Resolution 1920x1080 pixelated

I am using a Nvidia GeForce GTX 470 graphics card with the proprietary nvidia driver.
When I set the resolution to something different than 1600x1200 pixels, all icons and fonts look pixelated. I would like to use the native resolution of 1920x1080 of which the Nvidia X Server Settings dialogue says is the best resolution.
My xorg.conf lokks like:
Section "ServerLayout"
Identifier "Layout0"
Screen 0 "Screen0" 0 0
InputDevice "Keyboard0" "CoreKeyboard"
InputDevice "Mouse0" "CorePointer"
Option "Xinerama" "0"
EndSection
Section "Files"
EndSection
Section "InputDevice"
# generated from default
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/psaux"
Option "Emulate3Buttons" "no"
Option "ZAxisMapping" "4 5"
EndSection
Section "InputDevice"
# generated from default
Identifier "Keyboard0"
Driver "kbd"
EndSection
Section "Monitor"
Identifier "Monitor0"
VendorName "Unknown"
ModelName "Samsung SyncMaster"
HorizSync 26.0 - 81.0
VertRefresh 24.0 - 75.0
Option "DPMS"
EndSection
Section "Device"
Identifier "Device0"
Driver "nvidia"
VendorName "NVIDIA Corporation"
BoardName "GeForce GTX 470"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Device0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "0"
Option "metamodes" "1920x1080_60 +0+0; nvidia-auto-select +0+0; 1680x1050 +0+0"
SubSection "Display"
Depth 24
EndSubSection
EndSection
Section "Extensions"
Option "Composite" "Enable"
EndSection

If your system is up to date, you should set up your xorg like this https://wiki.archlinux.org/index.php/Xorg
If you followed the beginners guide to set up the xserver, that was for older versions of xorg. The new xorg is set up differently. It has different files under xorg.conf.d/
That is just something you could try. I am not really sure how to fix this. Also, you should make sure that you have the nvidia drivers installed correctly. https://wiki.archlinux.org/index.php/NVIDIA
Hope that helps.
Last edited by Tux the penguin (2010-11-17 00:09:07)

Similar Messages

  • Can LCD TV 32HL833B not achieve native resolution (1920x1080​) from a PC ?

    Hi,
    I've bought this LCD TV for use mainly as a PC Monitor.  It's currently at 1280x1024 but the text is too big & blurry and I've read that it would be much better in its native resolution of 1920 x 1080.
    The PC is running Windows XP with standard "Plug and Play Monitor on INtel Q965/Q963 Express Chipset Family." which only has a VGA output.  I didn't have this resolution at first so I downloaded a driver [1] update 6.14.10.5016.
    I now have 1920x1080 as an option on the Windows "Display Properties"/Settings but when I apply it, the TV overscans [2] with a huge area to the right hand side of the screen.  The screen adjusts as I scroll right but I often miss pop ups from the Windows tray.
    I tried to run PowerStrip [3] but the resolution keeps reverting to 1280x1024 (where no overscan occurs).  And secondly the TV refused to power off and, although after a hard reset it is OK, I'm concerned about damaging it.
    I'm willing to purchase a graphics card with a HDMI output but on reading page 18 of the HL833B spec [4] section "Acceptable PC signals through HDMI terminals" am now concerned that the maximum resolution I can get is only 1280x1024 (which is what I have now via VGA).  There's another table where the maximum resolution from "Video HDMI" is the native resolution 1920x1080 (as expected).
    Can anyone advise
    1. Why is the max resolution of a PC signal through HDMI only 1280x1024 ?
    2. Would buying a graphics card help to achieve 1920x1080 ?
    Thanks !
    1. URL to Intel driver
    http://www.intel.com/support/graphics/sb/CS-029748​.htm
    2. URL to description of overscan
    http://www.highdefinitionblog.com/?page_id=127
    3. URI to PowerStrip
    http://entechtaiwan.com/util/ps.shtm
    4. URL to HL833B spec
    http://www.hdtvreview.com/pdf/toshiba-32hl833b-spe​cs.pdf
    Solved!
    Go to Solution.

    Keywords: Native, 1:1 pixel, turn scaling off, Exact Scan Mode, WYSIWYG
    ==================================================​==============
    Yes it can achieve native resolution !  I was about to give up when I found this;
    http://www.hdtvreview.com/Toshiba-32HL833B-hdtv.ht​ml says that HL833B includes Extact Scan Mode
    See page 34 for instructions
    On remote control, press Quick, change picture size from "Normal" to "Native"
    Simple as that.  Now I'm happy

  • Anyone know which render format I should use, my film will be used on a video wall (12 screens) and I need super quality. My footage format is 1080p HD resolution 1920x1080. I will be running the project from a mac with a direct line to video wall. Thanks

    Anyone know which render format I should use, my film will be used on a video wall (12 screens) and I need super quality. My footage format is 1080p HD resolution 1920x1080. I will be running the project from a mac with a direct line to video wall. Thanks in advance.

    I do some VJ-type work, involving playback of QuickTime files from the computer to projections, and I get good results using ProRes 422. That's convenient, because ProRes 422 is such a great editing codec, too.
    Traditionally, VJs use PhotoJPEG codec, which also works well, but it's a bad editing codec. So you would have to export an edited master, then convert.
    If you want it to look as good as possible, definitely schedule some time to test the footage on the wall. You may want to change the color correction of your footage to match the projectors. And if you feed the video wall some flat gray, you can see if any of the projectors need to be  adjusted.
    I'm not sure what application you're using for playback, but QuickTime Player 7 works well. It has an option to play fullscreen on an external monitor (View > Present Movie…).

  • I'm on OS X 10.6.8 and have a .mov file which plays on QuickTime 10.0 but with choppy video and the sound is out of sync???? File details are Video Codec: DNxHD (AVdn) Resolution 1920x1080 Audio Codec: PCM S24 BE (in24) Bitrate: 1536kb/s Solutions?

    I'm on OS X 10.6.8 and have a .mov file which plays on QuickTime 10.0 but with choppy video and the sound is out of sync???? File details are Video Codec: DNxHD (AVdn) Resolution 1920x1080 Audio Codec: PCM S24 BE (in24) Bitrate: 1536kb/s.  Any ideas?

