Sound delay in Call of Duty 2 with Creative Alchemy

Hey!
I get sound lag with Windows 7 (64 bit ultimate) when I play Call of Duty 2 like the animation come first then the sound get in after. It's really annoying. This only happen with windows 7. I've got windows xp too and everything is fine but I want it to work well on my windows 7. I have another sound card (Realtek integrated) and there everything is fine on Windows 7. It doesn't work properly only with Windows 7 + 3d sound in game. My friend have 'Creative Tactic 3d Alpha + included sound card + the same options as I (3d sound in game, windows 7 + creative alchemy' and he doesn't have any problem with this **** delay in game. Any solutions? Thanks you in advance!
PC:
Intel Core i5 750
6gb RAM
sound card: Creative Sound Blaster HD http://3.bp.blogspot.com/-U_hz2g4UkE...er_X-Fi_HD.jpg
Radeon HD 5850

Hi
In Audio MIDI Setup, change Properties For to Built-in Output. It will then change from Output Not Supported to Input Not Supported & the Output bit will become active.
Another way of restoring sounds is to open GarageBand, play a few notes on the screen keyboard, then quit GarageBand.
Steve

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    -----Original Message-----
    From: CLE Customer Support [[email][email protected]]mailto:[email protected][/url]]
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    -----Original Message-----
    From: CLE Customer Support [[email][email protected]]mailto:[email protected][/url]]
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    Subject: RE: CLE -
    Dear Martin
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    (Mod Note: Name Removed)
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    -----Original Message-----
    From: CLE Customer Support [[email][email protected]]mailto:[email protected][/url]]
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    (Mod Note: Name Removed)
    Creative Customer Support Services
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    -----Original Message-----
    From: CLE Customer Support [[email][email protected]]mailto:[email protected][/url]]
    Sent: 6 January 2006 04:00
    To: Martin
    Subject: RE: CLE - Technical Support Request (KMM8875697I6636L0KM)
    Dear Martin
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    (Mod Note: Name Removed)
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    Original Message Follows:
    Hi
    One particular game which has "in-game" DD is Farcry; I used this as my
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    -----Original Message-----
    From: CLE Customer Support [[email][email protected]]mailto:[email protected][/url]]
    Sent: 5 January 2006 08:09
    To: Martin
    Subject: RE: CLE - Technical Support Request (KMM8868993I6636L0KM)
    Dear Martin
    Thanks for your reply
    Your speakers are fine as you mentioned that there is sound from all the
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    (Mod Note: Name Removed)
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    Original Message Follows:
    Hi
    I am sorry; I should have said the Inspire 5. was model number digital
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    As I said, I can now hear DD5. while within a movie from ALL speakers
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    no sound from rears during IN GAME DD5.
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    Martin
    If you are having a digital connection, it is normal for only get only
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    Operation
    When launched, the Creative ALchemy application will search the system for supported DirectSound3D enabled games. All the games found will be listed in the left pane (titled "Installed Games"). The right pane (titled "ALchemy-enabled Games?) will show any games which have already been converted to use ALchemy.
    To enable ALchemy support for a particular game, select it from the left panel, and press the >> button. To undo ALchemy support, select the game from the right panel and press the << button. You can select multiple games at once and then use the directional arrow buttons to update them all.
    Adding / Editing Games
    The following sections contain information about how you can upgrade games to use Creative ALchemy technology. This is intended for users who are comfortable navigating the Windows File System or using the Windows Registry to retrieve information.
    If you want to test out a favourite game that is not currently supported, then please read the following information.
    NOTE: Games can use the DirectSound3D library in radically different ways, so not all of them will work with Creative ALchemy. A list of officially and unofficially supported games, including the appropriate settings (see below) can be found on http://connect.creativelabs.com/alchemy/default.aspx. Users are encouraged to share their experiences (and ALchemy settings) by contributing to the Games list.
    Pressing the ?Add? button brings up the Game Settings dialogue box requesting information about the title you wish to add. Pressing the Edit button with a game selected brings up the same dialogue box filled with the current settings so they can be altered.
    Game Title
    Type in the name of the game you wish to add, as you want it to appear in the ALchemy application.
