Shape layers - gradient across stroke?

Is it possible to get this type of graident stroke with shape layers?
It's Illustrator CS6's new "gradient across stroke" option.

Think of the Gradient Stroke in AE as a gradient on a comp sized solid with a stroke as a mask. It's completely different than Illustrator's gradient stroke. The path in Illustrator becomes the path for the gradient.
If you're using just a single instance of your Illustrator path in AE you can just bring in Illustrator artwork. If you want to use shape animators there may be a workaround. You can tie the position scale and rotation property of duplicated layers to the controls in the shape layer repeater function. You just have to duplicate the layer as many times as needed. The expression is a little tricky for me to create outside AE from my head.
If you want to use trim paths then back in AI, duplicate your gradient stroked illustrator layer, put the duplicate on a separate layer and change the stroke to a solid color. Open the .ai file in AE as a comp, convert the duplicate stroke layer to a shape, apply trim paths to the shape, then use the shape as a track matte for your gradient stroke.
If you need to use one of the other shape layer animators let us know. There may be a workaround.

Similar Messages

  • Apply Gradient across stroke not working now?

    Updated Illustrator to CC and now my apply gradient to stroke is acting funny (also does it with apply along stroke). First i can't get it to show up unless I find a number it likes (start out with 1 pt, don't see a stoke so increase size 1 pt at a time up to 11 to see it) now the corners have gotten strange, They seem to be missing small patches. Any idea what's causing this?  You can see in the image I am not doing anything fancy, it's type and then just to make sure it wasn't a font problem I tried just a rectangle. It seems to be worst with corner set to round joint.
    TIA,
    LVChris

    Sorry Larry that didn't fix it. Sent the files to Adobe for review. Anyone elese reproduce this problem?
    It's easy to test;
    1. create a rectangle
    2. add a fill and stroke
    3. change the stroke to a gradient and make it big enough to see
    4. change the stroke cap to round and cap corner to round join
    5. change the gradient to apply gradient along stroke or across stroke
    I do this to nearly everything and have been for years...very strange problem
    I also just made the same object in CS6 and it worked flawlessly.

  • Photoshop CC Shape Layer Gradients Not the Same as CS6

    I'm demo-ing Photoshop CC, and I came across an unexpected behavior when opening a CS6 PSD.
    I have a shape layer that is composed of closed curves which use the path operation "Intersect Shape Areas." In CS6, I added a layer style with a tight gradient that is vertically positioned to show a certain part of the gradient, and the gradient seems to be confined to only the visible intersection of the paths.
    In CC, however, the gradient seems to be applied to the entire region of the paths, and not just the intersection - as if there were no path operation performed. Here's an image to show what I mean:
    The only way I could reproduce the desired effect in CC was to merge the shape components. But, I'd rather be able to keep the shapes editable at a boolean level.
    Is there some setting that I'm missing?

    I don't want to just start a new thread with the same topic so thought I would tag onto this one.
    The behaviour described by K_SEREBY is something which I am also experiencing, and for me is a bit of a deal breaker. For files opened in CC which were created in an earlier version gradient fills/ styles on shape layers do not appear the same.
    The only way to have them appear the same is to do as K_SEREBY says and "merge shape components", which is a completely destructive way of working.
    It isn't something which is consistent either across Layer Styles, gradients behave as described, whereas inner glow, inner shadow and stroke for example all work as they did before, taking into account shape interaction.
    Having said that using the stroke feature of vectors available on the top bar again works differently as shown in the below image. On the left the result of 3 interacting vector shapes with a vector stroke - no stroke visible. On the right the same shape with the same stroke effect but after merge shape components has been done - vector stroke visible.
    It's all very confusing and not very pleasant to use, is there a work around? The video linked doesn't shed any light on the problem at hand, only highlighting something else which doesn't even show up for me when a shape is selected i.e. Live Vector Properties, but that is another story.

  • Gradient tool doesn't work with gradients on strokes?!

    Okay, so one of the new flagship features of Illustrator CS6 is gradients on strokes, but you can't use the Gradient Tool with them? I just get a crosshairs pointer with a "no" sign next to it. What's up with that?? I can see why this wouldn't work with shapeburst mode, but linear and even angular gradients (to set the center point) should be no problem.
    In addition to this, here is another bug I discovered:
    In earlier versions of Illustrator, you were allowed to use the Gradient Tool to adjust the direction of a shape's gradient even when the shape's stroke was in the foreground. Now that Illustrator can apply gradients to strokes, it is understandable that, if a shape has a transparent stroke, Illustrator will prevent you from using the Gradient Tool on the shape if the stroke is in the foreground.
    But the opposite should also be true: if you have a shape with a gradient stroke and a transparent fill, Illustrator should prevent you from using the Gradient Tool if the fill is in the foreground. But it doesn't. Illustrator will happily respond to the new gradient direction, but the gradient of the stroke will not change, and the fill stays transparent.