    Question: Is all the source footage shot in 16 bit audio or is some also shot in 12 bit?
    http://docs.info.apple.com/article.html?artnum=42973
    http://www.kenstone.net/fcphomepage/idvd_6stone.html
    http://docs.info.apple.com/article.html?artnum=93006
    http://docs.info.apple.com/article.html?artnum=303550
    http://docs.info.apple.com/article.html?path=iDVD/6.0/en/397.html
    http://docs.info.apple.com/article.html?artnum=61636
    http://docs.info.apple.com/article.html?artnum=302925

  • Relation between image size, resolution and pixels

    I would like to increase the size of image by using PSE9.
    For sample existing image had: width (W) 6.073", height (H) 7.683", resolution 300, pixels W 1822, H 2305.
    A situation) when I changed the image to W 8, H10 and click on RESAMPLE the resolution on changed but number of pixels increase to W 2400  and
       H 3036
    B situation) Image size W 8, H 10 and NO ACTIVATED RESAMPLE. Now resolution reduced to 227 and number of pixel NO CHANGED from original
       W 1822, H 2305
    In my understanding if image blow up the number of pixels will be same as original and only the distance between pixels will be increase. So, resolution should
    be dropped.
    Now the question: How in sample A increase number of pixels? From where they come?
    More realistic looks sample B.
    Now other way: I used crop - make original image smaller. So, the number of pixels should degrees and resolution NO CHANGED. But PSE 9 shown number of pixels same and resolution increased.
    Is it right?
    What is wrong or right in above explanation?
    Can visible find the difference between samples A & B on computers monitor? I tried blow up sample B by 10 times and still no differences on screen,It is because resolution of monitor to low?

    A. Resample means elements adds pixels to the existng pixels to increase image size
        and\or resolution and subtracts pixels to downsize. Usually resampling to make an image
        smaller is okay, but resampling to make an image bigger can result in loss of quality.
        Of course that doesn't mean you shouldn't do it, just something to keep in mind.
    B. Leaving the resample box unchecked, elements only changes resolution (print size)
        and doesn't change the actual number of pixels (harm the image) so the image will
        be and look the same on your monitor.
    Usually a resampled image will be of lower quality than a non resampled image because
    elements has to make pixels to upsize and subtract pixels to downsize.
    Elements uses the resampling method choosen in the image size dialog to determine how,
    with one of the bicubic choices being the best for photos.
    Elements, as far as i know, uses the standard bicubic mehod for the resampling with the crop tool.
    A more detailed explanation:
    http://kb2.adobe.com/cps/331/331327.html
    MTSTUNER

  • Resolution 1920x1080 not available for an external monitor

    Hi,
    I've just bought a Tv Lcd + Monitor 24 Samsung P2470hn, I have a DisplayPort to DVI adapter and a DVI to HDMI cable to the monitor. But when a I go to System Preferences -> Displays, I only have resolutions up to 1600x900. The monitor supports 1920x1080 but it isn't available. What I'm doing wrong? Could it be the DVI to HDMI cable? The monitor has a DVI input.
    One weird thing is that when I go to System Profiler -> Graphics/Displays I see that the external monitor has this
    SyncMaster:
    Resolution: 1600 x 900 @ 60 Hz
    Pixel Depth: 32-Bit Color (ARGB8888)
    Main Display: Yes
    Mirror: Off
    Online: Yes
    Rotation: Supported
    Television: Yes
    Note the last item "Television: Yes" could be that the problem? if so how can I change it?
    Thanks
    Gabriel

    I find it very annoying that I have to use MiniDisplay Port to VGA to get 1366x768 or 1920x1080 resolution options in the Display Control Pane. If I use MiniDisplay Port to HDMI, I get some old common resolutions, (some weird ones too like 1344x1024) as well as 720p, 1080i, and 1080p. 1080p would be great, except this is more of a "TV" video input rather than a "PC" monitor input, I either get overscan or underscan (depending on the "Overscan" check box).
    Why, especially since it's all digital with HDMI, doesn't Apple include nice 1:1 Pixel mapping using HDMI? It's very frustrating! I've noticed some, (generally more expensive HDTVs, like my 63" Samsung Plasma), HDTVs will do "Just Scan" (as opposed to "OverScan" or "UnderScan") then the 1080p with HDMI works beautifully.
    All of my VIZIO TVs, I have to use the VGA to get 1:1 Pixel mapping. At least, with a high quality VGA cable (even my 25 foot one from MonoPrice.com that would cost 10 times more at a local store) does convert back to digital (for LCD panel) without noticeable noise and pixel shifting (or ghosting, which I've seen with cheap VGA cables, weird, seeing analog distortions on a digital LCD display, but hey, bad analog in -bad analog looking image out). Plus, unless you have the newest Macs with audio supported through the MiniDisplay Port, you can only get the TV speakers to work with the "PC" VGA input and the "PC" audio input (3.5mm stereo phono jack) next to it. With an HDMI input, the TV will look for audio in the HDMI source and not from the "PC" audio input.

  • External Monitor - Samsung PX2370 Resolution 1920x1080

    i just bought the Samsung PX 2370 1921x1080 LED monitor. I tried to connected using the HDMI connection and I get a flickering and the image goes in and out. The MacBook Pro does not have a selection of this resolution as an alternative. Has anyone connected an external monitor LED with 1920x1080 resolution to a MacBook Pro?

    Did you ever get an answer? I have same issue.

  • My monitor doesn't show the correct resolution (1920x1080) when connected through HDMI

    It only appears 1080p/i, that make the image blury. However, it does work on 1920x1080 when using VGA->minidisplayport. I've tried SwitchResX but I couldn't force the right resolution.
    I need my minidisplayport free to connect a 2nd monitor, that got no HDMI connection

    Hi, is there any setting on the Monitor for input source, like HDMI, PC, DVR, etc?

  • InDesign CS6 resolution for pixel documents not the same

    I have just opened in InDesign CS6, a document made originaly in CS5.5. This document is in pixels. At 100%, the document should be pixel for pixel with my monitor (iMac 27" at about 104 ppi), but it seems it is more at 100% if you calculate at 72 ppi. So a document of 980 pixel wide measure 13 inches on my screen! This is different from the previous way of showing pixel documents. And I can't see any preference that could bring back the resolution to the old way of showing the scaling.
    In Adobe Acrobat, you have preferences to control this.
    This count as a bug for me.

