Speedgrade render speed

Speedgrade's render speed seems to be radically variable. If I go to check my email or throw on a podcast in iTunes (neither are touching the drives involved in rendering, so it doesn't seem like an I/O issue) then the render drastically drops speed down from a nominal 10-15 frames a second to 1-2 (converting prores to avid DNxHD in the MOV container as a test). Speedgrade really seems to bog down my computer while rendering, even if the cpu usage floats between 10-50%. Is this because it's hogging the GPU?
The four rendering icons seem to say that the writing is taking the longest at ~1800ms, but my test was a firewire 800 drive, it was only being written to by Speedgrade. Speedgrade was reading files from an internal drive and no other program was accessing the destination drive.
Is there anything I can do to ease the issue? As much as I'd like to use Speedgrade for dailies on set, I've been having to grade one clip then bring the .look file into After Effects to batch and render the video files otherwise I can't get work doen in a timely manner.
Windows 7 sp1
Intel Core i7 2600 overclocked to 4GHz (stable and well cooled)
32 gigs DDR3 ram
nVidia  GeForce GTX 560, 2gigs DDR5

Let's face the truth. Speedgrade is amazing and I'm addicted to it but it is considerably slow when rendering. Whenever I need to do a quick de-log of my F3 files and pass them to a client, I'm forced to use DaVinci which renders at 2.5x
I hope Adobe will fix this soon

Similar Messages

  • SpeedGrade render not using GPU, slow render speeds

    atHi!
    I'm grading a fan-made feature-length film situated in this really obscure place called Middle Earth, and I'm currently rendering the final output.
    Rendering speed has been really slow all along, so I decided to check upon GPU usage with a nVidiaInspector. It shows that GPU usage is between 0-5%. I'm able to get GPU usage to spike by switching to Monitor view (and scrubbing in timeline) instead of Output view in SpeedGrade. I understand that SpeedGrade is supposed to be GPU-accelerated throughout (not counting frame decompression made by codecs?), and now it seems that my CPU is doing all the lifting. CPU usage is around 100% all the time.
    Render speed varies between 0.7 FPS and 6 FPS, which is far less than I expected, as I got reasonably fluid real-time previews all along the timeline when grading. Most typical clips have two primaries, two secondaries and a vingette mask primary on top. Total render time for 1 h 50 min timeline is expected around 12 to 18 hours.
    My source material is 25 FPS 1080p CineForm AVI.
    My output format is CineForm in Quicktime container (as AVI output with CineForm coded is not supported at present time) with automatic color calibration on, no audio, alpha discarded. Framing options are not in use (Full image (no proxy), 1:1 pixel aspect ratio, same size as proxy), and rendering is happeing  at Online Quality.
    My machine's specs are:
    - Intel i5 2400S quad-core
    - 16 GB of DDR3 RAM
    - nVidia MSI GeForce GTX 470 with 1280 MB memory
    - Windows 7, 64-bit
    - SpeedGrade 6.0.4x25
    - GeForce 310.70 drivers
    Any input is appreciated.

    Maybe due to cineform quicktime?  Try other codecs to see what render speed you get. 
    Regards,
    Mark.
    PS I am geetin slow renders to cineform quicktime files from other app's (Premiere, Media encoder...)

  • Slow render speed

    Hi
    As I am new to iMovie HD I have been experimenting with imported clips. I have overcome importing mpeg2 and have been testing adding effects etc and have found that the render time in the timeline for the effect to be 'ready' is slow.
    I am using a 2.1Hz iMac G5 (iSight) with 1gb of Ram. I have ensured that all other apps are not running but this does not noticebly increase the render speed.
    Any help would be greatly appreciated.
    Thanks

    "Slow" is quite a vague term...
    But be aware that appling effects to clips needs a lot of your machine power, as each frame has to be "redrawn". Longer the clips, longer the time needed.

  • Render speed enhancements in the future?

