Speedgrade TO Premiere
I've found tons and tons of articles/videos/etc going over transfer from Premiere to Speedgrade. Perhaps it is just me, but I have yet to find a SINGLE article/vid/etc that explains the other way around....speedgrade to premiere. I gave up about a month ago and finally spent half the day today figuring I needed to import as a sequence to get it work in Premiere.
Perhaps some of you are guru's but when the average geek like myself who does some hobby video work and works with standard video file comes up against a folder full of thousands of files it gets very confusing.....especially upon first use. I can't for the life of me figure why Adobe hasn't addresses how to work/import these files into premiere. Maybe it is hiden deep in the bowels of adobe help articles or something. But premiere to speedgrade is abundant as far as help.....very little on the other way around.
Am I the only nob here that has had difficulty with this?
What are you missing in this video?:
http://tv.adobe.com/watch/cs6-creative-cloud-feature-tour-for-video/rendering-with-speedgr ade-cs6/
Similar Messages
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Exporting scene changes from SpeedGrade to Premiere CS6
Hello All,
I am currently using Adobe SpeedGrade and Premiere Pro CS6. I have a lengthy 2 hour video with multiple scene changes in it. I decided to go with the SpeedGrade "Scene Change Detect" tool to automatically find the scene changes and chop the video up for me. When it is done analyzing the video, I select the "Split Into Clips" option and save the file as an EDL. (I am not very experienced with SpeedGrade or EDL's so excuse my unprofessionalism.) I go to import the EDL into Premiere to make some changes to it, but all I see is a folder that contains an .avi file, which is the original file I had put into speedgrade, and a sequence. When I drop the sequence into Premiere, it is not split into clips like it should be. Is there something I am doing wrong? Thanks.Unfortunately this is a limitation of the EDL-format. Other competitive applications show the same results with exporting a EDL form a scene-detected clip. The purpose of an EDL was to be able to lay out an edit as efficiently form one machine to an other, with tape or film as footage. 'dumb'-cuts are ignored because they have no purpose for this. Now, two generations later, we want those dub-cuts for various reasons... If requested Adobe to alter the edl-creation in SG so then when importing it in PR, the dumb-cuts stay.
You could do the same here: http://www.adobe.com/go/whish -
Exporting to SpeedGrade | Learn Premiere Pro CS6 | Adobe TV
In this video you'll see how to send a Premiere Prosequence to Adobe SpeedGrade for color grading and get a very brief overview of applying a look in SpeedGrade.
http://adobe.ly/JfKneIThe voice goes way too fast here... consider people from all over the world will look this video, talk slower, less robotic.. thanks
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Direct link speedgrade to Premiere
Hello,
My direct link Premiere to Seedgrade works but not the reverse. I can export my corrections from SpeedGrade in .mov but i can not transfer them to Premiere. I have Premiere CS6 and Speedgrade CC 2014 (trial version).
How can I activate the direct link in Speedgrade?
Thanks for your help!
BasPremiere Pro CS6 send project to SpeedGrade CS6 and renders out of SpeedGrade, doesn't link back to PP CS6 as far as I remember.
PP CC Direct Links to Speedgrade CC and links back to PP CC.
So, if you are in PP CS6 and sending project to Speedgrade CC, wow, and I would not think it would link back.
If you want PP and SpeedGrade to link back and forth, update your PP to same version of SpeedGrade (past CS6 and into CC). -
Roundtrip workflow from Premiere to Speedgrade to Premiere?
Hi!
I see how to bring my project from Premiere to Speedgrade. But how do I continue working with Premiere and see the reflected grading?
So, changes made in Speedgrade, don't update the look or footage in Premiere?
Thanks
MaxCheck the Pan & Scan module for custom output settings:
http://helpx.adobe.com/content/help/en/speedgrade/using/adjust-framing-shots-pan-scan.html
eeaumen wrote:
I would also like to go back to premiere so I can export 2.35:1 with DSLR files. I cannot find a way to do it from SG.
Pat -
Problems with masks after sending sequence back from SpeedGrade to Premiere (CC)
Hello,
I'm colour grading a clip in SpeedGrade CC using the new direct link function. For the colour grading I used different layers and also masks. Once I'm done I sent my sequence back to Premiere Pro CC.
I see, Premiere shows me exactly the colour correction I did in SpeedGrade except of one thing:
The places where I used masks in SpeedGrade to light them for instance a bit up are now full of pixeled lines...
I thought it's just a problem with the Preview, so I exported it. The pixeled lines stayed.
Again: In SpeedGrade is everything fine, but when I'm sending the sequence back to Premiere there are these pixels.
It's really irritating because one day before it worked very good without any problems and I was practically doing the same as now.
Please help me, if you can! Thank You!Thank you but my masks are not animated. Premiere just can't reflect the colour correction I did for these masks. Here's an example...on the right edge I created a mask in SpeedGrade. And that's what Premiere is showing me when I send the sequence back from SpeedGrade to it:
Does anybody know the solution? -
SpeedGrade and Premiere issues
Hi!
I have a terrible Problem - I use the CC and therefore the dynamic link between those programs and everything works just fine until the point I want to render my graded project.
SpeeGrade tells me to go back to Premiere to render it - but when the Project is back in there all of my colorcorrections are just lost - as if the hours of work didnt happen.
