ResultSet next and previous
I have to Loop through a ResultSet.I have to use previous method inside the loop in certain condition.
Is previous and next method efficient to use.I want to know wether the ResultSet uses indexes or each time it gets the data from the Database.
I want to see the implementation of the ResultSet for my driver...how to see that.
The real implementation is difficult to guess without looking into the code, and it may vary depending on the query/result set/optimizer settings.
The result set is more a linked list (or Iterator) rather than a vector of rows. The previous() operation should be efficient in most cases, however, the previous row should be considered forgotten by default. the typical implementation is such that a number of rows is fetched from the database and cached in the local result set. Upon the first access to a row beyond the current rows cached, the cache is discarded and refilled.
Whenever possible, use forward-only result sets, store PK fields locally, and issue separate update or delete statements. This should yield the best results in terms of performance.
Similar Messages
-
How do I change the lable of next and previous button in GAF of FPM
Hi Experts,
How do I change the label of next and previous button in GAF application using FPM in each individual step?
Thanks!Hello Anthony,
as far as I am aware only the final step before the confirmation screen can be changed. Which you can do by clicking on it in the configuration view - click on the last but one step - and click on the next button - at the bottom of the screen you'll get a view where you can change the label of the step.
There is some logic in this - in that it does make for a more consistent user experience across various apps.
It's different to how we could do things in Java - but it's nice that there is a certain level of conformity across FPM apps.
hope this helps,
Cheers,
Chris -
Photo strip type gallery of next and previous products in my catalogue
Hello, I would like to add a photo strip type gallery of next and previous products in my catalogue and have this function on my large product layout page. It would be like the poplet images except they woud be images of the next product in the catalogue. Does anyone know if this is possible? Thanks
Hi there, are you looking for something like this?
http://kiyuco.com/tutorials/create-product-detail-page-pagination -
How to make next and previous button function
Hello
Can anybody help me with how to achieve next and previous button function such as the one at www.bestbuy.com?
I would appreciate any help or suggestion.
Thank you!if you're not familiar with flash it might be easiest to place your initial "page" in frame 1, the 2nd (or next) page in frame 2, the 3rd/next page in frame 3 etc.
place your previous and next buttons in their own layer that spans the main timeline (which will have as many frames as you have "pages"). give them instance names (say prevBtn and nextBtn).
you can then use the following code placed in frame 1:
var tl:MovieClip=this
prevBtn.onRelease=function(){
tl.prevFrame();
nextBtn.onRelease=function(){
tl.nextFrame(); -
Hi,
Just got back from the APEX class. Very new at this.
I just created two button called PREVIOUS AND NEXT. When I press PREVIOUS or NEXT button I want it to go to previous or next record within the same form page.
What do I have to do to make it functional in APEX. I mean, what code,processes is needed and how to do it.
I would appreciate it if someone has done it and maybe show me the code/process of how to do it. Maybe they can share their application on apex.oracle.com.
Please let me know.
Appreciate a lot
Munish
Edited by: user4848861 on Sep 4, 2009 8:37 AMHi,
When I first come to a page, I show an interactive report. Interactive report has an edit button.
When user clicks on the edit button, it goes to a form where user can edit the record.
Once the user edits the record, they want to go to the next or previous record. What needs to be done on next and previous button to accomplish that.
For eg. If I am on record 1, when I press NEXT I should go to record 2. -
Next and Previous button on detail page
I am new to Apex development and have a need to develop an application that has 2 pages. The first page displays a list of employees for instance and allows the user to sort the list on difference columns e.g., first name, last name, salary etc. The user then clicks on a employee and navigates to a second page which shows the details of the employee that the user can update and save. The second page should also include Next and Previous buttons which show the details of the next or previous employee from the SORTED list on the first page so that the user can avoid constantly switching between the two pages. How do I implement this? I thought of using collections but I don't know how to populate the collection when the user navigates out of the first page and how to reference the collection on the second page. Note that in the real application there could be a large number of rows on the first page (a few thousand) and response time is critical. Any help would be much appreciated. I am using Apex 2.2.
