Resolution of 600 DPI and Illustrator
Someone would like a small 1 inch by 1 inch logo for invoices at 600 DPI. However I understand that illustrator doesnt work in DPI or PPI since it's vector. Would I have to transfer the small image over to photoshop. I did try and save a 1 inch by 1 inch logo at 600 PPI, however when I saved the image it was no longer 1 inch by 1 inch. It had increased significantly in size regardless of what file format I saved the image as.
I would really appreciate help in this matter as Im unsure how to proceed.
Thanks
Its confusing to say the least!
Here's a universal truth that will help aleviate the confusion:
Think about this term: Pixels Per Inch.
Per Inch. You have some things (pixels). A given number of them occupy a given distance (an inch).
How do you do that? By scaling the things (pixels) so that a desired number of them fit within a given distance (inch).
Per Inch is just a scaling value. Understand and remember that universal truth, and it will clear up alot of the confusion.
Once a raster image is saved, it contains a fixed number of pixels. In order to draw a given number of the image's pixels within a measured distance, the raster image has to be scaled. Change the scale of the image, and you change the number of its pixels which occupy a measured distance.
Now be aware of these universal truths (aka facts):
Raster image file formats are different. Some formats record in the file the intended scaling value (if one is provided) that is in effect when the file is saved. Others don't.
Programs which export raster images are different. Some programs write the scaling value into the raster image file (if the raster image format supports that). Others don't.
Programs which import raster images are different. Some programs pay attention to the stored scaling value (if any). Others ignore it.
Someone would like a small 1 inch by 1 inch logo...
First issue: Is the logo square? Is the design's height equal to its width?
...for invoices...
This suggests that "someone" intends to import the raster image into some program used for invoices. That could be any of a kazillion different programs, from Word to Excel, to FileMaker Pro, to QuickBooks, to....you name it (but you didn't). You always need to know your customers' intended usage and be at least somewhat familiar with the target software's capabilities regarding importing artwork.
...at 600 DPI....
This suggests that "someone" wants a raster image with a color depth of 1-bit. That means a raster image in which each pixel can be either black or white, and nothing else. This is suggested because that is a commonly-used scale factor for 1-bit raster images that are intended for use in common programs like office applications which have very limited graphics import capability, and because it is the most common hardware resolution of most office laser printers. In other words, 1-bit raster images scaled to 600 PPI is a kind of "lowest common denominator" for commonplace office environments.
But the above suggestion is based on the assumption that "someone" knows what he/she is talking about, which is never a safe assumption. If the image is of any color depth higher than 1-bit, then 600 PPI is ridiculous. In other words, if the image file contains any pixels of any color at all, then 600 PPI is absurd for use as an invoice imprint. This is because any higher color-depth image will have to be halftone screened by the printer in order to render it with any decent-looking fidelity. That means rendering the image as a grid of variable-size dots. But the printer cannot actually print variable-size dots. It only prints fixed-size printer spots. To render variable-size halftone dots, it "fakes it" by "building them up" out of its fixed-size printer spots.
Moreover, even if the logo (the actual design) contains nothing but black and white, but you save the raster image file at a higher color-depth anyway, then 600 PPI is still just as ridiculous. Grayscale, RGB, and CMYK raster images are saved with a color depth of 8 bits per pixel per channel. When the printing device receives an 8-bit image, it is going to try to screen it (print it as halftone dots). That means that the printer will not use one printer spot for each pixel, but several. So there is no reason to provide as many image pixels as printer spots that the printing device can physically print in one inch--unless the image is not going to be rendered by halftone (or stochastic) screening (i.e.; a 1-bit image).
However I understand that illustrator doesnt work in DPI or PPI since it's vector.
But Illustrator's raster export filters do indeed work in PPI, because they are exporting raster images, which are nothing but pixels. In order to export a raster-based rendering of the vector-based artwork (which is all a raster image is), Illustrator has to write some number of pixels into the raster image file.
Your vector-based path is a mathematical description of a curve. In order to render it as a raster image file, or even to print it on a printer, or even to display it on your computer monitor as you work in Illustrator, it has to be rendered as pixels. In effect, your vector-based paths are "overlaid" onto a grid of pixels. The pixels which land inside the path are turned on. The pixels ouside the path are turned off. This is basically what occurs when a vector path is printed, when a vector path is exported to a raster image, or even on-the-fly while you view your vector paths on your monitor.
