Sculpture Synth

When using this synth plug in, what settings do I need to adjust to stop the sounds from echoing?? I like a sound, but I only want it heard one time, not several...Thanks.

Tha delay parameters are in the upper right of the plugin. Just turn down the "Wet" and the "Feedback".

Similar Messages

  • Sculpture Synth: Saving Settings and Folders

    Does anyone know how to save your settings into folders in Sculpture? I can't find the settings/presets anywhere in the Finder. I'm stumped....?

    Your saved plugin settings will go to:
    /Users/YOU/Library/Application Support/Logic/Plug-in Settings/Sculpture/
    You can create folders within that and organise however you want, and the folder structure will show up in Logic.

  • I feel 8.02 is less responsive and has higher latency!

    After installing 8.02 and 10.5.3, Logic feels less snappy, has higher latency and has graphical glicthes when a big project is loaded.
    Also, when recording in loop mode and when the playback cursor goes back to the beginning of the loop, the recorded notes are all messed up (like Ableton Live)
    Also, when dragging a selection in the arranger, the (dragged) selection jumps all the way up or down? (bug?)
    8.02 has various other tiny glitches.
    Also, the Sculpture synth uses way more CPU since the update!
    Good thing: projects load up extremely fast
    I have no problems with the Overload Message but then again, I never saw them, ever in 8.0 or 8.01
    I did a repair permission before and after each update (update OSX, Logic and Apogee Duet) and flashed the PRAM after all the updates.
    I do not use third party plugins.
    What am I doing wrong? Because I read all good things about the new Apple updates. However, I am not experiencing them, except for the faster loading times

    I have the same latency problem since updating, and only in Logic (not Cubase). I reduced the midi latency when I uncheck, "Universal Track Mode," which is supposed to remain checked, in Audio pref., and turning off any sends on that track while recording.
    Now there's a whole new problem of rerouting outputs to high number Double busses (bus 29-30) that never existed before when I reopen a project or start a new one from a template.

  • Is it possible to play Sculpture using my Roland GR-55 synth?

    I'm connecting the CakeWalk UM-1G MIDI USB Interface to connect my Roland GR-55 Guitar Synth to Logic Pro 9.1.7 with the purpose of controlling or being able to access the sound capabilities of Sculpture and record them as audio tracks. Can anyone share their wisdom on how I might make this possible?

    I guess you'd probably need to install a Mac OS driver from here -
    http://www.roland.co.uk/products/productdetails.aspx?p=1148#.T-2rhduF-IB
    so you can select an input in Logic, other than that setup doesn't differ much from using a MDI keyboard. I don't know how well MIDI guitar controllers work these days - thay used to produce a lot of spurious notes, which had to be filtered out below a certain velocity or deleted after recording, but my one time experience was quite some time ago; you may get some more experienced user advice with a bit of luck, though the forum seems to be a bit sparse these days. A post on LogicProHelp might yield results also, if you need any more help.
    And you'll need to record a MIDI track first, which can then be bounced, if you want an audio file.

  • Are there any plans from Apple to port Sculpture and other Logic Pro instruments as iPad standalone synths to iOS?

    Now that the iPad is getting faster CPUs, you should consider doing it.
    With Inter-App audio, and Audiobus going to a 2.0 soon, I really can't imagine why you are taking so long to do this.
    Maybe someone from Apple can give me some good news here?

    This is a user only forum, no one from Apple will read or reply to your post.
    Also, I've never known Apple to let the public know what they're working on, ever! 
    You could join the Devs forum and make the request over there, uses the same Apple I.D.

  • Location of Logic's "In-Built" Audio Units? (Sculpture etc.)

