Setting locale at runtime (Using SDK)

Hi,
Does anyone know how to set "Product Locale" at runtime?
I am writing a web app in C# that will take user's input to decide which language to use.
I am trying to set UserInfo.Locale and UserInfo.PreferredViewingLocale before calling openDocument.jsp.
The report itself works great. It translates into the language of my choice. But the Webi interface does not.
Any help?
Thanks!
Michael

Hello Michael,
When using the OpenDocument method (.jsp or .aspx) you're "shelling out" from any custom application over to the OpenDocument application. The URL parameters will only affect the document being called. In my experience there aren't any URL parameters that directly interact with the viewer itself.
There's no SDK "hook" into the OpenDocument method. This is by design. The OpenDocument method is designed to directly access a report without using the SDK. If you need more granular control you'll probably want to explore writing a full blown application that makes full use of the Enterprise SDK.
Sincerely,
Dan Kelleher

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    [iOS7] StageText fontWeight/fontPosture API does not work (3724627)
    [Android] R$Styleable.class goes missing from the final AIR app APK though is included in ANE. (3723876)
    [Android] Starling throws Buffer creation failed. Internal error while createVertexBuffer (3756123)
    [Win] Ctrl+A, Ctrl+C and Ctrl+V now work correctly in StageText fields (3708480)
    Multiple security and stability fixes
    Known Issues:
    [Android] Missing support for XXXHDPI icon on Android 4.4 (3730948)
    [x86][Android] Export Release Build from Flash Builder fails to run app on Android device when -arch parameter is used. (3759405)
    [Android]Captive packaging fails for APK using multiple ANEs, throws OutOfMemoryError. (Workaround: run export _JAVA_OPTIONS='-Xms4096m -Xmx4096m' and then run the packaging command). (3766280)
    [iOS8] A notification dialog is coming after launching any AIR applications. (3771162)
    [Android] ADT Does not pass required heap space to dx.jar (3771118)
    [Android] StageText restrict = "A-Z" not blocked lowercase letters input. (3769801)
    [iOS] Package IPA file with ipa-app-store or ipa-ad-hoc type will case logic judgment with incorrect (3768506)
    [Android] StageText displayAsPassword displays text without mask in landscape on Android (3768443)
    Download Locations:
    AIR 14 runtime for Windows: 14.0.0.110 Runtime Download
    AIR 14 runtime for Macintosh: 14.0.0.110 Runtime Download
    AIR 14 SDK & Compiler for Windows: 14.0.0.110 SDK & Compiler Download
    AIR 14 SDK & Compiler for Macintosh: 14.0.0.110 SDK & Compiler Download
    Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 13 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 13 SDK & Compiler”.
    AIR SDK 14 (Compatible with Flex) for Windows: 14.0.0.110 SDK Windows Download
    AIR SDK 14 (Compatible with Flex) for Macintosh: 14.0.0.110 SDK Macintosh Download
    Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

    OK! Let's take 7 steps ... an easy answer to a focus problem not a machine problem. (MAC!)
    1.1. Download the Adobe Flash Player file version 14 at Adobe - Install Adobe Flash Player
    1.2 or dowonload the above link: http://download.macromedia.com/pub/flashplayer/current/support/install_flash_player_osx.dm g
    2.1 Double-click the AdobeFlashPlayerInstaller_14_ltrosxd_aaa_aih.dmg in your download folder
    4. Do not double-click the red face (png file) - Installer "Install Adobe Flash Player".
    5. Right click the face to perform a precise selection: Show Package Contents.
    6.1 Select - Contents and double click; Select - Resources and double click; Select - Adobe Flash Player.pkg and double click.
    6.2 Warning!! Select - Contents and double click; Select - Resources and double click; Select - app.bundle and copy it to your internet plugin folder (more work!!)
    7. Select: Continue and complete your installation.
    R. Alexander

  • 9/3/2013 - AIR 3.9.0.720 Runtime and SDK Beta

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of AIR 3.9.  Please see our release notes for full details.
    Mobile Workers (concurrency) for Android - BETA – Our hugely popular desktop feature, AIR Workers, is now making its debut on mobile! We have added support on Android devices so that you will be able to execute code in the background without interrupting your application’s main code. Your UI will remain responsive, enhancing the user experience. We haven’t forgotten about iOS! Look for news on iOS workers in an upcoming release (NOTE: this feature will undergo an extended beta period).
    Mobile Support for Background Execution in “Direct” Render Mode – AIR now supports background execution of code on iOS and Android when render mode is set to “direct”.  This will allow your applications to perform tasks such as audio playback even when invisible to the user. Due to power and CPU considerations, we recommend reviewing our release notes for additional details and guidance.
    Mac OS 10.9 Support – We have tested against the latest developer releases of OS X 10.9 and are making sure that your applications support the latest technologies such as “App Nap”.
    XXHDPI Icon Support – With this feature we have added support for beautiful, high resolution icons on devices such as the Nexus 10.
    Known Issues:
    The following behaviors will be modified in Safari 6.1 and higher in Safe Mode:
    AIR Badge Installs - AIR Badge Installer will not launch an installer when running Safari 7 in Safe Mode.  Users will instead see a dialog with a link to more details and workarounds on an Adobe website.
    LocalConnection - When a LocalConnection is constructed from a SWF hosted in Safe Mode, it may only establish a connection with other SWFs also hosted in Safe Mode.  If a LocalConnection is constructed from a tab with Safe Mode disabled, it will not be able to communicate with a SWF in a Safe Mode tab.
    Developers can detect whether or not a SWF is running in Safe Mode by checking the Boolean ProductManager.isAllowed().  (This is currently unofficial, and it's possible that we may alter it during the API review process.)
    3622405: [iOS7] iOS7 specific icons are not yet supported.
    3621111: [Android] Cannot load files asynchronously in StageWebView.
    3616999: [iOS7] On changing AudioPlayback mode from Media to voice dialog comes up asking permission for accessing Microphone.
    3616981: [iOS] Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml
    AIR SDK build compiled with iOS 7 Beta SDK is coming soon.
    Fixed Issues:
    3613819: [iOS7] On using Sound.play app asks permission for accessing the Microphone even when microphone API is not used in the app.
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