    This is truly, completely, insanely, incomprehensibly, and unfortunately, TYPICALLY Adobe. I wish with all my heart they didn't have a monopoly on creative tools the way they do. They are the Microsoft of Creative tools. Look at us, we have to do terminal style code changes to make a product look the way it should?! THIS IS CRAZY! Adobe is trying to enter the epublishing market with an app that give you the wrong pixel sizes on your screen? Ohhhhhhhhh/ Myyyyyyyyyyy. Woooooooooord! Adobe, ADOBE! Are you listening?! Stop it.
    If you are still reading. Let me offer a word of advice: We want the power of In Designs grid and guide creation, BUT can we have the simple, pathetically-normal-to-expect ability to have new objects snap to pixels?!!? I know this looks like a teenager wrote it, with excalmation marks, un restrained exasperation and ALL CAPS, but i'm just finished. I draw a square, the edges are fuzzy. I have to go to the inspector and nudge the 0.5 px off the square. Even then, it soemtimes doesnt do it. Can you image the scenario that MAYBE UI AND UX designers would like to have, oh I dunno, WYSIWYG!? I'm trying to figure out what is going on through your heads when you're designing a program with UI UX designers i mind, technally, it's being made by, oh i dunno... UI/UX designers?!? But the funny thing is, the adobe interface is beautiful. How on earth did you design that with blurry lines all over the place?
    Have you seen how type renders in Indesign at "Actual Pixels"?! Have you seen how the elegant forms of Helvetica Neue which we all know so well is output to look like it's done a bag of Ketamin? Shame on you. For reals, shame on you. These are things that your users NEEED. We need to see things as they will look. It's call attention to detail. It's like designing in the dark with you guys.
    Please dont tell me what a true pixel is. That is the most retarded thing i have ever heard, you will lose users in droves. Oh wait, where will they go to?! Nowhere! You are all they have! Nice one Adobe! But watch out you have pixelmator nipping at your feet. Soon your super overpriced stinking business model and your dicatative havent-got-a-clue, disrespectful to common sense ways will get you.
    ARE YOU LISTENING ADOBE? :-((((((((

  • After Effects Preview Resolutions and Pixel Bender

    Hi,
    Hopefully this is a simple fix. I've encountered an issue with PB filters and After Effects's variable preview resolution. Consider this simple kernel:
    <languageVersion : 1.0;>
    kernel gridTest
    <   namespace : "quarterlightpictures.com";
        vendor : "Quarterlight Pictures";
        version : 1;
    >
        input image4 src;
        output pixel4 dst;
        void evaluatePixel() {
            float2 coordFloored = floor(outCoord());
            dst.rgb = float3(0.0);
            if(mod(coordFloored.y, 50.0) < 1.0)
                dst.rgb = float3(1.0);
            dst.a = 1.0;
    All it does is draw some 1px thick horizontal lines 50 pixels apart. This is fine, of course. However if I set the preview resolution in After Effects to 1/2, the lines are no longer drawn - the comp goes completely black. What I'd expect is the output to be subsampled in AE, and the lines to become 2px thick, but half as bright, which is what happens if I add a Grid effect and do the same.
    At 1/3 and 1/4 resolution the lines do appear sporadically - but not everywhere theyr'e supposed to be - and are drawn 3 and 4 pixels thick accordingly.
    Does PB work pre-or-post down-res? In other words, does a PB filter run, send its output to AE's comp window and then gets down-ressed for preview (if the resolution isn't full), or does it down-res the dource and pass it to PB? If it's the former then it should just work as I expect. If it's the latter, then are my source dimensions becoming halved, or are my pixel sizes becoming 2x2?
    Hope that makes sense. This is causing an issue with a plugin I wrote using PB, with things disappearing when adaptive resolution kicks in.
    Thanks,
    Christian

    I've figured it out.
    If you test like so, it works!
         dst.rgb = float3(0.0);
         if(mod(coordFloored.y, 50.0) < pixelSize(src).y)
                dst.rgb = float3(1.0);
            dst.a = 1.0;
    Christian

  • Output resolution looks pixelated, project looks fine + more Qs :)

    captivate 4.0.0
    hi all,
    I've just downloaded the latest captivate 4 as a trial and am starting work on a new project. Sorry if these things have been asked but I looked around and couldnt find anything.
    I'm setting up a project template with a few standard interlude screens between the videos, while looking at them in Captivate in Edit View they look fine, crisp text, images look fine etc...
    but when I preview, and output (in high quality flash 8 min) the text looks more bold, less clear slightly pixelated and image start to appear a bit fuzzy. Is there something I'm missing? my resolution for the cap videos is set at 1010x615 and I'm viewing it on dual monitors and both are looking ugly....
    any ideas?
    alos another quick Q, if I create a design template and base a project off it, then update said template, will the project update with the new stuff when I re-open it?
    I expect to be asking a lot more questions over the next week or so as im not up to scratch on captivate at all.....thanks!!!!!!!

    Hi there
    Are you playing back at the same identical size as you recorded? If not, things may not look as expected. Captivate works best if you record and play back at the same resolution.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Radeon Mobility HD 3650 won't go higher than 1440x900; Ext monitor native resolution 1920x1080

    I've got a Viewsonic VG2436wm with a native resolution of 1920x1080 hooked up via a KVM switch to the VGA port on my T500.
    The ATI Radeon Mobility HD 3650 in my Lenovo T500 will not give me any resolution higher than 1440x900.  
    I've updated Catalyst to the newest version available from AMD. The Catalyst software recognizes the monitor's highest resolution and refresh rate but lists them as "not supported."  It won't let me switch the graphics mode to energy saver; it keeps telling me that I have to turn off 3D rendering and close all programs...except nothing's open.
    All Windows 7 updates are installed.  And yes, this exact same setup works with the Thinkpad Edge 420 my office issued me.
    I'm ready to pull my hair out.  Any help or suggestions are greatly appreciate.
    -Anne

    I've got a Viewsonic VG2436wm with a native resolution of 1920x1080 hooked up via a KVM switch to the VGA port on my T500.
    The ATI Radeon Mobility HD 3650 in my Lenovo T500 will not give me any resolution higher than 1440x900.  
    I've updated Catalyst to the newest version available from AMD. The Catalyst software recognizes the monitor's highest resolution and refresh rate but lists them as "not supported."  It won't let me switch the graphics mode to energy saver; it keeps telling me that I have to turn off 3D rendering and close all programs...except nothing's open.
    All Windows 7 updates are installed.  And yes, this exact same setup works with the Thinkpad Edge 420 my office issued me.
    I'm ready to pull my hair out.  Any help or suggestions are greatly appreciate.
    -Anne

  • Black border around max resolution 1920x1080

     I recently bought the R6450 graphics card, the one i had before was a 9400 GT and it had no problems running both my main screen 1920x1080 and my second screen 1400x900. But when i plugged in my main screen using an HDMI cable i got a black border around my main screen only. With the 9400 GT i had to use an adapter (HDMI to Dual VGA) to get the HDMI to work but when i tried this on the R6450 the border only got bigger. I don't know why this happens, any suggestions?

