ROUNDTRIP TO CS3 AND VERSION BLOAT IN LR

I'm accustomed to saving my work every so often as a precaution against power failure/system crash/Murphy's law/etc. If use the Save command when I'm doing the rt to CS3 from LR, then I get a nice tiff file stacked in with my original in LR. Doesn't take too long before I start to get lot's of these tiff files stacked in LR behind the original, and as we all know they take up lots of HD space. Not to mention the fact that after a long editing session, I often just want the final master. Doesn't seem practical to do Save As to a local file while editing, and only use Save when a session is complete, only to have to go back and delete the local copies (what a mess this would be)!
Furthermore, once I have this master in LR and I do final sharpening for print along with resizing, I want to save each size version separately so I can reprint from these files and not the master, since print sharpening will differ for various sizes and papers.
So my 2 part question is how did the LR designers intend a photographer to cope with the first problem, and what is their thinking regarding file management for the second. Alternately, suggestions on suitable workflow for specifically for these 2 issues would be fine.
Thanks
- Eiran

Personally, I don't think Adobe has blurred the lines. Lightroom was and is
for professional photographers. It is for the management and non-destructive
editing of images in a more limited fashion than Photoshop. Photoshop is a
pixel level editor, Lightroom is not. I am sure that there maybe some
blurring of the lines to some when actually they aren't blurred at all. If
you look at the way Adobe has implemented things in LR it is quite different
from what Photoshop does. Just look at the burn and dodge tool. While the
end result is the same the way they work is not even close to each other.
As for things like 10k limit this was just a really poor choice on Adobe's
part from the start. Adobe knew full well that photographers shoot panoramic
images and that 10,000 pixels on a side wasn't going to cut it especially
when cameras with a single image having more than 3,000 pixels on a side
were out at the time. Adobe should have also known better because of one of
the big complaints about Photoshop was the limit in file size. To the point
I might add that they added the PSB support for super large files. I can
only assume that Adobe in their haste to get LR out the door decided to
release a new product from the ground up with major design flaws because the
money was more important than putting out a good program otherwise Adobe
would have updated ACR there by updating LR to handle larger images.
The other thing is even if Adobe ultimately made LR as a replacement for
Photoshop (which they did not) it would not only be the dumbest move they
could ever make, it would without a doubt make Lightroom a very large rotten
age of a bomb in that case. It is bad enough that basic features 90% of
photographers need and use are still missing from LR even in beta. I doubt
anyone else will agree, but if I have to spend $100 to $125 per upgrade and
upgrade 4 or 5 times to get just the basic features then Adobe can shove LR.
Lightroom with the basics is not worth $700 or $800 or more. I am giving
Adobe a second chance to get the basic features in to Lightroom before I
find something else. From what I see of Lightroom 2, they aren't going to
make it. That is unless they are holding a whole lot of features back from
the public beta. I doubt that. I am sure something's have not been included
in the public beta, Adobe has said this. But, I doubt it is everything that
should have been in version 1.0 or everything that should have been in
version 2.0. Time will tell and I am giving Adobe a chance, considering the
$300 investment I made in version 1.0 only to find it lacking in many many
many important areas I am being quite generous. But that has limits.
Kerwin

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