Speedgrade TO Premiere

I've found tons and tons of articles/videos/etc going over transfer from Premiere to Speedgrade. Perhaps it is just me, but I have yet to find a SINGLE article/vid/etc that explains the other way around....speedgrade to premiere. I gave up about a month ago and finally spent half the day today figuring I needed to import as a sequence to get it work in Premiere.
Perhaps some of you are guru's but when the average geek like myself who does some hobby video work and works with standard video file comes up against a folder full of thousands of files it gets very confusing.....especially upon first use. I can't for the life of me figure why Adobe hasn't addresses how to work/import these files into premiere. Maybe it is hiden deep in the bowels of adobe help articles or something. But premiere to speedgrade is abundant as far as help.....very little on the other way around.
Am I the only nob here that has had difficulty with this?

What are you missing in this video?:
http://tv.adobe.com/watch/cs6-creative-cloud-feature-tour-for-video/rendering-with-speedgr ade-cs6/

Similar Messages

  • Exporting scene changes from SpeedGrade to Premiere CS6

    Hello All,
    I am currently using Adobe SpeedGrade and Premiere Pro CS6.  I have a lengthy 2 hour video with multiple scene changes in it.  I decided to go with the SpeedGrade "Scene Change Detect" tool to automatically find the scene changes and chop the video up for me.  When it is done analyzing the video, I select the "Split Into Clips" option and save the file as an EDL.  (I am not very experienced with SpeedGrade or EDL's so excuse my unprofessionalism.)  I go to import the EDL into Premiere to make some changes to it, but all I see is a folder that contains an .avi file, which is the original file I had put into speedgrade, and a sequence.  When I drop the sequence into Premiere, it is not split into clips like it should be.  Is there something I am doing wrong?  Thanks.

    Unfortunately this is a limitation of the EDL-format. Other competitive applications show the same results with exporting a EDL form a scene-detected clip. The purpose of an EDL was to be able to lay out an edit as efficiently form one machine to an other, with tape or film as footage. 'dumb'-cuts are ignored because they have no purpose for this. Now, two generations later, we want those dub-cuts for various reasons... If requested Adobe to alter the edl-creation in SG so then when importing it in PR, the dumb-cuts stay.
    You could do the same here: http://www.adobe.com/go/whish

  • Exporting to SpeedGrade | Learn Premiere Pro CS6 | Adobe TV

    In this video you'll see how to send a Premiere Prosequence to Adobe SpeedGrade for color grading and get a very brief overview of applying a look in SpeedGrade.
    http://adobe.ly/JfKneI

    The voice goes way too fast here... consider people from all over the world will look this video, talk slower, less robotic.. thanks

  • Direct link speedgrade to Premiere

    Hello,
    My direct link Premiere to Seedgrade works but not the reverse. I can export my corrections from SpeedGrade in .mov but i can not transfer them to Premiere. I have Premiere CS6 and Speedgrade CC 2014 (trial version).
    How can I activate the direct link in Speedgrade?
    Thanks for your help!
    Bas

    Premiere Pro CS6 send project to SpeedGrade CS6 and renders out of SpeedGrade, doesn't link back to PP CS6 as far as I remember.
    PP CC Direct Links to Speedgrade CC and links back to PP CC.
    So, if you are in PP CS6 and sending project to Speedgrade CC, wow, and I would not think it would link back.
    If you want PP and SpeedGrade to link back and forth, update your PP to same version of SpeedGrade (past CS6 and into CC).

  • Roundtrip workflow from Premiere to Speedgrade to Premiere?

    Hi!
    I see how to bring my project from Premiere to Speedgrade. But how do I continue working with Premiere and see the reflected grading?
    So, changes made in Speedgrade, don't update the look or footage in Premiere?
    Thanks
    Max

    Check the Pan & Scan module for custom output settings:
    http://helpx.adobe.com/content/help/en/speedgrade/using/adjust-framing-shots-pan-scan.html
    eeaumen wrote:
    I would also like to go back to premiere so I can export 2.35:1 with DSLR files.  I cannot find a way to do it from SG.
    Pat

  • Problems with masks after sending sequence back from SpeedGrade to Premiere (CC)

    Hello,
    I'm colour grading a clip in SpeedGrade  CC using the new direct link function. For the colour grading I used  different layers and also masks. Once I'm done I sent my sequence back  to Premiere Pro CC.
    I see, Premiere shows me exactly the colour correction I did in SpeedGrade except of one thing:
    The places where I used masks in SpeedGrade to light them for instance a bit up are now full of pixeled lines...
    I thought it's just a problem with the Preview, so I exported it. The pixeled lines stayed.
    Again: In SpeedGrade is everything fine, but when I'm sending the sequence back to Premiere there are these pixels.
    It's  really irritating because one day before it worked very good without  any problems and I was practically doing the same as now.
    Please help me, if you can! Thank You!

