Simple button navigation script
This question is so simple-I can't really find the answer
anywhere, but as a complete NooB I have no idea how to make this
work. I have a nested movie 1 layer down from main stage that has
several navigation buttons that move to different main stage
labeled frames. I get an 1120 error because I am somehow not
calling them out on the script. I have named the instances..so
that's not the problem. I think I just need to somehow direct the
script to the nested location. If I move the buttons to the main
stage I get no errors and it all works perfectly. Please help.
Here's a sample script for the button:
ok..not to mix things up but here's the instance name of
button I'm currently working on: "buttonbio".
It's located in a mc called "movFilmbackground". I'm trying
to get the playhead to go to the frame label "bio" on the main
stage.
If I put the first code in...on the main stage at the
beginning of the timeline, nothing happens when I try the button...
If I put the second code in.. I get 1120 error.."access of
undefined property buttonbio" & 1180 error "call to possibly
undefined method movFilmbackgound"
CODE
Similar Messages
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Simple button script not working
I am using AS2 and need help figuring out why this simple button script is not working:
stop();
buttonWS1.onRelease = function(){
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buttonWS2.onRelease = function(){
nextFrame();
//end
My buttons are the square letter-puzzles below. They are images that I converted to "symbols" (specifically, buttons). I put their names as above (buttonWS1, buttonWS2, etc.) in the "instance names" boxes.
I have no idea what is going on. Please help!Hi -
1. Yes, buttonWS2 is the instance name
2. The only code attached to it is the code I pasted above.
3. onRelease does not execute because my trace statement does not appear in the output
Here is the modified code for buttonWS2:
buttonWS2.onRelease = function(){
trace("clicked!");
nextFrame();
Question: It shouldn't matter if I have commented-out code within that set of codes should it?:
buttonWS2.onRelease = function(){
//if (puzzleschosenarray[0] == 2 || puzzleschosenarray[1] == 2) {
// cannot be chosen -- make button non-functional
//else{
//puzzleschosenarray[roundnumber-1] = 2;
trace("clicked!");
nextFrame(); -
Simple button not functioning?
I've been staring at this code for an hour. Maybe I need a break? This is a very simple button that just won't accept my touch events.
I have a movie clip. It's instance name is "boardA." The name of the symbol is "letterA" and it is linked to a class file called "Letters" (which is properly linked, I checked).
This is the code in the class file:
public function Letters() {
this.addEventListener(TouchEvent.TOUCH_BEGIN, createLetter);
trace (this.letter);
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Yet nothing happens when I click the button. The constructor for the file never executes.
I even moved the touch event to the main frame "boardA.addEventListener(TouchEvent.TOUCH_BEGIN, createLetter)" and it still didn't work. Nothing when I touch the button.
What am I missing here?
Thanks
AmberNo. Letters.as is in com/freerangeeggheads/spellmaster. It's linked as such - here is the text.
The base class is: com.freerangeeggheads.spellwhiz.Letters
The class is: letterA
When I click the green check box it tell me it can find the class, and when I click the edit class button it takes me to the proper script file.
I also have the file imported into my main frame.
This is the Letters.as file:
package com.freerangeeggheads.spellwhiz {
import flash.display.*;
import flash.events.*;
import com.freerangeeggheads.spellwhiz.*;
public class Letters extends MovieClip {
public var letter:String = "";
public function Letters(): void {
this.addEventListener(TouchEvent.TOUCH_BEGIN, createLetter);
trace (this.letter);
public function createLetter(e:TouchEvent): void {
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Thanks! -
I am having a real problem creating a simple button - I have
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If I picked the wrong button, let me know. -
Button Navigation & Highlight Problem
I have I believe, a simple button highlight problem. I have a
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this.onRollOver = function(){
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colour
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this.gotoAndStop("focus");
this._parent.gotoAndStop("Pic2");
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Any tips on how to make this work?For anyone able to help, I've change the script on my
buttons: Some buttons still act funny - don't reset or only reset
on rollOver. Any help?
