Sound card crashes games
im having this wierd bug crash on a few of my games - max payne 2 gta vice city prince of persia 2
it suddenly in the middle of the game crashed to a blue screen and it says something about cmuda.sys
i fixed the problem in max payne by disabling eax enviromental effects but then i miss in on a lot of the sound. any idea how to fix this?
i hvae the pates patch but it happens with a few games so its not that
i think i have the lates audiodriver but im not sure. i went to cmedia site and got some driver from there but im not sure if its the right one
dont know how to check my power supply...
no idea what agp/pci and oc means
its probably the drivers. can you tell me whcih nes i need? i have the onboard sound card
Similar Messages
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Sound card crash? E220s ThinkPad Edge
Hello,
Everytime I use skype to do a video/voice call it says Can't Access your Sound Card .
Is there something wrong with my sound card - i just bought this computer....
please help ASAP .. i have a meeting tomorrow morning due to having to delay the meeting that is suppose to be going on right now!!
PLEASE THANK YOU!Hello,
Can you listen any music? if yes you can try system restore.
B.R
Cem
B.R
C A
**Click the KUDOS star on the left to say 'Thanks'**
Make it easier for other people to find solutions by marking a Reply 'Accept as Solution' if it solves your problem. -
flash player 11.3 to 11.7.700.169 crash my sound card Creative audigy LS 5.1, I Updated the sound card drivers, I run Windows XP pro, dirextx 9C 3GO ram, since winxp don't detected more then 3 GO over 4ram, I have a Nvidia video card but the video is not the issue here the audio is, ever since i updated flash player to 11.3 my sound keep crashing and no updated so far fix anything, I even tried to lower to 16 bit 48 mhz as suggested and that din't fix anything, I keep crash, also the only way to foix it I must manualy empty the temporary internet files and the temp files otherwise not even a reboot work, after i empty those files I need to reboot and the sound get back, I even tried to use the flash uninstall program before installing any updated, nothing work, i still get my sound card to crash...anyone know how to fix this issue? .I hope this will be fix soon, thank you.
As I say on my previous e-mail the problem started when I install the 10.3, and I did updated it every time there was an update t'ill now 11.7.700.169.
The problem started to happend only after I download flash player 11.3 , and still remain even after all the update to 11.7.700.169.
I can watch video the sound is good on firefox 20, that it not the problem here, the problem is after I have use flash player on blog or youtube , after I close the browser the sound card crash on all my device crash, I can't play mp3, or avi, the only sound I still can hear are the waves sound of windows.
I updated my sound card drivers, I even tried uninstall flash player using the program they sugess to download to uninstall flash player device.
I even try running the computer few days to see if my sound card was going to crash, I wasn't able to look any youtube video then, it was telling me I had to install the latess flash player device plugin to watch them, but everything was running fine with out any problem , my sound card never crash then, on the mean time flash player did an updated so I download it, and right after it was install the same sound card problem start to happend all over again.
If I open my browser to watch a video on youtube or I go to a blog with webcam, right after I close the browser "wich is firefox 20 since I also updated firefox everytime to make sure it's not the problem" The sound card crash, and the only way to make it work again is to before I reboot, I need to empty the temporary internet files manualy and the temp files, other wise even if I reboot the sound card won't work, if i don't empty those files, the problem remain.
I don't really understand how this happend and why, but I know that it's after I install the flash player that all my sound card problem started to happend.
Now I would gladly go with out flash player if I could still blog or look youtube, this way the problem was solved for me, but I can, and it's very annoying to go to all this process everytime to get back my sound.
Thank you. -
Re route sound from older game to usb heads
I have a sound blaster li've 24 , and a plantronics usb headset. most of the games i play the?sound is play back thru the head set.one game does not, (panzer general)?it plays briefings thru the head set the game effects thru the analog jack on the sound card.older games like starcraft play thru the head set. is there a way to route all the sound from the analog jack to the usb port??TIA
Migration Assistant via FireWire is the normal method. Details in Finder->Help->Mac Help->transfer files.
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Sound Card Problem, or Driver Problem? Games crash, when they didn't befo
Not sure what the problem is, but seems to be a sound problem of some sort. I have just re-installed Vista 64. And now when I try to play BF242, the game crashes before I even see any kind of gameplay. It also instantly crashes when I click on the audio options tab. I have installed the latest drivers from the site. I have even uninstalled them, and launched the game without any drivers, and the game runs perfectly fine, but only without sound.
But I've been able to play BF242 before, but it would evenutally crash after a while, but at least I was able to get into the game. So knowing that Ive been able to play before, and it played without any drivers, I dug up some drivers that I know I had working at one point when the game was playing. And it still crashes before it gets into the game.
So this makes me wonder, is this really a driver problem or a soundcard problem?
All sounds are perfectly fine elsware, music, movies, OS tones, web, etc. Crysis runs perfectly fine. Company of Heros Crashes, Quake Wars crashed about 0 mins into a game. Team Fortress 2 runs perfectly fine. Battlefield 2 instantly crashes.
