Space designer stereo spread enigma

can anyone enlighten me as to why the stereo spread control on space designer seems more often than not to be greyed out?

Page 136 of the plug-in reference PDF...
But to get right to it, it only works on synthesized impulse responses, not IR samples, or when used on a mono track (obviously).

Similar Messages

  • Space Designer True Stereo Impulse Responses

    I recently purchased some impulse responses. I am trying to load these into Space Designer on Logic 9.1. They have been supplied as L, R and C wav files. It says that Space Designer supports 'true stereo' impulse responses, where there is a seperate wav file for L and R. But I can't work out how to load both files? Has anyone on here successfully loaded True Stereo responses in Space Designer? The set of responses also includes 'quad' files consisting of just one stereo file - should I be using these instead?
    If anyone could help/offer any advice I would be very grateful
    Many thanks
    jlb

    jlb223 wrote:
    I recently purchased some impulse responses. I am trying to load these into Space Designer on Logic 9.1. They have been supplied as L, R and C wav files. It says that Space Designer supports 'true stereo' impulse responses, where there is a seperate wav file for L and R. But I can't work out how to load both files? Has anyone on here successfully loaded True Stereo responses in Space Designer? The set of responses also includes 'quad' files consisting of just one stereo file - should I be using these instead?
    If anyone could help/offer any advice I would be very grateful
    Many thanks
    jlb
    If the impulse responses are Stereo Interleaved audio files, then they load into Space Designer as true stereo impulses.
    Note : make SURE you create the space Designer on a STEREO AUX or channel, otherwise its mono--->Stereo, and will load mono impulses. At least that what it does on my system. They same impulse sounds very different when fed a mono source VS a stereo source...
    As for "QUAD" sources, it does not support them, at least I do not think it does.
    Try loading a Space Designer on a 4-channel audio track (a QUAD) track, and see what happens.
    Also, those QUAD files are probably 4 mono audio files contained in the one file. I've seen these before...
    Cheers
    Cheers

  • Space Designer True Stereo file channel config.

    X-Post
    I'm trying batch convert IR's for Logic users.
    I have created true stereo IR's (not with the logic impulse utility)
    They are currently 2 interleaved stereo .wav files
    Left Side-Left&Right.wav
    Right Side-Left&Right.wav
    For Space Designer to load true stereo it needs to see a single 4channel interleaved file? Is this correct? If so what is the channel configuration & or naming convention/header or quicktime meteadata to let SD know what to do?

    Just to try to help: as you say, this is a cross-post. Perhaps if any Impulse Response Utility users would like to respond, it might be better for them to do so in the +Logic Pro 8 Forum.+ There are a lot more experts in there… you may have had a reply already by now!
    Here's the link: [http://discussions.apple.com/thread.jspa?threadID=2057446&tstart=0]

  • L8 missing L7's missing Space Designer's stereo delay ???

    I just upgraded to Logic 8 from Logic 7, I know I'm a bit behind. But my absolute favorite plug-in in L7 was in Space Designer "long vocals" the stereo delay. It was sooo good. So now I upgraded to L8 and I can't find it in Space Designer. It seems like they took it out! Does anyone know where this effect is in L8? Please help me if you can! My email is [email protected] thank you!

    hey, im not sure exactly what you're looking for. but try going to the unofficial logic pro help forums ( http://www.logicprohelp.com/ ). scroll down to plugins and channel strip settings, and im pretty sure there is a thread there for it... oh actually infact, here it is : http://www.logicprohelp.com/viewtopic.php?t=45520
    just remember to thank the guys at the forum, as its only polite..

  • Having some Space Designer panning issues.

    Hey all. I'm new to this board. I come with a bit of a problem. Hopefully, someone here can shed some light.
    In learning how to use Logic, I was told to maximize my CPU resources by setting up as few instances of Space Designer (among other things) as possible. I was instructed to link two Aux Channel Strips, insert Space Designer (SD) and assign a Stereo Bus as input, and then Send whichever instruments to that Stereo Bus. I've up a few of these, using a different preset in each, depending on my need.
    The problem is, when I send a mono instrument that is panned hard to one side, I get beautiful sounding reverberations, but the instrument heads more and more toward the center the more I Send to SD. Obviously, a little SD goes a long way, but there are instances where I would really like to control exactly how much gets panned left or right. I don't want all of my sound ending up in a murky, muddy soup in the center. Ideally I'd love for shared SD resource as I've described to be totally linked to the panning of the instrument. If panned hard left, then no SD at all on the right, and visa versa, and every step in between, all controlled by the panning
    What am I doing wrong?
    thnx, Rafiki

