Saving Fireworks 8 png files

I am sure this is a well known problem, but I can't find a
solution that works. I am using Fireworks 8 on a PC with Windows
XP. For some unknown reason it has stopped saving png files,
although it will save as gif, jpeg etc.
When I try to save a file I get a message "Could not complete
the requested action. An internal error occurred". It is not a font
problem as it won't save a file which contains no fonts.
I have tried uninstalling and reinstalling the program,
deleting the preference file, but to no effect.
Can someone please point me to a solution that works.
Thanks for the help
MikeB

Sandra A. wrote:
> I cannot get a 532 kb .png to open that was created by
me in
> Fireworks 8. I have tried other similar files with the
same result,
> that is, it opens briefly, then closes and crashes the
program. I
> can creat a new png Any help would be appreciated. This
is the
> sidebar to my entire site!
Try deleting the Fireworks 8 preferences text. On my machine
it's located at
C:\Documents and Settings\Linda Rathgeber\Application
Data\Macromedia\Fireworks 8\English
The file will rebuild itself when you reload the program,
resetting all
the defaults.
Linda Rathgeber [PVII] *Adobe Community Expert-Fireworks*
http://www.projectseven.com
Fireworks Newsgroup:
news://forums.projectseven.com/fireworks/
CSS Newsgroup: news://forums.projectseven.com/css/
http://www.adobe.com/communities/experts/

Similar Messages

  • Saving Fireworks PNG as PSD

    I have a Fireworks png file that i am trying to save out as a
    psd. I can do so, but when I open in Photoshop, the layer groups I
    created in my Fireworks png file are not preserved. The layers stay
    put, but photoshop ignores the layer folder (or groups) and puts
    them all in one big bucket. Is there a way to preserve the layer
    groups during my saving to psd process?
    Also, I have text in my png file that uses -4 letterspacing.
    When I save as PSD, and open in Photoshop, the letterspacing
    changes to -40. Anyway to get around this? I need to text to remain
    editable is photoshop also.

    Reaganjudd wrote:
    > I have a Fireworks png file that i am trying to save out
    as a psd. I can do
    > so, but when I open in Photoshop, the layer groups I
    created in my Fireworks
    > png file are not preserved. The layers stay put, but
    photoshop ignores the
    > layer folder (or groups) and puts them all in one big
    bucket. Is there a way
    > to preserve the layer groups during my saving to psd
    process?
    >
    > Also, I have text in my png file that uses -4
    letterspacing. When I save as
    > PSD, and open in Photoshop, the letterspacing changes to
    -40. Anyway to get
    > around this? I need to text to remain editable is
    photoshop also.
    >
    I've written three different tutorials for CMX that deal with
    converting
    complex PNG files to PSD files. Fireworks has both LAYERS and
    OBJECTS,
    while Photoshop is really just layer-based. With the current
    version of
    FW there is no way that I know of to preserve this hierarchy
    when you go
    from PNG to PSD, but you can recreate the same set up
    manually once the
    file has been saved as a PSD and opened in Photoshop.
    Here's how I tackled it:
    1 Start by making sure that all objects are ungrouped (to
    avoid any
    object flattening in the Save as PSD process) and
    individually named,
    because FW will use these names for the layers it creates
    when the PSD
    file is made.
    2 Save the file as a psd file.
    3 Launch Photoshop and open the newly created PSD file. Keep
    the
    original PNG file open in Fireworks
    Create and Fill Your Layer Groups
    4 Refer to the original Fireworks PNG file and create a
    series of empty
    Layer groups that will mimic the Layer/object hierarchy of
    the PNG file.
    5 Name each group as seen in the PNG file. The easiest way to
    create
    empty Layer Groups without nesting them within each other is
    to press
    the Create New Group icon at the bottom of the Layers
    Palette. This icon
    looks like a file folder. To save time, you can double-click
    on the
    layer names in Fireworks, copy the name and then double-click
    on the
    Layer group name in Photoshop and paste the text.
    6 Once the groups are named expand the layers in the PNG so
    you can see
    the objects within each layer. Find the matching layers in
    the Photoshop
    file, select them and begin dragging them into the
    appropriate groups.
    If you leave any objects/layers invisible in Fireworks when
    you save as
    a PSD, they are still exported and will still remain hidden
    when you
    open the file in Photoshop.
    For more detail (and pictures) you can check out this article
    on CMX.
    It's based on converting one of our JumpStarts to a PSD file,
    but the
    workflow is applicable to any FW PNG file.
    http://www.communitymx.com/abstract.cfm?cid=C49D7
    Probably not the answer you wanted, but I hope these steps
    help.
    Jim Babbage - .:Community MX:. & .:Adobe Community
    Expert:.
    Extending Knowledge, Daily
    http://www.communityMX.com/
    CommunityMX - Free Resources:
    http://www.communitymx.com/free.cfm
    .:Adobe Community Expert for Fireworks:.
    news://forums.macromedia.com/macromedia.fireworks
    news://forums.macromedia.com/macromedia.dreamweaver

