Resolution 1920x1080 pixelated
I am using a Nvidia GeForce GTX 470 graphics card with the proprietary nvidia driver.
When I set the resolution to something different than 1600x1200 pixels, all icons and fonts look pixelated. I would like to use the native resolution of 1920x1080 of which the Nvidia X Server Settings dialogue says is the best resolution.
My xorg.conf lokks like:
Section "ServerLayout"
Identifier "Layout0"
Screen 0 "Screen0" 0 0
InputDevice "Keyboard0" "CoreKeyboard"
InputDevice "Mouse0" "CorePointer"
Option "Xinerama" "0"
EndSection
Section "Files"
EndSection
Section "InputDevice"
# generated from default
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/psaux"
Option "Emulate3Buttons" "no"
Option "ZAxisMapping" "4 5"
EndSection
Section "InputDevice"
# generated from default
Identifier "Keyboard0"
Driver "kbd"
EndSection
Section "Monitor"
Identifier "Monitor0"
VendorName "Unknown"
ModelName "Samsung SyncMaster"
HorizSync 26.0 - 81.0
VertRefresh 24.0 - 75.0
Option "DPMS"
EndSection
Section "Device"
Identifier "Device0"
Driver "nvidia"
VendorName "NVIDIA Corporation"
BoardName "GeForce GTX 470"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Device0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "0"
Option "metamodes" "1920x1080_60 +0+0; nvidia-auto-select +0+0; 1680x1050 +0+0"
SubSection "Display"
Depth 24
EndSubSection
EndSection
Section "Extensions"
Option "Composite" "Enable"
EndSection
If your system is up to date, you should set up your xorg like this https://wiki.archlinux.org/index.php/Xorg
If you followed the beginners guide to set up the xserver, that was for older versions of xorg. The new xorg is set up differently. It has different files under xorg.conf.d/
That is just something you could try. I am not really sure how to fix this. Also, you should make sure that you have the nvidia drivers installed correctly. https://wiki.archlinux.org/index.php/NVIDIA
Hope that helps.
Last edited by Tux the penguin (2010-11-17 00:09:07)
Similar Messages
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Hi,
I've bought this LCD TV for use mainly as a PC Monitor. It's currently at 1280x1024 but the text is too big & blurry and I've read that it would be much better in its native resolution of 1920 x 1080.
The PC is running Windows XP with standard "Plug and Play Monitor on INtel Q965/Q963 Express Chipset Family." which only has a VGA output. I didn't have this resolution at first so I downloaded a driver [1] update 6.14.10.5016.
I now have 1920x1080 as an option on the Windows "Display Properties"/Settings but when I apply it, the TV overscans [2] with a huge area to the right hand side of the screen. The screen adjusts as I scroll right but I often miss pop ups from the Windows tray.
I tried to run PowerStrip [3] but the resolution keeps reverting to 1280x1024 (where no overscan occurs). And secondly the TV refused to power off and, although after a hard reset it is OK, I'm concerned about damaging it.
I'm willing to purchase a graphics card with a HDMI output but on reading page 18 of the HL833B spec [4] section "Acceptable PC signals through HDMI terminals" am now concerned that the maximum resolution I can get is only 1280x1024 (which is what I have now via VGA). There's another table where the maximum resolution from "Video HDMI" is the native resolution 1920x1080 (as expected).
Can anyone advise
1. Why is the max resolution of a PC signal through HDMI only 1280x1024 ?
2. Would buying a graphics card help to achieve 1920x1080 ?
Thanks !
1. URL to Intel driver
http://www.intel.com/support/graphics/sb/CS-029748.htm
2. URL to description of overscan
http://www.highdefinitionblog.com/?page_id=127
3. URI to PowerStrip
http://entechtaiwan.com/util/ps.shtm
4. URL to HL833B spec
http://www.hdtvreview.com/pdf/toshiba-32hl833b-specs.pdf
Solved!
