Spaces, Applications, Dual Monitors

I have Mail and my web browser set to open in "all spaces". I have two monitors and would like both applications to open in my "main" monitor (left one). When I open them, however, they always open in the secondary monitor (right one). Is there a way to change this? Help appreciated! Thanks.
Message was edited by: Cameron Seib

what you can do is assign Snitter, Adium, CoverSutra and Transmission to every space in Spaces preferences and make sure that their application windows are positioned on your Dell. This will more or less accomplish what you are after.

Similar Messages

  • Displaying different spaces in dual monitors

    Hi, all.
    I am using dual monitors in Mountain Lion. Can I display different spaces (desktop 1, desktop 2 or dashboard) in different monitors using mission control?
    Thank you.

    lokyin wrote:
    I am watching live broadcast or youtube in Safari in one window and browing the web in another window separatly. When I put the live broadcast or youtube in full screen (not the Safari full screen mode), I cannot browse the web in the other window beacuse I cannot locate my mouse.
    Any suggestion for me to watch youtube in full screen in one monitor and browse the web in the other monitor using the same application?
    Thank you.
    I don't know how to achieve what you want exactly, but for this very same purpose I have used two browsers.
    My usual browser is Safari, but I have successfully done what you describe by opening the broadcast with Chrome and navigating the web in Safari at the same time (I suppose Firefox would work just as well).

  • Spaces and Dual Monitors

    I have a new 24" iMac with a 22" Dell extending the desktop. When I activate spaces it switches between the spaces for both monitors (as I'm sure it should). However, I am wanting to know if there is a way for me to make it where Spaces will only switch the main iMac screen and not switch the Dell. This is because I use the Dell to hold Snitter, Adium, CoverSutra, Transmission, etc. Things that I would like to have open at all times.

    what you can do is assign Snitter, Adium, CoverSutra and Transmission to every space in Spaces preferences and make sure that their application windows are positioned on your Dell. This will more or less accomplish what you are after.

  • Work space on dual monitors

    I have arranged my tool panels (swatches/paragraph styles etc.) onto the second monitor. However, every time I restart InDesign, all my tool panels go back to one monitor and I have to drag all the tool panels back to the second monitor. Is there some way that the program remembers the workspace on a dual monitor setup?
    Also, The screen of my InDesign is often truncated into the top left hand corner. See screen capture attached.

    I see from your screenshot that you have probably set Multiple displays to Duplicate these displays in Windows.
    Right click on the desktop and choose Screen resolution. Set Multiple displays to Extend these displays.
    That's how I've got my two monitors set up in Windows 7, and I have no problem with the panels on the second monitor.

  • Dual monitor setup - need laptop on the left

    Hi All
    I'm running a dual monitor setup - specifically a HP G72 laptop and a widescreen monitor. I use the monitor as the default and sometimes I want to use the Laptop as a secondary screen for watching TV etc. My desktop is Enlightenment, I just changed to it from Gnome. My issue is that I want the laptop to be on the left of the monitor - that's how it is physically positioned - but when I switch the Laptop screen on all my applications shift over to the laptop screen. I've written 2 scripts, attached to hotkeys, one to turn the laptop off and the other to turn the laptop on. The script to turn the laptop on is as follows:
    xrandr --output LVDS1 --mode 1600x900 --pos 1600x0 --rotate normal
    --output VGA1 --primary --mode 1920x1080 --pos 0x0 --rotate normal --left-of LVDS1
    This works fine, applications stay where they should be, except that the physical position is incorrect; VGA1 should be to the right of LVDS1 like this:
    xrandr --output LVDS1 --mode 1600x900 --pos 1600x0 --rotate normal
    --output VGA1 --primary --mode 1920x1080 --pos 0x0 --rotate normal --right-of LVDS1
    However, when I use the second script all of the applications shift to the laptop but at least the physical position is correct. The issue appears to be something to do with laptops, almost as though when it's a laptop the default monitor is forced to be on the left. Has anybody got any suggestions how to get around this issue?
    Thanks
    Richard

