Resize browserwindows

I have never used firefox so this may be a simple question. The text in firefox was very small. I used an add-on to increase the text in my menu bar etc. However, the browser windows are still very small. How do I ressize them. I'm using Windows 7, Google as my search engine and have a23" monitor. I do not have the problem when using IE9. Can you help me? Thanks.

You can look at one of these extensions:
* Default FullZoom Level - https://addons.mozilla.org/firefox/addon/6965
* NoSquint - https://addons.mozilla.org/firefox/addon/2592
* Theme Font & Size Changer: https://addons.mozilla.org/firefox/addon/162063/

Similar Messages

  • Resized animated gif ImageIcon not working properly with JButton etc.

    The problem is that when I resize an ImageIcon representing an animated gif and place it on a Jbutton, JToggelButton or JLabel, in some cases the image does not show or does not animate. More precicely, depending on the specific image file, the image shows always, most of the time or sometimes. Images which are susceptible to not showing often do not animate when showing. Moving over or clicking with the mouse on the AbstractButton instance while the frame is supposed to updated causes the image to disappear (even when viewing the non-animating image that sometimes appears). No errors are thrown.
    Here some example code: (compiled with Java 6.0 compliance)
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class Test
         public static void main(String[] args)
              new Test();
         static final int  IMAGES        = 3;
         JButton[]           buttons       = new JButton[IMAGES];
         JButton             toggleButton  = new JButton("Toggle scaling");
         boolean            doScale       = true;
         public Test()
              JFrame f = new JFrame();
              f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              JPanel p = new JPanel(new GridLayout(1, IMAGES));
              for (int i = 0; i < IMAGES; i++)
                   p.add(this.buttons[i] = new JButton());
              f.add(p, BorderLayout.CENTER);
              f.add(this.toggleButton, BorderLayout.SOUTH);
              this.toggleButton.addActionListener(new ActionListener() {
                   @Override
                   public void actionPerformed(ActionEvent e)
                        Test.this.refresh();
              f.setSize(600, 300);
              f.setVisible(true);
              this.refresh();
         public void refresh()
              this.doScale = !this.doScale;
              for (int i = 0; i < IMAGES; i++)
                   ImageIcon image = new ImageIcon(i + ".gif");
                   if (this.doScale)
                        image = new ImageIcon(image.getImage().getScaledInstance(180, 180, Image.SCALE_AREA_AVERAGING));
                   image.setImageObserver(this.buttons);
                   this.buttons[i].setIcon(image);
                   this.buttons[i].setSelectedIcon(image);
                   this.buttons[i].setDisabledIcon(image);
                   this.buttons[i].setDisabledSelectedIcon(image);
                   this.buttons[i].setRolloverIcon(image);
                   this.buttons[i].setRolloverSelectedIcon(image);
                   this.buttons[i].setPressedIcon(image);
    Download the gif images here:
    http://djmadz.com/zombie/0.gif
    http://djmadz.com/zombie/1.gif
    http://djmadz.com/zombie/2.gif
    When you press the "Toggle scaling"button it switches between unresized (properly working) and resized instances of three of my gif images. Notice that the left image almost never appears, the middle image always, and the right image most of the time. The right image seems to (almost) never animate. When you click on the left image (when visble) it disappears only when the backend is updating the animation (between those two frames with a long delay)
    Why are the original ImageIcon and the resized ImageIcon behaving differently? Are they differently organized internally?
    Is there any chance my way of resizing might be wrong?

    It does work, however I refuse to use SCALE_REPLICATE for my application because resizing images is butt ugly, whether scaling up or down. Could there be a clue in the rescaling implementations, which I can override?
    Maybe is there a way that I can check if an image is a multi-frame animation and set the scaling algorithm accordingly?
    Message was edited by:
    Zom-B

  • How can I get just the text to resize, rather than the entire web page?

    I used to be able to re-size just text on a webpage by typing Ctrl + +. Today, the entire webpage re-sizes, and when I move to another page it reverts. (I see this mostly in Facebook.). Why did this change, and can I go back to having just the text re-size?

    ''How can I get just the text to resize -- zoom text only''
    steps
    #"Alt" if no menu bar, then
    # View > Zoom > Zoom Text Only
    Zoom text of web pages - MozillaZine Knowledge Base
    :http://kb.mozillazine.org/Zoom_text_of_web_pages
    <br><small>Please mark "Solved" one answer that will best help others with a similar problem -- hope this was it.</small>

  • How can I implement a status bar at the bottom of a resizable application?

