Resolution of 600 DPI and Illustrator

Someone would like a small 1 inch by 1 inch logo for invoices at 600 DPI. However I understand that illustrator doesnt work in DPI or PPI since it's vector. Would I have to transfer the small image over to photoshop. I did try and save a 1 inch by 1 inch logo at 600 PPI, however when I saved the image it was no longer 1 inch by 1 inch. It had increased significantly in size regardless of what file format I saved the image as.
I would really appreciate help in this matter as Im unsure how to proceed.
Thanks

Its confusing to say the least!
Here's a universal truth that will help aleviate the confusion:
Think about this term: Pixels Per Inch.
Per Inch. You have some things (pixels). A given number of them occupy a given distance (an inch).
How do you do that? By scaling the things (pixels) so that a desired number of them fit within a given distance (inch).
Per Inch is just a scaling value. Understand and remember that universal truth, and it will clear up alot of the confusion.
Once a  raster image is saved, it contains a fixed number of pixels. In order to draw a given number of the image's pixels within a measured distance, the raster image has to be scaled. Change the scale of the image, and you change the number of its pixels which occupy a measured distance.
Now be aware of these universal truths (aka facts):
Raster image file formats are different. Some formats record in the file the intended scaling value (if one is provided) that is in effect when the file is saved. Others don't.
Programs which export raster images are different. Some programs write the scaling value into the raster image file (if the raster image format supports that). Others don't.
Programs which import raster images are different. Some programs pay attention to the stored scaling value (if any). Others ignore it.
Someone would like a small 1 inch by 1 inch logo...
First issue: Is the logo square? Is the design's height equal to its width?
...for invoices...
This suggests that "someone" intends to import the raster image into some program used for invoices. That could be any of a kazillion different programs, from Word to Excel, to FileMaker Pro, to QuickBooks, to....you name it (but you didn't). You always need to know your customers' intended usage and be at least somewhat familiar with the target software's capabilities regarding importing artwork.
...at 600 DPI....
This suggests that "someone" wants a raster image with a color depth of 1-bit. That means a raster image in which each pixel can be either black or white, and nothing else. This is suggested because that is a commonly-used scale factor for 1-bit raster images that are intended for use in common programs like office applications which have very limited graphics import capability, and because it is the most common hardware resolution of most office laser printers. In other words, 1-bit raster images scaled to 600 PPI is a kind of "lowest common denominator" for commonplace office environments.
But the above suggestion  is based on the assumption  that "someone" knows what he/she is talking about, which is never a safe assumption. If the image is of any color depth higher than 1-bit, then 600 PPI is ridiculous. In other words, if the image file contains any pixels of any color at all, then 600 PPI is absurd for use as an invoice imprint. This is because any higher color-depth image will have to be halftone screened by the printer in order to render it with any decent-looking fidelity. That means rendering the image as a grid of variable-size dots. But the printer cannot actually print variable-size dots. It only prints fixed-size printer spots. To render variable-size halftone dots, it "fakes it" by  "building them up" out of its fixed-size printer spots.
Moreover, even if the logo (the actual design) contains nothing but black and white, but you save the raster image file at a higher color-depth anyway, then 600 PPI is still just as ridiculous. Grayscale, RGB, and CMYK raster images are saved with a color depth of 8 bits per pixel per channel. When the printing device receives an 8-bit image, it is going to try to screen it (print it as halftone dots). That means that the printer will not use one printer spot for each pixel, but several. So there is no reason to provide as many image pixels as printer spots that the printing device can physically print in one inch--unless the image is not going to be rendered by halftone (or stochastic) screening (i.e.; a 1-bit image).
However I understand that illustrator doesnt work in DPI or PPI since it's vector.
But Illustrator's raster export filters do indeed work in PPI, because they are exporting raster images, which are nothing but pixels. In order to export a raster-based rendering of the vector-based artwork (which is all a raster image is), Illustrator has to write some number  of pixels into the raster image file.