That's what vector-based paths are: Mathematical instructions to determine which squares of a raster grid to turn on.
In other words, all vector-based artwork is eventually rasterized; it's just a question of when. The scaleability advantage of vector graphics does not derive from the myth that it does not involve raster-based imaging; it derives from the fact that the rasterization is postponed until output time.
In still other words, all your vector-based artwork is going to be overlaid onto a raster grid, the squares of that grid will be colored accordingly, and that finished raster image is all anyone is ever going to see of your vector-based formulae. It's just that which grid is to be overlaid is left undetermined until the "overlay" is performed.
So when you export your vector-based artwork to a rastter-based image format, that's what you're doing: You're telling Illustrator to overlay the vector paths onto a particular raster-based grid (so many rows, so many columns of pixels, at some scale).
That's the difference between vector-based artwork and raster-based artwork: A raster image is a pre-determined rectangular grid of a fixed number of color values. A vector graphic is a set of mathematically-described shapes which can be overlaid onto any rectangular grid, so that the number of color values is dependent upon the particular grid used, be it the grid of your monitor's pixels, the grid of a printer's spots, or the grid of a raster image file that you export.
Would I have to transfer the small image over to photoshop.
No, you can export directly from Illustrator to any of several common raster formats.
I did try and save a 1 inch by 1 inch logo at 600 PPI, however when I saved the image it was no longer 1 inch by 1 inch. It had increased significantly in size regardless of what file format I saved the image as.
It "had significantly increased in size" where? When viewed in what program?
When this occurs, the raster image is simply not being scaled so that its pixels measure 1/600th of an inch. As explained above, some raster image formats do not record the scaling value. Even if the raster image file does record the intended scaling value, some programs into which you import the raster image will ignore it.
So since you can't really control whether the scaling factor is going to be ignored, to meet the stated requirements (600 PPI when scaled to 1 inch), you simply need to concern yourself with providing the correct number of pixels and it's up to the recipient's software to scale them to the desired measure.
For example, if your vector-based artwork measures 1 inch according to Illustrator's rulers, then export the raster image at 600 PPI. If your vector-baed artwork measures 2 inches according to Illustrator's rulers, then export a raster image at 300 PPI, and you'll be exporting the same number of pixels. You can either do the math, or you can simply export a raster image by specifying the desired number of pixels directly.
But do not forget to consider the question of color-depth. 600 PPI at final rendering scale is not necessary for anything other than a 1-bit image.
If the logo in question consists of nothing but a single solid color:
In Illustrator, scale it to 1 inch.
Do not color it. Use only solid black and white fills and strokes. No grayscale. No graduated fills, strokes.
Export it to a raster image format at 600 pixels (in the measured direction), with a color depth of 1-bit. You can do this by either specifying the nubmer of pixels, or by specifying the scale factor, 600 PPI. Understand, this means using a raster image format which supports 1-bit (for example, TIFF) and which the recipient's program can import. (Most common office productivity programs can import TIFF.)
When the recipient imports it into his invoice program, if it appears enlarged, it just means his program is ignoring the embedded scale factor. He can just scale it to 1" and it will then be 600 PPI.
The above scenario is common. A typical 600 SPI (printer Spots Per Inch) laser printer will turn on one of its printer spots for each black pixel in the image, thereby rendering the image as accurately as it can.
But even if the logo contains no graduated tones, and you apply some color to it (the recipient's logo spec color, for example), then you'll have to export it to a higher color depth in order to include that color. Even if you export it as grayscale, you will still be exporting 8-bit color values for each pixel. In that case, it may look fine on the recipient's monitor, but when he prints it, the printer will have to screen the image in order to render it using halftone dots which, again, are larger than actual printer spots.
The same applies, even if you use only solid black in the design but still export it to a higher color depth (grayscale, RGB, or CMYK) raster image. The recipient's printer is going to recognize the incoming raster image as 8-bits of data per pixel and assume that it has to halftone it; so again, it will not be printing one printer spot for each image pixel.
All this is why Illustrator's so-called "Save For Microsoft Office" feature is really nothing but another interface for its PNG export filter. Many AI users (mostly beginners) want to do the impossible: export their Illustrator drawings to something that ordinary office programs can import, display, and print with fidelity.
But that's really a pipe-dream. Office applications don't understand the kind of vector-based curve math which Illustrator (and all similar programs) generate. So the Save For Office interface resorts to a raster image export.
