RX9800 Pro 128 mb & Unreal Tournament 2004

The graphics in Unreal Tournament 2004 get a little weird for me. A lot of the things start to dissapear every few seconds then reappear for a lot of the levels. Items and stuff don't dissapear. Just stairs and walls and stuff like that. I'm using the latest DNA drivers.

I tried the newest Omega Drivers and still no change. I don't want to go back to the older drivers because Far Cry has ugly outlines around objects and characters. Is this definitely a driver problem? Should I wait for the 4.9 drivers to come out? Should i RMA my board?

Similar Messages

  • Unreal Tournament 2004 won't install...

    When I first got my Macbook in 2009, Unreal Tournament 2004 installed and worked just fine on it. I decided to uninstall it when I stopped playing, but now I want to play again. The problem is, the game will not install. The game installer program quits on me just after I enter the games registration code. Any ideas on what the problem is and how to fix it? The error literally says...
    Process:         setup.carbon [3750]
    Path:            /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon
    Identifier:      com.epicgames.ut2004setup
    Version:         ??? (0.1)
    Code Type:       PPC (Translated)
    Parent Process:  launchd [117]
    Date/Time:       2011-07-28 19:27:38.736 -0700
    OS Version:      Mac OS X 10.6.8 (10K540)
    Report Version:  6
    Interval Since Last Report:          283992 sec
    Crashes Since Last Report:           11
    Per-App Interval Since Last Report:  147 sec
    Per-App Crashes Since Last Report:   5
    Anonymous UUID:                      43DC0C50-A389-4CAE-BF7E-CA507175E1BB
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000042617385
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
    0   com.epicgames.ut2004setup               0xb80c5d10 0xb8000000 + 810256
    1   com.epicgames.ut2004setup               0xb80c0037 0xb8000000 + 786487
    2   com.epicgames.ut2004setup               0xb80dd8e8 0xb8000000 + 907496
    3   com.epicgames.ut2004setup               0xb8145397 spin_lock_wrapper + 1791
    4   com.epicgames.ut2004setup               0xb801ceb7 0xb8000000 + 118455
    Thread 1:
    0   libSystem.B.dylib                       0x80142afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x80143267 mach_msg + 68
    2   com.epicgames.ut2004setup               0xb819440f CallPPCFunctionAtAddressInt + 206231
    3   libSystem.B.dylib                       0x80170259 _pthread_start + 345
    4   libSystem.B.dylib                       0x801700de thread_start + 34
    Thread 2:
    0   com.epicgames.ut2004setup               0xb815acc0 spin_lock_wrapper + 90152
    1   com.epicgames.ut2004setup               0xb8179c5b CallPPCFunctionAtAddressInt + 97763
    2   com.epicgames.ut2004setup               0xb80c6b13 0xb8000000 + 813843
    3   com.epicgames.ut2004setup               0xb80c0037 0xb8000000 + 786487
    4   com.epicgames.ut2004setup               0xb80dd8e8 0xb8000000 + 907496
    5   com.epicgames.ut2004setup               0xb8145397 spin_lock_wrapper + 1791
    6   com.epicgames.ut2004setup               0xb801ceb7 0xb8000000 + 118455
    Thread 3:
    0   com.epicgames.ut2004setup               0xb815a8ff spin_lock_wrapper + 89191
    1   com.epicgames.ut2004setup               0xb8176e5d CallPPCFunctionAtAddressInt + 85989
    2   com.epicgames.ut2004setup               0xb80c6b13 0xb8000000 + 813843
    3   com.epicgames.ut2004setup               0xb80c0037 0xb8000000 + 786487
    4   com.epicgames.ut2004setup               0xb80dd8e8 0xb8000000 + 907496
    5   com.epicgames.ut2004setup               0xb8145397 spin_lock_wrapper + 1791
    6   com.epicgames.ut2004setup               0xb801ceb7 0xb8000000 + 118455
    Thread 4:
    0   com.epicgames.ut2004setup               0xb815a8ff spin_lock_wrapper + 89191
    1   com.epicgames.ut2004setup               0xb8176e5d CallPPCFunctionAtAddressInt + 85989
    2   com.epicgames.ut2004setup               0xb80c6b13 0xb8000000 + 813843
    3   com.epicgames.ut2004setup               0xb80c0037 0xb8000000 + 786487
    4   com.epicgames.ut2004setup               0xb80dd8e8 0xb8000000 + 907496
    5   com.epicgames.ut2004setup               0xb8145397 spin_lock_wrapper + 1791
    6   com.epicgames.ut2004setup               0xb801ceb7 0xb8000000 + 118455
