Simplifying a 1711 w/4port witch

I have a 1711-k9 router I am going to use for VPN.
I have configured Fastethernet0 (the WAN port) with no problem. Its just standard ethernet.
My problem is, that the LAN side is going through this WIC-4ESW switch.
I am sure it is a wonderful tool. But, I just need basic old fashioned LAN access. I understand that this is a higher level "layer3" type interface using VLANS.
But, I don't need it.
Obviously I am having difficulty getting it working.
I cannot seem to find any examples so far, as to how to set this up to just be a switch.
For some time I could not get any response on FASTETHERNET1 now I can get a response if I connect my laptop directly to the Fastethernet1.
But, I cannot get a response using the same laptop connected through a "dumb" switch/hub.
Can anyone direct me to some simplified examples of this used in a low security environment?
Any help would be appreciated.
Tony

I tried these commands on the 1711 with IOS 12.3
They would not work as shown.
I used the following:
interface range fa 1 - 4 vlan 2
This command failed; at the word "vlan".
Then I tried just;
interface range fa 1 -4
this brought me to;
config-if-range>
beneath this, the only things close were "vlan-id" and "vlan-range".
So, I could not get this to work.
What I have ended up doing is:
config> interface range fa 1 -4
config-if-range> switchport trunk native vlan 2
config-if-range> switchport mode trunk
This has allowed me access to all the ports on the switch as I would normally expect.
I would like to learn more about the Vlans and the differences between the switchport modes. So, I will read the link you supplied.
Thank you,