    I'd like to be able to use plug-in instruments/fx like Sculpture, Space Designer etc. etc. in Nuendo, without having to resort to rewire.
    With the program Plogue Bidule I can insert Au into Vst and vice-versa...
    (and much more...super prog.)
    But...uh...where are these Logic "built-in" Audio Units?
    Needless to say I have full registered versions of all of these.
    They function as plug-ins so they must exist in some self contained format somewhere on the drive.
    Any Suggestions?
    Thanks
    Brutze

    This is what I found as well (in response to my post
    here), and it's a shame. I'd be happy to have to
    have my dongle plugged in if I could use Logic's
    effects and synths in external apps.
    And a lot of us would be happy if we could have an Mbox plugged in and use RTAS plugins within Logic. And maybe some VST's as well. But that's just not the way it is.
    Aside from the hypocracy on Apple's part (they say
    AU's are good enough for 3rd party developers)
    They are good enough for third party developers. I think you misunderstood what Apple was saying there. A third party developer is anyone willing to create a plugin in the AU format - a third party developer is NOT steinberg. . . and a third party product is NOT cubase/nuendo because it cannot be used in conjunction with Logic. If it can be used in conjuction with Logic (i.e. any plugin NOT made by Apple, but is still encoded using the AU format) but is not made by apple, it is third party.
    expected to be able to use these components outside
    of Logic, and was disappointed to find out this
    wasn't possible.
    Use a few other DAW systems, and you will find that any native plugins are not useable in other DAWs. . . such as Digidesign's Beat Detective - I'd love to use that in Logic - but I can't.
    Logic is not the only software that doesn't allow the use of its included plugins outside of the host software. It is EVERY DAW software.

  • Sculpture monitoring issue!

    I am back with my Environment questions. This time regarding Environmental Monitoring of Sculpture and UltraBeat. To me it seems as if the controllers of Scuplture does not respond to the same fader events they send out.
    Here is an example:
    I cabled a monitor after the Audio Instrument to which I assigned the Scuplture. Thereafter I changed the Tension Mod fader of Sculpture. This shows me the message F 2 62 x in the monitor.
    Fine! I set up my Transformer to transform a normal modulation to F 2 62 x. Cable this transformer to the Sculpture and go loose on my Modulation wheel.
    For some reason this does not cause the Tension Mod to change as I had expected. Instead it alters the Timbre setting of object 1. This sculpture controller gives the Monitor an output of F 2 65 x.
    The Ultrabeat seems even worse since it doesn't seem to respond in any way to the fader events it sends to the Monitor.
    It seems to me there is some problem with these two new synths and the way they recieve and send Midi messages. I'm not sure what I could have done wrong either since the method for what I do is quite straight forward.
    Thankful for any help!
    All the best
    /Jont Olof

    Tension is assigned to
    F 2 36 x
    I don't think you're doing anything wrong, I got the same problems as you did. Maybe it has to do with the new team of programmers, maybe it has to do with the number of paramaters. UltraBeat simply can't be controlled this way, there are not enough paramaters-plug in 4 cinema displays and switch it to controls view, note how many paramaters exist and are hidden, phew. Maybe someone else knows the rest of this one...

  • Ultrabeat & Sculpture Question

    Hi Everyone,
    I'm a newbie to logic and I'm still trying to learn this wonderful program. I have purchased most of the macprovideo material and it has really helped simplify things. Though the videos are great, I really wish they would cover logic's synths, particularly Sculpture & Ultrabeat. I am aware of the included reference guides, but I am still curious to know what other resourses are available that can make the learning curve a bit less steep. Your advice is greatly appreciated.
    JV

    I personally am unaware of any 3rd party books or tutorials that cover either of those two Logic instruments. Although I can certainly see the desire for that.
    I would suggest setting aside some time, and digesting the manuals. Perhaps covering one page at a time, really spending time with a "section" of the plug-in, as opposed to the whole thing. Take apart small "chunks", and really learn what a small group of parameters do.
    After a few days, or weeks (depending on how much time you have to devote to it), I think you'll be feeling pretty confident with your knowledge.
    My 2 cents...

  • Sculpture Sidechain

    Sorry if this has been asked before.
    How do you use a sidechain to modulate the amplitude envelope? Can you modulate anything else with the sidechain and how?