Office users don't understand the caveats and limitations of CMYK color mode, lossy JPEG compression, or color depth and don't want to have to muck with them. They just want something that they can plop into their word processing, spreadsheet, and presentation programs and have it "look good" on screen and when printed on their low-resolution office inkjets and laser printers.
Too many Illustrator users also don't want to have to think about color depth.
So the Save For Office interface defaults to RGB PNG, turns off transparency (even though PNG supports it) because some specific Microsoft Office apps before a particular version have a problem with it, and does not present the user with much in the way of other PNG-capable options (such as 1-bit grayscale).
Why am I bringing this up? To point out that Adobe's own default and explicit "recommended" export for office-type programs is an 8-bit RGB format which, again, obviates the appropriateness of 600 PPI. In RGB, 300 ppi provides more than enough pixels for the office-using recipient to scale the image to 400% without evident pixelation because even 150 PPI is higher than the screen ruling of most office printers.
So 600 PPI at the actual final on-page scale is sensible for simple office uses like ploping a black logo onto a form like an invoice that is goingto be printed in one ink (or toner) assuming 1-bit color depth; but not otherwise.
JET
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Thank you for using HP Support Forum. I have brought your issue to the appropriate team within HP. They will likely request information from you in order to look up your case details or product serial number. Please look for a private message from an identified HP contact. Additionally, keep in mind not to publicly post ( serial numbers and case details).
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Welcome to the Apple Discussions. Not to worry. It's just a numbers game. A 1600 x 1200 photo at 72 dpi will print a 22" x 16.6" print. If that same file is set to 300 dpi the print size will be 5.33 x 4 inches. iPhoto just chooses to reset the dpi to the screen resolution. That will not affect the printing of the photo in the book. The dpi of any file will vary according to the size of the frame on the page that it's placed in. See this site for a better description:The Myth of DPI.
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I have a variety of images, all in color, done in InDesign, Photoshop and Illustrator that need to be placed into the propsal. Sizes range from 5x7 to 2x2. Some are quite complex with fine detail.
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If not, does anyone know the percentage I can set my workspace so that it would represent the original size?
I am designing a postcard at 6x4 and when its 300 dpi it is obviously huge on my screen and I would like to see it as the original size so that I can have an idea of how it looks.First of all on the screen it is pixels (ppi) not dpi.
Having got this out of the way, a quick way to see print size it to select the Zoom tool and pick the appropriate button in the Options bar at the top.
For some basic information on resolution and printing go to www.scantips.com and browse through the articles. (It's not all bout scanning!)
..and of course there is the excellent article at http://www.peachpit.com/articles/article.aspx?p=1332854 -
Hi,
I've been working in an app that takes images, converts them to a matrix and then back to images. I use jpeg files. I noticed that an image of 1024x768 thats 500Kb size ends up 1024x768 of 102Kb size.
I checked the images and noticed that for an unknown reason my app take imges of, lets say 300dpi and turns them into 72dpi images.
I would like to know if there is anyway i can tell my app to store the image with 100dpi. I would also like to know if there is any way i can change its bits depth from 24bits to 8 or 4bits.
I did some research but i dont know how to use this:
Package com.sun.image.codec.jpeg
Ideas?
Thanks a lot.Rodney_McKay wrote:
SoulTech2012 wrote:
i'm sorry you're having so much trouble with this concept
go to Google and type in "image resolution vs. dpi"
this links seems like a good one:
http://www.rideau-info.com/photos/mythdpi.html
I'm sorry you're having so much trouble with the difference between technical terms and the attempt of simple users to explain things in simple words so they can understand.sounds like backpeddling to me
either way, this is a technical forum, get over it
statements must be technically accurate lest you send a noob in the wrong direction
I gave you the definition from a dictionary and an encyclopedia, and you put a link to some unknown site that is intended for simple users of photo editing software.Look, I can't help it if you found some bad definitions.
But that doesn't change the fact that image resolution has nothing to do with dpi
Don't believe everything you read in the Internet...exactly!
DPI is not even a term it's just an acronym of a unit.
If you right click in a JPEG in Windows OS and select Properties->Summary you will see the Horizontal and Vertical resolution of the JPEG in DPI.for the last time, there is the resolution of the image, and then there is the DPI when rendered to the screen or printed on paper, THEY AREN'T THE SAME THING
But wait - you will say Microsoft is also wrong.