Go to Solution.Keywords: Native, 1:1 pixel, turn scaling off, Exact Scan Mode, WYSIWYG
================================================================
Yes it can achieve native resolution ! I was about to give up when I found this;
http://www.hdtvreview.com/Toshiba-32HL833B-hdtv.html says that HL833B includes Extact Scan Mode
See page 34 for instructions
On remote control, press Quick, change picture size from "Normal" to "Native"
Simple as that. Now I'm happy -
Anyone know which render format I should use, my film will be used on a video wall (12 screens) and I need super quality. My footage format is 1080p HD resolution 1920x1080. I will be running the project from a mac with a direct line to video wall. Thanks in advance.
I do some VJ-type work, involving playback of QuickTime files from the computer to projections, and I get good results using ProRes 422. That's convenient, because ProRes 422 is such a great editing codec, too.
Traditionally, VJs use PhotoJPEG codec, which also works well, but it's a bad editing codec. So you would have to export an edited master, then convert.
If you want it to look as good as possible, definitely schedule some time to test the footage on the wall. You may want to change the color correction of your footage to match the projectors. And if you feed the video wall some flat gray, you can see if any of the projectors need to be adjusted.
I'm not sure what application you're using for playback, but QuickTime Player 7 works well. It has an option to play fullscreen on an external monitor (View > Present Movie…). -
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Question: Is all the source footage shot in 16 bit audio or is some also shot in 12 bit?
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Relation between image size, resolution and pixels
I would like to increase the size of image by using PSE9.
For sample existing image had: width (W) 6.073", height (H) 7.683", resolution 300, pixels W 1822, H 2305.
A situation) when I changed the image to W 8, H10 and click on RESAMPLE the resolution on changed but number of pixels increase to W 2400 and
H 3036
B situation) Image size W 8, H 10 and NO ACTIVATED RESAMPLE. Now resolution reduced to 227 and number of pixel NO CHANGED from original
W 1822, H 2305
In my understanding if image blow up the number of pixels will be same as original and only the distance between pixels will be increase. So, resolution should
be dropped.
Now the question: How in sample A increase number of pixels? From where they come?
More realistic looks sample B.
Now other way: I used crop - make original image smaller. So, the number of pixels should degrees and resolution NO CHANGED. But PSE 9 shown number of pixels same and resolution increased.
Is it right?
What is wrong or right in above explanation?
Can visible find the difference between samples A & B on computers monitor? I tried blow up sample B by 10 times and still no differences on screen,It is because resolution of monitor to low?A. Resample means elements adds pixels to the existng pixels to increase image size
and\or resolution and subtracts pixels to downsize. Usually resampling to make an image
smaller is okay, but resampling to make an image bigger can result in loss of quality.
Of course that doesn't mean you shouldn't do it, just something to keep in mind.
B. Leaving the resample box unchecked, elements only changes resolution (print size)
and doesn't change the actual number of pixels (harm the image) so the image will
be and look the same on your monitor.
Usually a resampled image will be of lower quality than a non resampled image because
elements has to make pixels to upsize and subtract pixels to downsize.
Elements uses the resampling method choosen in the image size dialog to determine how,
with one of the bicubic choices being the best for photos.
Elements, as far as i know, uses the standard bicubic mehod for the resampling with the crop tool.
A more detailed explanation:
http://kb2.adobe.com/cps/331/331327.html
MTSTUNER -
Resolution 1920x1080 not available for an external monitor
Hi,
I've just bought a Tv Lcd + Monitor 24 Samsung P2470hn, I have a DisplayPort to DVI adapter and a DVI to HDMI cable to the monitor. But when a I go to System Preferences -> Displays, I only have resolutions up to 1600x900. The monitor supports 1920x1080 but it isn't available. What I'm doing wrong? Could it be the DVI to HDMI cable? The monitor has a DVI input.
