Same 6 bit color? I bet it is.

Sadly, all we have for color depth in the tech specs is the same old 'support for millions of colors' which we know in the past to have been a total lie. All the laptop displays have been 6 bit color, 262,144 colors, period. A great article on 6 bit versus 8 bit color can be found at:
http://compreviews.about.com/od/multimedia/a/LCDColor.htm
The tech specs for the new laptops don't indicate any improvement.
And yes, the displays use dithering to fake millions of colors. Yes, all displays use mixing of RGB colors to fool the eye into seeing millions of colors. And yes, not one laptop display I am aware of, including PCs, has adequate color depth to allow any real color matching for professional use. Use a high end external display for color matching purposes. CRTs are still considered adequate if not superior for this purpose.

Umm...
Every laptop has 6bit colors. There aren't any 8bit laptop panels that Apple could use infact. Except for some very new 17" ones...
The thing is, 8 bit panels use more power and are regarded by most of the industry as overkill for laptops.
Anyway I repeat, there are no 13" 8bit panels in existence.
You want 8 bit color? Plug in a CinemaHD or a Dell VA or IPS panel.

Similar Messages

  • New MacBook Air display has same 6 bit color? I bet it does.

    Sadly, all we have for color depth in the tech specs is the same old 'support for millions of colors' which we know in the past to have been a total lie. All the laptop displays have been 6 bit color, 262,144 colors, period. A great article on 6 bit versus 8 bit color can be found at:
    http://compreviews.about.com/od/multimedia/a/LCDColor.htm
    The tech specs for the new laptops don't indicate any improvement.
    And yes, the displays use dithering to fake millions of colors. Yes, all displays use mixing of RGB colors to fool the eye into seeing millions of colors. And yes, not one laptop display I am aware of, including PCs, has adequate color depth to allow any real color matching for professional use. Use a high end external display for color matching purposes. CRTs are still considered adequate if not superior for this purpose.

    Umm...
    Every laptop has 6bit colors. There aren't any 8bit laptop panels that Apple could use infact. Except for some very new 17" ones...
    The thing is, 8 bit panels use more power and are regarded by most of the industry as overkill for laptops.
    Anyway I repeat, there are no 13" 8bit panels in existence.
    You want 8 bit color? Plug in a CinemaHD or a Dell VA or IPS panel.

  • 16 bits color?

    A client complained about the colors in a movie. As it turns
    out they see boundaries of mc's and text fields (in text fields
    it's the rendeing area of the text, not the complete text field) in
    a slightly lighter tint than the background. I tried to replicate
    it and had to set my display to 16 bits.
    Solution? Limit the color scheme to web safe?
    How 'common' is 16 bits color? Isn't this something from the
    middle ages?

    Web safe probably won't help (it may be slightly better, or
    may be worse)
    The problem is a bug in the player .. it renders solid colors
    differently to
    image / gradient fills (and in some other cases). its also
    uses different
    rending when transparency is involved
    If the problem is due to a solid color fill being next to a
    gradient/image
    color, then you can solve the problem by using a gradient
    with only a single
    color in it for the solid fill.
    Apart from the fact that web safe colors are not web-safe at
    all (apart from
    a handful, like a handful of blues and the primary colors) it
    really won't
    make a significant different (the web-safeness of the color
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    issues here)
    Just have a think on this for a moment .... No matter WHAT
    color system you
    use on a screen (8-bit, 16-bit, 24-bit, 32-bit), if the PC is
    trying to
    output a given RGB color, it will display the same everywhere
    on that screen
    .. it may be different to what some other computer would
    show, but it would
    be consistent across the screen. So the problem is that Flash
    really is
    trying to display different colors on different pixels where
    it should be
    trying to display the same color (if it wasn't for the bugs
    in how it
    renders). Now, changing what color is there may increase or
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    visible difference, but it is unlike to help (unless you do
    something like
    use pure black or pure white etc, which I think Flash manages
    to get right)
    NOTE: There is a technote that tries to explain away why this
    happen so it
    doesn't look like it's a bug (technotes are good at that).
    But it really is
    a bug.
    Jeckyl

  • Two files, same pantone color...Onscreen looks like two different colors?

