Setting up audio input/output devices

I'm running AA3 with an Alesis USB 2.0 mixer attached to my computer. I want the mixer to act as my audio input device, and the computer's soundcard to act as the output. Now, when using AA1.5, I could simply set the audio input device as the USB mixer, and the output device as the soundcard, and I could record and playback without any issue. However, when I go to set the mixer as my input device, AA3 also seems to want to make this my output device. I do not want the mixer to act as the output, I want all output to go through the soundcard. How can I make this distinction in AA3? Let me know if you need more information, I'll be happy to provide it.
Cheers!
Sean

>So, while working in AA1.5, I'd arm a track for recording, hit record, and it would record the sound source I plugged into the mixer. Then I'd hit play, and it would play what I just recorded through my speakers, which are hooked into my soundcard. Then, I'd arm a different track for recording, and once I hit record, I would hear the track I'd just recorded playing through my speakers, while recording a new track, which was being brought in through the mixer. I'm still not entirely clear on why this isn't possible in AA3, or if it is, and I'm just missing something.
That's a different issue. And it's perfectly possible in 3.0, assuming that you have your sound device set up correctly to use ASIO, and Audition's input and output assignments set to use what's available in it. In fact there are more options in 2.0 and 3.0, because if you use the ASIO driver directly, you can use real-time monitoring
through Audition rather than through the mixer direct path (which is the usual way). The advantage is that you can add channel effects like reverb to the monitor mix, which often helps singers. This only applies to the monitor feed though - what's actually recorded is 'dry', so you still have all of the effects options available afterwards. To use this mode set the monitoring to 'Audition Mix'.
But however you look at it, the overall monitoring situation works fine - or believe me, just about every user going would have complained about it by now!
So, you can't really compare AA1.5 and 3.0 from a monitoring point of view - the ASIO situation makes them look somewhat different. 1.5 effectively ignores monitoring - it just uses the Windows APIs and DLLs to record, which is essentially what's provided by the operating system. And that's why it works with any sound device that the OS recognises. But with 2.0 and 3.0 you are entirely reliant on a system that bypasses most of the OS in order to work faster (lower latency).
One of the snags with this is that a lot of sound device providers that aren't producing what might be described as 'pro' devices - in other words the providers of on-board sound chips, and a few more besides - don't always provide anything like an acceptable ASIO driver for their devices, and that's why ASIO4ALL was developed.

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