I agree that it is confusing this way, but life is hard...it is not confusing to me in the slightest
look, you can argue for your beliefs all you like, i'm done with this topic
furthermore, it's been discussed here many times -
I am using Adobe Suite CS4 and have had no problems with it until today. InDesign, Photoshop and Illustrator keep crashing!! I've uninstalled and reinstalled to no avail. I've also cleared the cache. Help!
Ok, thanks for your help. I believe I pasted all the info from your answer. Since Photoshop and inDesign are crashing as well, will you need that too?
May 8 16:04:41 iMac com.apple.launchd.peruser.501[126] ([0x0-0x4d04d].com.adobe.illustrator[493]): Job appears to have crashed: Segmentation fault: 11
May 8 16:04:42 iMac ReportCrash[496]: Saved crash report for Adobe Illustrator[493] version 367 (14.0.0) to /Users//Library/Logs/DiagnosticReports/Adobe Illustrator_2014-05-08-160442_-iMac.crash
May 8 16:04:42 -iMac ReportCrash[496]: Removing excessive log: file://localhost/Users/xxxxxx/Library/Logs/DiagnosticReports/Adobe%20Illustrato r_2014-05-06-152657_-iMac.crash
Process: Adobe Illustrator [273]
Path: /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/MacOS/Adobe Illustrator
Identifier: com.adobe.illustrator
Version: 367 (14.0.0)
Code Type: X86 (Native)
Parent Process: launchd [131]
Date/Time: 2014-05-06 15:29:44.038 -0700
OS Version: Mac OS X 10.7.5 (11G63b)
Report Version: 9
Interval Since Last Report: 353 sec
Crashes Since Last Report: 6
Per-App Interval Since Last Report: 11182846 sec
Per-App Crashes Since Last Report: 7
Anonymous UUID:
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ffffff5a
VM Regions Near 0xffffff5a:
--> shared memory 00000000ffff0000-00000000ffff2000 [ 8K] r-x/r-x SM=SHM
Application Specific Information:
objc[273]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 AdobePDFL 0x024104cd ASrealloc + 737
1 AdobePDFL 0x0236f588 CosDocEnumEOFs + 27326
2 AdobePDFL 0x0236d907 CosDocEnumEOFs + 20029
3 AdobePDFL 0x0236fd46 CosDocEnumEOFs + 29308
4 AdobePDFL 0x0227d782 ASTextIsEmpty + 1146
5 AdobePDFL 0x0212779f PDFontPSFlushIncrGlyphList + 65853
6 AdobePDFL 0x02127966 PDFontPSFlushIncrGlyphList + 66308
7 AdobePDFL 0x02129f93 PDFontPSFlushIncrGlyphList + 76081
8 AdobePDFL 0x0212cae6 PDFontPSFlushIncrGlyphList + 87172
9 AdobePDFL 0x02111b26 PDFLPrintDoc + 6322
10 AdobePDFL 0x021dccac PDSetHostEncoding + 2412
11 AdobePDFL 0x021dce02 PDSetHostEncoding + 2754
12 AdobePDFL 0x02114eba PDFLInitFriends + 2122
13 AdobePDFL 0x021149c8 PDFLInitFriends + 856
14 com.adobe.illustrator.plugins.PDF Suite 0x16884096 PluginMain + 163654
15 com.adobe.illustrator.plugins.PDF Suite 0x16883b61 PluginMain + 162321
16 com.adobe.illustrator.plugins.PDF Suite 0x168840f2 PluginMain + 163746
17 com.adobe.illustrator.plugins.PDF Suite 0x16862872 PluginMain + 26402
18 com.adobe.illustrator.plugins.PDF Suite 0x16862c7b PluginMain + 27435
19 com.adobe.illustrator.plugins.PDF Suite 0x1685c1f3 PluginMain + 163
20 com.adobe.illustrator 0x006a93ff 0x1000 + 6980607
21 com.adobe.illustrator 0x006a89c6 0x1000 + 6977990
22 com.adobe.illustrator 0x00586d75 0x1000 + 5791093
23 com.adobe.illustrator 0x00586e2d 0x1000 + 5791277
24 com.adobe.illustrator 0x0052f513 0x1000 + 5432595
25 com.adobe.illustrator 0x00539777 0x1000 + 5474167
26 com.adobe.illustrator 0x0053d599 0x1000 + 5490073
27 com.adobe.illustrator 0x00515187 0x1000 + 5325191
28 com.adobe.illustrator 0x00b0517a AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 524022
29 com.adobe.illustrator 0x00a181df AWS_CUI_GetVersionComments(OpaqueWindowPtr*, adobe::q::QDocument&, adobe::q::QString&, adobe::q::QAttributeList&, adobe::q::QDocument*, adobe::q::QProject*, long) + 43387
30 com.adobe.illustrator 0x0004210a 0x1000 + 266506
31 com.adobe.illustrator 0x0053c893 0x1000 + 5486739
32 com.adobe.illustrator 0x0053a574 0x1000 + 5477748