Your vector-based path is a mathematical description of a curve. In order to render it as a raster image file, or even to print it on a printer, or even to display it on your computer monitor as you work in Illustrator, it has to be rendered as pixels. In effect, your vector-based paths are "overlaid" onto a grid of pixels. The pixels which land inside the path are turned on. The pixels ouside the path are turned off. This is basically what occurs when a vector path is printed, when a vector path is exported to a raster image, or even on-the-fly while you view your vector paths on your monitor.
That's what vector-based paths are: Mathematical instructions to determine which squares of a raster grid  to turn on.
In other words, all vector-based artwork is eventually  rasterized; it's just a question of when. The scaleability advantage of vector graphics does not derive from the myth that it does not involve raster-based imaging; it derives from the fact that the rasterization is postponed until output time.
In still other words, all your vector-based artwork is going to be  overlaid onto a raster grid, the squares of that grid will be colored accordingly, and that finished raster image is all anyone is ever going to see of your vector-based formulae. It's just that which  grid is to be overlaid is left undetermined until the "overlay" is performed.
So when you export your vector-based artwork to a rastter-based image format, that's what you're doing: You're telling Illustrator to overlay the vector paths onto a particular raster-based grid (so many rows, so many columns of pixels, at some scale).
That's the difference between vector-based artwork and raster-based artwork: A raster image is a pre-determined  rectangular grid of a fixed number of color values. A vector graphic is a set of mathematically-described shapes which can be overlaid onto any rectangular grid, so that the number of color values is dependent upon the particular grid used, be it the grid of your monitor's pixels, the grid of a printer's spots, or the grid of a raster image file that you export.
Would I have to transfer the small image over to photoshop.
No, you can export directly from Illustrator to any of several common raster formats.
I did try and save a 1 inch by 1 inch logo at 600 PPI, however when I saved the image it was no longer 1 inch by 1 inch. It had increased significantly in size regardless of what file format I saved the image as.
It "had significantly increased in size" where? When viewed in what program?
When this occurs, the raster image is simply not being scaled  so that its pixels measure 1/600th of an inch. As explained above, some raster image formats do not record the scaling value. Even if the raster image file does record the intended scaling value, some programs into which you import the raster image will ignore it.
So since you can't really control whether the scaling factor is going to be ignored, to meet the stated requirements (600 PPI when scaled to  1 inch), you simply need to concern yourself with providing the correct number of pixels and it's up to the recipient's software to scale them to the desired measure.
For example, if your vector-based artwork measures 1 inch according to Illustrator's rulers, then export the raster image at 600 PPI. If your vector-baed artwork measures 2 inches according to Illustrator's rulers, then export a raster image at 300 PPI, and you'll be exporting the same number of pixels. You can either do the math, or you can simply export a raster image by specifying the desired number of pixels directly.
But do not forget to consider the question of color-depth. 600 PPI at final rendering scale is not necessary for anything other than a 1-bit image.
If the logo in question consists of nothing but a single solid color:
In Illustrator, scale it to 1 inch.
Do not color it. Use only solid black and white fills and strokes. No grayscale. No graduated fills, strokes.
Export it to a raster image format at 600 pixels (in the measured direction), with a color depth of 1-bit. You can do this by either specifying the nubmer of pixels, or by specifying the scale factor, 600 PPI. Understand, this means using a raster image format which supports 1-bit (for example, TIFF) and  which the recipient's program can import. (Most common office productivity programs can import TIFF.)
When the recipient imports it into his invoice program, if it appears enlarged, it just means his program is ignoring the embedded scale factor. He can just scale it to 1" and it will then be 600 PPI.
The above scenario is common. A typical 600 SPI (printer Spots Per Inch) laser printer will turn on one of its printer spots for each black pixel in the image, thereby rendering the image as accurately as it can.
But even if the logo contains no graduated tones, and you apply some color to it (the recipient's logo spec color, for example), then you'll have to export it to a higher color depth in order to include that color. Even if you export it as grayscale, you will still be exporting 8-bit color values for each pixel. In that case, it may look fine on the recipient's monitor, but when he prints it, the printer will have to screen the image in order to render it using halftone dots which, again, are larger than actual printer spots.