Here's my specs:
Vista 64 Ultimate
Asus P5W DH Deluxe
Asus nVidia 8800 GTX
4gig Corsair XMS2 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel
Powersupply Antec True Power Trio TP3-550 550W ATX2V Power Supply with Three 2V Rails
Sound Blaster x-fi fatality (whatever the one that comes with the front computer interface)
Any help would be great. I'd hate to go buy a new sound card just to try it, unless I had a pretty good idea that it was the issue.I think I found the problem. It was the physical card itself. I pulled my old Audialogy card out of my old machine, and swapped it. Now BF242 runs.
And mine never went to a black screen, and had to hard reset. It just dumped right to the desktop with a message "bf242.exe has stopped working." -
Crashing Photo Booth with sound card help
Every time I use Photobooth to record video using the sound card (USB or Firewire) the photobooth crashs. Here is the report generated. Help please.
Process: Photo Booth [2993]
Path: /Applications/Photo Booth.app/Contents/MacOS/Photo Booth
Identifier: com.apple.PhotoBooth
Version: 6.0 (517)
Build Info: PhotoBooth-517000000000000~1
Code Type: X86-64 (Native)
Parent Process: launchd [160]
Responsible: Photo Booth [2993]
User ID: 501
Date/Time: 2014-03-07 15:00:07.851 -0500
OS Version: Mac OS X 10.9.2 (13C64)
Report Version: 11
Anonymous UUID: 53ACDF60-C860-B571-1A5F-5687E317BF3D
Sleep/Wake UUID: 38B27BE0-7764-46DD-84CA-618218C3D4CC
Crashed Thread: 4 Dispatch queue: audioCaptureQueue
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: EXC_I386_GPFLT
Application Specific Information:
objc_msgSend() selector name: release
Thread 0:: main Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff82337a56 semaphore_wait_trap + 10
1 libdispatch.dylib 0x00007fff8fa2fa15 _dispatch_semaphore_wait_slow + 206
2 com.apple.Foundation 0x00007fff852631a8 -[NSThread start] + 350
3 com.apple.PhotoBooth 0x000000010c5f2542 0x10c59f000 + 341314
4 com.apple.PhotoBooth 0x000000010c5f2c75 0x10c59f000 + 343157
5 com.apple.PhotoBooth 0x000000010c5d648e 0x10c59f000 + 226446
6 com.apple.Foundation 0x00007fff85260cb7 __NSFireDelayedPerform + 333
7 com.apple.CoreFoundation 0x00007fff891cc564 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
8 com.apple.CoreFoundation 0x00007fff891cc09f __CFRunLoopDoTimer + 1151
9 com.apple.CoreFoundation 0x00007fff8923d5aa __CFRunLoopDoTimers + 298
10 com.apple.CoreFoundation 0x00007fff891878e5 __CFRunLoopRun + 1525
11 com.apple.CoreFoundation 0x00007fff891870b5 CFRunLoopRunSpecific + 309
12 com.apple.HIToolbox 0x00007fff88001a0d RunCurrentEventLoopInMode + 226
13 com.apple.HIToolbox 0x00007fff880017b7 ReceiveNextEventCommon + 479
14 com.apple.HIToolbox 0x00007fff880015bc _BlockUntilNextEventMatchingListInModeWithFilter + 65
15 com.apple.AppKit 0x00007fff8c3483de _DPSNextEvent + 1434
16 com.apple.AppKit 0x00007fff8c347a2b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
17 com.apple.AppKit 0x00007fff8c33bb2c -[NSApplication run] + 553
18 com.apple.AppKit 0x00007fff8c326913 NSApplicationMain + 940
19 libdyld.dylib 0x00007fff85aad5fd start + 1
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8233c662 kevent64 + 10
1 libdispatch.dylib 0x00007fff8fa2d43d _dispatch_mgr_invoke + 239
2 libdispatch.dylib 0x00007fff8fa2d152 _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x00007fff8233be6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff866c7f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff866cafb9 start_wqthread + 13
Thread 3:: CVDisplayLink
0 libsystem_kernel.dylib 0x00007fff8233b716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff866c8c77 _pthread_cond_wait + 787
2 com.apple.CoreVideo 0x00007fff83dcd464 CVDisplayLink::waitUntil(unsigned long long) + 244
3 com.apple.CoreVideo 0x00007fff83dcc998 CVDisplayLink::runIOThread() + 496
4 com.apple.CoreVideo 0x00007fff83dcc78f startIOThread(void*) + 147
5 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 4 Crashed:: Dispatch queue: audioCaptureQueue
0 libobjc.A.dylib 0x00007fff877b0097 objc_msgSend + 23
1 com.apple.CoreFoundation 0x00007fff8913067f CFRelease + 591
2 com.apple.CoreMedia 0x00007fff859fbaa1 sBufFinalize + 29
3 com.apple.CoreFoundation 0x00007fff891305d8 CFRelease + 424
4 com.apple.avfoundation 0x00007fff8ad72ada __ConsumerRender_block_invoke + 149
5 libdispatch.dylib 0x00007fff8fa2e1d7 _dispatch_call_block_and_release + 12
6 libdispatch.dylib 0x00007fff8fa2b2ad _dispatch_client_callout + 8
7 libdispatch.dylib 0x00007fff8fa2d68f _dispatch_queue_drain + 451
8 libdispatch.dylib 0x00007fff8fa2e9dd _dispatch_queue_invoke + 110
9 libdispatch.dylib 0x00007fff8fa2cfa3 _dispatch_root_queue_drain + 75
10 libdispatch.dylib 0x00007fff8fa2e193 _dispatch_worker_thread2 + 40