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0x00000020  ebx: 0xb80c5ce8  ecx: 0x42617365  edx: 0x0000000c
      edi: 0x42617385  esi: 0x80a076c0  ebp: 0xb7fffa08  esp: 0xb7fff9d0
       ss: 0x0000001f  efl: 0x00010206  eip: 0xb80c5d10   cs: 0x00000017
       ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
      cr2: 0x42617385
    Binary Images:
    0x80000000 - 0x8005dff7  com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x8007d000 - 0x800e7fe7  libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
    0x80142000 - 0x802e9ff7  libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
    0x8036b000 - 0x804e6fe7  com.apple.CoreFoundation 6.6.5 (550.43) <10B8470A-88B7-FC74-1C2F-E5CBD966C051> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    0x805de000 - 0x805ecfe7  libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib
    0x805f1000 - 0x805fdff7  libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
    0x80601000 - 0x80647ff7  libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
    0x80654000 - 0x807d6fe7  libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
    0x80838000 - 0x808e5fe7  libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
    0x808f9000 - 0x808fcfe7  libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
    0x8fe00000 - 0x8fe4163b  dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
    0xb8000000 - 0xb81defff +com.epicgames.ut2004setup ??? (0.1) <6437A74D-607F-7339-5F7E-F6B0EF81C25D> /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon
    0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
    Translated Code Information:
    objc[3750]: garbage collection is ON
    Rosetta Version:  22.27
    Args:            /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon -psn_0_2974422
    Exception: EXC_BAD_ACCESS (0x0001)
    Thread 0: (0xb019ed74, 0xb815a8ff)
    0x93ca0aa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
    0x93c9f190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
    0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
    0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon :  + 0
    PPC Thread State
    srr0: 0x00000000          srr1: 0x00000000                                 vrsave: 0x00000000
    cr:  0xXXXXXXXX                    xer: 0x20000000                     lr: 0x93ca0abc                    ctr: 0x93b1c600
    r00: 0xffffffda           r01: 0xf0182dc0           r02: 0x00000000           r03: 0x00002903
    r04: 0x00000040           r05: 0x397948b7           r06: 0x00000020           r07: 0x00000000
    r08: 0x397948b7           r09: 0x00000000           r10: 0x397948b7           r11: 0xa06d5698
    r12: 0x93b1c600           r13: 0x00000000           r14: 0x00000000           r15: 0x00000000
    r16: 0x00000000           r17: 0x00000000           r18: 0x00000000           r19: 0x00000000
    r20: 0x00000000           r21: 0xa06db7cc           r22: 0xa06db7c0           r23: 0xa06db7c8
    r24: 0x00008c12           r25: 0x953c2e6f           r26: 0xa06db50c           r27: 0x00000040
    r28: 0x0000000f           r29: 0x202bc8b7           r30: 0xa06db7a0           r31: 0x93ca09b4
    Thread 1: (0xb011cd74, 0xb815a8ff)
    0x93ca0aa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
    0x93c9f190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
    0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
    0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon :  + 0
    PPC Thread State
    srr0: 0x00000000          srr1: 0x00000000                                 vrsave: 0x00000000
    cr:  0xXXXXXXXX                    xer: 0x20000000                     lr: 0x93ca0abc                    ctr: 0x93b1c600
    r00: 0xffffffda           r01: 0xf0101dc0           r02: 0x00000000           r03: 0x00002903
    r04: 0x00000040           r05: 0x3b9aaf0d           r06: 0x00000020           r07: 0x00000000
    r08: 0x3b9aaf0d           r09: 0x00000000           r10: 0x3b9aaf0d           r11: 0xa06d5698
    r12: 0x93b1c600           r13: 0x00000000           r14: 0x00000000           r15: 0x00000000
    r16: 0x00000000           r17: 0x00000000           r18: 0x00000000           r19: 0x00000000
    r20: 0x00000000           r21: 0xa06db7cc           r22: 0xa06db7c0           r23: 0xa06db7c8
    r24: 0x00008c13           r25: 0x2a8cd306           r26: 0xa06db50c           r27: 0x00000040