Tjisana
stop();
var num:Number = 3;
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over button
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if(_global.link != num) {
this.gotoAndStop("focus");
//Mouse or Pointer Rollout & ReleaseOutslide function: go
back to original colour
this.onRollOut = this.onReleaseOutside = function() {
if(_global.link != num) {
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if(_global.link != num) {
_global.link=num;
for(var i=1; i<=6; i++) {
this._parent["space" + i].gotoAndStop("1");
this._parent["space" + _global.link].gotoAndStop("1");
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this.gotoAndStop("focus"); //keep button highlighted
}; -
CS4- simple button Frustration?
Hello, I just upgraded to CS4 and am finding Flash very frustrating. I only use flash for very simple ad banners. Usually have one button to click to go to a web page. Now in CS4 professional I can't do the simple of things, like create a link on a button. In the action script panel it says "Current selection cannot have actions applied to it", and the object is simply a button.
What am I missing here? Thanks for any direction.
smIf all you are doing is simple things like that, switch the publish settings to Actionscript 2.
Actionscript 3 is a new beast of a language that doesn't necessarily lend itself well to using just a simple button action.
If you want to use AS3, then give the button an instance name (in the properties panel when you have the object selected) and put the following code in the first keyframe.
myButton.addEventListener(MouseEvent.CLICK,doClick);
function doClick(evt:MouseEvent):void {
navigateToURL(new URLRequest("http://path/to/site"));
Replacing "myButton" with the instance name you gave your button, and the URLRequest with the web address you want to go to. -
I have created a menu and made the text buttons that move
from one area of the flash site to another. When I turn on the
"Enable Simple Buttons" choice under control the buttons work and
go where they are supposed to. When I test the movie, the buttons
show the up,over,down and hit states but do not navigate the site
at all!!! I am about to pull my hair out (what little I have left).
Any help would be greatly appreciated. Below is the Action script
for one of the buttons.
on (release) {
this.onRelease = function (){
gotoAndPlay("Artists");
Thanks,
J. Shiplerfirst off, you have the function there twice.......
on(release){ is the same thing as this.onRelease=function and you
dont use BOTH of them.......you use one or the other.
on(release) is used if you're placing the code "in" the
button...when you look at your actionscript window, there's a
little tab that shows what object you are putting your code in. If
that tab shows the button's name, then you use this one.
this.onRelease=function is used in an actionscript keyframe.
and instead of this you should have the buttons
name...myButton.onRelease=....
With that out of the way, my next question is, what is
"Artists"? is that a label on your timeline? If so, that part is
correct. Is your "website" one Flash file? Or are your buttons
supposed to direct the browser to load different web pages?
If everything's in the one file, the only problem I see is
your double use of the function call to release. If this flash file
is supposed to load other web pages in a browser, than your
gotoAndPlay line will need to be changed as well.
hope this helps -
Simple button to play symbol....?
I have a symbol "NA". It is an animated map that scales up and then back in place when closed. I have added a button to the main stage to play this symbol with the following code on the "click" event:
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Simple button for a simple mind?
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I've uploaded a file showing my above code working. Instead of just using "play", I'm telling it to play from a label: play("in"). If your "NA" symbol has autoplay unchecked, there may be some weird action when you tell it just "play()".
www.timjaramillo.com/code/edge/_source/test.zip -
Simple Button Hit Zone not working
I am somewhat new to Flash CS4 andt am having a problem making simple buttons in Flash CS4 on a Macintosh: I have made a few buttons with a graphic and can go into them and successfully create the Up, Over and Down stages of the graphic. Then when I create a new box for the hit state (which is larger than the graphic and I have deleted the graphic itself from the hit state) it doesn't want to appear correctly when I test the movie. When I test the movie, the hit state is correct everywhere around the graphic (to the bounds of my hit state box), but is not active where the graphic is. When I go under the Control menu, down to Enable Simple Buttons, the hit zone looks great right in my Flash file, but when I preview it or publish it and look it on different browsers (PC and Mac), I don't get my pointer right over the actual graphic, but get it everywhere around the graphic to the boundaries of my hit box. Why can't I get the actual graphic to be a hot spot in this situation? I have tried leaving the graphic in the hit timeline, and tried putting both the larger box and the graphic in the hit timeline, and still can't get them to respond correctly with the pointer in the browser window. Thank you....