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    0xef1b3000 - 0xef1eafff libnm-glib.so.4.3.0 ???
    0xef1eb000 - 0xef2e3fff libglib-2.0.so.0.3200.3 ???
    0xef2e4000 - 0xf03defff steamclient.so ???
    0xf0702000 - 0xf0707fff libuuid.so.1.3.0 ???
    0xf0708000 - 0xf0717fff libudev.so.0.13.0 ???
    0xf0718000 - 0xf073dfff libdbus-glib-1.so.2.2.2 ???
    0xf073e000 - 0xf078cfff libgobject-2.0.so.0.3200.3 ???
    0xf078d000 - 0xf07d6fff libopenal.so.1.13.0 ???
    0xf07d7000 - 0xf07e6fff libusb-1.0.so.0.1.0 ???
    0xf07e7000 - 0xf0823fff libvstdlib_s.so ???
    0xf0832000 - 0xf085bfff libtier0_s.so ???
    0xf1255000 - 0xf125cfff libogg.so.0.7.1 ???
    0xf125d000 - 0xf1287fff libvorbis.so.0.4.5 ???
    0xf1288000 - 0xf13fffff libvorbisenc.so.2.0.8 ???
    0xf1400000 - 0xf144dfff libFLAC.so.8.2.0 ???
    0xf144e000 - 0xf1466fff libnsl-2.20.so ???
    0xf1469000 - 0xf14d6fff libsndfile.so.1.0.25 ???
    0xf14db000 - 0xf14e4fff libwrap.so.0.7.6 ???
    0xf14e5000 - 0xf1549fff libpulsecommon-1.1.so ???
    0xf154a000 - 0xf1552fff libjson.so.0.0.1 ???
    0xf1553000 - 0xf15a0fff libpulse.so.0.13.5 ???
    0xf17a3000 - 0xf1f55fff icudt52l.dat ???
    0xf1f67000 - 0xf1f6dfff libasyncns.so.0.3.1 ???
    0xf1f80000 - 0xf1fa9fff libpng12.so.0.46.0 ???
    0xf1ffe000 - 0xf2003fff libtxc_dxtn.so ???
    0xf2805000 - 0xf280cfff libffi.so.6.0.2 ???
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    0xf52de000 - 0xf530efff guhalula-Shm_dcba7c23 ???
    0xf530f000 - 0xf630ffff guhalula-Shm_97fb99bd ???
    0xf63b4000 - 0xf64b4fff guhalula-Shm_476bb203 ???
    0xf64b5000 - 0xf6535fff guhalula-Shm_6b69adfa ???
    0xf6536000 - 0xf65b5fff guhalula-ValveIPCSharedObjects5 ???
    0xf65fd000 - 0xf6607fff libcrypt-2.20.so ???
    0xf662f000 - 0xf66d2fff libsqlite3.so.0.8.6 ???
    0xf66d4000 - 0xf671afff libhx509.so.5.0.0 ???
    0xf671b000 - 0xf6729fff libheimbase.so.1.0.0 ???
    0xf672a000 - 0xf6752fff libwind.so.0.0.0 ???
    0xf6754000 - 0xf6757fff libkeyutils.so.1.4 ???
    0xf6758000 - 0xf675cfff libgpg-error.so.0.8.0 ???
    0xf675d000 - 0xf676efff libp11-kit.so.0.0.0 ???
    0xf676f000 - 0xf6780fff libtasn1.so.3.1.12 ???
    0xf6782000 - 0xf6797fff libroken.so.18.1.0 ???
    0xf6798000 - 0xf67cbfff libhcrypto.so.4.1.0 ???
    0xf67cd000 - 0xf6871fff libasn1.so.8.0.0 ???
    0xf6872000 - 0xf68f4fff libkrb5.so.26.0.0 ???
    0xf68f6000 - 0xf68fdfff libheimntlm.so.0.1.0 ???
    0xf68fe000 - 0xf6906fff libkrb5support.so.0.1 ???
    0xf6907000 - 0xf690bfff libcom_err.so.2.1 ???
    0xf690c000 - 0xf6933fff libk5crypto.so.3.1 ???
    0xf6934000 - 0xf6a02fff libkrb5.so.3.3 ???
    0xf6a04000 - 0xf6a88fff libgcrypt.so.11.7.0 ???
    0xf6a89000 - 0xf6b4cfff libgnutls.so.26.21.8 ???
    0xf6b4d000 - 0xf6b89fff libgssapi.so.3.0.0 ???
    0xf6b8a000 - 0xf6ba5fff libsasl2.so.2.0.25 ???
    0xf6ba7000 - 0xf6bbdfff libresolv-2.20.so ???
    0xf6bc0000 - 0xf6bc6fff libXdmcp.so.6.0.0 ???
    0xf6bc7000 - 0xf6bcafff libXau.so.6.0.0 ???
    0xf6bcc000 - 0xf6be5fff librtmp.so.0 ???
    0xf6be6000 - 0xf6d8dfff libcrypto.so.1.0.0 ???
    0xf6d91000 - 0xf6de8fff libssl.so.1.0.0 ???
    0xf6de9000 - 0xf6e26fff libgssapi_krb5.so.2.2 ???
    0xf6e27000 - 0xf6e77fff libldap_r-2.4.so.2.8.1 ???
    0xf6e7a000 - 0xf6e88fff liblber-2.4.so.2.8.1 ???
    0xf6e89000 - 0xf6ebcfff libidn.so.11.6.6 ???
    0xf6ebd000 - 0xf6ed2fff libz.so.1.2.3.4 ???
    0xf6ed3000 - 0xf6ee1fff libdrm.so.2.4.0 ???
    0xf6ee3000 - 0xf6ee8fff libXxf86vm.so.1.0.0 ???
    0xf6ee9000 - 0xf6eebfff libxshmfence.so.1.0.0 ???
    0xf6eec000 - 0xf6f11fff libxcb.so.1.1.0 ???
    0xf6f12000 - 0xf6f18fff libxcb-sync.so.1.0.0 ???
    0xf6f19000 - 0xf6f1cfff libxcb-shape.so.0.0.0 ???
    0xf6f1d000 - 0xf6f26fff libxcb-render.so.0.0.0 ???
    0xf6f28000 - 0xf6f2ffff libxcb-xfixes.so.0.0.0 ???
    0xf6f30000 - 0xf6f3dfff libxcb-randr.so.0.1.0 ???
    0xf6f3e000 - 0xf6f41fff libxcb-present.so.0.0.0 ???
    0xf6f42000 - 0xf6f45fff libxcb-dri3.so.0.0.0 ???
    0xf6f47000 - 0xf6f4cfff libxcb-dri2.so.0.0.0 ???
    0xf6f4d000 - 0xf6f64fff libxcb-glx.so.0.0.0 ???
    0xf6f65000 - 0xf7097fff libX11.so.6.3.0 ???
    0xf7099000 - 0xf709bfff libX11-xcb.so.1.0.0 ???
    0xf709d000 - 0xf70a2fff libXfixes.so.3.1.0 ???
    0xf70a3000 - 0xf70a6fff libXdamage.so.1.1.0 ???
    0xf70a7000 - 0xf70b8fff libXext.so.6.4.0 ???
    0xf70b9000 - 0xf70d1fff libglapi.so.0.0.0 ???
    0xf70d3000 - 0xf70fcfff libexpat.so.1.5.2 ???
    0xf70fe000 - 0xf72b3fff libc-2.20.so ??? (WARNING: No symbols, libc-2.20.so, 042DFEAE9353E3DBE0A2ACEF88B6F31A0)
    0xf72b6000 - 0xf72cffff libpthread-2.20.so ??? (WARNING: No symbols, libpthread-2.20.so, 88FB2BD8BF8501D617BECF84921CA5330)
    0xf72d2000 - 0xf72ecfff libgcc_s.so.1 ???
    0xf72ed000 - 0xf7339fff libm-2.20.so ???
    0xf733a000 - 0xf7427fff libstdc++.so.6.0.20 ???
    0xf7430000 - 0xf7441fff libsteam_api.so ???
    0xf7443000 - 0xf74aafff libopenal-eon.so.1 ??? (WARNING: No symbols, libopenal-eon.so.1, A8BD998381DBABC124C8CAB810A7254A0)
    0xf74ad000 - 0xf7509fff libcurl.so.4.2.0 ???
    0xf750a000 - 0xf75a3fff libfreetype.so.6.8.0 ???
    0xf75a4000 - 0xf75a8fff libdl-2.20.so ???
    0xf75aa000 - 0xf75b2fff librt-2.20.so ???
    0xf75b3000 - 0xf75c9fff libSDL2_image-2.0.so.0.0.0 ???
    0xf75da000 - 0xf76d8fff libSDL2-2.0.so.0 ??? (WARNING: No symbols, libSDL2-2.0.so.0, EB4AA6D736146AECAEEF156EA70161200)
    0xf76db000 - 0xf7784fff libGL.so.1.2.0 ???
    0xf7785000 - 0xf77bafff gameoverlayrenderer.so ???
    0xf77bf000 - 0xf77bffff linux-gate.so ??? (WARNING: No symbols, linux-gate.so, 6C2827F6E9C6536ABA1AA7A091A1AAF80)
    0xf77c0000 - 0xf77e0fff ld-2.20.so ??? (WARNING: No symbols, ld-2.20.so, 6B511B47C8D0457000A3BEC28A990FAF0)
    ===============================================================================================
    Output of command: 'uname -a 2>&1'
    ===============================================================================================
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    Linux abbadon 3.17.3-1-ARCH #1 SMP PREEMPT Fri Nov 14 23:13:48 CET 2014 x86_64 GNU/Linux
    ===============================================================================================
    Output of command: 'lsb_release -a 2>&1'
    ===============================================================================================
    sh: lsb_release: command not found
    pid 1911 != 1910, skipping destruction (fork without exec?)
    ===============================================================================================
    Output of command: 'grep "model name" /proc/cpuinfo | head -n1 2>&1'
    ===============================================================================================
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    model name : Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz
    ===============================================================================================
    Output of command: 'free 2>&1'
    ===============================================================================================
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    total used free shared buff/cache available
    Mem: 3904844 1666428 720780 105732 1517636 1883124
    Swap: 4194300 32 4194268
    ===============================================================================================
    Output of command: 'set | egrep '^(LANG|LC_)' 2>&1'
    ===============================================================================================
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    LANG=en_US.UTF-8
    LC_CTYPE=en_US.UTF-8
    ===============================================================================================
    Output of command: 'ulimit -a 2>&1'
    ===============================================================================================
    core file size (blocks, -c) 0
    data seg size (kbytes, -d) unlimited
    scheduling priority (-e) 30
    file size (blocks, -f) unlimited
    pending signals (-i) 15229
    max locked memory (kbytes, -l) unlimited
    max memory size (kbytes, -m) unlimited
    open files (-n) 4096
    pipe size (512 bytes, -p) 8
    POSIX message queues (bytes, -q) 819200
    real-time priority (-r) 99
    stack size (kbytes, -s) 8192
    cpu time (seconds, -t) unlimited
    max user processes (-u) 15229
    virtual memory (kbytes, -v) unlimited
    file locks (-x) unlimited
    ===============================================================================================
    Output of command: 'lspci -nn -k 2>&1'
    ===============================================================================================
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    lspci: /home/guhalula/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu/libpci.so.3: version `LIBPCI_3.2' not found (required by lspci)
    ===============================================================================================
    Output of command: 'lsusb 2>&1'
    ===============================================================================================
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub
    Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub
    Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
    Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
    Bus 001 Device 003: ID 0c45:6409 Microdia Webcam
    Bus 002 Device 003: ID 045e:00d1 Microsoft Corp. Optical Mouse with Tilt Wheel
    Bus 002 Device 004: ID 19b5:0004 B & W Group
    ===============================================================================================
    Output of command: 'lsmod 2>&1'
    ===============================================================================================
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    Module Size Used by
    fuse 87410 3
    uvcvideo 78952 0
    videobuf2_vmalloc 12816 1 uvcvideo
    videobuf2_memops 12519 1 videobuf2_vmalloc
    joydev 17063 0
    snd_usb_audio 139412 1
    arc4 12536 2
    videobuf2_core 47827 1 uvcvideo
    snd_usbmidi_lib 27571 1 snd_usb_audio
    v4l2_common 12995 1 videobuf2_core
    ath9k 147321 0
    snd_rawmidi 26806 1 snd_usbmidi_lib
    videodev 135040 3 uvcvideo,v4l2_common,videobuf2_core
    snd_seq_device 13132 1 snd_rawmidi
    coretemp 12820 0
    ath9k_common 21746 1 ath9k
    radeon 1461498 4
    intel_powerclamp 17122 0
    media 18365 2 uvcvideo,videodev
    ath9k_hw 424382 2 ath9k_common,ath9k
    kvm 421519 0
    ttm 73743 1 radeon
    drm_kms_helper 80934 1 radeon
    ath 26067 3 ath9k_common,ath9k,ath9k_hw
    mac80211 604448 1 ath9k
    iTCO_wdt 12831 0
    cfg80211 445286 4 ath,ath9k_common,ath9k,mac80211
    iTCO_vendor_support 12649 1 iTCO_wdt
    snd_hda_codec_realtek 67469 1
    drm 259106 7 ttm,drm_kms_helper,radeon
    hwmon 12930 2 coretemp,radeon
    snd_hda_codec_hdmi 49213 1
    snd_hda_codec_generic 63126 1 snd_hda_codec_realtek
    sky2 60795 0
    i2c_algo_bit 12744 1 radeon
    mousedev 17272 0
    crc32c_intel 21809 0
    psmouse 107214 0
    serio_raw 12849 0
    evdev 21544 23
    mac_hid 12633 0
    pcspkr 12595 0
    snd_hda_intel 26387 0
    snd_hda_controller 26938 1 snd_hda_intel
    snd_hda_codec 108536 5 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_codec_generic,snd_hda_intel,snd_hda_controller
    snd_hwdep 17244 2 snd_usb_audio,snd_hda_codec
    snd_pcm 88487 5 snd_usb_audio,snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel,snd_hda_controller
    sony_laptop 49110 0
    thermal 17559 0
    rfkill 18867 2 cfg80211,sony_laptop
    button 12953 0
    mei_me 17900 0
    mei 75079 1 mei_me
    shpchp 35210 0
    i2c_i801 16965 0
    i2c_core 50152 7 drm,i2c_i801,drm_kms_helper,i2c_algo_bit,v4l2_common,radeon,videodev
    lpc_ich 20768 0
    snd_timer 26614 1 snd_pcm
    snd 73436 14 snd_hda_codec_realtek,snd_usb_audio,snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_pcm,snd_rawmidi,snd_hda_codec_generic,snd_usbmidi_lib,snd_hda_codec,snd_hda_intel,snd_seq_device
    intel_agp 17432 0
    soundcore 13031 2 snd,snd_hda_codec
    intel_gtt 17848 1 intel_agp
    intel_ips 17420 0
    video 18043 0
    battery 17452 0
    ac 12715 0
    acpi_cpufreq 17218 1
    processor 27777 1 acpi_cpufreq
    sch_fq_codel 17343 2
    ext4 501833 2
    crc16 12343 1 ext4
    mbcache 17171 1 ext4
    jbd2 86417 1 ext4
    hid_generic 12393 0
    usbhid 48595 0
    hid 102220 2 hid_generic,usbhid
    sd_mod 44398 4
    sr_mod 21903 0
    crc_t10dif 12431 1 sd_mod
    cdrom 47479 1 sr_mod
    crct10dif_common 12356 1 crc_t10dif
    atkbd 22254 0
    libps2 12739 2 atkbd,psmouse
    ahci 33291 3
    libahci 27158 1 ahci
    libata 181518 2 ahci,libahci
    scsi_mod 147543 3 libata,sd_mod,sr_mod
    sdhci_pci 22095 0
    sdhci 39043 1 sdhci_pci
    led_class 12859 2 ath9k,sdhci
    mmc_core 110434 2 sdhci,sdhci_pci
    ehci_pci 12512 0
    ehci_hcd 69939 1 ehci_pci
    usbcore 199381 6 snd_usb_audio,uvcvideo,snd_usbmidi_lib,ehci_hcd,ehci_pci,usbhid
    usb_common 12440 1 usbcore
    i8042 18002 1 libps2
    serio 18282 6 serio_raw,atkbd,i8042,psmouse
    ===============================================================================================
    Output of command: 'glxinfo -l 2>&1'
    ===============================================================================================
    ERROR: ld.so: object '/home/guhalula/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    name of display: :0
    display: :0 screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.4
    server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
    client glx vendor string: Mesa Project and SGI
    client glx version string: 1.4
    client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
    GLX version: 1.4
    GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
    OpenGL vendor string: X.Org
    OpenGL renderer string: Gallium 0.4 on AMD REDWOOD
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.3
    OpenGL core profile shading language version string: 3.30
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
    GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer,
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_occlusion_query2,
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
    GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_texture_barrier,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
    GL_ATI_blend_equation_separate, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
    GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
    GL_EXT_shader_integer_mix, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_KHR_debug, GL_MESA_pack_invert,
    GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp,
    GL_NV_packed_depth_stencil, GL_NV_texture_barrier, GL_NV_vdpau_interop,
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
    OpenGL core profile limits:
    GL_MAX_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIP_PLANES = 8
    GL_MAX_ELEMENTS_VERTICES = 3000
    GL_MAX_ELEMENTS_INDICES = 3000
    GL_MAX_EVAL_ORDER = 30
    GL_MAX_LIGHTS = 8
    GL_MAX_LIST_NESTING = 64
    GL_MAX_MODELVIEW_STACK_DEPTH = 32
    GL_MAX_NAME_STACK_DEPTH = 64
    GL_MAX_PIXEL_MAP_TABLE = 256
    GL_MAX_PROJECTION_STACK_DEPTH = 32
    GL_MAX_TEXTURE_STACK_DEPTH = 10
    GL_MAX_TEXTURE_SIZE = 16384
    GL_MAX_3D_TEXTURE_SIZE = 2048
    GL_MAX_ARRAY_TEXTURE_LAYERS = 2048
    GL_MAX_VIEWPORT_DIMS = 16384, 16384
    GL_ALIASED_LINE_WIDTH_RANGE = 1, 16384
    GL_SMOOTH_LINE_WIDTH_RANGE = 1, 16384
    GL_ALIASED_POINT_SIZE_RANGE = 1, 16384
    GL_SMOOTH_POINT_SIZE_RANGE = 0, 16384
    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
    GL_MAX_DRAW_BUFFERS_ARB = 8
    GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 1
    GL_MAX_RENDERBUFFER_SIZE = 16384
    GL_MAX_COLOR_ATTACHMENTS = 8
    GL_MAX_SAMPLES = 8
    GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4
    GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 128
    GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4
    GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 128
    GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 1
    GL_MAX_TEXTURE_BUFFER_SIZE = 1073741824
    GL_MAX_VERTEX_UNIFORM_BLOCKS = 12
    GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 12
    GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 12
    GL_MAX_COMBINED_UNIFORM_BLOCKS = 36
    GL_MAX_UNIFORM_BUFFER_BINDINGS = 36
    GL_MAX_UNIFORM_BLOCK_SIZE = 65536
    GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 212992
    GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 212992
    GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 212992
    GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 256
    GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 2047
    GL_MAX_VERTEX_ATTRIB_BINDINGS = 16
    GL_VERTEX_SHADER_ARB:
    GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 16384
    GL_MAX_VARYING_FLOATS_ARB = 128
    GL_MAX_VERTEX_ATTRIBS_ARB = 16
    GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
    GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
    GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 48
    GL_MAX_TEXTURE_COORDS_ARB = 8
    GL_MAX_VERTEX_OUTPUT_COMPONENTS = 128
    GL_FRAGMENT_SHADER_ARB:
    GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 16384
