Screen moves as I move the mouse
Hello,
I am working on my work mac (G5 - OSX 10.4.11) and was working in Photoshop when this problem occurred. I don't believe I hit any keys but may have. Basically, the desktop/screen image (including all open apps) is now larger than my screen and moves around as I move my mouse. If we switch to another user then the problem goes away. Not sure if my user account has been corrupted or if this is a setting I don't know where to change. Please help.
Thank you.
Woo Hoo!
I had the same problem and found this fix on the forum! I must have accidentally zoomed!
Thanks a million-
Marc
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Mezoaria wrote:
I have trouble nudging the regions with the mouse and was hoping there was a keyboard solution.
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Cheers Jason.If the reset doesn't work:
FORCE IPAD INTO RECOVERY MODE
1. Turn off iPad
2. Turn on computer and launch iTune (make sure you have the latest version of iTune)
3. Plug USB cable into computer's USB port
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G4 just replaced power supply , it powers up , but the screen is not on and the mouse and keyboard aren't on either. A few times the computer came on with screen working but then it froze up, can't do any type of reset cause of keyboard not working. Help! Pressed pmu button already, nothing ,.. Ppc g4 Mac
Should I check the memory cards themselves? Reseat them?
Yes.
Memtest X or Rember to test the RAM.
Reseat is also good.
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My cursor movements don't match the mouse
I already asked this question on macosx.com but didn't get any helpful answers except that this problem is obviously caused by smart scroll. It didn't say anything about how to disable this (imo) unnecessary and annoying feature.
Here's my post from the other forum:
This problem is quite difficult to explain and it was hard to think of any terms that I could use for a search.
If I want the cursor to move a certain distance on the screen, I can either do that by moving the mouse fast or by doing it slowly. If I do it rather slowly, the way my mouse has to make on the desk is much longer than if I moved it fast.
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This question was solved.
View Solution.I would suggest restarting your unit and pressing F10 to get into BIOS. While in BIOS, i would run the hard disk self test in the diagnostics tab and see what the results are.
I work for HP.
Please click the White Kudos star on the left to say thanks.
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I have a sprite that has a Random Movement behavior.
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Openspark helped me out with a different version of a very similar behavior a long while back, which worked. It switched between Random Movement and Draggable. I tried to edit the code so that it would apply to Follow Sprite instead of Draggable, but it isn't working the way I thought it would.
The order of behaviors on my sprite is as such:
followSprite (Follow Sprite)
moveToward (The behavior described above)
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property pSprite
property pTouching
on beginSprite(me)
pSprite = sprite(me.spriteNum)
end beginSprite
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-- Overrule the Random Movement and Rotation behavior until the mouse
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end mouseDown
on prepareFrame(me)
if pTouching then
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-- behavior, so that only the Draggable behavior will work.
if the mouseDown then
stopEvent
else
-- The user has released the mouse.
-- Start a new movement in the Random Movement and Rotation behavior.
pSprite.pPath = VOID
sendSprite(pSprite, #mNewPath)
pSprite.pRotate = VOID
sendSprite(pSprite, #mNewRotation)
pTouching = 0
end if
end if
end prepareFrame
Can anyone help me figure this out?
If you want to imagine a visual, it's essentially a touchscreen fish tank. Fish swim around randomly, but when someone is touching the screen, they approach the point of contact (which is defined by a tiny invisible sprite centered on the cursor).
Once again, thank you so much to anyone who can help me out. This is part of a capstone undergraduate art project I am doing - and I am far more experienced in making the visuals than I am in coding. I am having to mostly tackle Lingo on my own. Any coding help I've received will be recognized (with permission) on my artist website as well as a thesis paper I am writing that will be published in May.As first steps at troubleshooting you could try an SMC reset and a PRAM reset:
SMC Reset
Shut down the computer.
Unplug the computer’s power cord and disconnect peripherals.
Press and hold the power button for 5 seconds.
Release the power button.
Attach the computers power cable.
Press the power button to turn on the computer.
Reset PRAM
Shut down the computer.
Locate the following keys on the keyboard: Command, Option, P and R.
You will need to hold these keys down simultaneously in step 4.
Turn on the computer.
Press and hold the Command-Option-P-R keys. You must press this key combination before the gray screen appears.
Hold the keys down until the computer restarts and you hear the startup sound for the second time.
Release the keys.
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Hiding the Mouse on Start of Movie
Hello All,
I have a flash program that runs on a PC that is connected to a TV. In case it helps at all, the PC is running OpenSuSE 12.1/KDE 4.
The PC is acting as a kiosk like device where no user is actually sitting at the PC doing stuff. If we ever need to do anything with it
we do it remotley using something like VNC or Remote Desktop or SSH, etc....
So what happens is when the PC is powered on it boots up and automatically logs in the default user. Then I set Firefox to start
automatically on boot and I set it's Homepage to the URL where the swf file lives (*which is located on another Server). Also, Firefox
automatically goes into Fullscreen mode mode using the Firefox Plugin "Full Fulscreen".