  • How to export a PSD file with layers to Fireworks PNG file.

    Hi
    I've been asked by someone I'm working for to supply the work I've done as a PNG file that can be edited. I was told that a layered PSD file can be converted to a layered fireworks PNG file. I've tried all sorts of things but either ended up with a flattened image or each layer as a seperate file. I've searched all over for answers but nothing as yet!
    thanks

    Yes, individual PNG-24 files from Photoshop is what you want. In Photoshop, File>Scripts>Export Layers to Files; browse to save location; choose PNG-24 as the file type; check transparency. Prior to this, if you have floating imagery in any layers in the Photoshop file, you will want to place 1-pixel dots in 2 opposing image corners on those layers, so the all layer sizes will be exported at the same size, for layer-registration when composed in Fireworks. Then delete those dots in the exported PNG files and resave.
    Then you will need to compose the layers in Fireworks. Once you get your individual layers in PNG format, you might want to pose this question in the Fireworks forum.

  • Opening Fireworks .png file from Dreamweaver

    Anybody have problems with the connectivity between Fireworks
    and Dreamweaver? I have a Retail version of Macromedia Studio 8.
    I've been designing a new site and noticed that my fireworks .png
    file is not updating from my changes in Dreamweaver (probably
    because I cannot open from the edit button in Dreamweaver.) When I
    try to open the .png file from the Edit button at the bottom of the
    Properties Panel in Dreamweaver it gives me an Error Message :
    Unable to Launch. Please be sure that the application exists and
    that there is enough memory.
    Obviously the only benefit of Macromedia suite is the
    connectivity. Well, since I don't have it it is sucking. Was it a
    misinstallation on my part? Anybody know what's happening here or
    how to fix?
    Thanks,
    JP

    Copy the file off the server, then open it?
    And what version of Photoshop are you using?  On what OS version?
    Most likely this is a bug in the OS or server software that just shows up because of the asynchronous file IO used by Photoshop (to improve performance).

  • Fireworks PNG file

    Hello...I'm trying to use Fireworks to create a PNG file for a tab bar icon. I create the image, save it and add it to my solution but the file does not appear.
    I notice in Finder that the file type is a Firworks PNG file and not a regular PNG file. Research has told me there is a difference?
    How do I save a Fireworks PNG file to a regular PNG file so I can use it in my application?
    Thanks for your help.

    This is not the developer forum, you need to go there for your answers:
    http://developer.apple.com/iphone/

  • Saving same png file gives me image with 10x smaller size

    Hi.
    I would appriciate if someone explained me what I'm doing wrong.
    I have a png image, of 256x128 size. It has 8bits per pixel for color. Now this image's size is 97kB. I open it in photoshop, I save it as different png file, and then... this image is 7kB of size.
    Can someone tell me what's wrong, or what I'm doing wrong?
    Lucas

