SDHC internal card readers needed for school!! Help!

This really isn't an emergency, but I do need to find out if there are any class 6 SDHC internal card readers out there or even a heavy, large device that reads P2 and SDHC cards. The reason I'm asking is that for our high school media academy, we need items large enough to be locked down, that can't walk off. The perfect solution is an internal card reader that can go into the second DVD drive slot of our Dual and Quad Core Mac Intel towers. If something like that exists, it would be great and we wouldn't have to worry about card readers walking off or constantly having to insert a card reader for every student or group that needs to ingest. We have over 150 students in the program and they are not allowed to bring USB keychain drives to school, but they can bring a SD card. Any ideas?

Initially, the class of card doesn't dictate whether it is compatible. SDHC readers will read all classes of SDHC.
I've never seen a small one at all. Most are about as big as a credit card, if that big.
There isn't a device that read p2 cards and SDHC. Panasonic used to sell a USB reader/HDD but doesn't anymore. Anything else from Panasonic runs about $2200.00
Nothing works well with MacPros at all, but there is a SIIG combination for PCI E and a reader that may work with 10.5.5. That is about $400.00.

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    Hello everyone,
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    import flash.text.TextField;
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    var downPressed:Boolean = false;
    var leftPressed:Boolean = false;
    var rightPressed:Boolean = false;
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    channel = new SoundChannel();
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    var ship:Personage;
    var numberOfKilledEnemies:int = 0;
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    var showscore:TextField;
    var outputnaam:TextField;
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    var shipHalfWidth:uint = ship.width / 2;
    var shipHalfHeight:uint = ship.height / 2;
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    stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_2);
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              if (ship.x + shipHalfWidth > stage.stageWidth)
                        ship.x = stage.stageWidth - shipHalfWidth;
              else if (ship.x - shipHalfWidth <0)
                        ship.x = 0 + shipHalfWidth;
              if (ship.y - shipHalfHeight < 0)
                        ship.y = 0 + shipHalfHeight;
              else if (ship.y + shipHalfHeight > stage.stageHeight)
                        ship.y = stage.stageHeight - shipHalfHeight;
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              outputnaam.text = ingevoerdenaam;
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                        limitStageBorder(ship);
              if (ship != null && upPressed == true)
                        ship.y -=  5;
              if (ship != null && downPressed == true)
                        ship.y +=  5;
              if (ship != null && leftPressed == true)
                        ship.x -=  5;
              if (ship != null && rightPressed == true)
                        ship.x +=  5;
              if (ship != null && vijand == null)
                        vijand = new enemy();
                        vijand.x = Math.random() * stage.stageWidth;
                        vijand.y = -10;
                        stage.addChild(vijand);
              if (vijand != null)
                        vijand.y = vijand.y + 5;
              if (vijand && vijand.y > stage.stageHeight)
                        stage.removeChild(vijand);
                        vijand = null;
              if (vijand != null && vijand.hitTestObject(ship))
                        ship.gotoAndPlay(6);
                        vijand.gotoAndPlay(4);
                        Levens = Levens - 1;
                        ship = new Personage();
                        ship.x = Math.random() * stage.stageWidth;
                        ship.y = stage.stageHeight + ship.height / 2;
                        stage.addChild(ship);
                        stage.addChild(vijand);
                        vijand = null;
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                        vijand.gotoAndPlay(4);
                        stage.removeChild(laser);
                        vijand = null;
                        laser = null;
                        numberOfKilledEnemies = numberOfKilledEnemies + 1;
                        showscore.text = String(numberOfKilledEnemies);
                        localhoogste.data.score = numberOfKilledEnemies;
                        vijand = new enemy();
                        vijand.x = Math.random() * stage.stageWidth;
                        vijand.y = -10;
                        stage.addChild(vijand);
    function fl_SetKeyPressed_2(event:KeyboardEvent):void
              switch (event.keyCode)
                        case Keyboard.UP :
                                            upPressed = true;
                                            break;
                        case Keyboard.DOWN :
                                            downPressed = true;
                                            break;
                        case Keyboard.LEFT :
                                            leftPressed = true;
                                            break;
                        case Keyboard.RIGHT :
                                            rightPressed = true;
                                            break;
    function fl_UnsetKeyPressed_2(event:KeyboardEvent):void
              switch (event.keyCode)
                        case Keyboard.UP :
                                            upPressed = false;
                                            break;
                        case Keyboard.DOWN :
