Shared object help

The game I am making is going to have a visually edited item.  Is it possible to save whole objects?
The way I see it now I either have to database every possible item edit and save which one it is, or save every property of the item in a way where it can be re-created every time it's loaded.

Yes, that last part of what you said is what you need to do, where it is via a database or a shared object... "save every property of the item in a way where it can be re-created every time it's loaded"  The choice is wheteher you want to bear the burden of storing the data on a your server versus storing it locally on the user machine.

Similar Messages

  • PLEASE - Shared Object Help

    Ok So im trying to eliminate the need to replay the flash
    header every time a link is accessed on the same page.
    I know how to do it but here is my problem.
    It works locally on my pc when I test the .swf movie. Once I
    upload it to my remote http site it doesent work. Plays once, then
    on refresh or site navigation it just gets stuck on "loading". I
    tried uploading to 2 different remote webservers with the same
    issue.
    I tried 2 differnt flash movies with the same issue. Here are
    samples:
    http://voice.xpservers.net/temp/header_v8.swf
    http://voice.xpservers.net/temp/banner_v7.swf
    If you press F5 for refresh it should take you directly to
    the end of the movie instead i get nothing.
    My action script is as follows and it works locally.
    I got from this tuturial:
    http://www.templatemonster.com/help/after_sale_support/Working_with_Flash/Advanced/article 18.html
    http://www.templatemonster.com/help/files/Flash/How_to_skip_a_flash_movie_(alternative).sw f
    var today = new Date();
    var so:SharedObject = SharedObject.getLocal("time");
    var period = 15000;
    if (loaded == total)
    if (!((_root.today-_root.so.data.val)<_root.period))
    _root.so.data.val = _root.today;
    _root.so.flush();
    _root.gotoAndPlay(2); //full animation
    else
    _root.so.data.val = _root.today;
    _root.par = "skip";
    _root.gotoAndStop(162);
    }

    hmmm... ok, well i guess i have to question the period time.
    this logic is saying that if 15 seconds have elapsed since the last
    period, then simply go to the end of the MC (which i'm assuming has
    a stop on it the last frame) so 'anytime' after it's initial run,
    it should just go to the end. this includes tomorrow, the next day,
    etc. I wondering if you should work this the other way around, that
    is to say - if 'more than' a certain time has gone by (like an hour
    or something) then replay the clip?? I'm also not certain what
    function the variable 'par' has here, it appears as though there is
    more to the code handling the play since the value is being set to
    'skip' (btw - i'm obviously missing a quote mark there in the code
    ex.) can you elaborate on that?
    also, this looks sharp :) very nice icons and animations
    there, super - although they appear a bit chunky eh? are they MCs
    or an animated gif or something? have they been 'scaled' in the
    Flash IDE? this would be the cause - you might be able to fix them
    up by using forceSmoothing = true; here's a link to some info:
    http://www.crydust.be/blog/2008/02/15/forcesmoothing/

  • Help with shared objects...again...