I dont know if I am doing something very very wrong - HELP!Okay so I screenshot my whole process just to make it clear I got everything right
1st
my project in premiere -> file -> direct link to adobe speedgrade
2nd
this screen pops up and I click 'yes'
3rd
the project is loading in SG
4th
I choose my sequence and open it
5th
have my graded project in there
6th
I click the 'direct link to adobe premiere pro' button in the top left corner / or on the render tab in the top right corner - shows the same pop up window as shown - I choose 'yes'
7th
and whoop whoop we're back in premiere with no changes
so now that it is clear how my workflow is - which does not differ from the one shown above as I understand
I am left with the question how I actually apply then the changes in SG to the project
simply by pressing enter with the grading layer selected?
I only used one primary layer and one HDR layer max. - I dont even know if they have to be applied =/ -
Hi,
Ive been looking at videos from Sg-Pr in the new CC and its simple with the new software. I cant seem to do this with cs6? Is it not possible?apparently theres a lot of improvements with the cc stuff..
I use cs6 and am happy just taking stuff from nikon d800 dslr ( using ninja from hdmi to avid codec on ssd ).. and go to sg ( cs6 ) .. do a quick correction for levels basically .. and export to same avid codec ( takes ton of time ) ... and then put THAT into PPro .. to start editing. I dont do stuff that requires more than that sort of thing now. -
My feeback after working with the dynamic link these days. Basic project. Editing, color correction, animated titles.
I'm using a 3.5Ghz iMac 24GB Ram and a GTX 780 4GB. (2014 versions & last updates).
Rendering the timeline in Premiere is sometimes extremly slow (with AE comps). Need to quit and reload the project to get a good speed.
Too long delay of refresh for the AE compositions inside Premiere (with the dynamic link). Need to go in AE then back to Premiere to get the refresh.
When i export to media encoder i need sometimes to save then send it 2 or 3 times to get the last edits in the export.
Even worse with the AE compositions. If i change something in AE then export from Premiere i need to quit and reload Media Encoder to get the last changes.
Really fast export from Premiere to Speedgrade and from Speedgrade to Premiere.
But !!! Lumetri fx is not compatible with AE. And Speedgrade doesn't support BlackMagic but only this nVidia Sdi thing.
And why we could not export h264 from AE anymore ???
Quiet disappointing :-(Using Premiere Pro CC 2014.0.1 (build 21) and Media Encoder 2014.0.1 (build 8.0.1.48) on OS X 10.8.5
If I Export a video from Premiere, I can continue using Premiere, but if I Queue an export, returning to Premiere produces the beach ball of death. If I give it time, the beach ball goes away and the arrow returns, but trying to click anywhere in Premiere simply returns the beach ball. There is nothing to be done but Force Quit Premiere. I can leave Premiere and run any other application, but if I leave to execute the Media Encoder queue, I cannot return to Premiere and use Premiere. I can visit Media Encoder (call it to the foreground) and return to Premiere after the queue is done.
My current workaround is to use Export from Premiere and not use Queue from Premiere. -
Exporting an EDL from Premiere CS6 that SpeedGrade can read
I have a long sequence which I now want to grade. I didn't grade the individual clips prior to editing them into a 70 minute timeline. I have tried the following without success:
Exporting to SpeedGrade the Premiere timeline: it will do this, but leaves chunks of clips brown, as blank info in the SG timeline, so if I grade this, I'll have an incomplete graded file to apply back to the Premiere timeline;
importing to SpeedGrade a ProRes 422 file which I then asked SG to divide into clips (the app quit after taking 40 minutes to examine the file, which it did successfully, but when I asked it to make clips, it quit)
exporting from Premiere an EDL which I then apply to the QT ProRes file in SG. This is not accepted because there are certain key commands which SG won't accept, but there's no way to know how to export a "clean" EDL from PP to SG without those commands (I even went into the EDL using TextEdit to see if I could delete certain lines, but that was obviously a losing game)
Suggestions welcome!Yes, I tried to find that forum and couldn't which is why I posted here, but since I have you on the line, and since you apparently have lots of experience with SG, can I ask you:
Because of the way I've done this documentary I can only grade it now that the picture/sound is locked. If I export a ProRes flattened movie into SG, it will have the effects, titles etc which is not what SG wants, right? So do I duplicate a timeline in Premiere, delete the titles, etc, (what else: effects?) and then export to SG?
If I export the timeline (using a MacPro but not the fastest newest model, 16GB Ram) it takes about three or four hours to export the DPX files. I'm trying it again, but don't hold any hope that it will export without some of those incomplete clips. I don't know what causes them. Could it be sections with effects, with stacked clips which have wipes and other stuff, combining them in the ProRes export to a single image but in a timeline exported to SG maybe its not reading that info?
Whatever you can suggest would be great. -
The direct link to speedgrade is desable on premiere pro cc v7.2.2
Mi direct link to speedgrade is desable on premiere pro cc v7.2.2, and the return from speedgrade to premiere is also desable. How can I fixet.
ThanksFor the Direct Link PrPro/Sg/PrPro to work, both PrPro & Sg need to be "equivalent" builds. If one is newer than the other, it's not happening. Unfortunately, the build numbers don't completely naturally "correlate", so i don't recall which Sg build you need to have with the CC7.2.2 PrPro. But this could easily be the problem.