33 com.adobe.illustrator 0x00b03d77 AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 518899
34 com.adobe.illustrator.plugins.PDF Format 0x10122118 0x1010f000 + 78104
35 com.adobe.coretech.adm 0x0dd83d85 0xdd7b000 + 36229
36 com.adobe.coretech.adm 0x0dd8c62f 0xdd7b000 + 71215
37 com.adobe.coretech.adm 0x0dd8d7fb 0xdd7b000 + 75771
38 com.adobe.coretech.adm 0x0ddd5871 0xdd7b000 + 370801
39 com.adobe.coretech.adm 0x0dd93c53 0xdd7b000 + 101459
40 com.adobe.illustrator.plugins.PDF Format 0x101200bd 0x1010f000 + 69821
41 com.adobe.illustrator.plugins.PDF Format 0x1011a56a 0x1010f000 + 46442
42 com.adobe.illustrator.plugins.PDF Format 0x101442e7 PluginMain + 2927
43 com.adobe.illustrator.plugins.PDF Format 0x1014391e PluginMain + 422
44 com.adobe.illustrator 0x006a93ff 0x1000 + 6980607
45 com.adobe.illustrator 0x006a89c6 0x1000 + 6977990
46 com.adobe.illustrator 0x00586d75 0x1000 + 5791093
47 com.adobe.illustrator 0x0047021d 0x1000 + 4649501
48 com.adobe.illustrator 0x00473190 0x1000 + 4661648
49 com.adobe.illustrator 0x0027b1dc 0x1000 + 2597340
50 com.adobe.illustrator 0x0027bb3b 0x1000 + 2599739
51 com.adobe.illustrator 0x0027bf0d 0x1000 + 2600717
52 com.adobe.illustrator 0x000a2ad9 0x1000 + 662233
53 com.adobe.illustrator 0x000a24ea 0x1000 + 660714
54 com.adobe.illustrator 0x000a263a 0x1000 + 661050
55 com.apple.AE 0x91fb8e0b InvokeAEEventHandlerUPP + 29
56 com.adobe.illustrator.plugins.Scripting Support 0x0e3794e6 0xe359000 + 132326
57 com.adobe.illustrator.plugins.Scripting Support 0x0e3f4dcb PluginMain + 605
58 com.apple.AE 0x91fa3045 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 202
59 com.apple.AE 0x91f8cb67 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 43
60 com.apple.AE 0x91f8ca54 aeProcessAppleEvent + 253
61 com.apple.HIToolbox 0x93410a86 AEProcessAppleEvent + 103
62 com.apple.HIToolbox 0x9359ead1 AEProcessEvent + 162
63 com.apple.HIToolbox 0x9349752f HIStdAppHandler::HandleEvent(OpaqueEventHandlerCallRef*, TCarbonEvent&) + 181
64 com.apple.HIToolbox 0x934984ce TEventHandler::EventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 58
65 com.apple.HIToolbox 0x9358bc0c _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
66 com.apple.HIToolbox 0x93407313 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
67 com.apple.HIToolbox 0x93406790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
68 com.apple.HIToolbox 0x934065a8 SendEventToEventTargetWithOptions + 75
69 com.apple.HIToolbox 0x9341c1c6 _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRef Pv + 3152
70 com.apple.HIToolbox 0x934077ce _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
71 com.apple.HIToolbox 0x93406790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
72 com.apple.HIToolbox 0x9341b571 SendEventToEventTarget + 76
73 com.adobe.illustrator 0x00080d3e 0x1000 + 523582
74 com.apple.HIToolbox 0x9358bc0c _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
75 com.apple.HIToolbox 0x93407313 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
76 com.apple.HIToolbox 0x93406790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
77 com.apple.HIToolbox 0x934065a8 SendEventToEventTargetWithOptions + 75
78 com.apple.HIToolbox 0x9341c1c6 _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRef Pv + 3152
79 com.apple.HIToolbox 0x934077ce _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
80 com.apple.HIToolbox 0x93406790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
81 com.apple.HIToolbox 0x9341b571 SendEventToEventTarget + 76
82 com.apple.HIToolbox 0x9358ba58 ToolboxEventDispatcher + 82
83 com.apple.HIToolbox 0x9358bb87 RunApplicationEventLoop + 236
84 com.adobe.illustrator 0x00080f83 0x1000 + 524163
85 com.adobe.illustrator 0x000d84ab 0x1000 + 881835
86 com.adobe.illustrator 0x000a2cd2 0x1000 + 662738
87 com.adobe.illustrator 0x00003672 0x1000 + 9842
88 com.adobe.illustrator 0x00003599 0x1000 + 9625
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x95f0a90a kevent + 10