    Location
    The ALchemy application needs to know where to find the installed game. This can be done by providing the full directory path to the installation folder, or, by looking up the installation folder in the Windows Registry. As most games add a key to the Windows Registry indicating where the game has been installed, this option enables ALchemy to find games on any user?s machine. The alternati've, a hard-coded directory path, is specific to each user because most games allow the user to specify a custom directory into which the game is installed. Finding a Registry Key can be tricky and is only recommend for advanced users familiar with tools such as regedit.
    To enter a registry key select the ?Use Registry Path? button. Enter the full path and registry key name that stores the string containing the game?s installation folder. E.g. Call Of Duty stores this information in HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call Of Duty\InstallPath
    To provide a game?s installation folder select the ?Use Game Path? button. Enter the full path (including dri've letter) to the game?s installation folder. E.g. If Call Of Duty was installed in a Games directory on dri've C, you should enter c:\Games\Call of Duty
    The purpose of providing this information is so that the Creative ALchemy application can copy a couple of files to the game?s installation folder. These two files must be copied to the same folder as the game?s executable. In some cases the game?s main executable is not stored in the game installation folder, but one of its sub-directories. If this is the situation then enter the sub-directory name in the ?Install into Sub Folder? edit box. E.g. Serious Sam Second Encounter stores the game executable in a sub-directory called ?bin? so this should be entered here.
    In some even rarer cases, a game may require that the two ALchemy files are copied into two locations ? the game installation folder, and a sub-directory. (This can happen if the game has a configuration application in one folder and the game in another). To copy the files to both locations, tick the ?Install into both Root and Sub Folder? check box.
    When you close the dialogue box, the application will verify the location settings and display an error message if a registry path is not found or a directory path doesn?t exist.
    Settings
    To upgrade a legacy DirectSound3D based game to use Creative ALchemy involves copying a couple of files to the same directory as the game's executable. The first file is called dsound.dll and does the work necessary to re-enable 3D audio and EAX, the other file, dsound.ini, contains configuration options that affect how the audio will be rendered. The variables in the dsound.ini are controlled by the following options in the dialogue box: -
    'Buffers' is used to set the number of audio buffers used internally. The default value of 4 should be fine for most applications.
    'Duration' is used to set the length in milliseconds of each of the audio buffers. The default value is 25ms.
    The total duration of the audio queue used internally is equal to Buffers * Duration (i.e. 00ms by default). Experimenting with Duration values may be necessary in order to find the best performance vs. quality trade-off for each game. In addition, some games require smaller values than the default of 25ms because they use very small DirectSound Buffers for streaming, or they require faster playback position updates. Reducing the ?Duration? value can prevent audio glitches, pops and clicks.
    However, lower values mean that there is more chance of the audio breaking up during CPU intensi've moments (e.g. lots of disc access during level loading). The recommended approach is to try the default settings, and if audio artifacts are regularly heard then try lowering Duration by 5ms and trying again. If the problem still occurs try dropping the value by another 5ms and so on (minimum allowed value is 5ms).
    'Maximum Voice Count' is used to set the maximum number of hardware voices that will be used by ALchemy. The number of voices used will be the lesser of, the hardware voice count limit and this setting. The default is 28 which is the highest number of voices available on SB X-Fi cards. By lowering this value, hardware voices can be reserved for another application to use, or, to improve performance by streaming less audio channels.
    'Disable Direct Music' is used to disable DirectMusic support. The default is false (unchecked), meaning DirectMusic support is enabled. At this time no known problems have been caused by combining ALchemy with games, such as TRON 2.0, that use DirectMusic.

    Originally Posted by namal
    Hello,
    can you please reupload the file again? The link doesn't work. I really need this driver pack for the Audigy 2 NX. I had Windows 7 and i don't want to buy a new external Sound Card for my notebook. Much thanks for the great work.
    In case you still require your driver and Alchemy, here are the links for the Audigy 2 NX
    Downloads Page
    http://support.creative.com/Products...05&prodID=9103
    Driver
    http://support.creative.com/download...wnloadId=11994
    Alchemy
    http://support.creative.com/download...wnloadId=12579

  • Creative ALchemy 1.25.10 released!

