Replacement for Finder

Does anyone know of a replacement for Finder? I've tried Forklift and like it. However, being the neat freak that I am, I don't like duplicates. I would like to replace Finder. Is that even possible?

you can quit finder completely. it will remain in the dock though. I don't use Pathfinder but I'm pretty sure its help pages explain how to do that. but in any case, to quit finder run the following terminal command
defaults write com.apple.finder QuitMenuItem -boolean True; killall Finder
this will add a Quit option to Finder's Finder menu and you can use this menu to quit Finder.

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    The iWeb application was specifically created to be used with .Mac and then MobileMe and Apple withdrew support for iWeb several months ago, when it was announced that MobileMe would be no longer and would be replaced by iCloud.  MobileMe ceased at the end of June this year and has been replaced by iCloud, that does not offer web hosting, so no need for iWeb.
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  • A replacement for the Quicksort function in the C++ library

    Hi every one,
    I'd like to introduce and share a new Triple State Quicksort algorithm which was the result of my research in sorting algorithms during the last few years. The new algorithm reduces the number of swaps to about two thirds (2/3) of classical Quicksort. A multitude
    of other improvements are implemented. Test results against the std::sort() function shows an average of 43% improvement in speed throughout various input array types. It does this by trading space for performance at the price of n/2 temporary extra spaces.
    The extra space is allocated automatically and efficiently in a way that reduces memory fragmentation and optimizes performance.
    Triple State Algorithm
    The classical way of doing Quicksort is as follows:
    - Choose one element p. Called pivot. Try to make it close to the median.
    - Divide the array into two parts. A lower (left) part that is all less than p. And a higher (right) part that is all greater than p.
    - Recursively sort the left and right parts using the same method above.
    - Stop recursion when a part reaches a size that can be trivially sorted.
     The difference between the various implementations is in how they choose the pivot p, and where equal elements to the pivot are placed. There are several schemes as follows:
    [ <=p | ? | >=p ]
    [ <p | >=p | ? ]
    [ <=p | =p | ? | >p ]
    [ =p | <p | ? | >p ]  Then swap = part to middle at the end
    [ =p | <p | ? | >p | =p ]  Then swap = parts to middle at the end
    Where the goal (or the ideal goal) of the above schemes (at the end of a recursive stage) is to reach the following:
    [ <p | =p | >p ]
    The above would allow exclusion of the =p part from further recursive calls thus reducing the number of comparisons. However, there is a difficulty in reaching the above scheme with minimal swaps. All previous implementation of Quicksort could not immediately
    put =p elements in the middle using minimal swaps, first because p might not be in the perfect middle (i.e. median), second because we don’t know how many elements are in the =p part until we finish the current recursive stage.
    The new Triple State method first enters a monitoring state 1 while comparing and swapping. Elements equal to p are immediately copied to the middle if they are not already there, following this scheme:
    [ <p | ? | =p | ? | >p ]
    Then when either the left (<p) part or the right (>p) part meet the middle (=p) part, the algorithm will jump to one of two specialized states. One state handles the case for a relatively small =p part. And the other state handles the case for a relatively
    large =p part. This method adapts to the nature of the input array better than the ordinary classical Quicksort.
    Further reducing number of swaps
    A typical quicksort loop scans from left, then scans from right. Then swaps. As follows:
    while (l<=r)
    while (ar[l]<p)
    l++;
    while (ar[r]>p)
    r--;
    if (l<r)
    { Swap(ar[l],ar[r]);
    l++; r--;
    else if (l==r)
    { l++; r--; break;
    The Swap macro above does three copy operations:
    Temp=ar[l]; ar[l]=ar[r]; ar[r]=temp;
    There exists another method that will almost eliminate the need for that third temporary variable copy operation. By copying only the first ar[r] that is less than or equal to p, to the temp variable, we create an empty space in the array. Then we proceed scanning
    from left to find the first ar[l] that is greater than or equal to p. Then copy ar[r]=ar[l]. Now the empty space is at ar[l]. We scan from right again then copy ar[l]=ar[r] and continue as such. As long as the temp variable hasn’t been copied back to the array,
    the empty space will remain there juggling left and right. The following code snippet explains.