Thanks
SadanandThanks Anton. And apologies for the delay in responding to your message. I will give it a try soon.
On a related note and as alternate implementation (i.e. not using collections), is it possible to have a tabular form (showing only one row) on the second page using the same query and filter/sort conditions as the first page with an additional feature that the first time the page is displayed, the record selected on the first page is the one shown in the tabular form? I can then use the default Next and Prev buttons of tabular forms to navigate through the records in exactly same order as the first page (assuming ofcourse that new rows have not been added by an external process in the meantime). I hope I am clear in my description.
Thanks for your help.
Regards
Sadanand -
Next and Previous Button Question
First my code :)
import java.util.*;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.GridLayout;
import java.lang.Object;
import java.awt.Image;
public class Inventory // Main class
//main method begins execution of java application
public static void main(String args[])
int i;
double totalInventory = 0.0;
final int dispProd = 0; // variable for actionEvents
final part[] myPart = new part[4];
for (i=0; i<4; i++)
myPart[0] = new part("Glass Break", 730, 12, 32.19);
myPart[1] = new part("Motion", 995, 14, 37.69);
myPart[2] = new part("Keypad", 220, 12, 50.69);
myPart[3] = new part("Contact", 944, 44, 1.19);
final JButton firstBtn = new JButton("First");
final JButton prevBtn = new JButton("Previous");
final JButton nextBtn = new JButton("Next");
final JButton lastBtn = new JButton("Last");
final JLabel label;
final JTextArea textArea;
final JPanel buttonJPanel;
//Add Logo
ImageIcon icon = new ImageIcon("javashield.JPG");
label = new JLabel("Some Company Inc.", icon, JLabel.RIGHT);
//Set the position of the text, relative to the icon:
label.setVerticalTextPosition(JLabel.BOTTOM);
label.setHorizontalTextPosition(JLabel.CENTER);
buttonJPanel = new JPanel(); // set up panel
buttonJPanel.setLayout( new GridLayout(1, 4)); //set layout
// add buttons to buttonPanel
buttonJPanel.add(firstBtn);
buttonJPanel.add(prevBtn);
buttonJPanel.add(nextBtn);
buttonJPanel.add(lastBtn);
textArea = new JTextArea(myPart[3]+" "); // create textArea for product display
// add total inventory value to GUI
textArea.append("\nTotal value of Inventory "+new java.text.DecimalFormat("$0.00").format(totalInventory)+"\n\n");
textArea.setEditable(false);
JFrame invFrame = new JFrame();
invFrame.setLayout(new BorderLayout());
invFrame.getContentPane().add(new JScrollPane(textArea), BorderLayout.CENTER);
invFrame.getContentPane().add(buttonJPanel, BorderLayout.SOUTH);
invFrame.getContentPane().add(label, BorderLayout.NORTH);
invFrame.setTitle("INVENTORY:");
invFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
invFrame.setSize(350, 350);
invFrame.setLocationRelativeTo(null);
invFrame.setVisible(true);
// assign actionListener and actionEvent for each button
firstBtn.addActionListener(new ActionListener()
public void actionPerformed(ActionEvent ae)
textArea.setText(myPart[0]+"\n");
}); // end firstBtn
prevBtn.addActionListener(new ActionListener()
public void actionPerformed(ActionEvent ae)
textArea.setText(myPart[1]+"\n");
}); // end prevBtn
nextBtn.addActionListener(new ActionListener()
public void actionPerformed(ActionEvent ae)
textArea.setText(myPart[2]+"\n");
}); // end nextBtn
lastBtn.addActionListener(new ActionListener()
public void actionPerformed(ActionEvent ae)
textArea.setText(myPart[3]+"\n");
}); // end lastBtn
} // end main
} // end class Inventory6
class part
public String partName;
public int itemNum;
public double units;
public double price;
//default constructor
public part()
partName = "";
itemNum = 0;
units = 0.0;
price = 0.00;
}//end default constructor
//Parameterized Constructor
public part( String partName, int itemNum, double units, double price)
this.partName = partName;
this.itemNum = itemNum;
this.units = units;
this.price = price;
}//end constructor
public void setpartName(String partName) {
this.partName = partName;
public String getpartName()
return partName;
public void setitemNum ( int itemNum )
this.itemNum = itemNum;
public int getitemNum()