    Apple,
    to be honest, I like Motion 5 a lot. It's a very intuitive application with a wide range of tools and features for my post-production work.
    BUT: What about the promised render speed?
    ****, I'm rendering a one-minute-movie in FullHD with one simple effect on it and the time remaining is 13 minutes!!!!!
    What the ****?
    Grand-Central-Dispatch, OpenCL, WHERE???
    I'm running a Mac Pro 4.1 with a 4870 installed and 12GB Ram.
    Adobes After Effects takes 1 and a half minute for rendering the same scene and they don't ad with OpenCL and GCD!!!
    This is a problem of Motion since it was released back in 2004.
    As good as no CPU utilization.
    Very dissapointing Apple. I have 16 cores, just 1 is used when rendering (simple stuff or advanced stuff).
    Is this everything you can do?

    Motion's render functionality is dependent upon your gfx card, not CPU speed.  It's a fundamental difference between how Motion and AE are designed to work.  If your card is sub-standard you will experience longer render times.  Also, Motion 4 was an 8-bit application, Motion 5 is 16-bit floating point.  This means that though Motion now uses GCD and the 64-bit speed of the processor to run, it's overhead is quite a bit more than the previous version meaning that there is only a nominal uptick of performance.
    Andy

  • Speedgrade Render has several issues

    So I'm currently trying to render out my project through speedgrade.  At first I was planning on doing most of my coloring and then bringing the large project back into premiere for small tweaks and a final export, but it turns out speedgrade doesn't like the idea of easily giving premiere back the reins.  I figured fine, I don't need most of my edit points now that I've done color, I can render it out to a big long .mov file, import that into premiere and line it up with the audio tracks letting me do what I need.  I render a small 30 second chunk as a test so I don't have to do the full 30+ minutes to later find a mistake and I find something wrong.  The video is slow.  It is choppy and plays slowly and the audio moves at a normal speed so that by the time the dialogue comes up on the video, they have already spoken the lines 10 seconds ago.  I messed around with some frame rate options to see if I could fix it there, but this didn't seem to work at all.  At this point I'm scared to continue using Speedgrade as it seems I may have to start all over on what I have already done using Colorista or Apple Color.  I like the program, has some nice things, but it has a bunch of things that drive me nuts and this is the icing on the cake.  I need to be able to export a copy that plays in real time and lines up with its own audio.
    As a heads up, the .mov file I used has the problem, so it is nothing to do with importing to Premiere.  I exported with audio with the intention of deleting the audio track.  The .mov file that is supposed to be 30 seconds lasts for a full minute and has audio that far outstrips the video.  I tried messing around with some of the presets to do an H.264 or other formats and found that for some reason my color would be lost, in addition to the time still being off.

    So I think I figured out what the problem was.  Somehow the audio files inside of speedgrade are way the hell shorter than the rest of my timeline.  The audio plays at normal speed and all of my video files somehow got extended out longer than they should be.  Didn't notice before because the audio track was off the timeline in my screen and audio wasn't working in speedgrade(could only hear audio after it had been rendered out, had assumed it was  aproblem with the render).  Fixed the audio in problem in speedgrade and saw that the audio was off there, expanded the timeline view and saw it was way shorter.  Now my confusion comes from wondering how the timeline got extended.  From what I can tell you can't really extend clips except for individually(I imported my entire one hour or so timeline from premiere, so I have several hundred cuts), but this would have had to extend each and every clip just a bit to make it play slow, but not make any one clip seem like it was moving too slowly, else I would realize it was a problem with speedgrade and not a problem with insufficient hardware in my machine as I thought previously.  I assume it has to be that dastardly 'optomizing timeline' thing that popped up a couple times while I was coloring, but that seems like a stupid feature for adobe to add, ruining my timeline with no way for me to fix it.
    So I'm wondering, is there a way for me to fix it?  Reduce the overall timeline back to the original length?  If not, I've heard there is a way you can export all of the grading you have done to clips as .look files and apply them in After Effects, but I don't quite know how this process works, so if anyone could fill me in on that, it would be stellar.
    Thanks for any help in advance, I decided to try out Speedgrade for the first time on this project to see how I liked it.  It seems like a powerful program for doing color, but has a lot of little quirks that drive me nuts in comparison to just using after effects, or if you need it done quick and dirty, a nice 3-way color corrector in premiere.

