Solar System Fly Through?

Hi all,
I have Adobe Productiom Premium CS3 and wanting to make this http://www.youtube.com/watch?v=por0oYEBs7k
Asking for suggestions and tips on how to go about completing this project. I have tried looking for templates, but cannot find any.
Thank you in advance.
deakant

ONe of the better solar system tutorials comes with a few of the books authored byTrish and Chris Meyer. It's a classic example of moving a camera through 3D space using flat circles that are told to orient toward the camera. Take a bit of research on your behalf. Start with the Meyer's blogs on
http://provideocoalition.com/index.php/cmg_keyframes
If you are just learning AE, you can invest in the every Meyer book with total confidence.
bogiesan

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  • 11 -- 11,1 Upgrade: pkg://solaris/system/library signature problems?

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    NAME (PUBLISHER) VERSION IFO
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    4 unassigned wm 0 0 (0/0/0) 0
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    6 unassigned wm 0 0 (0/0/0) 0
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  • 3D Solar System problems

    hi,
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    Sorry for the comments in french.
    You can send your answers to [email protected]
    class Espace
    *     Auteur : Leli�vre Antoine                                   *
    *     Fichier : Espace.java                                   *
    *     Fonction: Reconstitution de notre systeme solaire *
    *     Date: 09/02/04                                             *
    import com.sun.j3d.utils.universe.SimpleUniverse;
    import javax.media.j3d.BranchGroup;
    import javax.media.j3d.Transform3D;
    import javax.vecmath.Vector3f;
    import javax.media.j3d.TransformGroup;
    import javax.media.j3d.Canvas3D;
    //import javax.media.j3d.Alpha;
    //import javax.media.j3d.RotationInterpolator;
    import javax.media.j3d.BoundingSphere;
    import javax.vecmath.Point3d;
    import javax.media.j3d.Background;
    import com.sun.j3d.utils.image.TextureLoader;
    //import javax.media.j3d.Texture2D;
    import javax.media.j3d.ImageComponent2D;
    import javax.swing.JFrame;
    public class Espace extends JFrame
         public Espace()
              super("Systeme Solaire...");
              // creation du canvas
              Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
              getContentPane().add("Center",canvas);
              // cr�ation de la sc�ne, regroupement des objets
              BranchGroup scene = createScene();
              scene.compile();
              // cr�ation de l'univers de la scene 3D
              SimpleUniverse univers = new SimpleUniverse(canvas);
              // on met le plan de projection en arriere par rapport � l'origine
              univers.getViewingPlatform().setNominalViewingTransform();
              // on place la sc�ne dans l'univers "univers"
              univers.addBranchGraph(scene);
              //arret du programme lors du clic sur la croix
              setDefaultCloseOperation(EXIT_ON_CLOSE);
         * creation d'un groupement d'objet *
         public BranchGroup createScene()
              // creation du BG principal
              BranchGroup ObjPrinc = new BranchGroup();
              BranchGroup terre = new BranchGroup();
              BranchGroup mars = new BranchGroup();
              BranchGroup saturne = new BranchGroup();
              BranchGroup jupiter = new BranchGroup();
              BranchGroup venus = new BranchGroup();
              BranchGroup mercure = new BranchGroup();
              BranchGroup lune = new BranchGroup();
              BranchGroup uranus = new BranchGroup();
              BranchGroup neptune = new BranchGroup();
              BranchGroup pluton = new BranchGroup();
              TextureLoader loader=new TextureLoader("fond.jpg",this);
              ImageComponent2D image=loader.getImage();
              Background bg=new Background(image);
              bg.setApplicationBounds(new BoundingSphere(new Point3d(0,0,0),150d));
              ObjPrinc.addChild(bg);
              Animation MonAnimation = new Animation();
              //------ Debut Objet Lune-------
              //Planete Lune = new Planete();
              //Transform3D Translation1 = new Transform3D();
              //Translation1.set(new Vector3f(0.05f, 0.0f, 0.0f));
              //TransformGroup TranslateGP1 = new TransformGroup(Translation1);
              //TranslateGP1.addChild(Lune.AjoutPlanete("lune.jpg",0.01f));
              //lune.addChild(TranslateGP1);
              //------ Fin Objet Lune -----
              //------ Debut Objet Terre -------
              Planete Terre = new Planete();
              Planete Lune = new Planete();
              Transform3D Translation = new Transform3D();
              Translation.set(new Vector3f(0.4f, 0.0f, 0.0f));
              TransformGroup TranslateGP = new TransformGroup(Translation);
              TranslateGP.addChild(Terre.AjoutPlanete("earth.jpg",0.03f));
              terre.addChild(TranslateGP);
              //------ Fin Objet Terre -----
              //------ Debut Objet Saturne -------
              Planete Saturne = new Planete();
              Transform3D Translation2 = new Transform3D();
              Translation2.set(new Vector3f(0.9f, 0.0f, 0.2f));
              TransformGroup TranslateGP2 = new TransformGroup(Translation2);
              TranslateGP2.addChild(Saturne.AjoutPlanete("saturne.jpg",0.08f));
              saturne.addChild(TranslateGP2);
              //------ Fin Objet Saturne-----
              //------ Debut Objet Mars -------
              Planete Mars = new Planete();
              Transform3D Translation3 = new Transform3D();
              Translation3.set(new Vector3f(0.5f, 0.0f, 0.0f));
              TransformGroup TranslateGP3 = new TransformGroup(Translation3);