11 libsystem_pthread.dylib 0x00007fff866c7ef8 _pthread_wqthread + 314
12 libsystem_pthread.dylib 0x00007fff866cafb9 start_wqthread + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8233be6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff866c7f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff866cafb9 start_wqthread + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff82337a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff82336d18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff89188155 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff89187779 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff891870b5 CFRunLoopRunSpecific + 309
5 com.apple.AppKit 0x00007fff8c4e816e _NSEventThread + 144
6 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff8233be6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff866c7f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff866cafb9 start_wqthread + 13
Thread 8:
0 libsystem_kernel.dylib 0x00007fff8233ba3a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff85770dc0 nanosleep + 200
2 libsystem_c.dylib 0x00007fff85770cb2 usleep + 54
3 com.apple.CoreMediaIO 0x00007fff879c46bb CMIOGraph::OneOrMoreInputUnitsAreReadyToBePulled(bool&) + 571
4 com.apple.CoreMediaIO 0x00007fff879c4f7f CMIOGraph::DoWork(unsigned int) + 129
5 com.apple.CoreMediaIO 0x00007fff879c7cb2 CMIO::Thread::QueuedTWorkThread<unsigned int>::DoWork() + 120
6 com.apple.CoreMediaIO 0x00007fff879d0b9f CMIO::Thread::SignaledThread::ThreadLoop() + 129
7 com.apple.CoreMediaIO 0x00007fff879d0afb CMIO::Thread::SignaledThread::WorkQueuedThreadCallback(void*) + 159
8 com.apple.CoreMedia 0x00007fff85a104aa figThreadMain + 382
9 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
10 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
11 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 9:
0 libsystem_kernel.dylib 0x00007fff82337a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff82336d18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff89188155 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff89187779 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff891870b5 CFRunLoopRunSpecific + 309
5 com.apple.CoreFoundation 0x00007fff8923c811 CFRunLoopRun + 97
6 com.apple.cmio.DAL.VDC-4 0x0000000115dfdf8b 0x115df7000 + 28555
7 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 10:
0 libsystem_kernel.dylib 0x00007fff8233ba3a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff85770dc0 nanosleep + 200
2 com.apple.Foundation 0x00007fff852ad2f2 +[NSThread sleepUntilDate:] + 176
3 com.apple.imageKit 0x00007fff8b7a83dc -[IKTaskManager taskLoop] + 1906
4 com.apple.Foundation 0x00007fff8526376b __NSThread__main__ + 1318
5 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 11:
0 libsystem_kernel.dylib 0x00007fff8233be6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff866c7f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff866cafb9 start_wqthread + 13
Thread 12:
0 libsystem_kernel.dylib 0x00007fff8233be6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff866c7f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff866cafb9 start_wqthread + 13
Thread 13:
0 libsystem_kernel.dylib 0x00007fff8233be6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff866c7f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff866cafb9 start_wqthread + 13
Thread 14:: QTKit: listenOnDelegatePort
0 libsystem_kernel.dylib 0x00007fff82337a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff82336d18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff89188155 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff89187779 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff891870b5 CFRunLoopRunSpecific + 309
5 com.apple.CoreFoundation 0x00007fff8923c811 CFRunLoopRun + 97
6 com.apple.QTKit 0x00007fff85b7af3c listenOnDelegatePort + 385
7 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 15:: QTKit: listenOnNotificationPort
0 libsystem_kernel.dylib 0x00007fff82337a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff82336d18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff89188155 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff89187779 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff891870b5 CFRunLoopRunSpecific + 309
5 com.apple.CoreFoundation 0x00007fff8923c811 CFRunLoopRun + 97
6 com.apple.QTKit 0x00007fff85b7b404 listenOnNotificationPort + 353
7 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 16:
0 libsystem_kernel.dylib 0x00007fff8233b716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff866c8c3b _pthread_cond_wait + 727
2 com.apple.CoreMedia 0x00007fff85a0fb56 WaitOnCondition + 11
3 com.apple.CoreMedia 0x00007fff85a0f96a FigSemaphoreWaitRelative + 133
4 com.apple.CoreMediaIO 0x00007fff879d0b64 CMIO::Thread::SignaledThread::ThreadLoop() + 70