  • Adobe Premiere Elements 8.0 Render Speed

    I thought this version might be faster on the rendering speeds. I'm still getting like 4 or 5 to 1 ration, that is, it takes 5 minutes of processing time to every 1 minute of video exported.
    How are all you doing as far as speed goes?
    Is the regular version of Premiere, rather than elements, faster, that is, is it taking advantage of 64 bit processing and/or GPU processing? I just want speeeeeeeeeeed!
    Note: Processing: Max HD setting on camera, Program setting; tried a couple and makes not much of a difference.
    MB: EVGA X58 SLI
    CPU: Intel Core i7 920
    RAM: DDR3 6GB
    HDD: WD VelociRaptor 300GB
    GPU: EVGA GeForce 9800GT
    OS: Windows 7 Pro 64bit
    Camcorder: Sony HDR-SR12

    Rendering speed will be dependent on a couple of factors: one's system, and the formats involved.
    As for PrPro CS4.2, using its Adobe Media Encoder is pretty fast, but the program is still 32-bit. CS5 WILL be 64-bit.
    If one is Encoding to MPEG, an nVidia CX card will offer full GPU processing. This speeds up the process, but comes with a very high price tag. Note that "MPEG" covers a lot of file formats, and not all will have a pure .MPEG extension.
    For your system, you will see improvements if you add two more fast internal HDD's. Three is the basic setup for NLE work. In a perfect system, one would have something like the following:
    C:\ smaller, very fast SATA II (no partitions) for OS, and programs only
    D:\ larger, fast SATA II for Project files and Scratch Disks
    E:\ RAID in the 0-family (no redundency) Video media files only*
    F:\ RAID in the 0-family (no redundency) Audio media files only*
    G:\ RAID in the 0-family (no redundency) Render/Export files only*
    Good luck,
    Hunt
    * These would be handled by a dedicated hardware controller w/ on-board cache

  • How to increase render speed in premiere pro

    Hey Everyone,
        Is there a way to speed up the render time in premiere pro? I do realize on my mac the processor isn't the fastest. I have 8 gigs of ram and  But, I have all other programs closed, I only have premiere running and I don't have a lot of special effects. I only have some keyframes but nothing complex. Does anyone know what is going on? Every time I make a small change it takes hours to render a small section. When I started this project it didn't take as long. I only select the option to render the change I just made and not the whole video. Does anyone have any suggestions? Thanks in advanced and an intel core 2 duo processor which sin't the fastest but for a small change and a simple video 4 hours to render a section is ridiculous and frustrating and this didn't happen before.

    There are two primary things you can do to speed up rendering.
    1. Get a faster CPU
    2. Turn on hardware acceleration.  (Or if already turned on, get a faster GPU.)
    There are some secondary actions you can also do.
    1. Add more memory.
    2. Get more/faster hard drives.
    And finally a third method which may have some limited application.
    1. Avoid QuickTime.

  • Extremely Slow Render Speed - GoPro and Twixtor

    Hello!
    I am new to the forums, and slightly new to AE, please don't yell at me if there's a similar thread around, I had a look, but nothing really suited my exact case.
    I've shot footage on my GoPro Hero 3+ Black, at 720p, 100fps.
    I've applied Twixtor to the individual parts required, the rest is at standard speed.
    I come across two main problems, one: The live preview is in really terrible quality, and is practically unusable due to its choppiness and blurriness.
    Two, being the render time. I tried a two minute video with about 10 seconds worth of slow mo with Twixtor. This took 9 hours to render to AVI. I tried again with WMV, same deal.
    I tried an even shorter clip (just straight 5 seconds of slowmo), this was a shorter render time, but still far too long to be practical.
    I'm using AE CS6, running Win 8.1, 2.4gHZ i5, 8GB DDR3, and a 2GB GForce Graphics card.
    I've tried tweaking the preferences for multiple core utilization etc etc, still no bonus.
    Is there something I'm doing wrong, or is it always meant to be this slow?
    Cheers,
    Dan

    Depending on the settings Twixtor can be extremely slow. If you have a lot of rolling shutter artifacts or motion blur in your original video you can also get terrible artifacts. Here's an important thing. MP rendering most likely will not work with Twixtor or any temporal effects so turn it off. The only way to know if your machine is behaving normally is to look at the shot and do some testing. Some shots just require a lot of tweaking to significantly slow down.
    If you shot at 100 fps and you want to playback in slow motion then the easiest way, and the best way to start is to go to Footage Interpretation and set the frame rate of your footage to 29.97 or 24 or what ever your deliverable product will be, then drop the footage in a new comp with the same frame rate. No Twixtor required.
    Now if you want to slow things down more or speed them up you are working from a much better place and the whole process will be much easier and faster to render. Twitter will also work better.