    Okay, I've been looking at a really good tutorial for shared objects in AS2, and I think I've gotten the basic concept down of how they work... now the problem lies in just integrating it into what I already have, which is making my brain hurt.  Basically its for a quiz game, which will have a dynamic scoreboard.  I want the scores in the shared object to update when the submit button is pressed, and then have the new values loaded into text boxes.  Displaying the values is going to be the easy part, its just updating them is what my brain doesnt want to wrap itself around.  Here is the array I have at the moment (yes, horribly inefficient, but the last time I actually did any coding before this was over 2 years ago when I was still a computer science major... with all of 4 actual Comp Sci courses under my belt -_-)
    scores= new Array();
    names= new Array();
    insert=function() {
         var newscore;
         var newname;
         newscore=0
         newscore=_global.correct;
         if (newscore > scores[0]) {
             scores[14]=scores[13];
             scores[13]=scores[12];
             scores[12]=scores[11];
             scores[11]=scores[10];
             scores[10]=scores[9];
             scores[9]=scores[8];
             scores[8]=scores[7];
             scores[7]=scores[6];
             scores[6]=scores[5];
             scores[5]=scores[4];
             scores[4]=scores[3];
             scores[3]=scores[2];
             scores[2]=scores[1];
             scores[1]=scores[0];
             scores[0]=newscore;
             names[14]=names[13];
             names[13]=names[12];
             names[12]=names[11];
             names[11]=names[10];
             names[10]=names[9];
             names[9]=names[8];
             names[8]=names[7];
             names[7]=names[6];
             names[6]=names[5];
             names[5]=names[4];
             names[4]=names[3];
             names[3]=names[2];
             names[2]=names[1];
             names[1]=names[0];
             names[0]=newname;
             else if (newscore > scores[1]) {
             scores[14]=scores[13];
             scores[13]=scores[12];
             scores[12]=scores[11];
             scores[11]=scores[10];
             scores[10]=scores[9];
             scores[9]=scores[8];
             scores[8]=scores[7];
             scores[7]=scores[6];
             scores[6]=scores[5];
             scores[5]=scores[4];
             scores[4]=scores[3];
             scores[3]=scores[2];
             scores[2]=scores[1];
             scores[1]=newscore
             names[14]=names[13];
             names[13]=names[12];
             names[12]=names[11];
             names[11]=names[10];
             names[10]=names[9];
             names[9]=names[8];
             names[8]=names[7];
             names[7]=names[6];
             names[6]=names[5];
             names[5]=names[4];
             names[4]=names[3];
             names[3]=names[2];
             names[2]=names[1];
             names[1]=newname;
    Continues all the way down to scores[14]
    Now, if I wanted this to pull data from the shared object, would I just put user_so.score[3]=user_so.score[2] for instance?  Or would I run the array and just update the new valued individually once the array insertion function completes?  THe problem with the latter is that it's not directly accessing the shared object so I'd need to find a way to pull them out into other variables first, and this is about the point where my brain just decides to short out on me and stop working alltogether...yay...
    So yea, any help on this would be much appreciated.
    also, would the array have to be declared within the shared object as well?  If so, how would I do that exactly?  Probably something so simple but the fact that it's shared objects is throwing me off...