5 com.apple.CoreMediaIO 0x00007fff879d0afb CMIO::Thread::SignaledThread::WorkQueuedThreadCallback(void*) + 159
6 com.apple.CoreMedia 0x00007fff85a104aa figThreadMain + 382
7 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 17:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff82337a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff82336d18 mach_msg + 64
2 com.apple.audio.CoreAudio 0x00007fff85b3d918 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3 com.apple.audio.CoreAudio 0x00007fff85b3d8a6 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fff85b3c02e HALC_ProxyIOContext::IOWorkLoop() + 950
5 com.apple.audio.CoreAudio 0x00007fff85b3bbcd HALC_ProxyIOContext::IOThreadEntry(void*) + 97
6 com.apple.audio.CoreAudio 0x00007fff85b3ba8d HALB_IOThread::Entry(void*) + 75
7 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 18:
0 libsystem_kernel.dylib 0x00007fff82337a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff82336d18 mach_msg + 64
2 libsystem_kernel.dylib 0x00007fff8232d221 _kernelrpc_mach_port_set_attributes + 155
3 com.apple.CoreFoundation 0x00007fff891641a6 __CFRunLoopCreate + 310
4 com.apple.CoreFoundation 0x00007fff89163f30 _CFRunLoopGet0 + 528
5 com.apple.Foundation 0x00007fff852633ab __NSThread__main__ + 358
6 libsystem_pthread.dylib 0x00007fff866c6899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff866c672a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff866cafc9 thread_start + 13
Thread 4 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x00007fff73717060 rcx: 0x8000000000000000 rdx: 0x00007fff73751410
rdi: 0x00007fb0595323b0 rsi: 0x00007fff8cd74666 rbp: 0x0000000111930d30 rsp: 0x0000000111930cd8
r8: 0x0000000000003fff r9: 0xffff9f7fff995fbf r10: 0x00007fff8cd74666 r11: 0x8000000000000000
r12: 0x00007fb0595323b0 r13: 0x0000000100017080 r14: 0x00007fb059544de0 r15: 0x0000000000000001
rip: 0x00007fff877b0097 rfl: 0x0000000000010246 cr2: 0x000060800066c030
Logical CPU: 1
Error Code: 0x00000000
Trap Number: 13
Binary Images:
0x10c59f000 - 0x10c620fff com.apple.PhotoBooth (6.0 - 517) <542C249A-9DDE-3539-A02F-E14AD82E5BB7> /Applications/Photo Booth.app/Contents/MacOS/Photo Booth
0x10df3c000 - 0x10df44ff3 libCGCMS.A.dylib (599.20.11) <BB1E8D63-9FA1-3588-AC5D-1980576ED62C> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS .A.dylib
0x10df5c000 - 0x10e0e9ff7 GLEngine (9.6) <51D58F76-B9B3-3B4F-B65A-F6D213C2EED7> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x10e126000 - 0x10e14ffff GLRendererFloat (9.6) <16871296-2EB9-3FF6-AB00-3E2E55A45A63> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
0x10e1fa000 - 0x10e1fbffa +cl_kernels (???) <276F35DE-0F25-410F-8632-AB50F3BFC441> cl_kernels
0x10fa87000 - 0x10fa8affa libCGXType.A.dylib (599.20.11) <C0B41DDE-0988-3652-B03B-9E5EB0DABAEB> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXTy pe.A.dylib
0x1102eb000 - 0x1102f0fff com.apple.FaceEffects (1.2 - 12) <57109267-53A1-3D88-B079-67DF0FBA1FED> /System/Library/Graphics/Quartz Composer Patches/FaceEffects.plugin/Contents/MacOS/FaceEffects
0x110381000 - 0x1103a2fff com.apple.QuartzComposer.ExtraPatches (4.1 - 319) <2CCE2845-2907-394B-9667-6CAE21D65636> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzCompose r.framework/Versions/A/Resources/ExtraPatches.plugin/Contents/MacOS/ExtraPatches
0x1103b7000 - 0x1103f2ff2 com.apple.audio.midi.CoreMIDI (1.10 - 88) <1EA92CDE-75AB-354C-99E5-BB5763AF988C> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI
0x11041a000 - 0x11043efff com.apple.audio.OpenAL (1.7 - 1.7) <5D2366B5-111B-3BDD-AFB3-5770075659F4> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x110450000 - 0x110460fff com.apple.QuartzComposer.Backdrops (1.5 - 1.5) <2C1BE7FA-B766-33EB-8892-E33929EE2407> /System/Library/Graphics/Quartz Composer Patches/Backdrops.plugin/Contents/MacOS/Backdrops
0x110627000 - 0x11064fffb libRIP.A.dylib (599.20.11) <D79461A6-2E24-3531-ADA2-EAC972384A7D> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A .dylib
0x111776000 - 0x111777fe4 +cl_kernels (???) <FADAA4D4-8C6F-4256-96CB-A162EF2246EF> cl_kernels
0x111785000 - 0x111786ff9 +cl_kernels (???) <7EF6528E-9CEC-4FAB-98A1-C0185F360EE1> cl_kernels
0x111788000 - 0x11186efef unorm8_bgra.dylib (2.3.58) <6E7397EF-CC78-3C15-8B21-05E7FB47F645> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/u norm8_bgra.dylib
0x111a32000 - 0x111a33fee +cl_kernels (???) <D62463E7-8FF1-4C44-A023-5D4D2BFDBBDF> cl_kernels
0x111a35000 - 0x111a35fec +cl_kernels (???) <312595E5-0B4A-4FBE-9F25-32000372626C> cl_kernels
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0x7fff89330000 - 0x7fff89334ff7 libsystem_stats.dylib (93.90.3) <Hello Niku
Yes, you can add sound, but not by using PB (or Leopard's PB2.)