The issue is that, after the PC boots up and Firefox starts and the Flash movie begins playing, I can see the Mouse pointer sitting in the
middle of the screen which does NOT go away. So I found some code online that will hide the mouse after 'n' seconds. But the problem
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so I would have to tap the mouse so that it moves even the slightest, then after it stops moving it then disappears after 'n' seconds...
Since there really isn't any person who starts the movie manually, or since no one sitting in front of it with a mouse in their hand this won't
do what I wanted it to do....
Here is what I have so far in order to hide the mouse:
// Added this line after testing the code below. But still didn't hide the pointer when the movie was started
//Mouse.hide(); // Hide the mouse automatically when started (*no time limit for this one)
var timeLimit:int = 3; // Integer to hold what the Time Limit will be
// Add the EventListener for when the Mouse is moved:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
// Create a Timer Object and multiply timeLimit by 1000 to get seconds:
var timer:Timer = new Timer(timeLimit * 1000);
// Add the EventListener for the Timer:
timer.addEventListener(TimerEvent.TIMER, onInactiveMouse);
// Function "onMove()":
// *This will show the Mouse, stop the timer, then restart the timer...
function onMove(event:MouseEvent):void {
trace("In onMove() --- Showing the Mouse Now...");
Mouse.show();
timer.stop();
timer.start();
// Function "onInactiveMouse()":
// *This will hide the Mouse when the TimeLimit has been reached...
function onInactiveMouse(event:TimerEvent):void {
trace("In onInactiveMouse() --- Hiding the Mouse Now...");
Mouse.hide();
So I guess my question is, is there a way to hide the mouse without a Human having to intervene and move the mouse pointer?
Also, I don't know if it was just some weird thing that happens, but say the movie is up and I move the mouse so it then disappears after n seconds.
Then the Frame changes and under where the mouse is hiding a TextField appears (*NOT an input TextField, just a Dynamic Text) suddenly the mouse
reappears, but it appears as the text selection pointer (*i.e. the one that looks like an Upper-Case "i"). And it won't disappear unless I move the pointer
again, Strange..! I guess I could fix this by changing all my TextFields to be NOT selectable, but I was just curious if anyone else had experienced this?
Anyway, any thoughts/suggestions would be greatly appreciated!
Thanks in Advance,
MattI decided which way I'm going to go with this and it seems to be doing the trick
I'm using this C/C++ program I found online, which I eneded up tweeking a little bit since it was a pretty old code so some things were
a bit out dated like the libraries, and a few other things. It uses the "X11" library in order to access elements of the screen including input
devices like the mouse and keyboard.
You simply execute the command on the CLI and pass it an X and Y Coordinate. Then once executed it will simply move the mouse to those
coordniates specified, and apparently emulate a Right-Click from the mouse. I'm not exactly sure if it will actually do the right-click, but for my
purposes just moving the mouse ever so slightly will be enough to bring the Flash Movie inside Firefox into focus.
I then created a simple Shell Script which will run on boot up and will sit in a loop checking if Firefox is running, if it is found running, then it waits
about 10 seconds or so, then executes the "clickMouse" program and moves the mouse to the specified coordinates. I tested it once or twice
and it seems to be doing the trick.
Here is the uncompilied code for the C program:
*Once compilied you execute the program and pass it an X and Y Coordinate like this --> "./clickMouse 1000 500"
#include <X11/Xlib.h>
#include<stdio.h>
#include<unistd.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
void mouseClick(int button)
Display *display = XOpenDisplay(NULL);
XEvent event;
if(display == NULL)
fprintf(stderr, "Errore nell'apertura del Display !!!\n");
exit(EXIT_FAILURE);
memset(&event, 0x00, sizeof(event));
event.type = ButtonPress;
event.xbutton.button = button;
event.xbutton.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
while(event.xbutton.subwindow)
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
if(XSendEvent(display, PointerWindow, True, 0xfff, &event) == 0) fprintf(stderr, "Error\n");
XFlush(display);
usleep(100000);
event.type = ButtonRelease;
event.xbutton.state = 0x100;
if(XSendEvent(display, PointerWindow, True, 0xfff, &event) == 0) fprintf(stderr, "Error\n");
XFlush(display);
XCloseDisplay(display);
int main(int argc,char * argv[])
int i=0;
int x , y;
x=atoi(argv[1]);
y=atoi(argv[2]);
Display *display = XOpenDisplay(0)
Window root = DefaultRootWindow(display);
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
mouseClick(Button1);
XFlush(display);
XCloseDisplay(display);
return 0;
I'm not too proficient in C, a little bit more in C++, so I didn't realy change much from the original code except add a "main()" section to this one in order
to execute the "mouseClick()" function.
F.Y.I.