    Ok guys, thanks a lot for patience. Below is the main cause why I started this topic, but I still can't figure it out. I thought the loss of size is the cause, but you say it's not :/
    I'm not that skilled as you guys, so that's the primary reason why I'm here. I will be really gratefull if someone could give me a hint here, or some small help.
    To cut to the chase, I'm trying to use a program that creates graphics for older games. This program edits particular files, that have different resolutions and different number of bits per pixel. The problem I have however is the transparency and color palette, as I never had dealings with that. The problem is, that someone created before a pictures that are very smooth, and this seems to be the cause of very smart using of transparency levels, for different colors in the palete. However, I have no idea how to achieve the same effect, I tried many things, but still can't figure this out. I will try to ilustrate the problem below.
    Below is a screenshot from this application
    [img]http://img21.imageshack.us/img21/5396/41135434.png[/img]
    On the right is the picture that is the root of my question here. It has to be in the format with palette of collors in amount of 16, although I have no idea where it stores the alpha channel information, as there are 4 bits for color per pixel. Well anyways, you can see on the right top corner the palette. It basicaly has only the shades of gray in this case. I can switch now to the alpha channel mask, and this is what I get:
    [img]http://img29.imageshack.us/img29/4089/69176653.png/img]
    You can see that each of the colors in the palette has different alpha values. Now what I tried is, I exported the image, I opened it with photoshop, saved it, imported it in the program, and guess what I found in the alpha channel mask:
    [img]http://img821.imageshack.us/img821/7104/51957014.png[/img]
    All the information of the alpha channel for each color is gone!
    Here are the examples with more colors(256):
    [img]http://img853.imageshack.us/img853/2108/84834785.png[/img]
    The alpha channel mask
    [img]http://img718.imageshack.us/img718/4944/25526459.png[/img]
    And now, I do the same as before, export it, save it in photoshop, and guess what, all the info is gone again:
    [img]http://img577.imageshack.us/img577/8991/50003321.png[/img]
    Now loosing this information is not a problem, as I will be inputting different pictures, but my question is, how I can achieve the same effect in photoshop for my images that I will try to import. I would love to have as smooth edges as they are seen on those examples above.

  • Saving large PNG files with ImageIO.write

    I have a program that draws onto a DrawPanel (extends JPanel) which is inside of a JInternalFrame. I have used ImageIO.write to successfully save the drawing as a PNG file, but a most unexpected thing happens if the image to be saved is larger than my desktop resolution. For instance, if the DrawPanel/output image is 1200*1200 pixels in size and my desktop resolution is 1024*768, I end up with a PNG file of 1200*1200 pixels that is a tiled image of the first 1024*768 from the upper left corner of the desired image.
    Here is the portion of code responsible for exporting the image:
    JInternalFrame jif = desktop.getSelectedFrame(); //desktop is a JDesktopPane
    DrawPanel dp = jif.getDrawPanel();
    BufferedImage image = new BufferedImage(dp.getWidth(), dp.getHeight(),
    BufferedImage.TYPE_INT_RGB);
    Graphics2D g2d = image.createGraphics();
    dp.paint(g2d);
    g2d.dispose();
    ImageIO.write(image, "png", targetFile);
    I could very easily prevent the user from saving an image if it is bigger than the desktop resolution, but it is a necessity that large images can be saved.
    Any help would be appreciated.

    I've taken a look at that, on your recommendation, but I get the impression that this will filter the image and throw away information. Is this the case? The image will contain narrow lines and small text, so that woudn't be really be an option. I still want the image to be the full size it should be.
    I had a go at incorporating it into my code, anyway, but I'm not really sure how to. Would I need to capture the image in some way other than with a BufferedImage?

  • Pshop CC -- saving JPG & PNG file size bloat

    Saving JPGs & PNGs from Photoshop CC is creating what I can only describe as a obscene file bloat.  Just recently, what should have been a 7k jpg saved as a 1.1 mb jpg file.  PNGs which should average roughly 100-150k are coming out at 1.3mb.  If I use the "Save for Web", sometimes it gives me the proper sized images.
    I have noticed this on 2 computers --- one a mac & one windows with completely different file sets.  So it is not an issue of my OS, the original files or anything specific to one particular common item.
    FYI -- Doing the same thing with pshop cs6, I get the proper file sizes. 
    I have included a sample image here.  This image is a straight out "save" from pshop CC  -- it is 1.1mb.  However, when I saved the same image as a JPG in pshop cs6, it was 7k.
    Is anyone else experiencing this issue?