return itemNum;
public void setunits ( double units )
this.units = units;
public double getunits()
return units;
public void setprice ( double price )
this.price = price;
public double getprice()
return price;
//calculates product total
public double invTotal()
return (units * price);
public String toString()
return "Part: "+partName+
"\nPart Number: "+itemNum+
"\nUnits on hand: "+(int)units+
"\nPrice per unit: $"+price+
"\nPart Total: $"+invTotal();
//end Class Part
// Class Part holds Part information
class Wireless extends part
private String wlPart; // variable for added feature
public Wireless(String partName, int itemNum, double units, double price, String addWL)
// call to superclass constructor
super(partName, itemNum, units, price);
wlPart = addWL;
}// end constructor
public void setwlPart(String addWL) // method to set added feature
wlPart = addWL;
public String getwlPart() // method to get added feature
return wlPart;
public double totalRestock() // method to set value and add restock fee
return units * price * 0.05;
public String toString()
return "Part: "+partName+
"\nPart Number: "+itemNum+
"\nUnits on hand: "+(int)units+
"\nPrice per unit: $"+price+
"\nRestock Fee: $"+totalRestock()+
"\nPart Total: $"+invTotal();
} I need to make my next and previous button keep going through the array. They go next or previous one time and stop. I know it is because of the way I wrote the statement
textArea.setText(myPart[2]+"\n");What I can't figure out is how to make that statement be the current myPart and add 1 to it. I tried textArea.setText(myPart[i]+1+"\n");and it did not work either, I got these errors:
C:\Inventory\Inventory.java:92: local variable i is accessed from within inner class; needs to be declared final
textArea.setText(myPart[i]+1+"\n");
^
C:\Inventory\Inventory.java:92: operator + cannot be applied to part,int
textArea.setText(myPart[i]+1+"\n");
^
2 errors
So I tried to write {nextItem()}
and writing a method for next item,
nextBtn.addActionListener(new ActionListener()
public void actionPerformed(ActionEvent ae)
nextItem();
}); // end nextBtn
lastBtn.addActionListener(new ActionListener()
public void actionPerformed(ActionEvent ae)
textArea.setText(myPart[3]+"n");
} // end lastBtn actionEvent
}); // end lastBtn actionListener
} // end main
private static void nextItem();
if (myPart < myPart[]-1)
myPart++;
textArea.setText(myPart[0]);
}and I get this error
C:\Inventory\Inventory.java:109: '.class' expected
if (myPart < myPart[]-1){
^
1 error
I thought '.class' expected meant I was missing a bracket, but I can't see where I am missing a bracket.
I feel dumber by the minute.
Am I not seeing something?Another suggestion. First create a non-GUI Inventory class, something like this:
public class Inventory
private part[] myPart;
private int index = 0;
public Inventory()
myPart = new part[4];
myPart[0] = new part("Glass Break", 730, 12, 32.19);
myPart[1] = new part("Motion", 995, 14, 37.69);
myPart[2] = new part("Keypad", 220, 12, 50.69);
myPart[3] = new part("Contact", 944, 44, 1.19);
public part getPart(int i)
//TODO fill this in
public part getFirst()
//TODO fill this in
public part getLast()
//TODO fill this in
public part getNext()
//TODO fill this in
public part getPrev()
//TODO fill this in
public double getTotalInventory()
//TODO fill this in
// this main is here only to test out the class
public static void main(String[] args)
Inventory inv = new Inventory();
for (int i = 0; i < 4; i++)
System.out.println(inv.getPart(i));
System.out.println();
System.out.println("getFirst: " + inv.getFirst());
System.out.println();
for (int j = 0; j < 6; j++) // deliberately set to be > 4
System.out.println("getNext: " + inv.getNext());
System.out.println();
for (int j = 0; j < 6; j++)
System.out.println("getPrev: " + inv.getPrev());
System.out.println();
System.out.println("getLast: " + inv.getLast());
}Then use this class as a variable within another class, say InventoryGUI. In this second class, the "next" button would call the Inventory object's getNext() method. -
Next and previous button issue with Prettyphoto in filtered gallery
Hi there,
I'm stryggeling with a next and previous button issue with Prettyphoto in filtered gallery.