    Rafik! wrote:
    What am I doing wrong?
    Your conception about the system verbs routing is wrong.
    Let's have a look at the real world and haw the things are in the native acoustical surround. Imagine you are a listener sitting in the center of a big concert hall and the singer is singing from the left side of the stage. What you hear?
    1. You will hear/feel that the singing is coming from the left side - this is the DRY path of the sound source. It is the faster one and it is direct, that's why the human ear determines where the signal is coming from.
    2. There will be lots of WET signal reflections which go to different sides re-reflect ( depends on the hall architecture ) and as a whole they all will spread to the listener with a slight amount of latency.
    In the DAW you can use different methods to manipulate the reverbs but it will be more effective if you use them as inserts and control the spread and pan using a Dir.Mixer plugin after reverb insert for example. You can set even to mono just to get some deepness and prevent any mud in the soundscape.
    Finally you can add a bit little send of a system verb which give the listener a picture of some room ambience. You can also try to set the send to "Post-Pan"
    though its main purpose is for headphone/stage monitoring most and special plugins side chain like Waves C1s/ch for example. Using with system verbs may cause anomaly. Note, some hardware mixers have one Mono Send/Out and two Returns/Stereo for example.
    !http://img59.imageshack.us/img59/4967/aglogo45.gif!

  • Space Designer / Surround / & Pops

    Could someone please check this out?
    1. Open a Logic template... anyone will do (even your own customized autoload etc.)
    2. Insert any audio file in the arrange, into an Audio object, preferably start the file on bar 2 (so that there is some space at the beginning with no sound).
    3. Set the track to Surround Output
    4. Add a Space Designer (with any reverb setting) to Bus 1 (or any bus) and set this to Surround out as well.
    5. Add a send on the track you added with the audio file to send to the bus with Space Designer.
    6. Start playback from Bar 1, and let the audio file start. First play should sound ok.
    7. Hit the Enter key (on the keypad-left) to restart playback from bar one.
    At this point, is anyone else getting a few Pops??? before the audio file starts????
    -Turning OFF Latency Compensation will get rid of the problem.
    -Switching the tracks back to Stereo out or mono will stop the pops.
    -Deleting the Space Designer Plugin instance will also stop the pops.
    What's going on???
    G5 dual 1.8GHz 2.5gig Ram   Mac OS X (10.4.7)  

    Yep, same bug here…
    A 5.1 impulse on an aux, give me about 2 seconds delay…
    Same song opened with 9.0.2 aren't affected

  • Space designer causing cpu spike overload

    Hope you guys can help with this, it's beginning to annoy me. I'm currently unable to use space designer reliably. I had this problem in Logic 8 and it's still happening in 9. I have one instance of SD in my current project and it's causing cpu spikes that are giving me errors. The funny thing is that the error happens just after a region that is being sent to the reverb has ended. the cpu meter then gradually rises until the error stops playback. If I turn SD off i don't get these problems or if I disable SD via automation when it's not needed it seems ok also. What the **** is this about? The thing is I really like the sound of SD and miss it when I have to use different reverbs. Anyone else having these issues? I read on another thread that setting all your inputs to "no input" helps but for me it doesn't. What else can I try?
    cheers
    p

    Thanks for your input.
    Just to clarify, I am getting the spike once the audio data stops sending through the SD plugin (whilst the song is still playing). So, for example I may send a 10 second bit of audio through the plug - this works fine. Then once the audio stops sending and the reverb trail finishes....I then get the CPU going mad - and yet there is complete silence within the song - there is nothing else playing!
    This has got to be a bug or conflict of some kind - my computer spec is massive and should be able to cope with a stereo bit of audio through one plugin! (Hope this makes sense.)
    There have been a couple of posts similar but no answers as yet...
    Wondering whether it is a conflict with UAD plugins or something which limits the reproduction of this bug...I have noticed that if I remove all UAD plugins from the channel strip in question, the error tends not to reappear - but the issue is unique to the SD plugin.
    Danny

  • Space designer help

    space designer always sounds ****** once ive bounced out of logic. for one, the reverb is a ton stronger on the final product, and for another, the quality has gone down the toilet- really it sounds awful until i turn it down enough so that its out of the way, but i need it blaring for backups vocals on an r&b song. i think this might have something to do with the dithering but im not sure. i usually set it to pow-r 2. for some reason i dont have this problem when i use the other reverbs, but they dont sound as good in logic. does anyone else have this problem? does anyone know of a way to get better results out of space designer?

    i suspect david is right - that it is a summing/phase issue. some of those IRs are very out of phase without giving much stereo width (strange) yet they don't sound too different when you put a dirmixer plug-in on and narrow the stereo field (even stranger).
    don't limit yourself to the logic presets. check out the noisevault IRs which you can use with SD. some of these are simply fantastic. here's the link to the lexicon reverbs:
    http://noisevault.com/nv/index.php?option=com_remository&Itemid=29&func=selectca t&cat=7
    the PCM91 reverbs are fan-tastic. don't forget to chain reverbs - ie put your source into a studio (logics wooden studio is great) or into a short length plate (such as the EMT250 plates), and then feed that to a deeper reverb for warmth.
    your issues sound like a problem you are having elsewhere in your system rather than artistic use of the IR's. i would take david r's advice and check if you are having phase problems somewhere in your outboard gear - or if you have fed something somewhere within logic you shouldn't have.
    incidentally - you can check for phase problems by using the correlation meter or the ganiometer.