                                            downPressed = false;
                                            break;
                        case Keyboard.LEFT :
                                            leftPressed = false;
                                            break;
                        case Keyboard.RIGHT :
                                            rightPressed = false;
                                            break;
    ship.addEventListener(Event.ENTER_FRAME, enter_frame);
    function enter_frame(event:Event):void
              if (ship.hitTestObject(Blockade))
                        ship.y -=  10;
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed, false, 0, true);
    stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUP, false, 0, true);
    stage.addEventListener(Event.ENTER_FRAME, updateGame, false, 0, true);
    stage.addEventListener(Event.ENTER_FRAME, gameOver, false, 0, true);
    function onKeyPressed(evt:KeyboardEvent):void
              switch (evt.keyCode)
                        case Keyboard.SPACE :
                                  spaceBar = true;
                                  break;
    function onKeyUP(evt:KeyboardEvent):void
              switch (evt.keyCode)
                        case Keyboard.SPACE :
                                  spaceBar = false;
                                  break;
    function updateGame(evt:Event):void
              if (spaceBar)
                        if (laser == null)
                                  laser = new Laser();
                                  laser.x = ship.x;
                                  laser.y = ship.y - 40;
                                  stage.addChild(laser);
                                  channel = lazer.play();
              if (laser != null)
                        laser.y = laser.y - 10;
              if (laser && laser.y <= 0)
                        stage.removeChild(laser);
                        laser = null;
              showlife.text = String(Levens);
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                        stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);
                        stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUP);
                        stage.removeEventListener(Event.ENTER_FRAME, updateGame);
                        ship.removeEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_2);
                        stage.removeEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_2);
                        stage.removeEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_2);
                        stage.removeEventListener(Event.ENTER_FRAME, gameOver);
                                  if (vijand != null)
                                            stage.removeChild(vijand);
                                            vijand = null;
                                  if (ship != null)
                                            stage.removeChild(ship);
                                            ship = null;
                                  if (laser != null)
                                            stage.removeChild(laser);
                                            laser = null;
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    Most of the errors are currently away.. The only problem now is that my game still goes twice as fast when I go from frame 4 ( button play again ) to frame 1, where you can enter your name again and go to frame 3 to play the game. The part wit /// was a tought of mine about how to get the ship to move slower again.. However it didn't work..
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    import flash.text.TextField;
    var upPressed:Boolean = false;
    var downPressed:Boolean = false;
    var leftPressed:Boolean = false;
    var rightPressed:Boolean = false;
    var laser:Laser;
    var lazer:Lazer;
    lazer = new Lazer();
    var spaceBar:Boolean;
    var channel:SoundChannel;
    channel = new SoundChannel();
    var vijand:enemy;
    var ship:Personage;
    var numberOfKilledEnemies:int = 0;
    var localhoogste:SharedObject = SharedObject.getLocal("score");
    var showscore:TextField;
    var outputnaam:TextField;
    var Levens:int = 3;
    var shipHalfWidth:uint = ship.width / 2;
    var shipHalfHeight:uint = ship.height / 2;
    localhoogste.data.score = 0;
    ship.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_2);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_2);
    stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_2);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);
    stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUP);
    stage.addEventListener(Event.ENTER_FRAME, updateGame);
    stage.addEventListener(Event.ENTER_FRAME, gameOver);
    ship.addEventListener(Event.ENTER_FRAME, enter_frame);
    function enter_frame(event:Event):void
              if (ship != null && ship.hitTestObject(Blockade))
                        ship.y = ship.y -5;
    function limitStageBorder(ship:MovieClip)
              if (ship.x + shipHalfWidth > stage.stageWidth)
                        ship.x = stage.stageWidth - shipHalfWidth;
              else if (ship.x - shipHalfWidth <0)
                        ship.x = 0 + shipHalfWidth;
              if (ship.y - shipHalfHeight < 0)
                        ship.y = 0 + shipHalfHeight;
              else if (ship.y + shipHalfHeight > stage.stageHeight)
                        ship.y = stage.stageHeight - shipHalfHeight;
    function fl_MoveInDirectionOfKey_2(event:Event)
              outputnaam.text = ingevoerdenaam;
              if(ship != null)
                        limitStageBorder(ship);
    //          if (ship != null && upPressed == false)
    //                    ship.y = ship.y -0;
    //          if (ship != null && downPressed == false)
    //                    ship.y = ship.y +0;
    //          if (ship != null && leftPressed == false)
    //                    ship.x = ship.x -0;
    //          if (ship!== null && rightPressed == false)