    "Creative ALchemy .25.0 released!(Hi everyone,
    The Creative ALchemy .25.0 is available for download now.
    Creative ALchemy .25.0
    Filesize : 8.2MB
    Release date : 20 Mar 09
    File Name : ALMY_PCVTAPP_LB__25_0.exe
    Creative ALchemy restores 3D audio and EAX&reg; effects for certain DirectSound&reg;3D games in Windows Vista. With Creative ALchemy, you can:
    * enable the DirectSound3D game audio to be processed by your Sound Blaster audio device to deli'ver EAX effects, 3D audio spatialization, sample rate conversion and hardware audio mixing. Without this, most DirectSound3D games will be reduced to stereo output without any EAX effects.
    * improve 3D audio processing for host-based Sound Blaster audio devices.
    Requirements:
    * Microsoft&reg; Windows Vista with Service Pack
    Notes:
    * Do not install this application if you do not play DirectSound3D games in Windows Vista.
    * To find out more about Creative ALchemy or view the list of DirectSound3D games supported, click here.
    * To install this software
    . Download the file onto your local hard disk.
    2. Close all other Windows applications.
    3. Double-click the downloaded file.
    4. Follow the instructions on the screen.

    Why no changelog?Message Edited by RaduznyKuDeSnik on 03-20-2009 04:4 [email protected]

  • Problem with sound in Call of Duty 2

    I bought Call of Duty 2 while my grandfather was buying a new iMac. We brought it home, set it up, and CoD 2 worked fantastically on his computer. I brought it home to my older iMac G5, and tried to set it up. The graphics are fine, the gameplay is there, but the only audio that plays is the background music and environmental sounds (wind, distant gunfire, etc.). No gameplay sounds (gunfire, voices, footsteps, etc.) can be heard. I read up on this in the forums, where people had solved the same problem by going to Audio MIDI Support in Applications/Utilities and changing audio output to 44,1000 Hz 2ch. I tried doing the same thing, but the audio output pane in the MIDI support app only said "output not supported". How can I fix this? Please help!
    iMac G5 2 GHz, 512 MB RAM   Mac OS X (10.4.9)  

    Hi
    In Audio MIDI Setup, change Properties For to Built-in Output. It will then change from Output Not Supported to Input Not Supported & the Output bit will become active.
    Another way of restoring sounds is to open GarageBand, play a few notes on the screen keyboard, then quit GarageBand.
    Steve