    This is due to your window manager treating the two monitors as a larger 'desktop' area - that combined with your specification of the pos=0x0 you are telling it to do this.
    If you have only the VGA output on, the top left corner of the VGA monitor is 0x0.  If you open a window, and it is placed 10 pixels in and down from the top left, it is at coordinates 10x10 in the x session.  Then you turn on the laptop monitor and specify that the top left corner of the laptop monitor should now bo considered 0x0 - but nothing is done to move the windows, so the window with coordinates 10x10 is now near the top left of the laptop monitor.
    I see 3 possible ways of acheiving what you want:
    1) swap the "pos" parameters in your xrandr commands so that the monitor on the left is always at 0x0 and the one on the right is always at 1920x0 (or whatever).  This will leave a large area of available X desktop that is not visible - I don't know how your window manager will treat this.  It might try to map windows on the laptop screen space even though that screen is not on.  I know openbox is easy to configure where it tries to place windows.
    2) Keep the VGA monitor always at 0x0, but place the laptop monitor at a negative offset when you want it on.  I don't actually know if X allows negative coordinates like that, but it's worth a shot.
    3) Configure your window manager, or use a different window manager, so that it is aware of the two screens and treats them reasonably (e.g. moves windows when the desktop area is changed).
    Last edited by Trilby (2014-07-12 12:15:42)

  • Disable Spaces for second monitor

    Hi there,
    I wonder if it's possible to deactivat Spaces for my second monitor, because I primarily use it for my chat applications, so I don't have to switch back and forth.
    Thanks in advance

    I'm really surprised not more people are talking about this. Apple? You have a solution? Cause right now Spaces is un-usable. I use it on a machine at work and LOVE it! I only need 4 spaces, but with the dual monitor all of the sudden i have 8 spaces of different sizes and it *****.
    by the way, that last word that i can't believe apple blanked out is " s-u-c-k-s"
    Message was edited by: redstyles

  • Dual-monitor color management?

    So I've got a dual-monitor setup running OS 10.7 on a Mac Pro, and color management in Bridge CS5.1 on my second screen is a mess. Both monitors have been individually calibrated with a Pantone Huey Pro (not perfect, but generally pretty consistent across screens).
    Viewing an image in Bridge on my first screen, I have no problem. But the same image, when viewed on my second screen, appears heavily oversaturated. When I open the image in Photoshop or Preview, the color is accurate and is consistent across both screens. The below image illustrates the problem: the colors shown correctly in Photoshop (foreground) and incorrectly in Bridge (background). The Creative Suite color settings in Bridge show the settings as "synchronized" with the "North American General Purpose 2" default.
    I'm sort of out of my depth here when it comes to color management. Do I have something set wrong? Is this a Lion-related bug? Any help would be appreciated.

    The way I have it set up is this: I have two synchronized windows, one on each of my two displays. In one I have a content panel, metadata, collections, etc. In the second window I just have a preview panel, supplying me with a full-screen (almost) preview of any thumbnail I select from the content panel in the other window.
    Content (assuming thumbnails as well) panel preview on one display and the Preview panel preview on the other display are both being generated by one application and that is Bridge. Like I said above, I don't think, in fact I'm almost certain this is impossible for Bridge to pull off because of the dual matrices (mathematical formulas) written into each custom display profile that occupy the same video chip to calculate and control hue/saturation appearance in color managed images. Think of the complexity involved. Now Adobe is known for creating workflow miracles with their programming but I doubt they'ld be able to pull that off with Bridge.
    Photoshop can pull this off having one image on one display and dragging to the other where it makes the adjustment on the fly. I've seen the quick shift that occurs doing this. But I don't think Bridge can do this because of it's caching structure. I hope an Adobe employee chimes in to correct me.
    Now this dovetails into your mentioning forcing a display into the sRGB space during calibration and profiling of each display. This is not what happens doing a hardware calibration. I'm assuming you pick your target Luminance (120 cd/m2 +/-), Gamma (2.2. gamma-usually native) and Color Temp (6500K). It doesn't matter if you did anyway, but what the hardware calibrator does is measure each display's RGB colorant and density range and write the data into the final profile that allows applications like Colorsync Utility to display a 3D gamut model and color managed applications like Photoshop to show colors as intended.
    Your display may be close to sRGB but never exact to it because sRGB is a synthetic (made up) color space. Your display has physical anomalies that must be measured and written into the profile to properly display the intended appearance of color referencing the CIELAB color space which is based on human vision. Everything about computerized color in a color managed workflow is based on mapping color to display properly according to gamut size. A computer is a dumb machine and has to be told everything using math. You actually do have to draw it a map to follow.
    Bridge's Preview pane looking different may be either referencing the other display profile or is stuck referencing the other and what's happening is the equivalent of Assigning one of the display profiles to the Preview like you can do to an image in Photoshop. Try it. Take your image and convert to one of your display profiles and assign the other display profile to it. Check if you see a slight shift. If Bridge's main Preview pane is stuck showing pixels mapped to (synthetic) sRGB then the same assigning of the display profile effect takes place.
    And/or the thumbnails aren't color managed and the Preview pane is and maybe a bit of the above is compounding things. If you aren't confused now can you imagine trying to mathematically write the thumbnail previews on one display and the main Preview on the other both controlled by one application on top of caching and managing a large image database?
    Keep the Preview pane and Content pane on one display. Edit your images in Photoshop/ACR/Lightroom on the primary display.
    The Color Settings where you select North American Prepress...Web...General Purpose...etc. only applies to how images are handled and previewed that don't have an embedded profile. Are your jpeg images embedded with a profile? If so then this is not the issue. This doesn't apply to Raw captures because their previews are generated by the default Adobe Camera Raw settings.
    Omke, no more Version Cue? That's welcome news!

