Scalable Chat Server

Hello
I am developing a solution that uses a Socket based Java
application and a VC++ based Socket Client.
We started off with the server spining off one thread per client
but shortly but surely my server was running out of memory and
other resources.
Hence we took the approach of One Thread per multiple
connections. So this approach also is dying due to limitation of
JDK1.4 that it does not allow more than 62 connections per
Selector channel.
Now my next thinking was that we shift the OS base -- read that
the same JDK version does not have this limitation on Linux BUT
we can also server the Socket Server (which is naturally
connection oriented) via a Middle-ware or an application server
such as Tomcat, Apache or even Oracle 9iApplication server as it
it J2EE compliant.
So please somebody suggest me on how can we support thousands of
users that too of different variety like few accessing via an
applet, few accessing via an application (VC++).
So the answer to my question will decide does really J2EE made
for the enterprise which requires scalability and stability.
Hoping for an early answer

Anup,
VC++? Why not Java? And why not an applet client in a web page?
I can't tell you have many applet clients are used for chat
rooms on the web....there's just too many to count.
OC4J has soap built in. You can use your applet client or vc++
client directly connect to oc4j with soap.
With a jms server built directly into oc4j, you can integrate
your soap messages with a jms server.
All of this loadbalanced, and clustered.
Regards,
the elephantwalker
www.elephantwalker.com

Similar Messages

  • Trying to produce a java chat server

    Would like produce a working client/server chat system, as basic as possible but able to listen and talk to each other. Any chat servers how-to examples I've come across never seem to work.
    Would like to understand why applets don't work when I open the web page but do work when I view using the appletviewer. I use Internet Explorer 4 i think, java version 1.3.0_02
    would you understand at least part of this error which appears when I run a chat server
    exception:com.ms.security.SecurityExceptionEx[Client.<int>]:cannot access "194.81.104.26":5660
    (the error is all one line no spaces)
    the following code is one of the programs I've been working on and I receive the above error, appletviewer doesn't work so i think that means something is wrong with the code, client side as the server side works well, it listens etc
    // Client side
    import java.applet.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.io.*;
    import java.net.*;
    public class Client extends Panel implements Runnable
    // Components for the visual display of the chat windows
    private TextField tf = new TextField();
    private TextArea ta = new TextArea();
    // The socket connecting us to the server
    private Socket socket;
    // The streams we communicate to the server; these come
    // from the socket
    private DataOutputStream dout;
    private DataInputStream din;
    // Constructor
    public Client( String host,int port ) {
    // Set up the screen
    setLayout( new BorderLayout() );
    add( "North", tf );
    add( "Center", ta );
    // Receive messages when someone types a line
    // and hits return, using an anonymous class as
    // a callback
    tf.addActionListener( new ActionListener() {
    public void actionPerformed( ActionEvent e ) {
    processMessage( e.getActionCommand() );
    // Connect to the server
    try {
    // Initiate the connection
    socket = new Socket( host, port );
    // Recieved a connection
    System.out.println( "connected to "+socket );
    // Create DataInput/Output streams
    din = new DataInputStream( socket.getInputStream() );
    dout = new DataOutputStream( socket.getOutputStream() );
    // Start a background thread for receiving messages
    new Thread( this ).start();
    } catch( IOException ie ) { System.out.println( ie ); }
    // Called when the user types something
    private void processMessage( String message ) {
    try {
    // Send it to the server
    dout.writeUTF( message );
    // Clear out text input field
    tf.setText( "" );
    } catch( IOException ie ) { System.out.println( ie ); }
    // Background thread runs this: show messages from other window
    public void run() {
    try {
    // Receive messages one-by-one, forever
    while (true) {
    // Get the next message
    String message = din.readUTF();
    // Print it to our text window
    ta.append( message+"\n" );
    } catch( IOException ie ) { System.out.println( ie ); }
    // ClientApplet
    import java.applet.*;
    import java.awt.*;
    import java.io.*;
    import java.net.*;
    public class ClientApplet extends Applet
    public void init() {
    //String host = getParameter( "host" );
         String host="194.81.104.26";
         //int port = Integer.parseInt( getParameter( "port" ) );
         int port =5660;
    setLayout( new BorderLayout() );
    add( "Center", new Client( host, port ) );
    // server
    import java.io.*;
    import java.net.*;
    import java.util.*;
    public class Server
    // The ServerSocket is used for accepting new connections
    private ServerSocket ss;
    // A mapping from sockets to DataOutputStreams. This will
    // help us avoid having to create a DataOutputStream each time
    // we want to write to a stream.
    private Hashtable outputStreams = new Hashtable();
    // Constructor and while-accept loop all in one.
    public Server( int port ) throws IOException {
    // listening
    listen( port );
    private void listen( int port ) throws IOException {
    // Create the ServerSocket
    ss = new ServerSocket( port);
    // ServerSocket is listening
    System.out.println( "Listening on "+ss );
    // Keep accepting connections forever
    while (true) {
    // The next incoming connection
    Socket s = ss.accept();
    // Connection
    System.out.println( "Connection from "+s );
    // Create a DataOutputStream for writing data to the
    // other side
    DataOutputStream dout = new DataOutputStream( s.getOutputStream() );
    // Save this stream so we don't need to make it again
    outputStreams.put( s, dout );
    // Create a new thread for this connection, and then forget
    // about it
    new ServerThread( this, s );
    // Get an enumeration of all the OutputStreams, one for each client
    // connected to us
    Enumeration getOutputStreams() {
    return outputStreams.elements();
    // Send a message to all clients (utility routine)
    void sendToAll( String message ) {
    // We synchronise on this because another thread might be
    // calling removeConnection()
    synchronized( outputStreams ) {
    // For each client ...
    for (Enumeration e = getOutputStreams(); e.hasMoreElements(); ) {
    // ... get the output stream ...
    DataOutputStream dout = (DataOutputStream)e.nextElement();
    // ... and send the message
    try {
    dout.writeUTF( message );
    } catch( IOException ie ) { System.out.println( ie ); }
    // Remove a socket, and it's corresponding output stream, from our
    // list. This is usually called by a connection thread that has
    // discovered that the connectin to the client is dead.
    void removeConnection( Socket s ) {
    // Synchronise so sendToAll() is okay while it walks
    // down the list of all output streams
    synchronized( outputStreams ) {
    // Removing connection
    System.out.println( "Removing connection to "+s );
    // Remove it from our hashtable/list
    outputStreams.remove( s );
    // Make sure it's closed
    try {
    s.close();
    } catch( IOException ie ) {
    System.out.println( "Error closing "+s );
    ie.printStackTrace();
    // Main routine
    // Usage: java Server <port>
    static public void main( String args[] ) throws Exception {
    // Get the port # from the command line
    int port = Integer.parseInt( args[0] );
         //int port = 5000;
    // Create a Server object, which will automatically begin
    // accepting connections.
    new Server( port);
    // ServerThread
    import java.io.*;
    import java.net.*;
    public class ServerThread extends Thread
    // The Server that spawned
    private Server server;
    // The Socket connected to our client
    private Socket socket;
    // Constructor.
    public ServerThread( Server server, Socket socket ) {
    // Save the parameters
    this.server = server;
    this.socket = socket;
    // Start up the thread
    start();
    // This runs in a separate thread when start() is called in the
    // constructor.
    public void run() {
    try {
    // Create a DataInputStream for communication; the client
    // is using a DataOutputStream to write to us
    DataInputStream din = new DataInputStream( socket.getInputStream() );
    // Over and over, forever ...
    while (true) {
    // ... read the next message ...
    String message = din.readUTF();
    // ... sending printed to screen ...
    System.out.println( "Sending "+message );
    // ... and have the server send it to all clients
    server.sendToAll( message );
    } catch( EOFException ie ) {
    // This doesn't need an error message
    } catch( IOException ie ) {
    // This needs an error message
    ie.printStackTrace();
    } finally {
    // The connection is closed for one reason or another,
    // so have the server dealing with it
    server.removeConnection( socket );
    <body bgcolor="#FFFFFF">
    <applet code="ClientApplet" width=600 height=400>
    <param name=host value="127.0.0.1">
    <param name=port value="5660">
    [Chat applet]
    </applet>
    </body>