Well, since the graphic itself doesn't activate my pointer in a web browser, I thought maybe I needed to add both the box and the graphic itself to the hit state. That's what has me puzzled - the box that I use for the hit zone is "active" everywhere but where the actual graphic is...
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Simple button help needed!
I want to make a simple round button that glows when you
mouse over it and depresses when you click it.
Apparently to do this I need to use Filters to make the glow
and bevels. But Filtersonly work on movie clips, buttons and text.
So I make a circle and convert it into a button symbol
(Btn1). Then I make another button symbol (Btn2) and use the first
button symbol (Btn 1) on the Up Over and Down frames of Btn 2.
Assorted Filters are applied to Btn 1 on the Up Over and Down
frames to get the effects I want.
I test the button (Btn2) using Enable Simple Buttons. It
works perfectly - glows on mouse over and depresses on click. Then
I try Test Movie -- and the button doesn't work!!!
Not does it work when exported as a SWF file!!!
I watched a tutorial video that came with my Flash Pro 8
Hands-On-Training (HOT) book and he used pretty much the same
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The stupid thing, is I was just able to achieve exactly what
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What is wrong here? Why is it so impossible to create a glow
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All help appreciated!
Thanks
craigI thought the nesting button situation might be the problem
BUT there is no other way to apply Filters to Up, Down, etc. Also,
a freaking tutorial book described that as a valid method, but
obviously it ain't.
I tried using movieclips as well but basically had the same
problem.
I mentioned LiveMotion 2 because that ancient program can do
easily what Flash Pro 8 seems incapable of.
What is the logic behind not allowing Filters to be applied
to simple graphics? It's absurd!
There's got to be a way... -
hello everybody,
in my website I have a simple button that should trigger at
every click a different frame. Browsing the net I have found the AS
for the simple button (attached code) that works for a sigle click.
Would please tell me the AS to give to the button the
function described above??
thank you so muchMy line would replace the gotoAndStop(2) that you had in your
previous code. But I'm not sure that it is what you want. The code
I gave you will tell the thing you clicked on to go to frame 2 and
only to frame two.
I think you are trying to do something different that what I
thought. I think what you want instead of your gotoAndStop() line
you just want
nextFrame();
Of course you might want to do something special when you get
to the last frame so you might want to add something like:
if(currentFrame==totalFrames){
next.removeEventListener(MouseEvent.CLICK, release);
next.alpha=.5;
That would go just after the nextFrame(). That checks to see
if the current frame is the last one and if so removes the click
handler from the next button and makes it transparent so it looks
disabled. (That could be done in a lot of fancier ways, but this
was just to give you the idea.)
Does that help? -
Simple Button.Text not changing properly
Hi all,
The WPF learning curve is steep.
I have pulled my hair over this simple Button.Text change and I can't get it to work.
In WinForms this works:
Public Class Form1
Private Sub BTN_1_Click(sender As Object, e As EventArgs) Handles BTN_1.Click
BTN_1.Text = "CLICKED BUTTON 1"
BTN_2.Text = "CHANGED BY BUTTON 1"
End Sub
Private Sub BTN_2_Click(sender As Object, e As EventArgs) Handles BTN_2.Click
BTN_2.Text = "CLICKED BUTTON 2"
BTN_1.Text = "CHANGED BY BUTTON 2"
End Sub
End Class
I want to do the same thing in WPF
<Window x:Class="MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid Grid.Column="0" Grid.Row="0">