  • CS6 Render Speed Decreases Greatly

    First my system
    AMD FX8350 Vishera 4Ghz 8 Core processor
    Nvidia GTX860 and enabled in Adobe
    32 Gigs of Ram
    Main Drive is SSD
    Two Secondary drives for scratch and media
    So the problem Im looking at here is really getting to me. I have searched and searched and I can not find a solution. Maybe I'm missing it or searching for the wrong thing. I hope someone here can get me pointed in the right direction, or knows what the issue is.
    I work primarily with Canon XF series cameras and Hero3 Black editions.
    A current project Im working on is pretty basic. A 6 minute video, two clips from the Hero3 1080p 60fps, 1 transition and 1 Title, and some levels correction.
    Problems
    1. I can't watch the video clips in the preview monitor. The audio continues to play but the video freezes and hangs. Scrubbing is extreamely jumpy.
    2. When I export the video it starts out extreamely slowly, then speeds up for a time, then slows way down again. Watching my CPU and GPU usage, both are hardly being touched. My total render time for a 6 minute video is more than 12 hours. What is the world is going on here?
    Thanks for any help.
    ~Jake

    Thanks Harm,
    I'll mess with the benchmark some more later tonight maybe. I thought I followed the instructions closely, but that can be a chore with a 5 year old in your ear.
    Yeah I had noted that the AMDs were a bit slower than the Intels. I would like to see Adobe do a better job with that. Everything else I do surpasses expectation with this CPU.
    I guess I should brush up on the manual effects then, and try that. I'll see what sort of effect that has on the times.
    Any thoughts on why the preview is so choppy?

  • Crazy Render Speed varies wildly

    I have CS5 plus a new Machine from Magic Micro with top of the line everything
    Intel 3.33 980
    24gb ram
    gtx 480 hacked card
    SSD Drives etc.
    and most of the time this baby fly's
    But sometimes it runs worse than my 4 year old machine
    I just did a project that was 2.5 hours total
    I broke it down to a 1 hour project and a 1.5 hour project
    Same cameras...same intro same exit
    I render the 1.5 hour to MPEG-DVD
    and it renders it to .m2v in about 40 minutes
    I render the 1 hour to MPEG-DVD with the same save preset
    and 1 hour into rendering it says 2 hours left
    I cancel...check everything...do it again....it quickly goes back up to
    3 hours.
    I cancel...clear up some data offf the drive
    restart the computer.....try it again
    same thing!
    3 and 1/2 hours later it is almost done
    this is crazy!
    Any ideas?
    Once before i did this about 4 times and it seemed to catch
    and did one hour in 28 minutes perfectly.
    Is it possible my GPU might not be working?
    Is there a way to see if it is working while rendering?
    Any help is greatly appreciated
    Thanks,
    Soshman
    Message was edited by: Soshman
    Ok i just edited the next video in the series which is 1.25 hours and it did it in 50 minutes
    then the next one 1.5 hours...i canceled the render after it kept going up after 7 hours
    i am trying a software render and testing it......background render is taking almost 1 hour to turn red lines green

