[SOLVED] Citrix Receiver for Linux

http://www.citrix.com/English/ss/downlo … Id=1689163
It would be nice if someone can package this. I've tried to install the .tar.gz with the setup script (setupwfc) and also installed openmotif, but there are still some packages missing and i don't know what they are called in arch, e.g. this libXm... i can't find it..
ldd /usr/lib/ICAClient/wfcmgr
    linux-gate.so.1 =>  (0xf774e000)
    libXm.so.4 => not found
    libXp.so.6 => not found
    libXpm.so.4 => not found
    libSM.so.6 => /usr/lib32/libSM.so.6 (0xf771f000)
    libICE.so.6 => /usr/lib32/libICE.so.6 (0xf7707000)
    libXmu.so.6 => not found
    libXinerama.so.1 => not found
    libdl.so.2 => /usr/lib32/libdl.so.2 (0xf7702000)
    libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf76e7000)
    libc.so.6 => /usr/lib32/libc.so.6 (0xf7581000)
    libXt.so.6 => /usr/lib32/libXt.so.6 (0xf7530000)
    libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7414000)
    libuuid.so.1 => /usr/lib32/libuuid.so.1 (0xf7410000)
    /lib/ld-linux.so.2 (0xf774f000)
    libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf73f8000)
    libXau.so.6 => /usr/lib32/libXau.so.6 (0xf73f4000)
    libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf73ef000)
Last edited by scenox (2011-06-19 18:57:48)

citrix-client and bin32-citrix-client have been in the AUR for a long time Dependencies are in the PKGBUILDS
Scott