Like to have it like this: http://demohtml.templatesquare.com/think/portfolio.html#!prettyPhoto
(next and previous buttun are there as well social connection)
My problem is this: http://finca-sonrisa.bitl.nl/sonrisa_gallery.html
(social connection is there but no next and previous buttons??)
Anybody who has a solution fot this. Have tried to change the CSS, Javascript and has followed the instructions from Prettyphoto but without any succes.
Your help we muchly appriciated,
Best Regards,
Rolfbump PLEASE HELP
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'Next' and 'Previous' buttons in master/detail region
Hi,
I've managed to successfully create a master/detail region
which is basically a very simple photo gallery.
The left column shows the thumbnails, and when I click on
them it shows the full-size version in the right column.
I've been trawling userguides and forums for hours now, and I
just can't work out how I can put a 'next' and 'previous' button
beneath the large image enabling the viewer to move to the next
image.
I'm guessing it might be something to do with setRowNumber,
but I'm just not sure.
I'm pulling my (receding) hair out on this one, so any help
or useful links would be much appreciated!
My (basic) code below
<div spry:region="dsGT" id="thumbholder">
<div id="thumb" spry:repeat="dsGT"><img
src="onlinegallery/thumbs/{@path}" width="50" height="50"
spry:setrow="dsGT"></div>
</div>
</div>
<!--End Navigation Div-->
<div id="copy">
<div id="fullimage">
<div spry:detailregion="dsGT">
<img src="onlinegallery/main/{@path}" />
</div>
Many thanks!They make a call to JavaScript, I'm guessing you knew that?
I'm 96.7% JS illiterate, so I'm incapable of explaining it.
You have to download the Spry Framework, unpackage it, look
in the Demos folder, then look in the Gallery folder. Gallery.js, i
think, is where that JS call goes to in order to switch out the
next/prev image.
the download is here:
http://labs.adobe.com/technologies/spry/ -
Next and previous buttons, Cluster, Image Ring problem
Hello, I'm a pretty new user, and I need help with this excercise:
"Create an application in LabVIEW to manage the information of different cars from the movie Fast and Furious. The goal is to show in a Graphic User Interface the information of the cars included in the following table:
ID
Name
Model
Brand
Price
1
Eclipse
2000
Mitsubishi
$ 25,550.89
2 RX-7 2010 Mazda $ 32,700.50
3
Supra
2000
Toyota
$ 39,450.30
4 Charger 2012 Dodge $ 45,290.99
5
Civic
2013
Honda
$ 27,600.40
6 S2000 2006 Honda $ 29,500.99
7
Jetta
2013
Volkswagen
$ 21,740.90
The type of data that should be shown in each field is presented in the following list:
ID Integer
Name String
Model Integer
Brand String
Price Float
Write a program that shows the information of every car included in the table. file Fast_Furious.vi as a starting point to write your code.
Specifications
The following image shows an example of the User Interface of the program:
You can download the
The user should see the information of 7 different cars using the buttons Next and Previous. Each time the user press these buttons the information of the previous or next car should be presented on the interface. There are two special cases in the selection of information:
If the information of the first car (Eclipse) is shown and the user makes clic over the button Previous. The information of the last car (Jetta) must be shown.
