Specific problems with SB Live! 24-bit (SB04

<SPAN>Hello all,
<SPAN>I just recently purchased a Sound Blaster Li've! 24-bit card for my PC. The installation process went without a hitch - I disabled the onboard sound and uninstalled its drivers, then proceeded to install the new card and its drivers off of the included CD. Generally, the card seems to be working fine, but there are a few nagging problems with certain games.
<B><SPAN>Far Cry</B><SPAN> - Referencing two related posts I've seen on other forums (but not my own), the problem is as follows:
<SPAN>)<I> In farcry i get a ways into the game and the </I><I><SPAN>sound</I><I><SPAN> starts to have a high pitch squeel and then static and then no </I><I><SPAN>sound</I><I><SPAN>? I have a </I><I><SPAN>sound</I><I></I><I><SPAN>blaster</I><I><SPAN> li've 7. 24-bit </I><I><SPAN>sound</I><I><SPAN> card and no idea what is causing this. (I have it patched to .3)</I>
<SPAN>2)<EM> so i get in the water and when i'm almost at shore, there's this HORRIBLE screeching sound and it gets louder. it's really insane. it lasts for a few seconds and then the sound goes out (no more sound in the game) and the game freezes after that - </EM>an<EM> </EM>addition<EM>, </EM>this<EM> </EM>user<EM> </EM>was<EM> </EM>using<EM> a </EM>Sound Blaster<EM> </EM>Audigy<EM> </EM>LS<EM>, </EM>which<EM>, </EM>if<EM> </EM>I'm<EM> </EM>not<EM> </EM>mistaken<EM>, </EM>is<EM> </EM>what<EM> </EM>the<EM> </EM>SB<EM> </EM>Li've<EM>! </EM>24<EM>-</EM>bit<EM> </EM>is<EM> </EM>based<EM> </EM>on<EM>.</EM>
<SPAN>I have the exact same problem.<SPAN> Upon entering and exiting the water (only with EAX enabled, though) the sound screeches horribly for a few seconds, and then stops entirely.<SPAN> I?m not sure what?s causing it, but it only seems to occur while swimming, then coming up for air, and only with EAX enabled.
<B><SPAN>UT2004</B><SPAN> ? Unreal Tournament 2004 also has errors when using hardware-accelerated and/or EAX enhanced sound.<SPAN> It?s most noticeable when firing a weapon rapidly.<SPAN> It?s a bit hard to describe, really.<SPAN> Instead of the sound being a continuous chain of assault rifle bursts, the sound created by firing the first bullet is canceled out by the successi've one. That is, only the last shot in the clip has its sound played completely, with a few exceptions - every once in a while, the full sound is played for a shot, but it seems to be at random.<SPAN> The full sound is simply not being played. With regular 3D sound (non hardware-accelerated or EAX) enabled, the sound is played correctly.<SPAN> I hope that?s a decent enough description.
<SPAN>I?d like to use the EAX on this card to its full capabilities, but I?m currently unable to do so with these errors.<SPAN> I?ve ran through the basic troubleshooting one does with a new sound card, but these seem to be very specific problems with these two games.<SPAN> Or, I may have missed something.<SPAN> Any help would be greatly appreciated.<SPAN> Thanks in advance.
<I><SPAN></I>
<SPAN>
Message Edited by Mortal_Quietus on 2-29-2004 06:36 AM

Well here it is, I have a audigy LS sound card and for a bit now I have been taking my cpu apart to find out what is causing my memory dumps and restarts in a game called city of heros. I went through alot of testing to find out that its not my graphics card hard dri've or memory stix causing the problem, what I did find was that when i get the blue screen of death it shows the cause being p7.sys driver which is a driver to the sound card. And when I turn off hardware sound acceleration in my direct x my restarts stop and no more memory dumps, when I turn the acceleration off it switches off the p7 to one that seems to work better. But the problem is now im in emulated mode and sound isnt all great. I bought the sound card to get better quality than the last card I had but it seems im having more trouble with the card than its worth. I'd appreciate any help with this problem as soon as possible, I have reinstalled drivers several times and tried changing pci ports checking for conflicts but all is good except It does that memory dump in the game. Im considering returning it if i can't resolve this soon thx for any help that may come.

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    On that screen, you must change the "Delivery" options so that the messages are left on the server for BIS to be able to retrieve them. BIS grabs email every 15 minutes. If you have Outlook running and have it grabbing email every 5 minutes AND have it (via this screen) removing the email from the server when it does so, then there will be nothing for BIS to grab when it makes its next scheduled attempt. You need to change these settings to something that allows BIS to have something to grab from the server when it tries.
    What to set these to is a function of your needs and your email providers policies. Typically, if you set Outlook to Leave messages on the server yet remove them after 1 day, you can stay within all needs and policies.
    Hope that helps!
    Occam's Razor nearly always applies when troubleshooting technology issues!
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