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    NOTICE: NWMovies: MoviesPostPatch: 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
    NOTICE: NWMovies: Initialized.
    NOTICE: SDL_WM_GrabInput(QUERY) called..
    and the game would froze... I mean there was no reaction. The terminal output just stopped. Game didn't even started... SO I googled for hours trying to come up with the way to troubleshoot the NWN Linux client and I got nada... zip, zero, big bobkas... There was something mentioned about syslog / messages but there was nothing in system logs that would indicate what was broken... Last night I could not sleep. It was 6 am and I was still up. Went for a quick cigarette and when I came back I have decided to try one thing...
    Here are few more details before I will tell You what I did.
    My installation folder:
    /media/Disk_2/Crossover/Neverwinter_Nights
    Launching file:
    nwn.sh
    contains this:
    #!/bin/sh
    cd /media/Disk_2/Crossover/Neverwinter_Nights/
    ./nwn
    and then the file that's being called:
    nwn
    contains this:
    #!/bin/sh
    # This script runs Neverwinter Nights from the current directory
    export SDL_MOUSE_RELATIVE=0
    export SDL_VIDEO_X11_DGAMOUSE=0
    # If you do not wish to use the SDL library included in the package, remove
    # ./lib from LD_LIBRARY_PATH
    export LD_LIBRARY_PATH=./lib:./miles:$LD_LIBRARY_PATH
    export LD_PRELOAD=./nwmovies.so
    export NWMOVIES_GRAB_HACK=1
    export MALLOC_CHECK_=0
    # DisableSound=1
    ./nwmain $@
    so this file calls the hard-coded file:
    nwmain
    in the main folder of the game.
    So last night I did this. Opened 2 terminal windows. In first of them I ran:
    su
    followed by root password and then:
    pacman -S gdb
    and I have accepted installation of the debugger.
    In the second window I have opened the game directory:
    cd /media/Disk_2/Crossover/Neverwinter_Nights/
    and then I ran:
    export LD_LIBRARY_PATH=./lib:./miles:$LD_LIBRARY_PATH
    to make sure I have all the libraries necessary for the game to work loaded. (Notice that this is the same line that can be found in the
    nwn
    file if You need to modify this line do it). Next:
    gdb ./nwmain
    and then when I got the:
    (gdb)
    prompt I typed in:
    run
    followed by punching enter.
    This gave me the following results:
    [andrzejl@wishmacer ~]$ cd /media/Disk_2/Crossover/Neverwinter_Nights/
    [andrzejl@wishmacer Neverwinter_Nights]$ export LD_LIBRARY_PATH=./lib:./miles:$LD_LIBRARY_PATH
    [andrzejl@wishmacer Neverwinter_Nights]$ gdb ./nwm
    nwm/                 nwmain.exe           nwmovies.ini         nwmovies.log         nwmovies.so
    nwmain               nwmovies/            nwmovies_install.pl  nwmovies.pl         
    [andrzejl@wishmacer Neverwinter_Nights]$ gdb ./nwmain
    GNU gdb (GDB) 7.5.1
    Copyright (C) 2012 Free Software Foundation, Inc.
    License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
    This is free software: you are free to change and redistribute it.
    There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
    and "show warranty" for details.
    This GDB was configured as "i686-pc-linux-gnu".
    For bug reporting instructions, please see:
    <http://www.gnu.org/software/gdb/bugs/>...
    Reading symbols from /media/Disk_2/Crossover/Neverwinter_Nights/nwmain...(no debugging symbols found)...done.
    (gdb) run
    Starting program: /media/Disk_2/Crossover/Neverwinter_Nights/nwmain
    warning: Could not load shared library symbols for linux-gate.so.1.
    Do you need "set solib-search-path" or "set sysroot"?
    [Thread debugging using libthread_db enabled]
    Using host libthread_db library "/usr/lib/libthread_db.so.1".
    [New Thread 0xb7779b40 (LWP 14241)]
    [New Thread 0xb62c6b40 (LWP 14243)]
    [New Thread 0xb5ac5b40 (LWP 14244)]
    ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred
    Program received signal SIGSEGV, Segmentation fault.
    0xb79f1237 in std::cout () from /usr/lib/libstdc++.so.6
    (gdb)
    Sooo my first thought was to reinstall
    libstdc++5
    in the first terminal and so I did but that changed nothing really.
    so I typed in:
    bt
    at the
    (gdb)
    prompt in the second terminal and I saw this:
    (gdb) bt
    #0  0xb79f1237 in std::cout () from /usr/lib/libstdc++.so.6
    #1  0xbfffdf8c in ?? ()
    #2  0xb7981481 in bool std::has_facet<std::ctype<char> >(std::locale const&) () from /usr/lib/libstdc++.so.6
    #3  0xb797422a in std::basic_ios<char, std::char_traits<char> >::_M_cache_locale(std::locale const&) ()
       from /usr/lib/libstdc++.so.6
    #4  0xb79742d9 in std::basic_ios<char, std::char_traits<char> >::init(std::basic_streambuf<char, std::char_traits<char> >*) () from /usr/lib/libstdc++.so.6
    #5  0xb7964756 in std::ios_base::Init::Init() () from /usr/lib/libstdc++.so.6
    #6  0xb51a398e in ?? () from /usr/lib/libtxc_dxtn.so
    #7  0xb7fed066 in call_init () from /lib/ld-linux.so.2
    #8  0xb7fed14c in _dl_init_internal () from /lib/ld-linux.so.2
    #9  0xb7ff10ed in dl_open_worker () from /lib/ld-linux.so.2
    #10 0xb7feceae in _dl_catch_error () from /lib/ld-linux.so.2
    #11 0xb7ff0954 in _dl_open () from /lib/ld-linux.so.2
    #12 0xb79f49ed in ?? () from /usr/lib/libdl.so.2
    #13 0xb7feceae in _dl_catch_error () from /lib/ld-linux.so.2
    #14 0xb79f4422 in ?? () from /usr/lib/libdl.so.2
    #15 0x0e477fec in ?? ()
    At first I got stupid... I have started reinstalling packages like
    glibc
    but that took me nowhere either... and then it hit me...
    #6 0xb51a398e in ?? () from /usr/lib/libtxc_dxtn.so
    I have installed this package from aur several days ago... could that be it?
    I ran:
    pacman -R libtxc_dxtn_s2tc
    in the first terminal with root privileges and the game started normally when I clicked the NWN icon...
    I need the
    libtxc_dxtn
    package as I am running Tom Clancy's Splinter Cell in the Crossover so I found this package and
    makepkg -s ./
    and installed it.
    All works fine now. Both games are running ok.
    Sorry for the long post but I wanted to show how the Neverwinter Nights Linux client can be debugged in case of trouble.
    Hope someone will find it useful.
    Regards.
    Andrzej
    Last edited by AndrzejL (2012-12-21 20:09:47)

    ngoonee wrote:
    El Lobo wrote:Thx, it worked with the SDL from AUR after I trashed the remaining two libraries of the original distribution. It seems, the libSDL caused the problems.
    In general I wouldn't advise using any libraries from another distro. Of course you could if you know what you're doing, but who has the time, eh. Glad you got it solved.
    Hm, I suppose I have to reopen the thread.
    A few hours ago, I thought that I have solved the problem, but it appears, in many of the times started, video initialization fails, and it's nearly the same as before: Sound now always seems to work, but graphics might be totally black, somewhat dim, or frozen. Starting it several times in a row, and I get a broken game half of the time, and I can't predict when.
    I mean, it has got better altogether, because the rest of the time I have a working game!
    At the moment, I do not use any third-party libs. The reason must lie somewhere in an ArchLinux package...

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