Space Designer pre-sets missing

I recently upgraded to Logic 8 and it seems more than half of my Space Designer factory pre-sets are missing. Is there any way i can get them back without re-installing everything?

Sure you can cascas12,here goes from the first Logic-Pro7 Disk or even in opening a L.P. session take the setting from S.P. Space-Designer and drop them onto the desk-top and them place them back into L.P.8 into the folder with the effect that you want back into S.p.
Have fun,
Fr.BlayZay.

Similar Messages

  • Space Designer Save Setting Problems

    Space Designer Save Setting Problems
    On the right side of the space designer you have "dry" and "rev" settings.
    On reopening the plug-in the dry setting switches back to zero, although I saved it at a different setting...
    Everytime, every project...

    Does it do this on audio/software instrument channels and aux channels?
    In general, when you load SD on an aux channel, Logic assumes it's going to be an FX return and so "helps you out" by setting the dry level to zero for you...
    On other channel types it should work as expected...

  • Some of space designer presets are missing, what should I do?

    Hi!
    Some of space designer presets are missing, what should I do?
    FCPX 10.1.3
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    Maybe I shoukd trash the whole application and reload

  • Space designer export problem

    Hi,
    I'm having a strange problem with space designer in that I'm trying to add a very faint, realistic reverb on a few tracks, which sound fine when I preview them in Soundtrack, but when I export the mix out there is this massive booming reverb like it's in a cave or something, regardless of what the Space Designer is set to. The problem goes away if I disable the space designer, but It'd really like to be able to use it.
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    Thanks

    Another way of wording the question that I originally asked;
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  • Negative Pre-Delay in Space Designer?

    Hi there,
    The Logic Pro 7 manual says in reference to reverse impulse responses, that you can set a negative pre-delay in Space Designer. However I can't seem to achieve this neither by typing in a negative, nor dragging the value with my mouse.
    Is there something I'm missing?

    Dez,
    There is a little button that says Reverse near the upper right hand of the graph. Try that... I think that is what you are trying to achieve? If not then I can explain the manual way to do the Pre-Delay. Hope that helps!
    ~trevor

  • I am missing "Warped Effects within my Space Designer.  Please help!!!

    I downloaded Logic Pro 9 off app store and it appears that I am missing "Warped Effects" within my space designer.  My friend is running exact same version of Logic Pro 9 and has this setting.  I do not understand why this setting is not present on my Logic.  I have downloaded all additional content besides the Jam Packs.  Please help me!!!  I really need the Warped Effects.  I do not understand how my download ended up without them.  Thanks.

    Have you double checked to make sure ALL the additional content was correctly downlaoded and installed by going back to Download Additional Ciontent and checking each of the items by clicking on each of the little Disclosure Triangles...and making sure they all say Installed?
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  • Space Designer--no mode set

    I'm suddenly having problems with Space Designer and importing IRs. I've been using some for a while (the excellent Speakers and Telephones set), and they've always worked fine. Now when I load them the Space Des window says "no mode set" and no sound comes out. Sometimes it does say "mono" or "stereo" but still no sound comes out. The Logic IRs work fine. Any ideas?
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    Hi Jeff,
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  • L8 missing L7's missing Space Designer's stereo delay ???

    I just upgraded to Logic 8 from Logic 7, I know I'm a bit behind. But my absolute favorite plug-in in L7 was in Space Designer "long vocals" the stereo delay. It was sooo good. So now I upgraded to L8 and I can't find it in Space Designer. It seems like they took it out! Does anyone know where this effect is in L8? Please help me if you can! My email is [email protected] thank you!

    hey, im not sure exactly what you're looking for. but try going to the unofficial logic pro help forums ( http://www.logicprohelp.com/ ). scroll down to plugins and channel strip settings, and im pretty sure there is a thread there for it... oh actually infact, here it is : http://www.logicprohelp.com/viewtopic.php?t=45520
    just remember to thank the guys at the forum, as its only polite..

  • Impulse Response editing - Do it the right way: IRs for Space Designer

    Dear fellow board members,
    after doing several research on this topic and many attempts to match some Impulse Responses I finally have to admit, that a little help or insight would be much appreciated. Most of the (Beamsonic) IRs, especially the Studer and Ampeg IRs, seem to have overlength (≈ 6 sec.) and some do have "silence" at the very beginning (see picture below).
    I would be thankful for a helping hand explaining me, which part of this IR is of relevant importance: Do I need the "silence" tail at the end? What should I take care of when editing such IRs as the pictured one? Would only the marked yellow area be of importance? Get rid of the red areas (beginning & end)?
    As many of the IRs I do have correspond to the image above, I have to go through heavy manual editing and before doing so, your help would be much appreciated.
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    For now, many thanks in advance for sharing interest
    Vic.
      Mac OS X (10.3.8)  

