Smoothing external images

how to load images before creating the image class for enable
smoothing?
In this examples the image is embeded. but i need to load the
image from {data.image}
examples:
The first approach uses the BitmapAsset class, where init()
is called on creationComplete as follows:
import mx.core.BitmapAsset;
[Bindable]
public var mySmoothImage:BitmapAsset;
[Bindable]
[Embed(source="assets/image.jpg")]
public var myImage:Class;
public function init():void
smoothImage = BitmapAsset(new myImage());
smoothImage.smoothing = true;
The second approach is somewhat more compact, and uses a
class level embed that extends Bitmap, as follows:
[Embed(source="Image.jpg")]
public class smoothImage extends Bitmap
public function smoothImage()
smoothing = true;

If u want to smooth external loaded images use this metod to make it smooth on "complete" event of image all  image loaders  where ever you need the image smoothing . I have implemented it in my flex project . Taken code from this article: http://askmeflash.com/article_m.php?p=article&id=4

Similar Messages

  • Want to smooth loaded images (jpg) in flash8

    i want to smooth loaded images (jpg) in flash8
    let's say that i have one layer, one frame and the following
    AS:
    _root.loadMovie("q.jpg");
    the _root could be an object, but the behavior is the same
    so in flash7 CTRL+ENTER, right click and zoom ---> RESULT:
    zoom with image interpolation (like photoshop bicubic resample)
    but in flash8 CTRL+ENTER, right click and zoom --->
    RESULT: zoom with NO image interpolation (like photoshop nearest
    nei ghbor resample)
    why?????
    i have looked in help but all i can find is somthing refering
    about images in the library. I want external jpgs!!!
    i have done a slideshow with setable tranzitions (fade, blur,
    moving, zoom in/out, external loaded masking)
    here is some the important part of the my code (not important
    for my problem, but I just want to say that i've worked about 1-2
    days and i want to make it better. is frustating that i have blur,
    fade, gradient transparency (blending) and not a smooth image):
    Gtime=getTimer(); //global timmer
    ///////////////////////////////ia datele generale, daca cele
    particulare lipsesk
    /*Ttrans=eval("q.tt")-0;*/
    if(eval("q.tt"+pidx))Ttrans=eval("q.tt"+pidx)-0;
    /*Tfoto=eval("q.tf")-0;*/
    if(eval("q.tf"+pidx))Tfoto=eval("q.tf"+pidx)-0;