  • My Past, Present & Future with Creative Sound Blaster cards

    I wrote a small product review of a Z-series card i regrettably purchased and creative responded. I replied to them and copied+pasted it here. First and foremost please understand this is just an open letter talking about my love for and mostly positive experiences with the Sound Blaster line of cards since the mid-late 1990s.
    Attached is an annotated picture of almost all the Creative hardware I've bought over the years.
    Take a good long look at that picture. Think about how many songs have been played through those devices, think of how many movies have been heard through those devices, think of how many games made me jump out of my seat from sound effects heard through those devices, and lastly think how many thousands of hours this amounts to.
    STOP READING and LOOK at that attached PICTURE.
    I use the word 'almost' because it does not include the card I recently purchased off e-bay, which was listed as (and was) mint condition new, and cost me $250.... a Sound Blaster X-Fi Titanium Fatal1ty Champion Series card.
    If the direction Creative is going to continue to go is the direction that it's been going over the past handful of years this will be the last Creative product myself or anyone i influence or make purchasing decisions for will ever buy. Being in my mid 30s I'd say you'll miss out on at least another 20-30+ years of future product purchases.
    Below is my address of your reply to my review of your product in a piece by piece layout:
    "Based on user feedback we've done the following:
    - Take up less disk space"
    I run two 128GB SSDs in a hardware based (LSI Logic 8704ELP) raid-0 array so the disk footprint of drivers and software is important to me but whatever space you reduced your driver to is trivial.
    %ProgramFiles(x86)%\Creative\(ALchemy, AudioCS AutoMode Switcher, Console Launcher, Shared Files, ShareDLL,THX Console, Volume Panel)
    in total take up about 100MB of space. reducing this means NOTHING because it does not allow for more hefty software (Games or Design/Drafting/3D-Modelling Software) to be installed. Now if say your driver and software had a 1GB footprint and you reduced it to 500MB that would be significant because 500MB is enough space to account for one or 2 of average installation footprints of the products in the Adobe Creative Suite. Reducing the size from 100MB to 25MB/50MB/75MB is moot.
    "- Optimized controls for touch screens"
    This point is amusing, why? because you are making the same mistake Microsoft made with Windows 8 & Metro. Most people who buy a creative sound card are putting it in a PC and do not have a touchscreen. I don't manage a lot of computers but the ~200 i am responsible for bypassed Windows 8 (maybe even Windows 9, we'll see) and either moved from Windows XP to Windows 7 or they will be staying with Windows 7 for the foreseeable future. The touch centric design of Windows 8 is a significant part of this decision despite all the things Microsoft did that i think are steps forward (like better native support for multiple display devices to name one example).
    "- Streamlined the interface so it's easier to navigate (removed "modes" and have all controls available regardless what you want to use the card for)."
    Dumbing-down a product to reach a greater audience is walking the fine line of Quality vs. Quantity. Why you've sacrificed significant Quality to increase Quantity i do not know. While I will agree making 1 interface instead of 3 can be a potential step forward you did more than streamlining the user interface- you removed prominent, useful, and important features.
    "- Better tie in with the Windows audio sub-system."
    Through out the decade the only problems I experienced with Windows and my Creative products i can count on one hand. The first would be when Microsoft abandoned DirectSound and moved to an UAA based audio stack in Vista forward and your company dropped the ball and Daniel_K picked it up and made working drivers for your products and you went after him... I was one of the people who used his working drivers to make your sound card work properly when you failed to do so. Second was the fact that you people charged for ALchemy when the move to Vista occurred... this was truly a sh*ty thing to do. The third was the X-RAM causing a BSOD (STOP 0x50 - PAGE_FAULT_IN_NONPAGED_AREA) in windows on a regular random basis because of your device drivers and the best working solution was to disable using the X-RAM on the card- a selling point of the cards to begin with (albeit in years prior).
    Allow me to elaborate some more while I have time since it's sunday night and the family is busy with other things and will be off to bed thereafter.
    Creative's device drivers and software has always been a point of contention. You don't make the install discs available for download on your website for starters. This is a fascist move on your part. Your driver installation procedure and reliability is hit or miss. I personally have not had a lot of trouble with the drivers (only a few hiccups here and there) but i have read on the forums where all sorts of other people have (I'm not in disagreeing that their problems are partially their fault, but that's the price of running Windows instead of buying a Mac). My experience with your driver software suites over the years have been mostly (A) "When it works as expected it's sheer aural bliss beyond that of any other sound card in existence! THIS is why 'Sound Blaster Compatible' was what other companies put on their products, because Creative set the standard for everyone else to meet." but also sometimes (B) "everything installed and worked fine but now something is corrupt and not all the speakers have sound coming from them or the sound is all screwed up and the driver won't uninstall/reinstall/update correctly because it's corrupt and it's not deleting the driver files because windows has the files locked and safe mode isn't helping so now i have to physically remove the card from the PC and try to completely clean out my system of the Creative software. I can't believe they went after Daniel_K the way they did, i wish he'd come back and fix their drivers. Now which box did i put that install cd in...."
