Resolucion de un  problema

     Desde hace unos días, posiblemente tras instalar una actualización de Adobe Reader 9, tengo problemas a la hora de crear documentos en PDF, no se encuentra la ruta de acceso, porque esta aparece mal definida en el cuadro de dialogo, en el apartado Save As:, refiriendose a una ubicación K:\\
          Agradeceria me orientaráis
Muchas gracias

Si desinstalas Acrobat Standard, desinstala también el Reader, reinicia entonces el sistema e instala de nuevo sólo el Standard.
Confirma que versión de sistema operativo por si tuvieras que editar algo en el Registro.
Prueba antes de todo, a ejecutar en el menú: Ayuda > Reparar Instalación Acrobat.

Similar Messages

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  • Problemas resolucion 4k

    Hi a todos.
    R
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  • No tengo la resolucion especificada en el producto Z50-70

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  • Cambio de resolucion con A. Premiere

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  • Como cambio la resolucion en freehand? AYUDA!

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  • Re: Video problems with XleTView

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    Hi
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  • Problemas con Youtube

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    Cuentas que con la anterior versión del Firmware, no tenías ese problema. Tal vez, podrías intentar volver a esa versión y verificar si teniéndola nuevamente instalada el problema desaparece.
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  • A problem with threads

    I am trying to implement some kind of a server listening for requests. The listener part of the app, is a daemon thread that listens for connections and instantiates a handling daemon thread once it gets some. However, my problem is that i must be able to kill the listening thread at the user's will (say via a sto button). I have done this via the Sun's proposed way, by testing a boolean flag in the loop, which is set to false when i wish to kill the thread. The problem with this thing is the following...
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    Thank you in advance,
    Lefty

    This was one solution from the socket programming forum, have you tried this??
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         boolean active = true;          
         public void run(){
              ss.setSoTimeout(90);               
              while (active){                   
                   try{                       
                        serverSocket = ss.accept();
                   catch (SocketTimeoutException ste){
                   // do nothing                   
         // interrupt thread           
         public void deactivate(){               
              active = false;
              // you gotta sleep for a time longer than the               
              // accept() timeout to make sure that timeout is finished.               
              try{
                   sleep(91);               
              }catch (InterruptedException ie){            
              interrupt();
    }

  • A problem with Threads and MMapi

    I am tring to execute a class based on Game canvas.
    The problem begin when I try to Play both a MIDI tone and to run an infinit Thread loop.
    The MIDI tone "Stammers".
    How to over come the problem?
    Thanks in advance
    Kobi
    See Code example below:
    import java.io.IOException;
    import java.io.InputStream;
    import javax.microedition.lcdui.Graphics;
    import javax.microedition.lcdui.Image;
    import javax.microedition.lcdui.game.GameCanvas;
    import javax.microedition.media.Manager;
    import javax.microedition.media.MediaException;
    import javax.microedition.media.Player;
    public class MainScreenCanvas extends GameCanvas implements Runnable {
         private MainMIDlet parent;
         private boolean mTrucking = false;
         Image imgBackgound = null;
         int imgBackgoundX = 0, imgBackgoundY = 0;
         Player player;
         public MainScreenCanvas(MainMIDlet parent)
              super(true);
              this.parent = parent;
              try
                   imgBackgound = Image.createImage("/images/area03_bkg0.png");
                   imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
                   imgBackgoundY = this.getHeight() - imgBackgound.getHeight();
              catch(Exception e)
                   System.out.println(e.getMessage());
          * starts thread
         public void start()
              mTrucking = true;
              Thread t = new Thread(this);
              t.start();
          * stops thread
         public void stop()
              mTrucking = false;
         public void play()
              try
                   InputStream is = getClass().getResourceAsStream("/sounds/scale.mid");
                   player = Manager.createPlayer(is, "audio/midi");
                   player.setLoopCount(-1);
                   player.prefetch();
                   player.start();
              catch(Exception e)
                   System.out.println(e.getMessage());
         public void run()
              Graphics g = getGraphics();
              play();
              while (true)
                   tick();
                   input();
                   render(g);
          * responsible for object movements
         private void tick()
          * response to key input
         private void input()
              int keyStates = getKeyStates();
              if ((keyStates & LEFT_PRESSED) != 0)
                   imgBackgoundX++;
                   if (imgBackgoundX > 0)
                        imgBackgoundX = 0;
              if ((keyStates & RIGHT_PRESSED) != 0)
                   imgBackgoundX--;
                   if (imgBackgoundX < this.getWidth() - imgBackgound.getWidth())
                        imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
          * Responsible for the drawing
          * @param g
         private void render(Graphics g)
              g.drawImage(imgBackgound, imgBackgoundX, imgBackgoundY, Graphics.TOP | Graphics.LEFT);
              this.flushGraphics();
    }