The same applies, even if you use only solid black in the design but still export it to a higher color depth (grayscale, RGB, or CMYK) raster image. The recipient's printer is going to recognize the incoming raster image as 8-bits of data per pixel and assume that it has to halftone it; so again, it will not be printing one printer spot for each image pixel.
All this is why Illustrator's so-called "Save For Microsoft Office" feature is really nothing but another interface for its PNG export filter. Many AI users (mostly beginners) want to do the impossible: export their Illustrator drawings to something that ordinary office programs can import, display, and print with fidelity.
But that's really a pipe-dream. Office applications don't understand the kind of vector-based curve math which Illustrator (and all similar programs) generate. So the Save For Office interface resorts to a raster image export.
Office users don't understand the caveats and limitations of CMYK color mode, lossy JPEG compression, or color depth and don't want to have to muck with them. They just want something that they can plop into their word processing, spreadsheet, and presentation programs and have it "look good" on screen and when printed on their low-resolution office inkjets and laser printers.
Too many Illustrator users also don't want to have to think about color depth.
So the Save For Office interface defaults to RGB PNG, turns off transparency (even though PNG supports it) because some specific Microsoft Office apps before a particular version have a problem with it, and does not present the user with much in the way of other PNG-capable options (such as 1-bit grayscale).
Why am I bringing this up? To point out that Adobe's own default and explicit  "recommended" export for office-type programs is an 8-bit RGB format which, again, obviates the appropriateness of 600 PPI. In RGB, 300 ppi provides more than enough pixels for the office-using recipient to scale the image to 400% without evident pixelation because even 150 PPI is higher than the screen ruling of most office printers.
So 600 PPI at the actual final on-page scale is sensible for simple office uses like ploping a black logo onto a form like an invoice that is goingto be printed in one ink (or toner) assuming 1-bit color depth; but not otherwise.
JET

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    Jagged lines is a hallmark of low resolution, not file type, or a lower quality screen preview than you think you are using. Check the Display performace settings again to be sure they really are correct, and if they're set to allow object level settings, you'll need to verify that each object is also set correctly.
    Beond that, saving as .jpeg is always destructive. For the web, that's fine, but for print you should never use anything, in my opinion, but the highest quality settings for saving jpegs, and I advise again using jpeg at all. If you image is all raster data (pixels) save as .psd or .tif. If it has live type or other vector content, save as Photoshop PDF. In Illustrator save as .ai or PDF with Illustrator editing capability. If you change the extension of the Photoshop PDFs to PDP they will open in Photoshop instead of Acrobat when you use Edit Original.
    As I said, the jaggies are a hallmark of low resolution. We often have people tell us that the file is 300 ppi, but it turns out that's at some very small dimension and the imaga has been scaled up in ID. Both the Links panel and Info panel can show you the resolution information for your images. There will be two numbers, actual and effective. Effective resolution is the only number that matters. For printing on a desktop printer I like to see a minimum of 150 ppi, but you might get away with as low as 90 for a non-critical image. For press 300 ppi would be the rule of thumb, and dropping below 200 is asking for trouble.
    How the file looks in ID is not nearly as informative as how a PDF exported from the file looks, or prints. For a high-res image in ID you are still looking at a lower resolution screen preview, not the actual image as it will be output. Export settings that downsample too far or apply too much compression to reduce file size can also turn a good document into a clunker.

  • 72 dpi and 300 dpi

    Is it the same image quality if I were to design an image in photoshop CS3 at 72 dpi and then change the size to 300 dpi for printing, as designing the image at 300 dpi right away?
    If not, does anyone know the percentage I can set my workspace so that it would represent the original size?
    I am designing a postcard at 6x4 and when its 300 dpi it is obviously huge on my screen and I would like to see it as the original size so that I can have an idea of how it looks.

    First of all on the screen it is pixels (ppi) not dpi.
    Having got this out of the way, a quick way to see print size it to select the Zoom tool and pick the appropriate button in the Options bar at the top.
    For some basic information on resolution and printing go to www.scantips.com and browse through the articles. (It's not all bout scanning!)