Also, occasionally, they don't "see" each other, and one or both may need a re-install or at least a dumping of the preference files.
neil -
Speedgrade not Showing Lumetri Looks Properly in Premiere
I would so love someone if they could help me out with this issue.
What I'm Using:
Speedgrade CC 2014.1
Premiere Pro CC 2014.1
Blackmagic Pocket Cinema Camera
Issue: Every time I make a custom .look file in Speedgrade with a grade I like for a certain clip I then bring it into premiere for color correcting in my original project. (I'm not using dynamic link or EDL's as both haven given me issues non-stop)
So I thought I could just use the Lumetri effect and drop in a grade from Speedgrade. Then when i do apply the effect....it's some weird colored grade that I never put! Sometimes it is too dark than what I made in Speedgrade, or it is just a whole other color (purple).
Previously Attempted: I have literally searched the internet for HOURS and cannot find one single answer besides someone saying you need to do this complex calibrating process. I would very much appreciate any help on this issue as it is making me pull my hair out lol
System Specs:
Model: Asus Desktop PC M32BF_K30BF Series
Processor: AMD-A10 7800 Radeon R7 12 Compute Cores 4C+8G 3.50GHz
RAM: 16.0 GB (14.9 usable)
System Type: 64-bit Operating System, x64-based processor
OS: Windows 8.1
Also the processor has some sort of integrated graphics which must be pretty powerful because I can enable hardware processing and make playback much smoother.I have not been able to find that post regarding the BM drivers, but I did however see another one stating that BM had new drivers for Premiere Pro CC back in June 2013.
I believe I was able to achieve SpeedGrade and Premiere color match but that was when I was importing the dng sequences through the Project bin and was also in PP CC 2014 8.1. Now that I am in 8.2 I cannot replicate the same color match (as of yet). And I add I do not recommend importing dng through the Project bin.
A work around I was applying in PP CS6 was to open the dng sequence through Adobe Camera Raw, apply the color adjustment, batch apply to the rest of the sequence, then 'save as' chosen format. I was saving the dng frames as Photoshop documents, which turn a 2MB file into a 6MB file, that makes massive files with 29.97 frames a second. Then I would import the PSDs into Premiere already color corrected - skipping Speedgrade.
I have never used After Effects as it seems you have to work with individual frames and cannot 'batch apply'. I have seen people ask for a fix on that also.
edit here is the BM driver reference dated this year 2014
https://forums.adobe.com/message/7029460 -
Premiere to SpeedGrade 7.1 Direct Link Crash
When opening an adobe premiere project in Speed Grade 7.1, the application crashes. This crash also occurs when using the Direct Link feature in Adobe Premiere CC.
Speed Grade will open and function normaily apart from this process.
I am aware of the bug caused by fxfactory and neat video, but I have neither of these plugins installed.
Here is the error log that Windows produces upon crash.
Problem signature:
Problem Event Name: APPCRASH
Application Name: SpeedGrade.exe
Application Version: 7.1.0.0
Application Timestamp: 5267b30e
Fault Module Name: nvcuda.dll
Fault Module Version: 8.17.13.3165
Fault Module Timestamp: 52676f2d
Exception Code: c0000005
Exception Offset: 000000000005a8d2
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 741a
Additional Information 2: 741a5fa265975a1d1d11a07a26a2d59a
Additional Information 3: 531c
Additional Information 4: 531c0e5785e312687e62b7e68c22f3f5Hey Dennis!
Upon doing some more google searches, I turned up a related post here:
http://forums.adobe.com/message/5807672
I was also able to solve the issue by selecting High-performance NVIDIA processor for both Speedgrade and Premiere Pro in Nvidia Control Panel --> Manage 3D settings.
System Specifications:
Intel Core i7 3610QM 2.30 Ghz
Windows 7 Ultimate
Nvidia GeForce 660M -
SpeedGrade crashes every time it is launched standalone and when using Direct link to Adobe SpeedGrade from Premiere it only closes Premiere. It never try to even open SpeedGrade. All the effects have been removed and I have been successful with this in the past using CC, this is a new problem. Any ideas?
Process: sgmacosx [3235]
Path: /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/MacOS/sgmacosx
Identifier: adobe.SpeedGrade
Version: 7.2.1 (7.2.1)
Build Info: Adobe SpeedGrade CC-0~100
Code Type: X86-64 (Native)
Parent Process: launchd [227]
Responsible: sgmacosx [3235]
User ID: 501
Date/Time: 2014-05-25 18:35:44.283 +0200
OS Version: Mac OS X 10.9.3 (13D65)
Report Version: 11
Anonymous UUID: C6B55AB7-DE97-90CE-6ACE-92D597592C3E
Sleep/Wake UUID: 75C3C35F-4E08-45AE-AEAA-A15D364AED7D
Crashed Thread: 9
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
Assertion failed: (roundedCrop), function -[FxFactoryRuntimeRegistrar thumbnailImageFromAsset:withSize:], file /Users/gds/Noise Industries/Development/FxFactory/FxFactoryRuntime/Model/FxFactoryRuntimeRegistrar.m, line 1441.