I kept the Actionscript code for the Mouse.hide() stuff, so this C program works with the Mouse.hide() code...
Thanks Again,
Matt -
Boundary for movie clips following the mouse
here's my AS...
myInterval = setInterval(KBMOglobal,15);
function KBMOglobal () {
KBMOglobal1._x -= (KBMOglobal1._x - _xmouse)/10;
KBMOglobal1._y -= (KBMOglobal1._y - _ymouse)/10-2;
ok, so my movie clip follows the mouse around, with a small
delay and the y axis is slightly lowered. the stage of my movie is
380 x 640. does anyone have any suggestions on how to create a
boundary, equal to the size of my stage, that does not let the
movie clips that follow the mouse extend past? does that even make
any sense? essentially, i would like the movie clips to follow the
mouse, the entire movie clip stay visible on the stage. because of
the positioning of the items on the stage that initiate this
function, i only have to consider the width of each movie clip,
which luckily is a constant = 200. does that make any sense? let me
try this all again....
how do adjust the above function so that the movie clip,
KBMOglobal1 (which has a width of 200) stay within the horizontal
limits of the stage (which is 380)?
thanks for your time and to everyone in this forum that has
been so very helpful with all my questions in this project so far,
yall rock!quote:
Originally posted by:
NickTheNameless
this is almost working perfectly, however i need to adjust
the boundary of the x axis. for some reason, the movie clip stops
following the mouse when it reaches half way across stage,
horizontally.
would you please be so kind to explain what your script is
doing? because i'm not a total idiot, i realize i could probably
replace 380 with 760 (double the width of the stage) and it would
work as expected. however, if you could spare the time to explain
what the following two lines are doing, step by step....i'll give
you my first born.....
KBMOglobalGeneralCancelDispatch._x<0?KBMOglobalGeneralCancelDispatch._x=0:KBMOglobalGenera lCancelDispatch._x;
KBMOglobalGeneralCancelDispatch._x>380-KBMOglobalGeneralCancelDispatch._width?KBMOglobalG eneralCancelDispatch._x=380-KBMOglobalGeneralCancelDispatch._width:KBMOglobalGeneralCancel Dispatch._x;
thanks again for your time!
do you know ?: operator? it is like if...else... statements,
when we say:
somethingIsTrue ? do1() : do2();
it is exactly same meaning like:
if (somethingIsTrue) {
do1();
} else {
do2();
Now, we look at this line:
KBMOglobalGeneralCancelDispatch._x<0?
KBMOglobalGeneralCancelDispatch._x=0:
KBMOglobalGeneralCancelDispatch._x;
it is same like
if (KBMOglobalGeneralCancelDispatch._x<0) {
KBMOglobalGeneralCancelDispatch._x=0
} else {
KBMOglobalGeneralCancelDispatch._x -
How to make a gallery move using the mouse location
Hey, I got a containers gallery whitch I made and I want the containers down outside the screen to come up when the mouse goes down.
I hope you guys understand me. (If not please contact me in private and I will show you my flash).
Thanks, Stav.hmmmm, I am running into a problem.
There in use of the event inside my function.
Problem:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@4efa561 to flash.events.MouseEvent.
Function:
function checkMouseLocation(evt:MouseEvent):void {
if (files_total > 24) {
x_counter = 0;
y_counter = 0;
minY = 0;
maxY = (Math.ceil((files_total-24)/6))*157.5 - 50;
minMouseY = 0;
maxMouseY = 800;
for (var i:uint=0; i<files_total; i++) {
if (mouseY >= 100 && mouseY <= 750) {
precentMouseY = (mouseY-100)/700;
contOldLoc = 100 + y_counter*157.5;
tl["myMovieClip_" + i.toString()].y = contOldLoc -(maxY * precentMouseY);
} else if (mouseY < 100) {
tl["myMovieClip_"+i.toString()].y = 100 + y_counter*157.5;
if (x_counter+1 < 6) {
x_counter++;
} else {
x_counter = 0;
y_counter++; -
Screen dim while watching movie
I haven't found a definitive reason for this really irritating behaviour.
When watching a movie on my G4 Powerbook the Apple keeps dimming the screen. Incredibly annoying to have to tap the trackpad every couple of minutes.
From what I have read - and it's not much - I finally figured out that to stop this I need to go to the Energy Saver settings and uncheck "Automatically reduce the brightness of the display before display sleep."
Wow. That was obvious....
My question though is much simpler.
Who on earth would design a system that dims the screen while a movie is playing? I can't conceive of any situation during which I would launch a movie and prefer to have it dim.
Shouldn't the screen default to not dimming when a movie is being played?
Powerbook G4 Mac OS X (10.4.7)1315/3761
Hi Barry,
Of course, and this is a case of sending Feedback...
My workaround: Active Screen Corners (in System Preferences > Exposé). I have one assigned to Disable Screen Saver, and I leave the mouse pointer on it when watching a movie.
HTH
Axl
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