    Haven't had a PNG or JPG go wacky here in that way so far...
    I think the issue is revealed by looking in File - File Info in the Raw Data section.  I don't know why, but there are a huge number of <rdf:li> XML elements showing up there with hex values in them.  I don't know what that means, exactly, but I believe the accumulation of that metadata explains the size increase.
    Do any of the terms you see in the raw metadata mean anything to you?  Do you have 3rd party plug-ins that could be responsible for this?
    -Noel

  • Fireworks PNG file to iPhone

    I am trying to use Fireworks to create PNG files to use in my iPhone app and they are not rendering properly.  I have read that Firworks has it's own PNG format, do I need to do something special to make it work with the iPhone?
    Thanks for any assistance.

    Hi Steve:
    I pulled this from the iPhone Resource Library:
    Note: The standard bit depth for icons and images is 24 bits (8 bits each for red, green, and blue), plus an 8-bit alpha channel. The PNG format is recommended, because it preserves color depth and supports an embedded alpha channel. You can use the Preview application to produce the final PNG file.
    You do not need to constrain your palette to web-safe colors. Although you can use alpha transparency in the icons you create for navigation bars, toolbars, and tab bars, do not use it in application icons.

  • Older fireworks .png files now crashing?

    I just performed apple's software update last night. This morning, when going to open a png file I created last year, I was surprised the application crash. Next time I opened the file, it allowed me to select a layer, then it crashed. Luckily, many newer png files I've checked seem to be working fine. Also, png files without layers or text seem to open fine too.
    I'm using Fireworks MX but have recently upgraded DreamWeaver to CS4.
    Any ideas???????????
    Thanks.

    Make sure the PNG files are in the same location they were when you last opened them, and that you haven't removed any fonts you used in creating them. A corrupted font could also be the problem.

  • PS saving blank PNG files, display issues

    For the past few days, randomly, photoshop is saving PNGs as blank transparent files. A 640 x 1136px file is 60-70kb.
    There are also some display issues that look like GPU issues but only happening with PS, no other programs.
    New Document looks like this:
    Pasted screenshot into the new doc and moved it around:
    Macbook Pro Retina, 15"

    For Premiere, Picture must be RGB not CMYK (CYMK?) http://forums.adobe.com/thread/1081681

  • Fireworks PNG file format specification

    Are there any documents on Adobe's PNG format? Is there an SDK? Someone I can contact to get my hands on some documentation for this format? I am particularly interested in Adobe's mkTS and mkBT PNG chunks. Any help or direction is appreciated. Thanks.

    Seriously don't you have any idea of the end-goal ?
    Fireworks uses PNG as native file format, which is really good, decorated with meta-data to store plots and layers information, still a good idea...
    ...but does not provide a clear specification of such metadata, which is really bad as it captures users to a proprietary format.
    Remember that people use your software because they found it efficient, not because they're obliged to, for interoperabity issues.

  • Png file locked

    I've created, edited (multiple times) and saved a png file in
    Fireworks MX 2004. When I tried to open the file again to do some
    editing, it seems to be locked. I've edited this file many, many
    times before. Could I have accidentally hit or activated something
    that has made the file uneditable? Has anyone else had this
    problem?

    Check System Preferferences > Accounts > Login Items
    And HD > Library > StartupItems
    And try Spotlight. Click the magnifying glass icon top right corner of your screen.
    Type the name of the file in the Spotlight search field.

  • Photoshop CC saves PNG files bigger than some PNG-specific tools

    Hey,
    as a web-developer i'm working with PNG files alot. Since the release of Photoshop CC i always need to go back to CS6 for saving what i did in CC. I thought maybe it's just an early bug which will be fixed soon but still nothing and annoying. Maybe i missed something and there is a benefit in this bigger files? So here is a short discription...
    When saving a PNG file
    ( file > save as > PNG > Compression: Smallest/Slow and Interlaced: None )
    the files saved in Photoshop CC are about 17kb bigger compared to the saving in Photoshop CS6
    A former 0,3kb PNG file gets saved with 17kb in Photoshop CC.
    I use the English Windows 64bit Version of Photoshop CS6 and CC.
    A fix would be very appreciated.
    Screenshot of both files:
    Thanks,
    Bye!