    Hello all,
    I am a JavaFx newbie and I am implementing an application (a Sokoban game), with a menu at the top of the frame and a gaming area covering the rest of the frame. To support the game, I have to load images at certain positions in the gaming area.
    The game also includes a level editor with another menubar and where images are set to other positions.
    I implemented this in another view, swiching from the game mode to the level editor mode and vice versa is just done by setting the other view visible. Up to now this works, here the important statements building these details:
    Group root = new Group();
    gameView = new Group(); // for gaming mode
    le_view = new Group()   // for level editor mode
    MenuBar gameMenubar = new MenuBar();
    Menu menuGame = new Menu(bundle.getString("MenuGame"));
    ... building the menu items and menues ...
    gameView.getChildren().add(gameMenubar);
    ImageView buildingView[][] = new ImageView[22][22];
    for (nCol = 0; nCol < 22; nCol++) {
        for (nRow = 0; nRow < 22; nRow++) {
            buildingView[nCol][nRow] = new ImageView();
            buildingView[nCol][nRow].setX(nCol * 26 + 5);
            buildingView[nCol][nRow].setY(nRow * 26 + 40);
            gameView.getChildren().add(buildingView[nCol][nRow]);
    gameView.setVisible(true);
    root.getChildren().add(gameView);
    ... same stuff to build the le_view ...
    le_View.setVisible(false);
    root.getChildren().add(le_View);
    Scene scene = new Scene(root, 800, 600, Color.CORNSILK); Now I want to introduce a status bar at the bottom of the frame, which of course has to follow the bottom of the frame, if it is resized. And of course the menu and the status bar should not grow vertically, if the height of the frame is increased.
    The implementation seems to be easy with StackPane for the frame and one BorderPane for each mode.
    For the first step I only tried implementing the game mode with only one BorderPane (just setting the menu, the gaming area and the status bar each into a HBox and setting these three HBoxes at the top, into the center and at the bottom). I also tried this via GridPane and via VBox; I always get any erroneous behaviour:
    Either the menubar is visible, but the menus do not pop up the menu items, or the anchor point of the menu and of gaming area are set 100 pixels left of the left frame border and move into the frame when the frame width is increased, or the menu is set 20 pixels below the top of the frame, or HBox with the menu grows when the frame height is increased, so that the anchor point of the gaming area moves down.
    Can you describe me a correct construction of such a frame? Thanks in advance.
    Best regards
    Gerhard