    /*sv=eval("q.sv")-0;*/
    if(eval("q.sv"+pidx))sv=eval("q.sv"+pidx)-0;
    /*sk=eval("q.sk")-0;*/
    if(eval("q.sk"+pidx))sk=eval("q.sk"+pidx)-0;
    /*xv=eval("q.xv")-0;*/
    if(eval("q.xv"+pidx))xv=eval("q.xv"+pidx)-0;
    /*yv=eval("q.yv")-0;*/
    if(eval("q.yv"+pidx))yv=eval("q.yv"+pidx)-0;
    /*xk=eval("q.xk")-0;*/
    if(eval("q.xk"+pidx))xk=eval("q.xk"+pidx)-0;
    /*yk=eval("q.yk")-0;*/
    if(eval("q.yk"+pidx))yk=eval("q.yk"+pidx)-0;
    /*rv=eval("q.rv")-0;*/
    if(eval("q.rv"+pidx))rv=eval("q.rv"+pidx)-0;
    /*rk=eval("q.rk")-0;*/
    if(eval("q.rk"+pidx))rk=eval("q.rk"+pidx)-0;
    /*xbk=eval("q.xbk")-0;*/
    if(eval("q.xbk"+pidx))xbk=eval("q.xbk"+pidx)-0;
    /*ybk=eval("q.ybk")-0;*/
    if(eval("q.ybk"+pidx))ybk=eval("q.ybk"+pidx)-0;
    /*xbv=eval("q.xbv")-0;*/
    if(eval("q.xbv"+pidx))xbv=eval("q.xbv"+pidx)-0;
    /*ybv=eval("q.ybv")-0;*/
    if(eval("q.ybv"+pidx))ybv=eval("q.ybv"+pidx)-0;
    /*mask=eval("q.mask");*/
    if(eval("q.mask"+pidx))mask=eval("q.mask"+pidx);
    if(trans==0 && Gtime>Ftime+Tfoto*1000){
    //retain values
    aux2=(Gtime-Ttime)*100/((Ttrans*2+Tfoto)*1000);
    Ttrans2=Ttrans;
    Tfoto2=Ttrans;
    sv2=sv;sk2=sk;
    xv2=xv;yv2=yv;
    xk2=xk;yk2=yk;
    rv2=rv;rk2=rk;
    xbv2=xbv;ybv2=ybv;
    xbk2=xbk;ybk2=ybk;
    //end retain values
    Ttime=Gtime;
    trans=1;//transition
    if(p=="p1"){
    p="p2";pp="p1";
    }else{
    p="p1";pp="p2";
    pidx++;
    if(eval("q.p"+pidx)==undefined){
    end=1;
    //gotoAndStop(6);
    }else{
    p1.swapDepths(p2);
    loadMovie(fotofolder+eval("q.p"+pidx),eval(p+".p.p"));
    eval(p)._xscale=eval(p)._yscale=100;
    eval(p)._rotation=0;
    if(trans==1 && Gtime>Ttime+Ttrans*1000){
    Ftime=Gtime;
    trans=0;//not transition
    //tranzition
    if(trans==1){
    if(mask.length>3)
    eval(p)._alpha=100;
    else
    eval(p)._alpha=(Gtime-Ttime)*100/(Ttrans*1000);
    aux=(Gtime-Ttime)*100/((Ttrans*2+Tfoto)*1000)
    eval(p)._x=xv*aux+xk;
    eval(p)._y=yv*aux+yk;
    eval(p)._xscale=eval(p)._yscale=sv*aux+100+sk;
    eval(p)._rotation=rv*aux+rk;
    blur.blurX=aux*xbv+xbk;
    blur.blurY=aux*ybv+ybk;
    eval(p).p.p.filters = [blur];
    //intarzierea
    aux=aux+aux2;
    eval(pp)._x=xv2*aux+xk2;
    eval(pp)._y=yv2*aux+yk2;
    eval(pp)._xscale=eval(pp)._yscale=sv2*aux+100+sk2;
    eval(pp)._rotation=rv2*aux+rk2;
    if(!end)gotoAndPlay(_currentframe-1);
    ////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////