    I've not been on this forum for a long time.  I used to be able to find the Scaling button/dial in Control Center.  I "updated" to 2012 version of system drive ati_system_drive_fm2_mb.zip and could not find the "Scaling" dial anywhere.  Did MSI move the Scaling somewhere?  Thanks for helping.

  • No mirroring icon, may 2011 imac

    my gen 1 ipad, my iphones, and my macbook pro all mirror flawlessly to both of my apple tvs. My imac, however doesn't, which is annoying. I know it needs to be mid-may 2011 (altho it's a refurb) and newer, so I ran my specs and got the following information (I have mountain lion, by the way, upgraded to newest version):
    Model introduced: 2010
    Serial number: YD121570DB7
    Machine Model: iMac11,2
    Family name: A1311
    Model Number: MC509
    Group1: iMac
    Group2: Intel
    Generation:
    CPU speed: 3.2GHz
    Screen size: 21 inch
    Screen resolution: 1920x1080 pixels
    Production year: 2011
    Production week: 21  (May)
    Production number: 6018 (within this week)
    Model introduced: 2010
    Memory - flavour: DDR3-S-1333
    Memory - number of slots: 4
    Memory - maximum total: 16GB
    Memory - largest module: 4GB
    Factory: YD (Remanufactured Model = Refurbished)
    External link: Repair guide by iFixit
    Any thoughts?

    of cause airplay mirror require the mac to be able to reencode the image into a video stream to send across the network to the appletv
    it's a very demanding task to do and can only be don in real time by the newer macs where the video card support in hardware to do the encoding in realtime
    people with older macs can try the program called airparrot which does the same thing but using the cpu rather then the gpu but the performance demands on the cpu is very high and can cause poor performance and delay on the appletv