    Hello Gerhard,
    Glad the code helped, thanks for a fun layout exercise.
    For the draft code I just pulled an icon off the internet over a http connection.
    If you haven't done so already place any icons and graphics you need local to your project, so that resource lookups like:
    Image img = new Image("http://www.julepstudios.com/images/close-icon.png");become
    Image img = new Image("close-icon.png");then performance may improve.
    Another possible reason for your performance problem could be that when you use a vbox, the vbox content can overflow the area of the borderpane center and might be sitting on top of the menu pane, making you unable to click the menu (which is what happens to me when I try that with the draft program with the vbox wrapping mod, then resize the scene to make it smaller). This was a trick which caught me and the reason that I used a Group originally rather than a vbox. I found a vbox still works but you need to tweak things a bit. The trick I saw was that the order in which you add stuff to the borderpane is important. The borderpane acts like a stack where the last thing added floats over the top of everything else if you size the scene small enough. For your project you want the menu on top always, so it always needs to be the last thing added to the borderpane, but when you swap in the level pane for the game pane, then back out again, the game pane can end up on top of the menu which makes the menu seem like you can't click it (only when the scene is sized small enough). It was quite a subtle bug which took me a little while to work out what was happening. For me the solution was to add just one vbox to the center of the border, and then swap the game pane and the level editor in and out of the vbox, that way the center of the layout always stayed behind the menu bar and the status bar.
    I added some revisions to reflect the comments above and placed some comments in the code to note what was changed and why.
    public class SampleGameLayoutRevised extends Application {
      public static void main(String[] args) { Application.launch(args); }
      public void start(Stage stage) throws Exception {
        final BorderPane gameLayout = new BorderPane();
        final Group gameView = new Group();
        final MenuBar gameMenubar = new MenuBar();
        final Menu gameMenu = new Menu("Mode");
        final VBox centerView = new VBox();
        centerView.setStyle("-fx-background-color: darkgreen");  // we set a background color on the center view to check if it overwrites the game menu.
        MenuItem playGameMenu = new MenuItem("Play Game");
        MenuItem levelEditMenu = new MenuItem("Edit Levels");
        gameMenu.getItems().add(playGameMenu);
        gameMenu.getItems().add(levelEditMenu);
        gameMenubar.getMenus().add(gameMenu);
        final StackPane levelEditView = new StackPane();
        levelEditView.getChildren().add(new Text("Level Editor"));
        ImageView buildingView[][] = new ImageView[22][22];
        Image img = new Image("http://www.julepstudios.com/images/close-icon.png");  // use of http here is just for example, instead use an image resource from your project files.
        for (int nCol = 0; nCol < 22; nCol++) {
          for (int nRow = 0; nRow < 22; nRow++) {
            ImageView imgView = new ImageView(img);
            imgView.setScaleX(0.5);
            imgView.setScaleY(0.5);
            buildingView[nCol][nRow] = imgView;
            buildingView[nCol][nRow].setX(nCol * 20 + 5);
            buildingView[nCol][nRow].setY(nRow * 20 + 40);
            gameView.getChildren().add(buildingView[nCol][nRow]);
        final VBox statusBar = new VBox();
        final Text statusText = new Text("Playing Game");
        statusBar.getChildren().add(statusText);
        statusBar.setStyle("-fx-background-color: cornsilk"); // we set a background color on the status bar,
                                                              // because we can't rely on the scene background color
                                                              // because, if the scene is sized small, the status bar will start to overlay the game view
                                                              // and if we don't explicitly set the statusBar background the center view will start
                                                              // to bleed through the transparent background of the statusBar.
        gameLayout.setCenter(centerView); // we add the centerview first and we never change it, instead we put it's changeable contents in a vbox and change out the vbox content.
        gameLayout.setBottom(statusBar);
        gameLayout.setTop(gameMenubar);   // note the game layout is the last thing added to the borderpane so it will always stay on top if the border pane is resized.
        playGameMenu.setOnAction(new EventHandler<ActionEvent>() {
          public void handle(ActionEvent event) {
            centerView.getChildren().clear();  // here we perform a centerview vbox content swap.
            centerView.getChildren().add(gameView);
            statusText.setText("Playing Game");
        levelEditMenu.setOnAction(new EventHandler<ActionEvent>() {
          public void handle(ActionEvent event) {
            centerView.getChildren().clear();  // here we perform a centerview vbox content swap.
            centerView.getChildren().add(levelEditView);
            statusText.setText("Editing Level");
        playGameMenu.fire();
        Scene scene = new Scene(gameLayout, 800, 600, Color.CORNSILK);
        stage.setScene(scene);
        stage.show();
    }Other than that I am not sure of a reason for the slowdown you are seeing. In my experience JavaFX has been quick and responsive for the tasks I have been using it for. Admittedly, I just use if for a bunch of small trial projects, but I've never seen it unresponsive for a minute.
    - John

  • In Windows 8.1, the Thunderbird window keeps resizing

    I have a new Transformer T100A laptop, running Windows 8.1 Pro. I run Thunderbird in desktop mode. The height of the Thunderbird window keeps getting small, while the width remains the same. I usually have my folder mails in the top pane, and the open message in the bottom pane. When I open Thunderbird, it often, but not always, comes up with such a short window that I can't see any of the open message at all, and only a few lines of the messages in the folder. This happens often even when I haven't closed Thunderbird, but the computer has gone into battery saving mode. This is not a huge problem, but it's annoying to have to resize the window almost every time I use Thunderbird.

    Hi,
    You can try the steps in following article:
    Using Pictures from Active Directory
    http://msitpros.com/?p=1036
    This response contains a reference to a third party World Wide Web site. Microsoft is providing this information as a convenience to you. Microsoft does not control these sites and has not tested any software or information found on these sites; therefore,
    Microsoft cannot make any representations regarding the quality, safety, or suitability of any software or information found there. There are inherent dangers in the use of any software found on the Internet, and Microsoft cautions you to make sure that you
    completely understand the risk before retrieving any software from the Internet.
    For your reference, here is the similar thread with different method:
    http://social.technet.microsoft.com/Forums/en-US/d6e7b2c3-c343-4900-a01d-24bfb30357b6/is-there-a-solution-to-set-user-account-picture-from-active-directory-thumbnailphoto-attribute-in?forum=w8itproinstall
    Hope these would be helpful.
    Kate Li
    TechNet Community Support

  • How resize pictures in table on PAGES 5.2?

    The new version 5.2 was be optmized for import image in table, but how resize these pictures in table?