    See
    http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html
    danredman wrote:
    > i want to smooth loaded images (jpg) in flash8
    >
    > let's say that i have one layer, one frame and the
    following AS:
    >
    _root.loadMovie("q.jpg");
    >
    > the _root could be an object, but the behavior is the
    same
    >
    > so in flash7 CTRL+ENTER, right click and zoom --->
    RESULT: zoom with image
    > interpolation (like photoshop bicubic resample)
    > but in flash8 CTRL+ENTER, right click and zoom --->
    RESULT: zoom with NO image
    > interpolation (like photoshop nearest nei ghbor
    resample)
    >
    > why?????
    >
    > i have looked in help but all i can find is somthing
    refering about images in
    > the library. I want external jpgs!!!
    > i have done a slideshow with setable tranzitions (fade,
    blur, moving, zoom
    > in/out, external loaded masking)
    >
    >
    > here is some the important part of the my code:
    >
    > Gtime=getTimer(); //global timmer
    >
    > ///////////////////////////////ia datele generale, daca
    cele particulare
    > lipsesk
    > /*Ttrans=eval("q.tt")-0;*/
    if(eval("q.tt"+pidx))Ttrans=eval("q.tt"+pidx)-0;
    > /*Tfoto=eval("q.tf")-0;*/
    if(eval("q.tf"+pidx))Tfoto=eval("q.tf"+pidx)-0;
    > /*sv=eval("q.sv")-0;*/
    if(eval("q.sv"+pidx))sv=eval("q.sv"+pidx)-0;
    > /*sk=eval("q.sk")-0;*/
    if(eval("q.sk"+pidx))sk=eval("q.sk"+pidx)-0;
    > /*xv=eval("q.xv")-0;*/
    if(eval("q.xv"+pidx))xv=eval("q.xv"+pidx)-0;
    > /*yv=eval("q.yv")-0;*/
    if(eval("q.yv"+pidx))yv=eval("q.yv"+pidx)-0;
    > /*xk=eval("q.xk")-0;*/
    if(eval("q.xk"+pidx))xk=eval("q.xk"+pidx)-0;
    > /*yk=eval("q.yk")-0;*/
    if(eval("q.yk"+pidx))yk=eval("q.yk"+pidx)-0;
    > /*rv=eval("q.rv")-0;*/
    if(eval("q.rv"+pidx))rv=eval("q.rv"+pidx)-0;
    > /*rk=eval("q.rk")-0;*/
    if(eval("q.rk"+pidx))rk=eval("q.rk"+pidx)-0;
    > /*xbk=eval("q.xbk")-0;*/
    if(eval("q.xbk"+pidx))xbk=eval("q.xbk"+pidx)-0;
    > /*ybk=eval("q.ybk")-0;*/
    if(eval("q.ybk"+pidx))ybk=eval("q.ybk"+pidx)-0;
    > /*xbv=eval("q.xbv")-0;*/
    if(eval("q.xbv"+pidx))xbv=eval("q.xbv"+pidx)-0;
    > /*ybv=eval("q.ybv")-0;*/
    if(eval("q.ybv"+pidx))ybv=eval("q.ybv"+pidx)-0;
    > /*mask=eval("q.mask");*/
    if(eval("q.mask"+pidx))mask=eval("q.mask"+pidx);
    >
    >
    > /
    >
    >
    > if(trans==0 && Gtime>Ftime+Tfoto*1000){
    > //retain values
    > aux2=(Gtime-Ttime)*100/((Ttrans*2+Tfoto)*1000);
    > Ttrans2=Ttrans;
    > Tfoto2=Ttrans;
    > sv2=sv;sk2=sk;
    > xv2=xv;yv2=yv;
    > xk2=xk;yk2=yk;
    > rv2=rv;rk2=rk;
    > xbv2=xbv;ybv2=ybv;
    > xbk2=xbk;ybk2=ybk;
    > //end retain values
    > Ttime=Gtime;
    > trans=1;//transition
    >
    > if(p=="p1"){
    > p="p2";pp="p1";
    > }else{
    > p="p1";pp="p2";
    > }
    > pidx++;
    > if(eval("q.p"+pidx)==undefined){
    > end=1;
    > //gotoAndStop(6);
    > }else{
    > p1.swapDepths(p2);
    > loadMovie(fotofolder+eval("q.p"+pidx),eval(p+".p.p"));
    > eval(p)._xscale=eval(p)._yscale=100;
    > eval(p)._rotation=0;
    > }
    > }
    > if(trans==1 && Gtime>Ttime+Ttrans*1000){
    > Ftime=Gtime;
    > trans=0;//not transition
    > }
    > //tranzition
    >
    > if(trans==1){
    > if(mask.length>3)
    > eval(p)._alpha=100;
    > else
    > eval(p)._alpha=(Gtime-Ttime)*100/(Ttrans*1000);
    > }
    > aux=(Gtime-Ttime)*100/((Ttrans*2+Tfoto)*1000)
    > eval(p)._x=xv*aux+xk;
    > eval(p)._y=yv*aux+yk;
    > eval(p)._xscale=eval(p)._yscale=sv*aux+100+sk;
    > eval(p)._rotation=rv*aux+rk;
    > blur.blurX=aux*xbv+xbk;
    > blur.blurY=aux*ybv+ybk;
    > eval(p).p.p.filters = [blur];
    > //intarzierea
    > aux=aux+aux2;
    > eval(pp)._x=xv2*aux+xk2;
    > eval(pp)._y=yv2*aux+yk2;
    > eval(pp)._xscale=eval(pp)._yscale=sv2*aux+100+sk2;
    > eval(pp)._rotation=rv2*aux+rk2;
    >
    > if(!end)gotoAndPlay(_currentframe-1);
    >

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    Andy Tauber
    Data Architect
    The Vancouver Clinic
    Website | LinkedIn
    This posting is provided "AS IS" with no warranties, and confers no rights. Please remember to click
    "Mark as Answer" and "Vote as Helpful" on posts that help you. This can be beneficial to other community members reading the thread.

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