1 libdispatch.dylib 0x96fb6e04 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x96fb5853 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x95f0a02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x95542ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x955446fe start_wqthread + 30
Thread 3:
0 libsystem_kernel.dylib 0x95f0a02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x95542ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x955446fe start_wqthread + 30
Thread 4:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x954ec82a pthread_cond_wait + 48
3 com.adobe.amt.services 0x047c9552 AMTConditionLock::LockWhenCondition(int) + 46
4 com.adobe.amt.services 0x047c4995 _AMTThreadedPCDService::PCDThreadWorker(_AMTThreadedPCDService*) + 115
5 com.adobe.amt.services 0x047c95b0 AMTThread::Worker(void*) + 20
6 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
7 libsystem_c.dylib 0x955446de thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x95544f7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x9ad0f3a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore 0x9ad0f11d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore 0x9ad0ef2e TSWaitOnSemaphoreRelative + 24
6 com.apple.CoreServices.CarbonCore 0x9ad84398 TimerThread + 292
7 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
8 libsystem_c.dylib 0x955446de thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x954f542c pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x9ad9de62 TSWaitOnCondition + 124
4 com.apple.CoreServices.CarbonCore 0x9ad0f37d TSWaitOnConditionTimedRelative + 136
5 com.apple.CoreServices.CarbonCore 0x9ad7167f MPWaitOnQueue + 200
6 AdobeACE 0x0130a38d 0x12d9000 + 201613
7 AdobeACE 0x01309d85 0x12d9000 + 200069
8 com.apple.CoreServices.CarbonCore 0x9ad725e0 PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
10 libsystem_c.dylib 0x955446de thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x954f542c pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x9ad9de62 TSWaitOnCondition + 124
4 com.apple.CoreServices.CarbonCore 0x9ad0f37d TSWaitOnConditionTimedRelative + 136
5 com.apple.CoreServices.CarbonCore 0x9ad7167f MPWaitOnQueue + 200
6 AdobeACE 0x0130a38d 0x12d9000 + 201613
7 AdobeACE 0x01309d85 0x12d9000 + 200069
8 com.apple.CoreServices.CarbonCore 0x9ad725e0 PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
10 libsystem_c.dylib 0x955446de thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x954f542c pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x9ad9de62 TSWaitOnCondition + 124
4 com.apple.CoreServices.CarbonCore 0x9ad0f37d TSWaitOnConditionTimedRelative + 136
5 com.apple.CoreServices.CarbonCore 0x9ad7167f MPWaitOnQueue + 200
6 AdobeACE 0x0130a38d 0x12d9000 + 201613
7 AdobeACE 0x01309d85 0x12d9000 + 200069
8 com.apple.CoreServices.CarbonCore 0x9ad725e0 PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
10 libsystem_c.dylib 0x955446de thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x95f07c22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x95f071f6 mach_msg + 70
2 com.macromedia.Flash Player.authplaylib 0x1390763e ExternalPlayer_Initialize + 1865604
3 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
4 libsystem_c.dylib 0x955446de thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x954ec82a pthread_cond_wait + 48
3 com.macromedia.Flash Player.authplaylib 0x13733ba6 0x1344c000 + 3046310
4 com.macromedia.Flash Player.authplaylib 0x13755f81 ExternalPlayer_Initialize + 90311
5 com.macromedia.Flash Player.authplaylib 0x13733f98 0x1344c000 + 3047320
6 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
7 libsystem_c.dylib 0x955446de thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x954ec82a pthread_cond_wait + 48
3 com.macromedia.Flash Player.authplaylib 0x13733ba6 0x1344c000 + 3046310
4 com.macromedia.Flash Player.authplaylib 0x13755f81 ExternalPlayer_Initialize + 90311
