Reusing socket connection

I'm trying to write client & server application that needs to keep socket connection alive and be able to use the same socket to do multiple transactions. ( 1 transaction = Request & Response).
How can the server reliably inform the client about completion of data without closing the socket? The server doesn't know how much data is to be sent before the transaction begins.
Thank you!

EJP,
I'm trying to implement something like HTTP Keep-Alive, in my case it is always turned on.
Just like a HTTP client, when it sees "Connection: keep-alive" header, it won't terminate the connection even after it has received all data for that particular transaction. I'm looking for the same solution. But I don't know how I can implement it.
One solution that i can think is, have the server send 0 bytes say for 4 times & when client receives this sequence it will know the transaction has completed, but I'm not sure if this is the optimal solution.
My situation is very similar to the way HTTP client handles HTTP Keep-Alive connection with Chunked transfer
Thanks for your response :)

Similar Messages

  • How can i reuse my existing socket connection

    Hi,
    this might sound basic, it probably is:
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    The thing that happens is that everytime i send data, it seems that java is creating a new stream or something (code is multithreaded)
    so as i send 4 items of data, a bit like a chat program sending 4 statements, it creates 4 different streams, instead of using the same stream. therefore when i close the connection, i get:
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    PrintWriter out = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
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    to send / recieve the new data.
    please help me guys,
    thanks

    All the threads would be able to get the same reference to....
    class SocketWrapper {
         private final Object readLock = new Object();
         private final Object writeLock = new Object();
         // client side
        public SocketWrapper(String hostname, int port);
         // server side.
        public SocketWrapper(Socket);
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         public void send(Serializable object) throws IOException;
         // receive data. synchronized(writeLock);
         public Serializable getNext() throws IOException;
         // create a new socket as required, throw IllegalState if server side. synchronized(readLock)
         private void createNewSocket() throws IllegalStateException;
    }The send autoconnects as required. It then send on message/packet/object.
    The getNext autoconnects as required. It reads one message/packet/object and returns.
    This allows multiple threads to access the same socket. It allows data to be sent while a thread is blocking on a read. (Thus two locks)

  • Urgent --- Persistent socket connection?

    Hi, I have a question about the persistency of a Java Socket connection. Is it a valid idea to keep a java socket open for a long time? If so, what special care do I need to take?
    My Java TCP/IP client runs as a NT service. It keeps getting input messages every few seconds, then send it thru a socket connection to a TCP/IP server. In order to avoid the overhead of opening and closing the socket every time the client gets a message to send, I want to keep the socket connection open and reuse it.
    I was able to send hundreds of messages thru this way, then after a while, for no apparent reason,
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    at java.net.SocketInputStream.socketRead(Native Method)
    at java.net.SocketInputStream.read (SocketInputStream.java:90)
    at java.net.SocketInputStream.read (SocketInputStream.java:71)
    at java.io.InputStreamReader.fill (InputStreamReader.java:163)
    at java.io.InputStreamReader.read (InputStreamReader.java:239)
    at java.io.BufferedReader.fill (BufferedReader.java:137)
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    Is it a valid idea to keep a java socket open for a long time? If so, what
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    First why keep it open? Your messages only arrive every couple of seconds, does opening/closing the connection take longer than that?
    If you must then the complication you must deal with is that your code must deal with re-establishing the connection when it does fail. Opening/closing it every time avoids that issue. The connection will fail, because computers fail, networks fail and people make mistakes. Which doesn't mean that you shouldn't but merely that you should consider the implications of why you need to keep it open.

  • Persistent socket connection - socket write error

    I'm connecting to a server using sockets. My application acts like a client, sending requests, and also like a server, listenning for notifications. I was using a client socket for the first task (send a message when required) and a server socket for the second (permanently listen for incoming messages). This needs to be some kind of persistent connection.
    It happens now I'm required to send and receive using the same port. The only way I found to do this is to have a single socket (client) bound to a certain port. It connects to the server and one thread keeps listenning for incoming messages (by reading the input stream) while another process is launched whenever I need to send a message (by writing to the socket's output stream). The socket is created only once (when the application starts) and its output/input streams reused whenever needed.
    This works well for a while. However, when I try to send a message after some idle time (lets say 20 minutes) strange things happen. The first attempt to send a message returns success (although nothing is actually received by the server). The second attempt returns java.net.SocketException: Software caused connection abort: socket write error. I don't understand this behaviour. Can there be a timeout? I only write to the socket after testing if it's connected.. So why is this failing? Also, any other ideas on how to send and receive using the same port? A different and better approach maybe..
    Thanks in advance

    Socket.isConnected just tells you whether you have personally called Socket.connect() or new Socket(host, port,...). It doesn't tell you anything about the state of the connection.
    You should certainly issue periodic application 'pings' at suitable intervals, and many application protocols do this. For example, Java RMI reuses connections that are less than 15 seconds old but only if they pass a ping test.
    In general however you can't insist on a persistent connection over TCP/IP, especially if you have this kind of hardware in the circuit. What you can do is recognize when the connection has been lost and form a new one. The network is going to fail somewhere some time and your program has to be robust against that.

  • Socket connect slow in JDK 1.5?