  • Problems with the Space designer

    Forgive my poor English on this, i don't really know how to explain this but:
    When i record a guitarpart with a delay made in the space designer, i hear 'cracks' in my headphones and on my monitors (looks like the sound when a recording is clipping but the input signal is low enough)
    When i play back the recorded part, or when i bounce it, i don't hear a thing.
    It's pretty annoying when your recording, because sometimes i start playing off-tempo because i get destracted to much by the cracks.
    Is there any solution to it, or is my computer just too slow?
    I'm running Logic Studio on a Macbook,1.83 Ghz, 2 gig ram, 250 gig hd, 5400 rpm.
    Should i try recording on my external 7200 rpm drive instead?

    What do you use for the arped delay? I can imagine if this is a stereo delay and the sound comes back at periods at the same time (because it is in tempo) it will crack at certain points some how (volume doubling). Maybe try to switch the phase on the delay one channel (if stereo). Still remains odd it doesn't crackle when you play it back though...

  • Space Designer Surround Bug

    I'm pretty sure this a new bug...
    In a surround session choosing a Surround IR in Space Designer results in a significant delay to the reverb. (not the case with a stereo IR) ... Anyone?
    Logic 9.1 Snow Leopard 10.6.2
    Keith Moore

    Yep, same bug here…
    A 5.1 impulse on an aux, give me about 2 seconds delay…
    Same song opened with 9.0.2 aren't affected

  • Why are L&R outputs uneven w/ Space Designer?

    Hi,
    In tweaking my studio setup, I took this approach to balancing my monitors:
    I loaded the TestOsc plugin - which gave a balanced L & R output within Logic as expected; I then adjusted the amps of each monitor speaker so as to properly balance them.
    Then: I un-bypassed Space Designer on the Master output (with the TestOsc running) and discovered that it (Space Des..) is strongly affecting the stereo balance - as observable at the Master Out VU meters (& speaker output). The phenomenon is different with various individual SD presets...
    Why is this happening?
    I'm concerned about creating my mix in a large orchestral template without an understanding & control of this phenomenon....
    Thanks, Wm

    Wm J Heart wrote:
    Hi,
    In tweaking my studio setup, I took this approach to balancing my monitors:
    I loaded the TestOsc plugin - which gave a balanced L & R output within Logic as expected; I then adjusted the amps of each monitor speaker so as to properly balance them.
    Then: I un-bypassed Space Designer on the Master output (with the TestOsc running) and discovered that it (Space Des..) is strongly affecting the stereo balance - as observable at the Master Out VU meters (& speaker output). The phenomenon is different with various individual SD presets...
    Why is this happening?
    Because Space Designer uses stereo *impulse response* files, through which the audio is processed into reverb. If you do not dial in any Dry signal (did you?) you will hear only the fully processed signal. This can vary enormously, as it is shaped by the impulse response file, which is effectively an audio file. It determines what happens to processed signal. Now if you only hear the processed signal, the differences between presets can be as big as the differences between any two audio files.
    So... you may have to adjust the Dry-Wet dials on the right of the SpaceDesigner interface. to balance the reverb and the original signal.
    Socalled Send presets have no dry signal dialed in, because sent signals should be fully processed and not 'double up' the original signal.
    O, and on the left of the SD-interface is a slider to alter the stereo image, which can also be set to mono.
    I'm concerned about creating my mix in a large orchestral template without an understanding & control of this phenomenon....
    O, I also think that a test oscillator is not the best "guinea-rig" to try out a convolution reverb - unless you're seriously engineeringly measuring stuff, just try 'm with their intended instrument...
    This might help:
    http://documentation.apple.com/en/logicstudio/effects/index.html#chapter=12%26se ction=0%26tasks=true
    I really can't tell what you know and what you don't, so perhaps unneeded, but here are some basics on send (ing) (aka "busing" or "auxing") effects:
    http://documentation.apple.com/en/logicpro/usermanual/index.html#chapter=10%26se ction=9%26tasks=true
    http://documentation.apple.com/en/logicpro/usermanual/index.html#chapter=27%26se ction=11%26tasks=true