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff90f24746 __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x00007fff95858779 _pthread_mutex_lock + 372
2 com.apple.GeForceGLDriver 0x00001234402f473d gldUpdateDispatch + 80
3 GLEngine 0x0000000111c172a0 gleDoDrawDispatchCore + 502
4 GLEngine 0x0000000111b335e4 glBegin_Exec + 96
5 sgmacosx 0x0000000100414fb4 CIrOpenGLBlitter::DrawOverlay(CIrBlitOverlay const*, CIrPoint const&, CIrRect const&, bool, bool, unsigned int, bool) + 668
6 sgmacosx 0x000000010024de0b CIrBlitter::DrawWindow(CIrWindow const*, CIrPoint const&, CIrRect const&, bool) + 583
7 sgmacosx 0x000000010024d640 CIrBlitter::Blit(bool) + 876
8 sgmacosx 0x000000010043eb46 CIrosApp::ScreenUpdate(CIrList<CIrFrameBuffer const>*, bool) + 288
9 sgmacosx 0x000000010043c9a4 CIrosApp::CommandLoop() + 3754
10 sgmacosx 0x000000010043b743 CIrosApp::iDoRun() + 3565
11 sgmacosx 0x000000010001de85 main + 101
12 sgmacosx 0x0000000100002fd4 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff90f25662 kevent64 + 10
1 libdispatch.dylib 0x00007fff93d6c421 _dispatch_mgr_invoke + 239
2 libdispatch.dylib 0x00007fff93d6c136 _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x00007fff90f24e6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff95856f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff95859fb9 start_wqthread + 13
Thread 3:: Dispatch queue: com.apple.root.default-priority
0 libsystem_kernel.dylib 0x00007fff90f20a56 semaphore_wait_trap + 10
1 libdispatch.dylib 0x00007fff93d6e9f9 _dispatch_semaphore_wait_slow + 206
2 libxpc.dylib 0x00007fff94ce97ef xpc_connection_send_message_with_reply_sync + 195
3 libCoreVMClient.dylib 0x00007fff9487d06b cvms_element_build_and_get_internal + 232
4 libCoreVMClient.dylib 0x00007fff9487cf7d cvms_element_build_from_source + 30
5 com.apple.GeForceGLDriver 0x00001234402ebc08 0x123440000000 + 3062792
6 com.apple.GeForceGLDriver 0x00001234402e508f 0x123440000000 + 3035279
7 com.apple.GeForceGLDriver 0x00001234402e5361 gldBuildComputeProgram + 75
8 com.apple.opencl 0x00007fff9472f2a4 0x7fff9472b000 + 17060
9 com.apple.opencl 0x00007fff9473d574 clBuildProgram + 2072
10 com.adobe.GPUFoundation.framework 0x00000001069ffea3 GF::LoadModule(GF::DeviceFramework, GF::Vendor, double, bool, _cl_device_id*, _cl_context*, std::string const&) + 3027
11 com.adobe.GPUFoundation.framework 0x00000001069e2095 GF::LoadNextModuleAsync(boost::shared_ptr<GF::DeviceImpl> const&, GF::DeviceFramework, GF::Vendor, double, bool) + 725
12 com.adobe.dvacore.framework 0x00000001029fe114 dvacore::threads::WrapExecuteTopLevelFunction(void*) + 68
13 libdispatch.dylib 0x00007fff93d6a28d _dispatch_client_callout + 8
14 libdispatch.dylib 0x00007fff93d6c082 _dispatch_root_queue_drain + 326
15 libdispatch.dylib 0x00007fff93d6d177 _dispatch_worker_thread2 + 40
16 libsystem_pthread.dylib 0x00007fff95856ef8 _pthread_wqthread + 314
17 libsystem_pthread.dylib 0x00007fff95859fb9 start_wqthread + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff90f24e6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff95856f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff95859fb9 start_wqthread + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff90f24e6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff95856f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff95859fb9 start_wqthread + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff90f24e6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff95856f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff95859fb9 start_wqthread + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff90f24e6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff95856f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff95859fb9 start_wqthread + 13
Thread 8:
0 libsystem_kernel.dylib 0x00007fff90f24e6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff95856f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff95859fb9 start_wqthread + 13
Thread 9 Crashed:
0 libsystem_kernel.dylib 0x00007fff90f24866 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff9585635c pthread_kill + 92
2 libsystem_c.dylib 0x00007fff99421b1a abort + 125
3 libsystem_c.dylib 0x00007fff993eb9bf __assert_rtn + 321
4 com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120c845c8 -[FxFactoryRuntimeRegistrar thumbnailImageFromAsset:withSize:] + 959
5 com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120c99d39 -[FxFactoryRuntimeParameter presetsMenu] + 965
6 com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120cc2651 -[FxFactoryRuntimeAEPresets initWithParameter:] + 134
7 com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120cc25b2 +[FxFactoryRuntimeAEPresets presetsWithParameter:] + 41
8 com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120cb6745 -[FxFactoryRuntimeAEParameter addWithInData:] + 592
9 com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120cacaa3 -[FxFactoryRuntimeAEPlugIn parametersSetupWithInData:outData:parameters:outputLayer:] + 273