    Ok, the shared object WAS working just fine until I had the banner start referencing it.  Then the quiz began giving me syntax errors like crazy, and even when the banner isnt runnit it gives me issues.
    user_so.data.soArray[0]=scores[0];
    user_so.data.soArray[1]=scores[1];
    user_so.data.soArray[2]=scores[2];
    user_so.data.soArray[3]=scores[3];
    user_so.data.soArray[4]=scores[4];
    user_so.data.soArray[5]=scores[5];
    user_so.data.soArray[6]=scores[6];
    user_so.data.soArray[7]=scores[7];
    user_so.data.soArray[8]=scores[8];
    user_so.data.soArray[9]=scores[9];
    user_so.data.soArray[10]=scores[10];
    user_so.data.soArray[11]=scores[11];
    user_so.data.soArray[12]=scores12];
    user_so.data.soArray[13]=scores[13];
    user_so.data.soArray[14]=scores[14];
        _global.player= "Input Name";
        player.text=_global.player;
        _global.correct= 0;
        phrase=" ";
    gotoAndStop (1);
    these are the lines it's telling me I need an on handler for, which I do have, at the very start of the entire code.
    Ive counted the brackets and those seem to line up, but I'll double check again.  The code is on the submit button itself (yes I know it's poor coding form, but this is how I learned it and what I'm used to, and since I'm on a bit of a time schedule now isn't the time to completely re-learn the proper conventions and etiquite of coding in flash).
    on (release) {
        if (user_so.data.tname!=undefined){
            user_so.data.tname = _global.player;
            user_so.data.newscore = _global.correct;
            insert=function() {
        var newscore;
        var newname;
        newscore=0
        newscore=_global.correct;
        if (newscore > scores[0]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=scores[3];
            scores[3]=scores[2];
            scores[2]=scores[1];
            scores[1]=scores[0];
            scores[0]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=names[3];
            names[3]=names[2];
            names[2]=names[1];
            names[1]=names[0];
            names[0]=newname;
            else if (newscore > scores[1]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=scores[3];
            scores[3]=scores[2];
            scores[2]=scores[1];
            scores[1]=newscore
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=names[3];
            names[3]=names[2];
            names[2]=names[1];
            names[1]=newname;
        else if (newscore > scores[2]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=scores[3];
            scores[3]=scores[2];
            scores[2]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=names[3];
            names[3]=names[2];
            names[2]=newname;
            else if (newscore > scores[3]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=scores[3];
            scores[3]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=names[3];
            names[3]=newname;
            else if (newscore > scores[4]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=newname;
            else if (newscore > scores[5]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=newname;
            else if (newscore > scores[6]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=newname;
                else if (newscore > scores[7]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=newname;
                    else if (newscore > scores[8]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=newname;
                        else if (newscore > scores[9]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=newname;
                            else if (newscore > scores[10]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=newname;
                                else if (newscore > scores[11]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=newname;
                                    else if (newscore > scores[12]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=newname;
                                    else if (newscore > scores[13]) {
            scores[14]=scores[13];
            scores[13]=newscore;
            names[14]=names[13];
            names[13]=newname;
                                        else if (newscore > scores[14]) {
            scores[14]=newscore;
            names[14]=newname;
        else {
            user_so.data.tname = _global.player;
            user_so.data.newscore = _global.correct;
            scores[0]=user_so.data.newscore;
            names[0]=user_so.data.tname;
    user_so.data.soArray[0]=scores[0];
    user_so.data.soArray[1]=scores[1];
    user_so.data.soArray[2]=scores[2];
    user_so.data.soArray[3]=scores[3];
    user_so.data.soArray[4]=scores[4];
    user_so.data.soArray[5]=scores[5];
    user_so.data.soArray[6]=scores[6];
    user_so.data.soArray[7]=scores[7];
    user_so.data.soArray[8]=scores[8];
    user_so.data.soArray[9]=scores[9];
    user_so.data.soArray[10]=scores[10];
    user_so.data.soArray[11]=scores[11];
    user_so.data.soArray[12]=scores12];
    user_so.data.soArray[13]=scores[13];
    user_so.data.soArray[14]=scores[14];
        _global.player= "Input Name";
        player.text=_global.player;
        _global.correct= 0;
        phrase=" ";
    gotoAndStop (1);

  • Help with shared objects

    Is it possible to code shared objects in Actions Script 2?  If so, does anyone know of a good tutorial on how to do this?  I haven't had much luck in finding any thus far, but then again I haven't really had the time to do an indepth search yet.

    Do you really need to use AS2? If yes here a good starting tutorial:
    http://www.kirupa.com/developer/actionscript/shared_objects.htm
    If rather prefer using AS3:
    http://blog.six4rty.ch/2010/07/24/as3-quick-hint-shared-objects/

  • Error while loading shared libraries: librt.so.1: cannot open shared object

    error while loading shared libraries: librt.so.1: cannot open shared object
    I cant run my apache server v2.2.3.
    Can someone help me?
    thanks in advance

    That could be an accessibility issue. Check the user with whom you installed Apache server. Check the user has permissions to access the libraries.
    -Mahendra.

  • How to Get property values from Shared Object in client's load event - Very urgent

    I am using shared object to share data between two users. First user connect to shared object and set some value in shared object. Please consider that second user has not connected with the shared object yet.
    Now when second user connects to the server and try to get that property set by first user, he could get shared object but could not get properties of Shared object set by first user. I observed few times that Second user can get these properties within "Sync" event between two users. But I would like to get these values for Second user in any stage (i.e. in load event etc.). Whenever Second user tries to get the property of Shared object, the object will reset the actual property value and then return reset value.
    Anyone faced such issue while using shared object between two users. If so, I would appreciate if you could let me know your suggestions for following questions:
    1) Is there any way to get all the properties of shared object before sync event called, as I want to get it immediately when second user connect to the application and perform next task based on the values stored in shared object.
    2) Is it possible for second user to check whether any property has been set by first user? So that second user can use the property instead of reset it.
    Any kind of help would be greatly appreciated.
    Thank You.