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Resolution: 1600 x 900 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Television: Yes
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Thanks
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ARE YOU LISTENING ADOBE? :-(((((((( -
After Effects Preview Resolutions and Pixel Bender
Hi,
Hopefully this is a simple fix. I've encountered an issue with PB filters and After Effects's variable preview resolution. Consider this simple kernel:
<languageVersion : 1.0;>
kernel gridTest
< namespace : "quarterlightpictures.com";
vendor : "Quarterlight Pictures";
version : 1;
>
input image4 src;
output pixel4 dst;
void evaluatePixel() {
float2 coordFloored = floor(outCoord());
dst.rgb = float3(0.0);
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dst.a = 1.0;
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Thanks,
ChristianI've figured it out.
If you test like so, it works!
dst.rgb = float3(0.0);
if(mod(coordFloored.y, 50.0) < pixelSize(src).y)
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Christian -
Output resolution looks pixelated, project looks fine + more Qs :)
captivate 4.0.0
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All Windows 7 updates are installed. And yes, this exact same setup works with the Thinkpad Edge 420 my office issued me.
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-AnneI've got a Viewsonic VG2436wm with a native resolution of 1920x1080 hooked up via a KVM switch to the VGA port on my T500.
The ATI Radeon Mobility HD 3650 in my Lenovo T500 will not give me any resolution higher than 1440x900.
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I'm ready to pull my hair out. Any help or suggestions are greatly appreciate.
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Model introduced: 2010
Serial number: YD121570DB7
Machine Model: iMac11,2
Family name: A1311
Model Number: MC509
Group1: iMac
Group2: Intel
Generation:
CPU speed: 3.2GHz
Screen size: 21 inch
Screen resolution: 1920x1080 pixels
Production year: 2011
Production week: 21 (May)
Production number: 6018 (within this week)
Model introduced: 2010
Memory - flavour: DDR3-S-1333
Memory - number of slots: 4
Memory - maximum total: 16GB
Memory - largest module: 4GB
Factory: YD (Remanufactured Model = Refurbished)
External link: Repair guide by iFixit
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Attached specs:
Summary
Operating System
Microsoft Windows 7 Home Premium 64-bit SP1
CPU
Intel Core i7 2600 @ 3.40GHz 41 °C
Sandy Bridge 32nm Technology
RAM
8,00 GB Dual-Channel DDR3 @ 661MHz (9-9-9-24)
Motherboard
ASUSTeK COMPUTER INC. P8H67-I DELUXE (LGA1155) 45 °C
Graphics
2243W (1920x1080@60Hz)
1279MB GeForce GTX 570 (MSI) 54 °C
Hard Drives
466GB SAMSUNG HD502HJ ATA Device (SATA) 38 °C
Optical Drives
TSSTcorp CDDVDW SH-222AB ATA Device
Audio
Realtek High Definition Audio
CPU
Intel Core i7 2600
Cores 4
Threads 8
Name Intel Core i7 2600
Code Name Sandy Bridge
Package Socket 1155 LGA
Technology 32nm
Specification Intel Core i7-2600 CPU @ 3.40GHz
Family 6
Extended Family 6
Model A