  • Graphics driver has stopped and recovered

    While playing Max Payne 3, Bf3, Far Cry 3 and War Thunder I encounter crashes (After around 40-60 min) with the "Display driver stopped responding and has recovered" message. I have been monitoring the temps of my motherboard, gpu and cpu and none are exceeding excessive temperatures. My GPU temps maxes out at 75 c under full load 60 min ingame.
    It only seems to crash when playing DX10/1X games. Been palying Arma 2 for hours and hours online and never had any problems. Same with source games.
    Now the strange strange part. When I play the games in Windowed mode I never encounter these problems.
    Anyone had this fixed?
    Attached specs:
    Summary
          Operating System
             Microsoft Windows 7 Home Premium 64-bit SP1
          CPU
             Intel Core i7 2600 @ 3.40GHz   41 °C
             Sandy Bridge 32nm Technology
          RAM
             8,00 GB Dual-Channel DDR3 @ 661MHz (9-9-9-24)
          Motherboard
             ASUSTeK COMPUTER INC. P8H67-I DELUXE (LGA1155)   45 °C
          Graphics
             2243W (1920x1080@60Hz)
             1279MB GeForce GTX 570 (MSI)   54 °C
          Hard Drives
             466GB SAMSUNG HD502HJ ATA Device (SATA)   38 °C
          Optical Drives
             TSSTcorp CDDVDW SH-222AB ATA Device
          Audio
             Realtek High Definition Audio
    CPU
          Intel Core i7 2600
             Cores   4
             Threads   8
             Name   Intel Core i7 2600
             Code Name   Sandy Bridge
             Package   Socket 1155 LGA
             Technology   32nm
             Specification   Intel Core i7-2600 CPU @ 3.40GHz
             Family   6
             Extended Family   6
             Model   A
             Extended Model   2A
             Stepping   7
             Revision   D2
             Instructions   MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, Intel 64
             Virtualization   Supported, Enabled
             Hyperthreading   Supported, Enabled
             Fan Speed   1505 RPM
             Bus Speed   99,8 MHz
             Stock Core Speed   3400 MHz
             Stock Bus Speed   100 MHz
             Average Temperature   41 °C
                Caches
                   L1 Data Cache Size   4 x 32 KBytes
                   L1 Instructions Cache Size   4 x 32 KBytes
                   L2 Unified Cache Size   4 x 256 KBytes
                   L3 Unified Cache Size   8192 KBytes
                Core 0
                   Core Speed   2394,4 MHz
                   Multiplier   x 24,0
                   Bus Speed   99,8 MHz
                   Temperature   44 °C
                      Thread 1
                         APIC ID   0
                      Thread 2
                         APIC ID   1
                Core 1
                   Core Speed   2394,4 MHz
                   Multiplier   x 24,0
                   Bus Speed   99,8 MHz
                   Temperature   42 °C
                      Thread 1
                         APIC ID   2
                      Thread 2
                         APIC ID   3
                Core 2
                   Core Speed   2394,4 MHz
                   Multiplier   x 24,0
                   Bus Speed   99,8 MHz
                   Temperature   40 °C
                      Thread 1
                         APIC ID   4
                      Thread 2
                         APIC ID   5
                Core 3
                   Core Speed   1596,2 MHz
                   Multiplier   x 16,0
                   Bus Speed   99,8 MHz
                   Temperature   38 °C
                      Thread 1
                         APIC ID   6
                      Thread 2
                         APIC ID   7
    RAM
          Memory slots
             Total memory slots   2
             Used memory slots   2
             Free memory slots   0
          Memory
             Type   DDR3
             Size   8192 MBytes
             Channels #   Dual
             DRAM Frequency   665,1 MHz
             CAS# Latency (CL)   9 clocks
             RAS# to CAS# Delay (tRCD)   9 clocks
             RAS# Precharge (tRP)   9 clocks
             Cycle Time (tRAS)   24 clocks
             Command Rate (CR)   1T
          Physical Memory
             Memory Usage   33 %
             Total Physical   7,98 GB
             Available Physical   5,32 GB
             Total Virtual   16 GB
             Available Virtual   13 GB
          SPD
             Number Of SPD Modules   2
                Slot #1
                   Type   DDR3
                   Size   4096 MBytes
                   Manufacturer   Kingston
                   Max Bandwidth   PC3-10700 (667 MHz)
                   Part Number   9905428-043.A01G
                   Serial Number   703AAE68
                   Week/year   26 / 11
                   SPD Ext.   EPP
                      JEDEC #5
                         Frequency   685,7 MHz
                         CAS# Latency   9,0
                         RAS# To CAS#   9
                         RAS# Precharge   9
                         tRAS   25
                         tRC   34
                         Voltage   1,500 V
                      JEDEC #4
                         Frequency   609,5 MHz
                         CAS# Latency   8,0
                         RAS# To CAS#   8
                         RAS# Precharge   8
                         tRAS   22
                         tRC   30
                         Voltage   1,500 V
                      JEDEC #3
                         Frequency   533,3 MHz
                         CAS# Latency   7,0
                         RAS# To CAS#   7
                         RAS# Precharge   7
                         tRAS   20
                         tRC   27
                         Voltage   1,500 V
                      JEDEC #2
                         Frequency   457,1 MHz
                         CAS# Latency   6,0
                         RAS# To CAS#   6
                         RAS# Precharge   6
                         tRAS   17
                         tRC   23
                         Voltage   1,500 V
                      JEDEC #1
                         Frequency   381,0 MHz
                         CAS# Latency   5,0
                         RAS# To CAS#   5
                         RAS# Precharge   5
                         tRAS   14
                         tRC   19
                         Voltage   1,500 V
                Slot #2
                   Type   DDR3
                   Size   4096 MBytes
                   Manufacturer   Kingston
                   Max Bandwidth   PC3-10700 (667 MHz)
                   Part Number   9905428-043.A01G
                   Serial Number   533A1737
                   Week/year   26 / 11
                   SPD Ext.   EPP
                      JEDEC #5
                         Frequency   685,7 MHz
                         CAS# Latency   9,0
                         RAS# To CAS#   9
                         RAS# Precharge   9
                         tRAS   25
                         tRC   34
                         Voltage   1,500 V
                      JEDEC #4
                         Frequency   609,5 MHz
                         CAS# Latency   8,0
                         RAS# To CAS#   8
                         RAS# Precharge   8
                         tRAS   22
                         tRC   30
                         Voltage   1,500 V
                      JEDEC #3
                         Frequency   533,3 MHz
                         CAS# Latency   7,0
                         RAS# To CAS#   7
                         RAS# Precharge   7
                         tRAS   20
                         tRC   27
                         Voltage   1,500 V
                      JEDEC #2
                         Frequency   457,1 MHz
                         CAS# Latency   6,0
                         RAS# To CAS#   6
                         RAS# Precharge   6
                         tRAS   17
                         tRC   23
                         Voltage   1,500 V
                      JEDEC #1
                         Frequency   381,0 MHz
                         CAS# Latency   5,0
                         RAS# To CAS#   5
                         RAS# Precharge   5
                         tRAS   14
                         tRC   19
                         Voltage   1,500 V
    Motherboard
       Manufacturer   ASUSTeK COMPUTER INC.
       Model   P8H67-I DELUXE (LGA1155)
       Chipset Vendor   Intel
       Chipset Model   Sandy Bridge
       Chipset Revision   09
       Southbridge Vendor   Intel
       Southbridge Model   H67
       Southbridge Revision   B3
       System Temperature   45 °C
          BIOS
             Brand   American Megatrends Inc.
             Version   0606
             Date   21-11-2011
          Voltage
             CPU CORE   0,968 V
             MEMORY CONTROLLER   1,000 V
             AVCC   3,296 V
             3VCC   3,280 V
             VIN4   1,000 V
             VIN6   0,344 V
          PCI Data
                Slot PCI-E
                   Slot Type   PCI-E
                   Slot Usage   In Use
                   Bus Width   32 bit
                   Slot Designation   PCIEX16_1
                   Slot Number   0
    Graphics
          Monitor
             Name   2243W on NVIDIA GeForce GTX 570
             Current Resolution   1920x1080 pixels
             Work Resolution   1920x1036 pixels
             State   enabled, primary
             Monitor Width   1920
             Monitor Height   1080
             Monitor BPP   32 bits per pixel
             Monitor Frequency   60 Hz
             Device   \\.\DISPLAY1\Monitor0
          GeForce GTX 570
             GPU   GF110
             Device ID   10DE-1086
             Revision   A2
             Subvendor   MSI (1462)
             Series   GeForce GTX 500
             Current Performance Level   Level 3
             Current GPU Clock   770 MHz
             Current Memory Clock   2000 MHz
             Current Shader Clock   1540 MHz
             Voltage   0,950 V
             Technology   41 nm
             Die Size   520 mm²
             Release Date   Dec 07, 2010
             DirectX Support   11.0
             OpenGL Support   5.0
             Bus Interface   PCI Express x16
             Temperature   54 °C
             Driver version   9.18.13.1061
