Selling Motion separately

Hi,
I use Adobe Flash for animation. It is a really great program, but I just checked out Motion 3 on Apple.com and I think I like it MUCH better. The only thing is, it's bundled with Final Cut Studio, which costs, like, $1400. I am JUST interested in Motion ITSELF. I already have Logic Studio which comes with Soundtrack Pro, so that's one app in the Final Cut Suite I don't need. I don't shoot video or do compositing, so Final Cut Pro and Shake are out. All I need is Motion! I can't even get a trial! In Flash, I just finished doing a complex animation that took me HOURS to do in Flash, but after seeing the quick tours for Motion, seem to be done in MINUTES. Flash is more of a simple animation tool. After Effects looks too confusing to learn. Motion seems to be what I'm looking for, but I mean, as a 15-year-old animation and computer graphics student, I can't believe that I would have to pay more than $1000 for a software suite of which I only will use one application!
P.S. I know I have a PowerBook, and it probably won't run Motion well or whatever, even though it runs Logic Studio, Flash CS3, Photoshop CS3 Extended and Leopard pretty dang fast.

Motion 3 can not be purchased separately it is only available to purchase bundled with Final Cut Studio 2 for $1299 USD

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    35  com.apple.Lithium                 0x017464f1 LiRenderInstance::collect() + 2129
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    38  com.apple.Lithium                 0x016a46e3 LiRenderer::getHelium(LiAgent&) + 51
    39  com.apple.Lithium                 0x0170d895 LiAgent::getHelium(LiImageSource*) + 4789
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    44  com.apple.ozone.framework         0x00d57434 OZRendererBuilderUnit::processRenderInstruction(OZRendererBuilderInstruction*) + 1412
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    ===========                      =======
    ATS (font support)                 32.9M
    CG backing stores                  16.3M
    CG image                             32K
    CG raster data                     1296K
    CG shared images                   3408K
    CoreAnimation                         4K
    CoreGraphics                          8K
    CoreImage                            72K
    CoreServices                       2792K
    IOKit                              17.0M
    IOKit (reserved)                  261.0M        reserved VM address space (unallocated)
    MALLOC                            148.9M
    MALLOC guard page                    32K
    MALLOC_LARGE (reserved)               4K        reserved VM address space (unallocated)
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    Memory tag=242                       12K
    Memory tag=249                      192K
    OpenCL                               20K
    Stack                              74.2M
    VM_ALLOCATE                         2.4G
    __CI_BITMAP                          80K
    __DATA                             20.3M
    __DATA/__OBJC                       240K
    __IMAGE                             528K
    __IMPORT                            196K
    __LINKEDIT                         52.2M
    __OBJC                             3652K
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    USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfa100000 / 3
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    Hello!
    I've been having problems with Motion lately. I have been working in simple projects, usually based on text, and Motion crashes after displaying the spinning beachball. Usually the crash presents itself after I've been working with the program for a long time.
    The program has crashed several times but I cannot get to the root of the problem. I cannot read a crash report as efficiently as some of the people here do it. On the body of this message I've pasted the thread that crashed as I have seen in ther topics that neither the binary images nor the other threads are necessary. I included the last part of the report as it has the specifications of the machine I'm running (They're separated by dashes).
    Many, many thanks,
    F
    Process:    
    Motion [471]
    Path:       
    /Applications/Motion.app/Contents/MacOS/Motion
    Identifier: 
    com.apple.motion
    Version:    
    4.0.3 (729)
    Build Info: 
    Motion-7290000~62
    Code Type:  
    X86 (Native)
    Parent Process:  launchd [122]
    Date/Time:  
    2012-08-11 16:25:06.559 -0700
    OS Version: 
    Mac OS X 10.7.4 (11E53)
    Report Version:  9
    Interval Since Last Report:     
    307862 sec
    Crashes Since Last Report:      
    1
    Per-App Interval Since Last Report:  3341 sec
    Per-App Crashes Since Last Report:   1
    Anonymous UUID:                 