    Recently we have been having this issue at work, We have a line of packaging that uses the same pantone color (375 C). When we go to create a new document and use that same pantone the color onscreen looks more saturated then its predecessor. The only think I can think of is that I've upgrade to the pantone plus system but have since uninstalled and reinstalled the old color books. Both documents are in CMYK color space and both use the same ICC profile. Any thoughts? I know it wont appear this way when printed but we make a lot of PDFs for approvals and the colors come out more saturated in the PDF as well. See sample image below. Thanks for your help!

    Try copying a sample of 375C from  Document A into document B. If the Doc A swatch magically changes color to match the doc B swatch the you have a document with either a modified or old color that uses the same EXACT SAME name. This happens when someone modifies the CMYK values PANTONE 375 C does not change the name of the color. What Illustrator does is the AUTOMATICALLY changes the color mode of Doc A swatch from CMYK to Book color, when you paste an item having the same swatch name. You do not  even get a about to merge color warning. For that reason if I ever tweak a color to get a better laser print, I change the name (eg: PANTONE 375C (Mod)
    Though I feel one of Wade's 2 suggestions may be right, this also can cause color difference.

  • Rendering as 10-bit/12-bit color (JPEG 2000?)

    I'm not trying to create a digital cinema package (DCP) per se, but I've got a few questions related to rendering in bit depths greater than 8-bit.
    NOTE:  The digital cinema standard (PDF link, see page 31) for package distribution is JPEG 2000 files with 12-bit color (in XYZ color space)...packaged into the MXF container format.
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    3.  Is the JPEG 2000 codec that's available via QuickTime the same JPEG 2000 codec that's literally the full ISO/IEC 15444 or SMPTE 429-4 standard, or some crippled bits-and-pieces version?
    Obviously, I can render to TIFF or OpenEXR sequences in 16bpc or full float...I was just wondering if it was possible to get 10-bit or 12-bit color in a standard container via After Effects CC or Premiere Pro CC (via Media Encoder CC). 
    I see the "render at maximum bit depth" option in Premiere Pro, but I've never found a format/container that would output anything higher than 8-bit color...even with 16bpc or 32bpc input media.
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    If you want highter bit depth J2K, you have to render to image sequences. The baseline QT implementation is from the stone age. Perhaps there's some commercial third-party Codec out there or if you have such hardware, you could use Blackmagic's, but off  the bat there is nothing usable in QT as far as I know.
    Mylenium

  • Working with 32 bit color HDRs in Lightroom

    The feature of being able to work with 32 bit color Tiff files in Lightroom is awesome and wonderful.  However, I note that when I do not follow the recommended workflow of bringing the 32 bit file directly back into Lightroom to work on it - working on it with Adobe Camera Raw in Photoshop first - the results are somewhat confusing. I'm fine with following the recommended workflow except for the fact that I seem to be able to come up with even better results quite quickly using ACR.  ACR appears to give me a greater tonal range to work with, but when I save the file as a Tiff and take it back to Lightroom the colors aren't displayed correctly by Lightroom.  There is a huge difference between viewing the file in Photoshop and viewing it in LR. If I work on the file immediately in LR, avoiding doing anything in PS, the files look identical in both programs, but at the apparent cost of losing a lot of exposure range to play with.  Am I correct in inferring that LR is working on the 32 bit colors using a 16 bit color depth conversion in the tools? 

    https://dl.dropboxusercontent.com/u/106834366/Redux%20Vidz.aep
    This is kind of a project-ruining issue not being able to render it out in 32-bit -- I'm working with a lot of gradients and lens blurs.
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  • PSE 8 refused to handle 16 bit color

    When I tryed to Import some foto I took last in to PSE 8 and photo-Panorama section
    I got the following message Photoshop Elements with a triangle and yellow[ ! ] This action cannot be performed on a file with 16 bit color depth
    Do you want to convert to 8 bits/channel
    The other problem it did not load all the fotos that I had check to be loaded
    Any ideas as to why this happened
    Camera was Pentax K10D which should not be the problem?