    Chris and Idothings:
    Here's a quick example that explains what I am talking about:
    Download this 32bit png, and open in Photoshop:
    http://www.estructor.biz/testje/heading.psd
    In Photoshop, the only options in the save for web dialog I have for png are these:
    and
    Since I require the alpha channel to remain intact, I am forced to export to a 32bit png (png-24 with transparency checked). Png-8 would be a much better choice, since this image could be optimized with a limited colour palette, but Photoshop does not allow a full alpha channel to be included in that case. In short, a pixel's transparency is either on or off in 8bit png mode.
    In Photoline I can choose a png with 32768 colours and full alpha transparency. This reduces the file size while I retain full visual quality.
    Fireworks offers us an additional option:
    Png 8 bit with Alpha Transparency. This gives us the power of full transparency and a limited index-based colour pallette. It also results in a much reduced file size.
    Unfortunately, Fireworks' colour reduction algoritms are quite old, and you cannot really choose 128 colours: it wrecks the quality (in this case, at least). With manual colour choices this could be improved, but the time this would take kinda defeats the purpose of having a web optimization tool.
    One other disadvantage to Fireworks: no further development. Adobe killed it.
    Often 256 indexed colours are not enough. Color Quantize goes one step further, and allows for a limited colour palette of 512, 1024, 2048 and 4096:
    This gives a web front end developer an incredible control over a limited colour palette, and yields the best balance between file size and visual quality, while retaining a full alpha channel. Color Quantizer also includes a very simple quality mask brush tool to paint over areas that must remain identical in quality.  The colour reduction algoritms are top-notch, so with the sample image even 128 colours are visually quite acceptable.
    Final results:
    Photoshop: full 32bit png - 254kb
    Photoline: 32768 colours 32bit png - 207kb
    Photoline: 256 colours 32bit png - 170kb
    Fireworks: 256 colour 8bit png + 8bit alpha channel - 54kb
    Color Quantizer: 256 colour 8bit png + 8bit alpha channel: 50kb
    Color Quantizer: 128 colour 8bit png+ 8bit alpha channel: 41kb
    Do I really have to explain any further? You'd have to be mad as a hatter to continue to use Photoshop for png optimization once you start to realize how limited its png output options are. Luckily, Color Quantizer (and ImageAlpha for mac) is completely free: so export to a 32bit png, and optimize in those.It will save a LOT of bandwidth.
    Chris, you are correct in stating the png export options have not changed since v5.5 - it shows. Photoshop is stuck in the nineties as far as web export is concerned.
    Oh, and one more thing: Photoline, Color Quantizer and ImageAlpha offer a wealth of dithering algoritms. While Photoshop users are limited to diffusion, pattern and noise, in Color Quantizer I have six different options plus other options to control the final colour reduction.
    PS I could not check ImageAlpha for the mac, since I work on a WIndows machine at home. In my classes I do demonstrate ImageAlpha to the students, and it gives comparable results to Color Quantizer (since both use, I believe, the same colour reduction algoritms) at a low 128 colours. I recall a file size of around 46kb.

  • Finding original Fireworks .pngs from Dreamweaver?

    I'm taking over another person's work and they built the
    designs in Fireworks. I have an HR page that has photos that get
    updated all the time (lots of turnover I guess) and I'm not really
    a Fireworks guys (use Photoshop) and I've kinda figured out that
    there is a ".mno" (I think that's what it is) file that stores the
    metadata to show where the .gif or .jpg was made from the Fireworks
    .png file.
    I guess my question is, in matters of workflow, how do I
    efficiently set up a .PNG file (from scratch) that saves its slices
    in either .jpg or .gif, with the "here is the path to the original
    .png" flag so when I come back to editing the .html in DW, I can
    see a flag that says "find the original .png on Hard Drive 2"?
    I just did a search on OSX Spotlight for the image file and
    it came up with the same named file as .mno or something like that.
    When I opened that as a text doc, it gave a path, which fortunately
    helped me find the original .png this time, so I didn't need to
    rebuild the image from scratch. I did this through the "back door"
    of using OSX's search function.
    There are times I'm so busy, I need to find stuff fast. How
    do I find original .pngs from .jpg/.gif images made in Fireworks,
    easily?
    How do I set up a good workflow from FW to DW?
    Thanks in advance,
    nick