    GL_MAX_TEXTURE_COORDS_ARB = 8
    GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
    GL_MAX_FRAGMENT_INPUT_COMPONENTS = 128
    GL_GEOMETRY_SHADER:
    GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 16384
    GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 16
    GL_MAX_GEOMETRY_OUTPUT_VERTICES = 1024
    GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 16384
    GL_MAX_GEOMETRY_INPUT_COMPONENTS = 128
    GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 128
    OpenGL version string: 3.0 Mesa 10.3.3
    OpenGL shading language version string: 1.30
    OpenGL context flags: (none)
    OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
    GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
    GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
    GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
    OpenGL limits:
    GL_MAX_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIP_PLANES = 8
    GL_MAX_ELEMENTS_VERTICES = 3000
    GL_MAX_ELEMENTS_INDICES = 3000
    GL_MAX_EVAL_ORDER = 30
    GL_MAX_LIGHTS = 8
    GL_MAX_LIST_NESTING = 64
    GL_MAX_MODELVIEW_STACK_DEPTH = 32
    GL_MAX_NAME_STACK_DEPTH = 64
    GL_MAX_PIXEL_MAP_TABLE = 256
    GL_MAX_PROJECTION_STACK_DEPTH = 32
    GL_MAX_TEXTURE_STACK_DEPTH = 10
    GL_MAX_TEXTURE_SIZE = 16384
    GL_MAX_3D_TEXTURE_SIZE = 2048
    GL_MAX_ARRAY_TEXTURE_LAYERS = 2048
    GL_MAX_VIEWPORT_DIMS = 16384, 16384
    GL_ALIASED_LINE_WIDTH_RANGE = 1, 16384
    GL_SMOOTH_LINE_WIDTH_RANGE = 1, 16384
    GL_ALIASED_POINT_SIZE_RANGE = 1, 16384
    GL_SMOOTH_POINT_SIZE_RANGE = 0, 16384
    GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 16384
    GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 16384
    GL_MAX_TEXTURE_UNITS_ARB = 8
    GL_MAX_TEXTURE_LOD_BIAS_EXT = 16
    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
    GL_MAX_DRAW_BUFFERS_ARB = 8
    GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 1
    GL_MAX_RENDERBUFFER_SIZE = 16384
    GL_MAX_COLOR_ATTACHMENTS = 8
    GL_MAX_SAMPLES = 8
    GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4
    GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 128
    GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4
    GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 128
    GL_MAX_VERTEX_UNIFORM_BLOCKS = 12
    GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 12
    GL_MAX_COMBINED_UNIFORM_BLOCKS = 36
    GL_MAX_UNIFORM_BUFFER_BINDINGS = 36
    GL_MAX_UNIFORM_BLOCK_SIZE = 65536
    GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 212992
    GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 212992
    GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 256
    GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 2047
    GL_MAX_VERTEX_ATTRIB_BINDINGS = 16
    GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3
    GL_COMPRESSED_RGB_S3TC_DXT1_EXT
    GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
    GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
    GL_VERTEX_PROGRAM_ARB:
    GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384
    GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384
    GL_MAX_PROGRAM_TEMPORARIES_ARB = 256
    GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 256
    GL_MAX_PROGRAM_PARAMETERS_ARB = 4096
    GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 4096
    GL_MAX_PROGRAM_ATTRIBS_ARB = 16
    GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16
    GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1
    GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1
    GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 4096
    GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
    GL_FRAGMENT_PROGRAM_ARB:
    GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384
    GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384
    GL_MAX_PROGRAM_TEMPORARIES_ARB = 256
    GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 256
    GL_MAX_PROGRAM_PARAMETERS_ARB = 4096
    GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 4096
    GL_MAX_PROGRAM_ATTRIBS_ARB = 32
    GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 32
    GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0
    GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0
    GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 4096
    GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
    GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384
    GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384
    GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384
    GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 16384
    GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 16384
    GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 16384
    GL_VERTEX_SHADER_ARB:
    GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 16384
    GL_MAX_VARYING_FLOATS_ARB = 128
    GL_MAX_VERTEX_ATTRIBS_ARB = 16
    GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
    GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
    GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 48
    GL_MAX_TEXTURE_COORDS_ARB = 8
    GL_FRAGMENT_SHADER_ARB:
    GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 16384
    GL_MAX_TEXTURE_COORDS_ARB = 8
    GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
    OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.3.3
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0
    OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_texture_max_level, GL_EXT_blend_minmax,
    GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer,
    GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
    GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,
    GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV,
    GL_EXT_unpack_subimage, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
    GL_NV_read_buffer, GL_OES_EGL_image, GL_OES_EGL_image_external,
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture,
    GL_OES_depth_texture_cube_map, GL_OES_element_index_uint,
    GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer,
    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8,
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
    GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_vertex_array_object
    240 GLX Visuals
    visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
    0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x1ce 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x1cf 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x1d0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x1d1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x1d2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x1d3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x1d4 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x1d5 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x1d6 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x1d7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x1d8 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x1d9 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x1da 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x1db 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x1dc 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x1dd 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x1de 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x1df 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x1e0 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x1e1 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x1e2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x1e3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x1e4 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
    0x1e5 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
    0x1e6 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
    0x1e7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
    0x1e8 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
    0x1e9 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
    0x1ea 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
    0x1eb 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
    0x1ec 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
    0x1ed 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
    0x1ee 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
    0x1ef 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
    0x1f0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
    0x1f1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
    0x1f2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
    0x1f3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
    0x1f4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
    0x1f5 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
    0x1f6 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
    0x1f7 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
    0x1f8 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
    0x1f9 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
    0x1fa 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
    0x1fb 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
    0x1fc 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
    0x1fd 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
    0x1fe 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
    0x1ff 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
    0x200 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
    0x201 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
    0x202 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
    0x203 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
    0x204 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
    0x205 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
    0x206 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
    0x207 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
    0x208 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x209 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x20a 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x20b 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x20c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x20d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x20e 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x20f 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
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    0x212 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
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    0x214 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x215 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x216 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
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    0x218 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x219 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
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    0x21c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
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    0x21e 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x21f 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x220 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 2 1 None
    0x221 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 4 1 None
    0x222 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 8 1 None
    0x223 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 2 1 None
    0x224 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 4 1 None
    0x225 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 8 1 None
    0x226 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 2 1 None
    0x227 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 4 1 None
    0x228 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 8 1 None
    0x229 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 2 1 None
    0x22a 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 4 1 None
    0x22b 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 8 1 None
    0x22c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 2 1 None
    0x22d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 4 1 None
    0x22e 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 8 1 None
    0x22f 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 2 1 None
    0x230 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 4 1 None
    0x231 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 8 1 None
    0x232 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 2 1 None
    0x233 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 4 1 None
    0x234 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 8 1 None
    0x235 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 2 1 None
    0x236 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 4 1 None
    0x237 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 8 1 None
    0x238 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 2 1 None
    0x239 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 4 1 None
    0x23a 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 8 1 None
    0x23b 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 2 1 None
    0x23c 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 4 1 None
    0x23d 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 8 1 None
    0x23e 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 2 1 None
    0x23f 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 4 1 None
    0x240 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 8 1 None
    0x241 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 2 1 None
    0x242 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 4 1 None
    0x243 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 8 1 None
    0x244 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x245 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
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    0x247 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x248 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x249 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
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    0x24b 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x24c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x24d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x24e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x24f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x250 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x251 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x252 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x253 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x254 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x255 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x256 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x257 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x258 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x259 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x25a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x25b 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
    0x25c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
    0x25d 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
    0x25e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
    0x25f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
    0x260 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
    0x261 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
    0x262 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
    0x263 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
    0x264 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
    0x265 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
    0x266 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
    0x267 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
    0x268 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
    0x269 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
    0x26a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
    0x26b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
    0x26c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
    0x26d 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
    0x26e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
    0x26f 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
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    0x271 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
    0x272 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
    0x273 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
    0x274 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
    0x275 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
    0x276 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
    0x277 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
    0x278 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
    0x279 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
    0x27a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None