    You can also try to provide a greater Priority to your player thread so that it gains the CPU time when ever it needs it and don't harm the playback.
    However a loop in a Thread and that to an infinite loop is one kind of very bad programming, 'cuz the loop eats up most of your CPU time which in turn adds up more delays of the execution of other tasks (just as in your case it is the playback). By witting codes bit efficiently and planning out the architectural execution flow of the app before start writing the code helps solve these kind of issues.
    You can go through [this simple tutorial|http://oreilly.com/catalog/expjava/excerpt/index.html] about Basics of Java and Threads to know more about threads.
    Regds,
    SD
    N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
    Edited by: find_suvro@SDN on 7 Nov, 2008 12:00 PM

  • J2ME problem with threads

    Hi all,
    I would like to ask you for a help. I need to write a small program at my university. I started to write a midlet which function would be to countdown time for sports activities. I woul like to start a new thread - the one that counts down - and at the same time make the main thread sleep. After the "countdown" thread finishes, the main thread wakes up and waits for user input. The problem is that when the "countdown" thread finishes his work, I've got Uncaught exception java/lang/NullPointerException. error and the midlet halts.
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    import java.lang.*;
    import java.util.*;
    import javax.microedition.lcdui.*;
    import javax.microedition.midlet.*;
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    private SweepCanvas sweeper;
    private Form rundy;
    private TextField round0, round1, round2, round3, round4, round5, round6, round7, round8;
    private long czas,x;
    private Command exitCommand;
    private Command addRound;
    private Command delRound;
    private Command start;
    private TextField repeat;
    private Form odliczanie;
    private Alert ostrz;
    Licznik thread;
    String test;
    StringItem test1;
    int parz,i,j,k;
    static int l;
    int ilrund;
    int ilpowt;
    Item sec;
    long sec1;
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        rundy = new Form("Interwa&#322;y sportowe");
        exitCommand = new Command("Wyj&#347;cie", Command.EXIT, 2);
        addRound = new Command("Dodaj","Dodaj rund&#281;", Command.ITEM,1);
        delRound = new Command("Usu&#324;","Usu&#324; ostatni&#261; rund&#281;", Command.ITEM,1);
        start = new Command("Start", Command.ITEM,1);
        odliczanie = new Form("Odliczanie");
        TextField dodaj(TextField kolej)
            kolej=new TextField("Podaj czas (s) rundy "+parz,null, 4, TextField.NUMERIC);//stworzenie nowej instancji do wybierania czasu trwania rundy
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                rundy.insert(rundy.size(),kolej);
                else
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            return kolej;
        void odliczanie(TextField round)
            monitor m=new monitor();
            k=Integer.parseInt(round.getString());
            ekran.setCurrent(odliczanie);
            thread=new Licznik(k,odliczanie);
            thread.start();
            ekran.setCurrent(rundy);
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        rundy.deleteAll();
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        rundy.addCommand(addRound);
        rundy.addCommand(exitCommand);
        rundy.setCommandListener(this);
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        ekran = Display.getDisplay(this);
        ekran.setCurrent(obrazek);
        czas=System.currentTimeMillis();
        while (System.currentTimeMillis()<czas+1000)
            continue;
        ekran.setCurrent(rundy);
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    public void destroyApp(boolean unconditional)
        notifyDestroyed();
    public void commandAction(Command c, Displayable s)
        if (c == exitCommand)
            destroyApp(false);
            notifyDestroyed();
        else if(c==addRound)
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                parz=1;
                else
                parz=rundy.size();
            switch(parz)
                case 1:
                    round0=dodaj(round0);break;
                case 2:
                    round1=dodaj(round1);break;
                case 3:
                   round2= dodaj(round2);break;
                case 4:
                    round3=dodaj(round3);break;
                case 5:
                    round4=dodaj(round4);break;
                default:
                    ostrz=new Alert("Uwaga","Maksymalna liczba rund wynosi 9", null, AlertType.INFO);
                    ostrz.setTimeout(3000);
                    ekran.setCurrent(ostrz);
            if(rundy.size()==1)
                rundy.append(repeat);
                rundy.addCommand(start);
            rundy.addCommand(delRound);
        else if(c==delRound)
            if(rundy.size()!=0)
                rundy.delete(rundy.size()-2);
                if (rundy.size()==1)
                    rundy.deleteAll();
                if(rundy.size()==0)
                    rundy.removeCommand(delRound);
                    rundy.removeCommand(start);
        else if(c==start)
            ilrund=rundy.size()-1;
            if(this.repeat.size()>0)
                ilpowt=Integer.parseInt(this.repeat.getString());
            ekran = Display.getDisplay(this);
            for (i=1; i<=ilpowt;i++)
                odliczanie= new Form("Odliczanie");
                 for (j=0;j<ilrund;j++)
                    switch(j)
                         case 0:
                             odliczanie(round0);
                             break;
                         case 1:
                             odliczanie(round1);
                             break;
                         case 2:
                             odliczanie(round2);
                             break;
                         case 3:
                             odliczanie(round3);
                             break;
                         case 4:
                             odliczanie(round4);
                             break;
                         case 5:
                             odliczanie(round5);
                             break;
                         case 6:
                             odliczanie(round6);
                             break;
                         case 7:
                             odliczanie(round7);
                             break;
                         case 8:
                             odliczanie(round8);
                             break;
    class Licznik extends Thread
        int czas1,k;
        Form forma;
        monitor m;
        public Licznik(int k,Form formap)
            czas1=k;
            forma=formap;
        public synchronized void run()
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                forma.append("Czas pozosta&#322;y (s): "+czas1);
                try{Thread.sleep(1000);} catch(InterruptedException e){e.printStackTrace();}
                czas1--;
            if(czas1<=0)
                m.put();
        }and monitor class
    public class monitor
    boolean busy=false;
    synchronized void get()
        if(!busy)
            try
                wait();
            }catch(InterruptedException e){e.printStackTrace();}
        notify();
    synchronized void put()
        if(busy)
            try
            wait();
            }catch(InterruptedException e){e.printStackTrace();}
        busy=true;
        notify();
    }Can anybody help me with this?