Extended Model 2A
Stepping 7
Revision D2
Instructions MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, Intel 64
Virtualization Supported, Enabled
Hyperthreading Supported, Enabled
Fan Speed 1505 RPM
Bus Speed 99,8 MHz
Stock Core Speed 3400 MHz
Stock Bus Speed 100 MHz
Average Temperature 41 °C
Caches
L1 Data Cache Size 4 x 32 KBytes
L1 Instructions Cache Size 4 x 32 KBytes
L2 Unified Cache Size 4 x 256 KBytes
L3 Unified Cache Size 8192 KBytes
Core 0
Core Speed 2394,4 MHz
Multiplier x 24,0
Bus Speed 99,8 MHz
Temperature 44 °C
Thread 1
APIC ID 0
Thread 2
APIC ID 1
Core 1
Core Speed 2394,4 MHz
Multiplier x 24,0
Bus Speed 99,8 MHz
Temperature 42 °C
Thread 1
APIC ID 2
Thread 2
APIC ID 3
Core 2
Core Speed 2394,4 MHz
Multiplier x 24,0
Bus Speed 99,8 MHz
Temperature 40 °C
Thread 1
APIC ID 4
Thread 2
APIC ID 5
Core 3
Core Speed 1596,2 MHz
Multiplier x 16,0
Bus Speed 99,8 MHz
Temperature 38 °C
Thread 1
APIC ID 6
Thread 2
APIC ID 7
RAM
Memory slots
Total memory slots 2
Used memory slots 2
Free memory slots 0
Memory
Type DDR3
Size 8192 MBytes
Channels # Dual
DRAM Frequency 665,1 MHz
CAS# Latency (CL) 9 clocks
RAS# to CAS# Delay (tRCD) 9 clocks
RAS# Precharge (tRP) 9 clocks
Cycle Time (tRAS) 24 clocks
Command Rate (CR) 1T
Physical Memory
Memory Usage 33 %
Total Physical 7,98 GB
Available Physical 5,32 GB
Total Virtual 16 GB
Available Virtual 13 GB
SPD
Number Of SPD Modules 2
Slot #1
Type DDR3
Size 4096 MBytes
Manufacturer Kingston
Max Bandwidth PC3-10700 (667 MHz)
Part Number 9905428-043.A01G
Serial Number 703AAE68
Week/year 26 / 11
SPD Ext. EPP
JEDEC #5
Frequency 685,7 MHz
CAS# Latency 9,0
RAS# To CAS# 9
RAS# Precharge 9
tRAS 25
tRC 34
Voltage 1,500 V
JEDEC #4
Frequency 609,5 MHz
CAS# Latency 8,0
RAS# To CAS# 8
RAS# Precharge 8
tRAS 22
tRC 30
Voltage 1,500 V
JEDEC #3
Frequency 533,3 MHz
CAS# Latency 7,0
RAS# To CAS# 7
RAS# Precharge 7
tRAS 20
tRC 27
Voltage 1,500 V
JEDEC #2
Frequency 457,1 MHz
CAS# Latency 6,0
RAS# To CAS# 6
RAS# Precharge 6
tRAS 17
tRC 23
Voltage 1,500 V
JEDEC #1
Frequency 381,0 MHz
CAS# Latency 5,0
RAS# To CAS# 5
RAS# Precharge 5
tRAS 14
tRC 19
Voltage 1,500 V
Slot #2
Type DDR3
Size 4096 MBytes
Manufacturer Kingston
Max Bandwidth PC3-10700 (667 MHz)
Part Number 9905428-043.A01G
Serial Number 533A1737
Week/year 26 / 11
SPD Ext. EPP
JEDEC #5
Frequency 685,7 MHz
CAS# Latency 9,0
RAS# To CAS# 9
RAS# Precharge 9
tRAS 25
tRC 34
Voltage 1,500 V
JEDEC #4
Frequency 609,5 MHz
CAS# Latency 8,0
RAS# To CAS# 8
RAS# Precharge 8
tRAS 22
tRC 30
Voltage 1,500 V
JEDEC #3
Frequency 533,3 MHz
CAS# Latency 7,0
RAS# To CAS# 7
RAS# Precharge 7
tRAS 20
tRC 27
Voltage 1,500 V
JEDEC #2
Frequency 457,1 MHz
CAS# Latency 6,0
RAS# To CAS# 6
RAS# Precharge 6
tRAS 17
tRC 23
Voltage 1,500 V
JEDEC #1
Frequency 381,0 MHz
CAS# Latency 5,0
RAS# To CAS# 5
RAS# Precharge 5
tRAS 14
tRC 19
Voltage 1,500 V
Motherboard
Manufacturer ASUSTeK COMPUTER INC.
Model P8H67-I DELUXE (LGA1155)
Chipset Vendor Intel
Chipset Model Sandy Bridge
Chipset Revision 09
Southbridge Vendor Intel
Southbridge Model H67
Southbridge Revision B3
System Temperature 45 °C
BIOS
Brand American Megatrends Inc.