    DO NOT use Pages 5.2.    Use Keynote or Numbers.  The latest versions of these apps are stable.  Pages 5.2 nothing but trouble.
    Here is what I do with my art, which must be perfect for commercial printing and other purposes.
    Export the page with your table and art out as a PDF.  Then bring the PDF into Adobe Illustator and make any changes you need to get the art looing exactly like what you want.  Save the art from AI ouit to PDF.  AI creates bullet proof PDF files.  Then drag the clean PDF back into Pages.
    One reason AI is the preferred route is that Adobe comlpliant PDF files  are the standard in the commercial printing industry.  These days, all files going to commercial printers must be in clean PDF format.  As you would expect, there are some excellent apps for pre-flighint PDF files.
    The final reason for using PDF for art is that your illustrations will move cleanly into iBook Author for iBooks and apps for creating international standard ePubs and Amazon MOBI files.

  • Which approach to use for resizing image

    There are two ways of resizing images as I know:
    1. image.getScaledInstance(width,height,hint);
    Using hint like Image.SCALE_AREA_AVERAGING gives somehwat satisfactory resizing.
    2. static BufferedImage resize(GraphicsConfiguration gc, BufferedImage source, int w, int h, Object hintValue) {
    BufferedImage result = gc.createCompatibleImage(w, h, source.getTransparency());
    Graphics2D g2 = result.createGraphics();
    g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, hintValue);
    double sx = (double) w / source.getWidth(), sy = (double) h / source.getHeight();
    g2.drawRenderedImage(source, AffineTransform.getScaleInstance(sx, sy));
    g2.dispose();
    return result;
    where the hint passed is RenderingHints.VALUE_INTERPOLATION_BILINEAR ;
    Now which of the two method method should I use-using image.getScaledInstance() or using AffineTranform ? opr is there any other way which is faster but provides good result?
    i am creating an image editor, so the GUI dialog will have oprtion to choose the algorithm. I want the method which provides better result yet faster.
    Tanveer

    http://forum.java.sun.com/thread.jsp?forum=20&thread=522483

  • Menu/Toolbar Display Corruption Upon Resizing Window

    We're experiencing an issue with one of our workstations where when the Adobe Reader X (10.1.3) window is resized, the Menu/Toolbar displays become corrupt and garbled on the screen (see the attached picture). The Toolbar appears on the top, the frame around the application disappears, and the menubar has to be hovered across for items to appear.
    I have uninstalled and reinstalled Adobe Reader, updated the video card drivers, and ensured all Adobe/Microsoft updates have been applied to this workstation.
    Dell Precision T3500
    Intel Xeon W3530 (2.80 GHz)
    6.00GB of Memory
    NVIDIA Quadro FX 580
    Windows 7 Ultimate x64

    Was curious to how you were able to change the display resolution - I am unable to even see anything on my desktop... I have connected my power book to another monitor but have the same result.

  • I resize my window image so everything is correct portion but as soon as I change window to next page the image goes back to small size. How can I stop this occuring. This happens when go on facebook or any other area. Help me please.

    size of the general image that I see reduces toby about a third - I resize it by pressing Ctrl key and using my mouse scroll button to expand the whole image so that it fill the screen. As soon as I go to the next page the whole image reverts back to original size and I have to repeat the action again.

    The Firefox Page Zoom feature does a domain by domain level of saving the users preferred zoom level settings, there is no default Page Zoom level setting in Firefox.
    Try the Default FullZoom Level extension: <br />
    https://addons.mozilla.org/en-US/firefox/addon/6965
    Or the NoSquint extension: <br />
    https://addons.mozilla.org/en-US/firefox/addon/2592/

  • Image select, resize and locally store (flex3 air example)