10 com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120caf4f8 -[FxFactoryRuntimeAEPlugIn executeCommand:withInData:outData:parameters:outputLayer:extra:] + 637
11 com.noiseindustries.FxFactory.AESingle 0x0000000119ff47b3 FxFactoryAEFunc + 419
12 com.adobe.VideoFilterHost.framework 0x00000001066d4faa ML::AEVideoFilterModule::CallModule(int, PF_InData*, PF_OutData*, PF_ParamDef**, PF_LayerDef*, void*, bool) + 250
13 com.adobe.VideoFilterHost.framework 0x00000001066d4d8b ML::AEVideoFilterModule::ParamSetup() + 155
14 com.adobe.VideoFilterHost.framework 0x00000001066d492d ML::AEVideoFilterModule::SetupFilter() + 77
15 com.adobe.VideoFilterHost.framework 0x00000001066d25f6 ML::AEVideoFilterFactory::CreateUnknownImpl(ASL::InterfaceRef<ML::IPlugin, ML::IPlugin>, int, int&) + 1286
16 com.adobe.VideoFilterHost.framework 0x00000001066d205a ML::AEVideoFilterFactory::CreateUnknown(ASL::InterfaceRef<ML::IPlugin, ML::IPlugin>, int, int&) + 58
17 com.adobe.PluginSupport.framework 0x0000000105d2e502 ML::(anonymous namespace)::AddPlugin(ML::PluginEntry const&, bool&) + 11202
18 com.adobe.PluginSupport.framework 0x0000000105d2a1e1 ML::(anonymous namespace)::LoadPluginList(ML::PluginNameList const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&) + 737
19 com.adobe.PluginSupport.framework 0x0000000105d291c8 ML::LoadPlugins(std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&) + 6216
20 com.adobe.PluginSupport.framework 0x0000000105d44528 ML::PluginSupport::LoadAllPlugins(std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&) + 2984
21 com.adobe.PluginSupport.framework 0x0000000105d438a9 ML::PluginSupport::LoadAllPlugins(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&) + 57
22 com.adobe.PluginSupport.framework 0x0000000105d43750 ML::PluginSupport::LoadAllPlugins(std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&) + 64
23 sgmacosx 0x0000000100049f44 CMediaLayerInitializer::CMediaLayerInitializer(void*, void*) + 708
24 sgmacosx 0x0000000100049bcd CMediaCoreInitializer::CMediaCoreInitializer(void*, void*) + 93
25 sgmacosx 0x0000000100048e67 bIrInitializeMediaCore(void*, void*) + 55
26 sgmacosx 0x000000010000e36f CFcApp::OnDoNonUIInitialization(CIrError**) + 47
27 com.adobe.dvacore.framework 0x00000001029ee018 dvacore::threads::(anonymous namespace)::FunctionQueue::ExecuteOneFunction(boost::shared_ptr<dvacore::threads::(anonym ous namespace)::FunctionQueue>, bool) + 648
28 com.adobe.dvacore.framework 0x00000001029ee907 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<bool, bool (*)(boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue>, bool), boost::_bi::list2<boost::_bi::value<boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue> >, boost::_bi::value<bool> > >, void>::invoke(boost::detail::function::function_buffer&) + 55
29 com.adobe.dvacore.framework 0x00000001029ee9e4 dvacore::threads::(anonymous namespace)::RunLoopAdaptor::Execute(__CFRunLoopTimer*, void*) + 68
30 com.apple.CoreFoundation 0x00007fff923d3494 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
31 com.apple.CoreFoundation 0x00007fff923d2fcf __CFRunLoopDoTimer + 1151
32 com.apple.CoreFoundation 0x00007fff924445aa __CFRunLoopDoTimers + 298
33 com.apple.CoreFoundation 0x00007fff9238e755 __CFRunLoopRun + 1525
34 com.apple.CoreFoundation 0x00007fff9238df25 CFRunLoopRunSpecific + 309
35 com.apple.CoreFoundation 0x00007fff92443811 CFRunLoopRun + 97
36 com.adobe.dvacore.framework 0x00000001029ecd49 dvacore::threads::RunPlatformEventLoop() + 89
37 com.adobe.dvacore.framework 0x00000001029efa2b dvacore::threads::(anonymous namespace)::EventLoopExecutor::EventLoopMain(dvacore::threads::SyncPoint&) + 219
38 com.adobe.dvacore.framework 0x00000001029f7c79 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 265
39 com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
40 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
41 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
42 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 10:
0 libsystem_kernel.dylib 0x00007fff90f2564a kevent + 10
1 com.adobe.dvatransport.framework 0x0000000102f89c24 boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 228
2 com.adobe.dvatransport.framework 0x0000000102f898c0 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 304
3 com.adobe.dvatransport.framework 0x0000000102f89389 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 313
4 com.adobe.dvatransport.framework 0x0000000102f7a387 SkyConnectionEnv::MainLoop() + 167
5 com.adobe.dvatransport.framework 0x0000000102f79fb9 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
6 com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
7 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 11:
0 libsystem_kernel.dylib 0x00007fff90f24716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff95857c3b _pthread_cond_wait + 727
2 com.adobe.dvatransport.framework 0x0000000102f89b15 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 901