    Hi!
    Go to
    http://www.freecode.com/projects/jchat-java2clientserverchatmodule/
    probably u will het the answer..
    Jove

  • Lync 2010 client connecting to 2013 persistent chat server

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  • J2ME J2EE(servlet jsp) chat server

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  • My simple chat server does not send messages to connected clients

    Hi!
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    removedEdited by: Roxxor on Nov 24, 2008 10:36 AM

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    import java.io.*;
    import javax.microedition.io.*;
    import javax.microedition.midlet.*;
    import javax.microedition.lcdui.*;
    import java.lang.Character;
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         public void commandAction(Command c, Displayable s)
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  • Force user to connect to specific Persistent Chat server

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    That is possible.
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  • Multiple client chat server

    Thanks to the help I got from the good people of this forum today I modified the chat server program which I am making and now it is working a bit better. Right now it can accept several (up to 8) clients and store their open sockets in a SocketCollection list which can later be accessed so that messages get sent to all of them. Problem is that when I send a message, it is displayed instantaneously on the client that sent that message (my machine), but is displayed only after the other clients press enter on the other clients' machines (for testing purposes it was the same machine, different port opened for communication with server which is also on the same machine). To clarify that - all clients and server are the same machine (that shouldn't be a problem, right?). Code for printing incoming data for client program is below:
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    The sockets get created one by one when each client connects. Afterwards when the thread is made, that socket gets copied into the SocketCollection array which can afterwards be accessed in order for the server to distribute the message to all its connected clients.
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  • Developing a chat server ...

    Dear all
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    do you mean some program like JBuddy Messenger,
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  • Best thread method for a chat server

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  • Chat Server Help

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    Have you read any of these?
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  • Ask about chat server

    i learning today to wrote a server and client
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    amosexy wrote:
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  • SocketPermissions for Chat Server/Client Applet

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  • Where can I put the Pers. Chat database? On SQL Express on the Pers. Chat server?

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