[SOLVED] weird color escapes

I'm using Konsole in XFCE and every now and then I get the following output.  The text should be colored, and sometimes it is, but annoyingly often, it is not.  Has anyone experienced this before?  If so, is there a solution?
ESC[1;31mType: ESC[0mfunction
ESC[1;31mBase Class: ESC[0m<type 'function'>
ESC[1;31mString Form:ESC[0m<function qr at 0x9ca15dc>
ESC[1;31mNamespace: ESC[0mInteractive
ESC[1;31mFile: ESC[0m/usr/lib/python2.7/site-packages/scipy/linalg/decomp_qr.py
ESC[1;31mDefinition: ESC[0mESC[0mspESC[0mESC[1;33m.ESC[0mESC[0mlinalgESC[0mESC[1;33m.ESC[0mESC[0mqrESC[0mESC[1;33m(ESC[0mESC[0maESC[0mESC[1;33m,ESC[0m ESC[0moverwrite_aESC[0mESC[1;33m=ESC[0mESC[0mFalseESC[0mESC[1;33m,ESC[0m ESC[0mlworkESC[0mESC[1;33m=ESC[0mESC[0mNoneESC[0mESC[1;33m,ESC[0m ESC[0mmodeESC[0mESC[1;33m=ESC[0mESC[1;34m'full'ESC[0mESC[1;33m,ESC[0m ESC[0mpivotingESC[0mESC[1;33m=ESC[0m
ESC[0mFalseESC[0mESC[1;33m)ESC[0mESC[1;33mESC[0mESC[0m
ESC[1;31mSource:ESC[0m
ESC[1;32mdefESC[0m ESC[0mqrESC[0mESC[1;33m(ESC[0mESC[0maESC[0mESC[1;33m,ESC[0m ESC[0moverwrite_aESC[0mESC[1;33m=ESC[0mESC[0mFalseESC[0mESC[1;33m,ESC[0m ESC[0mlworkESC[0mESC[1;33m=ESC[0mESC[0mNoneESC[0mESC[1;33m,ESC[0m ESC[0mmodeESC[0mESC[1;33m=ESC[0mESC[1;34m'full'ESC[0mESC[1;33m,ESC[0m ESC[0mpivotingESC[0mESC[1;33m=ESC[0mESC[0mFalseESC[0mESC[1;33m)ESC[0mESC[1;33m:ESC[0m
ESC[1;34m"""Compute QR decomposition of a matrix.ESC[0m
ESC[1;34mESC[0m
ESC[1;34m Calculate the decomposition :lm:`A = Q R` where Q is unitary/orthogonalESC[0m
ESC[1;34m and R upper triangular.ESC[0m
ESC[1;34mESC[0m
ESC[1;34m ParametersESC[0m
ESC[1;34m ----------ESC[0m
Last edited by ayr0 (2012-05-01 20:02:16)

Solved.  I needed to export LESS="-R" to my environment.

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    #OSSMixerChannel2 = master # 'pcm', 'master' or 'speaker'
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    #ALSADevice = default
    #ALSAMixer1 = PCM
    #ALSAMixer2 = Master
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    # mixersetting set when the server is shut down.
    # Note that there is a "hidden" 'Amplification' setting in that file.
    # Amplification (0-200) is used to scale the mixer setting (0-100). This
    # results in a higher signal amplitude but may also produce clipping.
    #Softmixer_SaveState = yes
    # Save equalizer state?
    # If enabled, a file 'equalizer' will be created in '~/.moc/' storing the
    # equalizer settings when the server is shut down.
    # Note that there is a "hidden" 'Mixin' setting in that file.
    # Mixin (0.0-1.0) is used to determine how much of the original signal is
    # used after equalizing. 0 means to only use the equalized sound, while 1
    # effectively disabled the mixer. The default is 0.25.
    #Equalizer_SaveState = yes
    # Show files with dot at the beginning?
    #ShowHiddenFiles = no
    # Hide file name extensions?
    #HideFileExtension = no
    # Show file format in menu?
    #ShowFormat = yes
    # Show file time in menu? Possible values: 'yes', 'no' and 'IfAvailable'
    # (meaning show the time only when it is already known, which often works
    # faster).
    #ShowTime = IfAvailable
    # Show time played as a percentage in the time progress bar.
    #ShowTimePercent = no
    # Values of the TERM environment variable which are deemed to be xterms.
    #XTerms = xterm
    #XTerms + = xterm-colour:xterm-color
    #XTerms + = xterm-256colour:xterm-256color
    #XTerms + = rxvt:rxvt-unicode
    #XTerms + = rxvt-unicode-256colour:rxvt-unicode-256color
    #XTerms + = eterm
    # Theme file to use. This can be absolute path or relative to
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    # ~/.moc/themes/ .