    r28: 0x0000000f           r29: 0x224d2f0d           r30: 0xa06db7a0           r31: 0x93ca09b4
    Thread 2: (0xb009ad38, 0xb815acc0)
    0x93c9f4b8: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228
    0x93c9ee9c: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 308
    0x93c9f02c: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 372
    0x93c9f168: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76
    0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
    0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon :  + 0
    PPC Thread State
    srr0: 0x00000000          srr1: 0x00000000                                 vrsave: 0x00000000
    cr:  0xXXXXXXXX                    xer: 0x20000000                     lr: 0x93c9f480                    ctr: 0x93b602d8
    r00: 0x0000016b           r01: 0xf0080bb0           r02: 0x00000000           r03: 0x00000004
    r04: 0x00000000           r05: 0x00000000           r06: 0xf0080d0c           r07: 0x00000001
    r08: 0xf0080d28           r09: 0x00000000           r10: 0x0000003a           r11: 0xa06d4530
    r12: 0x93b602d8           r13: 0x10624dd3           r14: 0x93ceeb04           r15: 0xf0080c0c
    r16: 0xf0080c8c           r17: 0xa06ef3dc           r18: 0xf0080d28           r19: 0xa06e9588
    r20: 0xa06ea588           r21: 0xf0080d0c           r22: 0xa06e9508           r23: 0xa06e9488
    r24: 0xa06ef3dc           r25: 0x00000000           r26: 0xa06db62c           r27: 0x00000000
    r28: 0xa06db604           r29: 0xa06db33c           r30: 0xf0080d28           r31: 0x93c9f3dc
    Thread 3: Crashed (0xb7fff9d0, 0xb80c5d10)
    0x0001292c: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _carbon_OptionsNewCheckButton + 104
    0x0000de80: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _parse_option + 456
    0x0000f7e4: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _carbonui_setup + 392
    0x0000d9e4: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _main + 1788
    0x000019f8: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : __start + 392
    0x8fc01064: /usr/lib/dyld : __dyld_start + 60
    0x08000000: No symbol
    PPC Thread State
    srr0: 0x00000000          srr1: 0x00000000                                 vrsave: 0x00000000
    cr:  0xXXXXXXXX                    xer: 0x00000000                     lr: 0x0001292c                    ctr: 0x911611a0
    r00: 0x0001292c           r01: 0xbfffe070           r02: 0x911611a0           r03: 0xbfffe110
    r04: 0x91177f10           r05: 0x00000000           r06: 0xbfffdf08           r07: 0x0000001d
    r08: 0x01803000           r09: 0x4d555458           r10: 0x944e6b08           r11: 0x6ee97f10
    r12: 0x42617365           r13: 0x00000000           r14: 0x00000000           r15: 0x00000000
    r16: 0x00000000           r17: 0x00000000           r18: 0x00000000           r19: 0x00000000
    r20: 0x00074108           r21: 0x00000000           r22: 0x00000000           r23: 0x00000000
    r24: 0x0058a4f0           r25: 0x00000000           r26: 0x00508cd0           r27: 0x0058a4f0
    r28: 0xbfffe110           r29: 0x01806c00           r30: 0xbfffe110           r31: 0x000128cc
    Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i7, 2.66 GHz, 4 GB, SMC 1.58f16
    Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
    Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
    Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: Hitachi HTS545050B9SA02, 465.76 GB
    Serial ATA Device: MATSHITADVD-R   UJ-898, 4.38 GB
    USB Device: Hub, 0x0424  (SMSC), 0x2514, 0xfa100000 / 2
    USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000 / 5
    USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8218, 0xfa113000 / 8
    USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0236, 0xfa120000 / 4
    USB Device: Internal Memory Card Reader, 0x05ac  (Apple Inc.), 0x8403, 0xfa130000 / 3
    USB Device: Hub, 0x0424  (SMSC), 0x2514, 0xfd100000 / 2
    USB Device: Hub, 0x050d  (Belkin Corporation), 0x0201, 0xfd130000 / 5
    USB Device: PSC 1600 series, 0x03f0  (Hewlett Packard), 0x4811, 0xfd131000 / 7
    USB Device: LaCie Device, 0x059f  (LaCie), 0x102a, 0xfd132000 / 6
    USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0xfd120000 / 4
    USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0xfd110000 / 3"

