Safari Problem: I get this window, and can't get rid of it.

http://193.169.87.214
Caution! Your computer contains a variety of suspicious programs.Your System requires immediate checking! The system will perform a fast and free check your PC for malicious programs.
I tried rebooting, and even reinstalling safari, but I cannot remove Safari since it is needed by Mac Os

It's a scam. I sure hope you didn't install anything that came from that page, which is now down.

Similar Messages

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    // drop shadow filter class import
    import flash.filters.DropShadowFilter;
    // transitions imports
    import fl.transitions.*;
    import fl.transitions.easing.*;
    // Determine where on the stage we want to have the thumbnail images start
    xStartPos = 40;
    yStartPos = 20;
    // Create our XML object
    var imageList:XML;
    // Setup our XML loader and tell it the file path to our XML file.
    // Also, add an event listener to call the loadComplete() function
    // when the loading of our XML file is complete.
    var xmlURLLoader:URLLoader = new URLLoader();
    xmlURLLoader.load(new URLRequest(xmlURLRequest("loadImages.xml")));
    xmlURLLoader.addEventListener(Event.COMPLETE, loadComplete);
    function loadComplete(e:Event):void
    try {
      // Build new instance of XML object (imageList) and copy into
      // it the data from e.target which is the xml_loader object (which
      // contains the data loaded from our XML file).
      var imageList:XML = new XML(e.target.data);
      // Grab all of the file_type elements (tags) from our imageList
      // XML object (which now contains all of the data from our XML file)
      // and store them in an XMLList object (somewhat like an array).
      var imageList:XMLList = imageList.file_type;  // our image file locations
      var imageArray:Array = new Array();
      var i:int = 0;
      numImages = xml.ImageList.length;
      // Place all of our image filenames into our imageArray by
      // stepping through the xmlImageList XMLList object one element at a time
      for (i = 0; i < numImages; i++)
       // push the filename text from each element of our XMLList object
       // (xmlImageList), which contains all the file_type elements (tags)
       // from our XML file, onto our array one element at a time.
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       //       which we will access again in function stageImages().
       imageArray.push({our_source:xmlImageList[i].text()});
      // Call stageImages() function which will put the images on the stage
      stageImages(imageArray);
    catch (error:Error)
      // ignore errors for now - could put trace() statements here
    }  // end function loadComplete()
    function stageImages(imgArray:Array):void
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    // When we say the image movie clips we really mean the movie clips that hold
    // the images.
    for (var i:int = 0; i < imgArray.length; i++)
      // Begin the image loader
      var imgLoader:Loader = new Loader();
      imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadCompletes);
      // Reference our image array
      imgLoader.load(new URLRequest(imgArray[i].our_source));
      // Create a movie clip called pic_mc which is the instance name
      // of ALL of our images.  This will allow us to apply effects like
      // drop shadows or whatever we want to our image movie clip instances
      // all at once.
      var pics_mc:MovieClip = new MovieClip();
      // Now, tell our movie clips what their x and y positions will be
      pics_mc.x = xStartPos;
      pics_mc.y = yStartPos;
      // Add the just-added image movie clip as a child of our pics_mc movie clip.
      //     So, another way of saying it is we are throwing each loaded image
      //     movie clip inside our pics_mc movie clip as we load each image in the loop.
      // imgLoader is an array of images (our entire list of images) and it is
      // being loaded here INTO our pic_mc movie clip AS A CHILD.
      pics_mc.addChild(imgLoader);   // pics_mc is a container for our images
      // Here is how we set the number of columns for our thumbnails (based
      // on 7 columns).  CHANGE THE 7 TO HAVE DIFFERENT NUMBER OF COLUMNS
      if (((i + 1) % 7) == 0)
       // Let's set the x and y positions...
       // This is how we separate the amount of space we want in between
       // images as they slide out or stack up.  Change these values if you
       // wish to have more or less columns.
       xStartPos = 10;    // CHANGING THIS VALUE WILL PUSH THE COLUMNS LEFT/RIGHT
       yStartPos += 40;   // CHANGING THIS VALUE WILL ALTER VERTICAL SPACING OF PICS
      else
       // CHANGE THE 100 TO DRAMATICALLY CHANGE WIDTH BETWEEN COLUMNS
       // AND THE 46 TO CREATE MORE SUBTLE DISTANCE BETWEEN COLUMNS
       xStartPos += 100 + 46;
    }  // end function stageImages()
    // Define what happens once our images are loaded...
    function imgLoadCompletes(e:Event)