    # Example: Theme = laras_theme
    Theme = yellow_red_theme
    # The theme used when running on an xterm.
    # Example: XTermTheme = transparent-background
    #XTermTheme = yellow_red_theme
    # Should MOC try to autoload the default lyrics file for an audio? (The
    # default lyrics file is a text file with the same file name as the audio
    # file name with any trailing "extension" removed.)
    #AutoLoadLyrics = yes
    # MOC directory (where pid file, socket and state files are stored).
    # You can use ~ at the beginning.
    #MOCDir = ~/.moc
    # Use mmap() to read files. mmap() is much slower on NFS.
    #UseMMap = no
    # Use MIME to identify audio files. This can make for slower loading
    # of playlists but is more accurate than using "extensions".
    #UseMimeMagic = no
    # Assume this encoding for ID3 version 1/1.1 tags (MP3 files). Unlike
    # ID3v2, UTF-8 is not used here and MOC can't guess how tags are encoded.
    # Another solution is using librcc (see the next option). This option is
    # ignored if UseRCC is set to 'yes'.
    #ID3v1TagsEncoding = WINDOWS-1250
    # Use librcc to fix ID3 version 1/1.1 tags encoding.
    #UseRCC = yes
    # Use librcc to filenames and directory names encoding.
    #UseRCCForFilesystem = yes
    # When this option is set the player assumes that if the encoding of
    # ID3v2 is set to ISO-8859-1 then the ID3v1TagsEncoding is actually
    # that and applies appropriate conversion.
    #EnforceTagsEncoding = no
    # Enable the conversion of filenames from the local encoding to UTF-8.
    #FileNamesIconv = no
    # Enable the conversion of the xterm title from UTF-8 to the local encoding.
    #NonUTFXterm = no
    # Remember the playlist after exit?
    SavePlaylist = yes
    # When using more than one client (interface) at a time, do they share
    # the playlist?
    #SyncPlaylist = yes
    # Choose a keymap file (relative to '~/.moc/' or using an absolute path).
    # An annotated example keymap file is included ('keymap.example').
    # Example: Keymap = my_keymap
    #Keymap =
    # Use ASCII rather than graphic characters for drawing lines. This
    # helps on some terminals.
    #ASCIILines = no
    # FastDirs, these allow you to jump directly to a directory, the key
    # bindings are in the keymap file.
    # Examples: Fastdir1 = /mp3/rock
    # Fastdir2 = /mp3/electronic
    # Fastdir3 = /mp3/rap
    # Fastdir4 = /mp3/etc
    #Fastdir1 =
    #Fastdir2 =
    #Fastdir3 =
    #Fastdir4 =
    #Fastdir5 =
    #Fastdir6 =
    #Fastdir7 =
    #Fastdir8 =
    #Fastdir9 =
    #Fastdir10 =
    # How fast to seek (in number of seconds per keystroke). The first
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    #SeekTime = 1
    #SilentSeekTime = 5
    # PreferredDecoders allows you to specify which decoder should be used
    # for any given audio format. It is a colon-separated list in which
    # each entry is of the general form 'code(decoders)', where 'code'
    # identifies the audio format and 'decoders' is a comma-separated list
    # of decoders in order of preference.
    # The audio format identifier may be either a filename extension or a
    # MIME media type. If the latter, the format is 'type/subtype' (e.g.,
    # 'audio/flac'). Because different systems may give different MIME
    # media types, any 'x-' prefix of the subtype is ignored both here and