    Updating Java.
    Apple icon on your menubar> Software Update
    -Mac FX

  • Unreal Tournament 2004 + XBOX 360 controller

    So, here it the thing ...
    I have a MacBook with 1GB RAM.
    I recently purchased Unreal Tournament 2004 (UT2004) and I have the most recent patch.
    To control said game, I am using an XBOX 360 wired controller and the (generally) excellent driver found here.
    http://www.versiontracker.com/dyn/moreinfo/macosx/29122
    The thing is: It does not (entirely) work with UT2004!
    It works beautifully with any emulators, so I know that the driver "works." I can even see what the buttons map to (i.e. ... D-Pad UP = Button 12, Left Analog UP/Down = Y-Axis, etc...). I just cannot figure out how to get UT to accept this information. The Left Analog does work, which means that I know the game can recognize the controller.
    When I go to the controller setup in UT, it does not seem to want to recognize the controller though, despite the fact that the Left Analog IS working!
    I know that this is kind of a fringe problem, but any help would be great.
    ~BC

    Updating Java.
    Apple icon on your menubar> Software Update
    -Mac FX

  • Unreal Tournament 2004

    So, my big question is that since Apple released the Universal Binary patch, will that make Unreal better suited to run on a Macbook?

    The MacBook had 1 gig of RAM, so I suppose you would see something better than that, but still, Intel GMA950 is not a first choice for gaming. You can read the article here:
    http://www.macworld.com/2006/05/firstlooks/macbookbench/index.php

  • Will the MacBook run Worms 3D and Unreal Tournament 2004?

    I wish to change my current PowerBook for the new MacBook but for one of the things i use my computer the most besides for high school is to play games and i would like to know if the new MacBook will be able to run smoothly this two games.

    You should have no issues with those two titles. There have been people that I've seen/heard of running Doom 3 fairly well on the Macbooks. Early benchmarks ran on the Macbooks weren't too promising, but without being able to provide any more in depth info right now, I can say that you should be fine.
    Look into reviews on the Intel GMA 950 graphics chipset in general and you'll see that it's not the best out there, but I've run Unreal2k4 on PC's with graphics cards slower yet and much older then the Intel GMA950 integrated solution in the Macbook.
    Obviously if you're looking to do highend/higher detail and resolution gaming then the Macbook is probly not for you. It is a decent jump of a good $1000 or so to the baseline 15" Macbook, but it'd be worth it for better gaming in the long run, aside from the other general advantages.

  • Unreal Tournament 2004 Graphical Corruption on X3100 IGP Santa Rosa

    Does anyone have a possible solution for the graphical corruption I'm seeing here? <pictures below>
    My guess is this might have something to do with the bad driver performance Windows Vista users have been experiencing with this IGP.
    I've noticed Quartz Extreme and Core Image have been quite choppy also.
    I'm using the latest UT2004 Patch 3369 with Universal Binary.
    http://img507.imageshack.us/img507/1486/ut2004x3100screen1vs0.jpg
    http://img210.imageshack.us/img210/7154/ut2004x3100screen2it8.jpg
    http://img153.imageshack.us/img153/9813/ut2004x3100screen3cb4.jpg
    http://img153.imageshack.us/img153/5003/ut2004x3100screen4jl1.jpg

    Note that the Intel GMA series wasn't meant for gaming at all. It's meant to accelerate media like videos. It wouldn't be surprising that there are graphical issues as its known throughout the whole GMA series.
    deltatux

  • Can I play Unreal Tournament 2003?

    So I have a macbook (2 GHz Intel Core Duo, 2gig Ram), and I just installed windows.
    Now I want to play unreal tournament 2003. I looked at the system requirements and it says it need 64mb of video ram and 128 system ram.
    I am wondering about the macbooks video ram. I know it's an integrated card. I've heard that it can use up to 128mb of ram in windows. is that true?
    I'm so confused about the macbooks video ram usage.

    I can play Unreal Tournament 2004 on my Core Duo Macbook with 1 GB of Ram on Medium settings just fine.
    You should be fine

  • Unreal Tournament EAX

    According to some Sites there is a Patch not the Normal EAX,
    However i cant find that file cause it directs me to http://www.eax.creative.com and it comes to http://www.soundblaster.com/eax
    Now is there any way i still can download that file cause i recently bought Soundblaster Audigy 2 and really need that file for Unreal Tournament .
    Thanks Alot.

    UT2003 and 2004 supports EAX3.0 which is EAX HD first generation.