    Adobe tends to introduce half a feature, then abandon it and never develop it further.
    Or charge for the fix in CS7!
    Couldn't have said it better myself. I get so sick of half-baked "glorious new features" in this program that--as you two state--either never get fleshed out, or require hundreds of dollars spent to get something that feels finished years later--and then start the whole cycle all over again on something else.
    I haven't even been able to order CS6 yet, because Adobe's "upgrade" policy is as convoluted as Illustrator itself. First mistake was buying into the Master Collection collection when it was first offered (something I've increasingly regretted since).
    Like doubtless thousands of others, I did not upgrade to the much-ado-about-nothing half-baked CS5.5 middle version, because it offered next to nothing (and absolutely nothing in regards to Illustrator). So Master Collection CS5 owners are penalized for this a niggling $25 over and above what the same "upgrade" costs those who bought the CS5.5 non-version--but have to jump through the ridiculous, unnecessary hoop of first "upgrading" to the already defunct CS5.5, and then wait for permission from Adobe to "upgrade" from that to CS6.--AND you have to do all this before a couple-week's deadline.
    So I'm sitting here with an utterly useless CS5.5 DVD, which I am dreading to install. I have absolutely no use at all for this version. But I have to install it (and you know how that can go) anyway, because Adobe says you can't install the CS6 upgrade version without having CS5.5 installed. This is an utterly stupid practice that NEEDS TO STOP. It is no small burden to run Adobe's bloated installers on a large bundle package like this. Having to do it twice for my $600 "upgrade" to CS6--just to get AI to run as a 64-bit application--just adds insult to injury.
    All this stupid tedium just because Adobe couldn't bring itself to allow the regular upgrade purchase to apply to a mere one full-version back!
    And, of course, the also-stupid disparity between Acrobat and the CS bundles continues. To stay current with with Acrobat, you have to "upgrade" to new versions which are released midway between the CS versions. So much for the "all inclusiveness" of the so-called Master Collection.
    Each release has two or three half-baked "new" features which, in practice, simply do not justify the inflated upgrade pricing. Rather than being excited about new functionality, I grit my teeth each time this happens.
    Meanwhile, Corel's no-nonsense upgrade to its CorelDRAW Graphics Suite X6 (also 64-bit) is $200, and is available to users of two full versions back--without a penalty for having skipped a version they didn't find worthwhile, and without a must-do-it-now time limit.
    And of course Illustrator's text handling remains attrocious. It still can't do ordinary brain-dead simple live shape primitives. It's snaps are pathetic. It has no dimension tools, connector lines, callouts. In other words, the decades-old long list of missing ordinary basic functionality remains. And we pay hundreds of dollars for yet another re-do of its never-get-it-right window dressing.
    What a mess! Adobe needs some serious competition.
    JET

  • FAQ: Why isn't the anchor point centered in shape layers?

    [UPDATE: In After Effects CC (12.1) and later, you can center the anchor point within the visible content of a layer. ]
    Short answer
    Because in shape layers you can have two distinct kinds of anchor points - the anchor point in the main transform properties, as in any other layer type, and also an anchor point in the specific transform properties for each shape. When you create shapes by dragging with the shape tools, it's the anchor point for the shape group that will be centered. If you want to animate the whole layer from the main transform properties, you may need to shift the anchor point so it matches the visual center of your content.
    Long answer
    Shape layers are a unique type of content in After Effects.
    In fact, they introduce a bit of the object/group hierarchy model in Adobe Illustrator, rather than follow the typical layer model in After Effects.
    In other words, while you can definitely use them to quickly create a vector shape and then animate that shape as any other layer in After Effects, you also get the ability to create, edit and animate multiple shapes (each with its' own set of visual appearances) nested in a single shape layer.
    This allows all kinds of cool animation opportunities, but it also means that a shape layer is not your typical After Effects layer.
    So, when you create a shape by dragging with the shape tool, there actually is an anchor point that is perfectly centered - that's the anchor point in the transform property group for that shape group. If you double click a shape, you'll see a bounding box. This a visual representation of the transform properties for the shape group, and the anchor point specific to this group will default to the middle of that bounding box.
    However,  the main anchor point for the whole shape layer may not be centered relative to the shape content. This is normal behavior - Note that if After Effects tried to center the layer anchor point relative to the first shape group you create, it would be immediately wrong when you add more shape groups to the layer. Or when you animate shape groups around.
    Now, as many other things in After Effects, shape layers are designed to let you go as deep as you want. Ideally, you may want to try animating the transform properties for each shape group, since there's when things get really powerful. However, if you want to consider shape layers as a one shape per layer entity and animate in that way, you can of course do that. Bear in mind that you may need to center the anchor point yourself relative to the visual center of the content. If you don't do this, the shape layer's content will be offset from motion paths, or behave in a different way from what you may expect when animating scale or rotation.
    To do this, make sure you're not selecting a nested shape group but the shape layer itself, then you can do the following:
    Use the Pan Behind tool as with any other layer (this may not give what you want if you do it after creating a motion path, since it will modify position values).
    Drag the hot text for the Anchor Point property in the Timeline panel, as if it was a slider. You can then re-thread the content relative to the motion path. You can also achieve this by Option- (Mac OS) or Alt- (Windows) dragging with the Pan Behind tool.
    For more information on shape layers, see Drawing, painting and paths in After Effects Help.