If the information of the last car (Jetta) is shown and the user makes clic over the button Next. The information of the first car (Eclipse) must be shown.
You must use the array of clusters to obtain and manage the information of the cars, and the ring to show the photos of the cars.
Finally, include a close button to stop the execution of the program.
Extra: Add sound effects to your program. Each time the user makes click over the Previous or Next
button a beep sound should be produced."
I especially need help with the next and previous buttons and the sounds. I alredy have all the information, and the app is supposed to look like the picture attached.
Thanks,
Attachments:
Test.png 769 KBActually, Munna I think I smell a homework project (2nd year of college, maybe?)
So Miguel, what have you got done so far? What does your code look look like?
Mike...
Certified Professional Instructor
Certified LabVIEW Architect
LabVIEW Champion
"... after all, He's not a tame lion..."
Be thinking ahead and mark your dance card for NI Week 2015 now: TS 6139 - Object Oriented First Steps -
Next and Previous Buttons, n00b edition
OK, I am trying to construct a "timeline" flash file, where
basically you click either a next or previous button to move
through different frames, and I think I know how to do everything
other than the next and previous buttons. Two questions:
Would this be easier as AS2.0 or AS3.0?
If I use AS3, would this code work, and is "my_mc" simply the
name of the layer with the navigable frames?
next_btn.addEventListener(MouseEvent.MOUSE_UP,buttonPressed);
prev_btn.addEventListener(MouseEvent.MOUSE_UP,buttonPressedprev);
function buttonPressed(event:MouseEvent){
my_mc.nextFrame()
function buttonPressedprev(event:MouseEvent){
my_mc.prevFrame()
Sorry if this is confusing, I am such a n00b I don't even
know how to ask questions properly.sholditch,
> This is a huge help and one of the better explanations
of AS
> coding I've ever seen. Thanks a ton.
Thanks!
> However, I think I may be jumping ahead too much.
Sure, no worries. It's definitely dizzying at the beginning.
> Follow up questions, n00b style:
>
> 1. What would be the equivalent of the nextFrame()
method
> for previous? Tried searching help and googling, but
getting
> too much other stuff to wade through.
Google absolutely rocks, but I hear ya ... you have to be
willing to
wade through numerous search results. Fortunately, the Help
docs usually
get you directly to your answer -- and quickly, at that -- if
you just know
how to navigate them. If you're using Flash CS3, the Help
docs are local,
though optionally available online. If you're using Flash
CS4, the docs are
online and open in a browser, in either case, what you're
looking for
specifically is the ActionScript 2.0 Language Reference (if
you're using
AS2) or the ActionScript 3.0 Language and Components
reference (if you're
using AS3).
AS2:
http://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=Part2_AS2_LangRef_1.html
AS3:
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/index.html
In the case of AS2, you'll click on the lefthand side. Open
up
"ActionScript 2.0 Language Reference," then "ActionScript
classes," and
you're in. In the case of AS3, you'll see the classes already
listed on the
lefthand side.
Now ... you've coded up your button, which means you
consulted the
Button (AS2) or SimpleButton (AS3) class to see what was
available to you.
(I'm speaking hypothetically, of course. When you've become
more
comfortable with the docs, this will often describe your
initial steps.)
You want to code up a button symbol, so that means you've
looked up the
Events heading for the appropriate class to see what this
object can react
to, such as a button click. You've found your event --
onRelease or
MouseEvent.CLICK -- and have associated that event with a
custom function.
Now, you're on to the next step. In this case, the object
you're
looking for is no longer a button. It's a movie clip, because
you want this
function to send the main timeline forward or backward.
Again, your first
question is always: a) what object am I dealing with? Here,
it's the
MovieClip class, so that's where you flip to. Your second
question is: b)
what category am I looking for? If characteristics, look up
Properties; if
something the object can do, look up Methods; if something
the object can
react to, look up Events. In this case, you want to send the
timeline
somewhere. That's something the timeline (that is, this
particular movie
clip) can do. The things-an-object-can-do category is
Methods, so that's
where you flip to.