    Thank you but my masks are not animated. Premiere just can't reflect the colour correction I did for these masks. Here's an example...on the right edge I created a mask in SpeedGrade. And that's what Premiere is showing me when I send the sequence back from SpeedGrade to it:
    Does anybody know the solution?

  • SpeedGrade and Premiere issues

    Hi!
    I have a terrible Problem - I use the CC and therefore the dynamic link between those programs and everything works just fine until the point I want to render my graded project.
    SpeeGrade tells me to go back to Premiere to render it - but when the Project is back in there all of my colorcorrections are just lost - as if the hours of work didnt happen.
    I dont know if I am doing something very very wrong - HELP!

    Okay so I screenshot my whole process just to make it clear I got everything right
    1st
    my project in premiere -> file -> direct link to adobe speedgrade
    2nd
    this screen pops up and I click 'yes'
    3rd
    the project is loading in SG
    4th
    I choose my sequence and open it
    5th
    have my graded project in there
    6th
    I click the 'direct link to adobe premiere pro' button in the top left corner / or on the render tab in the top right corner - shows the same pop up window as shown - I choose 'yes'
    7th
    and whoop whoop we're back in premiere with no changes
    so now that it is clear how my workflow is - which does not differ from the one shown above as I understand
    I am left with the question how I actually apply then the changes in SG to the project
    simply by pressing enter with the grading layer selected?
    I only used one primary layer and one HDR layer max. - I dont even know if they have to be applied =/

  • Speedgrade to Premiere pro

    Hi,
    Ive been looking at videos from Sg-Pr in the new CC and its simple with the new software. I cant seem to do this with cs6? Is it not possible?

    apparently theres a lot of improvements with the cc stuff..
    I use cs6 and am happy just taking stuff from nikon d800 dslr ( using ninja from hdmi to avid codec on ssd ).. and go to sg ( cs6 ) .. do a quick correction for levels basically .. and export to same avid codec ( takes ton of time ) ... and then put THAT into PPro .. to start editing.  I dont do stuff that requires more than that sort of thing now.

  • Premiere, After Effects, Speedgrade, Media Encoder and... the dynamic link

    My feeback after working with the dynamic link these days. Basic project. Editing, color correction, animated titles.
    I'm using a 3.5Ghz iMac 24GB Ram and a GTX 780 4GB. (2014 versions & last updates).
    Rendering the timeline in Premiere is sometimes extremly slow (with AE comps). Need to quit and reload the project to get a good speed.
    Too long delay of refresh for the AE compositions inside Premiere (with the dynamic link). Need to go in AE then back to Premiere to get the refresh.
    When i export to media encoder i need sometimes to save then send it 2 or 3 times to get the last edits in the export.
    Even worse with the AE compositions. If i change something in AE then export from Premiere i need to quit and reload Media Encoder to get the last changes.
    Really fast export from Premiere to Speedgrade and from Speedgrade to Premiere.
    But !!! Lumetri fx is not compatible with AE.  And Speedgrade doesn't support BlackMagic but only this nVidia Sdi thing.
    And why we could not export h264 from AE anymore ???
    Quiet disappointing :-(

    Using Premiere Pro CC 2014.0.1 (build 21) and Media Encoder 2014.0.1 (build 8.0.1.48) on OS X 10.8.5
    If I Export a video from Premiere, I can continue using Premiere, but if I Queue an export, returning to Premiere produces the beach ball of death. If I give it time, the beach ball goes away and the arrow returns, but trying to click anywhere in Premiere simply returns the beach ball. There is nothing to be done but Force Quit Premiere. I can leave Premiere and run any other application, but if I leave to execute the Media Encoder queue, I cannot return to Premiere and use Premiere. I can visit Media Encoder (call it to the foreground) and return to Premiere after the queue is done.
    My current workaround is to use Export from Premiere and not use Queue from Premiere.

  • Exporting an EDL from Premiere CS6 that SpeedGrade can read

    I have a long sequence which I now want to grade. I didn't grade the individual clips prior to editing them into a 70 minute timeline. I have tried the following without success:
    Exporting to SpeedGrade the Premiere timeline: it will do this, but leaves chunks of clips brown, as blank info in the SG timeline, so if I grade this, I'll have an incomplete graded file to apply back to the Premiere timeline;
    importing to SpeedGrade a ProRes 422 file which I then asked SG to divide into clips (the app quit after taking 40 minutes to examine the file, which it did successfully, but when I asked it to make clips, it quit)
    exporting from Premiere an EDL which I then apply to the QT ProRes file in SG. This is not accepted because there are certain key commands which SG won't accept, but there's no way to know how to export a "clean" EDL from PP to SG without those commands (I even went into the EDL using TextEdit to see if I could delete certain lines, but that was obviously a losing game)
    Suggestions welcome!