    // Get access to our image loader object we were using when this
    // function was called.
    // Type-cast e.currentTarget (our imgLoader object from above) as
    // a LoaderInfo object and access its loader property which is the
    // loader object associated with this LoaderInfo object (in our case
    // the imgLoader object which the event listener was listening on above
    // in the stageImages() function).
    // We are now calling it by the name image_loader.
    var image_loader:Loader = e.currentTarget as Loader;
    // Access the parent movie clip of our image loader object.  We called this
    // pics_mc above in the stageImages() function.
    var pics_mc:MovieClip = image_loader.parent;
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    var imgWidth:Number = image_loader.width;
    var imgHeight:Number = image_loader.height;
    var spacingFillWidth:Number = 15;
    var totalSpacing:Number = spacingFillWidth;
    var totalSpacingFillWidth:Number = imgWidth + (totalSpacing * 2);
    var totalSpacingFillHeight:Number = imgHeight + (totalSpacing * 2);
    // TRY THIS and then COMMENT IT OUT as we'll be using drop shadow rather than stroke
    // Set a stroke width value and place a stroke around our parent_mc movie clip
    //var strokeWidth:Number = 1;
    //parent_mc.graphics.lineStyle(strokeWidth, 0x000066, 100);
    // Begin drawing art for the fill
    pics_mc.graphics.beginFill(0xCCCCCC, 100);
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    pics_mc.graphics.drawRect(-totalSpacing, -totalSpacing, totalSpacingFillWidth, totalSpacingFillHeight + 100);
    // End fill
    pics_mc.graphics.endFill();
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    // DO THIS AFTER COMMENTING OUT STROKE LINESTYLE ABOVE!
    var shadow:DropShadowFilter = new DropShadowFilter();
    shadow.alpha = .5;      // alpha of 50%
    shadow.distance = 15;   // distance of drop shadow from movie clip
    shadow.angle = 90;
    shadow.blurX = 15;
    shadow.blurY = 15;
    // Apply our drop shadow to our movie clip
    pics_mc.filters = [shadow];
    // Scale the image clips down as thumbnails for the initial display of
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    pics_mc.scaleX = .05;
    pics_mc.scaleY = .4;
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    // CAN PLAY WITH THE  3 TO ALTER ROTATION
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    pics_mc.origX = pics_mc.x;
    pics_mc.origY = pics_mc.y;
    pics_mc.addEventListener(MouseEvent.MOUSE_DOWN, onMouseClick);
    pics_mc.addEventListener(MouseEvent.MOUSE_UP, onMouseRelease);
    }  // end function imgLoadCompletes()
    // Called if user clicks on one of the thumbnail images
    function onMouseClick(e:MouseEvent):void
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    var thumb_mc:MovieClip = e.currentTarget as MovieClip;  // cast it as a MovieClip object
    // Expand thumbnail that was clicked so it scales to full size
    thumb_mc.scaleX = 1;     // note 1 = 100% for scaling in AS 3.0
    thumb_mc.scaleY = 1;
    // Last thumbnail image clicked on will be on top -- this part is optional
    // Each item on stage has a childIndex number which defines its depth (z-axis)
    // in the stacking order of items on the stage (or within another object).  The
    // higher the childIndex number of an object the closer the object will be to the front.
    // numChildren is a property that contains the number of children in an object (in
    // our case the stage).
    setChildIndex(thumb_mc, numChildren - 1);
    // Set location of thumbnail image on the stage.  Note that these
    // values are based on the bottom of where our images line up and
    // our stage dimensions of 1000x700.
    thumb_mc.x = 250;
    thumb_mc.y = 250;
    // Set transitions once thumbnail images are clicked
    //var showImage:Object = {type:Fade, direction:0, duration:1, easing:Strong.easeOut};
    // Blinds has a problem letting us select larger image and move it back to thumbnail
    //var showImage:Object = {type:Blinds, direction:0, duration:1, easing:Strong.easeOut};
    // PixelDissolve doesn't always allow us to easily select larger image either
    //var showImage:Object = {type:PixelDissolve, direction:0, duration:1, easing:Strong.easeOut, xSections:30, ySections:30};
    var showImage:Object = (type:Photo, direction:Transition.IN, duration:1, easing:Strong.easeOut);
    TransitionManager.start(thumb_mc, showImage);
    // For more info on Transitions, search for Transition class in Help docs
    }  // end function onMouseClick()
    function onMouseRelease(e:MouseEvent):void
    // Get reference to the larger image that was "moused up" on.
    var big_mc:MovieClip = e.currentTarget as MovieClip;
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    big_mc.x = int(big_mc.origX);   // Typecast origX and origY properties to int
    big_mc.y = int(big_mc.origY);
    // Scale the larger image back down to thumbnail image
    big_mc.scaleX = 0.2;
    big_mc.scaleY = 0.2;
    }  // end function onMouseRelease()