You'll see a decent selection in either language, including
the common
gotoAndPlay(), gotoAndStop(), and so on. You'll also see
nextFrame() and
prevFrame(). Bingo! (Note, both versions of the language rely
on something
called inheritance, which behaves just like it sounds. Just
as we humans
inherit traits from our predecessors, most classes inherit
traits from other
classes up the family tree. In the AS3 docs, you'll see a
"Show Inherited
Public Methdods [or Properties, or Events]" hyperlink. If you
need more
detail, be sure to click that link. In the AS2 docs, the
inherited items
are listed in a box beneath each heading. Any given class may
or may not
have inherited items.)
So you really don't have to wade too far. Think of what
object you're
dealing with, then jump to the relevant category.
> 2. How do I make the next and previous buttons the only
> controls that will move to the next or previous frames?
I
> plugged in the code into a separate as_layer and when I
> test the scene it just goes through the frames
automatically.
Movie clips (including the main timeline) just animate
naturally -- they
*want* to move -- so if you want a timeline to stop, you have
to instruct it
to. Here again, you'll look up the MovieClip class and,
because you want to
find out how to *do* something (how to stop this movie clip),
you'll jump to
the Methods section. Sure enough, there's a MovieClip.stop()
method.
In frame 1 of your main timeline, simply type stop(), and
that'll do it.
The reason it works is because you're invoking a MovieClip
method on a
MovieClip instance -- the main timeline. If you wanted to
stop a movie clip
symbol, you'd have to give it an instance name, then invoke
the method on
that particular instance, like this:
myMovieClip.stop();
... in which case, myMovieClip is the instance name, and this
clip happens
to site in the same timeline as this code appears.
Alternatively, you could enter the timeline of that movie
clip and
simply put stop() in its own first frame. That would do it
too. In either
case, you've invoked a MovieClip method on a particular movie
clip. All you
ever need is an object reference (implicit, because you're in
that object's
scope) or an instance name (or a variable that, by some other
mechanism,
refers to a particular object) and then you're set. With that
reference in
hand, you simply name the reference, put a dot, then invoke
the desired
property, method, or event.
In the case where you simply invoke stop() on the main
timeline, you
*could* reference the main timeline directly, like this:
this.stop();
The "this" keyword is a special reference that refers to
whatever scope
its in. Because your code appears inside a keyframe, its
scope is the movie
clip in which that keyframe appears, therefore "this" -- in
that context --
refers to that movie clip. But as I showed earlier, you can
also simply
leave off the prefix object reference because Flash will know
what you mean
(that is, which movie clip you mean).
Eventually, when you're more comfortable, you'll reference
instances of
other kinds of objects, such as sounds, text formatting
objects, and more.
In those cases, your object reference -- an instance name, or
a variable --
will act the same way, but you'll only be able to invoke
functionality from
the relevant class.
If you have Sound instance, for example, you couldn't do
this:
mySound.gotoAndPlay(15);
... because sounds don't have timelines, and the Sound
class's Methods
section doesn't feature a gotoAndPlay() method. And that
totally makes
sense, right?
> If you have a beginner's guide to actionscripting,
focused
> on AS3, I will buy it today.
I'm happy to keep answering your questions here, but yes, I
do have a
few books you might be interested in. If you're using Flash
CS3, you might
consider Tom Green's and my Foundation Flash CS3 for
Designers (friends of
ED) (
http://tinyurl.com/2k29mj),
and if you're using Flash CS4, you'll want
the current version of that book (
http://tinyurl.com/5j55cv).
Bear in mind,
these are "foundation" books, so they cover all of Flash, not
just
ActionScript. Still, there's tons of ActionScript in either
one
(exclusively AS3, by happenstance), and we've received
positive feedback on
the ActionScript Basics chapter, in particular.
