Save Flash CC FLA as Flash CS6 FLA

I'm trying to submit my files to a vender and they won't accept CC. They will only accept CS6 and they require the fla files. How do I save the CC files I've created as CS6 files? I can't find the option and all the guides say to save as an uncompressed but they can't upload xfl files to Studio to add the Rich Media components. Please help.

they only issue would be if its an AS3.0 file other then that it shouldnt be a problem. Seems as if your doing some flash banners based on th eRich Media Component you mentioned. Most vendors will not accept XFL format as they dont understand it.

Similar Messages

  • Flash Pro CC to CS6 fla issue - Bad library items and new library items with unicode names

    I've noticed a strange issue when opening fla files in Flash Pro CS6 that have been edited in Flash Pro CC. If there are library items in the fla with names that include symbols such as ">" or ".", unicode named symbols are created and the original symobls are unuseable. There are many symbols that cause the issue and the symbols just have to be a part of the name.
    Steps to reproduce:
    1) Create an fla file in Flash Pro CC.
    2) Add a single movieclip to the library with a symbol name of ">".
    3) Save the file.
    4) Open the file in Flash Pro CS6.
    Results:
    Library contains 2 symbols, one named ">" and one named "&#062".
    Expected:
    There's one library symbol named ">".
    After that double clicking the symbol named ">" will do nothing and instances of the symbol will have all their content removed.
    This issue is breaking a JSFL script I wrote that loops the library items. When the script attempts to access item.layerCount the script errors out. My team is blocked from using Flash Pro CC in combination with Flash Pro CS6 because of this issue. The only good solution I can think of is to all switch to CC at the same time to avoid converting our fla files to CS6 from CC.
    Any info on a fix for this issue would be appreciated.

    The dialog you get when you open the FLA in CS6 is that new features may not be available in CS6 so you should save it to a new file to avoid corruption. There's no "save down" from CC to CS6 (yet). So opening the file in CS6 isn't advisable in the first place.
    That said, library items are supported between them both so to your point, yes, I get the same exact behavior. A single symbol named ">" in CC produces 2 library items in CS6 named ">" and "&#062", and the original item is lost. Although I'm not sure where I'd classify this issue being you shouldn't be opening a newer version file from an older version of the application. I did also try XFL, same issue. If they decide to create a save-down to CS6 and this still exists, I'd consider it a bug.
    As for a fix, I think about the only thing that comes to mind is identify the characters causing issues and run a JSFL in CC to rename the library item temporarily to something you know will work fine. Then once back in CS6, run the JSFL opposite to convert them back to what you want. e.g. "this > that" to "this XYZ that" in CC, then "this XYZ that" to "this > that" in CS6. Shouldn't be too hard to map as long as the replacement is unique.

  • Flash 2004 MX will not import .FLA's into the library

    I can't imagine why this is- but if someone has some
    eperience here- I would be so ever grateful.
    I can't get Flash MX 2004 to inport FLA files into the shared
    library. When I select inport/into shared library I get an error
    message that says flash does not recognize the .fla file type and
    wants to know if I should let quick time see if it can recognize
    the file. "Use quicktime instead".
    Here is what I have tried:
    Reset the file types in File/Folder under control panel to
    default- Flash- But all file types were already recognzed- -reset
    was just a deperation hope and prayer.
    Un-installed quicktime then tried to import- no
    un-installed flash- reinstalled flash- tried to import- no
    Installed newest version of Quicktime and then tried to
    import- no
    Reverted to a prior system restore point- then
    Re-installed Flash - tried to import-no
    looked in the registry but could not navigate to anything
    that resembled file extensions-
    Flash saves FLA's and makes SWF's just as it should- opens
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    When I initialize the import/to library functon FLA file
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    types drop down- it does recognize SWFs
    Flash did recognize FLA's until I played a Quicktime
    Instruction CD. With no further action on my part, it quit
    importing correctly-
    No viruses are found
    ?? ideas
    Thanks
    -D
    Any other ideas or work-arounds would be greatly
    appreciated-

    Thanks Shane- but when I need to share a library file- I
    select file/ import to library and that is where I get the error- I
    was able to share Flash librarys befor I played the quicktime file-
    and now- unfortunately FLAs are an unrecognized format. And I am no
    longer getting the additional mesage "do you want Quicktime to try
    and open them. Just a message that says "one or more files were not
    imported because there were errors reading them"
    But they open in flash.... which is what I don't understand-
    something has happend that flash no-longer sees the fla file type
    under the File/ Import to Library.
    -D
    Yeah, that would have been a ton of effort... Hopefully a
    little more clarification in the details...

