Sending Music signal from Nano into TV AV input to play on TV speakers
Have a Nano 4thgeneration. I just purchased the Apple Composite AV cable. Hooked it up to my TV's composite input (video, + Red/White audio). Played music on the Nano and hear nothing from the TV. The Nano manual talks about sending Video's from the nano out through the cable, and mentions setting your nano to send the video out. I don't have any videos on my Nano, and when I go to the Video setting on the nano, it doesn't allow you see any options (is this because I don't have a video loaded to the Nano??). The composite cable instructions indicates that if one's ipod doesn't support video, you can use the Composite cable for audio output. SO, if I had a video on my Nano, would I be able to 'set' the Nano to output to the Composite cable, and if so, would the Nano then also be sending the music? Seems very odd that you can't enable music out of the AV cable unless you have a video on the Nano in order to direct the output. HELP, all I want to do is listen to music from my Nano on my TV (which has very nice speakers)!!!
RJC_AUS, Welcome to the discussion area!
Is it possible to connect to the AV2 without the video channel?
That depends on the "Samsung LCD, model number LA40M61B". If the Samsung device allows it then it will work. If the Samsung device does not allow it it won't work.
This has nothing to do with the AirPort Express (AX). The AX ONLY supplies audio.
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Solved!
Go to Solution.FalseHope wrote:
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I'm wondering if it could have something to do with converting analog signals to digital, or if the turntable could be the problem. I'm reluctant to believe that, because when these "album songs" are played using the iTunes on my MAC (the machine I used to bring them) they sound just fine.
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Kudzu48
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Edited by: alan2here on Feb 6, 2008 11:28 AMI stumbled upon this thread with a question somewhat related:
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I can't really find a nice way of getting that array of numbers. I've tried to find out how wave file stores it's data, and directly read from the File object, but i figured there should be an easier way...
I used this code to read the sound:
* SimpleAudioRecorder.java
* This file is part of jsresources.org
* Copyright (c) 1999 - 2003 by Matthias Pfisterer
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
|<--- this code is formatted to fit into 80 columns --->|
import java.io.IOException;
import java.io.File;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.TargetDataLine;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.AudioFileFormat;
public class SimpleAudioRecorder
extends Thread
private TargetDataLine m_line;
private AudioFileFormat.Type m_targetType;
private AudioInputStream m_audioInputStream;
private File m_outputFile;
public SimpleAudioRecorder(TargetDataLine line,
AudioFileFormat.Type targetType,
File file)
m_line = line;
m_audioInputStream = new AudioInputStream(line);
m_targetType = targetType;
m_outputFile = file;
/** Starts the recording.
To accomplish this, (i) the line is started and (ii) the
thread is started.
public void start()
/* Starting the TargetDataLine. It tells the line that
we now want to read data from it. If this method
isn't called, we won't
be able to read data from the line at all.
m_line.start();
/* Starting the thread. This call results in the
method 'run()' (see below) being called. There, the
data is actually read from the line.
super.start();
/** Stops the recording.
Note that stopping the thread explicitely is not necessary. Once
no more data can be read from the TargetDataLine, no more data
be read from our AudioInputStream. And if there is no more
data from the AudioInputStream, the method 'AudioSystem.write()'
(called in 'run()' returns. Returning from 'AudioSystem.write()'
is followed by returning from 'run()', and thus, the thread
is terminated automatically.
It's not a good idea to call this method just 'stop()'
because stop() is a (deprecated) method of the class 'Thread'.
And we don't want to override this method.
public void stopRecording()
m_line.stop();
m_line.close();
/** Main working method.
You may be surprised that here, just 'AudioSystem.write()' is
called. But internally, it works like this: AudioSystem.write()
contains a loop that is trying to read from the passed
AudioInputStream. Since we have a special AudioInputStream
that gets its data from a TargetDataLine, reading from the
AudioInputStream leads to reading from the TargetDataLine. The
data read this way is then written to the passed File. Before
writing of audio data starts, a header is written according
to the desired audio file type. Reading continues untill no
more data can be read from the AudioInputStream. In our case,
this happens if no more data can be read from the TargetDataLine.
This, in turn, happens if the TargetDataLine is stopped or closed
(which implies stopping). (Also see the comment above.) Then,
the file is closed and 'AudioSystem.write()' returns.
public void run()
try
AudioSystem.write(
m_audioInputStream,
m_targetType,
m_outputFile);
catch (IOException e)
e.printStackTrace();
public static void main(String[] args)
if (args.length != 1 || args[0].equals("-h"))
printUsageAndExit();
/* We have made shure that there is only one command line
argument. This is taken as the filename of the soundfile
to store to.
String strFilename = args[0];
File outputFile = new File(strFilename);
/* For simplicity, the audio data format used for recording
is hardcoded here. We use PCM 44.1 kHz, 16 bit signed,
stereo.
AudioFormat audioFormat = new AudioFormat(
AudioFormat.Encoding.PCM_SIGNED,
44100.0F, 16, 2, 4, 44100.0F, false);
/* Now, we are trying to get a TargetDataLine. The
TargetDataLine is used later to read audio data from it.
If requesting the line was successful, we are opening
it (important!).
DataLine.Info info = new DataLine.Info(TargetDataLine.class, audioFormat);
TargetDataLine targetDataLine = null;
try
targetDataLine = (TargetDataLine) AudioSystem.getLine(info);
targetDataLine.open(audioFormat);
catch (LineUnavailableException e)
out("unable to get a recording line");
e.printStackTrace();
System.exit(1);
/* Again for simplicity, we've hardcoded the audio file
type, too.
AudioFileFormat.Type targetType = AudioFileFormat.Type.WAVE;
/* Now, we are creating an SimpleAudioRecorder object. It
contains the logic of starting and stopping the
recording, reading audio data from the TargetDataLine
and writing the data to a file.
SimpleAudioRecorder recorder = new SimpleAudioRecorder(
targetDataLine,
targetType,
outputFile);
/* We are waiting for the user to press ENTER to
start the recording. (You might find it
inconvenient if recording starts immediately.)
out("Press ENTER to start the recording.");
try
System.in.read();
catch (IOException e)
e.printStackTrace();
/* Here, the recording is actually started.
recorder.start();
out("Recording...");
/* And now, we are waiting again for the user to press ENTER,
this time to signal that the recording should be stopped.
out("Press ENTER to stop the recording.");
try
System.in.read();
catch (IOException e)
e.printStackTrace();
/* Here, the recording is actually stopped.
recorder.stopRecording();
out("Recording stopped.");
private static void printUsageAndExit()
out("SimpleAudioRecorder: usage:");
out("\tjava SimpleAudioRecorder -h");
out("\tjava SimpleAudioRecorder <audiofile>");
System.exit(0);
private static void out(String strMessage)
System.out.println(strMessage);
}Daniel
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