    ..and of course there is the excellent article at http://www.peachpit.com/articles/article.aspx?p=1332854  

  • Set image DPI and Depth BITS

    Hi,
    I've been working in an app that takes images, converts them to a matrix and then back to images. I use jpeg files. I noticed that an image of 1024x768 thats 500Kb size ends up 1024x768 of 102Kb size.
    I checked the images and noticed that for an unknown reason my app take imges of, lets say 300dpi and turns them into 72dpi images.
    I would like to know if there is anyway i can tell my app to store the image with 100dpi. I would also like to know if there is any way i can change its bits depth from 24bits to 8 or 4bits.
    I did some research but i dont know how to use this:
    Package com.sun.image.codec.jpeg
    Ideas?
    Thanks a lot.

    Rodney_McKay wrote:
    SoulTech2012 wrote:
    i'm sorry you're having so much trouble with this concept
    go to Google and type in "image resolution vs. dpi"
    this links seems like a good one:
    http://www.rideau-info.com/photos/mythdpi.html
    I'm sorry you're having so much trouble with the difference between technical terms and the attempt of simple users to explain things in simple words so they can understand.sounds like backpeddling to me
    either way, this is a technical forum, get over it
    statements must be technically accurate lest you send a noob in the wrong direction
    I gave you the definition from a dictionary and an encyclopedia, and you put a link to some unknown site that is intended for simple users of photo editing software.Look, I can't help it if you found some bad definitions.
    But that doesn't change the fact that image resolution has nothing to do with dpi
    Don't believe everything you read in the Internet...exactly!
    DPI is not even a term it's just an acronym of a unit.
    If you right click in a JPEG in Windows OS and select Properties->Summary you will see the Horizontal and Vertical resolution of the JPEG in DPI.for the last time, there is the resolution of the image, and then there is the DPI when rendered to the screen or printed on paper, THEY AREN'T THE SAME THING
    But wait - you will say Microsoft is also wrong.
    I agree that it is confusing this way, but life is hard...it is not confusing to me in the slightest
    look, you can argue for your beliefs all you like, i'm done with this topic
    furthermore, it's been discussed here many times

  • I am using Adobe Suite CS4 and have had no problems with it until today. InDesign, Photoshop and Illustrator keep crashing!! I've uninstalled and reinstalled to no avail. I've also cleared the cache. Help!

    I am using Adobe Suite CS4 and have had no problems with it until today. InDesign, Photoshop and Illustrator keep crashing!! I've uninstalled and reinstalled to no avail. I've also cleared the cache. Help!

    Ok, thanks for your help. I believe I pasted all the info from your answer. Since Photoshop and inDesign are crashing as well, will you need that too?
    May  8 16:04:41 iMac com.apple.launchd.peruser.501[126] ([0x0-0x4d04d].com.adobe.illustrator[493]): Job appears to have crashed: Segmentation fault: 11
    May  8 16:04:42 iMac ReportCrash[496]: Saved crash report for Adobe Illustrator[493] version 367 (14.0.0) to /Users//Library/Logs/DiagnosticReports/Adobe Illustrator_2014-05-08-160442_-iMac.crash
    May  8 16:04:42 -iMac ReportCrash[496]: Removing excessive log: file://localhost/Users/xxxxxx/Library/Logs/DiagnosticReports/Adobe%20Illustrato r_2014-05-06-152657_-iMac.crash
    Process:         Adobe Illustrator [273]
    Path:            /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/MacOS/Adobe Illustrator
    Identifier:      com.adobe.illustrator
    Version:         367 (14.0.0)
    Code Type:       X86 (Native)
    Parent Process:  launchd [131]
    Date/Time:       2014-05-06 15:29:44.038 -0700
    OS Version:      Mac OS X 10.7.5 (11G63b)
    Report Version:  9
    Interval Since Last Report:          353 sec
    Crashes Since Last Report:           6
    Per-App Interval Since Last Report:  11182846 sec
    Per-App Crashes Since Last Report:   7
    Anonymous UUID:                     
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ffffff5a