    The graphic drivers do not seem to be the problem. I removed the open source driver and installed catalyst, but the result is still the same; the game starts if sound is blocked by smplayer, but not otherwise. I installed "lib32-alsa-plugins", as recommended in the steam wiki-page. I also installed all dependencies as specified in the Game specific section:
    https://wiki.archlinux.org/index.php/St … n_of_Kings
    The problem remains the same. I've also tried running it from within the game folder, but it results in a steam window saying that I need to assure that steam is running and a user logged in (the same result whether I have steam running or not):
    ~/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh ./witcher2
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
    I tried using native runtime, too, but in that case steam started, the game, however, did not start at all, no error or anything.
    I'm using alsa as a sound system, could it be that steam and/or witcher 2 depends on pulseaudio?
    EDIT: Forgot to mention that I of course have installed libcurl (i.e. the packages specified in the link above) and lib32-keyutils (The game doesn't seem to recognize this when started from the game directory...)
    Last edited by Kildran (2014-11-20 18:19:18)

  • 2 apple ID's to 1.   With so many people having the same issue of 2 legitimate accounts by accident or whatever, why would Apple not let us merge them into one?  It would  simplify our lives and I don't see why Apple won't allow this.

    2 accounts to 1. I was so anxious to set up my new iPad at the store that I accidentally set up a new Account.  With so many people requesting to merge 2 legitimate accounts that they own, I can't understand why Apple is refusng to allow us to do so!  This would simplify our lives so much.  I have just switched over to Apple products and if I could at least set up both accounts on my iPad it would help -without signing in and out.  I could do this on my android.

    http://www.apple.com/feedback

  • I have two Apple ID Accounts. How can I combine them so I can simplify updates and purchases?

    I have two Apple ID's (accounts). How can I combine these accounts into one so I can simplify updates and purchases?

    Sorry, but Apple IDs/iTunes Store accounts cannot be merged.
    Regards.

  • [b]Tutorial:[/b] Simplify Developing OLE Automation Code Using VBA

    INTRODUCTION
    Automating Office applications from Oracle Forms can be a tedious, frustrating, and time-consuming process. Because the OLE2 and CLIENT_OLE2 built-ins do not validate the automation commands that they relay, code that compiles without errors often dies at runtime with a not-so-helpful error code. This tutorial will demonstrate how to simplify the development of automation code using a tool that ships with all Microsoft Office editions -- the Visual Basic for Applications (VBA) IDE.
    The VBA IDE, a core Office component, is a full-fledged development environment featuring code completion, basic syntax highlighting, context-driven help and a runtime debugger. Its Object Browser provides a convenient means of browsing the Word object model, as well as searching by keyword.
    For those who may not interested in following this tutorial in detail, I would like to stress the usefulness of the Object Browser as a tool for inspecting the functions supported by OLE server applications and, perhaps more importantly, valid values for function arguments. Whether/not anyone buys the assertion that starting with VBA prototypes is far more productive than pounding out OLE2 code from the very start, they will find the Object Browser invaluable as a reference -- I rely on it exclusively for this sort of documentation.
    A BRIEF INTRODUCTION TO THE VBA IDE & THE OBJECT BROWSER UTILITY
    Try this:
    1. Open Word
    2. Launch the VBA IDE by pressing <Alt><F11>
    3. Open the Object Browser by pressing <F2>
    The Object Browser allows you to visually navigate Word's class hierarchy. Its user interface is a bit crowded, so controls are unlabeled. Hovering the mouse cursor above a control will display a tooltip explaining that control's purpose. The browser's scope can be narrowed by using the Project/Library combo. Typing a keyword or substring in the Search Text combo and clicking on the Search button will cause all classes/members whose name contains the specified search text to be listed in the Search Results pane. Selecting an item from this list will update the two panes below it, showing the selected class, and its members. Beneath the Classes and Members panes is an untitled pane, gray in color, which displays details for the selected class/member, including hyperlinks to relevant information such as arguments, their types and allowable values. If Visual Basic Help is installed, pressing <F1> will display help on a selected class/member. (This feature can be installed from your Office install CD, if necessary.)
    NOTE: While it is possible to cut-and-paste the code examples that follow, I highly recommend that they be typed in by hand. Doing so will provide a better understanding of how the IDE's code completion behaves. Use code completion most efficiently by not using the mouse or <Enter> key when selecting from completion lists. Instead, just type enough letters to select the desired list element, then continue along as if you had typed the entire element, typing the next operator in your statement. It really is slick!
    HELLO WORLD - VBA-STYLE
    1. Open Word
    2. Launch the VBA IDE by pressing <Alt><F11>
    3. Select Module from the Insert menu.
    4. In the blank area that appears, enter the following code:
      Public Sub HelloWorld()
          Documents.Add
          Selection.TypeText ("Hello, world!")
      End Sub5. Press <F5> to run the code.
    If you switch back to Word by pressing <Alt><F11>, there should appear a newly-created document containing the text Hello, world!.
    A MORE AMBITIOUS EXAMPLE
    In this example, we will launch Word, type some text, and alter its formatting. For the purposes of this tutorial, consider it the process we wish to automate from within Forms.
    1. If Word is running, close it.
    2. Open any Office application except Word, such as Excel, Outlook or PowerPoint
    3. Launch the VBA IDE by pressing <Alt><F11>.
    4. Select References from the Tools menu -- a dialog should pop up.
    5. From within this dialog, locate and select Microsoft Word <version> Object Library, then click OK.
    6. Select Module from the Insert menu.
    7. In the blank area that appears, enter the following code:
    Public Sub LaunchWord()
        Dim app As Word.Application
        Set app = CreateObject("Word.Application")
        app.Visible = True                          '!!! IMPORTANT !!!
        app.Documents.Add
        With app.Selection
            .TypeText "This is paragraph 1."
            .TypeParagraph
            .TypeText "This is paragraph 2."
            .TypeParagraph
            .TypeText "This is paragraph 3."
        End With
        With ActiveDocument
            .Paragraphs(1).Range.Words(3).Bold = True
            .Paragraphs(2).Range.Words(3).Italic = True
            .Paragraphs(3).Range.Words(3).Underline = True
        End With
    End Sub8. Press <F5> to run the code.
    A new Word session should have been launched. Switch to it, to view the results of our handiwork!
    TAILORING VBA CODE INTENDED FOR OLE2 CONVERSION
    Now, things get a bit uglier. The code listed above gives a good idea of how concise VBA code can be, but With blocks and chained object references do not translate readily into OLE2 code. Here's the same process, rewritten in a more OLE2-friendly style. Note the numerous intermediate object references that have been declared.
    Public Sub LaunchWord()
        Dim app As Word.Application
        Dim doc As Word.Document
        Dim docs As Word.Documents
        Dim pars As Word.Paragraphs
        Dim par As Word.Paragraph
        Dim wrds As Word.Words
        Dim sel As Word.Selection
        Dim rng As Word.Range
        Set app = CreateObject("Word.Application")
        app.Visible = True                          '!!! IMPORTANT !!!
        Set doc = app.Documents.Add
        Set sel = app.Selection
        sel.TypeText "This is paragraph 1."
        sel.TypeParagraph
        sel.TypeText "This is paragraph 2."
        sel.TypeParagraph
        sel.TypeText "This is paragraph 3."
        Set pars = doc.Paragraphs
        'select third word of first paragraph and make it bold
        Set par = pars.Item(1)
        Set rng = par.Range
        Set wrds = rng.Words
        Set rng = wrds.Item(3)
        rng.Bold = True
        'select third word of second paragraph and italicize it
        Set par = pars.Item(2)
        Set rng = par.Range
        Set wrds = rng.Words
        Set rng = wrds.Item(3)
        rng.Italic = True
        'select third word of second paragraph and underline it
        Set par = pars.Item(3)
        Set rng = par.Range
        Set wrds = rng.Words
        Set rng = wrds.Item(3)
        rng.Underline = True
    End Sub
    TRANSFORMATION: CONVERTING VBA CODE INTO PL/SQL
    Here is the PL/SQL counterpart to our previous VBA routine. Compare printouts of the two and note their similarities. Notice the need for argument lists -- this causes the code to fluff up quite a bit, and really interferes with readability.
    PROCEDURE LAUNCH_WORD IS
      v_app OLE2.OBJ_TYPE;     -- Application
      v_doc OLE2.OBJ_TYPE;     -- Document
      v_docs OLE2.OBJ_TYPE;    -- Documents collection
      v_pars OLE2.OBJ_TYPE;    -- Paragraphs collection
      v_par OLE2.OBJ_TYPE;     -- Paragraph
      v_wrds OLE2.OBJ_TYPE;    -- Words collection
      v_sel OLE2.OBJ_TYPE;     -- Selection
      v_rng OLE2.OBJ_TYPE;     -- Range
      v_args OLE2.LIST_TYPE;   -- OLE2 argument list
    BEGIN
      /* launch Word and MAKE IT VISIBLE!!! */ 
        v_app := OLE2.CREATE_OBJ('Word.Application');
        OLE2.SET_PROPERTY(v_app, 'Visible', TRUE);
      /* initialize key object references */ 
        v_docs := OLE2.GET_OBJ_PROPERTY(v_app, 'Documents');
        v_doc := OLE2.INVOKE_OBJ(v_docs, 'Add');
        v_sel := OLE2.GET_OBJ_PROPERTY(v_app, 'Selection');
      /* type first paragraph */
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 'This is paragraph 1.');
        OLE2.INVOKE(v_sel, 'TypeText', v_args);
        OLE2.DESTROY_ARGLIST(v_args);
        OLE2.INVOKE(v_sel, 'TypeParagraph');
      /* type second paragraph */
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 'This is paragraph 2.');
        OLE2.INVOKE(v_sel, 'TypeText', v_args);
        OLE2.DESTROY_ARGLIST(v_args);
        OLE2.INVOKE(v_sel, 'TypeParagraph');
      /* type third paragraph */
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 'This is paragraph 3.');
        OLE2.INVOKE(v_sel, 'TypeText', v_args);
        OLE2.DESTROY_ARGLIST(v_args);
      /* set reference to Paragraphs collection */
        v_pars := OLE2.GET_OBJ_PROPERTY(v_doc, 'Paragraphs');
      /* select third word of first paragraph and make it bold */
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 1);
        v_par := OLE2.INVOKE_OBJ(v_pars, 'Item', v_args);
        OLE2.DESTROY_ARGLIST(v_args);
        v_rng := OLE2.GET_OBJ_PROPERTY(v_par, 'Range');
        v_wrds := OLE2.GET_OBJ_PROPERTY(v_rng, 'Words');
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 3);
        v_rng := OLE2.INVOKE_OBJ(v_wrds, 'Item', v_args);
        OLE2.SET_PROPERTY(v_rng, 'Bold', TRUE);
      /* select third word of second paragraph and italicize it */
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 2);
        v_par := OLE2.INVOKE_OBJ(v_pars, 'Item', v_args);
        OLE2.DESTROY_ARGLIST(v_args);
        v_rng := OLE2.GET_OBJ_PROPERTY(v_par, 'Range');
        v_wrds := OLE2.GET_OBJ_PROPERTY(v_rng, 'Words');
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 3);
        v_rng := OLE2.INVOKE_OBJ(v_wrds, 'Item', v_args);
        OLE2.SET_PROPERTY(v_rng, 'Italic', TRUE);
      /* select third word of second paragraph and underline it */
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 3);
        v_par := OLE2.INVOKE_OBJ(v_pars, 'Item', v_args);
        OLE2.DESTROY_ARGLIST(v_args);
        v_rng := OLE2.GET_OBJ_PROPERTY(v_par, 'Range');
        v_wrds := OLE2.GET_OBJ_PROPERTY(v_rng, 'Words');
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, 3);
        v_rng := OLE2.INVOKE_OBJ(v_wrds, 'Item', v_args);
        OLE2.SET_PROPERTY(v_rng, 'Underline', TRUE);
    END;
    REFACTORING FOR REUSABILITY AND READABILITY
    While the previous procedure runs without errors, it suffers from poor readability which, in turn, makes it difficult to maintain. Here, we address those issues by moving repetetive low-level operations into separate procedures.
      PROCEDURE LAUNCH_WORD IS
        v_app OLE2.OBJ_TYPE;    -- Application
        v_doc OLE2.OBJ_TYPE;    -- Document
        v_docs OLE2.OBJ_TYPE;   -- Documents collection
        v_sel OLE2.OBJ_TYPE;    -- Selection
        v_args OLE2.LIST_TYPE;  -- OLE2 argument list
      BEGIN
        /* launch Word and MAKE IT VISIBLE!!! */ 
          v_app := OLE2.CREATE_OBJ('Word.Application');
          OLE2.SET_PROPERTY(v_app, 'Visible', TRUE);
        /* create a new Word document */ 
          v_docs := OLE2.GET_OBJ_PROPERTY(v_app, 'Documents');
          v_doc := OLE2.INVOKE_OBJ(v_docs, 'Add');
          v_sel := OLE2.GET_OBJ_PROPERTY(v_app, 'Selection');
        /* add a few paragraphs */
          PRINT_PARAGRAPH(v_sel, 'This is paragraph 1.');
          PRINT_PARAGRAPH(v_sel, 'This is paragraph 2.');
          PRINT_PARAGRAPH(v_sel, 'This is paragraph 3.');
        /* apply formatting */
          APPLY_FORMATTING(v_doc, 1, 3, 'Bold', TRUE);
          APPLY_FORMATTING(v_doc, 2, 3, 'Italic', TRUE);
          APPLY_FORMATTING(v_doc, 3, 3, 'Underline', TRUE);
      END;
      PROCEDURE APPLY_FORMATTING(
        v_doc OLE2.OBJ_TYPE,
        v_paragraph_num NUMBER,
        v_word_num NUMBER,
        v_attribute VARCHAR2,
        v_value BOOLEAN) IS
        v_pars OLE2.OBJ_TYPE;   -- Paragraphs collection
        v_par OLE2.OBJ_TYPE;    -- Paragraph
        v_wrds OLE2.OBJ_TYPE;   -- Words collection
        v_rng OLE2.OBJ_TYPE;    -- Range
        v_args OLE2.LIST_TYPE;  -- OLE2 argument list
      BEGIN
        /* set reference to Paragraphs collection */
          v_pars := OLE2.GET_OBJ_PROPERTY(v_doc, 'Paragraphs');
        /* get specified paragraph */   
          v_args := OLE2.CREATE_ARGLIST;
          OLE2.ADD_ARG(v_args, v_paragraph_num);
          v_par := OLE2.INVOKE_OBJ(v_pars, 'Item', v_args);
          OLE2.DESTROY_ARGLIST(v_args);
        /* get words for specified paragraph */
          v_rng := OLE2.GET_OBJ_PROPERTY(v_par, 'Range');
          v_wrds := OLE2.GET_OBJ_PROPERTY(v_rng, 'Words');
        /* apply formatting to word found at specified index */
          v_args := OLE2.CREATE_ARGLIST;
          OLE2.ADD_ARG(v_args, v_word_num);
          v_rng := OLE2.INVOKE_OBJ(v_wrds, 'Item', v_args);
          OLE2.SET_PROPERTY(v_rng, v_attribute, v_value);
      END;
      PROCEDURE PRINT_PARAGRAPH(v_sel OLE2.OBJ_TYPE, v_text VARCHAR2) IS
        v_args OLE2.LIST_TYPE;
      BEGIN
        v_args := OLE2.CREATE_ARGLIST;
        OLE2.ADD_ARG(v_args, v_text);
        OLE2.INVOKE(v_sel, 'TypeText', v_args);
        OLE2.DESTROY_ARGLIST(v_args);
        OLE2.INVOKE(v_sel, 'TypeParagraph');
      END;
    CONCLUSION
    It is my hope that this tutorial, despite it's introductory nature, has demonstrated the value of the VBA IDE, the ease with which automation processes can be prototyped using VBA, the noticeable similarity between VBA automation routines and their Forms PL/SQL counterparts, and the advantages of testing automation processes within the VBA IDE. Please feel free to follow up with any specific questions or concerns you may have.
    Thanks,
    Eric Adamson
    Lansing, Michigan
    FINAL NOTE: These examples use the OLE2 built-in, and will operate correctly when called from forms running in the Form Builder OC4J. Deploying them to an Oracle Application Server will launch Word on the server itself (if available), which is usually not the developer's intent! Automating Word client-side via web forms requires adding WebUtil support. Adapting the code for WebUtil is trivial -- just replace all instances of OLE2 with CLIENT_OLE2. Adapting forms for WebUtil and configuring OLE support into your Oracle Application Server, however, are beyond the scope of this tutorial.
    REVISION HISTORY
    This promises to be something of a 'living document'. I've snuck changes through without comment in the past, but in the future, I'll try to document significant changes here.
    2006-08-21
      * Prefaced boring subject line with text: 'Tutorial:' to clarify purpose
      * Added emphasis on value of Object Browser as a reference