If you have your music playing while you record a PB2 video, the sound can be recorded WHILE you are capturing video, but there is no way in in PB or PB2 to add sound to existing video or still images (that you have already made.)
I do not know any app that adds sound to still images. (You can make HTML simulations by imbedding both a still image and a sound file in an HTML page, but that is not really adding sound to the picture.)
You can convert any snapshot, whether made with PB2, the original Photo Booth, iChat, or any other app that can make a snapshot by importing it into iMovie or QuickTime Pro and adding the sound track in one of those apps. Then save the file as a QT movie.
Even if you do not make the image move, the file will still be a QT movie file, and QT movies can contain sounds.
You could also use the same procedure with iMovie or QT Pro to add to or change the existing sound on a movie clip that has already been saved, whether recorded by PB2 (the original PB did not record video), WebcamTweaker, or any other app that can record movie or video clips.
So go buy Leopard, and enjoy. However, you will not be able to add sound to either the still or movie files you make using Photo Booth 2 except by using some other application.
If you would rather, you can certainly use iMovie and Tiger to do what you want without buying Leopard or any other software, but you will miss out on all the other new, fun features in Leopard.
Did that give you what you need?
EZ Jim
PowerBook 1.67 GHz w/Mac OS X (10.4.11) G5 DP 1.8 w/Mac OS X (10.5.1) External iSight -
Sound Card Hissing/Crackling All The Sudden (Xtreme Gamer)
Hi All,
I found these forums after doing some searching and not being able to remedy my problem.
I have a computer with an ASUS mobo with the X-Fi Xtreme Gamer card. This combo has been working perfectly for me for over a year. I use windows vista. All the sudden the other day my sound is horrible. The music is buried under hissing and crackling and popping. ? I recently switched recievers so I thought the new one may have an issue with the computer. This was not the case though as the card now isn't working properly with my old reciever as well.
I tried uninstalling the driver, moving the card to a different PCI slot and installing that 2.0 pack. Nothing has worked. ?
The only thing that seems to be ok is when using headphones. This seems very strange as they are going into the exact same jack that my reciever has always been using.
I'm hoping and praying that someone out there may have some advice about what I could try to help my situation. I really don't have the money to get a new card right now and feel like this shouldn't be happening as I have only owned it a little over a year and it has always worked with my configuration.
Thank you so much for taking the time to read this!
-Clipper> I had a problem with lockups and bugs with my sound card, until I reinstalled Daniel's pack.
Hope this help,
jmacguire
?These drivers are meant to solve crackling and pops and do work with NON Titanium cards. I tested this with a PCI-regular Fatality Pro.
http://support.creative.com/downloads/welcome.aspx?nDriverType=#type_
Cheers,
jmacguire -
Can i get a sound card that doesn't crackle or distort for gami
Hi. I have been thinking about getting a soundcard basically for gaming (battlefield 2 & battle for middle earth 2). What I want to get out of it is to maybe take some of the load off my system by getting a sound card to take care of sound tasks giving a slight boost to game performance while at the same time improving sound quality. I would use the card for only mp3s, games, and dvd movies.
I was looking at an x-fi xtreme music and did research and saw this thread about crackling which scared me. Basically if I got a card that crackled it would be considered a bad move no matter what the other advantages. I want a card with absolutely no crackles and that is priority number . Should I get a Audigy2 ZS then instead or will it crackle too? The price difference doesn't play a factor (looking at the $00 range) I just want great stability with no distortions and slight boosts to sound quality and system performance. What should I get? My specs are below.
Leadtech WinFast A400 Series 6800 gig (2 x 52) ram DDR550W power supplyasus P4C800-E Deluxe mobolooking at the threads in this forum, one may get the impression that there's a lot of problems with x-fi cards. that's of course an illusion, this forum simply attracts the people with problems. i personaly know of at least 2 friends or relati'ves with a x-fi, no one, me included, has problems. of course there's no guarantee, so if you want to be on the secure side, buy your card somewhere which grants you the right to exchange it...