    In lightroom under File>Export, you should be able to export your files as 8 bit.
    Also you might have a look at this plugin for lightroom, which lets lightroom
    use photoshop elements much as it uses photoshop.
    http://thephotogeek.com/lightroom/elemental/
    I tried several times in the past to use 16 bit files with photomerge and while it
    worked sometimes, other times i had the same problem your having. So i decided
    just to convert my files to 8 bit and avoid all that. (photomerge does this anyway)
    I suspect that's the reason you had trouble opening the rest of your files after
    the first one in photomerge.
    MTSTUNER

  • Photoshop with 16 bit colors

    Hi,
    Is it possible to work with 16 bit colors in Photoshop ?
    I have some bitmaps, where I would like to change the colortable from 24 bit colors to 16 bit colors.
    Thanks,
    best regards,
    Poul

    Let us consider the possibilities of the file format Windows Bitmap BMP. Photoshop can save
    as BMP with different color depths, but this has nothing to do with "Photoshop Bitmap".
    Mode Indexed color (BMP, 8 bit per pixel) uses a color look-up table, a CLUT:
    256 rows with 3 bytes for R, G and B (one byte each).
    The image contains for each pixel one byte, which is a pointer to the CLUT,  from where the
    color bytes are taken. Finally we have a 24 bit per pixel color representation (True color).
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    Building the CLUT for an image which may contain originally 256^3 diffent colors is called
    Color quantization (a key word for a further search).
    If the display should require a smaller number of bits, e.g. 5R, 6G, 5B (green is more accurate),
    then the CLUT can be taken from the Indexed color BMP image and modified:
    R: Shift right 3 bits and round
    G: Shift right 2 bits and round
    B: Shift right 3 bits and round
    Assemble R,G,B in one word with 16 bit.
    Similarly, if the display should require 5R, 5G, 5B.
    Such a table cannot be generated directly by Photoshop.
    Mode High color (BMP, 16 bit per pixel) does not use a CLUT. Perhaps, at the time when these
    file formats were developed, a CLUT with 2^16 rows was considered as nonsensical.
    Photoshop can generate a BMP image with 16 bit per pixel by one of three modes, as explained
    earlier in my previous post.
    Thus it is possible to convert an image, which contains an arbitrary number of "swatches"
    as defined by True Color 24 bit per pixel, into High color 16 bit per pixel by Photoshop. From the
    result one can take the coding and build a table.
    Arbitrary means: up to the maximal number, e.g. 32*64*32 swatches for 5R 6G 5B.
    The further proceeding depends strongly on the decision   only 256 colors / more colors.
    Accepting the 16 bit per pixel limit, one may use a fixed full size CLUT and an automatic conversion
    True Color – High Color with Dithering.
    Best regards --Gernot Hoffmann

  • Why does the Illustrator "trap" command trap the same spot colors in opposite ways?

    I can not understand how Illustrator decides which way to expand something when using the "trap" command. According to their tutorial it expands the lighter-colored artwork over the darker artwork, unless you choose to reverse traps. But in practise, where two objects of the same color meet, it will frequenrly trap them in one direction in one place and the opposite direction in the other.
    Here's an example with especially large traps:
    The two yellow items are defined as the same spot color and are a single compound path. There is just the one simple shape of spot red and one simple shape of spot pink.
    On the left yellow object, it expands yellow over pink. On the right, it expands pink over yellow. On the left yellow object, it expands red over yellow. On the right, it expands yellow over red.
    There is no possible print order of these three spot colors that would result in the correct object shapes being printed the way this is trapped. Is this just a bug? Can anyone explain this result, or especially how to make it work in a useable way?
    All objects are spot colors that are cut out from each other so there were no overlaps.