    // Pre-scan from the right
    while (ar[r]>p)
    r--;
    temp = ar[r];
    // Main loop
    while (l<r)
    while (l<r && ar[l]<p)
    l++;
    if (l<r) ar[r--] = ar[l];
    while (l<r && ar[r]>p)
    r--;
    if (l<r) ar[l++] = ar[r];
    // After loop finishes, copy temp to left side
    ar[r] = temp; l++;
    if (temp==p) r--;
    (For simplicity, the code above does not handle equal values efficiently. Refer to the complete code for the elaborate version).
    This method is not new, a similar method has been used before (read: http://www.azillionmonkeys.com/qed/sort.html)
    However it has a negative side effect on some common cases like nearly sorted or nearly reversed arrays causing undesirable shifting that renders it less efficient in those cases. However, when used with the Triple State algorithm combined with further common
    cases handling, it eventually proves more efficient than the classical swapping approach.
    Run time tests
    Here are some test results, done on an i5 2.9Ghz with 6Gb of RAM. Sorting a random array of integers. Each test is repeated 5000 times. Times shown in milliseconds.
    size std::sort() Triple State QuickSort
    5000 2039 1609
    6000 2412 1900
    7000 2733 2220
    8000 2993 2484
    9000 3361 2778
    10000 3591 3093
    It gets even faster when used with other types of input or when the size of each element is large. The following test is done for random large arrays of up to 1000000 elements where each element size is 56 bytes. Test is repeated 25 times.
    size std::sort() Triple State QuickSort
    100000 1607 424
    200000 3165 845
    300000 4534 1287
    400000 6461 1700
    500000 7668 2123
    600000 9794 2548
    700000 10745 3001
    800000 12343 3425
    900000 13790 3865
    1000000 15663 4348
    Further extensive tests has been done following Jon Bentley’s framework of tests for the following input array types:
    sawtooth: ar[i] = i % arange
    random: ar[i] = GenRand() % arange + 1
    stagger: ar[i] = (i* arange + i) % n
    plateau: ar[i] = min(i, arange)
    shuffle: ar[i] = rand()%arange? (j+=2): (k+=2)
    I also add the following two input types, just to add a little torture:
    Hill: ar[i] = min(i<(size>>1)? i:size-i,arange);
    Organ Pipes: (see full code for details)
    Where each case above is sorted then reordered in 6 deferent ways then sorted again after each reorder as follows:
    Sorted, reversed, front half reversed, back half reversed, dithered, fort.
    Note: GenRand() above is a certified random number generator based on Park-Miller method. This is to avoid any non-uniform behavior in C++ rand().
    The complete test results can be found here:
    http://solostuff.net/tsqsort/Tests_Percentage_Improvement_VC++.xls
    or:
    https://docs.google.com/spreadsheets/d/1wxNOAcuWT8CgFfaZzvjoX8x_WpusYQAlg0bXGWlLbzk/edit?usp=sharing
    Theoretical Analysis
    A Classical Quicksort algorithm performs less than 2n*ln(n) comparisons on the average (check JACEK CICHON’s paper) and less than 0.333n*ln(n) swaps on the average (check Wild and Nebel’s paper). Triple state will perform about the same number of comparisons
    but with less swaps of about 0.222n*ln(n) in theory. In practice however, Triple State Quicksort will perform even less comparisons in large arrays because of a new 5 stage pivot selection algorithm that is used. Here is the detailed theoretical analysis:
    http://solostuff.net/tsqsort/Asymptotic_analysis_of_Triple_State_Quicksort.pdf
    Using SSE2 instruction set
    SSE2 uses the 128bit sized XMM registers that can do memory copy operations in parallel since there are 8 registers of them. SSE2 is primarily used in speeding up copying large memory blocks in real-time graphics demanding applications.
    In order to use SSE2, copied memory blocks have to be 16byte aligned. Triple State Quicksort will automatically detect if element size and the array starting address are 16byte aligned and if so, will switch to using SSE2 instructions for extra speedup. This
    decision is made only once when the function is called so it has minor overhead.
    Few other notes
    - The standard C++ sorting function in almost all platforms religiously takes a “call back pointer” to a comparison function that the user/programmer provides. This is obviously for flexibility and to allow closed sourced libraries. Triple State
    defaults to using a call back function. However, call back functions have bad overhead when called millions of times. Using inline/operator or macro based comparisons will greatly improve performance. An improvement of about 30% to 40% can be expected. Thus,
    I seriously advise against using a call back function when ever possible. You can disable the call back function in my code by #undefining CALL_BACK precompiler directive.