    Thanks James, for your kind words. I do hope this information will help folks out. I honestly believe that tinkering around in the VBA IDE will prove highly gratifying for automation developers. It can be assured that learning to make Word jump through hoops is much more straight-forward in this environment. I'm not one for mottos, but if I were pressed for a cheesy motto, I would say: First, make it work. Then, make it work in Oracle!
    Once the idea has sunk in, that Visual Basic routines for automating Word are exact analogs to their OLE2 counterparts, we can remove keywords like Oracle and PL/SQL from our Google searches on Word automation which, at least in this context, are the proverbial kiss of death. Suddenly we find ourselves liberated by the possibility of steal-, ahem... borrowing ideas from the Visual Basic* community!
    As for links, my link of choice is invariably http://groups.google.com -- if you don't already use it at least ten times a day, you must try it. This is the venerable USENET archive, including the holdings of now-extinct DejaNews. Another possible site of interest is http://word.mvps.org/FAQs/MacrosVBA, which may serve as a good starting point for those who wish to learn how to do fancy tricks with Word using VBA.
    If these links don't prove immediately helpful, please feel free to give specifics on the sort of operations you are interested in automating, and I'll see if I can post an example that addresses it.
    Regards,
    Eric Adamson
    Lansing, Michigan
    PS: I do hope, as people read my posts, with every other acronym being VBA, that they are not mistakenly hearing a call to learn Visual Basic. I say this, not because I believe learning VB would be a Bad Thing, but because I assume that few of us feel we have the time to learn a new programming language. Despite having come to the Oracle camp already knowing VB/VBA, and having acquired a fair bit of experience with automating Office applications as an Access developer, I remain confident that what I am suggesting people attempt does not rise to the level of learning a language. What I am suggesting is that they learn enough of the language to get by.
    *VB vs. VBA
    Just a quick word on this, as readers may wonder why I seem to use these terms interchangeably. Visual Basic (VB) can refer to either a development platform or a programming language. Visual Basic for Applications (VBA) is a language -- more precisely, it is a subset of the Visual Basic language. One purchases VB, usually quite intentionally. VBA is included with Microsoft Office, as is VBA's development environment, the VBA IDE. The key distinction between VB and VBA is that VBA cannot be used to create self-contained executables. Rather, VBA relies on VBA-enabled applications, such as Microsoft Office applications, to serve as a container for VBA code, and to provide a runtime environment for that code. For the purposes of discussing OLE Automation, VB and VBA are quite interchangeable.

  • TS3988 My icloud account is not verifying it says check my mail witch I have done and I get a message say your iPhone for has been used to set up and Icloud account but still can not use the icloud can anybody help me.

    My icloud account is not verifying it says check my mail witch I have done and I get a message say your iPhone for has been used to set up and Icloud account but still can not use the icloud can anybody help me.

    Be sure you are checking the email account that you used to set up the Apple ID you used to create the iCloud account.  Also, be sure to check your spam/junk folder as well as your inbox.  The email you should receive looks like the image below.  When you get it, click the Verify Now link.
    If it still isn't there, try going to https://appleid.apple.com, click Manage your Apple ID, sign in, click on Name, ID and Email addresses on the left, then to the right look for a link to resend the verification email.