    VM Regions Near 0xffffff5a:
    --> shared memory          00000000ffff0000-00000000ffff2000 [    8K] r-x/r-x SM=SHM 
    Application Specific Information:
    objc[273]: garbage collection is OFF
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   AdobePDFL                               0x024104cd ASrealloc + 737
    1   AdobePDFL                               0x0236f588 CosDocEnumEOFs + 27326
    2   AdobePDFL                               0x0236d907 CosDocEnumEOFs + 20029
    3   AdobePDFL                               0x0236fd46 CosDocEnumEOFs + 29308
    4   AdobePDFL                               0x0227d782 ASTextIsEmpty + 1146
    5   AdobePDFL                               0x0212779f PDFontPSFlushIncrGlyphList + 65853
    6   AdobePDFL                               0x02127966 PDFontPSFlushIncrGlyphList + 66308
    7   AdobePDFL                               0x02129f93 PDFontPSFlushIncrGlyphList + 76081
    8   AdobePDFL                               0x0212cae6 PDFontPSFlushIncrGlyphList + 87172
    9   AdobePDFL                               0x02111b26 PDFLPrintDoc + 6322
    10  AdobePDFL                               0x021dccac PDSetHostEncoding + 2412
    11  AdobePDFL                               0x021dce02 PDSetHostEncoding + 2754
    12  AdobePDFL                               0x02114eba PDFLInitFriends + 2122
    13  AdobePDFL                               0x021149c8 PDFLInitFriends + 856
    14  com.adobe.illustrator.plugins.PDF Suite          0x16884096 PluginMain + 163654
    15  com.adobe.illustrator.plugins.PDF Suite          0x16883b61 PluginMain + 162321
    16  com.adobe.illustrator.plugins.PDF Suite          0x168840f2 PluginMain + 163746
    17  com.adobe.illustrator.plugins.PDF Suite          0x16862872 PluginMain + 26402
    18  com.adobe.illustrator.plugins.PDF Suite          0x16862c7b PluginMain + 27435
    19  com.adobe.illustrator.plugins.PDF Suite          0x1685c1f3 PluginMain + 163
    20  com.adobe.illustrator                   0x006a93ff 0x1000 + 6980607
    21  com.adobe.illustrator                   0x006a89c6 0x1000 + 6977990
    22  com.adobe.illustrator                   0x00586d75 0x1000 + 5791093
    23  com.adobe.illustrator                   0x00586e2d 0x1000 + 5791277
    24  com.adobe.illustrator                   0x0052f513 0x1000 + 5432595
    25  com.adobe.illustrator                   0x00539777 0x1000 + 5474167
    26  com.adobe.illustrator                   0x0053d599 0x1000 + 5490073
    27  com.adobe.illustrator                   0x00515187 0x1000 + 5325191
    28  com.adobe.illustrator                   0x00b0517a AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 524022
    29  com.adobe.illustrator                   0x00a181df AWS_CUI_GetVersionComments(OpaqueWindowPtr*, adobe::q::QDocument&, adobe::q::QString&, adobe::q::QAttributeList&, adobe::q::QDocument*, adobe::q::QProject*, long) + 43387
    30  com.adobe.illustrator                   0x0004210a 0x1000 + 266506
    31  com.adobe.illustrator                   0x0053c893 0x1000 + 5486739
    32  com.adobe.illustrator                   0x0053a574 0x1000 + 5477748
    33  com.adobe.illustrator                   0x00b03d77 AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 518899
    34  com.adobe.illustrator.plugins.PDF Format          0x10122118 0x1010f000 + 78104
    35  com.adobe.coretech.adm                  0x0dd83d85 0xdd7b000 + 36229
    36  com.adobe.coretech.adm                  0x0dd8c62f 0xdd7b000 + 71215
    37  com.adobe.coretech.adm                  0x0dd8d7fb 0xdd7b000 + 75771
    38  com.adobe.coretech.adm                  0x0ddd5871 0xdd7b000 + 370801
    39  com.adobe.coretech.adm                  0x0dd93c53 0xdd7b000 + 101459
    40  com.adobe.illustrator.plugins.PDF Format          0x101200bd 0x1010f000 + 69821
    41  com.adobe.illustrator.plugins.PDF Format          0x1011a56a 0x1010f000 + 46442
    42  com.adobe.illustrator.plugins.PDF Format          0x101442e7 PluginMain + 2927
    43  com.adobe.illustrator.plugins.PDF Format          0x1014391e PluginMain + 422
    44  com.adobe.illustrator                   0x006a93ff 0x1000 + 6980607
    45  com.adobe.illustrator                   0x006a89c6 0x1000 + 6977990
    46  com.adobe.illustrator                   0x00586d75 0x1000 + 5791093