    Groovemaker,
    Your Licznik class has a member m of type monitor, which has not been instantiated (in other words is null) hence, when calling m.put() you get NullPointerException. Please also mind, that using Thread.sleep(1000) is not an accurate way of measuring time.
    If I may, please use recommended for Java class naming conventions - some of your names use lower case, while other don't which is confusing to the reader.
    Daniel

  • Problem with threads within applet

    Hello,
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    the problem is,
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    the output goes like this:
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    I don't understand what is going on.
    someone can please shed some light?
    thanks.
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    Ooops. sorry!
    I did.
         public void start() {
         public void stop() {
         public void destroy() {
              try {
                   resetAll();
                   Configuration.closeConnection();
                   QuoteItem.closeConnection();
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                   try {
                        super.finalize();
                   } catch (Throwable e) {
                        e.printStackTrace();
         }

  • Problem with Threads and a static variable

    I have a problem with the code below. I am yet to make sure that I understand the problem. Correct me if I am wrong please.
    Code functionality:
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    The problem as far I understand is:
    Assume the timer Thread calls SetState twice before the main process Thread runs. As a result, "changed" is set to true twice. However, since the main process is blocked twice during the two calls to SetState, when it runs it would have the two SetState timer threads blocked on its synchronized body. It will pass the first one, send the message and set "changed" to false since it was true. Now, it will pass the second thread, but here is the problem, "changed" is already set to false. As a result, it won't send the message even though it is supposed to.
    Would you please let me know if my understanding is correct? If so, what would you propose to resolve the problem? Should I call wait some other or should I notify in a different way?
    Thanks,
    B.D.
    Code:
    private static volatile boolean bChanged = false;
    private static Thread objMainProcess;
       protected static void Init(){
            objMainProcess = new Thread() {
                public void run() {
                    while( objMainProcess == Thread.currentThread() ) {
                       GetState();
            objMainProcess.setDaemon( true );
            objMainProcess.start();
        public static void initStatusTimer(){
            if(objTimer == null)
                 objTimer = new javax.swing.Timer( 1000, new java.awt.event.ActionListener(){
                    public void actionPerformed( java.awt.event.ActionEvent evt){
                              SetState();
        private static void SetState(){
            if( objMainProcess == null ) return;
            synchronized( objMainProcess ) {
                bChanged = true;
                try{
                    objMainProcess.notify();
                }catch( IllegalMonitorStateException e ) {}
        private static boolean GetState() {
            if( objMainProcess == null ) return false;
            synchronized( objMainProcess ) {
                if( bChanged) {
                    SendMessage();
                    bChanged = false;
                    return true;
                try {
                    objMainProcess.wait();
                }catch( InterruptedException e ) {}
                return false;
        }