    - Like most other efficient implementations, Triple State switches to insertion sort for tiny arrays, whenever the size of a sub-part of the array is less than TINY_THRESH directive. This threshold is empirically chosen. I set it to 15. Increasing this
    threshold will improve the speed when sorting nearly sorted and reversed arrays, or arrays that are concatenations of both cases (which are common). But will slow down sorting random or other types of arrays. To remedy this, I provide a dual threshold method
    that can be enabled by #defining DUAL_THRESH directive. Once enabled, another threshold TINY_THRESH2 will be used which should be set lower than TINY_THRESH. I set it to 9. The algorithm is able to “guess” if the array or sub part of the array is already sorted
    or reversed, and if so will use TINY_THRESH as it’s threshold, otherwise it will use the smaller threshold TINY_THRESH2. Notice that the “guessing” here is NOT fool proof, it can miss. So set both thresholds wisely.
    - You can #define the RANDOM_SAMPLES precompiler directive to add randomness to the pivoting system to lower the chances of the worst case happening at a minor performance hit.
    -When element size is very large (320 bytes or more). The function/algorithm uses a new “late swapping” method. This will auto create an internal array of pointers, sort the pointers array, then swap the original array elements to sorted order using minimal
    swaps for a maximum of n/2 swaps. You can change the 320 bytes threshold with the LATE_SWAP_THRESH directive.
    - The function provided here is optimized to the bone for performance. It is one monolithic piece of complex code that is ugly, and almost unreadable. Sorry about that, but inorder to achieve improved speed, I had to ignore common and good coding standards
    a little. I don’t advise anyone to code like this, and I my self don’t. This is really a special case for sorting only. So please don’t trip if you see weird code, most of it have a good reason.
    Finally, I would like to present the new function to Microsoft and the community for further investigation and possibly, inclusion in VC++ or any C++ library as a replacement for the sorting function.
    You can find the complete VC++ project/code along with a minimal test program here:
    http://solostuff.net/tsqsort/
    Important: To fairly compare two sorting functions, both should either use or NOT use a call back function. If one uses and another doesn’t, then you will get unfair results, the one that doesn’t use a call back function will most likely win no matter how bad
    it is!!
    Ammar Muqaddas

    Thanks for your interest.
    Excuse my ignorance as I'm not sure what you meant by "1 of 5" optimization. Did you mean median of 5 ?
    Regarding swapping pointers, yes it is common sense and rather common among programmers to swap pointers instead of swapping large data types, at the small price of indirect access to the actual data through the pointers.
    However, there is a rather unobvious and quite terrible side effect of using this trick. After the pointer array is sorted, sequential (sorted) access to the actual data throughout the remaining of the program will suffer heavily because of cache misses.
    Memory is being accessed randomly because the pointers still point to the unsorted data causing many many cache misses, which will render the program itself slow, although the sort was fast!!.
    Multi-threaded qsort is a good idea in principle and easy to implement obviously because qsort itself is recursive. The thing is Multi-threaded qsort is actually just stealing CPU time from other cores that might be busy running other apps, this might slow
    down other apps, which might not be ideal for servers. The thing researchers usually try to do is to do the improvement in the algorithm it self.
    I Will try to look at your sorting code, lets see if I can compile it.

  • Double Factory pattern purposal as replacement for Double Check #2

    Hi All,
    Here is the code for the pattern proposal, its intended as a replacement for double checked locking, which was proved to be broken in 2001. Here is the code...
    public class DoubleFactory {
       private static Object second_reference = null;
       public static Object getInstance() {
          Object toRet = second_reference;
             if (toRet == null) {
                second_reference = CreationFactory.createInstance();
                toRet = second_reference;
          return toRet;
       private DoubleFactory() {}
    public class CreationFactory {
       private static Object instance = null;
       public static synchronized Object createInstance() {
          if (instance == null) {
             instance = new Object();
          return instance;
      }Also I have spent several months discussing this with Peter Haggar, who believes that this code is not guaranteed to work. However I have been unable to discern from his message why he believes this will not be guaranteed to work, and I am posting this here to attempt to find a clearer explanation or confirmation that the pattern I am purposing (Double Factory) is guaranteed to work.