    This topic comes up fairly frequently, and is most often a misunderstanding or lack of knowledge about what it is you are trying to achieve.
    Sending a sidechain signal into Sculture means that you can use the audio signal as a modulator in the synth - mostly to excite the string according to your audio souce.
    It doesn't turn Sculture into a guitar-synth, for example.
    To do this, you should set the output of the guitar track to "No Output", so it can't be heard through the mixer (do not simply mute the channel).
    Now on the audio instrument that Sculture is on, select your guitar audio track as the sidechain signal, and select the external/sidechain input in one of the string modulators - you'll need to play with the exciter strength. Now as you play Sculture with MIDI notes, the guitar audio will be affecting Sculpture's string.

  • Uograde to Logic Studio just for Sculpture?

    I'm really happy with Logic Express, and have added a lot of multi sampled libraries for the EXS24. But
    I do love physical modelling syntheszers because they can emulate acoustic plucked instruments really well, and I've heard that Sculpture is a physical modelling synth. But surprisingly there are no videos about this synth on youtube.
    So, is it a good idea to upgrade to Logic Studio just to get Sculpture? If not, should I get Applied Acoustic Studio's (physical modelling synth)"String Studio VS-1, instead?

    AAS String Studio is indeed a great Plug In but it sounds nothing like Sculpture and isn't as versatile. String Studio can create very special sounds as well as bread&butter stuff, the fretless basses sound great, the guitars not so much and you can get some incredible experimental sounds and pads out of it as well but it has more limited modulation and editing capabilities than Sculpture.
    In Sculpture you can sidechain an Audio Input to trigger/disturb the string yielding to incredible results like rythmical textures (if you e.g. use a drumlooop/sequencer as sidechain Input) which you can't achieve with String Studio. Also you can record Midi controller data and turn that into a sequenced loop which is another fantastic feature of Sculpture. The characteristic of the plucked string can be anything between nylon, metal, glass or wood, abusing the parameters let's you create instruments you've never heard of. Also the morphing feature is great where you can dynamically morph between different aspects of a sound all synced to the clock of your DAW. The Jitter LFO´s are very useful too and the Modulation matrix as a whole is very well developed.
    So I would say yes, upgrade to L8 (there are many other reasons for that by the way) and you'll be a happy musician/producer.

  • Track with Sculpture out of tune-sometimes

    Basically, what's happening is that during playback the first 3 beats of the measure on the track Sculpture is on start out of tune. When I first open the song and hit the play button the instrument Sculpture plays back fine. Now lets say I want to edit something, freeze the track, whatever, after I've done it and hit play again sculpture plays the first 3/4 of the very first measure out of tune. The song starts at measure 1.5. If I cycle the region it plays back fine.....weird. There's no automation to Sculpture so I'm at a loss. Any ideas as to what might be happening?

    Sculpture is not like other synths, period. One can't assume it obeys the laws of traditional subtractive or FM synthesis. The beast acts like a string. If the tension is slack, like putting a .07 string on the first string of a guitar, the note will be flat when struck and then become more in tune as is decays. Sculpture requires a lot of tweeking time to understand. The string tension, density and resolution are critical parameters. The higher or lower the note requires settings to couteract out of tune notes via these parameters. There are also "residual" effects that happen, perhaps even bugs. For instance, sometimes a reverb from the end of a track that had not finished it's tail before stopping, will be continued when the track is started from the beginning again. Sculpture has these residual effects but they can take different forms. Sculpture takes into account the vibrations of any note previous to a note played. That's to say if you play a note fresh with no note having been played before it, it will sound different if you played the same note and there had been a note played previous to it because it understands there are vibrations already happening which it encompasses into the new vibrations. So if there are vibrations still tailing off and you hit stop, those vibrations may act again at the beginning of the song and change the tuning of the first few notes. To make sure this doesn't happen, extend the song end and let any tails of synthesis or reverbs to complete before starting the song again. That being said, you will never get the same sound twice with Sculpture, it will play differently every time! It's almost human. Lovely synth, my friend.

  • Problem with guitar and sculpture.

    I´ve tried to sidechain my guitar throgh sculpture, but I dno´t get any sound then my normal guitar sound. Help please.