    Thanks DrClap for your reply. Everything you said is right. It is not easy to make them alternate since SetState() could be called from different places where the state could be anything else but a status message. Like a GREETING message for example. It is a handshaking message but not a status message.
    Again as you said, There is a reason I can't call sendMessage() inside setState().
    The only way I was able to do it is by having a counter of the number of notifies that have been called. Every time notify() is called a counter is incremented. Now instead of just checking if "changed" flag is true, I also check if notify counter is greater than zero. If both true, I send the message. If "changed" flag is false, I check again if the notify counter is greater than zero, I send the message. This way it works, but it is kind of a patch than a good design fix. I am yet to find a good solution.
    Thanks,
    B.D.

  • Problem with threads running javaw

    Hi,
    Having a problem with multi thread programming using client server sockets. The program works find when starting the the application in a console using java muti.java , but when using javaw multi.java the program doesnt die and have to kill it in the task manager. The program doesnt display any of my gui error messages either when the server disconnect the client. all works find in a console. any advice on this as I havent been able to understand why this is happening? any comment would be appreciated.
    troy.

    troy,
    Try and post a minimum code sample of your app which
    does not work.
    When using javaw, make sure you redirect the standard
    error and standard output streams to file.
    Graeme.Hi Graeme,
    I dont understand what you mean by redirection to file? some of my code below.
    The code works fine under a console, code is supposed to exit when the client (the other server )disconnects. the problem is that but the clientworker side of the code still works. which under console it doesnt.
    public class Server{
    ServerSocket aServerSocket;
    Socket dianosticsSocket;
    Socket nPortExpress;
    ClientListener aClientListener;
    LinkedList queue = new LinkedList();
    int port = 0;
    int clientPort = 0;
    String clientName = null;
    boolean serverAlive = true;
    * Server constructor generates a server
    * Socket and then starts a client threads.
    * @param aPort      socket port of local machine.
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    port = aPort;
    clientName = aClientName;
    clientPort = aClientPort;
    try{
    // create a new thread
    aServerSocket = new ServerSocket(port) ;
    // connect to the nPortExpress
    aClientListener = new ClientListener(InetAddress.getByName(clientName), clientPort, queue,this);
    // aClientListener.setDaemon(true);
    aClientListener.start();
    // start a dianostic port
    DiagnosticsServer aDiagnosticsServer = new DiagnosticsServer(port,queue,aClientListener);
    // System.out.println("Server is running on port " + port + "...");
    // System.out.println("Connect to nPort");
    catch(Exception e)
    // System.out.println("ERROR: Server port " + port + " not available");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Server port " + port + " not available", JOptionPane.ERROR_MESSAGE);
    serverAlive = false;
    System.exit(1);
    while(serverAlive&&aClientListener.hostSocket.isConnected()){
    try{
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    Socket aClient = aServerSocket.accept();
    //System.out.println("open client connection");
    //System.out.println("client local: "+ aClient.getLocalAddress().toString());
    // System.out.println("client localport: "+ aClient.getLocalPort());
    // System.out.println("client : "+ aClient.getInetAddress().toString());
    // System.out.println("client port: "+ aClient.getLocalPort());
    // make a new client thread
    ClientWorker clientThread = new ClientWorker(aClient, queue, aClientListener, false);
    // start thread
    clientThread.start();
    catch(Exception e)
    //System.out.println("ERROR: Client connection failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client connection failure", JOptionPane.ERROR_MESSAGE);
    }// end while
    } // end constructor Server
    void serverExit(){
         JOptionPane.showMessageDialog(null, "Server ","ERROR: nPort Failure", JOptionPane.ERROR_MESSAGE);
         System.exit(1);
    }// end class Server
    *** connect to another server
    public class ClientListener extends Thread{