             BIOS Version   70.10.27.00.01
             ROPs   40
             Shaders   512 unified
             Memory Type   GDDR5
             Physical Memory   1279 MB
             Virtual Memory   1024 MB
             Bus Width   64x5 (320 bit)
             Filtering Modes   16x Anisotropic
             Noise Level   Moderate
             Max Power Draw   219 Watts
                Count of performance levels : 3
                      Level 1 - "Default"
                         GPU Clock   50 MHz
                         Memory Clock   135 MHz
                         Shader Clock   101 MHz
                      Level 2 - "2D Desktop"
                         GPU Clock   405 MHz
                         Memory Clock   324 MHz
                         Shader Clock   810 MHz
                      Level 3 - "3D Applications"
                         GPU Clock   770 MHz
                         Memory Clock   2000 MHz
                         Shader Clock   1540 MHz
          OpenGL
             Version   4.3.0
             Vendor   NVIDIA Corporation
             Renderer   GeForce GTX 570/PCIe/SSE2
             GLU Version   1.2.2.0 Microsoft Corporation
                Values
                   GL_MAX_LIGHTS   8
                   GL_MAX_TEXTURE_SIZE   16384
                   GL_MAX_TEXTURE_STACK_DEPTH   10
                GL Extensions
                   GL_AMD_multi_draw_indirect
                   GL_ARB_arrays_of_arrays
                   GL_ARB_base_instance
                   GL_ARB_blend_func_extended
                   GL_ARB_clear_buffer_object
                   GL_ARB_color_buffer_float
                   GL_ARB_compatibility
                   GL_ARB_compressed_texture_pixel_storage
                   GL_ARB_conservative_depth
                   GL_ARB_compute_shader
                   GL_ARB_copy_buffer
                   GL_ARB_copy_image
                   GL_ARB_debug_output
                   GL_ARB_depth_buffer_float
                   GL_ARB_depth_clamp
                   GL_ARB_depth_texture
                   GL_ARB_draw_buffers
                   GL_ARB_draw_buffers_blend
                   GL_ARB_draw_indirect
                   GL_ARB_draw_elements_base_vertex
                   GL_ARB_draw_instanced
                   GL_ARB_ES2_compatibility
                   GL_ARB_ES3_compatibility
                   GL_ARB_explicit_attrib_location
                   GL_ARB_explicit_uniform_location
                   GL_ARB_fragment_coord_conventions
                   GL_ARB_fragment_layer_viewport
                   GL_ARB_fragment_program
                   GL_ARB_fragment_program_shadow
                   GL_ARB_fragment_shader
                   GL_ARB_framebuffer_no_attachments
                   GL_ARB_framebuffer_object
                   GL_ARB_framebuffer_sRGB
                   GL_ARB_geometry_shader4
                   GL_ARB_get_program_binary
                   GL_ARB_gpu_shader5
                   GL_ARB_gpu_shader_fp64
                   GL_ARB_half_float_pixel
                   GL_ARB_half_float_vertex
                   GL_ARB_imaging
                   GL_ARB_instanced_arrays
                   GL_ARB_internalformat_query
                   GL_ARB_internalformat_query2
                   GL_ARB_invalidate_subdata
                   GL_ARB_map_buffer_alignment
                   GL_ARB_map_buffer_range
                   GL_ARB_multi_draw_indirect
                   GL_ARB_multisample
                   GL_ARB_multitexture
                   GL_ARB_occlusion_query
                   GL_ARB_occlusion_query2
                   GL_ARB_pixel_buffer_object
                   GL_ARB_point_parameters
                   GL_ARB_point_sprite
                   GL_ARB_program_interface_query
                   GL_ARB_provoking_vertex
                   GL_ARB_robust_buffer_access_behavior
                   GL_ARB_robustness
                   GL_ARB_sample_shading
                   GL_ARB_sampler_objects
                   GL_ARB_seamless_cube_map
                   GL_ARB_separate_shader_objects
                   GL_ARB_shader_atomic_counters
                   GL_ARB_shader_bit_encoding
                   GL_ARB_shader_image_load_store
                   GL_ARB_shader_image_size
                   GL_ARB_shader_objects
                   GL_ARB_shader_precision
                   GL_ARB_shader_storage_buffer_object
                   GL_ARB_shader_subroutine
                   GL_ARB_shader_texture_lod
                   GL_ARB_shading_language_100
                   GL_ARB_shading_language_420pack
                   GL_ARB_shading_language_include
                   GL_ARB_shading_language_packing
                   GL_ARB_shadow
                   GL_ARB_stencil_texturing
                   GL_ARB_sync
                   GL_ARB_tessellation_shader
                   GL_ARB_texture_border_clamp
                   GL_ARB_texture_buffer_object
                   GL_ARB_texture_buffer_object_rgb32
                   GL_ARB_texture_buffer_range
                   GL_ARB_texture_compression
                   GL_ARB_texture_compression_bptc
                   GL_ARB_texture_compression_rgtc
                   GL_ARB_texture_cube_map
                   GL_ARB_texture_cube_map_array
                   GL_ARB_texture_env_add
                   GL_ARB_texture_env_combine
                   GL_ARB_texture_env_crossbar
                   GL_ARB_texture_env_dot3
                   GL_ARB_texture_float
                   GL_ARB_texture_gather
                   GL_ARB_texture_mirrored_repeat
                   GL_ARB_texture_multisample
                   GL_ARB_texture_non_power_of_two
                   GL_ARB_texture_query_levels
                   GL_ARB_texture_query_lod
                   GL_ARB_texture_rectangle
                   GL_ARB_texture_rg
                   GL_ARB_texture_rgb10_a2ui
                   GL_ARB_texture_storage
                   GL_ARB_texture_storage_multisample
                   GL_ARB_texture_swizzle
                   GL_ARB_texture_view
                   GL_ARB_timer_query
                   GL_ARB_transform_feedback2
                   GL_ARB_transform_feedback3
                   GL_ARB_transform_feedback_instanced
                   GL_ARB_transpose_matrix
                   GL_ARB_uniform_buffer_object
                   GL_ARB_vertex_array_bgra
                   GL_ARB_vertex_array_object
                   GL_ARB_vertex_attrib_64bit
                   GL_ARB_vertex_attrib_binding
                   GL_ARB_vertex_buffer_object
                   GL_ARB_vertex_program
                   GL_ARB_vertex_shader
                   GL_ARB_vertex_type_2_10_10_10_rev
                   GL_ARB_viewport_array
                   GL_ARB_window_pos
                   GL_ATI_draw_buffers
                   GL_ATI_texture_float
                   GL_ATI_texture_mirror_once
                   GL_S3_s3tc
                   GL_EXT_texture_env_add
                   GL_EXT_abgr
                   GL_EXT_bgra
                   GL_EXT_bindable_uniform
                   GL_EXT_blend_color
                   GL_EXT_blend_equation_separate
                   GL_EXT_blend_func_separate
                   GL_EXT_blend_minmax
                   GL_EXT_blend_subtract
                   GL_EXT_compiled_vertex_array
                   GL_EXT_Cg_shader
                   GL_EXT_depth_bounds_test
                   GL_EXT_direct_state_access
                   GL_EXT_draw_buffers2
                   GL_EXT_draw_instanced
                   GL_EXT_draw_range_elements
                   GL_EXT_fog_coord
                   GL_EXT_framebuffer_blit
                   GL_EXT_framebuffer_multisample
                   GL_EXTX_framebuffer_mixed_formats
                   GL_EXT_framebuffer_multisample_blit_sca led
                   GL_EXT_framebuffer_object
                   GL_EXT_framebuffer_sRGB
                   GL_EXT_geometry_shader4
                   GL_EXT_gpu_program_parameters
                   GL_EXT_gpu_shader4
                   GL_EXT_multi_draw_arrays
                   GL_EXT_packed_depth_stencil
                   GL_EXT_packed_float
                   GL_EXT_packed_pixels
                   GL_EXT_pixel_buffer_object
                   GL_EXT_point_parameters
                   GL_EXT_provoking_vertex
                   GL_EXT_rescale_normal
                   GL_EXT_secondary_color
                   GL_EXT_separate_shader_objects
                   GL_EXT_separate_specular_color
                   GL_EXT_shader_image_load_store
                   GL_EXT_shadow_funcs
                   GL_EXT_stencil_two_side
                   GL_EXT_stencil_wrap
                   GL_EXT_texture3D
                   GL_EXT_texture_array
                   GL_EXT_texture_buffer_object
                   GL_EXT_texture_compression_dxt1
                   GL_EXT_texture_compression_latc
                   GL_EXT_texture_compression_rgtc
                   GL_EXT_texture_compression_s3tc
                   GL_EXT_texture_cube_map
                   GL_EXT_texture_edge_clamp
                   GL_EXT_texture_env_combine
                   GL_EXT_texture_env_dot3
                   GL_EXT_texture_filter_anisotropic
                   GL_EXT_texture_format_BGRA8888
                   GL_EXT_texture_integer
                   GL_EXT_texture_lod
                   GL_EXT_texture_lod_bias
                   GL_EXT_texture_mirror_clamp
                   GL_EXT_texture_object
                   GL_EXT_texture_shared_exponent
                   GL_EXT_texture_sRGB
                   GL_EXT_texture_sRGB_decode
                   GL_EXT_texture_storage
                   GL_EXT_texture_swizzle
                   GL_EXT_texture_type_2_10_10_10_REV
                   GL_EXT_timer_query
                   GL_EXT_transform_feedback2
                   GL_EXT_vertex_array
                   GL_EXT_vertex_array_bgra
                   GL_EXT_vertex_attrib_64bit
                   GL_EXT_import_sync_object
                   GL_IBM_rasterpos_clip
                   GL_IBM_texture_mirrored_repeat
                   GL_KHR_debug
                   GL_KTX_buffer_region
                   GL_NV_alpha_test
                   GL_NV_blend_minmax
                   GL_NV_blend_square
                   GL_NV_complex_primitives