    There are 2 reasons I've bought Creative sound cards for over a decade now. CMSS 3D when listening to music while working throughout the day and EAX in videogames at night.
    I remember the moment when I experienced EAX for the very first time. I was in college and over at a friend's place. He had just got a new game called Thief: The Dark Project. I remember him telling me about something new called EAX and that only Creative cards had it and that it was supposed to be awesome. About an hour later after watching and HEARING him play Thief I was hooked. Creative had secured a place for it's hardware in my budget for every PC i built from that day forward.
    Being that I've worked from home for about a decade now I will listen to music while I work and get in an hour or so of gaming at night as time allows. Straight off the bat the first time i ticked that box for CMSS 3D long long ago and heard music coming from every speaker in my home office i was amazed and overwhelmed. Then when you introduced the ability to set the individual speaker distance and volume from the listening position it was the icing on the cake. I was surround by sound. It was SHEER AURAL BLISS. This feature called CMSS 3D would become the second reason I purchased and recommended Creative sound cards for the decade to come.
    As i stated in my review, the only reason i bought a new sound card was because the motherboard I was purchasing had no PCI slots (I remember when motherboards stopped having ISA slots as well...). Before making my purchase I read. I read a lot. I read about the changes you made with the X-Fi Titanium HD and then the Recon3D, and the more i read the more a feeling of apprehension began to take hold. Then i got to reading about the Z-series and read about some of the positive changes between it and the Recon3D line of cards and I became a bit more hopeful.
    Sadly my apprehension was spot on... Listening to music was a worse experience when compared to my X-Fi Platinum (or even my old Audigy 2)... and did not even come close to justifying the purchase of the card compared to just using the integrated sound capabilities of my motherboard, an ASRock Z87 OC Formula/ac. But none the less I still had EAX to fall back on right? wrong... I installed a couple games, some new and some old, some with EAX and some without, and for about 2 weeks i played a bit of each one to see how the card handled new and old games. Sadly EAX compatibility didn't even matter because it was overshadowed by poor directional audio reproduction... that same front center speaker that was overbearing when listening to music was noticeable when gaming to the point that it was negatively affecting my gaming experience. I tweaked and toggled every setting i could and even uninstalled and reinstalled the drivers and software to try to mitigate this but to my dismay i could not. It was at this point I went weighing my options... and looking for an X-Fi Titanium (NON-HD!) and suffered the capitalist price gouging that occurs in such supply & demand situations... at least i talked the guy down from his original asking price of $300. I bit the bullet on this because chances are this is going to be the last Creative card i ever own...
    I've had my Creative Sound Blaster X-Fi Titanium Fatal1ty Champion Series installed for just over a week now. Everything sounds precise and as it should when you have a quality piece of hardware paired with quality software. Directional audio in games comes from all speakers appropriately and not excessively from the front center speaker unless it's supposed to. Ambient music floats through the air all through out the day creating that familiar feeling of sheer aural bliss as it did before. The only downside is I'm getting to experience the problems other people have with this card (strange loud static-like warble EMI type noise coming from speakers, unaffected by windows volume control) but I have found a work around that I'm using on the rare occasion this happens (disable the device in device manager, re-enable device in device manager).
    Chances are what i've written above is perhaps an opening soliloquy of the requiem for the Creative Sound Blaster, the card that defined an industry and the company that turned it's back on it. I don't expect anything to come from this letter and I don't expect a meaningful reply from you. You'll probably write me justifying your decisions you've made with your product line and offer some false sincerity about how you are happy i am enjoying my price-gouged discontinued soundcard i had to buy off e-bay because your current line of products are not a step back in your eyes because of the profits they turn. This generation of customers who buy your Platinum HD, or Reco3D or Z-series line of cards probably oblivious to what they are missing out on (through no fault of their own), funny how the bliss of ignorance works and lines your pockets...
    It saddens me that i had to buy a discontinued product off e-bay because it's a better product than what your company currently offers. I wish this wasn't the way things turned out. When you dropped the fun presets and finite control of the EAX effects during the transition from the Audigy to the X-Fi line of cards I noticed but since they were not the main reason I owned a Creative card I tolerated it. But now you've gone and ruined the features that were the reasons i bought Creative cards, and this I will not oblige.
    My Creative Hardware.jpg