    Hi there,
    After a few days of struggling with images, resize functions
    and file dialog boxes I created a nice example application that
    shows how you can select an image, resize it and save the resized
    image in the application storing directory.
    I hope you can profit from it.
    Greets, jacob
    example code for flex 3 air.
    <?xml version="1.0" encoding="utf-8"?>
    <mx:WindowedApplication xmlns:mx="
    http://www.adobe.com/2006/mxml"
    layout="absolute">
    <mx:Script>
    <![CDATA[
    import mx.graphics.codec.PNGEncoder;
    public var imageFile:File;
    public var fileresultimage:Object;
    public var fileresultlabel:Object;
    // File.applicationStorageDirectory gets you to the local
    storage dir
    //On Windows, this is the "projectname" directory
    //(for example, C:\Documents and Settings\application
    data\projectname).
    // On Mac OS, it is /Users/userName/Documents.
    public var docsDir:File = File.applicationStorageDirectory;
    public function
    imageFileDialog(image:Object,label:Object):void
    fileresultimage=image;
    fileresultlabel=label;
    var imagesFilter:FileFilter =
    new FileFilter("Foto (*.jpg, *.gif, *.png)",
    "*.jpg;*.gif;*.png");
    if(imageFile==null)
    imageFile = new File();
    imageFile.addEventListener(Event.SELECT, imageSelected);
    imageFile.browseForOpen("Select an Image",[imagesFilter]);
    // if there is a file selected
    public function imageSelected(event:Event):void
    var newFile:File = event.target as File;
    //if there is a file object on the screen
    if(fileresultimage!=null)
    fileresultimage.source=imageFile.url;
    //if there is a label object on the screen
    if(fileresultlabel!=null)
    fileresultlabel.text=imageFile.url;
    if (newFile.exists==true)
    var loader:Loader = new Loader();
    loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
    handleImageComplete);
    loader.load(new URLRequest(imageFile.url));
    // when load of the selected image is complete we save a
    smaller version of it.
    public function handleImageComplete(event:Event):void
    var loader:Loader = Loader(event.target.loader);
    // width and heigt of selected image
    var originalimgwidth:Number=event.target.width;
    var originalimgheight:Number=event.target.height;
    //put original image into bitmapdata
    var bitmapje:BitmapData;
    bitmapje=new BitmapData(originalimgwidth, originalimgheight,
    true, 0x00000000);
    //bitmapje.draw(loaderInfo.loader.content,null,null,null,null,true);//null
    object reference
    bitmapje.draw(loader.content,null,null,null,null,true);
    // call the resize function and give the original
    image,maxx,and maxy with it.
    var thumb:BitmapData=resizeimage(bitmapje,150,150);
    var newimagefile:File=new File();
    // T = Thumbnail
    // 1 = next id in the db
    // for now we use a random number
    var random:Number= Math.random();
    random = Math.ceil(random*100);// to get a positive number
    var filenameForSave:String="T"+random; //new filename;
    newimagefile=docsDir.resolvePath("Thumbs/" + filenameForSave
    + ".png"); //image path
    var stream:FileStream = new FileStream; // create new
    filestream
    stream.open(newimagefile, FileMode.WRITE); // open
    filestream
    var data:ByteArray = encodeToPng(thumb); // convert
    bitmapdata to a png bytearry
    stream.writeBytes(data, 0, data.length); // writing the
    image
    stream.close();
    // show the saved thumb
    savedthumb.source=newimagefile.nativePath;
    bitmapje=null;
    thumb=null;
    // resize function
    private function
    resizeimage(image:BitmapData,maxx:Number,maxy:Number):BitmapData
    var bmp:BitmapData =image;
    var true_width:Number = bmp.width;
    var true_height:Number = bmp.height;
    var resize:Boolean=false;
    if (true_width>maxx) resize=true;
    if (true_height>maxy) resize=true;
    if (resize==true)
    var width:Number=maxx;
    var height:Number = (width / true_width) * true_height;
    true_width=width;
    true_height=height;
    if (true_height>maxy)
    height=maxy;
    width = (height/true_height)*true_width;
    else
    width=true_width;
    height=true_height;
    else
    width=true_width;
    height=true_height;
    //new calculated width and heigt relative to the given maxx
    and maxy.
    width=Math.ceil(width);
    height=Math.ceil(height);
    //create a new image object with the calculated widht and
    height for the smaller image
    var mysmallimage:Image=new Image();
    mysmallimage.width=width;
    mysmallimage.height=height;
    //new matrix for smaller image
    var m : Matrix = new Matrix() ;
    //scale the matrix to the correct sizes.
    m.scale( mysmallimage.width / bmp.width, mysmallimage.height
    / bmp.height ) ;
    //draw the image into the image object
    mysmallimage.graphics.beginBitmapFill( bmp, m, false, true )
    mysmallimage.graphics.drawRect( 0, 0, mysmallimage.width,
    mysmallimage.height ) ;
    mysmallimage.graphics.endFill();
    //put the smaller image into bitmapdata so it can be
    returned.
    var littlebitmapdata:BitmapData=new
    BitmapData(mysmallimage.width,mysmallimage.height,true,0x00000000);
    littlebitmapdata.draw(mysmallimage);
    // set the temporary small image to null so the GC can
    remove it from the memmory.
    mysmallimage=null;
    bmp=null;
    //returning the small image.
    return littlebitmapdata;
    // encoder to png
    private function encodeToPng(bmd:BitmapData):ByteArray
    var png:PNGEncoder= new PNGEncoder();
    return png.encode(bmd);
    ]]>
    </mx:Script>
    <!--<mx:Image id="tempimage" x="404" y="36"
    complete="temploadcomplete()"/>-->
    <mx:Image id="myimg" x="10" y="55" width="314"
    height="227" verticalAlign="middle" horizontalAlign="center"/>
    <mx:TextInput id="imageurl" x="53" y="303" width="160"
    maxWidth="160"/>
    <mx:Button x="221" y="303" label="Bladeren"
    click="imageFileDialog(myimg,imageurl)"/>
    <mx:Image x="346" y="55" id="savedthumb"/>
    <mx:Text x="23" y="0" text="Original image with limit
    width and height to show it on the screen." height="47"
    width="177"/>
    <mx:Text x="346" y="0" text="Local stored thumbnail"/>
    </mx:WindowedApplication>
    To bad the attach code button still isn't fixed :(