    # in the actual file MIME type (so all combinations of 'audio/flac' and
    # 'audio/x-flac' match each other).
    # For Internet streams the matching is done on MIME media type and on
    # actual content. For files the matches are made on MIME media type
    # (if the 'UseMimeMagic' option is set) and on filename extension. The
    # MIME media type of a file is not determined until the first entry for
    # MIME is encountered in the list.
    # The matching is done in the order of appearance in the list with any
    # entries added from the command line being matched before those listed
    # here. Therefore, if you place all filename extension entries before
    # all MIME entries you will speed up MOC's processing of directories
    # (which could be significant for remote file systems).
    # The decoder list may be empty, in which case no decoders will be used
    # for files (and files with that audio format ignored) while Internet
    # streams will be assessed on the actual content. Any decoder position
    # may contain an asterisk, in which case any decoder not otherwise listed
    # which can handle the audio format will be used. It is not an error to
    # list the same decoder twice, but neither does it make sense to do so.
    # If you have a mix of audio and non-audio files in your directories, you
    # may wish to include entries at top of the list which ignore non-audio
    # files by extension.
    # In summary, the PreferredDecoders option provides fine control over the
    # type of matching which is performed (filename extension, MIME media
    # type and streamed media content) and which decoder(s) (if any) are used
    # based on the option's list entries and their ordering.
    # Examples: aac(aac,ffmpeg) first try FAAD2 for AACs then FFmpeg
    # mp3() ignore MP3 files
    # wav(*,sndfile) use sndfile for WAV as a last resort
    # ogg(vorbis,*):flac(flac,*) try Xiph decoders first
    # ogg():audio/ogg() ignore OGG files, and
    # force Internet selection by content
    # gz():html() ignore some non-audio files
    # Any unspecified audio formats default to trying all decoders.
    # Any unknown (or misspelt) drivers are ignored.
    # All names are case insensitive.
    # The default setting reflects the historical situation modified by
    # the experience of users.
    #PreferredDecoders = aac(aac,ffmpeg):m4a(ffmpeg)
    #PreferredDecoders += mpc(musepack,*,ffmpeg):mpc8(musepack,*,ffmpeg)
    #PreferredDecoders += sid(sidplay2):mus(sidplay2)
    #PreferredDecoders += wav(sndfile,*,ffmpeg)
    #PreferredDecoders += wv(wavpack,*,ffmpeg)
    #PreferredDecoders += audio/aac(aac):audio/aacp(aac):audio/m4a(ffmpeg)
    #PreferredDecoders += audio/wav(sndfile,*)
    # The following PreferredDecoders attempt to handle the ambiguity surrounding
    # container types such as OGG for files. The first two entries will force
    # a local file to the correct decoder (assuming the .ogg file contains Vorbis
    # audio), while the MIME media types will cause Internet audio streams to
    # be assessed on content (which may be either Vorbis or Speex).
    #PreferredDecoders += ogg(vorbis,ffmpeg):oga(vorbis,ffmpeg):ogv(ffmpeg)
    #PreferredDecoders += opus(opus,ffmpeg)
    #PreferredDecoders += spx(speex)
    #PreferredDecoders += application/ogg(vorbis):audio/ogg(vorbis)