    47  com.adobe.illustrator                   0x0047021d 0x1000 + 4649501
    48  com.adobe.illustrator                   0x00473190 0x1000 + 4661648
    49  com.adobe.illustrator                   0x0027b1dc 0x1000 + 2597340
    50  com.adobe.illustrator                   0x0027bb3b 0x1000 + 2599739
    51  com.adobe.illustrator                   0x0027bf0d 0x1000 + 2600717
    52  com.adobe.illustrator                   0x000a2ad9 0x1000 + 662233
    53  com.adobe.illustrator                   0x000a24ea 0x1000 + 660714
    54  com.adobe.illustrator                   0x000a263a 0x1000 + 661050
    55  com.apple.AE                            0x91fb8e0b InvokeAEEventHandlerUPP + 29
    56  com.adobe.illustrator.plugins.Scripting Support          0x0e3794e6 0xe359000 + 132326
    57  com.adobe.illustrator.plugins.Scripting Support          0x0e3f4dcb PluginMain + 605
    58  com.apple.AE                            0x91fa3045 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 202
    59  com.apple.AE                            0x91f8cb67 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 43
    60  com.apple.AE                            0x91f8ca54 aeProcessAppleEvent + 253
    61  com.apple.HIToolbox                     0x93410a86 AEProcessAppleEvent + 103
    62  com.apple.HIToolbox                     0x9359ead1 AEProcessEvent + 162
    63  com.apple.HIToolbox                     0x9349752f HIStdAppHandler::HandleEvent(OpaqueEventHandlerCallRef*, TCarbonEvent&) + 181
    64  com.apple.HIToolbox                     0x934984ce TEventHandler::EventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 58
    65  com.apple.HIToolbox                     0x9358bc0c _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
    66  com.apple.HIToolbox                     0x93407313 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
    67  com.apple.HIToolbox                     0x93406790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
    68  com.apple.HIToolbox                     0x934065a8 SendEventToEventTargetWithOptions + 75
    69  com.apple.HIToolbox                     0x9341c1c6 _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRef Pv + 3152
    70  com.apple.HIToolbox                     0x934077ce _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
    71  com.apple.HIToolbox                     0x93406790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
    72  com.apple.HIToolbox                     0x9341b571 SendEventToEventTarget + 76
    73  com.adobe.illustrator                   0x00080d3e 0x1000 + 523582
    74  com.apple.HIToolbox                     0x9358bc0c _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
    75  com.apple.HIToolbox                     0x93407313 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
    76  com.apple.HIToolbox                     0x93406790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
    77  com.apple.HIToolbox                     0x934065a8 SendEventToEventTargetWithOptions + 75
    78  com.apple.HIToolbox                     0x9341c1c6 _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRef Pv + 3152
    79  com.apple.HIToolbox                     0x934077ce _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
    80  com.apple.HIToolbox                     0x93406790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
    81  com.apple.HIToolbox                     0x9341b571 SendEventToEventTarget + 76
    82  com.apple.HIToolbox                     0x9358ba58 ToolboxEventDispatcher + 82
    83  com.apple.HIToolbox                     0x9358bb87 RunApplicationEventLoop + 236
    84  com.adobe.illustrator                   0x00080f83 0x1000 + 524163
    85  com.adobe.illustrator                   0x000d84ab 0x1000 + 881835
    86  com.adobe.illustrator                   0x000a2cd2 0x1000 + 662738
    87  com.adobe.illustrator                   0x00003672 0x1000 + 9842
    88  com.adobe.illustrator                   0x00003599 0x1000 + 9625
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib                  0x95f0a90a kevent + 10
    1   libdispatch.dylib                       0x96fb6e04 _dispatch_mgr_invoke + 969
    2   libdispatch.dylib                       0x96fb5853 _dispatch_mgr_thread + 53