  • Open a CS3 fla with Flash CS5

    I'm not sure this is the right forum, so if the admin want to put this tread in the right place, please, do it!
    I'm going to buy a site template provided with fla source, but it is developed in CS3.
    Do you know if there are same problem opening and modifing this kind of fla with Flash CS5?
    Thanks in advance.

    there is no problem opening fla files, made with earlier versions of flash pro, in later flash pro versions (except for as2 containing files and flash pro after cs6).
    so, you're ok.
    except, and this is an excerpt from a book i wrote (Flash Game Development: In a Social, Mobile and 3D World),
    Spreading code across more than one frame of a timeline and especially in more than one timeline is a time-wasting mess and strongly discouraged. Anyone who has ever worked on a Flash file with significant bits of code spread over more than one timeline more than a few weeks after creating that code understands the incredible amount of time that can be wasted looking for pertinent code.
    The worst offenders that I have seen (and I have seen hundreds of problematic Flash projects), in the highly competitive worst Flash coding derby, are templates sold by websites like http://www.entheosweb.com/. Do not be fooled into thinking you can get a head-start on a project by starting with a web template offered for sale. There may be some well-coded templates sold online but I have never seen one.

  • Flash CS3 quits unexpectedly when opening FLA

    When I try to open FLA files, Flash just quits (disappears
    instantly), and I can't open or work in any files unless I start
    from scratch. I'm on Windows XP Pro, and on a pretty high-end
    gaming PC, so it's not a hardware problem. I've been using Flash
    for about 10 years and have never encountered such a major problem
    with the application before. I upgraded from CS2 to CS3 a few
    months ago and was using it with no problem until last week.
    I have several projects that have fallen behind, and
    I’m having no luck opening my FLA files. My FLA files are not
    corrupt, because I’ve tried opening various FLA files that
    I’ve created from over the past several years – same
    problem.
    I spoke to my colleagues, and some of them have had this
    problem with other CS3 programs, like Photoshop and Illustrator -
    when they called support, Adobe said this may be a permissions
    issue. This was what they suggested when I called as well - which
    makes me think that CS3 apps have some kind of issue/bug with
    permissions. However, the users and permissions on my machine have
    not changed since I was working with Flash before (I didn't have
    this problem before last week). Adobe support also suggested that I
    uninstall Flash and reinstall it (for some reason, this process
    took about 1 hr), but that didn’t work either.
    In the past, I've seen individual FLA files that have been
    corrupted – but nothing like this, where Flash just quits all
    together for no reason. I am desperate to work on my Flash projects
    – anyone who has any suggestions, PLEASE let me know.
    Thanks much

    Hi Donna,
    We've seen a few reports of this behaviour this week, however, we've not been able to reproduce.  To help us troubleshoot, please provide the following information:
    In the 'Flash Player quit unexpectedly' window, click REPORT. This will display some crash log information.  Copy the entire contents of the crash report into a text file and name it something like 'crashlog.txt'.
    Both of the log files listed in the Where do I find the Flash Player installation log on the Macintosh? tech note
    Both of the files in ~/Library/Logs/Adobe_ADMLogs directory
    Upload the crash log file and both log files using the the instructions here How to share a document
    Thank you.
    Maria
    Re: flash install on mac 

  • $$$ for Flash expert who has used the FLA files from ID

    I am looking for an expert to hire  for a few hours on an Adobe Connect session to go over the ins and outs  of exporting FLA to Flash Pro CS5.
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  • Can I import an MP4 or FLV to Flash and make it an editable .fla file?

    Can I import an MP4 or FLV to Flash and make it an editable .fla file?

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    It's a vector animation that was made in flash and exported into a swf I believe and then posted on a website and on youtube. I have the mp4 ad the flv that I have converted from the online file using an online tool. I would like to use it as a base for my own video and just switch out some of the frames and characters/backgrounds - is that possible in Premier?

