SmoothCam filter estimates 5 hours to analyze a 9 second clip???
So I have FCS 3 and SnoLeopard and I tried to use the SmoothCam filter for the first time. There were no other filters applied, no motion at all, and no speed adjustments. It began to analyze and estimated 5 hours, no 6, no 7 hours to analyze this 9 second long clip. Standard DVCam footage, nothing unusual about it.
I got this system used and so far it has performed perfectly but I'm wondering if there's something in the configuration that might be creating a bottle neck.
I'd like to run my system specs by some experts to see if you know any reason why it should take that long.
It's a Mac Pro with 2 x Dual Core Intel Xeon 3Ghz processors. I'm assuming 2 dual cores should perform the same as a quad core generally.
Graphic Card is a ATI Radeon X1900 PCIe x16 with 512megs of ram.
System Memory is 2 Gigs, thats 4 x 512 meg DDR2 FB-DIMM 667MHz ( I realize this might be a little low and I've already ordered an additional 4 Gigs. )
FCPro version is Final Cut Studio 3.0
Do you have any suggestion what could be choking this thing? I don't know if this particular Radeon card (X1900) is a low end card or not. If it is, can someone recommend a better card for this machine?
Any suggestions you can make would be greatly appreciated.
Rob Fowler
I never would have guessed what was the problem and I'm no noob. I started out on FCPro version 2 on OS9. Seems like very poor planing on the part of the design engineer to have it analyzed the entire captured file. They need to process it with handles, one or two seconds on either side of the in and out points.
<
We've wondered why setting in and out points does not translate immediately to IN and OUT to Smoothcam. There are workarounds. Sorry about the presumptuous assumption. the issues with optical flow grabbing the entire media have been known for years.
<div class="jive-quote">But again, thanks. The info was priceless!< </div>
So the question is actually answered? You got something out of me besides attitude? Cool.
bogiesan
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scriptid "Color Corrector 3-way" //DO NOT LOCALIZE
filter "Color Corrector 3-way"
group "Color Correction"
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input dispMode, "Display Mode", Popup, 1, "Final", "Matte", "Source"
input label1, "Blacks Controls", label, ""
input blacklevel, "Level", slider, 0, -196, 254 detent 0
input b_hue, "Angle", angle, -33, -180, 180
input b_mag, "Magnitude", slider, 0, 0, 200
input label2, "Midrange Controls", label, ""
input mids, "Level", slider, 100, 0, 200 detent 100
input m_hue, "Angle", angle, -33, -180, 180
input m_mag, "Magnitude", slider, 0, 0, 200
input label3, "Highlight Controls", label, ""
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input h_hue, "Angle", angle, -33, -180, 180
input h_mag, "Magnitude", slider, 0, 0, 200
input label4, "Color Controls", label, ""
input chroma, "Saturation", slider, 100, 0, 200 detent 100
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input label5, "Limit Effect Controls",label, ""
input doChroma, "Limit on Chroma", CheckBox,0
input centerAng, "Chroma Center", angle, -110, -760, 760
input chromaWidth, "Chroma Width", Slider, 15.0, 0, 360
input chromaSoft, "Chroma Softness", Slider, 10, 0, 180
input doSat, "Limit on Saturation", CheckBox, 0
input satMin, "Sat. Minimum", Slider, 35, 0, 125 detent 100
input satWidth, "Sat. Width", Slider, 40, 0, 125 detent 100
input satSoft, "Sat. Softness", Slider, 20, 0, 125
input doLuma, "Limit on Luma", CheckBox, 0
input lumaMin, "Luma Minimum", Slider, 0, 0, 120 detent 100
input lumaWidth, "Luma Width", Slider, 40, 0, 120 detent 100
input lumaSoft, "Luma Softness", Slider, 20, 0, 120
input label6, "Edge Control", label, ""
input edgeThin, "Thin/Spread", slider, 0, -100, 100 detent 0
input edgeFeather, "Softening", slider, 0, 0, 100 detent 50
input label7, "Mask Control", label, ""
input invertSel, "Invert", checkbox, 0
input debugShow, "Show Stats", checkbox, 0
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InformationFlag("collapsed")
code
if previewing && dispMode == 3
dest = src1
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satMax = satMin + satWidth
if ( lumaMax > 120 )
lumaMax = 120
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if ( satMax > 120 )
satMax = 120
end if
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// blacks is -254 - 254 (0 is default)
// highlights is 1 - 509 (255 is default)
// hue is an angle of the trackball
// magnitude is the offset of the trackball.
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// First, build the luminance lookup table. This is an absolute lookup table for Y.
// This is very similar to building the R,G,B lookup tables found in the single-hue corrector.
point framesize
float ymap[256]
float magnitude
convertimage( src1, src1, kFormatYUV219 )
if ( doLuma || doChroma || doSat )
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dimensionsof( dest, framesize.h, framesize.v );
image tmpSrc[framesize.h][framesize.v]
setpixelformat( tmpSrc, getpixelformat( src1 ) )
channelcopy( src1, tmpSrc, kalpha, kred, kgreen, kblue );
if ( edgeThin != 0 || edgeFeather != 0 )
dimensionsof( dest, framesize.h, framesize.v)
image tmpbuf[framesize.h][framesize.v]
setpixelformat( tmpbuf, getpixelformat( src1 ) )
end if
end if
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CreateBezMap(ymap, blacklevel, mids, highlights)
LevelMap( src1, dest, linearRamp, ymap, linearRamp, linearRamp )
// Now, adjust the color of the image based on the three "trackballs"
colorcorrect( dest, dest, b_hue, b_mag/100, m_hue, m_mag/100, h_hue, h_mag/100, chroma/100 );
if ( doLuma || doChroma || doSat )
float fillRGB
fillRGB = 0
ChromaAngleKey( tmpSrc, tmpSrc, doLuma, lumaMin/100, lumaMax/100, lumaSoft/100, doSat, satMin/100, satMax/100, satSoft/100, doChroma, centerAng, chromaWidth, chromaSoft, 0)
// get key into tmpSrc, invert tmp's alpha channel, then copy tmp's alpha into dest.
if ( edgeThin != 0 || edgeFeather != 0 )
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if !invertSel
invertchannel( tmpSrc, tmpSrc, 1, 0, 0, 0 )
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// But on the second one, dest already contains data, so convert it
convertimage( dest, dest, kFormatrgb255 );
end if
channelcopy( tmpsrc, dest, kalpha, kalpha, kalpha, kalpha )
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end if
if ( previewing && debugShow && (!fieldProcessing || fieldnumber == 1 ))
point graphRect[4]
// Upper left: Luminance map
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FramePoly(graphRect, dest, kGray, 1)
drawgraph( dest, ymap, 0, 255, 0, 1, graphRect, kwhite, aspectof(dest))
end if
end if
Now if you look at the first three lines of this code it says:
*group "Color Correction"*
I beleive Smoothcam path has been changed, however it should appear in you internal FXplugins system folders somewhere:
See if you can find it and also see if it has been moved to a different FX folder.
I recently learnt that Vignette filter has moved from STYLIZE folder to COLOR CORRECTION one (thanks to other posters).
Please report your results.
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