    Here it is without comments.  No didnt do any tracing.  I only get one error saying Scene 1, Layer 'Actions', Frame 1, Line 236 1084: Syntax error: expecting rightparen before colon.  I know there has to be more wrong with the code please help me find them.
    import flash.filters.DropShadowFilter;
    import fl.transitions.*;
    import fl.transitions.easing.*;
    xStartPos = 40;
    yStartPos = 20;
    var imageList:XML;
    var xmlURLLoader:URLLoader = new URLLoader();
    xmlURLLoader.load(new URLRequest(xmlURLRequest("loadImages.xml")));
    xmlURLLoader.addEventListener(Event.COMPLETE, loadComplete);
    function loadComplete(e:Event):void
    try {
      var imageList:XML = new XML(e.target.data);
      var imageList:XMLList = imageList.file_type;
      var imageArray:Array = new Array();
      var i:int = 0;
      numImages = xml.ImageList.length;
      for (i = 0; i < numImages; i++)
       imageArray.push({our_source:xmlImageList[i].text()});
        stageImages(imageArray);
    catch (error:Error)
    }  // end function loadComplete()
    function stageImages(imgArray:Array):void
    for (var i:int = 0; i < imgArray.length; i++)
      var imgLoader:Loader = new Loader();
      imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadCompletes);
      imgLoader.load(new URLRequest(imgArray[i].our_source));
      pics_mc.x = xStartPos;
      pics_mc.y = yStartPos;
      pics_mc.addChild(imgLoader);
      if (((i + 1) % 7) == 0)
       xStartPos = 10;
       yStartPos += 40;
      else
       xStartPos += 100 + 46;
    }  // end function stageImages()
    function imgLoadCompletes(e:Event)
    var image_loader:Loader = e.currentTarget as Loader;
    var pics_mc:MovieClip = image_loader.parent;
    var imgWidth:Number = image_loader.width;
    var imgHeight:Number = image_loader.height;
    var spacingFillWidth:Number = 15;
    var totalSpacing:Number = spacingFillWidth;
    var totalSpacingFillWidth:Number = imgWidth + (totalSpacing * 2);
    var totalSpacingFillHeight:Number = imgHeight + (totalSpacing * 2);
    pics_mc.graphics.beginFill(0xCCCCCC, 100);
    pics_mc.graphics.drawRect(-totalSpacing, -totalSpacing, totalSpacingFillWidth, totalSpacingFillHeight + 100);
    pics_mc.graphics.endFill();
    var shadow:DropShadowFilter = new DropShadowFilter();
    shadow.alpha = .5;
    shadow.distance = 15;
    shadow.angle = 90;
    shadow.blurX = 15;
    shadow.blurY = 15;
    pics_mc.filters = [shadow];
    pics_mc.scaleX = .05;
    pics_mc.scaleY = .4;
    pics_mc.rotation = Math.round(Math.random() * - 10) + 3;
    pics_mc.origX = pics_mc.x;
    pics_mc.origY = pics_mc.y;
    pics_mc.addEventListener(MouseEvent.MOUSE_DOWN, onMouseClick);
    pics_mc.addEventListener(MouseEvent.MOUSE_UP, onMouseRelease);
    function onMouseClick(e:MouseEvent):void
    var thumb_mc:MovieClip = e.currentTarget as MovieClip;
    thumb_mc.scaleX = 1;
    thumb_mc.scaleY = 1;
    setChildIndex(thumb_mc, numChildren - 1);
    thumb_mc.x = 250;
    thumb_mc.y = 250;
    var showImage:Object = (type:Photo, direction:Transition.IN, duration:1, easing:Strong.easeOut);
    TransitionManager.start(thumb_mc, showImage);
    }  // end function onMouseClick()
    function onMouseRelease(e:MouseEvent):void
    var big_mc:MovieClip = e.currentTarget as MovieClip;
    big_mc.x = int(big_mc.origX);
    big_mc.y = int(big_mc.origY);

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