                   GL_NV_compute_program5
                   GL_NV_conditional_render
                   GL_NV_copy_depth_to_color
                   GL_NV_copy_image
                   GL_NV_depth_buffer_float
                   GL_NV_depth_clamp
                   GL_NV_draw_texture
                   GL_NV_ES1_1_compatibility
                   GL_NV_explicit_multisample
                   GL_NV_fbo_color_attachments
                   GL_NV_fence
                   GL_NV_float_buffer
                   GL_NV_fog_distance
                   GL_NV_fragdepth
                   GL_NV_fragment_program
                   GL_NV_fragment_program_option
                   GL_NV_fragment_program2
                   GL_NV_framebuffer_multisample_coverage
                   GL_NV_geometry_shader4
                   GL_NV_gpu_program4
                   GL_NV_gpu_program4_1
                   GL_NV_gpu_program5
                   GL_NV_gpu_program_fp64
                   GL_NV_gpu_shader5
                   GL_NV_half_float
                   GL_NV_light_max_exponent
                   GL_NV_multisample_coverage
                   GL_NV_multisample_filter_hint
                   GL_NV_occlusion_query
                   GL_NV_packed_depth_stencil
                   GL_NV_parameter_buffer_object
                   GL_NV_parameter_buffer_object2
                   GL_NV_path_rendering
                   GL_NV_pixel_data_range
                   GL_NV_point_sprite
                   GL_NV_primitive_restart
                   GL_NV_register_combiners
                   GL_NV_register_combiners2
                   GL_NV_shader_atomic_counters
                   GL_NV_shader_atomic_float
                   GL_NV_shader_buffer_load
                   GL_NV_shader_storage_buffer_object
                   GL_NV_texgen_reflection
                   GL_NV_texture_barrier
                   GL_NV_texture_compression_vtc
                   GL_NV_texture_env_combine4
                   GL_NV_texture_expand_normal
                   GL_NV_texture_lod_clamp
                   GL_NV_texture_multisample
                   GL_NV_texture_rectangle
                   GL_NV_texture_shader
                   GL_NV_texture_shader2
                   GL_NV_texture_shader3
                   GL_NV_transform_feedback
                   GL_NV_transform_feedback2
                   GL_NV_vertex_array_range
                   GL_NV_vertex_array_range2
                   GL_NV_vertex_attrib_integer_64bit
                   GL_NV_vertex_buffer_unified_memory
                   GL_NV_vertex_program
                   GL_NV_vertex_program1_1
                   GL_NV_vertex_program2
                   GL_NV_vertex_program2_option
                   GL_NV_vertex_program3
                   GL_NVX_conditional_render
                   GL_NVX_gpu_memory_info
                   GL_OES_compressed_paletted_texture
                   GL_OES_depth24
                   GL_OES_depth32
                   GL_OES_depth_texture
                   GL_OES_element_index_uint
                   GL_OES_fbo_render_mipmap
                   GL_OES_get_program_binary
                   GL_OES_mapbuffer
                   GL_OES_packed_depth_stencil
                   GL_OES_point_size_array
                   GL_OES_point_sprite
                   GL_OES_rgb8_rgba8
                   GL_OES_read_format
                   GL_OES_standard_derivatives
                   GL_OES_texture_3D
                   GL_OES_texture_float
                   GL_OES_texture_float_linear
                   GL_OES_texture_half_float
                   GL_OES_texture_half_float_linear
                   GL_OES_texture_npot
                   GL_OES_vertex_array_object
                   GL_OES_vertex_half_float
                   GL_SGIS_generate_mipmap
                   GL_SGIS_texture_lod
                   GL_SGIX_depth_texture
                   GL_SGIX_shadow
                   GL_SUN_slice_accum
                   GL_WIN_swap_hint
                   WGL_EXT_swap_control
                   GL_EXT_bgra
    Hard Drives
          SAMSUNG HD502HJ ATA Device
             Manufacturer   SAMSUNG
             Business Unit/Brand   Desktop
             Model Capacity For This Specific Drive   500GB
             Heads   16
             Cylinders   16.383
             SATA type   SATA-II 3.0Gb/s
             Device type   Fixed
             ATA Standard   ATA8-ACS
             Serial Number   S20BJ9FB901409
             LBA Size   48-bit LBA
             Power On Count   619 times
             Power On Time   112,8 days
             Speed, Expressed in Revolutions Per Minute (rpm)   7200
             Features   S.M.A.R.T., APM, AAM, NCQ
             Transfer Mode   SATA II
             Interface   SATA
             Capacity   466GB
             Real size   500.107.862.016 bytes
             RAID Type   None
                S.M.A.R.T
                   01 Read Error Rate   100 (100 worst) Data 0000000000
                   02 Throughput Performance   252 (252) Data 0000000000
                   03 Spin-Up Time   082 (081) Data 00000015D7
                   04 Start/Stop Count   100 (100) Data 000000026F
                   05 Reallocated Sectors Count   252 (252) Data 0000000000
                   07 Seek Error Rate   252 (252) Data 0000000000
                   08 Seek Time Performance   252 (252) Data 0000000000
                   09 Power-On Hours (POH)   100 (100) Data 0000000A92
                   0A Spin Retry Count   252 (252) Data 0000000000
                   0B Recalibration Retries   252 (252) Data 0000000000
                   0C Device Power Cycle Count   100 (100) Data 000000026B
                   BF G-sense error rate   252 (252) Data 0000000000
                   C0 Power-off Retract Count   252 (252) Data 0000000000
                   C2 Temperature   061 (045) Data 00000F0027
                   C3 Hardware ECC Recovered   100 (100) Data 0000000000
                   C4 Reallocation Event Count   252 (252) Data 0000000000
                   C5 Current Pending Sector Count   252 (252) Data 0000000000
                   C6 Uncorrectable Sector Count   252 (252) Data 0000000000
                   C7 UltraDMA CRC Error Count   200 (200) Data 0000000000
                   C8 Write Error Rate / Multi-Zone Error Rate   100 (100) Data 0000000000
                   DF Load/Unload Retry Count   252 (252) Data 0000000000
                   E1 Load/Unload Cycle Count   100 (100) Data 000000026F
                   Temperature   38 °C
                   Temperature Range   ok (less than 50 °C)
                   Status   Good
                Partition 0
                   Partition ID   Disk #0, Partition #0
                   Size   100 MB
                Partition 1
                   Partition ID   Disk #0, Partition #1
                   Disk Letter   C:
                   File System   NTFS
                   Volume Serial Number   ECE9E9D2
                   Size   466GB
                   Used Space   427GB (92%)
                   Free Space   39,2GB (8%)
    Optical Drives
          TSSTcorp CDDVDW SH-222AB ATA Device
             Media Type   DVD Writer
             Name   TSSTcorp CDDVDW SH-222AB ATA Device
             Availability   Running/Full Power
             Capabilities   Random Access, Supports Writing, Supports Removable Media
             Config Manager Error Code   Device is working properly
             Config Manager User Config   FALSE
             Drive   D:
             Media Loaded   FALSE
             SCSI Bus   1
             SCSI Logical Unit   0
             SCSI Port   1
             SCSI Target Id   1
             Status   OK
    Audio
          Sound Cards
             NVIDIA High Definition Audio
             Bluetooth Audio Device
             NVIDIA High Definition Audio
             NVIDIA High Definition Audio
             NVIDIA High Definition Audio
             Realtek High Definition Audio
          Playback Devices
             Højttalere (Realtek High Definition Audio)   (default)
             Realtek Digital Output (Realtek High Definition Audio)
             Realtek Digital Output(Optical) (Realtek High Definition Audio)
          Recording Device
             Mikrofon (Realtek High Definition Audio)
          Speaker Configuration
             Speaker type   Stereo
    Peripherals
          HID-tastaturenhed
             Device Kind   Keyboard
             Device Name   HID-tastaturenhed
             Vendor   Apple Computer Inc
             Location   USB-inputenhed
                Driver
                   Date   6-21-2006
                   Version   6.1.7601.17514
                   File   C:\Windows\system32\DRIVERS\kbdhid.sys
                   File   C:\Windows\system32\DRIVERS\kbdclass.sys
          HID-kompatibel mus
             Device Kind   Mouse
             Device Name   HID-kompatibel mus
             Vendor   AMP,
             Location   USB-inputenhed
                Driver
                   Date   6-21-2006
                   Version   6.1.7600.16385
                   File   C:\Windows\system32\DRIVERS\mouhid.sys
                   File   C:\Windows\system32\DRIVERS\mouclass.sys
          Printers
                Fax
                   Printer Port   SHRFAX:
                   Print Processor   winprint
                   Availability   Always
                   Priority   1
                   Duplex   None
                   Print Quality   200 * 200 dpi Monochrome
                   Status   Unknown
                      Driver
                         Driver Name   Microsoft Shared Fax Driver (v4.00)
                         Driver Path   C:\Windows\system32\spool\DRIVERS\x64\3\FXSDRV.DLL
                Microsoft XPS Document Writer (Default Printer)
                   Printer Port   XPSPort:
                   Print Processor   winprint
                   Availability   Always
                   Priority   1
                   Duplex   None
                   Print Quality   600 * 600 dpi Color
                   Status   Unknown
                      Driver
                         Driver Name   Microsoft XPS Document Writer (v6.00)
                         Driver Path   C:\Windows\system32\spool\DRIVERS\x64\3\mxdwdrv.dll
    The GPU is N570GTX Twin Frozr III Power Edition OC
    Cannot show afterburner screen because of linking policies (It seems)