    Hi there,
    Will you be able to provide the backend script for saving the
    file data?Will you be able to provide the backend script for saving
    the file data?
    This example is created for a desktop application. Saving the
    file is included in this example, it saves in the application
    storage directory.
    // File.applicationStorageDirectory gets you to the local
    storage dir
    //On Windows, this is the "projectname" directory
    //(for example, C:\Documents and Settings\application
    data\projectname).
    // On Mac OS, it is /Users/userName/Documents.
    If you attempt to use certain functionality in a website, you
    need other functionality for storing the image on the server. There
    are lots of examples on that one.. Perhaps i need it in the future.
    If i do i will post an example on the forum.
    Also, may I post your link to other forums, so that others may
    benefit?
    Sure you may post the example on other websites and forums.
    I found it difficult to find nice examples, so the more the
    better ;)
    Just put underneath the example something like:
    Created By: Jacob Hingst From Holland
    No copyright attached, so free for your use.

  • Resizing an apps window interrupts mplayer

    Hi all,
    I use mplayer to play music from internet radio but when I resize another apps window, the music is interrupted. I have an AMD Athlon 64x2 2.4GHz machine and this seems rather unacceptable to me... ;-) I have always used a custom-compiled kernel on my Arch x86-64 installation but this problem seems to have started with using a custom 2.6.24.x kernel.
    Any hints on what kernel config item(s) could produce this problem? Is it a matter of unfair multitasking resource allocation?
    My thanks in advance.

    On the mini, try booting into the Safe Mode using your normal account.  Disconnect all peripherals except those needed for the test. Shut down the computer and then power it back up after waiting 10 seconds. Immediately after hearing the startup chime, hold down the shift key and continue to hold it until the gray Apple icon and a progress bar appear and again when you log in. The boot up is significantly slower than normal. This will reset some caches, forces a directory check, and disables all startup and login items, among other things. When you reboot normally, the initial reboot may be slower than normal. If the system operates normally, there may be 3rd party applications which are causing a problem. Try deleting/disabling the third party applications after a restart by using the application un-installer. For each disable/delete, you will need to restart if you don’t do them all at once.
    Safe Mode - About
    Safe Mode - Yosemite
    Apple doesn’t routinely monitor the discussions. These are mostly user to user discussions.
    Send Apple feedback. They won't answer, but at least will know there is a problem. If enough people send feedback, it may get the problem solved sooner.
    Feedback
    Or you can use your Apple ID to register with this site and go the Apple BugReporter. Supposedly you will get an answer if you submit feedback.
    Feedback via Apple Developer

  • Photoshop CC is dramatically slow when resizing or drawing.