    # Which resampling method to use. There are a few methods of resampling
    # sound supported by libresamplerate. The default is 'Linear') which is
    # also the fastest. A better description can be found at:
    # http://www.mega-nerd.com/libsamplerate/api_misc.html#Converters
    # but briefly, the following methods are based on bandlimited interpolation
    # and are higher quality, but also slower:
    # SincBestQuality - really slow (I know you probably have an xx GHz
    # processor, but it's still not enough to not see
    # this in the top output :) The worst case
    # Signal-to-Noise Ratio is 97dB.
    # SincMediumQuality - much faster.
    # SincFastest - the fastest bandlimited interpolation.
    # And these are lower quality, but much faster methods:
    # ZeroOrderHold - really poor quality, but it's really fast.
    # Linear - a bit better and a bit slower.
    #ResampleMethod = Linear
    # Always use this sample rate (in Hz) when opening the audio device (and
    # resample the sound if necessary). When set to 0 the device is opened
    # with the file's rate.
    #ForceSampleRate = 0
    # By default, even if the sound card reports that it can output 24bit samples
    # MOC converts 24bit PCM to 16bit. Setting this option to 'yes' allows MOC
    # to use 24bit output. (The MP3 decoder, for example, uses this format.)
    # This is disabled by default because there were reports that it prevents
    # MP3 files from playing on some soundcards.
    #Allow24bitOutput = no
    # Use realtime priority for output buffer thread. This will prevent gaps
    # while playing even with heavy load. The user who runs MOC must have
    # permissions to set such a priority. This could be dangerous, because it
    # is possible that a bug in MOC will freeze your computer.
    #UseRealtimePriority = no
    # The number of audio files for which MOC will cache tags. When this limit
    # is reached, file tags are discarded on a least recently used basis (with
    # one second resolution). You can disable the cache by giving it a size of
    # zero. Note that if you decrease the cache size below the number of items
    # currently in the cache, the number will not decrease immediately (if at
    # all).
    #TagsCacheSize = 256
    # Number items in the playlist.
    #PlaylistNumbering = yes
    # Main window layouts can be configured. You can change the position and
    # size of the menus (directory and playlist). You have three layouts and
    # can switch between then using the 'l' key (standard mapping). By default,
    # only two layouts are configured.
    # The format is as follows:
    # - Each layout is described as a list of menu entries.
    # - Each menu entry is of the form:
    # menu(position_x, position_y, width, height)
    # where 'menu' is either 'directory' or 'playlist'.
    # - The parameters define position and size of the menu. They can
    # be absolute numbers (like 10) or a percentage of the screen size
    # (like 45%).
    # - 'width' and 'height' can have also value of 'FILL' which means
    # fill the screen from the menu's position to the border.
    # - Menus may overlap.
    # You must describe at least one menu (default is to fill the whole window).
    # There must be at least one layout (Layout1) defined; others can be empty.
    # Example: Layout1 = playlist(50%,50%,50%,50%)
    # Layout2 = ""
    # Layout3 = ""
    # Just one layout, the directory will occupy the whole
    # screen, the playlist will have 1/4 of the screen size
    # and be positioned at lower right corner. (Note that
    # because the playlist will be hidden by the directory
    # you will have to use the TAB key to make the playlist
    # visible.)
    # Example: Layout1 = playlist(0,0,100%,10):directory(0,10,100%,FILL)
    # The screen is split into two parts: playlist at the top
    # and the directory menu at the bottom. Playlist will
    # occupy 10 lines and the directory menu the rest.
    #Layout1 = directory(0,0,50%,100%):playlist(50%,0,FILL,100%)
    #Layout2 = directory(0,0,100%,100%):playlist(0,0,100%,100%)
    #Layout3 = ""
    # When the song changes, should the menu be scrolled so that the currently
    # played file is visible?
    #FollowPlayedFile = yes
    # What to do if the interface was started and the server is already playing
    # something from the playlist? If CanStartInPlaylist is set to 'yes', the
    # interface will switch to the playlist. When set to 'no' it will start
    # from the last directory.
    #CanStartInPlaylist = yes
    # Executing external commands (1 - 10) invoked with key commands (F1 - F10
    # by default).
    # Some arguments are substituted before executing:
    # %f - file path
    # %i - title made from tags
    # %S - start block mark (in seconds)
    # %E - end block mark (in seconds)
    # Data from tags can also be substituted:
    # %t - title
    # %a - album
    # %r - artist
    # %n - track
    # %m - time of the file (in seconds)
    # The parameters above apply to the currently selected file. If you change
    # them to capital letters, they are taken from the file currently playing.
    # Programs are run using execv(), not a shell, so you can't do things like
    # redirecting the output to a file. The command string is split using blank
    # characters as separators; the first element is the command to be executed
    # and the rest are its parameters, so if you use "echo Playing: %I" we run
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    # spaces, it's still one parameter and it's safe if it contains `rm -rf /`.
    # Examples: ExecCommand1 = "cp %f /mnt/usb_drive"
    # ExecCommand2 = "/home/joe/now_playing %I"
    #ExecCommand1 =
    #ExecCommand2 =
    #ExecCommand3 =
    #ExecCommand4 =
    #ExecCommand5 =
    #ExecCommand6 =
    #ExecCommand7 =
    #ExecCommand8 =
    #ExecCommand9 =
    #ExecCommand10 =
    # Display the cursor in the line with the selected file. Some braille
    # readers (the Handy Tech modular series ZMU 737, for example) use the
    # cursor to focus and can make use of it to present the file line even
    # when other fields are changing.
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    # Set the terminal title when running under xterm.
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    # Set the terminal title when running under screen.