    THANK YOU SO MUCH :-)
    I didn't knew this shortcut as I didn't have to use it anyway.
    but it's weird because all the other tools like even the circular gradient tool have their point visible.
    Anyway, I guess you can press H with any tools.
    Again, thank you, I should have ask it before. ;-)

  • Crash while transforming Shape Layers in group bug report

    I've had a consistent crash today while trying to scale a group of simple shape layers: specifically, 2 x 2px strokes making a simple bevelled edge, contained in a layer group folder.
    What happens:
    1. have two vector shape layers in a layer group
    2. Select and try to scale vertically
    3. Set height to 4 pixels
    4. Crash.
    What should happen?
    Those simple shape layers should scale with no trouble at all. For some reason it causes PS to crash every time.
    I can do a free transform to any vector object or shape layer and scale with no problem. If I set a height or width in the tool bar it will crash.
    The vector objects do not have any effects, styles or even strokes. They are just simple filled vector shapes approximately 2 px H X 20 px W.
    Processor  2 x 2.4 GHz Quad-Core Intel Xeon
    Memory  24 GB 1066 MHz DDR3 ECC
    Graphics  ATI Radeon HD 5870 1024 MB
    Software  Mac OS X Lion 10.7.3 (11D2001)

    Hi Pete -
    I apologize for the soundtrack... it was my first time using Jing and I was trying to capture the bug while I was trying to get two jobs out the door!
    That was Ministry, btw. I find it relaxing and soothing.
    All my hardware, software, graphics cards and drivers are up to date. My machine (the one I'm working on currently) is a new Mac Pro (all the specs are pasted at the end of this post). The issue also appeared on my old Mac Pro Quad Core, 2 x 2.66 GHz.
    I've had the issue happen in multiple documents, both existing and new. For awhile it only happened when changing the height. Then it happened a few times when adding a specified width. It hasn't happened at when transforming manually by dragging, only when entering a value to the height or width fields.
    After I sent the video last night I was able to transform again using the same group of shape layers, in the same document, and it worked consistently several times. At the time I wasn't trying to reproduce the bug, I was just working, but when it worked I had to try it a few times to see what would happen and it worked.
    Today I remembered one setting that I changed and checked it out. In prefs, one of the new options, "Snap Vector Tools and Transforms to Pixel Grid", was originally checked/on. A couple days ago I had to turn it off while setting up some UI graphics for an iOS app. I found this setting really useful for doing UI design since most of the graphics in an app, especially icons and the like, have to be very precise or things begin to appear fuzzy. However, transforming a vector object that's only 36 x 36 px tends to really jump around a lot when dragging to transform, so for the comp stage I turn it off. Last night I had to whip out some rough layouts really quick and turned it off. That's when I noticed it stopped but didn't realize it until today. As it was happening, so were all the crashes and restarts so it was difficult to keep track.
    I think if you take a look at that new setting option you'll find the root of the problem.
    Let me know if you can reproduce the bug with that setting on.
    Here's my system info:
    Adobe Photoshop Version: 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00) x64
    Operating System: Mac OS 10.7.3
    System architecture: Intel CPU Family:6, Model:44, Stepping:2 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
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    Processor speed: 2400 MHz
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    Memory used by Photoshop: 68 %
    Image tile size: 1028K
    Image cache levels: 6
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    Video Renderer ID: 16915201
    Video Card Memory: 991 MB
    Video Rect Texture Size: 16384
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    Video Card Vendor: ATI Technologies Inc.
    Video Card Renderer: ATI Radeon HD 5870 OpenGL Engine
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    Display Depth:= 32
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    Video Renderer ID: 16915201
    Video Card Memory: 991 MB
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    OpenGL Version: 2.1 ATI-7.18.11
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    Video Card Vendor: ATI Technologies Inc.
    Video Card Renderer: ATI Radeon HD 5870 OpenGL Engine
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    Main Display
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    Video Renderer ID: 16915201
    Video Card Memory: 991 MB
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    Serial number: Tryout Version
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  • Photoshop CS6 automatic shape layers?

    In Photoshop CS6, I have Shape Layer B clipped (ctrl alt G) by Shape Layer A. SL-B has a color fill different from SL-A, and has 50% opacity. Is there a way to automatically make every new Shape Layer drawn to have the same transparency and fill color as SH-B, and should also be clipped by SH-A?
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