  • Being clear about what we mean by 'dual monitors'...

    Yes, I know it sounds pretty obvious. But bear with me, please.
    I've received a very helpful response to my earlier question about getting dual monitors to work with that mac mini that's sitting on the shelf waiting for me. But now I have another doubt; with 'dual monitors' does that mean I can see two different apps at once?
    I work with two apps open all the time, because I need to refer to one whilst working in the other. So the dual screen approach is imperative for me, otherwise I'm constantly switching between those apps.
    What I want is to (use Spaces to) open my two apps, and have one visible on one monitor, and the other on the other. Just like in Windows (sorry...)
    What I DON'T need is to simply make my desktop larger so that it spans the width of two screens. (Or do I? Would this enable me to have two apps visible too?)
    Please forgive my mac newbiness and tell me if this is possible. I can't wait to buy this thing.
    Thanks for being here.
    Jeff

    Based on your previous post, I gather you intend to connect two displays via one per each of the offered ports on the back of the mini. This is supported, and should support mirrored (two of the same) or a spanned desktop. The spanning in the way Macs do it is similar to how you've seen in Windows, where the Taskbar doesn't necessarily extend across both monitors. You wouldn't really want or need your Dock extending across both monitors.
    I am not aware of using dual monitors with one Space on each, but there really wouldn't be much point - you probably don't want two Docks and Menu bars with differing content on each. You can just as easily have two applications running and place one window on one display and one on the other - that works fine, just like it does in a similar Windows situation. The only time that gets peculiar is when you minimize an application, as it goes back to the Dock on the main monitor. If the application is on the secondary monitor, this means it zips back to the primary. If you are planning to use two applications at once, you probably won't be minimizing them all that often.

  • How do I set-up my TV as a dual monitor for my MacBook Pro?

    Hi
    I have a mid-2009 MacBook Pro running (OS X 10.8.2) Mountain Lion, and recently I rearranged my home workspace so that I can view my TV from my desk while I work.
    I would like to set-up my TV as a dual monitor for my MacBook Pro, so I can stream videos on my TV screen and have the whole screen to do work on my MacBook Pro at the same time.
    Is this possible? I've seen people use TVs as a mirror display (where it works as their main and only monitor), but never as a fully operational dual display.
    As an example, I would like to have my MacBook screen showing a desktop with the whole screen devoted to Photoshop, while I have another desktop running on my TV, which shows an internet browser or other application.
    If this is possible, what cords/hardware would I need, and what are the settings that will enable me to do this?
    - My TV is a modern flatscreen LCD, and it has two HDMI ports in the back.
    - It's about 9-10 feet from my desk.
    If anyone could help, that'd be awesome!
    Thanks.

    Yes, you can do that.
    You'll need a mini displayport to HDMI adaptor:
    http://store.apple.com/us/product/H1824ZM/A/moshi-mini-dp-to-hdmi-adapter-with-a udio-support
    and an HDMI cable long enough to reach your TV
    (look on Amazon or Monoprice for the best price on any of those parts)
    In your display options, you will just choose extended desktop vs mirrored display.

  • Dual monitor possible on G3 Beige 300?

    I would like to be able to use a dual monitor set up, one for all my menus, and the other for workspace in each program. I am running OS 9.2 now but will be upgrading to OS X shortly after the holidays. Is this possible? What kind of hardware/software would I need. I already have 2 monitors, both 15 pin traditional PC monitors, one already being used by the G3. Any help would be great.