    //                    ship.x = ship.x +0;
              if (ship != null && upPressed == true)
                        ship.y = ship.y -5;
              if (ship != null && downPressed == true)
                        ship.y = ship.y +5;
              if (ship != null && leftPressed == true)
                        ship.x = ship.x -5;
              if (ship != null && rightPressed == true)
                        ship.x = ship.x +5;
              if (ship != null && vijand == null)
                        vijand = new enemy();
                        vijand.x = Math.random() * stage.stageWidth;
                        vijand.y = -10;
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              if (vijand != null)
                        vijand.y = vijand.y + 5;
              if (vijand && vijand.y > stage.stageHeight)
                        stage.removeChild(vijand);
                        vijand = null;
              if (vijand != null && vijand.hitTestObject(ship))
                        ship.gotoAndPlay(6);
                        vijand.gotoAndPlay(4);
                        Levens = Levens - 1;
                        ship = new Personage();
                        ship.x = Math.random() * stage.stageWidth;
                        ship.y = stage.stageHeight + ship.height / 2;
                        stage.addChild(ship);
                        stage.addChild(vijand);
                        vijand = null;
              if (vijand != null && laser != null && vijand.hitTestObject(laser))
                        vijand.gotoAndPlay(4);
                        stage.removeChild(laser);
                        vijand = null;
                        laser = null;
                        numberOfKilledEnemies = numberOfKilledEnemies + 1;
                        showscore.text = String(numberOfKilledEnemies);
                        localhoogste.data.score = numberOfKilledEnemies;
                        vijand = new enemy();
                        vijand.x = Math.random() * stage.stageWidth;
                        vijand.y = vijand.y -5;
                        stage.addChild(vijand);
    function fl_SetKeyPressed_2(event:KeyboardEvent):void
              switch (event.keyCode)
                        case Keyboard.UP :
                                            upPressed = true;
                                            break;
                        case Keyboard.DOWN :
                                            downPressed = true;
                                            break;
                        case Keyboard.LEFT :
                                            leftPressed = true;
                                            break;
                        case Keyboard.RIGHT :
                                            rightPressed = true;
                                            break;
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              switch (event.keyCode)
                        case Keyboard.UP :
                                            upPressed = false;
                                            break;
                        case Keyboard.DOWN :
                                            downPressed = false;
                                            break;
                        case Keyboard.LEFT :
                                            leftPressed = false;
                                            break;
                        case Keyboard.RIGHT :
                                            rightPressed = false;
                                            break;
    function onKeyPressed(evt:KeyboardEvent):void
              switch (evt.keyCode)
                        case Keyboard.SPACE :
                                  spaceBar = true;
                                  break;
    function onKeyUP(evt:KeyboardEvent):void
              switch (evt.keyCode)
                        case Keyboard.SPACE :
                                  spaceBar = false;
                                  break;
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              if (spaceBar)
                        if (laser == null)
                                  laser = new Laser();
                                  laser.x = ship.x;
                                  laser.y = ship.y - 40;
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                                  channel = lazer.play();
              if (laser != null)
                        laser.y = laser.y - 10;
              if (laser && laser.y <= 0)
                        stage.removeChild(laser);
                        laser = null;
              showlife.text = String(Levens);
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                        stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);
                        stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUP);
                        stage.removeEventListener(Event.ENTER_FRAME, updateGame);
                        ship.removeEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_2);
                        stage.removeEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_2);
                        stage.removeEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_2);
                        stage.removeEventListener(Event.ENTER_FRAME, gameOver);
                        ship.removeEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_2);
                        ship.removeEventListener(Event.ENTER_FRAME, enter_frame);
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                                  if (ship != null)
                                            stage.removeChild(ship);
                                            ship = null;
                                  if (laser != null)
                                            stage.removeChild(laser);
                                            laser = null;
                        gotoAndStop(4);

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