  • Msi Rx9800 Pro Td128

    I,want  to THANKS to MSI ,because BUILD this MSI RX9800 PRO TD 128,it is absolute:AMAIZING!!!
    The GOD BLESS ALL MSI TEAM!
     It is the best VGA card I ever seen in my life!
    Thanks,thanks,thanks,etc.
    Tony,from ROMANIA.

    More information:
    http://www.pctuning.cz/titulnistrana/default.aspx?ArtID=19627&CatID=75&LayID=2
    mem=HYNiX=2,8ns
    chipset=R360=R9800XT
    frecv=380/680MHz
    after OC=405/730MHz

  • ATI/Radeon 9800 Pro 128 AGP 4x/2x in Gigabit Ethernet dual 450 PMac G4

    Hi,
    This is my first time posting to these discussion group... I've been going through related threads and have not found an answer to my problem...
    I have a Gigabit Ethernet dual 450 G4. Awhile ago I upgraded the processor to a Sonnet 1.8ghz so I could run Leopard.
    I just bough the ATI/Radeon 9800 Pro 128 AGP 4x/2x video card. I researched around and that seemed to be a card that would work in my machine. I even read a review on Amazon where someone had also upgraded to the 1.8 processor used this card with no issues.
    I do have an older monitor - Apple Studio Display CRT with the ADC connector. So I also bought the Apple DVI to ADC adapter kit.
    I installed the card and do not get any picture at all - I believe I have installed everything correctly. I'm pretty sure I can hear the fan on the video card in the machine. The monitor is getting power from the adapter since the button lights up when I press it - but it does not stay lit -- the monitor never turns on. Using my old graphics card the monitor makes a little "beep" when it turns on.
    In reading the other topics I am wondering if it might be a power issue? According to Other World Computing's profile my machine has a max of 220 watts. Although they suggest this video card as one the will work in my machine.
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    I don't wish to sound redundant here, but I've been reviewing the vendor's page:
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    libnsl.so.1 => /usr/lib32/libnsl.so.1 (0xf76a5000)
    libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf7689000)
    Engine.so => ./Engine.so (0xf7430000)
    Core.so => ./Core.so (0xf72c0000)
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    libXau.so.6 => /usr/lib32/libXau.so.6 (0xf6ebc000)
    libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf6eb5000)
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    I've done that and it's made no difference:
    Opening SDL viewport.
    Bound to OpenGLDrv.so
    Loaded render device class.
    Initializing OpenGLDrv...
    binding libGL.so.1
    Resizing SDL viewport. X: 640 Y: 480
    OpenGL
    Signal: SIGSEGV [segmentation fault]
    Aborting.
    Exiting.
    Name subsystem shut down
    Allocation checking disabled
    Segmentation fault (core dumped)
    It looks like it's a 32 bit opengl problem as "glxinfo32 | grep OpenGL" provides no outptut, running just "glxinfo32" reports: 
    name of display: :0
    Segmentation fault (core dumped)
    What do I need to do to completely reinstall the 32 bit opengl library? I thought it came with the catalyst driver.
    edit after reinstalling lib32-mesa-libgl I now get the output:
    libGL error: failed to load driver: swrast
    libGL error: Try again with LIBGL_DEBUG=verbose for more details.
    OpenGL vendor string: ATI Technologies Inc.
    OpenGL renderer string: ATI Radeon HD 5800 Series
    OpenGL version string: 1.4 (2.1 (4.3.12780 Compatibility Profile Context 13.35.1005))
    OpenGL extensions:
    From "glxinfo32 | grep OpenGL"
    if I do  as it suggests and set debug to verbose it says:
    libGL: screen 0 does not appear to be DRI2 capable
    libGL: OpenDriver: trying /usr/lib32/dri/tls/swrast_dri.so
    libGL: OpenDriver: trying /usr/lib32/dri/swrast_dri.so
    libGL error: dlopen /usr/lib32/dri/swrast_dri.so failed (/usr/lib32/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
    libGL: OpenDriver: trying /usr/lib/dri/tls/swrast_dri.so
    libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so
    libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
    libGL error: unable to load driver: swrast_dri.so
    libGL error: failed to load driver: swrast
    OpenGL vendor string: ATI Technologies Inc.
    OpenGL renderer string: ATI Radeon HD 5800 Series
    OpenGL version string: 1.4 (2.1 (4.3.12780 Compatibility Profile Context 13.35.1005))
    OpenGL extensions:
    Any ideas?
    Last edited by Tom B (2014-02-14 18:41:11)

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