    Hello everyone.
    Please assist me in finding out a bottleneck:
    OS: Windows 7 x64 Professional
    Photoshop CC, not 2014.
    Hardware configuration:
    MotherBoard- Asus P8Z77-V LX LGA
    CPU - Intel Core i7 2700K + Zalman CNPS10X EXTREME
    Video Card- Asus GTX660-DC2OCPH-2GD5, 2GB, GDDR5
    RAM: 2x8Gb HYNIX Original DDR3 1600, DIMM + 2x8Gb Kingston KVR16N11/8 DDR3 1600, DIMM
    HDD:
    4xSeagate Barracuda ST2000DM001 - 2Tb - RAID 5 - for Data storage, OS TEMP directory.
    1xWestern Digital 500Gb - for Photoshop scratch file, 300Gb free.
    1xWestern Digital 2Tb for other stuff + OS page file. 1.2Tb free.
    SSD: OCZ Agility 3, 90Gb - OS + Photoshop installed. 30Gb free
    PSU: HIPRO HPP600W-80Plus
    Tablet: Wacom Intuos Pro M.
    Photoshop preferences:
    History levels - 15
    Cache levels - 8
    Cache tile size - 1024Kb
    Photoshop can use up to 70% memory.
    GPU Acceleration - tried both "off" and "basic"
    Previews for layers are set to "Minimum".
    My main photoshop usage is in editing photos - 5760x3840 pixels.
    When I create a document with 5760x3840 pixels and add several layers with editing, curves, masks and so on I try to resize the image. Photoshop starts lagging. Same effect happens when I create a mask with a simple brush. As example - I draw a 1cm line on my tablet, and then PS does the same with an about 10 seconds delay.
    Any help would be appreciated. I had no same issues with CS6.

    1.  You probably have a specific problem with drivers that's causing your tablet operations to be very inefficient.  I would look into getting new Wacom drivers to start with.  Focus first on why your powerful system is running poorly with the tablet.  Determine whether a mouse works better than the tablet, to ensure you've isolated where the problem is.
    Then, after working that out, if performance is still troublesome to you...
    2.  I would suggest that, assuming you have the budget, you relegate ALL your spinning hard drives to be backup or low access storage drives.  Do NOTHING with them for normal, everyday use.  See item 3 below for that.
    3.  Get 2 TB of SSD storage in the form of four 512 GB SSDs, put them in a RAID 0 array - not RAID 5.  Make that drive C: and install Windows, all apps, your working data, scratch, swap, etc.  Don't worry about reliability - get good ones, pro models.  They have high MTBF, and even with 4 SSDs you will not be taking nearly as big a chance of failure as with a single HDD.  Re-evaluate whether the RAID controller you're using is a good match for high throughput SSD storage and get a good one if not.
    4.  Institute a thorough backup regimen.  That sounds a bit scary, but it really boils down to setting your system up to do system regular system image backups to your HDD storage (or an offline USB drive).  RAID 5 wastes resources in an ongoing way in anticipation of failure.  Backup prepares you for any eventuality, and RAID 0 uses the resources efficiently - especially SSDs.
    5.  You have 32 GB of RAM, which is sufficient, but make sure you've done whatever is needed to ensure your system maximizes its efficiency in accessing that RAM.  I'm not familiar with that ASUS motherboard, so I don't know what it can do, but sometimes you can dig and find info on optimum configurations where when the right things match, the system switches into a higher mode with more channels, etc.  I know my workstation does special things when the RAM all matches.
    I've personally done all the above, save for the tablet diagnosis as I don't have a tablet.  There is NOTHING that will wake up a system - every aspect - like having a high throughput I/O subsystem.  You'll wonder how you ever could stand using HDDs.
    -Noel

  • Why can't I resize a text box in the new Preview in Yosemite?

    I just upgraded to Yosemite, and I am having trouble with the new Preview.  I am a student and my notes are pdfs.  I have been using Preview to take notes on the pdfs for the past two years.  I have always been able to insert a text box, make it a certain size (resizing it using the text box function and dragging the corners/sides to fit the space in which I want to type), and type easily.  In the new Yosemite Preview, I can insert a text box, but I can only resize it horizontally (not diagonally or vertically), and when the text reaches the right edge of my box, it moves upwards instead of continuing the text downwards (the entire box shifts up so that my typing line is in the same position as where I started and the previous text is now above).  Is there any way to get around this?  I really don't want to purchase software just to be able to easily add text to a pdf.

    I find it annoying too. Also, when you want to add text, you always need to open the title bar and then to text box always goes in the middle of the document. The only way I found to get over that issue was to ask my friend to put Preview 7.0 on a USB key (he is still on Mavericks) and then I dragged it in my application folder. It works for some PDFs but not for all of them unfortunatelly...

