SG-300 port lock by bpduguard not visible in webGUI ?

Hi,
we are starting to replace low budget hubs by the SG-300's.
On the accessports we use BPDUguard and mac security (max 1 user per port).
The newest firmware is used (1.1.2.0).
When i lock a port intentionally by connecting e.g. ports 4 and 5 together (something that happens
quite frequently by user-faillure) i do not see this in the WEB gui.
The CLI does tell me that the port is locked:
gi4      1G-Copper      --      --     --     --  Down*          --     --
*: The interface was suspended by the system.
In the webGUI i can reset the port, but in the CLI i don't get how i should do this. I tried a 'shutdown' followed by a ' no shutdown' on
CLI interface level, but that does not lift the suspension state.
Questions:
- Does anyone know if you can lift the suspension state using the CLI ?
- Is there a way to see the lockdown in the webGUI ?

Hello Rob,
Enable Fastethernet5
•–        switch#set interface active Fastethernet5
•–        switch#show mac-address-table
•–        switch#show interfaces status
Now remember If the port is still in violation of the Port Security settings then the port will never go active untill you disable port security on that port, change the settings on the port, or remove the device that is causing the security violation.
Cisco Small Business Support Center
Randy Manthey
CCNA, CCNA - Security

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    Best Regards,
    Sumita

    Hi Roberto,
    While trying to activate the Infoobject's master data (by right-click) I get the following message,
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    And the data is not activated.
    Can you please suggest what needs to be done.
    Thanks & Regards,
    Sumita

  • Output not visible !