  • 9/17/2013 - AIR 3.9.0.880 Runtime and SDK Beta

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of AIR 3.9.  Please see our release notes for full details.
    Notable Fixes and Enhancements:
    3584066: [Desktop][Webkit][API][External] Add a property to StageWebView to switch between the Native engine and the embedded WebKit engine from AIR 3.5 and prior
    By popular demand, we'd modified the StageWebView API to add a parameter allowing the developer to switch between the system and built in webkit engines.  By default, this parameter is false.  Please see below for additional details.
    StageWebView (useNative:Boolean)
    The object is invisible until it is attached to a stage and until the viewPort is set.
    Note:  Although it is not prohibited, with some content, failures can occur when the same process uses both the embedded and the system WebKit, so it is recommended that all StageWebViews in a given application be constructed with the same value for useNative.  In addition, as HTMLLoader depends on the embedded WebKit, applications using HTMLLoader should only construct StageWebViews with useNative set to false.
    @param useNative - When useNative is false, a version of WebKit embedded within AIR is used as the source of the StageWebView created. When useNative is true, then AIR will use the system's default web engine.  Mobile platforms only support using the system web engine, so useNative is ignored on mobile platforms.
    Known Issues:
    3616999: [iOS7] On changing AudioPlayback mode from Media to voice dialog comes up asking permission for accessing Microphone.
    3616981: [iOS] Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    1. It works fine in AIR 3.6,  3.7 and 3.8.
    2. Yes, see code below.
    3. I'm testing on a 15-inch Retina MacBook Pro running OS X 10.8.5.
    Test code:
    package
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.media.StageWebView;
    import flash.geom.Rectangle;
    [SWF(width="800", height="800")]
    public class StageWebViewExample extends Sprite
        private var webView:StageWebView = new StageWebView();
        public function StageWebViewExample()
            webView.stage = this.stage;
            webView.viewPort = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
            webView.loadURL("http://www.adobe.com/");
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;

  • 1/14/2014 - Release - AIR 4 Runtime and SDK

    Today we're pleased to announce that the next version of AIR is available for immediate download.  This update includes the following new features and improvements:
    New Features:
    Improved Packaging Engine - iOS - BETA
    We're very excited about this new feature.  The new packaging engine we're working on can improve iOS packaging time up to 10 times over the current packager!  However this feature is still early in development and we'd like to get your feedback.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.
    Mobile Workers (concurrency) - Android
    Introduced as a beta feature in AIR 3.9, we've continued to improve this feature based on your feedback for its official release in AIR 4.
    Support for native resources access by R* mechanism in native extension - Android
    Currently, to use the native Android resources in the Android Native Extension one has to use getResourceID() API while typically to access the resource IDs developers use the R.* mechanism. AIR 4.0 onwards, apps developers will be able to access the resources by R.* mechanism.  All the dependencies need to be specified in platform.xml as following and all the dependencies and resources to be packaged in the ANE.
    Graphics: Buffer Usage flag for Stage3D
    We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D.  We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer.  This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.
    Stage3D Creation of Context3D with Profile Array
    We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector. ) which will create a Context3D with highest level suitable profile that is in profile array, based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.
    Support for Android 4.4 (KitKat)
    We've completed our support testing with AIR against the latest Android 4.4 release.  Please let us know if you encounter any problems.
    For further information please see our release notes.
    Fixed Issues:
    [3559420] [Win8] inconsistent freeze in performance moments after your finger(s) leave the touch screen (touch display only, not mouse)
    [3632481] Flash App created using Flex sdk 3.3 take about 10 seconds longer on Windows 7 thank on the Windows  XP
    [3613482] [Mac]MouseEvent.MOUSE_DOWN/MOUSE_UP does not be fired when is pressed
    [3597533] [Mac] PDF doesn't render when rendermode is set to direct or gpu on Mac OS
    [3635216][Win8] Certain MouseEvents are either not dispatched or dispatched at incorrect times.
    [3635356] compiling in "ipa-debug-interpreter" mode results in PackageExtractionFailed
    [3511656] [Mac]Packaging multiple SWFs fails
    [3667964] Improve error message when app update fails due to certificate issues
    [3682685] when switching video quality, the audio quality changes, but not the video quality
    Download Locations:
    AIR 4 runtime for Windows: 4.0.0.1390 Runtime Download
    AIR 4 runtime for Macintosh: 4.0.0.1390 Runtime Download
    AIR 4 SDK & Compiler for Windows: 4.0.0.1390 SDK & Compiler Download
    AIR 4 SDK & Compiler for Macintosh: 4.0.0.1390 SDK & Compiler Download
    Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 3.9 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 3.9 SDK & Compiler”.
    AIR SDK 4 (Compatible with Flex) for Windows: 4.0.0.1390 SDK Windows Download
    AIR SDK 4 (Compatible with Flex) for Macintosh: 4.0.0.1390 SDK Macintosh Download
    Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

    Sometimes the release version has a later build number than the last beta we received, which in a way can be even worse than if the build is the same. The thing that has caused some confusion is that a few posts here have been answered with "we've fixed that and it will be in the next build", and the next build turned out to be the same as the previous build.
    So, I think the truth is that those things are fixed in the next build that appears on labs, and the release one doesn't count as a new beta build. I don't know when the next labs build will be.

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