    The Mac has been able to support multiple monitors arranged into an "Extended desktop" since the Mac-II days. Every well-behaved Mac Application can be used with it, and the monitors can be completely different and it still works great. The left half of a window can be shown on the left screen in 32-bit color, the right half can be on the right screen in Black-and-White. When you scroll it, they move together. There is no additional software needed.
    Each display needs a Video card for its screen buffer. There is one built into the Beige G3 motherboard. Its 2 MB VRAM standard can be expanded to 6 MB VRAM. The built-in had a "two-row" connector -- you need a VGA adapter or Multiple Scan adapter to change to three-row "VGA" connector AND provide the right code so that the right resolutions can be supported.
    Additional display adapters can be plugged into an available PCI slot. Mac-specific ATI cards with 16 MB VRAM or more and VGA connector are popular, and well-supported into Mac OS X. Allan Jones recommended a list on a post nearby:
    http://discussions.apple.com/thread.jspa?threadID=276937&tstart=3

  • Dual Monitor problem and an idea

    Hey everyone. I use two monitors and when i have iTunes open on the primary one(the laptob monitor) i am able to scroll through my music in iTunes using my mouse wheel. However, when iTunes is opened on the other monitor, scrolling through songs with the mouse wheel doesnt work and i have to do it using the scroll bar. Other applications such as firefox scroll just fine on both monitors. Any ideas??
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    [newsreader autoquote deleted by forum host]
    I assume you have installed the latest drivers for the card? I have that
    card and dual monitors with no problems. By the way, go to the NVIDA
    site and download the drivers, not the Sony site as some do. There was a
    new version of the driver just last month.
    John Passaneau

  • Dual Monitor setup for Mac Mini???

    I just bought a VGA Y-cable and split my monitor signal to two monitors. Unfortunatley the same thing is displayed on both screens where as I was looking for an extension to my desktop.
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    Mac Mini   Mac OS X (10.3.9)  

    This will do it for you: http://shopmatrox.com/usa/products/datasheet.asp?ID=788
    ibook g4, mac mini core solo, powermac g4 gigabit ethernet   Mac OS X (10.4.5)  

  • Dual Monitors and Lr4

    I am looking at switching from using Aperture and Photoshop, to Lightroom and Photoshop for my photography workflow. However during my free Lightroom trial, I have ran into a deal breaker with dual monitor support.
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    When trying to achieve the same set up in Lightroom, I can view the image nicely on the external monitor, but I can't actually work on the external monitor. Example: If I decide a blemish needs touched up I can't use the spot removal tool on the large external display, but instead have to use it on the small laptop screen image. The same is true of the crop overlay and adjustment brushes. Also the fantastic option commands for mask overlay and sharpening, are not visible on the external display.
    Please tell me there is someway to change this?
    I strongly prefer LR4's sharpening and noise reduction, and feel I could reduce my reliance on CS6 for many images.
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    My first encounter with Lightroom was similar to yours: Why the heck can't I move the panels where I want them? This is ridiculous...but after a while it grew on me.
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    feel I could reduce my reliance on CS6 for many images.
    That's absolutely right, that's what happened to me.

  • Dual Monitors Windows 7 Problems

    Ok, this problem is getting really annoying and I think its a problem with windows 7 itself and not my computer.
    Basically I have a dual monitor setup with the left hand monitor as my secondary and right hand monitor as my primary.  Whenever I have an application with any graphics on it at all such as a progress bar on my left hand monitor moving windows around becomes laggy and juddery, yet this doesn't happen when the graphical app is on my primary monitor!
    My system Specs: 
    ASUS Striker Extreme MOBO
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    3 x 80GB HD for system drive in RAID 0
    1 x 500GB and 1 x 250GB drives for storage
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    CPU: 5.9
    Memory: 5.9
    Graphics: 6.8
    Gaming Graphics: 6.8
    Primary HD: 5.9
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    Updating to latest drivers
    Upgraded system memory from 2GB to 4GB
    Installing 64-bit version
    removing sound card and re-installing windows from scratch
    upgraded my PSU
    Thanks for your help!