  • Can't resize/repartition in Disk Utility: "No space left on device"

    So I'm trying to get my Macbook (early 2008, base model) set up for triple-booting Leopard, Linux, and Windows XP. I've been using Boot Camp for about a month or so, and yesterday I used Boot Camp Assistant to remove the XP partition and make the Leopard partition 100% of the drive. Fine. After that, I was following this guide, and installed rEFIt to be able to choose from three operating systems on boot (as Apple's included bootloader only lets you choose Leo and Windows). Immediately after that (without restarting, maybe I should have) I tried to partition using diskutil from Terminal, with the following command:
    *sudo diskutil resizeVolume disk0s2 60G "MS-DOS FAT32" "Linux" 30G "MS-DOS FAT32" "Windows" 21G*
    After going through Verifying, Resizing Volume, Adjusting Partitions, it finally giving me an error: "*Resizing encountered error on disk disk0s2 Macintosh HD: No space left on device (28)*", even though my drive is 120GB (around 111.8GiB) and I entered 60 + 30 + 21 GiB = 111 GiB. As per the above guide, I then tried:
    *sudo diskutil resizeVolume disk0s2 60G*
    The above command should resize my main volume to 60GiB and leave empty space after. It also fails the same way. I then tried doing it using Disk Utility, but it gave me the same error. (Keep in mind that I am in Leopard during all this). I then attempt to restart, to see if maybe rEFIt changed something. I could not restart, due to my Mac not finding a boot drive (flashing folder with question mark). After a while of troubleshooting, I finally burned a rEFIt emergency CD and booted. I selected something like "Repair boot record" and restarted, which got rid of the flashing folder problem, but gave me "Cannot find operating system". I booted from the rEFIt CD again and selected "Boot from hard drive", which finally got me to boot Leopard. I went yet again into Terminal and tried a repairDisk, but I don't think that worked (since I was running off the internal drive). I booted from my Leopard CD and opened Disk Utility and tried: repairing the disk, repairing permissions, and partitioning. Repairing didn't find any errors, but partitioning gave me the same error as before, even though it is impossible to partition more than available in Disk Utility. I am currently sitting in Terminal, running off my Leopard CD, trying to figure out how to fix this. I have tried searching Google to no avail
    Anyone have any idea on how to fix this? I could even do a reinstall if necessary, since I have a backup (good old Time Machine).
    Summary:
    Can boot from drive after booting rEFIt CD.
    Can boot from Leopard CD.
    Error when trying to partition.
    Goal: make 3 partitions.
    Thanks much!
    Josh

    Update:
    If I choose my boot partition as the Startup Disk while booted from the Leopard DVD and let it restart, it boots successfully. If I try to restart after that, I get "Error loading operating system" again.

  • Problem resizing UI text in Photoshop CC

    I cannot resize UI fonts in Photoshop CC (icons, menu headings etc) - or rather I succeeded in resizing them once, moving from tiny to medium, and since then cannot change. I am using a 27 inch iMac running Windows 8.1. Altering settings in Windows does not solve the problem. Nor does forcing Photoshop to rebuild the preferences file under the roaming directory
    Menu subheads appear smaller than the main navigation
    Has anyone else experienced this bug? There seem to be many issues surrounding Photoshop CC UI display
    UPDATE
    A second resizing has now occurred, back to tiny. Subheads in menus remain unchanged - now significantly bigger than the Menu heads

    Thank you for replying
    I did restart, yes, many many times. And the change to a much larger font (and back again) happened without warning in the midst of these restarts. Almost certainly there is a  bug of some kind because the software behavior was not predictable.
    I tried the experimental setting after reading your message and found that it moved me back and forth between the medium and tiny fonts already seen (at least I assume that is what they were - one is too big the other too small). It is not a sophisticated tool. I need something between the two. Is there a way of setting it in some intermediate scale (call it 'small'), or is there no solution within Photoshop?
    I did not have this problem on my old iMac. The only change between the two machines is that the new one is retina display.

Maybe you are looking for

  • After iOS 8 update, the "1" badge on settings won't go away. There is nothing actionable that I can find.

    After doing the update on my 5S, it appears the "1" badge over Settings will not go away. I've been through the settings menu multiple times and can't find anything actionable, looking for help. It's driving my OCD-self insane. I've turned the phone

  • How do I install my new hard drive?

    I recently purchased a Wetern Digital Scorpio 250GB PATA HD for my Toshiba M35X-S114.  This was the drive recommened on the Toshiba Laptop Accessories page.  I physically instaled the new drive but can't figure out how to get it started.  I used the

  • Account 555555 requires an assignment to a CO object

    I am receiving following error in posting: account 555555 requires an assignment to a CO object please help

  • Regarding small issue

    Hi, i have a simple select stmt with where condition,when i execute this query it is taking too much time what are the step i have to take and how can i avoid this time consumption.please help me regarding this issue

  • Transaction level report with data authorizations

    hi experts, In my project, we have many MIS reports which is been widely used by thousands of users. The current reports are designed in such a way that any user can view other user's data if they are coming in same hierarchy. This has to be changed