Server socket Hangs

Hi,I am using the server socket in Java to listen on a port on a computer..
I am using the windows platform
I use ms vj++6.0
I am facing a peculiar problem.
about once in 10 messages received by my server socket,
The server socket hangs .
Hangs means it stops responding to the incoming message & so my application
is unable to take any action.
I used a port scanner & found that my server port is in a "close_wait"
state.
Can someone tell me the reason for this.
is it a problem with my server or can the client that sends the message be
also responsible for this type of an error.
Heres the code for my server
public server()
try
server = new ServerSocket(2156);
serverthread = new Thread(this);
serverthread.start();
catch(Exception e)
System.out.println("Cannot Start Thread" + e);
public synchronized void run()
try
while(true)
String line;
System.out.println("listening for the client");
fromclient = server.accept();
System.out.println("client has responded");
InputStreamReader isr = new
InputStreamReader(fromclient.getInputStream());
BufferedReader instream = new BufferedReader(isr);
PrintWriter ostream = new PrintWriter(new
BufferedOutputStream(fromclient.getOutputStream()));
System.out.println("talking to the client\n");
ostream.println("Hye Client");
ostream.println("Bye");
ostream.flush();
System.out.println("listening to the client \n");
String temp;
int count=0;
String ip="";
while((line=instream.readLine())!=null)
System.out.println(line+"\n");
if (line.equals("Bye"))
break;
if (line.equals(""))
continue;
else
System.out.println(line+"\n"); /*Print the line that has come in the
socket*/
ostream.close();
fromclient.close();
catch(Exception e)
System.out.println("Cannot listen to the client" + e);
I hope somebody can help me out .
Thanx in advance
Regards
Sanket Gupta

You don't seem to properly close the server socket any where. Here why don't you look at this skeleton. This may help you.
import java.net.*;
import java.io.*;
import java.util.*;
public class server
     static boolean listen = true;
     public static void main(String args[])
          try
               ServerSocket ss = new ServerSocket(2156);
               do
                    new serverThread(ss.accept()).start();
               while(listen);
               ss.close();
          catch(IOException e)
               System.err.println(e.getMessage());
     public static void shutdown()
          listen = false;
class serverThread extends Thread
     private Socket client;
     private String input;
     private BufferedReader in;
     private PrintWriter out;
     public serverThread(Socket c)
          client = c;
     public void run()
        try
          in = new BufferedReader(new InputStreamReader(client.getInputStream()));
          out = new PrintWriter(client.getOutputStream(),true);
          input = in.readLine();
          if(input.equals("Hello"))
               out.println("How are you doing?");
          else if(input.equals("shutdown!"))
               server.shutdown();
          else
               out.println("Bad Request!");
          in.close();
          out.close();
          client.close();
        catch(IOException e)
             System.err.println(e.getMessage());
}

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        public static void main(String[] args) throws IOException {
            Socket kkSocket = null;
            PrintWriter out = null;
            BufferedReader in = null;
            try {
                kkSocket = new Socket("192.168.2.3", 4444);
                out = new PrintWriter(kkSocket.getOutputStream(), true);
                in = new BufferedReader(new InputStreamReader(kkSocket.getInputStream()));
            } catch (UnknownHostException e) {
                System.err.println("Don't know about host.");
                System.exit(1);
            } catch (IOException e) {
                System.err.println("Couldn't get I/O for the connection.");
                System.exit(1);
            BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
            String fromServer;
            String fromUser;
            while ((fromServer = in.readLine()) != null) {
                System.out.println("Server: " + fromServer);
                if (fromServer.equals("Bye."))
                    break;
                fromUser = stdIn.readLine();
             if (fromUser != null) {
                    System.out.println("Client: " + fromUser);
                    out.println(fromUser);
            out.close();
            in.close();
            stdIn.close();
            kkSocket.close();
    }The code works fine with my internal IP (192.168.2.3) but not my external IP (86.3.51.171). Any ideas about how to fix it?

    Not quite sure I understand. Do you use the external IP with clients
    from the external network or with clients from the internal network?
    But regardless, I assume your Java code is correct since it works
    on the internal network. Try this command:
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    server sends. If this works, it means we can indeed use telnet to
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    haltonfailure: [false]
    headless: [false]
    display: [99]
    localTrusted: [true]
    player: [flash]
    port: [1024]
    swf: [C:\DJTE\commons.formatter_swc\d3flxcmn32\extracted\build\commons.formatter.tests.unit.sw f]
    timeout: [1800000ms]
    toDir: [C:\DJTE\commons.formatter_swc\d3flxcmn32\reports\xml]
    Setting up server process ...
    Entry  [C:\DJTE\commons.formatter_swc\d3flxcmn32\extracted\build] already  available in local trust file at  [C:\Users\user\AppData\Roaming\Macromedia\Flash  Player\#Security\FlashPlayerTrust\flexUnit.cfg].
    Executing 'rundll32' with arguments:
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    'C:\DJTE\commons.formatter_swc\d3flxcmn32\extracted\build\commons.formatter.tests.unit.swf '
    The ' characters around the executable and arguments are
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    Starting server ...
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    Client connected.
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    Receiving data ...
    Sending acknowledgement to player to start sending test data ...
    Stopping server ...
    End of test data reached, sending acknowledgement to player ...
    When the problem occurs, it is not always during the running of any particular test (that I am aware of). Recent runs where this failure was seen had the following number of tests executed (note: the total number that should be run is 45677): 18021, 18, 229.
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    Stopping server ...
    End of test data reached, sending acknowledgement to player ...
    Closing client connection ...
    Closing server on port [1024] ...
    Analyzing reports ...
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    Suite: com.formatters.functionalUnitTest.testCases.TestNumericUDF
    Tests run: 13, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.071 sec
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    I am not sure if this information will help everyone, but here goes...
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  • How to detect client socket shutdowns in server socket