    1. You maybe want to comment on what is considered to be the
    "technical right way" to achieve DAW Tape Saturation via IRs, i.e.
    what makes sense and what not?
    Really, there is no technical right way - all we are doing is altering our recorded audio in a way that we like - it will vary depending on your tools, your tastes, the material, the artistic intent etc...
    a - Insert the Convolution Reverb right on the Audio Channel
    itself with Pre/Post-Compression/EQing, etc.
    I will do this if I want to process an individual channel for colour. Remember to set the effect to 100% wet.
    b - Send audio to a Convolution Reverb Bus (and share w/multiple
    audio channels), loss of quality, etc?
    You're just sending a bunch of channels - in convolution terms, the results as far as I know will be the same if you process 10 channels indivdually and sum them, compared to if you sum the 10 channels then convolute them. Remember, convolution is a static process in most tools, including Space Designer.
    How would you judge the value of using "Impulse Responses"
    in comparison to "Plug-Ins"?
    Well, I don't think anyone's done a tape saturation plugin properly yet. I'm not an expert in this field, but had some interesting discussions with one of the Sonalksis developers over on KVR who is heavily researching into tape saturation (he's doing a doctorate in the subject) and he thinks that it is possible to do a decent tape saturation plugin - not easy by a long stretch, but possible, so I'm sure we will eventually see decent plugs appearing.
    Having said that, I'm not actually a huge fan of the tape sound anyway - I like the impulses for that colour if I need it, but I certainly don't run everything through it. I don't really like the smeared transients, at least on my "less natural" pieces. Rock music (as an example) may well work better.
    The plugins that do saturation in varying amounts are a mixed bag in my opinion. A lot of people love VintageWarmer, but I'm not that keen on it (again, I'm not an "expert" by a long stretch, these are just my personal opinions).
    I've had some great results using Guitar Amp Pro for saturation and warming (we're talking subtle stuff here) on drums and guitars.
    There are a bunch of other plugs too, but none that I have used to tape saturation. DUY's tape does saturation, but not really accurate tape simulation *from what I have heard* - I haven't used it personally myself. Charles Dye seems to like it, anyway!
    . Finally: Did anybody experiance differences in quality when
    comparing Convolution Reverbs (i.e. SD vs Altiverb vs Waves) in
    processing the same IR?
    In general, no. Mathmatical convolution is afaiu a mathmatically "perfect" process, much like the adding of audio signals in the digital realm. As long as you know how to do the maths correctly, there should be no difference, given the same IR (it's the IR that really determines the quality of the output).
    Of course, different plugs implement things differently, and have different features, but by and large, the convolution engines these things use should be generally the same.
    Again, I'm no expert and haven't done exhaustive testing or anything - this info comes from discussions I have and my understanding of these processes from a DSP point of view. Other may well be able to back up or debunk what I've said, so I'll leave the floor to them now...

  • Space designer causing cpu spike overload

    Hope you guys can help with this, it's beginning to annoy me. I'm currently unable to use space designer reliably. I had this problem in Logic 8 and it's still happening in 9. I have one instance of SD in my current project and it's causing cpu spikes that are giving me errors. The funny thing is that the error happens just after a region that is being sent to the reverb has ended. the cpu meter then gradually rises until the error stops playback. If I turn SD off i don't get these problems or if I disable SD via automation when it's not needed it seems ok also. What the **** is this about? The thing is I really like the sound of SD and miss it when I have to use different reverbs. Anyone else having these issues? I read on another thread that setting all your inputs to "no input" helps but for me it doesn't. What else can I try?
    cheers
    p

    Thanks for your input.
    Just to clarify, I am getting the spike once the audio data stops sending through the SD plugin (whilst the song is still playing). So, for example I may send a 10 second bit of audio through the plug - this works fine. Then once the audio stops sending and the reverb trail finishes....I then get the CPU going mad - and yet there is complete silence within the song - there is nothing else playing!
    This has got to be a bug or conflict of some kind - my computer spec is massive and should be able to cope with a stereo bit of audio through one plugin! (Hope this makes sense.)
    There have been a couple of posts similar but no answers as yet...
    Wondering whether it is a conflict with UAD plugins or something which limits the reproduction of this bug...I have noticed that if I remove all UAD plugins from the channel strip in question, the error tends not to reappear - but the issue is unique to the SD plugin.
    Danny

  • Match EQ, space designer and IRs

    Hi, I encounter a problem with Logic studio 9 when trying to make an IR out of the differences between a raw guitar amp (mine) signal and an amp/cab/mic signal (not mine ). I used Match EQ to copy the second signal, it sounds very well. Then I did two pink noise .wav files, with and without the previous Match EQ settings. I used them to decode an IR with space designer, but the result sounds like a 50% wet IR. Did I miss anything ?

    could you cobble something together? Maybe use aux objects set up with the same SD effect types. Send out appropriate levels of fx to each of the aux objects which will correspond to and output wet only signal to the bus/output objects carrying the surround components. I am not sat at my studio mac right now, so I can't think and speak specifically, but I remember trying something like this in an earlier version with some degree of success on a quadruphonic set up. Still a heath robinson way of doing something that should be a standard plugin in this day and age.