    Thread 2:
    0   libsystem_kernel.dylib                  0x95f0a02e __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x95542ccf _pthread_wqthread + 773
    2   libsystem_c.dylib                       0x955446fe start_wqthread + 30
    Thread 3:
    0   libsystem_kernel.dylib                  0x95f0a02e __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x95542ccf _pthread_wqthread + 773
    2   libsystem_c.dylib                       0x955446fe start_wqthread + 30
    Thread 4:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x954ec82a pthread_cond_wait + 48
    3   com.adobe.amt.services                  0x047c9552 AMTConditionLock::LockWhenCondition(int) + 46
    4   com.adobe.amt.services                  0x047c4995 _AMTThreadedPCDService::PCDThreadWorker(_AMTThreadedPCDService*) + 115
    5   com.adobe.amt.services                  0x047c95b0 AMTThread::Worker(void*) + 20
    6   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 5:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x95544f7b pthread_cond_timedwait_relative_np + 47
    3   com.apple.CoreServices.CarbonCore          0x9ad0f3a7 TSWaitOnConditionTimedRelative + 178
    4   com.apple.CoreServices.CarbonCore          0x9ad0f11d TSWaitOnSemaphoreCommon + 490
    5   com.apple.CoreServices.CarbonCore          0x9ad0ef2e TSWaitOnSemaphoreRelative + 24
    6   com.apple.CoreServices.CarbonCore          0x9ad84398 TimerThread + 292
    7   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    8   libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 6:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x954f542c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.CoreServices.CarbonCore          0x9ad9de62 TSWaitOnCondition + 124
    4   com.apple.CoreServices.CarbonCore          0x9ad0f37d TSWaitOnConditionTimedRelative + 136
    5   com.apple.CoreServices.CarbonCore          0x9ad7167f MPWaitOnQueue + 200
    6   AdobeACE                                0x0130a38d 0x12d9000 + 201613
    7   AdobeACE                                0x01309d85 0x12d9000 + 200069
    8   com.apple.CoreServices.CarbonCore          0x9ad725e0 PrivateMPEntryPoint + 68
    9   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    10  libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 7:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x954f542c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.CoreServices.CarbonCore          0x9ad9de62 TSWaitOnCondition + 124
    4   com.apple.CoreServices.CarbonCore          0x9ad0f37d TSWaitOnConditionTimedRelative + 136
    5   com.apple.CoreServices.CarbonCore          0x9ad7167f MPWaitOnQueue + 200
    6   AdobeACE                                0x0130a38d 0x12d9000 + 201613
    7   AdobeACE                                0x01309d85 0x12d9000 + 200069
    8   com.apple.CoreServices.CarbonCore          0x9ad725e0 PrivateMPEntryPoint + 68
    9   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    10  libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 8:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x954f542c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.CoreServices.CarbonCore          0x9ad9de62 TSWaitOnCondition + 124
    4   com.apple.CoreServices.CarbonCore          0x9ad0f37d TSWaitOnConditionTimedRelative + 136
    5   com.apple.CoreServices.CarbonCore          0x9ad7167f MPWaitOnQueue + 200
    6   AdobeACE                                0x0130a38d 0x12d9000 + 201613
    7   AdobeACE                                0x01309d85 0x12d9000 + 200069
    8   com.apple.CoreServices.CarbonCore          0x9ad725e0 PrivateMPEntryPoint + 68
    9   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    10  libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 9:
    0   libsystem_kernel.dylib                  0x95f07c22 mach_msg_trap + 10
    1   libsystem_kernel.dylib                  0x95f071f6 mach_msg + 70
    2   com.macromedia.Flash Player.authplaylib          0x1390763e ExternalPlayer_Initialize + 1865604
    3   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    4   libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 10:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x954ec82a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.authplaylib          0x13733ba6 0x1344c000 + 3046310