    Thanks,
    Scott
    ---------------------------- Original Message ----------------------------
    Subject: Re: [Fwd: Double Factory replacement for Double Check #2] From:
    "Scott Morgan" <[email protected]>
    Date: Fri, January 25, 2008 10:36 pm
    To: "Peter Haggar" <[email protected]>
    Hi Peter,
    I appologize if my last response came accross as rude or something. If
    my code is not guaranteed to work ok, can you help me understand why. I
    am after all looking for a solution for all of us.
    If my solution is wrong as you say because the member variables of the
    singleton are not up to date. I understand this to mean that the
    second_reference pointer is assigned to the memory where the instance
    object will get created before the instance object even starts the
    creation process (when the jvm allocates memory and then enters the
    constructor method of the Singleton). This doesn't seem possible to me.
    Can you refrase your statments, to help me understand your points?
    If not I am happy to turn to the original wiki for discussion.
    Thanks for your effort,
    Scott
    Thanks for asking my opinion, many times, then telling me I'm
    wrong...wonderful. You are a piece of work my friend. For what it'sworth, your email below shows you still don't understand these issues
    or what I was saying in my emails. I've been more than patient.
    >
    All the best. And by the way, your code is not guaranteed to work. It's not just me that's "wrong", it's also the engineers at Sun who
    designed Java, the JVM, and the memory model, and countless people who
    have studied it. I'm glad you have it all figured out.
    >
    Peter
    "Scott Morgan" <[email protected]>
    01/18/2008 12:47 PM
    Please respond to
    [email protected]
    To
    Peter Haggar/Raleigh/IBM@IBMUS
    cc
    Subject
    Re: [Fwd: Double Factory replacement for Double Check #2]
    Hi Peter,
    Thanks I understand your position now. However am I still believe that
    it will work and be safe;
    1) the Singleton you show would be fully constructed (having exited theSingleton() method) before the createInstance() method would have
    returned.
    2) The second_reference could not be assigned until the createInstance()
    method returns.
    3) So by the time second_reference points to Singleton all of the valueswill be set.
    >
    >
    I do understand that if the createInstance method was not synchronized(at the CreationFactory class level) that my logic would be flawed, but
    since there is synchronization on that method these points are true, and
    your comments about up-to-date values are not accurate.
    >
    Cheers,
    Scott
    >In your listing from your latest email T2 does encounter a sync block
    on createInstance.
    >>>>
    No. T2 will call getInstance and see second_reference as non-null.second_reference was made non-null by T1.
    >>
    >>>>
    What are you exactly are you refering to with the phrase 'up-to-datevalues'?
    >>>>
    Assume my singleton ctor is thus:
    public class Singleton
    private int i;
    private long l;
    private String str;
    public Singleton()
    i = 5;
    l = 10;
    str = "Hello";
    T2 will get a reference to the Singleton object. However, because youaccess second_reference without synchronization it may not see i as 5,
    l as 10 and str as "Hello". It may see any of them as 0 or null. This
    is not the out of order write problem, but is a general visibility
    problem because you are accessing a variable without proper
    synchronization.
    >>
    Peter
    "Scott Morgan" <[email protected]>
    01/16/2008 11:38 PM
    Please respond to
    [email protected]
    To
    Peter Haggar/Raleigh/IBM@IBMUS
    cc
    Subject
    Re: [Fwd: Double Factory replacement for Double Check #2]
    Hi Peter,
    In your listing from your latest email T2 does encounter a sync blockon createInstance.
    >>
    What are you exactly are you refering to with the phrase 'up-to-datevalues'?
    In this code the Singleton should also be
    A) non mutable (as in the instance of class Object in the example).
    If the singleton was more complex then the code to populate it'svalues
    would go inside the sync of createInstance().
    B) mutable with synchronization on it's mutator methods.
    In your article you mention out of order writes, which doesn't occurin
    this code.
    Cheers,
    Scott
    You read it wrong.
    - T1 calls getInstance which in turn calls createInstance.
    - T1 constructs the singleton in createInstance and returns to
    getInstance.
    - T1 sets second_reference to the singleton returned in getInstance. -T1 goes about its business.
    - T2 calls createInstance.
    - T2 sees second_reference as non-null and returns it
    - Since T2 accessed second_reference without sync, there is noguarantee
    that T2 will see the up-to-date values for what this object refers to.
    - Therefore the code is not guaranteed to work.