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Having trouble with my Xtreme Gamer sound card
I have an Alienware computer that came with the card and its software pre-installed. It has worked fine until today when BF2 would no longer recognize the card. When I uninstalled the software to reinstall it, it said I didn't have any devices. What should I do? I want to refrain from opening the case. Thanks!
Ya know, it is funny I ran across this thread. I am having the exact same problem with my Alienware and am currently working at trying to resolve it. So far I tried to force the drivers and it did not seem to like that so much. Older patch I found?didn't work. I think my next step is to uninstall everything creative and crack the case open and try removing the card. Then try a different slot if able or boot the comp a couple times without it, and then install it back in the?same slot. No IRQ?problems I checked that. I read somewhere that sometimes something in the bios can bug out and it needs to be re-checked in. Not sure of the exact terms of it atm, but I hope you get the idea. A quick fix that I did find that should work for you as well is to make sure?all?Creative?drivers are cleaned out and then use windows update to search for optional downloads. It finds a driver for the X-Fi that actually works.
Below is a copy/paste of a request for help?I placed on the Alienware boards just to give you an idea of where I am at. /startcopy?<span class="normalTextSmall">Hello,
I am at my wits end here. So figured I would come here and ask for some input. Basicly the problem I am having is I have poping/crackling sounds coming from my speakers while playing FSX. What is wierd is it only happens in certain missions and/or planes. It also sounded way messed up at the desktop and during sound tests but I was able to fix that by changing the freq to 24bit lowest hrtz setting studio quality.
I have been doing a ton of research into this problem and it would seem if I updated my drivers there is a good chance there is a fix in there for me.. I would hope so as I have tried everything under the sun. Known knowledge and reading every forum I could find.
The big problem I can't seem to over come is that no matter which drivers I use they tell me I am unable to use them because they do not see a Creative X-Fi on my machine. The newest Creative drivers tell me this. Even the Creative drivers that came with my AW backup disk act the same way. The only driver that I could get to work is the one that windows update supplies when the driver is fully uninstalled. What is even funnier is that when I use my AW Respawn disk that is also installs the same exact drivers that Windows Update installs for that card. Which are ancient. Antique really.
So why would no new Creative drivers want to work? No AW supplied backup drivers want to work? No downloaded X-Fi drivers downloaded from AW site want to work. And why would AW give me a driver for backup when even they themselves obviously did not get that one to work because the respawn disk uses the same old drivers windows update supplies when no drivers are installed?
I have tried Winzip to unpack the the .exe file and update wizard says that I have the best drivers already installed. Even though these ones just came out. I have even tried to force the drivers in with the have disk option and that just resulted in an unbootable pc thanks to the blue screen of death right after bios flash screen.
So, how do I get any Creative X-Fi Xtreme Gamer drivers to install. I have to be able to update them, in hopes that they will fix my crackling/static problem..
Just got the machine the other day so I haven't tried installing other games. And I do realize that AW is not respossible for FSX issues. But I really do find it odd that even my backup drivers won't work, and they were not even used anyways during the build process.. I would have hoped this issue would have been fixed in house then. So it has me really concerned.
What is my next step? Bios update?(this computer was built around Nov st 07.), Move card around maybe?(shouldn't this have been done before shipping?).. oh my head hurts from this one. I have never had to fold and give up and come to a forum for help. I am truly stumped.
System is as follows:
[] Area-5. ALX
Alienware P2 Chassis: Alienware? P2 ALX Chassis with AlienIce? 3.0 Video Cooling - Space Black
Chassis Customization : Alienware? Standard System Lighting - Terra Green
High-Performance Liquid Cooling: Alienware? ALX High-Performance Graphics and Processor Liquid Cooling
Graphics Processor: Dual 768MB NVIDIA? GeForce? 8800 Ultra - SLI Enabled - Liquid Cooled!
Processor: Intel? Core? 2 Extreme QX6850 3.0GHz 8MB Cache 333MHz FSB - Overclocked to 3.33GHz!
Includes Liquid Cooling!
Memory: 4GB Low Latency DDR2 Performance SDRAM at 800MHz - 4 x 024MB
Motherboard: Alienware? Approved NVIDIA nForce 680i SLI Motherboard
Operating System (Office software not included): Genuine Windows Vista? Home Premium
Desktop Tuners and Remotes: Without Media Center Remote Control or TV Tuner
System Dri've: Extreme Performance (RAID 0) - .5TB (2 x 750GB) Serial ATA 3Gb/s 7,200 RPM w/ 2 x 6MB Cache
Optical Dri'ves : Single Dri've Configuration - 20X Dual-Layer DVD?RW w/ LightScribe
Enthusiast Essentials: Dual High Performance Gigabit Ethernet Ports
Sound Card: Creative Sound Blaster? X-Fi? XtremeGamer High Definition 7. Audio - More Info
Power Supply: Alienware? 000 Watt Multi-GPU Approved Power Supply
Monitor: No Monitor
Speakers: Logitech? Z-5300e 5. 280-Watt Speakers
Keyboard: Logitech? G5 Gaming Keyboard
Mouse : Logitech? G5 Laser Gaming Mouse
Any input is greatly appreciated, as I am finding not alot of people out there have machines of this nature. So known issues for this config is far and few between.