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    Are we able to open the previous FlasH version in the latest
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  • I can't open a flash animation made in Flash CS6 in CS5

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    Flash Pro CS6 supports saving as a Flash CS5.5 or Flash CS5 documents(fla and XFLs).
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  • Windows 8 freezes while I try to watch online Flash content and running Audition CS6

    I recently bought a online introduction course to Auditon CS6 on Vimeo.com
    While I have a setup where I put the lecture on one screen and the program on the other I like to follow tutorials and learn how to use software.
    However this proves to be impossible for me in Audition, because for some reason my computer gets completely unresponsive after a little while of watching the lectures with Audition running.
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    This has happened for the last couple of months and I've updated Flash and drivers as they roll out. Audition CS6 is downloaded with the Creative Cloud application Manager.
    Here is some general info on my computer:
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    Motherboard: eVGA x58 Classified (Tried with stock BIOS and also updated to new BIOS)
    Audio Card: Realtek (on motherboard)
    Graphics: Nvidia Geforce GTX 560 Ti
    The system storage device is a SSD (Firmware recently updated due to BSODs apearing, and seems to be resolved.)
    I do believe that this might not be a Audition issue, but rather a issue with Flash. However Audition + Flash reproduces this problem faster than anything else I can remember this happening while
    using other 3rd party software while playing Flash. (Not exactly the type of software.) I have a suspicion that it is something that occurs if Flash and other programs is paging/wiring/reading the SSD...
    I can't remember this happening with Photoshop or other Adobe software, and so I'm also curious to how different Audition runs "under the hood" so to speak. What is it constantly checking
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    A month ago I uninstalled AVG Internet security from my computer making it a lot less potent to BSODs in general, (can't reacall having any.) So today I thought I'd try to learn some more Audition. I could Sit with it for a good while just playing around with recordings and settings and my system didn't react weirdly at all. So the next step was of course to try and load some of the Udemy lectures I had waiting.
    As the video was buffering I turned away from the computer for a while, but when I came back it had completely froze up again... I don't think I've ever had a BSOD in this context either, instead of going into BSOD the computer just stops responding completely.
    (I'm using the latest version of Flash, tried with both Firefox and Chrome.)
    I'm thinking this is a very niche bug and I can't seem to se that it can be anything but a conflict with Flash. Weither it's a memory leek or what ever it is.
    I can use Audition fine on my computer it seems, as long as I never start a browser in risk of loading a Flash application, (which would be fine if I was avid, but I need some lectures to get started.)
    Nothing really seems to be overloaded (RAM/CPU) before the freeze ocurs either.
    I  don't really know where or how to adress this to the Flash Player forum/community, (or if there is one.)
    Thanks.

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    I bought a used macbook air,  it didn't come with the flash drive to do a factory reset.  Can I download the info needed and save it to my own flash drive and then do a factory reset?  If not what can I do?

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  • Flash 8 vs. FLash MX 2004

    This is a Flash 8 vs. Flash MX 2004 issue...
    Anyone else noticing a difference saving files over a network
    from Flash 8. I have never had a problem with Flash MX 2004 saving
    over a network, but now saving a 14 MB flash file to a Mac OS X
    Server is taking up to 2 minutes over AFP!! Server is a Sawtooth G4
    running Jaguar Server 10.2.8 - long in the tooth I know!
    An odd thing about this is that my first save will take 15
    seconds, my second about 2 minutes, the third around 15 seconds,
    the fourth around 2 minutes and so on... A "Save as" will take
    about 40 seconds consistently.
    That is:
    0:15 - 1st save
    2:00 - 2nd save
    0:15 - 3rd save
    1:56 - 4th save
    Again that is using AFP, but even using SMB I notice this
    alternate short/long save time. Using SMB a "Save as" takes 16
    seconds on the same 14 MB file. Then the first save will take 3
    seconds and the second about 13 seconds, the third save will take 3
    seconds the fourth save will take 14 seconds etc...
    Now this looks like a good case for using SMB over AFP (but
    that is a topic for another forum). However, it is clearly a Flash
    8 vs. Flash MX 2004 issue. When I go back to using Flash MX 2004
    saves pretty consistently take about 2-3 seconds and "Save As"
    takes about 10 seconds. This is using AFP or SMB (SMB is a bit
    faster).
    I called Macromedia (Adobe) support for help and their only
    answer is that "saving over a network is not reccommended or
    supported" (neither is this documented, even though some of their
    tutorial examples use network workflows). I told them that Flash MX
    2004 (and previous) NEVER gave me this problem which has apparently
    been introduced with Flash 8 Professional.
    Anyone else have this issue?
    Thanks
    Jfly