    >>>
    If this is not clear:
    - Re-read my email below
    - Re-read my article
    - If still not clear, google on Double Checked Locking and readanything
    from Brian Goetz or Bill Pugh.
    Peter
    "Scott Morgan" <[email protected]>
    01/13/2008 05:26 AM
    Please respond to
    [email protected]
    To
    Peter Haggar/Raleigh/IBM@IBMUS
    cc
    Subject
    Re: [Fwd: Double Factory replacement for Double Check #2]
    Hi Peter,
    Thanks for the reply, I don't see how T2 would see the a referenceto
    a
    partialy initialized object before the createInstance() method had
    returned. If T1 was in createInstance() when T2 entered
    getInstance(), T2 would wait on the CreationFactory's class monitor to
    wait to enter createInstance().
    Or in other words in the line of code ....
    second_reference = CreationFactory.createInstance();
    The pointer second_reference couldn't be assigned to the singleton
    instance when the synchronized createInstance() had fully constructed,initialized and returned the singleton instance. Before that the the
    second_reference pointer would always be assigned to null. So any
    thread entering getInstance() before createInstance() had returned
    (for the first time) would wait on the CreationFactory's class monitor
    and enter the createInstance() method.
    >>>
    So T2 will wait for T1.
    Cheers,
    Scott
    PS I think I am writing requirements for my next project :)
    Sorry for the delay...been in all day meetings this week.
    You are correct...I had been reading your code wrong, my apologies.
    My explanations, although correct, did not exactly correspond to your
    code.
    However, the code is still not guaranteed to work. Here's why:
    Assume T1 calls getInstance() which calls createInstance() and returnsthe
    singelton. It then sets second_reference to refer to that singleton.
    So
    far, so good. Now, T2 executes and calls getInstance(). It can see
    second_reference as non-null, so it simply returns it. But, there
    was
    no
    synchronization in T2's code path. So there's no guarantee that even
    if
    T2 sees an up-to-date value for the reference, that it will seeup-to-date
    values for anything else, ie what the object refers to...it's
    instance data. If T2 used synchronization, it would ensure that it
    read
    up-to-date
    values when it obtained the lock. Because it didn't, it could see
    stale
    values for the object's fields, which means it could see a partially
    constructed object.
    >>>>
    In the typical double-checked locking, the mistake is to assume theworst
    case is that two threads could race to initialize the object. But
    the worst case is actually far worse -- that a thread uses an object
    which
    it
    believes to be "fully baked" but which is in fact not.
    Peter
    "Scott Morgan" <[email protected]>
    01/03/2008 06:33 PM
    Please respond to
    [email protected]
    To
    Peter Haggar/Raleigh/IBM@IBMUS
    cc
    Subject
    Re: [Fwd: Double Factory replacement for Double Check #2]
    Hi Peter,
    Thanks for responding, I am still thinking that your mis
    interpreting
    the code so I have rewritten it here (Replacing
    DoubleFactory.instance with DoubleFactory.second_reference for
    clarity). If the T1 burps (gets interrupted) in the createInstance
    method it wouldn't have returned so the second_reference pointer
    would have never been
    assigned
    so T2 would just try again upon entering the getInstance method. Orif
    it had already entered getInstance it would be waiting to enter
    (until T1 releases the lock on CreationFactory.class ) on the
    createInstance method.
    >>>>
    public class DoubleFactory {
    private static Object second_reference = null;
    public static Object getInstance() {
    Object toRet = second_reference;
    if (toRet == null) {
    second_reference =
    CreationFactory.createInstance();
    toRet = second_reference;
    return toRet;
    private DoubleFactory() {}
    public class CreationFactory {
    private static Object instance = null;
    public static synchronized Object createInstance() {
    if (instance == null) {
    instance = new Object();
    return instance;
    Does this clear up my idea at all?
    second_reference should be always pointing to
    null
    or
    a fully initialized Object
    (also referenced by the pointer named 'instance' ), I don't see howit would end up partially initialized.
    >>>>
    Thanks Again,
    Scott
    "It" refers to T2.
    Your createInstance method is identical to my Listing 2 and is fine
    and
    will work.
    Yes, the problem with your code is in getInstance.
    >I don't see how the DoubleFactory getInstance method could bereturning
    a partially initialized object at this point. If CreationFactoryalways
    returns a fully initialized object and DoubleFactory only assigns a
    new
    reference/pointer to it how could DoubleFactory getInstance return a
    reference/pointer to partially initialized object?