5 com.macromedia.Flash Player.authplaylib 0x13733f98 0x1344c000 + 3047320
6 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
7 libsystem_c.dylib 0x955446de thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x954ec82a pthread_cond_wait + 48
3 com.macromedia.Flash Player.authplaylib 0x13733ba6 0x1344c000 + 3046310
4 com.macromedia.Flash Player.authplaylib 0x13755f81 ExternalPlayer_Initialize + 90311
5 com.macromedia.Flash Player.authplaylib 0x13733f98 0x1344c000 + 3047320
6 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
7 libsystem_c.dylib 0x955446de thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x95f0983e __psynch_cvwait + 10
1 libsystem_c.dylib 0x95544e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x954ec82a pthread_cond_wait + 48
3 com.macromedia.Flash Player.authplaylib 0x13733ba6 0x1344c000 + 3046310
4 com.macromedia.Flash Player.authplaylib 0x13755f81 ExternalPlayer_Initialize + 90311
5 com.macromedia.Flash Player.authplaylib 0x13733f98 0x1344c000 + 3047320
6 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
7 libsystem_c.dylib 0x955446de thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x95f07d36 mach_wait_until + 10
1 libsystem_c.dylib 0x954ee439 nanosleep + 388
2 com.adobe.illustrator.plugins.Scripting Support 0x0e46489d PluginMain + 458031
3 com.adobe.illustrator.plugins.Scripting Support 0x0e4648fd PluginMain + 458127
4 com.adobe.illustrator.plugins.Scripting Support 0x0e468402 PluginMain + 473236
5 com.adobe.illustrator.plugins.Scripting Support 0x0e464bbf PluginMain + 458833
6 libsystem_c.dylib 0x95540ed9 _pthread_start + 335
7 libsystem_c.dylib 0x955446de thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xffffff4a ebx: 0x0236f46a ecx: 0x0000000f edx: 0xbfff75ae
edi: 0xffffff4a esi: 0x00000642 ebp: 0xbfff7558 esp: 0xbfff7540
ss: 0x00000023 efl: 0x00010282 eip: 0x024104cd cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0xffffff5a
Logical CPU: 0
Binary Images:
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0x1190000 - 0x11a0fff com.apple.carbonframeworktemplate (1.0 - 1.0) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/Alcid.framework/Versions/A/Alcid
0x11a7000 - 0x11c2ff9 +AdobePDFSettings (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobePDFSettings.framework/Versions/A/Adobe PDFSettings
0x11dc000 - 0x122cfff +com.adobe.illustrator.aiport (AIPort version 1.0 - 1.0) <F625B836-9616-46B7-B681-F9AC11D0DA71> /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AIPort.framework/Versions/A/AIPort
0x12c5000 - 0x12c6027 +SPBasic (??? - ???) <B1DC5A08-15C4-49F9-9DF1-6A94E0AD3448> /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/SPBasic.framework/Versions/A/SPBasic
0x12ca000 - 0x12d0ff7 +com.adobe.coretech.adobesplashkit (AdobeSplashKit version 1.0 - 1.0) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeSplashKit.framework/Versions/A/AdobeSp lashKit
0x12d9000 - 0x13e6fff +AdobeACE (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeACE.framework/Versions/A/AdobeACE
0x1404000 - 0x191bfef +AdobeAGM (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeAGM.framework/Versions/A/AdobeAGM
0x1a94000 - 0x1ad4fef +AdobeARE (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeARE.framework/Versions/A/AdobeARE
0x1ade000 - 0x1b02ff6 +AdobeAXE8SharedExpat (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeAXE8SharedExpat.framework/Versions/A/A dobeAXE8SharedExpat
0x1b15000 - 0x1b2ffff +AdobeBIB (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeBIB.framework/Versions/A/AdobeBIB
0x1b3a000 - 0x1b5bff7 +AdobeBIBUtils (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeBIBUtils.framework/Versions/A/AdobeBIB Utils
0x1b68000 - 0x1e04fef +AdobeCoolType (??? - ???) /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/Frameworks/AdobeCoolType.framework/Versions/A/AdobeCoo lType
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