    I am using shared object to share data between two users. First user connect to shared object and set some value in shared object. Please consider that second user has not connected with the shared object yet.
    Now when second user connects to the server and try to get that property set by first user, he could get shared object but could not get properties of Shared object set by first user. I observed few times that Second user can get these properties within "Sync" event between two users. But I would like to get these values for Second user in any stage (i.e. in load event etc.). Whenever Second user tries to get the property of Shared object, the object will reset the actual property value and then return reset value.
    Anyone faced such issue while using shared object between two users. If so, I would appreciate if you could let me know your suggestions for following questions:
    1) Is there any way to get all the properties of shared object before sync event called, as I want to get it immediately when second user connect to the application and perform next task based on the values stored in shared object.
    2) Is it possible for second user to check whether any property has been set by first user? So that second user can use the property instead of reset it.
    Any kind of help would be greatly appreciated.
    Thank You.

  • Calling shared objects in unix from Forms 6i and 10g

    I would like to know how to call shared objects in unix from Froms 6i and 10g. Can anybody help in this regard? Your help is very well appreciated.

    Hi,
    Do you have any 11i instance where those custom forms are used? If yes, you will have to copy those forms from 11i to R12 instance, open the forms using Forms 10g builder, compile it and upload it back to the server.
    Note: 427879.1 - How To Customize And Compile An Application Seeded Form (FMB) Or Library (PLL)?
    Note: 743490.1 - Customization in Oracle Applications
    Note: 563258.1 - How To Upgrade 11i Custom Forms And Reports To R12
    Regards,
    Hussein

  • Exception handling is not working in GCC compile shared object

    Hello,
    I am facing very strange issue on Solaris x86_64 platform with C++ code compiled usging gcc.3.4.3.
    I have compiled shared object that load into web server process space while initialization. Whenever any exception generate in code base, it is not being caught by exception handler. Even though exception handlers are there. Same code is working fine since long time but on Solaris x86, Sparc arch, Linux platform
    With Dbx, I am getting following stack trace.
    Stack trace is
    dbx: internal error: reference through NULL pointer at line 973 in file symbol.cc
    [1] 0x11335(0x1, 0x1, 0x474e5543432b2b00, 0x59cb60, 0xfffffd7fffdff2b0, 0x11335), at 0x11335
    ---- hidden frames, use 'where -h' to see them all ----
    =>[4] __cxa_throw(obj = (nil), tinfo = (nil), dest = (nil), , line 75 in "eh_throw.cc"
    [5] OBWebGate_Authent(r = 0xfffffd7fff3fb300), line 86 in "apache.cpp"
    [6] ap_run_post_config(0x0, 0x0, 0x0, 0x0, 0x0, 0x0), at 0x444624
    [7] main(0x0, 0x0, 0x0, 0x0, 0x0, 0x0), at 0x42c39a
    I am using following link options.
    Compile option is
    /usr/sfw/bin/g++ -c -I/scratch/ashishas/view_storage/build/coreid1014/palantir/apache22/solaris-x86_64/include -m64 -fPIC -D_REENTRANT -Wall -g -o apache.o apache.cpp
    Link option is
    /usr/sfw/bin/g++ -shared -m64 -o apache.so apache.o -lsocket -lnsl -ldl -lpthread -lthread
    At line 86, we are just throwing simple exception which have catch handlers in place. Also we do have catch(...) handler as well.
    Surpursing things are..same issue didn't observe if we make it as executable.
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    Can someone help me out. This is completly blocking issue for us. Using Solaris Sun Studio compiler is no option as of now.