    >>>>>>>
    >>>>>
    The reason it is not guaranteed to work is explained in my previousemails
    and in detail in the article. However, I'll try again. Anytime you
    access shared variables from multiple threads without proper
    synchronization, your code is not guaranteed to work. Threads are
    allowed
    to keep private working memory separate from main memory. There are
    2
    distinct points where private working memory is reconciled with main
    memory:
    - When using a synchronized method or block - on acquisition of thelock
    and when it is released.
    - If the variable is declared volatile - on each read or write of
    that
    volatile variable. (Note, this was broken in pre 1.5 JVMs which isthe
    reason for the caveat I previously mentioned)
    Your createInstance method uses synchronization, therefore, the
    reconciliation happens on lock acquisition and lock release. T1 can
    acquire the lock in createInstance, make some updates (ie create an
    object, run it's ctor etc), but then get interrupted before exiting
    createInstance and therefore before releasing the lock. Therefore,
    T1
    has
    not released the lock and reconciled its private working memory withmain
    memory. Therefore, you have ZERO guarantee about the state of mainmemory
    from another threads perspective. Now, T2 comes along and accesses
    "instance" from main memory in your getInstance method. What will
    T2
    see?
    Since it is not properly synchronized, you cannot guarantee that T2sees
    the values that T1 is working with since T1 may not have completely
    flushed its private working memory back to main memory. Maybe it
    did completely flush it, maybe it didn't. Since T1 still hold the
    lock,
    you
    cannot guarantee what has transpired. Maybe your JVM is not usingprivate
    working memory. However, maybe the JVM your code runs on does or
    will
    some day.
    Bottom line: Your code is not properly synchronized and is notguaranteed
    to work. I hope this helps.
    Peter
    "Scott Morgan" <[email protected]>
    01/03/2008 12:49 PM
    Please respond to
    [email protected]
    To
    Peter Haggar/Raleigh/IBM@IBMUS
    cc
    Subject
    Re: [Fwd: Double Factory replacement for Double Check #2]
    Hi Peter,
    Thanks for your response, I don't follow what 'it' refers to in
    the
    phrase 'It can see'. So for the same reason that you state that
    example 2 from your article I believe this class CreationFactory to
    work flawlessly when a client object calls the createInstance
    method.
    >>>>>
    I see this CreationFactory code as identical to your example 2 doyou agree with this?
    >>>>>
    public class CreationFactory {
    private static Object instance = null;
    public static synchronized Object createInstance() {
    if (instance == null) {
    instance = new Object();
    return instance;
    }Then my rational in the DoubleFactory class is that it can obtain a
    reference/pointer to the fully initialized object returned bycalling the above code. I believe you think that the problem with
    my code is
    in
    the DoubleFactorys getInstance method, is this correct?
    I don't see how the DoubleFactory getInstance method could bereturning
    a partially initialized object at this point. If CreationFactory
    always
    returns a fully initialized object and DoubleFactory only assigns a
    new
    reference/pointer to it how could DoubleFactory getInstance return a
    reference/pointer to partially initialized object?
    >>>>>
    Thanks again,
    Scott
    public static synchronized Singleton getInstance() //0
    if (instance == null) //1
    instance = new Singleton(); //2
    return instance; //3
    This above code is fine and will work flawlessly.
    Annotating my paragraph:
    T1 calls getInstance() and obtains the class lock at //0. T1 "sees"
    instance as null at //1 and therefore executes: instance = new
    Singleton() at //2. Now, instance = new Singleton() is made up of
    several lines of non-atomic code. Therefore, T1 could be
    interrupted
    after Singleton is created but before Singleton's ctor isrun...somewhere
    before all of //2 completes. T1 could also be interrupted after
    //2 completes, but before exiting the method at //3. Since T1 has
    not
    exited
    its synchronized block it has not flushed its cache. Now assume T2
    then
    calls getInstance().
    All still true to this point. However, with your code the nextparagraph
    is possible, with the code above, it's not. The reason is that T2
    would
    never enter getInstance() above at //0 because T1 holds the lock. T2will
    block until T1 exits and flushes it's cache. Therefore, the code
    above
    is
    properly thread safe.