  • One instance of Space Designer for multiple instruments

    Hi - I know that if you have - for example - four instances of an instrument all using the same Space Designer setting, you can have just one instance of the SD and use buses to send all the instruments to the same - somewhere - so they can all use it.
    I've tried this but I obviously placed the SD in the wrong -somewhere - since they didn't find it.
    Where is the correct place ?
    Thanks -Kay.

    Yes, that's the way to go.
    It is a shame, by the way, that names assigned to Busses in the I/O labels dialog are global to all Projects, so if you go crazy at one time and use *and name* 17 Busses for parallel compression, this naming is reflected in all other Projects too. Also, configurations in older Projects ported from V6,7,8 will vary wildly as you have refined your Templates, shifted gear, sold hardware etc. over the years. I have recently worked on a Project started in 2003, and Bus names were all over the place. It is one thing to have indifferent Bus 13, Bus 14, Bus 15 shown in the Sends, but it's a whole other dimension when all the names are wrong like Guitars, Vocals, Moreme when actually they feed Delay 1, Headphone and Drums.
    You can, however, work around this limitation. After copying the *IO Labels* file from User/Library/Application Support/Logic to a safe place like +Default IO Labels+, you can change the original to your liking and then copy that to your Project folder. This way you can throw the correct file back into the AppSupp folder when you're working on that Project later. You have to restart Logic for this to take effect.
    Christian

  • Space Designer tutorial ?

    Hi dears,
    i need to found Space Designer tutorial files, i need for sampling a room.
    Please help.
    Thanks in advance.

    Yes, and the method I described allows you to make a sine sweep, defining the time of the sweep, and the start and end frequencies. It's in the test oscillator, there's a button you can press called sweep. Once you have set the settings, press the button that has x1 written on it. Guess what happens... A sine sweep! If, for some reason, you don't like that method, then all of Logic's synths can create sine waves, although it will be harder to get it to sweep fully as you need to define the pitchbending and then automate it. I'm not sure it the bender will go that far...
    Seriously, the way I described is the way to do it. I really suggest you have another try, as it will work.

  • Space Designer / Surround / & Pops

    Could someone please check this out?
    1. Open a Logic template... anyone will do (even your own customized autoload etc.)
    2. Insert any audio file in the arrange, into an Audio object, preferably start the file on bar 2 (so that there is some space at the beginning with no sound).
    3. Set the track to Surround Output
    4. Add a Space Designer (with any reverb setting) to Bus 1 (or any bus) and set this to Surround out as well.
    5. Add a send on the track you added with the audio file to send to the bus with Space Designer.
    6. Start playback from Bar 1, and let the audio file start. First play should sound ok.
    7. Hit the Enter key (on the keypad-left) to restart playback from bar one.
    At this point, is anyone else getting a few Pops??? before the audio file starts????
    -Turning OFF Latency Compensation will get rid of the problem.
    -Switching the tracks back to Stereo out or mono will stop the pops.
    -Deleting the Space Designer Plugin instance will also stop the pops.
    What's going on???
    G5 dual 1.8GHz 2.5gig Ram   Mac OS X (10.4.7)  

    Yep, same bug here…
    A 5.1 impulse on an aux, give me about 2 seconds delay…
    Same song opened with 9.0.2 aren't affected

  • Space Designer True Stereo Impulse Responses

    I recently purchased some impulse responses. I am trying to load these into Space Designer on Logic 9.1. They have been supplied as L, R and C wav files. It says that Space Designer supports 'true stereo' impulse responses, where there is a seperate wav file for L and R. But I can't work out how to load both files? Has anyone on here successfully loaded True Stereo responses in Space Designer? The set of responses also includes 'quad' files consisting of just one stereo file - should I be using these instead?
    If anyone could help/offer any advice I would be very grateful
    Many thanks
    jlb

    jlb223 wrote:
    I recently purchased some impulse responses. I am trying to load these into Space Designer on Logic 9.1. They have been supplied as L, R and C wav files. It says that Space Designer supports 'true stereo' impulse responses, where there is a seperate wav file for L and R. But I can't work out how to load both files? Has anyone on here successfully loaded True Stereo responses in Space Designer? The set of responses also includes 'quad' files consisting of just one stereo file - should I be using these instead?
    If anyone could help/offer any advice I would be very grateful
    Many thanks
    jlb
    If the impulse responses are Stereo Interleaved audio files, then they load into Space Designer as true stereo impulses.
    Note : make SURE you create the space Designer on a STEREO AUX or channel, otherwise its mono--->Stereo, and will load mono impulses. At least that what it does on my system. They same impulse sounds very different when fed a mono source VS a stereo source...
    As for "QUAD" sources, it does not support them, at least I do not think it does.
    Try loading a Space Designer on a 4-channel audio track (a QUAD) track, and see what happens.
    Also, those QUAD files are probably 4 mono audio files contained in the one file. I've seen these before...
    Cheers
    Cheers

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