    shared object that load into web server process space
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    Mechanics of x64 stack traversing (unwind) performed when you throw the exception is quite complicated,
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    When we are talking about g++ on Solaris there are two implementations of unwind interface, one in libc and one in libgcc_s.so.
    When you g++-compile the executable you get it directly linked with libgcc_s.so and Unwind stuff resolves into libgccs.
    When g++-compiled shared object is loaded into non-g++-compiled executable's process _Unwind calls are most likely already resolved into Solaris libc.
    Thats why you might see the difference.
    Now, what exactly causes this difference can vary, I can only speculate.
    All that would not be a problem if _Unwind interface was completely standartized and properly implemented.
    However there are two issues currently:
    * gcc (libstdc++ in particular) happens to use additional non-standard _Unwind calls which are not present in Solaris libc
    naturally, implementation details of Unwind implementation in libc differs to that of libgccs, so when all the standard _Unwind
    routines are resolved into Solaris version and one non-standard _Unwind routine is resolved into gcc version you get a problem
    (most likely that is what happens with you)
    * libc Unwind sometimes is unable to decipher the code generated by gcc.
    However that is likely to happen with modern gcc (say, 4.4+) and not that likely with 3.4.3
    Btw, you can check your call frame to see where _Unwind calls come from:
    where -h -lIf you indeed stomped on "mixed _Unwind" problem then the only chance for you is to play with linker
    so it binds Unwind stuff from your library directly into libgccs.
    Not tried it myself though.
    regards,
    __Fedor.

  • Error 0(Native: listNetInterfaces:[3]) and error while loading shared libraries: libpthread.so.0: cannot open shared object file: No such file or directory

    Hi Gurus,
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    192.168.2.33 sunny1vip.ezhome.com sunny1vip
    192.168.2.44 sunny2vip.ezhome.com sunny2vip
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    Edited by: ayyappa on Aug 20, 2009 10:13 AM
    Edited by: ayyappa on Aug 20, 2009 10:14 AM
    Edited by: ayyappa on Aug 20, 2009 10:15 AM

    a step forward towards resolution but i need some help from the gurus.
    root# cat /etc/hosts
    127.0.0.1 localhost.localdomain localhost
    ::1 localhost6.localdomain6 localhost6
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    192.168.2.4 sunny2pub.ezhome.com sunny2pub
    10.1.1.1 sunny1prv.ezhome.com sunny1prv
    10.1.1.2 sunny2prv.ezhome.com sunny2prv
    192.168.2.33 sunny1vip.ezhome.com sunny1vip
    192.168.2.44 sunny2vip.ezhome.com sunny2vip
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    root# export ORACLE_HOME=/u01/app/oracle/product/10.1.0/Db_1
    root# export ORA_CRS_HOME=/u01/app/oracle/product/crs
    root# export PATH=$PATH:$ORACLE_HOME/bin
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    root# /u01/app/oracle/product/10.1.0/Db_1/bin/srvctl add nodeapps -n sunny1pub -o $ORACLE_HOME -A 192.168.2.33/255.255.255.0
    root# /u01/app/oracle/product/10.1.0/Db_1/bin/srvctl add nodeapps -n sunny2pub -o $ORACLE_HOME -A 192.168.2.44/255.255.255.0
    root# /u01/app/oracle/product/10.1.0/Db_1/bin/srvctl config nodeapps -n sunny1pub -a
    VIP exists.: sunny1vip.ezhome.com/192.168.2.33/255.255.255.0
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    ora....pub.gsd application OFFLINE OFFLINE
    ora....pub.ons application OFFLINE OFFLINE
    ora....pub.vip application OFFLINE OFFLINE
    ora....pub.gsd application OFFLINE OFFLINE
    ora....pub.ons application OFFLINE OFFLINE
    ora....pub.vip application OFFLINE OFFLINE
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  • [SOLVED] "cannot open shared object file" but library is installed

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  • Gardei@gardei-lab:~$ ./firefox/firefox XPCOMGlueLoad error for file /home/gardei/firefox/libxpcom.so: libxul.so: cannot open shared object file: No such file or

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    Hello,
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