    It can "see" instance to be non-null and thus
    return it. It will return a valid object, but one in which its ctor
    has
    not yet run or an object whose
    values have not all been fully flushed since T1 has not exited itssync
    block.
    "Scott Morgan" <[email protected]>
    01/02/2008 06:10 PM
    Please respond to
    [email protected]
    To
    Peter Haggar/Raleigh/IBM@IBMUS
    cc
    Subject
    Re: [Fwd: Double Factory replacement for Double Check #2]
    Hi Peter,
    Thanks for the response I understand the rational for inventing
    the
    double check anti pattern, I am sorry I still don't understand the
    difference between your solution #2 and my CreationFactory class.
    >>>>>>
    From your article figure 2.public static synchronized Singleton getInstance() //0
    if (instance == null) //1
    instance = new Singleton(); //2
    return instance; //3
    If I understand your email correctly this figure 2 is also flawed,since...
    >>>>>>
    T1 calls getInstance() and obtains the class lock at //0. T1 "sees"
    instance as null at //1 and therefore executes: instance = new
    Singleton() at //2. Now, instance = new Singleton() is made up ofseveral lines of non-atomic code. Therefore, T1 could be
    interrupted
    after Singleton is created but before Singleton's ctor isrun...somewhere
    before all of //2 completes. T1 could also be interrupted after
    //2 completes, but before exiting the method at //3. Since T1 has
    not
    exited
    its synchronized block it has not flushed its cache. Now assume T2
    then
    calls getInstance(). It can "see" instance to be non-null and thus
    return it. It will return a valid object, but one in which its
    ctor
    has
    not yet run or an object whose
    values have not all been fully flushed since T1 has not exited itssync
    block.
    So is #2 is also flawed for this reason?
    If so please revise your article, since I interpreted #2 as a
    plausible
    solution recommended by you (which lead me to the DoubleFactory
    idea).
    If not please help me understand the difference between #2 and my
    CreationFactory class.
    >>>>>>
    Thanks,
    Scott
    #2 is in Listing 2 in the article. What I meant was to forget the
    DCL
    idiom, and just synchronize the method...that's what listing 2
    shows.
    DCL
    was invented to attempt to get rid of the synchronization for 99.9%
    of
    the
    accesses.
    The solution I outlined in my email is using the DCL idiom, but on
    a
    1.5
    or later JVM and using volatile.
    You solution is not guaranteed to work. Here's why:
    public class DoubleFactory {
    private static Object instance = null;
    public static Object getInstance() {
    Object toRet = instance;
    if (toRet == null) {
    instance =
    CreationFactory.createInstance();
    toRet = instance;
    return toRet;
    private DoubleFactory() {}
    public class CreationFactory {
    private static Object instance = null;
    public static synchronized ObjectcreateInstance()
    //1
    if (instance == null) {
    instance = new Object(); //2
    return instance;
    } //3
    }T1 calls createInstance() and obtains the class lock at //1. T1"sees"
    instance as null and therefore executes: instance = new Object() at//2.
    Now, instance = new Object() is made up of several lines of
    non-atomic
    code. Therefore, T1 could be interrupted after Object is created
    but
    before Object's ctor is run...somewhere before all of //2
    completes.
    T1
    could also be interrupted after //2 completes, but before exiting
    the
    method at //3. Since T1 has not exited its synchronized block ithas
    not
    flushed its cache. Now assume T2 then calls getInstance(). It can"see"
    instance to be non-null and thus return it. It will return a
    valid object, but one in which its ctor has not yet run or an
    object
    whose
    values have not all been fully flushed since T1 has not exited itssync
    block.
    The bottom line is that if you are accessing shared variables
    between
    multiple threads without proper protection, you are open for aproblem.
    Proper protection is defined as: proper synchronization pre 1.5,
    and
    proper synchronization or proper use of volatile 1.5 or after.
    Therefore, if you must use the DCL idiom you have one option: -
    Use DCL with volatile on a 1.5 or later JVM.
    >>>>>>>
    You can also forget about DCL and just use synchronization (listing2
    in
    my article) or use a static field (listing 10 in my article).
    I hope this clears it up.
    Peter
    "Scott Morgan" <[email protected]>
    01/02/2008 04:00 PM
    Please respond to
    [email protected]
    To
    Peter Haggar/Raleigh/IBM@IBMUS
    cc
    Subject
    Re: [Fwd: Double Factory replacement for Double Check #2]
    Hi Peter,
    I apologies for not understanding but I don't see what is
    different
    between the solution you purposed...