    you should search this forum the past 2 days - been a few
    more posts about working/saving to a
    network and losing entire flas - it is never recommended -
    with any type of program.
    --> **Adobe Certified Expert**
    --> www.mudbubble.com
    --> www.keyframer.com
    ALabama1959 wrote:
    > This is a Flash 8 vs. Flash MX 2004 issue...
    >
    > Anyone else noticing a difference saving files over a
    network from Flash 8. I
    > have never had a problem with Flash MX 2004 saving over
    a network, but now
    > saving a 14 MB flash file to a Mac OS X Server is taking
    up to 2 minutes over
    > AFP!! Server is a Sawtooth G4 running Jaguar Server
    10.2.8 - long in the tooth
    > I know!
    >
    > An odd thing about this is that my first save will take
    15 seconds, my second
    > about 2 minutes, the third around 15 seconds, the fourth
    around 2 minutes and
    > so on... A "Save as" will take about 40 seconds
    consistently.
    >
    > That is:
    > 0:15 - 1st save
    > 2:00 - 2nd save
    > 0:15 - 3rd save
    > 1:56 - 4th save
    >
    > Again that is using AFP, but even using SMB I notice
    this alternate short/long
    > save time. Using SMB a "Save as" takes 16 seconds on the
    same 14 MB file. Then
    > the first save will take 3 seconds and the second about
    13 seconds, the third
    > save will take 3 seconds the fourth save will take 14
    seconds etc...
    >
    > Now this looks like a good case for using SMB over AFP
    (but that is a topic
    > for another forum). However, it is clearly a Flash 8 vs.
    Flash MX 2004 issue.
    > When I go back to using Flash MX 2004 saves pretty
    consistently take about 2-3
    > seconds and "Save As" takes about 10 seconds. This is
    using AFP or SMB (SMB is
    > a bit faster).
    >
    > I called Macromedia (Adobe) support for help and their
    only answer is that
    > "saving over a network is not reccommended or supported"
    (neither is this
    > documented, even though some of their tutorial examples
    use network workflows).
    > I told them that Flash MX 2004 (and previous) NEVER gave
    me this problem which
    > has apparently been introduced with Flash 8
    Professional.
    >
    > Anyone else have this issue?
    >
    > Thanks
    >
    > Jfly
    >
    >

  • Flash MX vs. Flash 8

    Hello,
    I have Flash 8 on my Home PC, on which I do most of my
    flashing. But somtimes I get bored a school, and work on some flash
    stuff there. However, when I try to open up some stuff I worked on
    at home (flash 8) at school (Flash MX), It says: "Unexpected File
    Type", and refuses to open the file, even though it's a .fla file.
    I even tried saving my flash 8 files as flash MX 2004, on my home
    PC. I am getting overly frustrated.
    Help?

    Your title seems to say one thing and your description the
    other. You shouldn't have any problem opening Flash MX files with
    Flash 8.
    But Flash MX (also known as Flash 6) can only open files that
    are in MX or earlier format. Flash 7 and 8 didn't exist when MX
    came out so how could it know about those formats?
    Flash 8 can save to Flash MX04 (also known as Flash 7) format
    but it can't save back to MX format. So you are not going to be
    able to open Flash 8 or 7 files with MX.
    PS: And you should be paying attention and studying in
    school!

  • Allow Flash 6 to open Flash 8?

    Right, so my computer has Flash 8 Professional, but my
    friend's computer has Flash MX. How can I let him open my Flash 8
    files?

    >> Right, so my computer has Flash 8 Professional, but
    my
    >> friend's computer has Flash MX. How can I let him
    open
    >> my Flash 8 files?
    > You can't. He needs Flash 8 in order to work on your
    file.
    Other than that, the best you can do is save your FLA as a
    Flash MX 2004
    file (Flash 7), then get someone with Flash MX 2004 to save
    that FLA as a
    Flash MX (Flash 6) file.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • CS3 fla conversion to MX fla

    Hi, hows everyone doing?
    Well, I am a student in a communications technology class,
    and right now we're working on Flash animation. I Currently have
    flash CS3 at home, and I worked on it a bit at home, but today at
    school, It wouldn't open to the school version of flash (MX 6) I'm
    just wondering if there is a way to make the CS3 fla files open in
    MX?
    By the way, I saved the Anination in CS3 under action script
    2.0

    Walter Elias wrote:
    > Because MX 2004 is Flash 7. Now you need to find a copy
    of Flash MX2004 and
    > save the FLA as Flash MX.
    >
    > Tell your school your problem. It's a serious issue when
    students are unable
    > to work on their projects outside of school. Your school
    really should upgrade
    > to Flash CS3. Any communications technology class that
    is working with 7-year
    > old technology (ancient in the software field) is
    suspect anyway.
    >
    even down saving using so many different software won't help.
    Unless the file has nothing but timeline tween. None of the
    new features
    are supported in Flash MX, from components to filters and
    action script.
    Again, unless it's a very basic timeline animation, down
    saving with 5 different
    software, one version at the time, won't help. There are just
    too many differences
    in these applications.
    Best Regards
    Urami
    "Never play Leap-Frog with a Unicorn."
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

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