    Quote
    I' unsure to see where the Serial Number is to be found and I'm not ready to remove the card do to the possibility of warranty issues.
    Without S/N no help can be provided.
    Serial Number Illustration

Maybe you are looking for

  • S230U Twist - Camera no longer works after Win 8.1

    Hello all!  I've scoured the forums and tried EVERYTHING but I still cannot find a solution to my problem: After I upgrade from Win 8 to Win8.1, my camera no longer works. It shows a gray screen with a camera and a diagonal line across it but the gre

  • ADF Faces : partial page rendering in f:subview

    hi Please consider this blog post, "ADF Faces: How-to issue a PPR event from a f:subview and how-to PPR of subviews" : http://thepeninsulasedge.com/frank_nimphius/2008/02/14/adf-faces-how-to-issue-a-ppr-event-from-a-fsubview-and-how-to-ppr-of-subview

  • Safari Opening by Itself (in hidden mode)

    Out of the blue, while working on various projects, Safari will open in hidden mode, which flips me to the desktop it is assigned to. It is not in the login items and the Lion option to restore windows when quitting/reopening apps is turned off. I ha

  • Additional parameter in EPCM.doNavigate

    Hi all, I would like to know if I can pass additional parameters in EPCM.doNavigate like EPCM.doNavigate("pcd://...."?name=value). If it is not possible is there anyother anyway of achieving it. Regards, Janvi.

  • Oracle 9i Recovery-- cant use resetlogs option

    Hi, I am trying to recover the database using cold backup.iam unable to perform the recovery as i am getting the following error. Please reply me i am a newbie to DBA.I am still undergoing training in DBA Thank You SQL> alter database recover automat