    2) Don't use DCL but use synchronization
    and the code that I am putting forward. Perhaps I do just notunderstand
    but you seem to be contradicting yourself in this email?
    I understand that you are saying in #2 that this will always 'work'
    with
    out any issues...
    public static Object instance = null;
    public static synchronized Object getInstance() {
    if (instance == null) {
    instance = new Object();
    return instance;
    But first you seem to say in the email that if T1 gets
    interrupted
    it
    may leave the instance pointing to a partially initialized object?
    So as far as I understand it the createInstance method in my
    CreationFactory class should be successful (always retuning a
    fully initialized object) for the same reason #2 is successful.
    Please keep in mind that there are two different instancepointers
    in
    the code I sent you, one is part of the DoubleFactory class and
    the other is part of the CreationFactory class.
    >>>>>>>
    Thanks for your time, just looking for better solutions!
    Scott
    Scott,
    Your solution is not guaranteed to work for various reasons
    outlined
    in
    the article. For example, you can still return from your code apartially
    initialized object. This can occur if T1 gets interrupted beforeleaving
    the synchronized method createInstance() and T2 calls
    getInstance().
    T2
    can "see" toRet/instance as non-null but partially initialized
    since
    T1
    has not fully flushed its values.
    As of 1.5, Sun fixed various issues with the memory model that
    were
    broken. Double Checked Locking will still break unless you usevolatile
    (which was fixed in 1.5). Therefore, the following code works:
    volatile Helper helper;
    Helper getHelper() {
    if (helper == null)
    synchronized(this) {
    if (helper == null)
    helper = new Helper();
    return helper;
    but the original DCL idiom will not work. So, your options are:
    1) Use DCL with volatile (above)
    2) Don't use DCL but use synchronization
    3) Don't use DCL, but use a static field.
    #2 and #3 are outlined in my article from 2002.
    Hope this helps,
    Peter
    "Scott Morgan" <[email protected]>
    12/26/2007 04:12 PM
    Please respond to
    [email protected]
    To
    Peter Haggar/Raleigh/IBM@IBMUS
    cc
    Subject
    [Fwd: Double Factory replacement for Double Check #2]
    Hi Peter,
    Thanks for the article on the out of order write problem. Whatdo
    you
    think of this as a solution?
    TIA,
    Scott
    ---------------------------- Original Message----------------------------
    Subject: Double Factory replacement for Double Check #2
    From: "Scott Morgan" <[email protected]>
    Date: Wed, December 26, 2007 2:55 pm
    To: [email protected]
    Hi Ward,
    Here is a pattern submission
    Double Factory
    Lazy initialization of singletons in accepted for a while usingthe
    double check pattern. However it has been discovered that the
    double
    check pattern isn't thread safe because of the out of order write
    problem. This problem occurs when Threads entering the Singleton
    Factory method return with a fully constructed, but partially
    initialized, Singleton object.
    >>>>>>>>
    Therefore: It makes sense to look for a way to initializeSingletons
    in
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    simple
    solution...
    package foo;
    public class DoubleFactory {
    private static Object instance = null;
    public static Object getInstance() {
    Object toRet = instance;
    if (toRet == null) {
    instance =
    CreationFactory.createInstance();
    toRet = instance;
    return toRet;
    private DoubleFactory() {}
    public class CreationFactory {
    private static Object instance = null;
    public static synchronized ObjectcreateInstance()
    if (instance == null) {
    instance = new Object();
    return instance;
    This gets around the out of order write problem because all
    Threads
    waiting on the CreationFactory's Class monitor will have a fully
    constructed and initialized instance when they actually exit the
    createInstance method.
    >>>>>>>>
    >>>>>>>>
    During runtime while the Singleton instance is getting created(constructed and initialized) there may be a few Threads waiting
    on
    the
    CreationFactory Class's objects monitor. After that period all
    the
    Treads
    accessing
    the Singleton will have unsynchronized reads to the instance,
    which
    will
    optimize execution.
    References:
    http://www.ibm.com/developerworks/java/library/j-dcl.html
    Copyright 2007 Adligo Inc.

    Scott-Morgan wrote:
    Hi All,
    Thanks for your comments, here are some more....
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