<Button Name="BTN_1" Click="CLICK_BTN_1">
<StackPanel>
<TextBlock Name="CLICK_BTN_1_LABEL_1" Text="Button 1 text" VerticalAlignment="Top" Foreground="#BF000000" >
</TextBlock>
<TextBlock Name="CLICK_BTN_1_LABEL_2" VerticalAlignment="Top" Foreground="#BF000000">
<Run FontSize="25">Button 1</Run>
<Run FontSize="12">Label 2</Run>
</TextBlock>
</StackPanel>
</Button>
</Grid>
<Grid Grid.Column="1" Grid.Row="0">
<Button Name="BTN_2" Click="CLICK_BTN_1">
<StackPanel>
<TextBlock Name="CLICK_BTN_2_LABEL_1" Text="Button 2 text" VerticalAlignment="Top" Foreground="#BF000000">
</TextBlock>
<TextBlock Name="CLICK_BTN_2_LABEL_2" VerticalAlignment="Top" Foreground="#BF000000">
<Run FontSize="25">Button 2</Run>
<Run FontSize="12">Label 2</Run>
</TextBlock>
</StackPanel>
</Button>
</Grid>
</Grid>
</Window>
Class MainWindow
Private Sub CLICK_BTN_1(sender As System.Object, e As System.Windows.RoutedEventArgs) Handles BTN_1.Click
' CHANGE LABEL 1 ON BUTTON 1
CLICK_BTN_1_LABEL_1.Text = "CLICKED BUTTON 1"
' CHANGE LABEL 1 ON BUTTON 2
CLICK_BTN_2_LABEL_1.Text = "CHANGED BY BUTTON 1"
End Sub
Private Sub CLICK_BTN_2(sender As System.Object, e As System.Windows.RoutedEventArgs) Handles BTN_2.Click
' CHANGE LABEL 1 ON BUTTON 1
CLICK_BTN_1_LABEL_1.Text = "CHANGED BY BUTTON 2"
' CHANGE LABEL 1 ON BUTTON 2
CLICK_BTN_2_LABEL_1.Text = "CLICKED BUTTON 2"
End Sub
End Class
This used to be so simple with WinForms, what am I doing wrong here?
New to WPFYeah, I saw that as well but now I am stuck again:
Same project but I have put the buttons in a usercontrol
<Window x:Class="MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Component_Changes"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid Grid.Column="0" Grid.Row="0">
<Viewbox Stretch="Fill">
<ContentControl Name="UC_BTN1">
<ContentControl.Content>
<local:btn1 Margin="20"/>
</ContentControl.Content>
</ContentControl>
</Viewbox>
</Grid>
<Grid Grid.Column="1" Grid.Row="0">
<Viewbox Stretch="Fill">
<ContentControl Name="UC_BTN2">
<ContentControl.Content>
<local:btn2 Margin="20"/>
</ContentControl.Content>
</ContentControl>
</Viewbox>
</Grid>
</Grid>
</Window>
btn1.xaml
<UserControl x:Class="btn1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<Button Name="BTN_1" Click="CLICK_BTN_1">
<StackPanel>
<TextBlock Name="CLICK_BTN_1_LABEL_1" Text="Button 1 text" VerticalAlignment="Top" Foreground="#BF000000" >
</TextBlock>
<TextBlock Name="CLICK_BTN_1_LABEL_2" VerticalAlignment="Top" Foreground="#BF000000">
<Run FontSize="25">Button 1</Run>
<Run FontSize="12">Label 2</Run>
</TextBlock>
</StackPanel>
</Button>
</Grid>
</UserControl>
btn1.xaml.vb
Public Class btn1
Dim CL_BTN2 As btn2
Private Sub CLICK_BTN_1(sender As Object, e As RoutedEventArgs) Handles BTN_1.Click
' CHANGE LABEL 1 ON BUTTON 1
CLICK_BTN_1_LABEL_1.Text = "CLICKED BUTTON 1"
' CHANGE LABEL 1 ON BUTTON 2
CL_BTN2.CLICK_BTN_2_LABEL_1.Text = "CHANGED BY BUTTON 1"
End Sub
End Class
btn2.xaml
<UserControl x:Class="btn2"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<Button Name="BTN_2" Click="CLICK_BTN_2">
<StackPanel>
<TextBlock Name="CLICK_BTN_2_LABEL_1" Text="Button 2 text" VerticalAlignment="Top" Foreground="#BF000000">
</TextBlock>
<TextBlock Name="CLICK_BTN_2_LABEL_2" VerticalAlignment="Top" Foreground="#BF000000">
<Run FontSize="25">Button 2</Run>
<Run FontSize="12">Label 2</Run>
</TextBlock>
</StackPanel>
</Button>
</Grid>
</UserControl>
btn2.xaml.vb
Public Class btn2
Dim CL_BTN1 As btn1
Private Sub CLICK_BTN_2(sender As Object, e As RoutedEventArgs) Handles BTN_2.Click
' CHANGE LABEL 1 ON BUTTON 1
CL_BTN1.CLICK_BTN_1_LABEL_1.Text = "CHANGED BY BUTTON 2"
' CHANGE LABEL 1 ON BUTTON 2
CLICK_BTN_2_LABEL_1.Text = "CLICKED BUTTON 2"
End Sub
End Class
No warnings in the code but the error is: 'Object reference not set to an instance of an object' and I thought I did, obviously not in the right way.
