media Cache files, etc., before using Project Manager, or just setting it to NOT copy those files over. It also makes a final Deleting easy.
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  • Is rendering a preview unavoidable?

    I'm very new to FCP -- starting to make the switch from Adobe Premiere Pro. My Quicktime DV files were captured from camera to disk using Adobe OnLocation. In Premiere, I could import and simply drop them onto the timeline. I could then play the timeline instantaneously -- meaning without any render. The preview would be lower resolution, but very acceptable to work with. When you hit the stop button, the full res sharp image is again seen. With FCP I get the red bar indicating I need to render and when I try play the timeline, I get a blank screen in the canvas, with a message "unrendered". Is there any way to achieve the instantaneous playability as described with Premiere? Am I missing a basic point here -- is there a setting or something else I need to do? Thanks, Tam.

    I have no experience with OnLocation, but it's made by Adobe so it's not surprising that it works better with Premier than FCP. What format are the files it creates? (ie .mov/.mpg/.avi) and what codec are they using?
    FCP does allow you to see low res previews of your material, but this is generally used for real time effects previewing. If your raw footage needs rendering just to see it you're starting out with a big handicap.
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  • Rendering Video Previews increases number of videos

    Well,
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    Four hours later it's still rendering....and now it sais "Rendering 5786 of 18759 Video Previews" and a similar astronomic Number in Frames.
    I found out that it happens when I select the area of my entire clip and hit "Render entire work area" to even render the many yellow parts of the sequence.

    I have the same problem as this original post. I have taken a sequence that was incorrectly created using 29.97 instead of 25p and copied and pasted the entire project into a new sequence that is 25p.
    I have fixed all the keyframes for the audio which did not come over in the copy and paste and then went to render the timeline. I first tried to render just a short section as a work area so I could see if my rolling credits were smooth. But the render is constantly creating more and more video previews. Far mare than the project has. Estimated time left says 00:00:00 and the render bar never go green past the first 100 frames or so.
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