    4   com.macromedia.Flash Player.authplaylib          0x13755f81 ExternalPlayer_Initialize + 90311
    5   com.macromedia.Flash Player.authplaylib          0x13733f98 0x1344c000 + 3047320
    6   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 11:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x954ec82a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.authplaylib          0x13733ba6 0x1344c000 + 3046310
    4   com.macromedia.Flash Player.authplaylib          0x13755f81 ExternalPlayer_Initialize + 90311
    5   com.macromedia.Flash Player.authplaylib          0x13733f98 0x1344c000 + 3047320
    6   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 12:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x954ec82a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.authplaylib          0x13733ba6 0x1344c000 + 3046310
    4   com.macromedia.Flash Player.authplaylib          0x13755f81 ExternalPlayer_Initialize + 90311
    5   com.macromedia.Flash Player.authplaylib          0x13733f98 0x1344c000 + 3047320
    6   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 13:
    0   libsystem_kernel.dylib                  0x95f0983e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x95544e78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x954ec82a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.authplaylib          0x13733ba6 0x1344c000 + 3046310
    4   com.macromedia.Flash Player.authplaylib          0x13755f81 ExternalPlayer_Initialize + 90311
    5   com.macromedia.Flash Player.authplaylib          0x13733f98 0x1344c000 + 3047320
    6   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 14:
    0   libsystem_kernel.dylib                  0x95f07d36 mach_wait_until + 10
    1   libsystem_c.dylib                       0x954ee439 nanosleep + 388
    2   com.adobe.illustrator.plugins.Scripting Support          0x0e46489d PluginMain + 458031
    3   com.adobe.illustrator.plugins.Scripting Support          0x0e4648fd PluginMain + 458127
    4   com.adobe.illustrator.plugins.Scripting Support          0x0e468402 PluginMain + 473236
    5   com.adobe.illustrator.plugins.Scripting Support          0x0e464bbf PluginMain + 458833
    6   libsystem_c.dylib                       0x95540ed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x955446de thread_start + 34
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0xffffff4a  ebx: 0x0236f46a  ecx: 0x0000000f  edx: 0xbfff75ae
      edi: 0xffffff4a  esi: 0x00000642  ebp: 0xbfff7558  esp: 0xbfff7540
       ss: 0x00000023  efl: 0x00010282  eip: 0x024104cd   cs: 0x0000001b
       ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
      cr2: 0xffffff5a
    Logical CPU: 0
    Binary Images:
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    0x12d9000 -  0x13e6fff +AdobeACE (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeACE.framework/Versions/A/AdobeACE
    0x1404000 -  0x191bfef +AdobeAGM (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeAGM.framework/Versions/A/AdobeAGM
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    0x927cd000 - 0x927cdff0  com.apple.ApplicationServices (41 - 41) <C48EF6B2-ABF9-35BD-A07A-A38EC0008294> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
    0x927ce000 - 0x927e1ff8  com.apple.MultitouchSupport.framework (231.4 - 231.4) <083F7787-4C3B-31DA-B5BB-1993D9A9723D> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/Multit ouchSupport
    0x92b0f000 - 0x92b13ffa  libcache.dylib (47.0.0 - compatibility 1.0.0) <56256537-6538-3522-BCB6-2C79DA6AC8CD> /usr/lib/system/libcache.dylib
    0x92e5b000 - 0x92e5dffb  libRadiance.dylib (??? - ???) <4721057E-5A1F-3083-911B-200ED1CE7678> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    0x92e5e000 - 0x92e68ff2  com.apple.audio.SoundManager (3.9.4.1 - 3.9.4.1) <2A089CE8-9760-3F0F-B77D-29A78940EA17> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.f ramework/Versions/A/CarbonSound
    0x92ee8000 - 0x92ee9ff0  libunc.dylib (24.0.0 - compatibility 1.0.0) <2F4B35B2-706C-3383-AA86-DABA409FAE45> /usr/lib/system/libunc.dylib
    0x92eea000 - 0x92eeafff  com.apple.vecLib (3.7 - vecLib 3.7) <8CC

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