    Yes, I tried to find that forum and couldn't which is why I posted here, but since I have you on the line, and since you apparently have lots of experience with SG, can I ask you:
    Because of the way I've done this documentary I can only grade it now that the picture/sound is locked. If I export a ProRes flattened movie into SG, it will have the effects, titles etc which is not what SG wants, right? So do I duplicate a timeline in Premiere, delete the titles, etc, (what else: effects?) and then export to SG?
    If I export the timeline (using a MacPro but not the fastest newest model, 16GB Ram) it takes about three or four hours to export the DPX files. I'm trying it again, but don't hold any hope that it will export without some of those incomplete clips. I don't know what causes them. Could it be sections with effects, with stacked clips which have wipes and other stuff, combining them in the ProRes export to a single image but in a timeline exported to SG maybe its not reading that info?
    Whatever you can suggest would be great.

  • The direct link to speedgrade is desable on premiere pro cc v7.2.2

    Mi direct link to speedgrade is desable on premiere pro cc v7.2.2, and the return from speedgrade to premiere is also desable. How can I fixet.
    Thanks

    For the Direct Link PrPro/Sg/PrPro to work, both PrPro & Sg need to be "equivalent" builds. If one is newer than the other, it's not happening. Unfortunately, the build numbers don't completely naturally "correlate", so i don't recall which Sg build you need to have with the CC7.2.2 PrPro. But this could easily be the problem.
    Also, occasionally, they don't "see" each other, and one or both may need a re-install or at least a dumping of the preference files.
    neil

  • Speedgrade not Showing Lumetri Looks Properly in Premiere

    I would so love someone if they could help me out with this issue.
    What I'm Using:
    Speedgrade CC 2014.1
    Premiere Pro CC 2014.1
    Blackmagic Pocket Cinema Camera
    Issue:     Every time I make a custom .look file in Speedgrade with a grade I like for a certain clip I then bring it into premiere for color correcting in my original project. (I'm not using dynamic link or EDL's as both haven given me issues non-stop)
    So I thought I  could just use the Lumetri effect and drop in a grade from Speedgrade. Then when i do apply the effect....it's some weird  colored grade that I never put! Sometimes it is too dark than what I made in Speedgrade, or it is just a whole other color (purple).
    Previously Attempted:     I have literally searched the internet for HOURS and cannot find one single answer besides someone saying you need to do this complex calibrating process. I would very much appreciate any help on this issue as it is making me pull my hair out lol
    System Specs:
    Model:           Asus Desktop PC M32BF_K30BF Series
    Processor:     AMD-A10 7800 Radeon R7 12 Compute Cores 4C+8G 3.50GHz
    RAM:             16.0 GB (14.9 usable)
    System Type: 64-bit Operating System, x64-based processor
    OS:                Windows 8.1
    Also the processor has some sort of integrated graphics which must be pretty powerful because I can enable hardware processing and make playback much smoother.

    I have not been able to find that post regarding the BM drivers, but I did however see another one stating that BM had new drivers for Premiere Pro CC back in June 2013.
    I believe I was able to achieve SpeedGrade and Premiere color match but that was when I was importing the dng sequences through the Project bin and was also in PP CC 2014 8.1. Now that I am in 8.2 I cannot replicate the same color match (as of yet). And I add I do not recommend importing dng through the Project bin.
    A work around I was applying in PP CS6 was to open the dng sequence through Adobe Camera Raw, apply the color adjustment, batch apply to the rest of the sequence, then 'save as' chosen format. I was saving the dng frames as Photoshop documents, which turn a 2MB file into a 6MB file, that makes massive files with 29.97 frames a second. Then I would import the PSDs into Premiere already color corrected - skipping Speedgrade.
    I have never used After Effects as it seems you have to work with individual frames and cannot 'batch apply'. I have seen people ask for a fix on that also.
    edit here is the BM driver reference dated this year 2014
    https://forums.adobe.com/message/7029460

  • Premiere to SpeedGrade 7.1 Direct Link Crash

    When opening an adobe premiere project in Speed Grade 7.1, the application crashes.  This crash also occurs when using the Direct Link feature in Adobe Premiere CC.
    Speed Grade will open and function normaily apart from this process.
    I am aware of the bug caused by fxfactory and neat video, but I have neither of these plugins installed.
    Here is the error log that Windows produces upon crash.
    Problem signature:
      Problem Event Name:          APPCRASH
      Application Name:          SpeedGrade.exe
      Application Version:          7.1.0.0
      Application Timestamp:          5267b30e
      Fault Module Name:          nvcuda.dll
      Fault Module Version:          8.17.13.3165
      Fault Module Timestamp:          52676f2d
      Exception Code:          c0000005
      Exception Offset:          000000000005a8d2
      OS Version:          6.1.7601.2.1.0.256.1
      Locale ID:          1033
      Additional Information 1:          741a
      Additional Information 2:          741a5fa265975a1d1d11a07a26a2d59a
      Additional Information 3:          531c
      Additional Information 4:          531c0e5785e312687e62b7e68c22f3f5