  • How can I undestand at runtime witch column is primary key in a table

    Hello
    I write program at CBuilder and i have that problem:
    In runtime application takes a table (in deign time there are no information about the table) and i want to understand at runtime witch columns are primary keys (or part of it) and witch column(s) is foreign key?
    Should i look in meta data in database ?
    Please help

    user10860289 wrote:
    Hello
    I write program at CBuilder and i have that problem:
    In runtime application takes a table (in deign time there are no information about the table) and i want to understand at runtime witch columns are primary keys (or part of it) and witch column(s) is foreign key?
    Should i look in meta data in database ?
    Please helpI am afraid that this is not possible. There isn't anything which would reveal this detail to you at run time that which column(s) are a part of the referential constraints. This is not visible even in the description of the table(s) also using Describe command too. The only way would be to check the status of the table and its related constraints in the dictionaries, DBA_CONSTRAINTS or DBA_CONS_COLUMNS .
    HTH
    Aman....

  • HT2513 On iCal this year the date of shrove tuseday is showing on Tuesday 13 of February witch for a start is wrong coz it's a Thursday and wrong because its meant to be in march

    On iCal this year the date of shrove tuseday is showing on Tuesday 13 of February witch for a start is wrong coz it's a Thursday and wrong because its meant to be in march

    kaeandcolesmon,
    If you open the recovery drive (partition) it should only have a single folder (Recovery).
    To make sure that your not saving restore points to that drive.
    See:
    Start, Control Panel, System, System Protection tab. Make sure the D drive partition is set to OFF so that it does not save there.
    I am a volunteer. I am not an HP employee.
    To say THANK YOU, press the "thumbs up symbol" to render a KUDO. Please click Accept as Solution, if your problem is solved. You can render both Solution and KUDO.
    The Law of Effect states that positive reinforcement increases the probability of a behavior being repeated. (B.F.Skinner). You toss me KUDO and/or Solution, and I perform better.
    (2) HP DV7t i7 3160QM 2.3Ghz 8GB
    HP m9200t E8400,Win7 Pro 32 bit. 4GB RAM, ASUS 550Ti 2GB, Rosewill 630W. 1T HD SATA 3Gb/s
    Custom Asus P8P67, I7-2600k, 16GB RAM, WIN7 Pro 64bit, EVGA GTX660 2GB, 750W OCZ, 1T HD SATA 6Gb/s
    Custom Asus P8Z77, I7-3770k, 16GB RAM, WIN7 Pro 64bit, EVGA GTX670 2GB, 750W OCZ, 1T HD SATA 6Gb/s
    Both Customs use Rosewill Blackhawk case.
    Printer -- HP OfficeJet Pro 8600 Plus

  • Free Oracle Tool to Simplify Commonly Run Dictionary Queries

    (orastat has a very good 'Hot Blocks' query)
    Hi,
    My co-workers and I at Agilent Technologies have developed a
    useful tool to simplify running common dictionary queries. It
    runs on UX and requires that you be the "oracle" user. You can
    download it from
    http://dbamon.com/orastat
    For example, if you wanted info about a certain table, you could
    query DBA_TABLE, DBA_INDEXES. With our tool "orastat", you would
    just run 'orastat -ti <OWNER>.<TABLE>. Example:
    2002/01/13-09:09:17 orastat | oraver=8.1.6 oraver3=8.1 sqlcmd=sv
    2002/01/13-09:09:17 orastat | ORACLE_SID=DBA ORACLE_HOME=/opt/oracle/product/8.1.6
    2002/01/13-09:09:17 orastat | Version=2.23 Host=bigdog Company=agilent
    2002/01/13-09:09:17 orastat | Table Info for DBAMON.EVENTS
    Table Data (from dba_tables)
    Tablespace: DBAMON
    RowCount: (Null) (From ANALYZE)
    LastAnalyzed: (Null) (From ANALYZE)
    Blocks: (Null) (From ANALYZE)
    InitialExtents: 20971520
    NextExtents: 8146944
    MinExtents: 1
    MaxExtents: 2147483645
    PercentIncr: 1
    BufferPool: DEFAULT
    Index Data (from dba_indexes and dba_ind_columns)
    Index: DBAMON.EVENTS_X1
    Tablespace: DBAMON
    LastAnalyzed: (Null) (From ANALYZE)
    LeafBlocks: (Null) (From ANALYZE)
    InitialExtents: 10485760
    NextExtents: 2764800
    MinExtents: 1
    MaxExtents: 2147483645
    PercentIncr: 1
    BufferPool: DEFAULT
    Index Column - Number: 1 Name: INSTANCE Length: 32 Descending: ASC
    Index: DBAMON.EVENTS_X2
    Tablespace: USERS
    LastAnalyzed: (Null) (From ANALYZE)
    LeafBlocks: (Null) (From ANALYZE)
    InitialExtents: 131072
    NextExtents: 983040
    MinExtents: 2
    MaxExtents: 2147483645
    PercentIncr: 1
    BufferPool: DEFAULT
    Index Column - Number: 1 Name: TS Length: 7 Descending: ASC
    Here is a list of all available orastat commands:
    2002/01/13-09:07:48 orastat | oraver=8.1.6 oraver3=8.1 sqlcmd=sv
    2002/01/13-09:07:48 orastat | ORACLE_SID=DBA ORACLE_HOME=/opt/oracle/product/8.1.6
    2002/01/13-09:07:48 orastat | Version=2.23 Host=bigdog Company=agilent
    orastat | Usage:
    -- View This Help File
    - Check for PMON Running, Show Oracle Version, Instance Status
    -ad List Archive Destinations (v)
    -al Show All Archived Logs
    -an Analyze Table COMPUTE STATISTICS - 'orastat -an TABLE-OWNER.TABLE-NAME'
    -ar Show Current DB Activity Rate
    -au Show DB Audit Status
    -az Show Current DB Activity Rate - Log to /opt/oracle/adm/cronlog/db_activity_rate_<SID>.txt
    -ba List Contents of dbamon.backup_age Table
    -bi List RMAN backup inventory -- ALL
    -bp List running RMAN backup sessions (if any)
    -br Backups: List all media written to since the last RMAN LVL0 backup
    -c Configuration: View init.ora File
    -ce Configuration: Edit 'vi' init.ora File
    -cf List Control Files
    -ck List Time of Last Checkpoint (from v$datafile_headers)
    -cp Configuration: View Contents of v$parameter
    -ct Coalesce TEMP tablespace
    -de List All Datafiles, Online Redo Logs and Control Files (For Destroying a DB)
    -df List Datafiles - Optional NOFSCHECK 2nd parm to prevent bdf'ing filesystem
    -dc List Datafiles in 'cp' commands to copy all datafiles elsewhere
    -ec Configuration: Edit 'vi' config.ora File
    -er Display contents of DBA_ERRORS
    -ex Select from plan_table
    -fs Free Space in Each Datafile
    -in List Indexes
    -iv List INVALID Objects
    -l List Archive Log Status
    -lf List Redo Log Files
    -li List Resource Limits (v$resource_limit)
    -lk Locks - Current TX (Non-Row) Locks
    -lh Lock Holders/Waiter
    -lo List Current Table Locks
    -ls Listener Status
    -lv List LVOL's / Usage
    -m View Last 20 Lines Of Alert Log
    -ma Cat entire Alert Log
    -mv 'vi' (read-only mode) Of Alert Log
    -op OPS: View V$PING - Lock Conversions
    -pi Performance: View Histogram of Datafile I/O
    -pd Performance: View Data Block Buffer Hit Ratio
    -pf Performance: View Total Cumulative Free List Waits
    -ph Performance: Hot Blocks - Block With Latch Sleeps
    -ps OPS (Parallel Server) Status
    -pw Performance: Show segment names for tables with buffer waits
    -ra List Rollback Segment Activity
    -rb List Rollback Segments
    -rc List And SHRINK All Rollback Segments
    -rd List And ALTER MAXEXTENTS UNLIMITED All Rollback Segments
    -ro List Roles
    -rh List REDO Logs - History
    -rl List REDO Logs - Files
    -rp RMAN Long Operation Progress
    -rs List REDO Logs - Status
    -sb Standby DB - Show log gaps
    -sc Sessions - By Session CPU Time
    -sd Sessions - Details - Sessions, Running SQL and Waits
    -se Sessions
    -sg List SGA Usage
    -sl SELECT * from table - name supplied as 2nd parameter
    -sn SNAPSHOT - Run systemstate trace 3 times (for Oracle diagnostics)
    -so List sorts by user
    -sp List StatsPack Snapshot Data
    -sq Run SQL - Pass SQL as argument in single quotes
    -sr View Running SQL - 'orastat -sr SESSION_NUMBER'
    -ss List default storage clause for all TABLESPACES
    -st System Statistics
    -su List Active Sessions - From Users Table (Under Construction)
    -sw Session Wait Statistics
    -ta List All Tables - From DBA_SEGMENTS (Name, TS, Size, Extents, Maxextents)
    -tb Count Tables - By Schema
    -tc Create Backup Schedule Template from List Of Tablespaces
    -td describe table - name of table supplied as 2nd parameter
    -ti Table Info - 'orastat -ti TABLE-OWNER.TABLE-NAME'
    -ts List Tablespaces
    -tt List 8i+ TEMPORARY Locally Managed Tablespaces
    -tu Temp space usage by user
    -tz List Tables - From DBA_TABLES
    -ub List the byte count of data, by User
    -ud List Users With ORADBA
    -ug List Users Table Grants (Much Output) - 2nd Parm is optional grantee name
    -us List All Users
    -ut List the byte count of data, by User and Tablespace
    -v List Oracle version and whether it is 32-bit or 64-bit
    -vs List All Views
    -vw Count Views - By Schema
    -ws Wait stats - from v
    2002/01/13-09:09:18 orastat | Found 2 Indexes
    2002/01/13-09:10:45 orastat | oraver=8.1.6 oraver3=8.1 sqlcmd=sv
    2002/01/13-09:10:45 orastat | ORACLE_SID=DBA ORACLE_HOME=/opt/oracle/product/8.1.6
    2002/01/13-09:10:45 orastat | Version=2.23 Host=bigdog Company=agilent
    orastat | Rollback Segments Statistics
    RSSize : Current rollback segment size in bytes
    A Xn's : Number of current transactions using the rollback segment
    HWMSize : High Water Mark size in bytes
    Wraps : Cumulative # of times a X'n continues writing from one
    extents to another existing extent
    Avg Actv: Avg # of bytes in active extents in the rbs measured over time
    Name Extents Extends RSSize A Xn's Gets HWMSize Wraps Avg Actv Status Waits
    SYSTEM 2 0 118784 0 2093 118784 0 0 ONLINE 0
    R01 19 0 2719744 1 261027 2719744 505 143362 ONLINE 122
    R02 20 0 2863104 1 263385 2863104 517 144526 ONLINE 164
    R03 19 0 2719744 1 264369 2719744 517 143207 ONLINE 155
    R04 19 0 2719744 0 267518 2719744 530 156265 ONLINE 139

    If the application uses a single database session, you can also generate a SQLTrace file to analyse with tkprof by using either Oracle Enterprise Manager to turn on SQL Trace for the session, or use DBMS_MONITOR SESSION_TRACE_ENABLE(session_id, serial_num) - you then have to find the trace file on the datbaas eserver USER_DUMP_DEST and either read manually (the queries are easily visible) or use tkprof to analyze it Using Application Tracing Tools  Among other things tkprof can tell you the top resource consuming SQL statements.