    E0922AE2-43E0-48DC-A3EA-53F2E4776676
    Crashed Thread:  14
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
    VM Regions Near 0:
    --> __PAGEZERO        
    0000000000000000-0000000000001000 [
    4K] ---/--- SM=NUL  /Applications/Motion.app/Contents/MacOS/Motion
    __TEXT            
    0000000000001000-0000000000040000 [  252K] r-x/rwx SM=COW  /Applications/Motion.app/Contents/MacOS/Motion
    Application Specific Information:
    objc[471]: garbage collection is OFF
    Thread 14 Crashed:
    0   com.apple.Lithium                 0x0167dcc0 void evalBitmap<unsigned char>(unsigned char*, int, int, double, LiEdgeTexture::Kernel) + 240
    1   com.apple.Lithium                 0x0167ddf6 LiEdgeTexture::createHeliumTexture(LiEdgeTexture::Kernel, int, double) + 262
    2   com.apple.Lithium                 0x0167edf2 LiEdgeTexture::createHeliumNode(HGRenderer*, LiEdgeTexture::Kernel) + 114
    3   com.apple.Lithium                 0x0167f292 LiEdgeTexture::getHeliumNode(HGRenderer*, LiEdgeTexture::Kernel) + 322
    4   com.apple.ozone.framework         0x00c6867c OZRotoshape::drawCurveToHeliumNode(OZRenderState const&, OZRotoshapeRenderParams*, LiAgent&, unsigned int) + 524
    5   com.apple.ozone.framework         0x00c69ddb OZRotoshape::drawToHeliumNode(OZRenderParams&, LiAgent&, OZRotoshapeRenderParams*) + 267
    6   com.apple.ozone.framework         0x00c6ac9d OZRotoshapeRender::getHelium(LiAgent&) + 1853
    7   com.apple.Lithium                 0x0170d895 LiAgent::getHelium(LiImageSource*) + 4789
    8   com.apple.Lithium                 0x01703dea LiImageSoftClip::getHelium(LiAgent&) + 74
    9   com.apple.Lithium                 0x0170d895 LiAgent::getHelium(LiImageSource*) + 4789
    10  com.apple.Lithium                 0x0171dc61 LiPolygonInstance::makeNode(LiClipSet const&) + 1713
    11  com.apple.Lithium                 0x01743841 LiRenderInstance::collectGeode(LiGeode*, LiCollectState&) + 913
    12  com.apple.Lithium                 0x01744649 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1385
    13  com.apple.Lithium                 0x017452e5 LiRenderInstance::collectGroup(LiGroup*, LiCollectState&, LiCollectState&) + 2549
    14  com.apple.Lithium                 0x0174470c LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1580
    15  com.apple.Lithium                 0x017464f1 LiRenderInstance::collect() + 2129
    16  com.apple.Lithium                 0x01746abc LiRenderInstance::buildHeliumGraph(LiAgent&) + 524
    17  com.apple.Lithium                 0x01748d36 LiRenderInstance::getHelium(LiAgent&) + 294
    18  com.apple.Lithium                 0x016a46e3 LiRenderer::getHelium(LiAgent&) + 51
    19  com.apple.Lithium                 0x0170d895 LiAgent::getHelium(LiImageSource*) + 4789
    20  com.apple.ozone.framework         0x00ce7e11 OZImageMaskRender::getStencilClampNode(LiAgent&) + 753
    21  com.apple.Lithium                 0x0170d895 LiAgent::getHelium(LiImageSource*) + 4789
    22  com.apple.ozone.framework         0x00ca072d OZMaskComp::getHelium(LiAgent&) + 461
    23  com.apple.Lithium                 0x0170d895 LiAgent::getHelium(LiImageSource*) + 4789
    24  com.apple.Lithium                 0x0171dc61 LiPolygonInstance::makeNode(LiClipSet const&) + 1713
    25  com.apple.Lithium                 0x01743841 LiRenderInstance::collectGeode(LiGeode*, LiCollectState&) + 913
    26  com.apple.Lithium                 0x01744649 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1385
    27  com.apple.Lithium                 0x01744a9b LiRenderInstance::collectGroup(LiGroup*, LiCollectState&, LiCollectState&) + 427
    28  com.apple.Lithium                 0x0174470c LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1580
    29  com.apple.Lithium                 0x01744a9b LiRenderInstance::collectGroup(LiGroup*, LiCollectState&, LiCollectState&) + 427
    30  com.apple.Lithium                 0x0174470c LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1580
    31  com.apple.Lithium                 0x01744a9b LiRenderInstance::collectGroup(LiGroup*, LiCollectState&, LiCollectState&) + 427
    32  com.apple.Lithium                 0x0174470c LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1580
    33  com.apple.Lithium                 0x01744a9b LiRenderInstance::collectGroup(LiGroup*, LiCollectState&, LiCollectState&) + 427
    34  com.apple.Lithium                 0x0174470c LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1580
    35  com.apple.Lithium                 0x017464f1 LiRenderInstance::collect() + 2129
    36  com.apple.Lithium                 0x01746abc LiRenderInstance::buildHeliumGraph(LiAgent&) + 524
    37  com.apple.Lithium                 0x01748d36 LiRenderInstance::getHelium(LiAgent&) + 294
    38  com.apple.Lithium                 0x016a46e3 LiRenderer::getHelium(LiAgent&) + 51
