Slow rendering when working on large vector graphic

I'm having difficulty working on vector images - Panning, zooming, selecting etc... everything is lagging constantly. I can't figure out what is wrong. It only happens if the image is too complicated (Yes, it does contains several hundredths of anchors points).
The computer was originally used for CADing, but I now primarly use it for AI, PS, ID and 3D image composing using Deep exploration/3D via Composer (Deep exploration/3Dvia does not work properly becuase the lack of video memory). I have tried to work with the same type of vector image using a different computer (equipped with Nividia Geforce 9600M 512MB). Same result as the previous computer, everything is lagging. Although, when using Deep exploration/3Dvia it works smooth. So I rule out that the video card is the problem.
In addtion, neither of the computers work on 100%. So I can rule out that the CPU is not the issue either.
Can anyone tell me what the hell is wrong...?
Hardware:
Computer 1
CPU: Intel C2D 6400 2.13GHz
Graphic: Nvidia Qudro FX 560 128MB (CAD)
RAM: 3GB
HDD: 500GB (7200)
Computer 2
CPU: T9700
Graphic: Nividia Geforce 9600M 512MB (3D)
RAM: 3GB
HDD: 500 (5400RPM)
//Vincent

Three possible culprits:
1) Has your artwork got embedded images? If so, link them instead of embedding. Linked files weigh next to nothing.
2) Are you saving your file with pdf compatibility? If you are, don't unless you have to. The pdf component makes files much heavier
3) Does viewing the file in outline view (Cmd+Y, Mac / Ctrl+Y, Windows) speed things up? If so, there may be something wrong with your screen memory.
1) Nope, it's just a AI file with bunch of anchor points.
2) It is opened as a PDF, but once I save it as a AI file, it reacts the same.
3) Not at all... it is the same.
Screen memory?

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