3 com.adobe.dvatransport.framework 0x0000000102f89389 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 313
4 com.adobe.dvatransport.framework 0x0000000102f8923a boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
5 com.adobe.dvatransport.framework 0x0000000102f8a243 boost_asio_detail_posix_thread_function + 19
6 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 12:
0 libsystem_kernel.dylib 0x00007fff90f24a3a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff99440dc0 nanosleep + 200
2 sgmacosx 0x0000000100596ecc CIrSplashWnd::ThreadFunction() + 124
3 sgmacosx 0x00000001005ef4e6 CIrThread::ThreadCallback() + 22
4 sgmacosx 0x00000001005ef4b5 CIrThread::pThreadCallback(void*) + 9
5 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 13:
0 libsystem_kernel.dylib 0x00007fff90f24a3a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff99440dc0 nanosleep + 200
2 sgmacosx 0x000000010037610c CIrFrameCache::ThreadFunction() + 188
3 sgmacosx 0x00000001005ef4e6 CIrThread::ThreadCallback() + 22
4 sgmacosx 0x00000001005ef4b5 CIrThread::pThreadCallback(void*) + 9
5 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 14:
0 libsystem_kernel.dylib 0x00007fff90f23f22 __connect + 10
1 sgmacosx 0x000000010059110c CIrSocket::poConnectToRemote(CIrString, int, bool) + 1568
2 sgmacosx 0x000000010059320b CIrSocketFiFoConnection::CConnectRemote::OnPrologue(CIrSocketFiFoConnection*) + 87
3 sgmacosx 0x0000000100592f38 CIrSocketFiFoConnection::ThreadFunction() + 52
4 sgmacosx 0x00000001005ef4e6 CIrThread::ThreadCallback() + 22
5 sgmacosx 0x00000001005ef4b5 CIrThread::pThreadCallback(void*) + 9
6 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 15:
0 libsystem_kernel.dylib 0x00007fff90f24a3a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff99440dc0 nanosleep + 200
2 sgmacosx 0x00000001004e55c5 CIrRIServer::ThreadFunction() + 2281
3 sgmacosx 0x00000001005ef4e6 CIrThread::ThreadCallback() + 22
4 sgmacosx 0x00000001005ef4b5 CIrThread::pThreadCallback(void*) + 9
5 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 16:
0 libsystem_kernel.dylib 0x00007fff90f24716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff95857c3b _pthread_cond_wait + 727
2 com.apple.CoreServices.CarbonCore 0x00007fff8e640800 TSWaitOnCondition + 108
3 com.apple.CoreServices.CarbonCore 0x00007fff8e6409ff TSWaitOnConditionTimedRelative + 172
4 com.apple.CoreServices.CarbonCore 0x00007fff8e611145 MPWaitOnQueue + 192
5 com.adobe.dvacore.framework 0x00000001029fc83b dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 171
6 com.adobe.dvacore.framework 0x00000001029faa4c dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 172
7 com.adobe.dvacore.framework 0x00000001029f7c79 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 265
8 com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
9 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
10 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
11 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 17:
0 libsystem_kernel.dylib 0x00007fff90f20a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff90f1fd18 mach_msg + 64
2 libcuda_310.40.15.dylib 0x000000011b1c6286 0x11b000000 + 1860230
3 libcuda_310.40.15.dylib 0x000000011b12ad14 0x11b000000 + 1223956
4 libcuda_310.40.15.dylib 0x000000011b1c7de9 0x11b000000 + 1867241
5 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 18:
0 libsystem_kernel.dylib 0x00007fff90f20a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff90f1fd18 mach_msg + 64
2 libclh.dylib 0x00007fff8ca33de9 0x7fff8c424000 + 6356457
3 libclh.dylib 0x00007fff8c4e9d42 0x7fff8c424000 + 810306
4 libclh.dylib 0x00007fff8ca34c39 0x7fff8c424000 + 6360121
5 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 19:
0 libsystem_kernel.dylib 0x00007fff90f24716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff95857c3b _pthread_cond_wait + 727
2 com.apple.CoreServices.CarbonCore 0x00007fff8e640800 TSWaitOnCondition + 108
3 com.apple.CoreServices.CarbonCore 0x00007fff8e6409ff TSWaitOnConditionTimedRelative + 172
4 com.apple.CoreServices.CarbonCore 0x00007fff8e611145 MPWaitOnQueue + 192
5 com.adobe.dvacore.framework 0x00000001029fc83b dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 171
6 com.adobe.dvacore.framework 0x00000001029faa4c dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 172
7 com.adobe.dvacore.framework 0x00000001029f7c79 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 265
8 com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
9 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
10 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
11 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 20:
0 libsystem_kernel.dylib 0x00007fff90f24716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff95857c3b _pthread_cond_wait + 727
2 com.apple.CoreServices.CarbonCore 0x00007fff8e640800 TSWaitOnCondition + 108
3 com.apple.CoreServices.CarbonCore 0x00007fff8e6409ff TSWaitOnConditionTimedRelative + 172