    39  com.apple.Lithium                 0x0170d895 LiAgent::getHelium(LiImageSource*) + 4789
    40  com.apple.ozone.framework         0x009de428 GLRenderer::getSceneHeNodeFromLiWorld(OZScene*, OZSceneSettings const&, OZRenderParams&, PCPtr<LiGroup>, HGRenderer*, int, int, double, double, long*) + 2312
    41  com.apple.ozone.framework         0x009e402c GLRenderer::getFrameNodeForSingleTime(OZScene*, OZRenderParams&, HGRenderer*, double, double, long*) + 940
    42  com.apple.ozone.framework         0x009e4c47 GLRenderer::getFrameNodeIncludingFields(OZScene*, OZRenderParams&, HGRenderer*, long*) + 999
    43  com.apple.ozone.framework         0x009e55c4 GLRenderer::getFrameNode(OZScene*, OZRenderParams&, HGRenderer*, long*) + 164
    44  com.apple.ozone.framework         0x00d57434 OZRendererBuilderUnit::processRenderInstruction(OZRendererBuilderInstruction*) + 1412
    45  com.apple.ozone.framework         0x00d57969 OZRendererBuilderUnit::execute() + 25
    46  com.apple.ozone.framework         0x00a20e55 OZExecutionUnit::executeLoop() + 197
    47  com.apple.ozone.framework         0x00a20ede OZExecutionUnit::executeLoopWrapper(void*) + 94
    48  com.apple.procore.framework       0x019c10a8 PCThread::startup(void*) + 18
    49  libsystem_c.dylib                 0x970b7ed9 _pthread_start + 335
    50  libsystem_c.dylib                 0x970bb6de thread_start + 34
    External Modification Summary:
      Calls made by other processes targeting this process:
        task_for_pid: 14
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 1099
        thread_create: 0
        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=254.5M resident=81.4M(32%) swapped_out_or_unallocated=173.1M(68%)
    Writable regions: Total=2.8G written=2.4G(83%) resident=2.4G(83%) swapped_out=153.4M(5%) unallocated=509.3M(17%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    ATS (font support)                 32.9M
    CG backing stores                  16.3M
    CG image                             32K
    CG raster data                     1296K
    CG shared images                   3408K
    CoreAnimation                         4K
    CoreGraphics                          8K
    CoreImage                            72K
    CoreServices                       2792K
    IOKit                              17.0M
    IOKit (reserved)                  261.0M        reserved VM address space (unallocated)
    MALLOC                            148.9M
    MALLOC guard page                    32K
    MALLOC_LARGE (reserved)               4K        reserved VM address space (unallocated)
    Memory tag=240                      616K
    Memory tag=242                       12K
    Memory tag=249                      192K
    OpenCL                               20K
    Stack                              74.2M
    VM_ALLOCATE                         2.4G
    __CI_BITMAP                          80K
    __DATA                             20.3M
    __DATA/__OBJC                       240K
    __IMAGE                             528K
    __IMPORT                            196K
    __LINKEDIT                         52.2M
    __OBJC                             3652K
    __OBJC/__DATA                        80K
    __PAGEZERO                            4K
    __RC_CAMERAS                        248K
    __TEXT                            202.4M
    __UNICODE                           544K
    mapped file                       581.5M
    shared memory                      11.2M
    shared pmap                        5528K
    ===========                      =======
    TOTAL                               3.8G
    TOTAL, minus reserved VM space      3.5G
    Model: iMac12,1, BootROM IM121.0047.B1F, 4 processors, Intel Core i5, 2.5 GHz, 4 GB, SMC 1.71f22
    Graphics: AMD Radeon HD 6750M, AMD Radeon HD 6750M, PCIe, 512 MB
    Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353737334448302D4348392020
    Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353737334448302D4348392020
    AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x9A), Atheros 9380: 4.0.64.8-P2P
    Bluetooth: Version 4.0.5f11, 2 service, 18 devices, 1 incoming serial ports
    Network Service: Wi-Fi, AirPort, en1
    Serial ATA Device: ST3500418AS, 500.11 GB
    Serial ATA Device: OPTIARC DVD RW AD-5690H
    USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfa100000 / 3
    USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000 / 4
    USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8215, 0xfa111000 / 7
    USB Device: FaceTime HD Camera (Built-in), apple_vendor_id, 0x850b, 0xfa200000 / 2
    USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfd100000 / 2
    USB Device: Comfort Optical Mouse 1000, 0x045e  (Microsoft Corporation), 0x00f6, 0xfd130000 / 5
    USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd120000 / 4