<span class="normalTextSmall">/endpaste<span class="normalTextSmall">?<span class="normalTextSmall">So far there have been no reply. Someone from Alienware did call us and got in contact with my wife about the post. They?left a message with her?that I should try and install the newest drivers that Creative just released a few days ago. If they would have actually read my post they would have known I did try that. Really my biggest problem left is to get any Creative driver to see I do indeed have?a Creative X-Fi installed so I may update my drivers. Having a sound issue and not being able to update my drivers is driving me insane really. I?honestly?do feel I can learn more by reading around myself than calling them and wasting away a few good hours on the phone with someone that is?gonna?be just as confused about it as I am. lol?<span class="normalTextSmall">?<span class="normalTextSmall">Going to get the time to crack her open tonight, late night. I can not wait to pull the numbers off of it and see what I got going on. I will make sure to stop back in and report my findings. Or if anyone has any input, any at all feel free to throw it my way. My ears are wide open on this one.<span class="normalTextSmall">?<span class="normalTextSmall">CB aka CF -
Usb portable sound card conflict with a game called rise of lege
can anyone help me with a conflict issue i have with my usb sound card and the game of rise of legends
Great Question!
To know the answer to this question you usually have to be knowledgeable with multiple series of ATI, Intel, AMD & NVIDIA graphics cards & CPUs but I have a couple ideas for you to save time.
The first is to visit PassMark Software, there they have almost all desktop/notebook graphics cards & CPUs benchmarked in an easy to read graph with higher meaning better. When you have the chart up just do a find on the page and put in 4800+ for the CPU or X1800 for the graphics card depending on which chart you have up. That will you your line on minimum specs you will take on a machine. I think you will be happy with the results! =)
Second, if you already have the machine in front of you go to the Game-O-Meter website and run its diagnostic, after it has given you a baseline just pick one of the hundreds of games available in their list to see if yours is qualified or not. Not only will this give you your answer for Singularity but any others you might have been wondering about.
Hope this helps!
I am an HP employee.
Make it easier for other people to find solutions, by marking my answer “Accept as Solution” if it solves your problem. -
Wich good sound card sound blaster with a game port DB15 for joystic
I want to build e new computer, but i need a new sound card sound blaster, but one with a game port DB5 for my joystick Microsoft sidewinder forcefeedback...
Wich card i could buy ?
thank for help me...Pixel,
The Audigy 2 ZS has a firewire in place of the db5 jack, but it has a separate db5 game port adapter. The adapter is nothing more than a metal backpanel bracket with the DB5 on it and a cable that connects to the game port jack on the card. The adapter fits in a neighboring PCI slot, and although it doesn't actually use the PCI socket, you can't put a PCI card in that socket along with the adapter. It is a good soundcard with at least a 4-fold improvement in signal-to-noise over the other Audigy and SB Li've cards that I have used. It sounds like the Audigy 2 ZS would work for you, if you can afford that extra PCI slot. Otherwise, you could try to find an Audigy 2 LS. It has the db5 game port on its backpanel bracket.
Pixel wrote:
thanks for your answer
my new mother board DFI LanParty UT nF4 UltraD don't have a port game DB5...
and adapter DB5 -> USB doesn't work with joystick Microsoft Sidewinder. It's a shame !!!
It's for these reasons that i need a sound card with a game port.
you say that SB stops game-port after audigy 2 ZS, but has audigy2 ZS a game-port DB5 ? -
Satellite L750 - while playing a game or watch a movie sound card disables
hi
i have a problem with my sound card. while i play a game or watch a movie, it stops. the only way to enable the sound again is to disable and enable the speakers. my laptop model is L750-1LC and i have downloades the conexant sound driver fom the site of Toshiba.
can anyone help me with my problem please.
thanks>the second thing is that when i disable the other 5 hd driver, the sound works, but when i reboot my system, it installs the other 5 drivers by its self.
The driver should be uninstalled in device manager!
I did it the same on my notebook Tecra A11. But my notebook supports Realtek HD audio driver instead of Conexant.
However, something similar happened to me too. The sound did not appear from speakers but through the headphones. I had to plug-in the headphones to the headphone jack and then remove the headphones to get this issue solved.
But this was really annoying and I decided to update the Realtek driver.
I uninstalled the sound driver firstly from control panel -> Programs & features
Then I uninstalled (click on uninstall driver) the Intel High Definition driver and Realtek HD driver from device manager.
Then I downloaded the newest Realtek driver version and installed this driver.
After new reboot the unit recognized the Intel high definition controller but the sound worked and the issue did not appear again -
(bootcamp) graphics card crash when playing games
Firstly apologies if I've put this in the wrong section of the forum... this is the most applicable I could find.