    Here's what it looks like with overprint preview:
    It still looks wrong.
    This view is glossing over how bad it would really look with screen printing, because the inks are much higher opacity than they're previewing here. I suppose that's what you're getting at, that the trapping may be bad for screen printing, but if you're assuming offset press inks that have next to no opacity and will mix together on press, that it doesn't matter which way you trap. Overprint preview makes yellow overprinting pink look the same as pink overprinting yellow. With spot colors in screen printing, that is no where near the case.
    But even consdiering that, this trapping is wrong, the final shapes of the objects are changed by the trapping. And the trapping does not appear to follow Adobe's own description of the logic used, or any kind of consistency. Why would it expand yellow into pink in some places and pink into yellow in others?
    I've heard the trapping in Indesign is much better, some screen printers open in Indesign to add trapping... maybe I'll look at that.

  • Macbook Pro & Mini Dispalyport Does NOT Support 10 bit Color Monitors

    I am extremely concerned regarding Apple's Mini Displayport. Mini Displayport has been out for a year now, and is the video out port with the maximum signal output on Macbook Pro's. Apple's Mini Displayport still does not offer the compatibility and performance, that is possible with the standard Displayport implantation on Windows.
    Case in point two monitors from NEC and Eizo, the NEC PA214W and the Eizo CG223W:
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    All current Macbook Pro's with Mini Displayport are unable to support the 10 bit color that these monitors are capable of. This is unacceptable, and an example of Apple leading customers to believe that Mini Displayport, offers the same capabillities and performance as Displayport.
    It is my understanding that on paper MBP's with the NVidia 9400/9600 are capable of outputting a 10 bit signal. They just do not at this point in time, unlike all PC notebooks with Displayport. Mini Displayport has been sold by Apple as being every bit as capable only smaller than Displayport. The truth is it is not.
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    http://www.tftcentral.co.uk/newsarchive/19.htm#10-bitips

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    http://www.informationweek.com/news/windows/operatingsystems/showArticle.jhtml?a rticleID=212100567
    This post will hopefully alert others to this limitation. To end on a positive note, in my experience the last six months with my Macbook Pro, Apple has demonstrated it can resolve issues quickly and effectively, and I have been extremely pleased to the extent that they have worked with me to address the few significant issues that have come up, including a system replacement in quick order. This may or may not be something they will be able to address with the current Macbook Pros or even the next generation. We will see.

  • 1,280 x 1,024 32-bit color video display adapter (true color) 128 MB or greater, Direct3D capable

    I want to run AutoCad 2009 and work in 3d. Which lenovo meets the minimum reqs.? i.e. Intel or AMD Dual Core processor, 2.0 GHz or greater •    2 GB RAM or greater  •    2 GB free hard disk available not including installation  •    1,280 x 1,024 32-bit color video display adapter (true color) 128 MB or greater, OpenGL®, or Direct3D® capable workstation class graphics card. For Windows Vista, a Direct3D-capable workstation-class graphics card with 128 MB or greater is required.
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    Clarification: I want to run AutoCad 2009 in 3d. Re: 1,280 x 1,024 32-bit color . . .
    Note from Moderator:  Please don't post the same message in multiple boards/threads as it splinters the discussion.  Duplicate(s) removed.
    Message Edited by JaneL on 02-08-2009 10:01 PM
    Solved!
    Go to Solution.

    Any ThinkPad with discrete or switchable graphics will work...T400/500, R400/500, W500/700...make sure that you're not getting the one with Intel integrated GPU and you'll be all set...
    FWIW, even T61/p with discrete GPU will run  this with no sweat...
    Hope this helps.
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    In daily use: R60F, R500F, T61, T410
    Collecting dust: T60
    Enjoying retirement: A31p, T42p,
    Non-ThinkPads: Panasonic CF-31 & CF-52, HP 8760W
    Starting Thursday, 08/14/2014 I'll be away from the forums until further notice. Please do NOT send private messages since I won't be able to read them. Thank you.

  • 16-bit color support

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  • 10 Bit Color From Displayport in 5.02

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    I have ran several searches for DisplayPort, Display Port, Display-Port and have found nothing. The searches I ran for 10 Bit Color, 10-Bit Color, High Depth Color, all returned results that seem to be specific to the AVI v210  Codec in Desktop Mode and/or SDI. There are many other file formats that
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  • Will Photoshop CS6 display 30-bit-color with two GPUs?

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    Thank you for the quick response!
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  • 16-bit color depth for gradients?

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