    @Eric   I am not sure but i think i had to...i seem to remember the software brining it up and me saying yes.
                But i wouldnt place a bet on it:-)
    I have had a deadline so i had to keep crushing away
    Some of the files took 4 + hours to render...which is crazy long for this machine
    Others.1/2 hour longer took40 -  50 minutes
    I did discover something the other day when removing the files from the SSD Drives to the
    J drive which had a usb WD HDD on it
    When moving some of the folders that had different kinds of files on it...it would go pretty fast and then just stop for a few minutes sometimes or longer
    then the green line would go fast again and stop for a long time...when it started again it didnt move a long distance either but would change speeds.
    Now this was similar to what was happening when rendering....and some of the original files within the project i kept in the WD external HDD
    So i am beginning to wonder if the video files in the folder on the external Drive were causeing the big MPEG2-DVD files to take so long.
    I also noticed that however many times the transfer stopped for each folder ....did correlate with the amount of video files in the folder.
    So i did a test and moved the same folder between the 2tb raided Black Pearl WD Internal Drive and the SSD...and between the 128 SSD and the 256 SSD
    and it was a smooth fast transfer with both
    But between the external WD my Book and any other drive...it stopped.
    My own final conclusion is that the Projects that rendered fast didnt have any video files on the External HDD....and the ones that took forever did have video files on them from the J Drive WD My Book External.
    Does this sound right to anyone?  Or am i simplifying it too much?

  • Render speed

    Hello,
    I'm working on a video project with video filmed with a GOpro Hero 2 camera. This means that my files are very heavy and long in time.
    Every time that I do a modification (for exemple: speed up the time) and do render so I can see the result, I takes a lot of time to render because of the file weight in bites I guess.
    Is there a way I can speed this up? By feeing up space on my Mac for exemple or should I adopt a different work method?
    Do you have any suggestions?
    thank you
    Olivier Nyssen

    Optimise the footage.
    GoPro footage is extremely highly compressed and should be optimised to ProRes 422 before editing. That way you shouldn't really need to render - but it takes up a lot of HD space.
    Andy

  • Render - Speed & Batch

    I searched the forum, read the manual and some of the third party books and would guess I may have missed something.
    I have a few short projects that I am correcting and the renders are taking a long time so have a two pronged question. First system specs
    1.) Octo Core 2.8 January 2008 Model
    2.) RAID Card (Apple BTO) installed with three drives in RAID 0 where renders are directed to go. 700 Gigs or so free on the drives
    3.) BTO 8800XT Card installed
    4.) 10 Gigs Physical RAM
    5.) OS & Apps on another internal drive
    6.) Running 10.5.5
    7.) Running Color 1.0.2
    8.) Activity Monitor running at about 140% for Color (did not know if that is correct with how Color works with Video Card, but figured I would throw that out there just in case.)
    I have not updated the OS or Color since the system was otherwise fine and I had not really noticed an issue with the speed, but have not really put the application through alot until now (before was small items of 30 seconds or so when I could not get what I wanted using FCP correction.) Looked around and did not see updates for the 8800 card (though I guess it may be in the 10.5.6? Again hesitant to otherwise mess with a system that is working.)
    Anyway the two prongs:
    The machine is fairly slow in rendering, in excess of an hour a minute. I am using handles on the clips and it otherwise is working fine between going back and forth with Final Cut. The timeline and material in Final Cut are Apple Pro Res and Color is set to that for renders. There are no changes being done in Final Cut other than edits and in Color 75% of the material is just for Primary Correction and 25% has some Primary/Secondary Correction, no other filters, rooms etc. It very well could be this is normal processing time, but figured no harm in asking. The sections run about 5 minutes or so.
    Second, is there anyway to script or batch render? I have some short discreet sections that I correct then have to wait for rendering. My workaround is to drop them all on the same timeline in Final Cut and send them all to Color.
    I am willing to try the updates if that is indeed what could be at issue, but have not seen anything where the Color update helped on that side and it looks like there are some issues with it from looking at the posts. Also if I need to look at the video card as something to change I could if it is worthwhile.
    Thanks for any tips or thoughts.