    Can you see why the BouncingBalls are not visible ?
    Something is wrong with the bounce() method in the BallDemo class
    I tried to pick it apart one line at a time. No compilation errors.
    Here is the bounce() method and the BallDemo class in which it resides and the BoungingBall class that defines the balls.
    Norman
    //bounce method
    public void bounce()
               int ground = 400;   // position of the ground line
               int numberOfBalls = 0;
               myCanvas.setVisible(true);
               ArrayList balls = new ArrayList();
               // draw the ground
               myCanvas.drawLine(50, ground, 550, ground);
               //ex 5.50 (a)
               System.out.println("Type in the number of balls you would like to see bouncing and hit enter");
                 numberOfBalls = input.readInt();
                 BouncingBall myBall;
              myBall =   new BouncingBall( 100,  0,  24,  Color.blue,
                                ground,  myCanvas);
                //(b)
                for(int i = 0; i < numberOfBalls; i++)
                  //(c) (d)
               Random rg = new Random(255);
                BouncingBall newBall =  new BouncingBall(i + 100, 0, 16, new Color(rg.nextInt(255),rg.nextInt(255),rg.nextInt(255)), ground, myCanvas);
                //add the ball to the ArrayList object
               balls.add(newBall);
              for(int i = 0; i < numberOfBalls; i++)
                     BouncingBall ball = (BouncingBall)balls.get(i);
                     ball.draw();
                 // make the balls bounce
                 boolean finished =  false;
                 while(!finished) {
                  myCanvas.wait(50);           // small delay
                  ball.move();
                   // stop once ball has travelled a certain distance on x axis
                   if(ball.getXPosition() >= 550 )
                       finished = true;
               }//move loop
                     ball.erase();
             }//for loop
           }//bounce method
    import java.awt.*;
    //(d)
    import java.awt.Color;
    import java.util.Random;
    import java.awt.geom.*;
    //ex5.50 (a)
    import java.util.*;
    import java.io.*;
    * Class BallDemo - provides two short demonstrations showing how to use the
    * Canvas class.
    //(a) Change the bounce() method in the BallDemo class to let the user
    //choose how many balls should be bouncing
    //(b) Use a collection to store the balls
    //(c) Place the balls in a row along the top of the canvas.
    public class BallDemo
        private Canvas myCanvas;
        FormattedInput input;
         * Create a BallDemo object. Creates a fresh canvas and makes it visible.
        public BallDemo()
            myCanvas = new Canvas("Ball Demo", 600, 500);
            input = new FormattedInput();
            myCanvas.setVisible(true);
         * This method demonstrates some of the drawing operations that are
         * available on a Canvas object.
        public void drawDemo()
            myCanvas.setFont(new Font("helvetica", Font.BOLD, 14));
            myCanvas.setForegroundColor(Color.red);
            myCanvas.setBackgroundColor(Color.yellow);
            myCanvas.drawString("We can draw text, ...", 20, 50);
            myCanvas.wait(1000);
            myCanvas.setForegroundColor(Color.black);
            myCanvas.drawString("...draw lines...", 60, 70);
            myCanvas.wait(500);
            myCanvas.setForegroundColor(Color.blue);
            myCanvas.drawLine(200, 20, 300, 450);
            myCanvas.wait(500);
            myCanvas.setForegroundColor(Color.blue);
            myCanvas.drawLine(220, 100, 570, 260);
            myCanvas.wait(500);
            myCanvas.setForegroundColor(Color.green);
            myCanvas.drawLine(290, 10, 620, 220);
            myCanvas.wait(1000);
            myCanvas.setForegroundColor(Color.white);
            myCanvas.drawString("...and shapes!", 110, 90);
        //    myCanvas.setForegroundColor(Color.red);
                    // the shape to draw and move
            int xPos = 10;
            Rectangle rect = new Rectangle(xPos, 150, 30, 20);
            // move the rectangle across the screen
            for(int i = 0; i < 600; i ++) {
                myCanvas.fill(rect);
                myCanvas.wait(10);
                myCanvas.erase(rect);
                xPos++;
                rect.setLocation(xPos, 150);
            // at the end of the move, draw once more so that it remains visible
            myCanvas.fill(rect);
           //ex 5.48
           public void drawFrame()
             Dimension myDimension =new Dimension( myCanvas.getSize());
             //Rectangle rectangle = new Rectangle(10,10,myDimension.width,  myDimension.height);
             //page 136
            Rectangle rectangle = new Rectangle(10,10,580,480);
             myCanvas.fill(rectangle);
             public void bounce()
               int ground = 400;   // position of the ground line
               int numberOfBalls = 0;
               myCanvas.setVisible(true);
               ArrayList balls = new ArrayList();
               // draw the ground
               myCanvas.drawLine(50, ground, 550, ground);
               //ex 5.50 (a)
               System.out.println("Type in the number of balls you would like to see bouncing and hit enter");
                 numberOfBalls = input.readInt();
                 BouncingBall myBall;
              myBall =   new BouncingBall( 100,  0,  24,  Color.blue,
                                ground,  myCanvas);
                //(b)
                for(int i = 0; i < numberOfBalls; i++)
                  //(c) (d)
               Random rg = new Random(255);
                BouncingBall newBall =  new BouncingBall(i + 100, 0, 16, new Color(rg.nextInt(255),rg.nextInt(255),rg.nextInt(255)), ground, myCanvas);
                //add the ball to the ArrayList object
               balls.add(newBall);
              for(int i = 0; i < numberOfBalls; i++)
                     BouncingBall ball = (BouncingBall)balls.get(i);
                     ball.draw();
                 // make the balls bounce
                 boolean finished =  false;
                 while(!finished) {
                  myCanvas.wait(50);           // small delay
                  ball.move();
                   // stop once ball has travelled a certain distance on x axis
                   if(ball.getXPosition() >= 550 )
                       finished = true;
               }//move loop
                     ball.erase();
             }//for loop
           }//bounce method
         }//endof class
    import java.awt.*;
    import java.awt.geom.*;
    * Class BouncingBall - a graphical ball that observes the effect of gravity. The ball
    * has the ability to move. Details of movement are determined by the ball itself. It
    * will fall downwards, accelerating with time due to the effect of gravity, and bounce
    * upward again when hitting the ground.
    * This movement can be initiated by repeated calls to the "move" method.
    * @version 1.1  (23-Jan-2002)
    public class BouncingBall
        private static final int gravity = 3;  // effect of gravity
        private int ballDegradation = 2;
        private Ellipse2D.Double circle;
        private Color color;
        private int diameter;
        private int xPosition;
        private int yPosition;
        private final int groundPosition;      // y position of ground
        private Canvas canvas;
        private int ySpeed = 1;                // initial downward speed
         * Constructor for objects of class BouncingBall
         * @param xPos  the horizontal coordinate of the ball
         * @param yPos  the vertical coordinate of the ball
         * @param ballDiameter  the diameter (in pixels) of the ball
         * @param ballColor  the color of the ball
         * @param groundPos  the position of the ground (where the wall will bounce)
         * @param drawingCanvas  the canvas to draw this ball on
        public BouncingBall(int xPos, int yPos, int ballDiameter, Color ballColor,
                            int groundPos, Canvas drawingCanvas)
            xPosition = xPos;
            yPosition = yPos;
            color = ballColor;
            diameter = ballDiameter;
            groundPosition = groundPos;
            canvas = drawingCanvas;
         * Draw this ball at its current position onto the canvas.
        public void draw()
            canvas.setForegroundColor(color);
            canvas.fillCircle(xPosition, yPosition, diameter);
         * Erase this ball at its current position.
        public void erase()
            canvas.eraseCircle(xPosition, yPosition, diameter);
         * Move this ball according to its position and speed and redraw.
        public void move()
            // remove from canvas at the current position
            erase();
            // compute new position
            ySpeed += gravity;
            yPosition += ySpeed;
            xPosition +=2;
            // check if it has hit the ground
            if(yPosition >= (groundPosition - diameter) && ySpeed > 0) {
                yPosition = (int)(groundPosition - diameter);
                ySpeed = -ySpeed + ballDegradation;
            // draw again at new position
            draw();
         * return the horizontal position of this ball
        public int getXPosition()
            return xPosition;
         * return the vertical position of this ball
        public int getYPosition()
            return yPosition;
    }

    I don't even have to study your code - all I have to do is search the HTML on this screen and see there is no reference to run() or threads. You won't make squat move unless you use threads.

  • HELP, Ipod nano 4 GB v 1.2 not visible in itunes v7.02.16

    I did the update for Itunes v7.02.16 and after this my ipod nano 4 GB firmware v1.2 was not visible in itunes but in de windows explorer it was shown. I was more then a hour on the phone with a support guy, with the result (his opinion) that it was a hardware problem. His advice was updating the usb driver. I did, but the problems was not solved. I did the same install on 2 other computer and all gave the same problems, I've tried all the solutions on the faq etc, the 5 R's etc.
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    WHO can help, my mind is empty.

    I am having a similar problem. However, I have not updated my USB drive. How did you do that?
    For the support guy (or gal)...I have an iPod nano 2 GB and when I plug it into my USB port (I have 2 ports and have tried both) iTunes opens but doesn't recognize that my iPod is connected. When I run iPod diagnostics through iTunes it says iPod Connection Status-Failed, even though it is connected. I cannot sync my iPod via iTunes. I have tried numerous troubleshooters on the apple.com support website without any success (reinstalling iTunes, etc.) I took it to an Apple store this weekend and when they hooked my iPod up with my cable, their Mac recognized my iPod. If anyone can help me with this I would greatly appreciate it. Thanks.
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