Version 0606
Date 21-11-2011
Voltage
CPU CORE 0,968 V
MEMORY CONTROLLER 1,000 V
AVCC 3,296 V
3VCC 3,280 V
VIN4 1,000 V
VIN6 0,344 V
PCI Data
Slot PCI-E
Slot Type PCI-E
Slot Usage In Use
Bus Width 32 bit
Slot Designation PCIEX16_1
Slot Number 0
Graphics
Monitor
Name 2243W on NVIDIA GeForce GTX 570
Current Resolution 1920x1080 pixels
Work Resolution 1920x1036 pixels
State enabled, primary
Monitor Width 1920
Monitor Height 1080
Monitor BPP 32 bits per pixel
Monitor Frequency 60 Hz
Device \\.\DISPLAY1\Monitor0
GeForce GTX 570
GPU GF110
Device ID 10DE-1086
Revision A2
Subvendor MSI (1462)
Series GeForce GTX 500
Current Performance Level Level 3
Current GPU Clock 770 MHz
Current Memory Clock 2000 MHz
Current Shader Clock 1540 MHz
Voltage 0,950 V
Technology 41 nm
Die Size 520 mm²
Release Date Dec 07, 2010
DirectX Support 11.0
OpenGL Support 5.0
Bus Interface PCI Express x16
Temperature 54 °C
Driver version 9.18.13.1061
BIOS Version 70.10.27.00.01
ROPs 40
Shaders 512 unified
Memory Type GDDR5
Physical Memory 1279 MB
Virtual Memory 1024 MB
Bus Width 64x5 (320 bit)
Filtering Modes 16x Anisotropic
Noise Level Moderate
Max Power Draw 219 Watts
Count of performance levels : 3
Level 1 - "Default"
GPU Clock 50 MHz
Memory Clock 135 MHz
Shader Clock 101 MHz
Level 2 - "2D Desktop"
GPU Clock 405 MHz
Memory Clock 324 MHz
Shader Clock 810 MHz
Level 3 - "3D Applications"
GPU Clock 770 MHz
Memory Clock 2000 MHz
Shader Clock 1540 MHz
OpenGL
Version 4.3.0
Vendor NVIDIA Corporation
Renderer GeForce GTX 570/PCIe/SSE2
GLU Version 1.2.2.0 Microsoft Corporation
Values
GL_MAX_LIGHTS 8
GL_MAX_TEXTURE_SIZE 16384
GL_MAX_TEXTURE_STACK_DEPTH 10
GL Extensions
GL_AMD_multi_draw_indirect
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_sca led
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_compressed_paletted_texture
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_rgb8_rgba8
GL_OES_read_format
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_EXT_bgra
Hard Drives
SAMSUNG HD502HJ ATA Device
Manufacturer SAMSUNG
Business Unit/Brand Desktop
Model Capacity For This Specific Drive 500GB
Heads 16
Cylinders 16.383
SATA type SATA-II 3.0Gb/s
Device type Fixed
ATA Standard ATA8-ACS
Serial Number S20BJ9FB901409
LBA Size 48-bit LBA
Power On Count 619 times
Power On Time 112,8 days
Speed, Expressed in Revolutions Per Minute (rpm) 7200
Features S.M.A.R.T., APM, AAM, NCQ
Transfer Mode SATA II
Interface SATA
Capacity 466GB
Real size 500.107.862.016 bytes
RAID Type None
S.M.A.R.T
01 Read Error Rate 100 (100 worst) Data 0000000000
02 Throughput Performance 252 (252) Data 0000000000
03 Spin-Up Time 082 (081) Data 00000015D7
04 Start/Stop Count 100 (100) Data 000000026F
05 Reallocated Sectors Count 252 (252) Data 0000000000
07 Seek Error Rate 252 (252) Data 0000000000
08 Seek Time Performance 252 (252) Data 0000000000
09 Power-On Hours (POH) 100 (100) Data 0000000A92
0A Spin Retry Count 252 (252) Data 0000000000
0B Recalibration Retries 252 (252) Data 0000000000
0C Device Power Cycle Count 100 (100) Data 000000026B
BF G-sense error rate 252 (252) Data 0000000000
C0 Power-off Retract Count 252 (252) Data 0000000000