4 com.apple.CoreServices.CarbonCore 0x00007fff8e611145 MPWaitOnQueue + 192
5 com.adobe.dvacore.framework 0x00000001029fc83b dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 171
6 com.adobe.dvacore.framework 0x00000001029faa4c dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 172
7 com.adobe.dvacore.framework 0x00000001029f7c79 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 265
8 com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
9 libsystem_pthread.dylib 0x00007fff95855899 _pthread_body + 138
10 libsystem_pthread.dylib 0x00007fff9585572a _pthread_start + 137
11 libsystem_pthread.dylib 0x00007fff95859fc9 thread_start + 13
Thread 21:
0 libsystem_c.dylib 0x00007fff993c6736 strlen + 22
1 libstdc++.6.dylib 0x00007fff974046cd std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&) + 39
Thread 9 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x000000011508b000 rcx: 0x0000000115086aa8 rdx: 0x0000000000000000
rdi: 0x0000000000007803 rsi: 0x0000000000000006 rbp: 0x0000000115086ad0 rsp: 0x0000000115086aa8
r8: 0x00000000fffff800 r9: 0x00000000000005a1 r10: 0x0000000008000000 r11: 0x0000000000000206
r12: 0x0000000120ced874 r13: 0x0000000120ced81f r14: 0x0000000000000006 r15: 0x0000000120ced072
rip: 0x00007fff90f24866 rfl: 0x0000000000000206 cr2: 0x00000001191ff000
Logical CPU: 0
Error Code: 0x02000148
Trap Number: 133
Binary Images:
0x100000000 - 0x100a3cfef +sgmacosx (???) <8939E4C1-F6F4-38EC-9C44-E300A0DFA258> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/MacOS/sgmacosx
0x101589000 - 0x1017e6ff7 +QtCore (4.6) <CE0DF6D7-6F83-1ED7-6411-7AF7FB2FD394> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
0x101875000 - 0x10219efef +QtGui (4.6) <782E276D-EE76-98E5-FA48-0EFA1DF29A3F> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui
0x102420000 - 0x1024cdff7 +QtOpenGL (4.6) <5D09ECAB-1980-65F5-85CB-3D6EF915A208> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtOpenGL.framework/Versions/4/QtOpenGL
0x10250b000 - 0x1025d7fef +QtNetwork (4.6) <F0DB9B5B-B832-0E7D-7C5C-0D05CD42EC9C> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtNetwork.framework/Versions/4/QtNetwork
0x102617000 - 0x102653fef +QtXml (4.6) <0D38C829-B350-F496-1690-03A16BA953E3> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml
0x10266c000 - 0x102670fff com.apple.agl (3.2.3 - AGL-3.2.3) <9851E4CC-DA6B-3AF4-9B06-61BAC289572D> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x102677000 - 0x102766fff +com.adobe.amtlib (7.0.0.169 - 7.0.0.169) <A9A9F814-FF1F-3182-992C-395E5BC52481> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/amtlib.framework/Versions/A/amtlib
0x102779000 - 0x1027e8ff7 +com.adobe.adobe_caps (adobe_caps 7.0.0.21 - 7.0.0.21) <CE3C6356-9EE2-3B88-8261-8612A0743F56> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/adobe_caps.framework/Versions/A/adobe_caps
0x1027f3000 - 0x102838ff7 +com.adobe.pip (7.0.0.1768) <F022E031-1429-354F-B718-70F001B342EF> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/AdobePIP.framework/Versions/A/AdobePIP
0x102844000 - 0x102893fff +com.adobe.headlights.LogSessionFramework (2.1.2.1756) <BD518257-970F-344A-92B8-B8BE1A8EB4D8> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/LogSession.framework/Versions/A/LogSession
0x1028c9000 - 0x1028dcff7 +com.adobe.ahclientframework (1.8.0.31 - 1.8.0.31) <58BB943C-98EC-3812-AAAB-74F66630D1D4> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/ahclient.framework/Versions/A/ahclient
0x1028e6000 - 0x1028eaff7 +com.adobe.boost_system.framework (7.0.0 - 7.0.0.0) <55461C2D-5A3B-3202-9071-5A36014840CE> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/boost_system.framework/Versions/A/boost_system
0x1028f3000 - 0x1028f9ff7 +com.adobe.boost_date_time.framework (7.0.0 - 7.0.0.0) <4142779F-98E1-3123-B3C0-0DF02E49651F> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/boost_date_time.framework/Versions/A/boost_date_time
0x102910000 - 0x10291cfff +com.adobe.boost_threads.framework (7.0.0 - 7.0.0.0) <8C2011F0-03E2-3383-83EB-876128A387B2> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/boost_threads.framework/Versions/A/boost_threads
0x10293c000 - 0x102b8eff7 +com.adobe.dvacore.framework (7.0.0 - 7.0.0.0) <9EFBD199-CF2B-3362-A848-BFCD5F8E3996> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/dvacore.framework/Versions/A/dvacore
0x102dd4000 - 0x102e02ff7 +com.adobe.dvamediatypes.framework (7.0.0 - 7.0.0.0) <9076CE31-4EBC-39D1-954D-2E3044D7D938> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/dvamediatypes.framework/Versions/A/dvamediatypes
0x102e35000 - 0x102e39fff +com.adobe.PRM.framework (7.1.0 - 7.1.0.100) <8F3BCA41-00CF-3D6B-9D85-9B7DA129FB4D> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/PRM.framework/Versions/A/PRM
0x102e47000 - 0x102e91ff7 +com.adobe.ASLFoundation.framework (7.1.0 - 7.1.0.100) <DBC11317-BC05-32B9-9C1C-F94CEB113452> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/ASLFoundation.framework/Versions/A/ASLFoundation