  • How to simplify a cumbersome workflow?

    Nearly everyday I need to update 5 large .html pages, each currently around 1.5 MB. The work involved to get these pages published is cumbersome to say the least and time consuming. I'm looking for tips or suggestions on ways to achieve this more easily and in less time.
    Details:
    The pages in question are: http://ppbm5.com/Benchmark5.html and the http://ppbm5.com/Benchmark5-1.html thru http://ppbm5.com/Benchmark5-4.html
    Step 1, Excel:
    The data are processed in Excel, sorted in 5 different ways and each sorted page is exported as a .html page. Due to some bugs in Excel, each export needs to be done with the active sheet zoomed to 10% of the original size, otherwise the conditional formatting is compromised.and messed up. So, after export, reset the zoom to 100%, resort the sheet on a different test, zoom to 10%, export to .html, zoom to 100%, resort, etc.
    While not very convenient, I have not found an alternative, because the conditional formatting and color coding is crucial, so using tables in DW is not an option.
    Step 2, .vbs script:
    A simple .vbs script is run from the desktop and that inserts in each of the created .html files the necessary code for Spry Tooltips, Lightbox and Scroll-to-Top in a very easy and reliable way. So far, so good.
    Step 3, the cumbersome process:
    Each of the five pages needs to have a Spry menu inserted in a specific cell of each spreadsheet. In Excel terms cell A2/A3 (merged).
    The original code in each .html page to be replaced is:
    <td rowspan=2 height=67 class=xl2179194 style='border-bottom:.5pt solid black;
    height:50.25pt'> </td>
    and needs to be replaced with this:
    <td height=67 rowspan=2 bgcolor="#EEE" class=xl2179194 style='text-decoration: none; border-bottom:.5pt solid black; height:50.25pt'>
    <ul id="MenuBar1" class="MenuBarVertical">
    <li><a href="http://ppbm5.com/index.html">Home Page</a> </li>
    <li><a href="#" class="MenuBarItemSubmenu">Sort Results by</a>
    <ul>
    <li><a href="http://ppbm5.com/Benchmark5.html">Overall Results</a></li>
    <li><a href="http://ppbm5.com/Benchmark5-1.html">Disk I/O Results</a></li>
    <li><a href="http://ppbm5.com/Benchmark5-2.html">MPEG2-DVD Results</a></li>
    <li><a href="http://ppbm5.com/Benchmark5-3.html">H.264-BR Results</a></li>
    <li><a href="http://ppbm5.com/Benchmark5-4.html">MPE Results</a></li>
    </ul>
    </li>
    </ul>
    </td>
    Notice: The bold figures in the code above, currently 217 can vary from page to page and from day to day. This is an Excel anomaly that is unexplainable to me. One day the first page may show 199 as the first figure and the other pages may show 198, the next day the first page may show 217 on the first page and 218 on subsequent pages.
    Due to some limitations of .vbs scripting and the strange Excel behavior, I have not found a method to automatically replace this code, because it is no longer static, as the rest of the script is.
    Current workaround:
    I know that in the .html pages, this code is somewhere in the vicinity of line 3514. So in DW I scroll down to around that line, delete the two unneeded lines and with copy/paste from a text file insert the replacement code and correct the 'class=xl2179194' manually to the correct number. This has to be repeated for each of the 5 files.
    As you can understand, far from ideal.
    Step 3, uploading and optimizing:
    Upload the saved .html files to the site, refresh in FF, use Firebug/Pagespeed to create a compressed .html (saves around 33 KB per file), upload again, refresh and then the next tedious step starts.
    Step 4, removing unused CSS code:
    Refresh the page in FF, analyze with Firebug/Pagespeed and remove the unused CSS code from the page (saves around 68 K per file) by going back to DW and manually remove all the lines on unused code from bottom to top, for instance removing lines 200-198-197-195-194- 189-186-...-23-22-21-20. Then save the file again, upload and repeat this exercise for the other files.
    These optimizing steps generally result in a page speed index that improves from 81 to 85, sizable enough IMO to justify the effort, but this is cumbersome, tedious and error prone. But with the way Excel works with exports of .html files I feel like I'm in a bind.
    Can anyone suggest a better, more effective workflow that is less time-consuming.

    Thank you for your attention. I know it is often suggested to export to a database or table, but the giant complexity of all the conditional formatting with legends and color grading, based on various calculations, the added and automated charts that are based on a number of calculations as well, make that approach extremly complex, not a task I look forward to.
    I don't think it's any more complex that what you're currently doing on an almost daily basis
    The real issue to me is letting go of the current mindset which has obviously evolved and developed this precision exercise over time.
    To me, it now has the hallmarks of a Rube Goldberg invention and is obviously a burden for you to maintain.
    It's often difficult to break away from, and re-think, projects that you're close to and have an intimate knowledge of.
    Is the current format set in stone or can it be done a different way? I assume you have a skilled readership which is able to digest that data as presented?
    All the conditional formatting on those pages is part of Excel's toolkit to try and offer some visual meaning and comprehension to the data displayed.
    This can just as easily be done with queries, filters and formatting with a database approach. In addition, a database approach allows you to re-sort, analyze and present the data in countless different ways which the current rigid presentation does not allow.
    Just some thoughts.
    It would already simplify my current workflow, if I were able to instruct DW to delete lines in the .html code in the following sequence:
    200 - 198 - 197 - 195 - 194 - 191 - 189 - 188 - 186- 185 - 183 - 181 - 180 - 179 - 176 - etc.
    Notice you have to start with the highest number first and work from there to the lowest numbered line.
    Do you happen to know if it is possible to enter this list of line numbers once and then instruct DW to delete these lines in the order indicated for all open documents?
    Long shot: It may be possible via RegExp expressions but I'm not skilled in the use of those. However, you're probably better off doing that manually.