    Patrick Inhofer wrote:
    Drew13 wrote:
    Your machine is taking waaay to long. A 5 minute section with some Primary/Secondary at 1080p in Floating Point shouldn't be longer than a lunch break on a Octo. What's the codec of the source material?
    Originally HDV but I changed it all to ProRes (not HQ) and edited in ProRes, then sent the ProRes to color - in other words I took the HDV issues of conforming and the rest off the table...
    Have you tested the throughput on your drives using something like the Kona System Test?
    BlackMagic reports at 12-Bit RGB 4:4:4 HDTV 1080fps read of 24 and write of 22. 10 Bit YUV 4:2:2 @ 1080 of 41/37.
    Also, Color doesn't so much care about system Ram as VRam. Double check how much Ram your video board has - since that's where the rendering is done.
    512 Megs 8800GT
    Almost every release of Color fixes 3 things and breaks 1. Depending on what gets broken, the updates are usually worth it for most people.
    Right now except for this Color has been rock solid. (I always get a bit, ummmm, concerned about updates at this point )
    If your drives support the throughput then it's either the video card or the software. After backing up I'd try the software update first. You'll be updating the entire FCS package, the OS, and Quicktime.
    HTH
    - pi
    Urgh....was hoping to avoid that. Well, maybe it is time to clone the drive and do it all over. Been avoiding 10.5.6 etc. because otherwise finally got the machine stable. Even the virtual clusters are working without quits/stalls and stops

  • Text Render Speed Improvement

    Static text takes forever to render. Are there setting that will speed the process?
    -reed

    I've tried several combinations and they all are very slow. At my son's recommendation I use Apple Pro Res 422 (HQ) 1280x720. He said that HQ would require less time since it was performing less compression. I put static text over the top of a pre-rendered 15min sequence and it takes 1hr to render in Final Cut. I then export and use Compressor to create a wmv (I couldn't get the PC application to play QT) using the Flip4Mac codec. This takes another 90 minutes.
    The result I need is a 1280x720 wmv movie. The movie is very simple. A countdown timer (10-15min), a static background graphic and music. It all goes well until I add the names of the songs on top of the static graphic. What seems so strange is that 99% of the time nothing changes from one frame to the next, but it still takes an hour to render a 15min clip.

  • Slow render speed:  Mac Pro vs. Mac Mini (FCP Vs. FCE)

    About a year ago I purchased a Mac mini (2gb ram, 2.0 dual core processor running OS 10.4) and using Final Cut Express. Understandable, rending and exporting took awhile.
    A week ago I upgraded to a Mac Pro (10gb ram, 2.8 8-core processors running OS 10.5) and Final Cut Pro Studio 6. I assumed that I would see a rather dramatic decrease in in the time it takes to render (and to export).
    However, the I am seeing virtually no difference whatsoever in rendering speed between the Mac mini running FCE and the Mac Pro running FCP. I'm very disappointed.
    What gives? I'm editing virtually the same material and it's just as slow as before.
    Any ideas anyone on what may be causing this?

    I am generally using SD video imported (log and transfer) directly from the hard drive of a Sony HDR-SR12 camera, although I also use captured video from a Panasonic HVX200 camera. My "Easy Setup" setting has been DV-NTSC for both Final Cut Express and now Final Cut Studio.
    The rendering that I'm talking about, for example, is when I put an effect on a video track that requires rendering before I can play it.
    I'm then typically exporting the finished video to a Quick Time movie DV-NTSC setting.
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  • Slow render speed with new Mac Pro / NVIDIA 8800

    I bought a new Mac Pro to replace a dual G5 because I have a number of Motion projects to finish quickly. My local dealer recommended the NVIDIA 8800 as it has 512 mb RAM (versus 128 on my old machine). I'm finding that the render time is worse than with the G5. I have yet to successfully render a 1 minute segment using Compressor (I've left it to run overnight several times with no success).
    In Activity Monitor I'm seeing this message: CompressorTranscoder (Not Responding). But none of Batch Monitor, Compressor or Motion are unresponsive - not indicating any hung applications.
    I've read that version 10.5.5 has compromised the NVIDIA card with Motion but haven't been able to get any reliable corroboration. As the Mac Pro shipped with 10.5.5 I can't really roll back to an earlier version.
    Any advice? Anyone with similar experiences? I'm trying to render on a new iMac with 4 GB of RAM (with the ATI 2600 video card) but it doesn't seem to be working as it is an hour in and shows at least three more hours.

    ChineesYouth wrote:
    there's a better post just use the search and type in 3870 or best graphics card for motion
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