  • Stock market short selling ( what a cool way to make money )

    Hi
    This was on BBC internet today...
    There are also proposals for new guidelines on short selling, including requiring managers to regularly disclose information on important short positions to national authorities.
    Short selling is a technique that sees investors borrow an asset, such as shares, currencies or oil contracts, from another investor and then sell that asset in the relevant market hoping the price will fall.
    The aim is to buy back the asset at a lower price and return it to its owner, pocketing the difference.
    On Monday, a key committee of Euro MPs backed a directive that may lead to greater supervision of the hedge fund industry.
    Finance ministers must now negotiate with the European parliament over the legislation. Talks will begin on 31 May before a final vote in July.
    If I remember right...in 1971 at Merrill Lynch Pierce Fenner and Smith...this is what happened:  Keep in mind there was only one "baby bond" or baby stock house...where you could have an account for less than about $10,000...in other words, all accounts were institutional, corporate etc...not individuals unless they were fairly wealthy....certainly not joe blow from next door.  Right off the bat I gotta say I can't cover "who owns the exchanges - the deregulation of banks and the effect on trading and underwriting...hedge funds and so on....it's very different today than it used to be...
    But anyway, this is a day in the life of Bob The Buy-In-Clerk at Merrill in 1971...
    Bob looks at a computer printout of fanned pages with a list of failed trades...
    What's a failed trade ?
    You make a trade on the exchange...buying 10 shares of ATT at $10---   Being the seller.  You are a broker ( Kidder and Peabody ).  You have a customer that wanted to sell the ATT.  You do that for him.  You get a commission.  You have the shares in your vault because your customer didn't want them in his house. You sold to Merrill because THEY have a customer that wanted ATT.  Merrill will keep the shares in their vault so the customer doesn't have to keep them in his house.
    Simple....BUT NOW WHAT ?  You have 5 days ( 5 business days ) to complete the trade.  5 Days for Kidder and Peabody to get a guy on a bicycle to run the 10 shares over to Merrill and hand them over through a window that looks like a bank teller's window....  ( THIS IS CALLED OVER THE COUNTER ...the window...which is where that term comes from re: trading between brokers that doesn't go through the exchanges )
    If somebody goes to get the ATT from the vault at Kidder Peabody and discovers they are not there then what ?  Perhaps there was a death in the family of the customer and the shares are being broken up according to the estate settlement / last will ......like a piece of paper that says 30 shares on it needs to get broken into 3 pieces of paper that says 10 on them...This is called legal transfer...
    Point being....whoops, the shares are at the bank being reprinted and the old one destroyed...( bank being the underwriter with the plates to make prints ) so you can't deliver the stuff.... After 5 days of not getting the ATT from Peabody it becomes a FAILED Trade...and Merrill is now within it's legal right to buy the shares it needs from someone else....another broker.....
    If the price has gone down Merrill can buy the 10 shares and still collect ( from Peabody ) the money (difference) paid originally. Merrill keeps the difference, not their customer .......If the price has gone up Merrill still collects the difference but since you had to pay more you don't have any left over to keep for yourself....you just get the shares to your customer.....So buying and selling on failed trades ( a very common practice since it's unavoidable for legitimate reasons ) was the genesis of "selling short"......
    Everyone knows you have 5 days to make a trade good.  Everyone knows that with credit from the broker and some nice deregulation..(naked short sell....you don't need to actually own the stock at all !!!  Like a miracle !!! Sell stuff you don't even have ....How cool is THAT ! ).you can make a trade (SELL ) betting the price will go down within 5 days...then buy it for less than you bought if for !   Like finding money growing on trees !!!!!
    5 days was in 1971...  I have no idea how much time people have now in that market, and if it's over the counter it's not even going through the SEC dictated 5 day thing....so I'm out of luck about knowing much about what goes on nowadays....and I don't miss it a bit...
    What used to be a function of making good on trades has turned into a betting system all it's own....not to make good on trades, but just to make the money tree shake....and so there's the down tick rule and up tick rule...haha....
    Now the result to someone like Mr. Long Term investor like me...of short selling...and result to the Doggy Biscuit Company Inc....
    I have stock in Doggy Biscuit...it's a nice company...with some cash on hand but some debt as well...it has a line of credit from a nice big bank. It's line of credit is based on it's assets ( worth )...It has a few shares of this and that on it's books ( other doggy products it has invested in )....
    There is some bad news about some distribution system ( UPS goes on strike and now many companies like Doggy Biscuit can't get certain stuff to make the biscuits and has trouble delivering said biscuits...)...and some people who hear about it figure they will sell Doggy Biscuit short...yipee...almost guaranteed money off the money tree !!!!  Share prices go down....Doggy Biscuit can't understand why it's going down so fast and so far !!!  This isn't a deal breaker...the strike will end, the dogs will get the biscuits....it's just a little burp in the quarter....but Doggy Biscuit, thanks to all the many short sellers ( yippeeee  ....free money !!!! ) Doggy Biscuit tanks out losing 50% of it's worth in a couple days.  It's line of credit shrinks.  It gets called ( margin call ) on some debt and has to sell it's stock in the other doggy products at a loss....and Doggy Biscuit is on the ropes.  Mr. Long Term investor like me now has Doggy Biscuit stock worth about one half what I bought it for....I have lost tons of money on the share price....
    That is the wonderful world of short selling.... lets do more of it !!!!!!!!!!
    Rod