    InetAddress hostName;
    int hostPort;
    Socket hostSocket;
    BufferedReader in;
    PrintWriter out;
    boolean loggedIn;
    LinkedList queue;      // reference to Server queue
    Server serverRef; // reference to main server
    * ClientListener connects to the host server.
    * @param aHostName is the name of the host eg server name or IP address.
    * @param aHostPort is a port number of the host.
    * @param aLoginName is the users login name.
    public ClientListener(InetAddress aHostName, int aHostPort,LinkedList aQueue,Server aServer)      // reference to Server queue)
    hostName = aHostName;
    hostPort = aHostPort;
    queue = aQueue;
    serverRef = aServer;      
    // connect to the server
    try{
    hostSocket = new Socket(hostName, hostPort);
    catch(IOException e){
    //System.out.println("ERROR: Connection Host Failed");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort Failed", JOptionPane.ERROR_MESSAGE);     
    System.exit(0);
    } // end constructor ClientListener
    ** multi client connection server
    ClientWorker(Socket aSocket,LinkedList aQueue, ClientListener aClientListener, boolean diagnostics){
    queue = aQueue;
    addToQueue(this);
    client = aSocket;
    clientRef = aClientListener;
    aDiagnostic = diagnostics;
    } // end constructor ClientWorker
    * run method is the main loop of the server program
    * in change of handle new client connection as well
    * as handle all messages and errors.
    public void run(){
    boolean alive = true;
    String aSubString = "";
    in = null;
    out = null;
    loginName = "";
    loggedIn = false;
    while (alive && client.isConnected()&& clientRef.hostSocket.isConnected()){
    try{
    in = new BufferedReader(new InputStreamReader(client.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(client.getOutputStream()));
    if(aDiagnostic){
    out.println("WELCOME to diagnostics");
    broadCastDia("Connect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    out.println("WELCOME to Troy's Server");
    broadCastDia("Connect : client "+client.getInetAddress().toString());
         out.flush();
    String line;
    while(((line = in.readLine())!= null)){
    StringTokenizer aStringToken = new StringTokenizer(line, " ");
    if(!aDiagnostic){
    broadCastDia(line);
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    else{
    if(line.equals("GETIPS"))
    getIPs();
    else{
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    } // end while
    catch(Exception e){
    // System.out.println("ERROR:Client Connection reset");
                             JOptionPane.showMessageDialog(null, (e.toString()),"ERROR:Client Connection reset", JOptionPane.ERROR_MESSAGE);     
    try{
    if(aDiagnostic){
    broadCastDia("Disconnect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    broadCastDia("Disconnect : client "+client.getInetAddress().toString());
         out.flush();
    // close the buffers and connection;
    in.close();
    out.close();
    client.close();
    // System.out.println("out");
    // remove from list
    removeThreadQueue(this);
    alive = false;
    catch(Exception e){
    // System.out.println("ERROR: Client Connection reset failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client Connection reset failure", JOptionPane.ERROR_MESSAGE);     
    }// end while
    } // end method run
    * method run - Generates io stream for communicating with the server and
    * starts the client gui. Run also parses the input commands from the server.
    public void run(){
    boolean alive = true;
    try{
    // begin to life the gui
    // aGuiClient = new ClientGui(hostName.getHostName(), hostPort, loginName, this);
    // aGuiClient.show();
    in = new BufferedReader(new InputStreamReader(hostSocket.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(hostSocket.getOutputStream()));
    while (alive && hostSocket.isConnected()){
    String line;
    while(((line = in.readLine())!= null)){
    System.out.println(line);
    broadCast(line);
    } // end while
    } // end while
    catch(Exception e){
    //     System.out.println("ERRORa Connection to host reset");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort reset", JOptionPane.ERROR_MESSAGE);
    try{
    hostSocket.close();
         }catch(Exception a){
         JOptionPane.showMessageDialog(null, (a.toString()),"ERROR: Exception", JOptionPane.ERROR_MESSAGE);
    alive = false;
    System.exit(1);
    } // end method run

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