    (Latest update) This is the best I can do to alleviate the problem, and does reduce its severity immensely, but I found myself still noticing some slight playback glitches in videos on my second monitor which probably also translate to anything else with movement. I have tested with a panning scene in one of my videos and there is a subtle micro-stutter on my second monitor which I can find no way to fix. This doesn't occur if outputting to a single display, one or the other, nor does it occur when playing the video on my primary monitor in a dual-monitor configuration. Note that when I say "primary monitor", I am not referring to the monitor Windows has marked as primary, but my actual monitor rather than TV. In a dual-monitor configuration, this micro-stutter will only occur when playing video on my right monitor (TV), regardless of settings or which ports the monitors are connected to on the GPU. The micro-stutter occurs with no relation to the activity on the other screen, as it can be completely still. I can confirm the micro-stutter does not occur at all with Desktop Window Manager (Aero) disabled. In short, this is a nightmare.
    (Note that this micro-stutter is equally replicable in the 182.50 (WDDM1.1-less) driver, meaning there is no way to solve it other than disabling Aero or outputting to a single monitor.)
    I think I've solved the problem.. for me, anyway. I've divided this into short answer and "long answer", which is closer to a stream of consciousness in some ways, as I found out about Force10Level9 as I was writing.
    The short version:
    I've found some registry keys which seem to have fixed the problem for me. I haven't experienced any side effects, but use the tweaks at your own risk!
    I don't know exactly what they do. This comes from a lot of.. experimentation. I believe FrameRateMin tells the Desktop Window Manager that it's crucial to try to keep the framerate at or above the value specified (more details below), and Force10Level9 sounds like it forces DWM to use DirectX 9. I'm fairly certain about the former, not as certain about the latter, but together they do wonders.
    You can view the fix below. You can then save it as a .reg file and import it into your registry. Restart the Desktop Window Manager service or reboot to see the changes.
    Fix: http://pastebin.com/FFDbubw9
    Undo: http://pastebin.com/zA8CJY06
    (P.S. Just ran a FurMark test between fix applied and no fix. No difference in performance, with an inactive secondary monitor. I also noticed no difference in Physical Memory usage as reported by Task Manager. YMMV, let me know if you have any side effects.)
    (P.P.S. The screen fade that happens when you log in/out is just as choppy as before (or if it wasn't choppy for you, that shouldn't have changed). Oh well, how often do we see that thing, anyway? :))
    By the way, it appears 10Level9 is Windows 7's emulation platform for running DX10 on DX9 hardware. It's reported to be at least a 0.5x performance hit, so it's surprising that it actually makes Aero run better. If this article is anything to go by, Force10Level9 makes Aero run exactly the same as it does with older WDDM 1.0-only drivers like 182.50: http://www.techarp.com/showarticle.aspx?artno=637&pgno=1
    The long version:
    Well... I was able to do one more thing.
    There is an undocumented registry key which allows you to fine-tune the Desktop Window Manager's scheduling. Unfortunately, all of its values seem to be defunct in the final version of Windows 7 we all use today... except one: FrameRateMin.
    From what I gather, the Desktop Window Manager (Aero) carefully monitors the framerate it is able to achieve, and when it can't measure up to its own expectations, it will perform a "step down", or framerate reduction, and maintain this lower framerate for a given period of time (at one time specifiable with a registry value) before trying again at maximum speed.
    I presume it does all this to keep things looking "smooth".
    The problem is, in most cases, it doesn't help, and actually prolongs the stuttering duration. By "in most cases", I mean in every case it's happened in my personal usage of my Windows 7 computers.
    So what helped me was setting this FrameRateMin value to 60. That way, the Desktop Window Manager considers anything under 60fps to be unacceptable and will not remain at a lower framerate for purposes of perceived smoothness. Thus, the stuttering will take up as little time as possible, making it nearly unnoticeable most of the time.
    Keep in mind DWM shouldn't be having performance problems to begin with, but apparently in some cases, like with my particular hardware (desktop and laptop) and the latest NVIDIA drivers, it does.
    Down to brass tacks. The registry key is HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\DWM\Schedule. The value is FrameRateMin, a DWORD representing the minimum framerate DWM will consider as acceptable. I set it to 60, but you can set it to whatever you want.
    To repeat, this WILL NOT prevent Aero from ever getting below the framerate you specify; it simply prevents Aero from retaining a lower framerate after a stutter in order to give the illusion of smoothness (an illusion which fails).
    I imagine the main reason it fails so spectacularly in my usage is because I watch a lot of videos which play back at 24fps. Such a framerate plays back terribly with a 30Hz refresh rate, which is what Aero would reduce itself to for extended lengths of time. Now, performance hiccups are minimal, but sadly still existent.
    So this isn't a solution, but it does help. I am still uncertain of where the problem lies, considering GPU-Z shows graphics card loads to be as low as always when it's happening.
    Oh, and I found one more registry value. This one is far more important. :) It solves the problem for me entirely, from what I can tell.
    HKEY_CURRENT_USER\SOFTWARE\Microsoft\Avalon.Graphics
    add the DWORD value Force10Level9 with a value of 1.
    I haven't noticed any side effects, just smooth performance.
    Apply these tweaks at your own risk!

  • How to keep Flash in Full Screen on Dual Monitors

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    I don't know, how should I embed my application correct or add something to source code to make it work? My application is working correct in Full screen mode, I can use keyboard etc. but I'm not able to make this working - it's always going back to normal when it loose focus.
    I have read many topics on this forum and internet, so I'm not interested in solutions like: http://flash-full-screen-multiple-monitor.clangen.com/en/ or .dll tricks like http://lifehacker.com/5419028/keep-flash-videos-in-full-screen-on-dual-monitors
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    You'd want to ask in the Flex forum or Flash Professional forum, since you CANNOT edit ANY Flash content with Flash Player.

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