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    Here is the list of enhancements in JDK1.5.
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    http://java.sun.com/j2se/1.5.0/docs/guide/net/properties.html

  • Is there any way to identify the particular socket connection is closed ?

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    namanc

    If you get an IOException when you try to use the socket, the connection was obviously closed.
    The correct way for an application to know if the socket was closed is:
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  • I suppose it is the problem with socket connection,Please help

    Hi,
    I'm trying to build a chat server in Java on Linux OS.I've created basically 2 classes in the client program.The first one shows the login window.When we enter the Login ID & password & click on the ok button,the data is sent to the server for verification.If the login is true,the second class is invoked,which displays the messenger window.This class again access the server
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         at Login.test(Login.java:155)
         at Login$Buttonhandler.actionPerformed(Login.java:138)
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         at java.awt.Container.processEvent(Container.java:1337)
         at java.awt.component.dispatchEventImpl(Component.java:3476)
         at java.awt.Container.dispatchEventImpl(Container.java:1399)
         at java.awt.Component.dispatchEvent(Component.java:3343)
         at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:3302)
         at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3014)
         at java.awt.LightweightDispatcher.dispatchEvent(Container.java:2967)
         at java.awt.Container.dispatchEventImpl(Container.java:1373)
         at java.awt.window.dispatchEventImpl(Window.java:1459)
         at java.awt.Component.dispatchEvent(Component.java:3343)
         at java.awt.EventQueue.dispatchEvent(EventQueue.java:439)
         at java.awt.EventDispatchThread.pumpOneEvent(EventDispatchThread.java:150)
         at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136)
         at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:131)
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         My program looks somewhat like this :
    1st class definition:
    public class Login extends Jframe// Login is the name of the first class;
    Socket connection;
    DataOutputStream outStream;
    BufferedReader inStream;
    Frame is set up here
    public class Buttonhandler implements ActionListener
    public void actionPerformed(ActionEvent e) {
    String comm = e.getActionCommand();
    if(comm.equals("ok")) {
    check=LoginCheck(ID,paswd);
    test();
    public void test() //checks whether the login is true
    if(check)
    new Messenger(ID);// the second class is invoked
    public boolean LoginCheck(String user,String passwd)
    //Enter the Server's IP & port below
    String destination="localhost";
    int port=1234;
    try
    connection=new Socket(destination,port);
    }catch (UnknownHostException ex){
    error("Unknown host");
    catch (IOException ex){
    ex.printStackTrace ();
    error("IO error creating socket ");
    try{
    inStream = new BufferedReader(new InputStreamReader(connection.getInputStream()));
    outStream=new DataOutputStream(connection.getOutputStream());
    }catch (IOException ex){
    error("IO error getting streams");
    ex.printStackTrace();
    System.out.println("connected to "+destination+" at port "+port+".");
    BufferedReader keyboardInput=new BufferedReader(new InputStreamReader(System.in));
    String receive=new String();
    try{
    receive=inStream.readLine();
    }catch(IOException ex){ error("Error reading from server");}
    if(receive.equals("Logintrue"))
    check=true;
    else
    check=false;
    try{
    inStream.close();
    outStream.close();
    connection.close();
    }catch (IOException ex){
    error("IO error closing socket");
    return(check);
    // second class is defined below
    public class Messenger
    Socket connect;
    DataOutputStream outStr;
    BufferedReader inStr;
    public static void main(String args[])
    { Messenger mes = new Messenger(args[0]);}
    Messenger(String strg)
    CreateWindow();
    setupEvents();
    LoginData(strg);
    fram.show();
    void setupEvents()
    fram.addWindowListener(new WindowHandler());
    login.addActionListener(new MenuItemHandler());
    quit.addActionListener(new MenuItemHandler());
    button.addActionListener(new Buttonhandle());
    public void LoginData(String name)
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    String dest="localhost";
    int port=1234;
    int r=0;
    String str[]=new String[40];
    try
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    }catch (UnknownHostException ex){
    error("Unknown host");
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    ex.printStackTrace ();
    error("IO error creating socket ");
    try{
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    outStr=new DataOutputStream(connect.getOutputStream());
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    error("IO error getting streams");
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    outStr.write(13);
    outStr.flush();
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         r++;
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    for(int l=0,k=1;l<r;l=l+2,k++)
    if(!(str[l].equals(name)))
    stud[k]=" "+str[l];
    else
    k--;
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    public void actionPerformed(ActionEvent e) {
    //chat with the selected user;
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    if(cmd.equals("Disconnect"))
    //Disconnect from the server
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    else if(cmd.equals("View Connection Details"))
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    public class WindowHandler extends WindowAdapter
    public void windowClosing(WindowEvent e){
    //Disconnect from server & then exit;
    System.exit(0);}
    I�ll be very thankful if anyone corrects the mistake for me.Please help.

    You're connecting to the server twice. After you've successfully logged in, pass the Socket to the Messenger class.
    public class Messenger {
        Socket connect;
        public static void main(String args[]) {
            Messenger mes = new Messenger(args[0]);
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            setupEvents();
            LoginData(strg);
            fram.show();
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  • Multiple clients on socket connection

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    - K

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