  • [SOLVED]Error while installing a windows game(Witcher 2) in wine 1.4

    I'm using arch linux 64 bit with wine 1.4.
    and Was installing witcher 2 from dvd rom and the installer crashed at the very end.
    The error was with ISBEW64.exe
    this is the details of the error
    Unhandled exception: page fault on read access to 0x00000007 in 64-bit code (0x00007f0f1c10d96c).
    Register dump:
    rip:00007f0f1c10d96c rsp:000000000023f7c0 rbp:000000000002f7f0 eflags:00010246 ( R- -- I Z- -P- )
    rax:0000000000000000 rbx:0000000000000007 rcx:0000000000000007 rdx:00000000000100b0
    rsi:0000000000000000 rdi:00000000000400f0 r8:00000000000100e8 r9:0000000000000000 r10:0000000000000000
    r11:0000000000000029 r12:0000000000000000 r13:000000000002f730 r14:000000000003f950 r15:0000000000000000
    Stack dump:
    0x000000000023f7c0: 0000000000202020 0000000000000000
    0x000000000023f7d0: ffffffffffffffff ffffffffffffffff
    0x000000000023f7e0: 2020202020202020 2020202020202020
    0x000000000023f7f0: 0000000000202020 0000000000000000
    0x000000000023f800: ffffffffffffffff ffffffffffffffff
    0x000000000023f810: 0000000000202020 0000000000000000
    0x000000000023f820: 00ffffffffffffff ff00000000ff0000
    0x000000000023f830: 0000000000000000 0000000000000000
    0x000000000023f840: 0000000000000000 0000000000000000
    0x000000000023f850: 0000000000000000 0000000000000000
    0x000000000023f860: 0000000000000000 0000000000000000
    0x000000000023f870: 0000000000000000 0000000000000000
    Backtrace:
    =>0 0x00007f0f1c10d96c VariantClear+0xdc() in oleaut32 (0x000000000002f7f0)
    1 0x00007f0f1c0ee735 in oleaut32 (+0x3e734) (0x000000000002f7f0)
    2 0x00007f0f1c0e82a5 in oleaut32 (+0x382a4) (0x0000000000000000)
    3 0x000000014000139c in isbew64 (+0x139b) (0x0000000000000063)
    4 0x0000000140001fb6 in isbew64 (+0x1fb5) (0x0000000000000063)
    5 0x0000000140007cca in isbew64 (+0x7cc9) (0x0000000140007d18)
    6 0x000000007b870aa4 in kernel32 (+0x50aa3) (0x0000000140007d18)
    7 0x00007f0f1e85601b call_thread_func+0x6a() in ntdll (0x00007fff9c86c490)
    8 0x00007f0f1e84f786 RtlRaiseException+0x7d() in ntdll (0x00007fff9c86c490)
    9 0x00007f0f1e8216c6 in ntdll (+0x416c5) (0x00007fff9c86c490)
    10 0x00007f0f1f2b1173 wine_call_on_stack+0x12() in libwine.so.1 (0x00007fff9c86c490)
    11 0x00007f0f1f2b11c9 wine_switch_to_stack+0x8() in libwine.so.1 (0x00007fffffbef000)
    12 0x00007f0f1e827490 LdrInitializeThunk+0x45f() in ntdll (0x00007fffffbef000)
    13 0x000000007b877015 __wine_kernel_init+0x904() in kernel32 (0x00007fff9c86d320)
    14 0x00007f0f1e827df4 __wine_process_init+0x273() in ntdll (0x0000000000000400)
    15 0x00007f0f1f2af0f5 wine_init+0x294() in libwine.so.1 (0x0000000000000400)
    16 0x000000007bf00cc1 main+0x80() in <wine-loader> (0x0000000000000003)
    17 0x00007f0f1ece238d __libc_start_main+0xec() in libc.so.6 (0x0000000000000000)
    18 0x000000007bf00dbd _start+0x28() in <wine-loader> (0x0000000000000000)
    0x00007f0f1c10d96c VariantClear+0xdc in oleaut32: movzwl (%rbx),%eax
    Modules:
    Module Address Debug info Name (62 modules)
    ELF 7b800000- 7bc41000 Dwarf kernel32<elf>
    \-PE 7b820000- 7bc41000 \ kernel32
    ELF 7be00000- 7c103000 Dwarf <wine-loader>
    PE 140000000- 14001d000 Export isbew64
    ELF 7f0f18b92000- 7f0f18dcb000 Deferred uxtheme<elf>
    \-PE 7f0f18ba0000- 7f0f18dcb000 \ uxtheme
    ELF 7f0f18dcb000- 7f0f18fd2000 Deferred libxfixes.so.3
    ELF 7f0f18fd2000- 7f0f191dc000 Deferred libxcursor.so.1
    ELF 7f0f192d4000- 7f0f194fe000 Deferred libexpat.so.1
    ELF 7f0f194fe000- 7f0f19734000 Deferred libfontconfig.so.1
    ELF 7f0f19734000- 7f0f19944000 Deferred libxi.so.6
    ELF 7f0f19944000- 7f0f19b47000 Deferred libxcomposite.so.1
    ELF 7f0f19b47000- 7f0f19d50000 Deferred libxrandr.so.2
    ELF 7f0f19d50000- 7f0f19f5b000 Deferred libxrender.so.1
    ELF 7f0f19f5b000- 7f0f1a161000 Deferred libxxf86vm.so.1
    ELF 7f0f1a161000- 7f0f1a364000 Deferred libxinerama.so.1
    ELF 7f0f1a364000- 7f0f1a58b000 Deferred imm32<elf>
    \-PE 7f0f1a370000- 7f0f1a58b000 \ imm32
    ELF 7f0f1a58b000- 7f0f1a791000 Deferred libxdmcp.so.6
    ELF 7f0f1a791000- 7f0f1a995000 Deferred libxau.so.6
    ELF 7f0f1a995000- 7f0f1abb0000 Deferred libxcb.so.1
    ELF 7f0f1abb0000- 7f0f1adb5000 Deferred libuuid.so.1
    ELF 7f0f1adb5000- 7f0f1afd1000 Deferred libice.so.6
    ELF 7f0f1afd1000- 7f0f1b30d000 Deferred libx11.so.6
    ELF 7f0f1b30d000- 7f0f1b520000 Deferred libxext.so.6
    ELF 7f0f1b520000- 7f0f1b728000 Deferred libsm.so.6
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    ELF 7f0f1c751000- 7f0f1ca50000 Deferred comctl32<elf>
    \-PE 7f0f1c760000- 7f0f1ca50000 \ comctl32
    ELF 7f0f1ca50000- 7f0f1cce0000 Deferred shlwapi<elf>
    \-PE 7f0f1ca60000- 7f0f1cce0000 \ shlwapi
    ELF 7f0f1cce0000- 7f0f1d13b000 Deferred shell32<elf>
    \-PE 7f0f1cd00000- 7f0f1d13b000 \ shell32
    ELF 7f0f1d13b000- 7f0f1d354000 Deferred version<elf>
    \-PE 7f0f1d140000- 7f0f1d354000 \ version
    ELF 7f0f1d354000- 7f0f1d645000 Deferred gdi32<elf>
    \-PE 7f0f1d370000- 7f0f1d645000 \ gdi32
    ELF 7f0f1d645000- 7f0f1d9df000 Deferred user32<elf>
    \-PE 7f0f1d660000- 7f0f1d9df000 \ user32
    ELF 7f0f1d9df000- 7f0f1dc5e000 Deferred advapi32<elf>
    \-PE 7f0f1d9f0000- 7f0f1dc5e000 \ advapi32
    ELF 7f0f1dc5e000- 7f0f1def0000 Deferred rpcrt4<elf>
    \-PE 7f0f1dc70000- 7f0f1def0000 \ rpcrt4
    ELF 7f0f1def0000- 7f0f1e0fd000 Deferred libnss_files.so.2
    ELF 7f0f1e2c2000- 7f0f1e4d8000 Deferred libgcc_s.so.1
    ELF 7f0f1e4d8000- 7f0f1e7cc000 Deferred libm.so.6
    ELF 7f0f1e7cc000- 7f0f1eaba000 Dwarf ntdll<elf>
    \-PE 7f0f1e7e0000- 7f0f1eaba000 \ ntdll
    ELF 7f0f1eabd000- 7f0f1ecc1000 Deferred libdl.so.2
    ELF 7f0f1ecc1000- 7f0f1f062000 Dwarf libc.so.6
    ELF 7f0f1f063000- 7f0f1f27f000 Deferred libpthread.so.0
    ELF 7f0f1f2a7000- 7f0f1f5d9000 Dwarf libwine.so.1
    ELF 7f0f1f5da000- 7f0f1f7fd000 Deferred ld-linux-x86-64.so.2
    ELF 7fff9c9ff000- 7fff9ca00000 Deferred [vdso].so
    Threads:
    process tid prio (all id:s are in hex)
    0000000e services.exe
    0000001f 0
    0000001e 0
    00000015 0
    00000010 0
    0000000f 0
    00000012 winedevice.exe
    0000001c 0
    00000019 0
    00000014 0
    00000013 0
    0000001a plugplay.exe
    00000020 0
    0000001d 0
    0000001b 0
    0000002c rpcss.exe
    00000009 0
    00000026 0
    00000032 0
    00000031 0
    00000030 0
    0000002e 0
    0000002d 0
    00000041 explorer.exe
    00000017 0
    00000043 (D) C:\users\ebs\Temp\{43B73120-0931-47A3-9D74-0EB39F7926A3}\ISBEW64.exe
    00000049 0
    0000003f 0
    00000045 0
    0000003b 0 <==
    System information:
    Wine build: wine-1.4
    Platform: x86_64
    Host system: Linux
    Host version: 3.2.9-1-ARCH
    How can I fix this error and play witcher 2?
    Any help is highly appreciated
    Last edited by ebshankar (2012-03-16 13:11:04)

    Kaustic wrote:
    Edit: Btw, you should have left this thread as [SOLVED] and created a new thread for the new problem. Please read: https://wiki.archlinux.org/index.php/Fo … ow_to_Post
    Edit2: This problem might not have anything to do with mouse sensitivity and may just be a bug in Wine or the Game, however it's worth a try to eliminate the possibility. (Wine had a similar issue with CS:S and erratic mouse movement (just jumpy) and was patched (wine 1.3.35 to 1.3.36 iirc))
    Righto,
    So your mouse is either "PS/2 Generic Mouse" or "OM". Whichever it is we'll only be paying attention to the id=#.
    Before I start, I'll assume that you've turned off mouse acceleration, which is ideal for games. You also might have to tweak these settings to find a happy medium.
    I'm also assuming that device 16 is your mouse (PS/2 Generic Mouse).
    My idea is to temporarily lower the mouse sensitivity when you launch the game, and then return it to default when you close the game.
    Firstly list current properties for your mouse, make note of the numbers in the parentheses. Most of the options are self explanatory.
    $ xinput --list-props 16
    [snip]
    Device Accel Profile (252): 0 #Change this to "-1" to completely disable acceleration
    Device Accel Constant Deceleration (253): 1.000000
    Device Accel Adaptive Deceleration (254): 1.000000
    Device Accel Velocity Scaling (255): 10.000000
    [snip]
    Disable mouse acceleration (I have this set by default)
    $ xinput --set-prop 16 "Device Accel Profile" -1
    # Or, if you paid attention to the number in parentheses, you can use:
    $ xinput --set-prop 16 252 -1 # less typing
    To lower your mouse sensitivity, simply do
    $ xinput --set-prop 16 "Device Accel Constant Deceleration" 4 #The higher the slower
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    $ xinput --set-prop 16 253 4
    Then you simply use a bit of shell script to launch your game (e.g.
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    cd ~/.wine_rack/witcher_2/drive_c/The\ Witcher\ 2/bin; xinput --set-prop 16 253 4; WINEPREFIX=~/.wine_rack/witcher_2 WINEDEBUG=-all wine witcher2.exe; xinput --set-prop 16 253 1
    This solution is a little hacky but it should work
    You can probably find out more on your own from here on out, good luck with it.
    (My personal solution to mouse issues was to just disable mouse acceleration, it's fine for me.)
    I actually thought about creating a new thread but momentarily felt I had to write here itself because everything regarding troubleshooting witcher 2 will be here.
    your solution did decrease the mouse sensitivity but, the mouse continues to be jumpy in the game while moving it from left to right or top to bottom.
    Witcher 2 has a mouse emulator built in and some ppl(even windows users) have experienced this problem but for most of them, editing this file called 'user.ini' and setting smoothness = 0 worked. But not for me. Strangely many ppl playing witcher 2 in wine didn't experience this problem at all.
    I think this can be a bug in witcher 2 which can make only some models of mice jumpy.
    I also have an 'enter gamepad' and the game doesn't support it but one joystick works very smoothly (unlike the mouse) so presently I'm searching online for ways to get the gamepad working with the game
    Last edited by ebshankar (2012-03-16 08:53:54)

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