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    # The following setting describes how block markers are displayed in
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    # characters. The first character is displayed in a position which
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    # Setting this to a high value allows you to scroll through the messages
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    #PrefixQueuedMessages = yes
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    #ModPlug_Reverb = no
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    #ModPlug_Surround = no
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    # SPLINE - Cubic spline interpolation (high quality)
    # LINEAR - Linear interpolation (fast, good quality)
    # NEAREST - No interpolation (very fast, extremely bad sound quality)
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    # Other self-describing ModPlug audio characteristic options.
    # (Note that the 32 bit sample size seems to be buggy.)
    #ModPlug_Channels = 2 # 1 or 2 channels
    #ModPlug_Bits = 16 # 8, 16 or 32 bits
    #ModPlug_Frequency = 44100 # 11025, 22050, 44100 or 48000 Hz
    #ModPlug_ReverbDepth = 0 # 0 (quiet) to 100 (loud)
    #ModPlug_ReverbDelay = 0 # Delay in ms (usually 40-200ms)
    #ModPlug_BassAmount = 0 # 0 (quiet) to 100 (loud).
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    #ModPlug_SurroundDepth = 0 # Surround level 0(quiet)-100(heavy).
    #ModPlug_SurroundDelay = 0 # Surround delay in ms, usually 5-40ms.
    #ModPlug_LoopCount = 0 # 0 (never), n (times) or -1 (forever)
    # Self-describing TiMidity audio characteristic options.
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    #TiMidity_Bits = 16 # 8 or 16
    #TiMidity_Channels = 2 # 1 or 2
    #TiMidity_Volume = 100 # 0 to 800
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    # Self-describing SidPlay2 audio characteristic options.
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    #SidPlay2_MinimumSongLength = 0 # Play at least n (in seconds)
    #SidPlay2_Frequency = 44100 # 4000 to 48000
    #SidPlay2_Bits = 16 # 8 or 16
    #SidPlay2_Optimisation = 0 # 0 (worst quality) to 2 (best quality)
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    # in favour of 'yes' and 'no'.)
    #SidPlay2_StartAtStart = yes
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    # and 0; these are now deprecated in favour of 'yes' and 'no'.)
    #SidPlay2_PlaySubTunes = yes
    # Run the OnSongChange command when a new song starts playing.
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    # Arguments will be passed, and you can use the following escapes:
    # %a artist
    # %r album
    # %f filename
    # %t title
    # %n track
    # %d file duration in XX:YY form
    # %D file duration, number of seconds
    # No pipes/redirects can be used directly, but writing a shell script
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    #OnSongChange =
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    # a song starts playing regardless of whether or not it is just repeating.
    # Otherwise the command will only be executed when a different song is
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    # Run the OnStop command (full path, no arguments) when MOC changes state
    # to stopped (i.e., when user stopped playing or changes a song).
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    # This option determines which song to play after finishing all the songs
    # in the queue. Setting this to 'yes' causes MOC to play the song which
    # follows the song being played before queue playing started. If set to
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    # is in the playlist. The default is 'yes' because this is the way other
    # players usually behave. (Note that this option previously took the
    # values 1 and 0; these are now deprecated in favour of 'yes' and 'no'.)
    #QueueNextSongReturn = yes
    I read wiki but didn't find anything useful. Thanks for any info.
    Last edited by Shark (2014-12-17 12:31:30)

    bleach wrote:
    i see these
    URxvt*background: #171717
    URxvt*foreground: #B2B2B2
    URxvt*color0: #171717
    URxvt*color1: #3D3D3D
    URxvt*color2: #ffffff
    are not commented out
    3d3d3d is for red but you have a blackish and color2 is for green but you have it white the rest should be the default colors. it uses the same colors only it changes the vairiant of the color you choice there or normally moc uses colors such as green blue and such which will call your console colors for those respective fields I know moc has /user/share/moc/themes/ that you can edit or make your own for instance copy one and edit it. I think htop uses the same color count which is 8 but with so green will be white when you use urxvt. 8 for normal colors 16 for bright dark and urxvt is 256 which is 16 but can use any of the 256 colors for 16.
    just to clarify you have commented out your colors 4-15 and your green and red is weird, and htop aswell as moc is 8 bit. moc theme_yellow_red is default for background so it will use urxvts background
    Haahaha, that is simple. And it works!!!
    I didn't bother with commenting that because i thought they are not applied. Anyway, thanks man. My urxvt terminal si grateful to you and your thorough explanation. SOLVED!

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