    More cool info about the marketplace:
    http://www.investopedia.com/university/futures/default.asp
    Found the above link tutorial on futures market...very good tutorial...
    below is a segment of one section that applies more or less to my amazement over the proposed idea of a futures market in motion pictures...
    After you read it , think of the possibilities of "influencing" the marketing and success / failure of a particular movie ( with movie stars...a rich source of material for publication ---news items etc )....  and or the overall health of a studio ( distributer - independent productions etc )  It boggles the mind...The effect of piracy in certain countries etc...
    How far does the futures market for the price of grain, for example ( leading to the spot market and actual delivery of commodity ) skew off into the realm  of whacky speculation when considering world wide distribution of a movie making a certain profit or not....   and who in the world could possibly oversee that kind of derrivative or settle disputes ?
    Rod
    portion of tutorial below
    Speculators
    Other market participants, however, do not aim to minimize risk but rather to benefit from the inherently risky nature of the futures market. These are the speculators, and they aim to profit from the very price change that hedgers are protecting themselves against. Hedgers want to minimize their risk no matter what they're investing in, while speculators want to increase their risk and therefore maximize their profits.
    In the futures market, a speculator buying a contract low in order to sell high in the future would most likely be buying that contract from a hedger selling a contract low in anticipation of declining prices in the future.
    Unlike the hedger, the speculator does not actually seek to own the commodity in question. Rather, he or she will enter the market seeking profits by offsetting rising and declining prices through the buying and selling of contracts.
    Trader
    Short
    Long
    The Hedger
    Secure a price now to protect against future declining prices
    Secure a price now to protect against future rising prices
    The Speculator
    Secure a price now in anticipation of declining prices
    Secure a price now in anticipation of rising prices
    In a fast-paced market into which information is continuously being fed, speculators and hedgers bounce off of - and benefit from - each other. The closer it gets to the time of the contract's expiration, the more solid the information entering the market will be regarding the commodity in question. Thus, all can expect a more accurate reflection of supply and demand and the corresponding price.

  • Editing / changing images in a m4v file in Motion 5 - how do you do that?

    My boss has given me a m4v file so I can adapt some of the images used. He used Motion 5 which I now have and chose a pre-set template but the 'layers' seem to go on top the video not change / edit the original file?

    jh@ba wrote:
    My boss has given me a m4v file...  but the 'layers' seem to go on top the video not change / edit the original file?
    No, for sure:
    a  m4v is no Motion-project-file, containing all elements, groups and layers separately.
    It's a 'consolidated', solid video, which indeed  allows only to apply 'on top' changes. (or 'cuts')
    If you want to edit the 'layers', you need the original project.motn file ..

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