  • CPU Overload / spike using Space Designer

    Hi,
    I've seen a few posts with the same issue but can't find any resolutions. Does anyone experience spikes and overloads whilst using Space Designer, especially on the reverb trails (I can make this happen with just the one track - say a vocal or synth and and heavy reverb on SD)...the system eventually stutters with peaked CPU and then stops.
    Any others out there with the same issue? Any answers??? Thanks
    Danny

    Thanks for your input.
    Just to clarify, I am getting the spike once the audio data stops sending through the SD plugin (whilst the song is still playing). So, for example I may send a 10 second bit of audio through the plug - this works fine. Then once the audio stops sending and the reverb trail finishes....I then get the CPU going mad - and yet there is complete silence within the song - there is nothing else playing!
    This has got to be a bug or conflict of some kind - my computer spec is massive and should be able to cope with a stereo bit of audio through one plugin! (Hope this makes sense.)
    There have been a couple of posts similar but no answers as yet...
    Wondering whether it is a conflict with UAD plugins or something which limits the reproduction of this bug...I have noticed that if I remove all UAD plugins from the channel strip in question, the error tends not to reappear - but the issue is unique to the SD plugin.
    Danny

  • Placing in Space Designer

    Hi, i don't know if i can do this, but here goes. I thought that with convolution reverbs, you could place objects left to right and front to back, and you get a different sound. i know you can do this with lots of them. can you do this with space designer? the best i can do is bus the sound to another track where space designer is loaded - with the dry at 0, and pan the original track left to right. this doesn't really do the trick, and it also doesn't allow me to place objects further back or closer up, which gives a totally different sound. can someone explain this to me. thanks.

    hi,
    scenario:
    place audio, center pan, SD splashes on both sides - sounds about right.
    place audio, far left pan, SD favors that side, leaving the right side almost dry....
    hmmmmmm!.
    convolution reverb's are not created equal, either are the IR's used in them.
    true stereo, which is what you are after, need 4 signals, that is, two stereo pair to work.
    AFAIK, SD doesn't include/cope with this.
    with it did, but then again we are dealing with apple.
    (oh, boy)
    DR9.

  • Space Designer--no mode set

    I'm suddenly having problems with Space Designer and importing IRs. I've been using some for a while (the excellent Speakers and Telephones set), and they've always worked fine. Now when I load them the Space Des window says "no mode set" and no sound comes out. Sometimes it does say "mono" or "stereo" but still no sound comes out. The Logic IRs work fine. Any ideas?
    Thanks,
    -Jeff

    Hi Jeff,
    I recently had a problem on a client's machine where all his Space Designer IRs apparently went AWOL. I knew where they were but Logic didn't. I fixed it by putting an alias in:
    Macintosh HD > Library > Application Support > Logic
    which pointed to the location where the IRs were hiding. That fixed it, though I still don't know what caused it in the first place. I put that down to aliens abducting some of my electrons. A happening more common than the sceptics believe...
    Pete

  • I am having trouble using reverb of any kind; it does not sound natural, but rather "pixilated." Does anyone have any ideas for a solution? I have used Silververb and Space Designer and am having the same problem...

    I am using Logic Pro 9 with two MXL 990 microphones in my piano and a Rode NT1A for vocals. I have tried recording with added reverb and keeping getting not a natural reverb sound, but a rather "pixilated" one that does not sound natural. Does anyone have any ideas on how to solve this issue? I have tried using Silververb and Space Designer, and both result in the same problems. Thank you!

    This is asking for the impossible! It does not sound natural because maybe it isn't and in judging so whats your reference anyway. If you are in dire need of some natural sounding room you can go and record it yourself. But even then, the chances that it sounds like you imagined it, are very slim.
    There are very decent sounding reverberation plugins, based on artificial reverb generators or convolution-style, the last one is said to sound more 'natural' then the first one. Be it as it maybe, it really is like cooking food. You got all the ingredients for this delicious taste at hand and believe it or not to reach a satisfying result this is not enough, because if you do not mix the ingredients in the right proportion you will end up with a different dish you thought you'll get. This is exactly the same when one would mix audio, I dare say.
    So treat yourself to some good ingredients and the rest is up to you, namely: taste and experience!
    And looking at some of my past music productions I always find the same plugins for the 'ambient' task:
    Altiverb by Audio Ease when I have acoustic ensembles (classical music mostly), the Sony Oxford Reverb in studio productions, Bricasti when I have to deal with drums and MMultiBandReverb from MeldaProduction for all-round stuff. Thats the base I start from, after that I can end up with dozen Reverb plugins which basically all are doing the same thing but just in a tiny different way.

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