    Hi,
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    PrintWriter out = null;
    BufferedReader in = null;
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         clientSocket = serverSocket.accept();
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              System.out.println("Is Server Socket Bound : " + serverSocket.isBound());
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              message = getQueueMessage(messageQueue);
              //format and send to Third Party System
              if (message != null){
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              System.out.println("Going to sleep 5 sec");
              Thread.sleep(5000);
              System.out.println("Wake up ...");
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         System.out.println("initSocketServer::IOException : " + ioe.getMessage());
    }catch(Exception e){
         System.out.println("initSocketServer::Exception : " + e.getMessage());
    }I never use the client's inputstream to read, although I have declared it here. After the client is connected (it enters the while loop), it prints the following. These values stay the same even after the client disconnects.
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    Is Client Socket Connected : true
    Is Client Socket Bound : true
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    Is Server Socket Closed : false
    So, basically I am looking for a condition that detects that the client is no longer connected, so that I can bring serverSocket.accept() and in and out initializations within the while loop.
    Appreciate much, thanks.

    Crossposted and answered.

  • Can i run UDP  client and UDP  server socket program in the same pc ?

    hi all.
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    anybody know what's going on ?
    any help will be appreciated !

    bobby92 wrote:
    i have use a specified port for UDP server side , and for client define the server port "DatagramSocket clientSocket= new DatagramSocket(Server_PORT);"Why? The port you provide here is not the target port. It's the local port you listen on. That's only necessary when you want other hosts to connect to you (i.e. when you're acting as a server).
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  • No exception is thrown when my server socket dies

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  • Should i create a client and a server socket in a same application

    Greetings,
    In which situation sould i have a server socket ? and in which situation should i have a client socket ?and in which situation should i have both?
    I 'm making a app. who receives info (like alarms ) from a automation machine and also that same app. as a scheduler who send commands according to dates to the automation machine.
    Now the automation machine is programmed like a socket tcp/ip server who is always on and the app. is a client.
    Every time there's an alarm the machine sends me the info and i put it in a mysql database.
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    Since i'm a newbie in Java could somebody give me some tips, please?
    Thanks

    Thanks Peter....
    But i already do that....
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  • Client/server socket based application

    hi does anyone have example of client/server socket based application using Spring and Maven
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    „h Client outputs the content to the console
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    http://www2.sys-con.com/itsg/virtualcd/java/archives/0205/dibella/index.html
    http://syntx.io/a-client-server-application-using-socket-programming-in-java/
    am using java 6

    i have attempt code but i wht to do the following
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    /* Server.java*/
    ///ifgetBoolen= true then...
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    import java.net.*;
    import java.util.*;
    import java.sql.*;
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    * @author
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            out = new ObjectOutputStream(server.getOutputStream());
            out.flush();
              in = new ObjectInputStream(server.getInputStream());
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                        Thread.sleep(100);
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            Response = new String[0][0];
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                out.writeObject(sms);
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                        //DisplayMessage( "_SERVER >>> " + Response[Row][Col] + " ");
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                    System.out.println();
                DisplayMessage("CLIENT >>> Query processed successfully....\n");
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                DisplayMessage("CLIENT >>> Class not found for casting received object");
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                closeConnection();
                Thread.sleep(100);
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                while (IsConnected == false)
                    runClient();
                    Thread.sleep(200);
            catch (Exception e)
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        System.out.printf("Isms: %s", IncomingSms);  ///naah.
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            return Response;
        public static String getResponse(int row, int col)
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    how can i do below using above code
    The program must be able to work in a non-networked mode. In this mode, the server and client must run in the same VM and must perform no networking, must not use loopback networking i.e: no “localhost” or “127.0.0.1”, and must not involve the serialization of any objects when communicating between the client and server components.
    The operating mode is selected using the single command line argument that is permitted.
    imust use a socket connection and define a protocol. networking must be entirely bypassed in the non-network mode.

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    We use a ServerSocket Listening on port 162 to receive
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