New to WPF -
Can't get Simple button to Load Movie Clip
Hi I've looked around for the answer to my question on this
forum
but havent found it so here it goes. I am working on this
company's
Flash site that was built by an outside studio. I am using
CS3.
The url to the site is
http://www.bubbakeg.com.
(this link will take you to the main page click the shadow
graphic
on the left under Bubba and this will take you to the site I
am speaking
of. The site is basically 5 different pages or movie clip.
What I am
trying to do is basically change the "Spring Break" middle
graphic
(which is a Movie Clip) on the HOME page and add a simple
button
that will direct the user to a new page. When I replaced the
graphic
with a new Movie clip there was no problem but I have added
a
button to load a new page (movie clip) and nothing happens.
This
button is in the movie clip of the new graphic which is
called up
when the page loads. If i take this button and just put it
on the
Main Stage in Scene 1 by itself it works and loads the page
(movie clip). It does not however when it is embeded in the
Movie
Clip. The Flash site is basically 5 different Movie Clips
loaded into
an "Empty Clip". This empty clip has a timeline with each of
the
clips labeled and with their respective sized placeholders.
And
when you click on either the links on the Nav bar or the
graphic
for each page it loads that movie clip on the main page. It
seems
like the button only wants to work on the main timeline. I
have
even replaced the code for the "Contact" button with the code
for the new button and it worked (opening new page). Here is
the
code for the new button that does not work:
on (release) {
_root.contentHolder.myHeight = 307;
_root.contentHolder.newLoc = 9;
heightAnimation();
I know the location and height from the above code are
referring to the placement and sizing of each movie clip
in the "Empty Clip". As i said before this heightAnimation
and the resizing of the new clip works fine when the
button resides in Scene 1 on the Main Timeline but not
within the new movie clip (graphic Ive created.)
I will upload the main chunk of the code that resides
in Scene 1 on the first frame of the "Actions" layer.
If anyone has any ideas I would appreciate it very much!
Please let me know if I can provide anymore info.
Thanks!
Gregchange:
function newLayerBT_CLICK(MouseEvent):void{
to:
function newLayerBT_CLICK(e:MouseEvent):void{ -
Is there one simple button or option called "delete or remove duplicates" ??
is there one simple button or option called "delete or remove duplicates" ??
to clarify..in winamp you simply click remove duplicates and all duplicate songs are removed. In Itunes it appears you have to click on each individuale song. (yes you can hold the control key and hit delete one time , but when yo uhave hundreds or thousands of songs this is very time consuming
Surely there must be a faster simpler way??????
Message was edited by: IanLeg
NO THIS DIDS NOT SOLVE ANYTHING i'M ADDING TO MY ORIGINAL QUESTION. I DID NOT SAY IT SOLVED IT
THE ITUNES APPLE CRAP IS REDICULOUS -
It would seem as if this would be simple, but I'm not finding
any documentation.
I have a map of the US. Each U.S. state is a simple button.
I'd like to change the button fill color (and potentially, the
outline color) in AS3. I've created the buttons in Flash, not in
AS3 (just graphically). How do I change the button fill color?
Sample code:
function addButtonListeners(btnInstance:SimpleButton) {
btnInstance.addEventListener( MouseEvent.ROLL_OVER,
handleRollover);
btnInstance.addEventListener( MouseEvent.ROLL_OUT,
handleRollover);
addButtonListeners(Montana);
addButtonListeners(NewMexico);
addButtonListeners(Washington);
Montana._color = 0xA6CsDA; //doesn't workI also tried this code, but I'm getting the error message:
Access of possibly undefined property rgb through a reference
with static type flash.geom:ColorTransform.
Source: color.rgb = 0x00ff00;
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