C2 Temperature 061 (045) Data 00000F0027
C3 Hardware ECC Recovered 100 (100) Data 0000000000
C4 Reallocation Event Count 252 (252) Data 0000000000
C5 Current Pending Sector Count 252 (252) Data 0000000000
C6 Uncorrectable Sector Count 252 (252) Data 0000000000
C7 UltraDMA CRC Error Count 200 (200) Data 0000000000
C8 Write Error Rate / Multi-Zone Error Rate 100 (100) Data 0000000000
DF Load/Unload Retry Count 252 (252) Data 0000000000
E1 Load/Unload Cycle Count 100 (100) Data 000000026F
Temperature 38 °C
Temperature Range ok (less than 50 °C)
Status Good
Partition 0
Partition ID Disk #0, Partition #0
Size 100 MB
Partition 1
Partition ID Disk #0, Partition #1
Disk Letter C:
File System NTFS
Volume Serial Number ECE9E9D2
Size 466GB
Used Space 427GB (92%)
Free Space 39,2GB (8%)
Optical Drives
TSSTcorp CDDVDW SH-222AB ATA Device
Media Type DVD Writer
Name TSSTcorp CDDVDW SH-222AB ATA Device
Availability Running/Full Power
Capabilities Random Access, Supports Writing, Supports Removable Media
Config Manager Error Code Device is working properly
Config Manager User Config FALSE
Drive D:
Media Loaded FALSE
SCSI Bus 1
SCSI Logical Unit 0
SCSI Port 1
SCSI Target Id 1
Status OK
Audio
Sound Cards
NVIDIA High Definition Audio
Bluetooth Audio Device
NVIDIA High Definition Audio
NVIDIA High Definition Audio
NVIDIA High Definition Audio
Realtek High Definition Audio
Playback Devices
Højttalere (Realtek High Definition Audio) (default)
Realtek Digital Output (Realtek High Definition Audio)
Realtek Digital Output(Optical) (Realtek High Definition Audio)
Recording Device
Mikrofon (Realtek High Definition Audio)
Speaker Configuration
Speaker type Stereo
Peripherals
HID-tastaturenhed
Device Kind Keyboard
Device Name HID-tastaturenhed
Vendor Apple Computer Inc
Location USB-inputenhed
Driver
Date 6-21-2006
Version 6.1.7601.17514
File C:\Windows\system32\DRIVERS\kbdhid.sys
File C:\Windows\system32\DRIVERS\kbdclass.sys
HID-kompatibel mus
Device Kind Mouse
Device Name HID-kompatibel mus
Vendor AMP,
Location USB-inputenhed
Driver
Date 6-21-2006
Version 6.1.7600.16385
File C:\Windows\system32\DRIVERS\mouhid.sys
File C:\Windows\system32\DRIVERS\mouclass.sys
Printers
Fax
Printer Port SHRFAX:
Print Processor winprint
Availability Always
Priority 1
Duplex None
Print Quality 200 * 200 dpi Monochrome
Status Unknown
Driver
Driver Name Microsoft Shared Fax Driver (v4.00)
Driver Path C:\Windows\system32\spool\DRIVERS\x64\3\FXSDRV.DLL
Microsoft XPS Document Writer (Default Printer)
Printer Port XPSPort:
Print Processor winprint
Availability Always
Priority 1
Duplex None
Print Quality 600 * 600 dpi Color
Status Unknown
Driver
Driver Name Microsoft XPS Document Writer (v6.00)
Driver Path C:\Windows\system32\spool\DRIVERS\x64\3\mxdwdrv.dll
The GPU is N570GTX Twin Frozr III Power Edition OC
Cannot show afterburner screen because of linking policies (It seems)Quote
I' unsure to see where the Serial Number is to be found and I'm not ready to remove the card do to the possibility of warranty issues.
Without S/N no help can be provided.
Serial Number Illustration
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