0x102efd000 - 0x102f0dfff +com.adobe.ASLMessaging.framework (7.1.0 - 7.1.0.100) <568EE824-A019-392F-8C79-8F8FE2A02E4B> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/ASLMessaging.framework/Versions/A/ASLMessaging
0x102f2a000 - 0x102f2cfff +com.adobe.Memory.framework (7.1.0 - 7.1.0.100) <0C4ADC73-1F85-3F0C-8A62-0687BDB3E50B> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/Memory.framework/Versions/A/Memory
0x102f35000 - 0x102f44ff7 +com.adobe.ASLUnitTesting.framework (7.1.0 - 7.1.0.100) <D15E6962-80BA-3B91-9ECA-AC8B22B275F1> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/ASLUnitTesting.framework/Versions/A/ASLUnitTesting
0x102f63000 - 0x102fc6fff +com.adobe.dvatransport.framework (7.0.0 - 7.0.0.0) <E891EF9D-0F59-3268-9724-508F54E6F8CF> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/dvatransport.framework/Versions/A/dvatransport
0x103066000 - 0x10308efff +com.adobe.dvamarshal.framework (7.0.0 - 7.0.0.0) <D8E4FCCF-CECF-31F3-8E20-2575513C61D7> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/dvamarshal.framework/Versions/A/dvamarshal
0x1030d4000 - 0x1032caff7 +com.adobe.dynamiclink.framework (7.0.0 - 7.0.0.0) <60C769D7-BB8B-3746-A8DE-D056D2D1E3DA> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/dynamiclink.framework/Versions/A/dynamiclink
0x10353b000 - 0x1035beff7 +com.adobe.MediaFoundation.framework (7.1.0 - 7.1.0.100) <BA3EE13D-0959-3E0B-9B3E-15CA77C0FFAF> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/MediaFoundation.framework/Versions/A/MediaFoundation
0x103678000 - 0x103705fff +com.adobe.AudioRenderer.framework (7.1.0 - 7.1.0.100) <3DFC3F5C-6519-328F-8974-93744FEF8D75> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/AudioRenderer.framework/Versions/A/AudioRenderer
0x1037d6000 - 0x1038c4fff +com.adobe.dvacaptioning.framework (7.0.0 - 7.0.0.0) <B400DB93-41F0-3039-9FC9-113C1CD4F256> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/dvacaptioning.framework/Versions/A/dvacaptioning
0x1039a2000 - 0x1039fafff +com.adobe.dvatemporalxmp.framework (7.0.0 - 7.0.0.0) <118CC1C9-5A05-3EA2-B861-920D8C36ED29> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/dvatemporalxmp.framework/Versions/A/dvatemporalxmp
0x103a34000 - 0x103a3fff7 +com.adobe.boost_signals.framework (7.0.0 - 7.0.0.0) <8FCFA67A-58CF-3BF9-855C-70D1CE169E7C> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/boost_signals.framework/Versions/A/boost_signals
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0x7fff8b86e000 - 0x7fff8c3e4ff7 com.apple.AppKit (6.9 - 1265.20) <D2A7AF23-0FEA-3D7D-9CF5-B4E262224577> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x7fff8c40c000 - 0x7fff8c423ffa libAVFAudio.dylib (32.2) <52DA516B-DE79-322C-9E1B-2658019289D7> /System/Library/Frameworks/AVFoundation.framework/Versions/A/Resources/libAVFAudio.dylib
0x7fff8c424000 - 0x7fff8cb73fff libclh.dylib (4.0.3 - 4.0.3) <2638412A-FB15-3BA8-9E11-5A1D778AB52E> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x7fff8cb74000 - 0x7fff8cb78ff7 libGIF.dylib (1043) <AF0FE71A-27AB-31E0-8CEA-BC0BF2091FA8> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x7fff8cba6000 - 0x7fff8cbbfff7 com.apple.Kerberos (3.0 - 1) <F108AFEB-198A-3BAF-BCA5-9DFCE55EFF92> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x7fff8cbc0000 - 0x7fff8cc13fff com.apple.ScalableUserInterface (1.0 - 1) <CF745298-7373-38D2-B3B1-727D5A569E48> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/ScalableUserInterfa ce.framework/Versions/A/ScalableUserInterface
0x7fff8cc14000 - 0x7fff8cdccffb libicucore.A.dylib (511.32) <A7CE7DAD-D3AD-36A2-BE4F-25C5F21FADBB> /usr/lib/libicucore.A.dylib
0x7fff8cdcd000 - 0x7fff8cdf2ff7 com.apple.ChunkingLibrary (2.0 - 155.1) <B845DC7A-D1EA-31E2-967C-D1FE0C628036> /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/ChunkingLibrary
0x7fff8ce0d000 - 0x7fff8ce0dfff com.apple.Accelerate (1.9 - Accelerate 1.9) <509BB27A-AE62-366D-86D8-0B06D217CF56> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x7fff8ce0e000 - 0x7fff8ce14ff7 com.apple.XPCService (2.0 - 1) <2CE632D7-FE57-36CF-91D4-C57D0F2E0BFE> /System/Library/P -
Is it possible to A/B video tracks when coming straight from Premiere?
I've got a two-camera project in Premiere where the cameras didn't have the same white balance, so I want to match one to the other: one of them's good, the other was too cold. If I do a "Direct link to Adobe Speedgrade" from Premiere, I can't see any way of choosing which track I'm working with - in Premiere I'd just toggle the top track's visibility icon on or off to compare the two, but this is greyed out in SG. Do I need to create a single-track edit in Premiere first, using clips from both cameras on one timeline, and then work in SG with that?
Hardware: Windows 7 x64, 32GB RAM, nVidia Quadro 5010M, twin SSDs
Software: Premiere CC (7.2.1), Speedgrade CC (7.2x34)Please refer to this post:
http://forums.adobe.com/message/6215927
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