Having tried to enquire at the good folks of AMD, they told me I needed to see apple. Finding a support email is nigh on impossile - so either that or advice on this issue would be greatly appreciated!
I have a boot camp partition on a mid 2011 macbook pro - my graphics card is Radeon HD 6750M.
I have recently been experiencing graphics card crashes when playing games.
There is no boot camp update available, so I am forced to update the driver manually. Trying to use the automated detection/installation tool on the ATI site resulted in the error "your computer doesn't have a proper graphics adapter"
When I located and downloaded the mac bootcamp drivers from the ATI site site, and I tried to install these it was unable to detect my existing microsoft C++ distributable or install its own - so the installation failed.
All advice welcome!yeah - it *might* have fixed my issue - or at least it hasn't crashed yet... jynxed it now ofcourse ;p I have acouple of questions though...
Why did this just start happening - I've played other games and this game before without these crashing issues?
I'm worried about configuring this fan thing correctly - lots of 'if your hardware gets damages it's not my problem' warnings on the software site. I know there's only 4 options - how do I ensure I select the right one? ie I thought I had a unibody macbook pro but it can't find the second GPU? -
Sound card problem - This device cannot start. (Code
hi all,
here's my situation...
i had a dell dimension 4400 that came with a sound blaster li've! value(wdm) sound card. i recently got a new motherboard/case etc. i transferred the sound card to my new system and i get a "This device cannot start. (Code 0)" error when i check device manager. for some reason, the game port on the sound card is working fine, but the audio processor part has the error. windows recognizes the card, but it won't use it. the card is a little over 3 years old.
now, i've read the forums, tried a clean install, registry tweaks, changed bios settings, even did a hd format. i also tried different pci slots. i have sp2 and all my other drivers are updated.
the new motherboard i have is a gigabyte 8ipe000g. i already contacted gigabyte, did not get much help. it has onboard ac97 audio. i disabled the onboard audio, but it did not seem to change anything. i have also tried windows drivers, the dell drivers from the cd, and the drivers from the creative website. none of them changed anything. i am now having trouble removing the drivers from add/remove programs. i keep removing them, but they still remain, even after using the wdm driver remover from the cd (a file named ctapxx.exe, or something similar). it's almost like windows is not actually installing the drivers when i install them. i'm wondering if the code 0 error is specifically driver related.
the first time i disabled the onboard audio and updated the drivers a weird thing happened. every time i started the computer up it would crash when it got to the desktop. it no longer does this for some reason, everything now starts up, but i have no audio. the sound card is the only device giving me problems on my system.
is there anything else i need plugged into the sound card? all i have is the sound card plugged into the pci slot, and an audio cord going from the card to my dvd dri've. is there anything that is supposed to go from the card directly to the motherboard? as far as i can tell, i have everything hooked up correctly. i don't understand why the game port works, but not the audio processor.
so, i have basically tried everything. seems like quite a few people get code 0 errors with some sort of hardware they have, but it usually seems like there is no definite solution.
does anyone have a similar problem, or a solution? hopefully i don't have to get a new sound card. i would just stick with my onboard audio, but i hear it can cause problems with games.Since you have a new board it maybe a bios setting.
Is there IRQ conflict from the soundcard.
Maybe remove the card and unistall the software, use a tool "driver cleaner pro" to remove all creative files.
Check your mainboard manual on what pci slot that dont share, i hear slot 3 is the one to use, i use slot 5.
Fit the card and reinstall.
Best of luck. -
I have above card & 5. dell surround sound speakers. Were working perfectly until i had a operating system crash about 2 months or so ago. Had to restore OS losing all my data & programmes. When restored noticed sound was bad, so installed the very latest drivers from creative. However my front left & front right speaker have no sound. They give that faint hiss sound when put to my ear so they should work. I have tried uninstalling that driver and trying others to no effect. I have reseated sound card, tried different drivers & nothing works at all(& yes i've checked the obvious). Heres a few things i've noted.. I can no longer use the creative volume panel on my taskbar. A strange white box appears with nothing in it. I have to use control panel in start menu-so i've lost the equaliser.2. The driver date when i access hardware manager is showing as August but it was recent i d/loaded that driver.3. After installing driver it defaults to 2. speaker setup.4. Earlier I enabled a sigma tel High def audio CODEC & the speakers worked(Fleft/Fright), but the other 3 do not work. I had disabled this about 3 week ago because i was trying to get a game to work. That was'nt the problem with the game & i forgot to reinstate it. I'm no expert but is that the onboard sound card? I don't need that enabled right?I really am clueless now. i have ran diagnostics on sound card & it says it works fine & the speakers definitely work ok, so i'm guessing it's a corrupt driver but am no expert. Have tried fdriver cleaner to, & i followed instructions to letter but this may have worsened it.
Forgot to add what card i use. It's a Sound Blaster X-fi Xtreme music card. Other specs if needed - 4.3 ghz pentium, 7600gt, 2gig system ram.
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