              TranslateGP3.addChild(Mars.AjoutPlanete("mars.jpg",0.02f));
              mars.addChild(TranslateGP3);
              //------ Fin Objet Mars -----
              //------ Debut Objet Jupiter-------
              Planete Jupiter = new Planete();
              Transform3D Translation4 = new Transform3D();
              Translation4.set(new Vector3f(0.7f, 0.0f, 0.0f));
              TransformGroup TranslateGP4 = new TransformGroup(Translation4);
              TranslateGP4.addChild(Jupiter.AjoutPlanete("jupiter.jpg",0.1f));
              jupiter.addChild(TranslateGP4);
              //------ Fin Objet Jupiter -----
              //------ Debut Objet Venus-------
              Planete Venus = new Planete();
              Transform3D Translation5 = new Transform3D();
              Translation5.set(new Vector3f(0.3f, 0.0f, 0.0f));
              TransformGroup TranslateGP5 = new TransformGroup(Translation5);
              TranslateGP5.addChild(Venus.AjoutPlanete("venus.jpg",0.03f));
              venus.addChild(TranslateGP5);
              //------ Fin Objet Venus -----
              //------ Debut Objet Mercure-------
              Planete Mercure = new Planete();
              Transform3D Translation6 = new Transform3D();
              Translation6.set(new Vector3f(0.2f, 0.0f, 0.0f));
              TransformGroup TranslateGP6 = new TransformGroup(Translation6);
              TranslateGP6.addChild(Mercure.AjoutPlanete("mercure.jpg",0.01f));
              mercure.addChild(TranslateGP6);
              //------ Fin Objet Jupiter -----
              //------ Debut Objet Uranus-------
              Planete Uranus = new Planete();
              Transform3D Translation7 = new Transform3D();
              Translation7.set(new Vector3f(1.1f, 0.0f, 0.0f));
              TransformGroup TranslateGP7 = new TransformGroup(Translation7);
              TranslateGP7.addChild(Uranus.AjoutPlanete("uranus.jpg",0.05f));
              uranus.addChild(TranslateGP7);
              //------ Fin Objet Uranus -----
              //------ Debut Objet Neptune-------
              Planete Neptune = new Planete();
              Transform3D Translation8 = new Transform3D();
              Translation8.set(new Vector3f(1.45f, 0.0f, 0.0f));
              TransformGroup TranslateGP8 = new TransformGroup(Translation8);
              TranslateGP8.addChild(Uranus.AjoutPlanete("neptune.jpg",0.05f));
              neptune.addChild(TranslateGP8);
              //------ Fin Objet Neptune -----
              //------ Debut Objet Pluton-------
              Planete Pluton = new Planete();
              Transform3D Translation9 = new Transform3D();
              Translation9.set(new Vector3f(1.7f, 0.0f, 0.0f));
              TransformGroup TranslateGP9 = new TransformGroup(Translation9);
              TranslateGP9.addChild(Uranus.AjoutPlanete("mercure.jpg",0.005f));
              pluton.addChild(TranslateGP9);
              //------ Fin Objet Pluton-----
              //----- d�but objet Soleil -----
              Planete Soleil = new Planete();
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,Soleil.AjoutPlanete("soleil.jpg",0.15f),-1,3000);
              //----- fin 2eme objet
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,terre,-1,10000);
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,saturne,-1,294500);
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,mars,-1,18800);
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,jupiter,-1,118600);
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,venus,-1,6100);
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,mercure,-1,2400);
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,uranus,-1,840000);
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,neptune,-1,1640000);
              ObjPrinc = MonAnimation.Rotation(ObjPrinc,pluton,-1,2470000);
              //am�lioration du processus d'affichage
              ObjPrinc.compile();
              return ObjPrinc;
         public static void main(String[] args)
              Espace MonEspace = new Espace();
              MonEspace.setSize(1024,768);
              MonEspace.setVisible(true);
    class Animation
    *     Auteur : Leli�vre Antoine                                        *
    *     Fichier : Animation.java                              *
    *     Fonction: Animation de la scene                     *
    *     Date     : 14/02/04                                        *
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    import javax.media.j3d.BranchGroup;
    //import javax.media.j3d.Transform3D;
    import javax.media.j3d.TransformGroup;
    import javax.media.j3d.Alpha;
    import javax.media.j3d.RotationInterpolator;
    import javax.media.j3d.BoundingSphere;
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              TG.addChild(UnePlanete);
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                        // ici tourne ind�finiment (-1) et prend 60 secondes pour faire un tour
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    class Planete
    *     Auteur : Leli�vre Antoine                                   *
    *     Fichier : Planete.java                                   *
    *     Fonction: Ajouter une plan�te                         *
    *     Date     : 09/02/04                                        *
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    import javax.media.j3d.ColoringAttributes;
    //import javax.media.j3d.ImageComponent;
    import javax.media.j3d.Texture;
    import javax.media.j3d.Texture2D;
    import javax.media.j3d.TextureAttributes;
    import javax.media.j3d.ImageComponent2D;
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    2. Re-post the new slimmer version of your code using the [code ] [code ] tags (without the space after the word 'code') so I can read it. See http://forum.java.sun.com/features.jsp#Formatting for more help.
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