    This topic comes up fairly frequently, and is most often a misunderstanding or lack of knowledge about what it is you are trying to achieve.
    Sending a sidechain signal into Sculture means that you can use the audio signal as a modulator in the synth - mostly to excite the string according to your audio souce.
    It doesn't turn Sculture into a guitar-synth, for example.
    To do this, you should set the output of the guitar track to "No Output", so it can't be heard through the mixer (do not simply mute the channel).
    Now on the audio instrument that Sculture is on, select your guitar audio track as the sidechain signal, and select the external/sidechain input in one of the string modulators - you'll need to play with the exciter strength. Now as you play Sculture with MIDI notes, the guitar audio will be affecting Sculpture's string.

  • Logic synths; ES2 etc. - what do they stand for & what types of synthesis?

    I'm talking here about the synths that come with Logic: ES1, ES M, EVD6, EFM1, ES1, ES2, ES E, ES P, EVB3, EVP88.
    What do these abreviations stand for? - I assume it goes back a long way, and the E might be for E-Magic. M and P probably mean Monophonic and Polyphonic, but what about the rest?
    What are the advantages and disadvantages of each synth, - why would I use one over an other?
    Also, I assume EFM1 is an FM synth, but what types of synthesis do the others employ?
    Thanks.

    Actually, all your "assumptions" are pretty spot on. At least the way I'm remembering things.
    E (magic) S (ynth) 1
    E (magic) S (ynth) 2
    E (magic) V (irtual) P (iano) 88 (# of keys on a piano)
    E (magic) V (irtual) B3 (Hammond B3 organ)
    E (magic) V (irtual) D6 (Hohner D6 clavinet)
    And yes, the P is for Polyphonic, and M for monophonic. I believe the E is for "ensemble", and yes, the EFM1 is an FM synth.
    As for what synth is best to use for what... that's the art and science of it all.
    Obviously, the EVP88, EVB3 and EVD6 are intended to sound like the vintage keyboards they are emulating. But each one can really do a lot, especially the EVD6. Check out the presets, and start moving buttons and sliders.
    I find Sculpture best suited for atmospheric textures, or when I need something really bizarre, but it can be SO much more than that as well.
    I'm sure others have some great insight as to practical usage as well.

  • Clicking/distorted sounds from Sculpture

    Hi there, I have been having some problems with Sculpture.
    In particular when using "The Dark Land" synth. I hear small distorted noises when playing the synth as if there are some excess frequencies? I have tried hi and low pass filters and EQ'ing but I even hear the "clicking" sound on my high quality audio speakers? I have a feeling it's a very simple preset I am overlooking...
    Thanks for any help!

    Hi,
    Sculpture is a very advanced (spell: c o m p l i c a t e d) synth in some ways. Some results may be very strange if you don't understand how the sound is created. For example: If you hit the same key twice, sculpture will simulate a second strike (or hit or blow or whatever) to the same string that is already resonating from the first hit. This is like a real instrument, when you hit a key on a piano twice, you will hit a string that is already in motion, and maybe this second hit sounds totally different - depending on the circumstances. On a Fender Rhodes, you can by accident "stop" the tine with a second key press, if you hit it in the right split second. That's why a real instrument always sounds different to a sampled. Sculpture tries to simulate this.
    HOWEVER, in "the dark land", simply deactivate Objects 1 and 3, since they are so weak that they don't influence the sound at all, but especially object 3 creates some artifacts. Maybe this is your problem.
    Fox

  • Making a house synth

    Hi!
    How can i make a similiar sound like this?
    (the synth sound ofcourse)
    http://www.youtube.com/watch?v=MGAcz4IHLTw&playnext_from=TL&videos=WJ10xk4fisQ
    Ive been trying for a while, how can i make it step by step?

    With any of these:
    Albino
    Octopus
    Absynth
    Massive
    ES2
    Sculpture
    Korg L:egacy synths
    PPG Wave
    Prophet 5
    Oberheim synth
    Just browse through the presets of Sculpture and/or ES2 until you find something that comes close, then take it from there.
    plus a long reverb and some sidechain compression...

Maybe you are looking for

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