    > How do I set up a good workflow from FW to DW?
    Export the graphics from FW and place them on the page in DW.
    Don't worry
    about any more than that. Trying to use FW to write your HTML
    gets everyone
    into deep trouble.
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.dreamweavermx-templates.com
    - Template Triage!
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    http://www.macromedia.com/support/search/
    - Macromedia (MM) Technotes
    ==================
    "adobeexchangenick" <[email protected]>
    wrote in message
    news:[email protected]...
    > I'm taking over another person's work and they built the
    designs in
    > Fireworks.
    > I have an HR page that has photos that get updated all
    the time (lots of
    > turnover I guess) and I'm not really a Fireworks guys
    (use Photoshop) and
    > I've
    > kinda figured out that there is a ".mno" (I think that's
    what it is) file
    > that
    > stores the metadata to show where the .gif or .jpg was
    made from the
    > Fireworks
    > .png file.
    >
    > I guess my question is, in matters of workflow, how do I
    efficiently set
    > up a
    > .PNG file (from scratch) that saves its slices in either
    .jpg or .gif,
    > with the
    > "here is the path to the original .png" flag so when I
    come back to
    > editing the
    > .html in DW, I can see a flag that says "find the
    original .png on Hard
    > Drive
    > 2"?
    >
    > I just did a search on OSX Spotlight for the image file
    and it came up
    > with
    > the same named file as .mno or something like that. When
    I opened that as
    > a
    > text doc, it gave a path, which fortunately helped me
    find the original
    > .png
    > this time, so I didn't need to rebuild the image from
    scratch. I did this
    > through the "back door" of using OSX's search function.
    >
    > There are times I'm so busy, I need to find stuff fast.
    How do I find
    > original
    > .pngs from .jpg/.gif images made in Fireworks, easily?
    >
    > How do I set up a good workflow from FW to DW?
    >
    > Thanks in advance,
    > nick
    >

  • Difference Between Fireworks PNG vs Flattened PNG?

    Hello,
    I want to save my image as a PNG, however, Fireworks gives me the option to save as a "Fireworks PNG" or as a "Flattened PNG". What is the difference?
    Thanks in advance!

    PNG file is basically a raster format but Fireworks png document still holds the vector information about objects. Another basic difference is the presence of information related to Layers, Pages and states present in Fireworks PNG files.
    ..Sarthak

Maybe you are looking for

  • How do I show only ONE iCal calendar at a time?

    I'm using iCal to manage several different calendars on different websites and also have different calendars of my own. Currently they all show in iCal and this is getting very difficult to manage. How do I adjust iCal to show only the events associa

  • Error in the content of Delivery output ASN outbound IDOC

    Hi, I created an Delivery order for an SO and processed to PGI. Then the ASN Outbound idoc is triggered successfully! But when i checked the content of this ASN Outbound IDOC, i found some data were not populated into the IDOC from the Delivery order

  • Is it possible to have listener for orcale shut won event ?

    Hi, We know that during normal shut down of the oracle database, message is sent to the clients. Is it possible to have listener for that event using JDC ? Any suggestion is welcome. TIA, Sudarson

  • Includes and Nav bar help. Please.

    Hello everyone, I am updating my website (www.adambenderdesigns.com/home.shtml) using dreamweaver. I am using an include <!--#include virtual="top.shtml"--> so that I only have to maintain my navigation bar in one place "top.shtml". Since each page i

  • PDF Printer turn Offline, out of Work

    I have Acronat 9 with Windows 7 - 32bits. At work I have the PDF printer online and when I am out of work the PDF printer is offline. How can I make the PDF printer stay permanently ONLINE. JT