    @To the OP:
    I own a X-Fi Elite Pro for the past 8 years now.
    Since there, this card has faithfullly seen me through 3 major PC upgrades.
    I'm currently at a point where, very sadly, much of what you've described is also weighing on my decision to not go for a Z line.
    @Creative:
    I do hope you're listening and can come up with a solution to a simply design feature - namely a fully working Stereo Surround, like the one that was available in the X-Fi line of cards via CMSS-3D.
    Regards,

  • New iMac i7 sluggish with Call of Duty 4 - low CPU usage

    Hi All,
    I'm a recent convert from PC to Mac.
    I'm running a new iMac i7 (2.8Ghz, 8Gb, 1TB, ATI HD4850, OS X 10.6.5 ) with not much software on it.
    Call of Duty 4 modern warfare runs really great and very smooth.
    However, when I pause the game and go to the desktop (to check my gmail for example) - then the computer runs very very slow (like everything is moving in slow motion) - if I click to open a new tab on Chrome or Firefox then there is a delay of about 2 seconds until the tab opens, if I move the mouse cursor from side to side over the dock - then the Dock magnification is happening in slow motion etc.
    I have checked the CPU usage and it's only at 36% - which I think is not much.
    The memory usage is:
    Free 859 MB
    Wired: 585 MB
    Active: 1.34 GB
    Inactive: 5.24GB
    Used: 7.15GB
    VM Size 159.05 GB
    Page ins: 4.61GB
    PAge outs: 772kb
    Swap used: 5.3 MB
    So why is the computer so slow?
    Should it grind to a halt when running a game in the background?
    This doesn't happen on my PC normally.
    Would highly appreciate your thought/comments/suggestions.
    Message was edited by: DutchGamer

    I think the reason is you don't have enough RAM for the about of apps you are running. Your system shows 859 MB free which really isn't that much if you are gaming. If you upgrade to 12 GB I believe the system will be fine. If you don't want to upgrade then when gaming I'd close everything else, especially web browsers as all of them continually use more and more RAM. Personally I use Safari (but I also have Chrome, Firefox and Opera on my system) and find that closing it from time to time saves RAM. What is occurring is a system running low on RAM resorts to RAM swapping and also uses HD space to swap so when it's going through these processes what you see are slow downs.
    Roger

  • HS 1000 USB with creative x-fi sound card

    Hi there
    I've a question for creative: why in your website don't you say that the headset disable any soundcard and sets itself as the default audio device? That's because I've already a creative x-fi soundcard and when i bought this product i expected to make the most of its capability since i have both soundcard and headset of creative. Now what should i do considering that i would get a better sound plugging an headset directly into my soundcard?
    thanks for your replies

    ___Hello, frustrated!! I empathize with you totally!! I own one Dell and 4 Mac's (for my creative work) including one top of the line MacPro, and I, too, have the 5.1 (and beyond!) sound problem issue. I agree with you that it is terrible that, in my case, after spending $12,000 for this bleeding edge technology, it only comes with stereo capability! When I used my older G-4, I was extremely happy for years with the Revolution 7.1 Surround Sound Card, by a great company called M-Audio. This card worked seamlessly right out of the box.....the software was so easy to use, too. So, naturally I was really shocked and bummed out a few months ago, when I learned from their tech support and sales team there, that no, this card will NOT work on the MacPro.
    From the M-Audio website: Re: A_pple Intel Mac Pro & DualCore PowerMac G5 desktop compatibility_
    The new Intel based Mac Pro desktop computers, as well as the latest generation DualCore PowerMac G5's, have PCI-Express slots, and not PCI or PCI-X (Like the Delta/Revolution Series cards). Not only are the data rates on PCI-Express different from PCI/PCI-X, but PCI-Express uses serial data transfers versus PCI/PCI-X transferring its data in a parallel fashion. For these reasons, a PCI-Express type motherboard connector (or "slot") is physically different from a PCI or PCI-X type connector. Therefore a PCI-Express adapter will not physically fit in a PCI or PCI-X slot, and vice-versa. This is true regardless of the adapter card's manufacturer.
    All of our current USB and FireWire interfaces are compatible with the new Intel Based Mac Pro and late model DualCore PowerMac G5 computers.
    Please use their link: http://www.m-audio.com/index.php?do=products.family&ID=recording
    Of course, I prefer the efficient elegance of an internal card, rather than an external box providing more desktop clutter, but at least this is a solution for us! Best of luck to you!!