I also recently finished an AS2-to-AS3 migration book for
O'Reilly
http://tinyurl.com/2s28a5),
but that one may not be especially useful for
you, because it focuses more on developers who have a basic
understanding of
AS2 but feel bewildered when it comes to AS3.
There's also my blog, (quip.net/blog), which has tons of AS2
stuff, and
is slowly growing new AS3 content. One of my co-authors for
the O'Reilly
book, Rich Shupe, co-authored an ActionScript 3.0 book
specifically for
beginners, so take a look, read the reviews, and see if the
publisher offers
sample chapters. They often do, and that's usually a good
indicator -- to
me, anyway -- of how a particular author's style gels (or
doesn't gel) with
your particular learning style.
David Stiller
Contributor, How to Cheat in Adobe Flash CS3
http://tinyurl.com/2cp6na
"Luck is the residue of good design." -
Issues with 'next' and 'previous' buttons grayed out in 'Preview'
First off.. HELLO MAC FORUM!! Woo hoo!!
I just got a MacBook Pro and I'm LOVING it.. I'm having one small issue that I can't find help with after googling.. when I'm in 'Preview' viewing pics my 'next' and 'previous' buttons are grayed out and I've looked in preferences and don't see where to change this so that I can click through the pics in a folder.. it's pretty annoying and there absolutely HAS to be a way to get this going.. help please!!WHEN 'NEXT'.
PERFORM scroll_end.
WHEN 'PREVIOUS'.
PERFORM scroll_left.
ENDCASE.
ENDMODULE. " USER_COMMAND_7100 INPUT
*& Form scroll_end
text
-->RT_COLUMNS text
form scroll_end tables rt_columns type kkblo_t_columns.
ENDFORM.
*& Form scroll_left
text
-->RT_COLUMNS text
form scroll_left tables rt_columns type kkblo_t_columns.
ENDFORM.
i've tried this....the previous error gone..but now i have another error said " the type kkblo_t_columns. is unknown ".
really exhausting :P -
How to connect "Next" and "Previous" ?
Hi everyone,
I am new in this with videoediting etc but I just managed to finish my first real videoproject and burned a DVD last night.
My first Encore project crashed after 3 days but I could start a new project and finish that one within 4 hours. Great program.
The DVD works fine except for1 thing:
I could not figure out how to connect "Next" and "Previous" in my Submenu for choosing clips.
So I just deleted these functions (!)
Looking forward to next project but I would like to use these 2 functions!
Thanks in advance!
Great forums in Adobe with Great People!Thank you !
I thought it was to go to Next clip and previous clip. Not very good thinking.....
Now I understand!
Thanks again! -
Does message viewer offer "next" and "previous" buttons?
I would really like to use Mail and get away from Entourage, but I am addicted to the next and previous buttons when viewing my mail. Have they been added to the latest version of mail? I see them on the iPad, so I am hopeful.
Thanks, all.Thanks for the response Stan. I guess, I linked the end of each chapter to the beginning of the next one to leave no stone unturned. I will remove and see if that makes a difference.
My menu is a ragular menu with buttons created in Photoshop. I linked the buttons to beginning of each chapter in Encore. The actual project have over 2 hours of video but I rendered a small portion to test it out first.
I hope I don't have to upgrade to CS6.
Anil. -
How to disable browser next and previous buttons for entire ADF application
Hi,
JDev Ver : 11.1.1.2.0
How can I disable the browser navigation buttons next and previous for my entire ADF application.
If user click on page and then if it press backspace key then it should not go back to the previous opend url and the current page should remain as it is.
How can I do this ?
regards,
devangBack button (and backspace) will always go to the previous page. However, with a single master page, the previous page will be the page that called the application so users won't be likely to use it to navigate. The idea of opening the application in a new window/tab is also a nice addition to prevent the back button from being enabled and yes that would block backspace as well. Combine both solutions and you'll have a tab with both back and forward button disabled for the whole application. I don't think there's any document specifically about this solution, but it's not exactly complicated, you seem to already have it actually. Can you precise your question?
~ Simon
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