  • I have an ipad mini 1st gen 64 gb (wifi only) and i have problem with some of my apps. These apps have lags when you play with them for a few seconds the apps are having lags are call of duty strike team, gta San Andreas and nfs most wanted.pleas help me

    I have an ipad mini 1st gen 64 gb (wifi only) and i have problem with some of my apps. These apps have lags when you play with them for a few seconds the apps are having lags are call of duty strike team, gta San Andreas and nfs most wanted.pleas help me

    I'm going to guess videos buffer for a while also...
    Two possibilities, one is you should close apps on the iPad, the other is your internet speed is not able to handle the demands of a high speed device.
    To close apps:   Double click home button, swipe up to close the apps.
    To solve internet problem, contact your provider.   Basic internet is not enough for video games and movies.   Your router may be old and slow.

  • Can I play Call of Duty Ghosts on my iMac (21,5" late 2013) with Windows 7 and Parallels

    Hey there,
    I Have an iMac 21,5" 8GB RAM 1024MB 2,9Ghz. I buyed it in Feburary. I want to play Call of Duty Ghosts on my iMac i use Win7 with Parallels. I don't know if it works? I already have Skyrim and Fifa 14 and they work very well. So I want to ask you if i could play CoD Ghosts without any problems.
    p.s. I dont really want to use Bootcamp only when ther is no other option.
    Thank you

    The simple answer is yes. As long as the computer meets the minimum system requirements.
    The long answer is....maybe.
    Parallels is a Virtual Machine for Windows, meaning that it runs on the Mac OS X Software. Bootcamp repartitions your HD and utilizes just the Mac's Hardware to run Windows using its own OS system files.
    If you have 2 games already that run in Parallels right now with no issues, then I don't see why this new game would not work. However if it does not, you may want to consider a Bootcamp parition in order to keep your Windows and Mac OS X partitions separate in the event of any OS problems.
    Good luck!
    -Captain

  • What can be wrong with my iPhone 4?  There is no sound from incoming calls, SMS and even when I play music.  I already checked that it's not muted, volume is high and not set to "vibrate mode."

    What can be wrong with my iPhone 4s.  There is no sound from incoming calls and SMS even when I try to play music.
    I already checked that it is not muted, volume is high and not in " vibrate mode."

    What can be wrong with my iPhone 4s.  There is no sound from incoming calls and SMS even when I try to play music.
    I already checked that it is not muted, volume is high and not in " vibrate mode."

  • Can't get PS3 controller to work on iMac with Lion with Call of Duty 4.

    I was able to pair my PS3 controller with my iMac, running Lion, but it will not do anything.  I am trying to use it with Call of Duty 4.  My bluetooth says it is connected to the controller.  I really don't have any other games to try it on to see if it is a game compatability issue.  Is this a known problem?  How do I make it work?

    There's one more way that the previously-existing Oracle directories on the other machines might be tripping you up - with registry settings. In particular, the HKEY_LOCAL_MACHINE\SOFTWARE\ORACLE\(some home)NLS_LANG registry key may be associated with the "invalid or unknown NLS parameter value specified" error you're getting.
    Of course, the Instant Client isn't supposed to have to mess with the registry, so that makes me suspicious. And I got Instant Client SQL*PLUS on a clean XP machine to work without setting an ORACLE_HOME. All this makes me suspicious that some stuff from outside your Instant Client is being run. I know you said you cleaned your environment variables, but double-check that the other Oracle directories are out of your PATH.
    If you have permission to, you might want to thoroughly scrub the old Oracles from the other machines (starting with running the Oracle Installer, then hand-cleaning the registry, the c:\Ora92 or whatever directory, and then c:\Program Files\Oracle). If you have MetaLink, Document 74790.1 is a dated but good guide to cleanly de-installing an old Oracle installation from Windows. It's much more difficult than it ought to be; sometimes it feels like an Oracle home is never truly gone. If you can't do that, perhaps save a copy of your registry and then temporarily rename HKEY_LOCAL_MACHINE\SOFTWARE\ORACLE to ORACLE_HIDDEN, or something - something to keep any existing registry settings from distracting your Instant Client.
    Good luck!

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