    Hey Dennis!
    Upon doing some more google searches, I turned up a related post here:
    http://forums.adobe.com/message/5807672
    I was also able to solve the issue by selecting High-performance NVIDIA processor for both Speedgrade and Premiere Pro in Nvidia Control Panel --> Manage 3D settings.
    System Specifications:
    Intel Core i7 3610QM 2.30 Ghz
    Windows 7 Ultimate
    Nvidia GeForce 660M

  • SpeedGrade crashes every time it is launched standalone and never works when using direct link from Premiere.

    SpeedGrade crashes every time it is launched standalone and when using Direct link to Adobe SpeedGrade from Premiere it only closes Premiere. It never try to even open SpeedGrade. All the effects have been removed and I have been successful with this in the past using CC, this is a new problem. Any ideas?

    Process:         sgmacosx [3235]
    Path:            /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/MacOS/sgmacosx
    Identifier:      adobe.SpeedGrade
    Version:         7.2.1 (7.2.1)
    Build Info:      Adobe SpeedGrade CC-0~100
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [227]
    Responsible:     sgmacosx [3235]
    User ID:         501
    Date/Time:       2014-05-25 18:35:44.283 +0200
    OS Version:      Mac OS X 10.9.3 (13D65)
    Report Version:  11
    Anonymous UUID:  C6B55AB7-DE97-90CE-6ACE-92D597592C3E
    Sleep/Wake UUID: 75C3C35F-4E08-45AE-AEAA-A15D364AED7D
    Crashed Thread:  9
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Application Specific Information:
    Assertion failed: (roundedCrop), function -[FxFactoryRuntimeRegistrar thumbnailImageFromAsset:withSize:], file /Users/gds/Noise Industries/Development/FxFactory/FxFactoryRuntime/Model/FxFactoryRuntimeRegistrar.m, line 1441.
    Thread 0:: Dispatch queue: com.apple.main-thread
    0   libsystem_kernel.dylib         0x00007fff90f24746 __psynch_mutexwait + 10
    1   libsystem_pthread.dylib       0x00007fff95858779 _pthread_mutex_lock + 372
    2   com.apple.GeForceGLDriver     0x00001234402f473d gldUpdateDispatch + 80
    3   GLEngine                       0x0000000111c172a0 gleDoDrawDispatchCore + 502
    4   GLEngine                       0x0000000111b335e4 glBegin_Exec + 96
    5   sgmacosx                       0x0000000100414fb4 CIrOpenGLBlitter::DrawOverlay(CIrBlitOverlay const*, CIrPoint const&, CIrRect const&, bool, bool, unsigned int, bool) + 668
    6   sgmacosx                       0x000000010024de0b CIrBlitter::DrawWindow(CIrWindow const*, CIrPoint const&, CIrRect const&, bool) + 583
    7   sgmacosx                       0x000000010024d640 CIrBlitter::Blit(bool) + 876
    8   sgmacosx                       0x000000010043eb46 CIrosApp::ScreenUpdate(CIrList<CIrFrameBuffer const>*, bool) + 288
    9   sgmacosx                       0x000000010043c9a4 CIrosApp::CommandLoop() + 3754
    10  sgmacosx                       0x000000010043b743 CIrosApp::iDoRun() + 3565
    11  sgmacosx                       0x000000010001de85 main + 101
    12  sgmacosx                       0x0000000100002fd4 start + 52
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib         0x00007fff90f25662 kevent64 + 10
    1   libdispatch.dylib             0x00007fff93d6c421 _dispatch_mgr_invoke + 239
    2   libdispatch.dylib             0x00007fff93d6c136 _dispatch_mgr_thread + 52
    Thread 2:
    0   libsystem_kernel.dylib         0x00007fff90f24e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff95856f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib       0x00007fff95859fb9 start_wqthread + 13
    Thread 3:: Dispatch queue: com.apple.root.default-priority
    0   libsystem_kernel.dylib         0x00007fff90f20a56 semaphore_wait_trap + 10
    1   libdispatch.dylib             0x00007fff93d6e9f9 _dispatch_semaphore_wait_slow + 206
    2   libxpc.dylib                   0x00007fff94ce97ef xpc_connection_send_message_with_reply_sync + 195
    3   libCoreVMClient.dylib         0x00007fff9487d06b cvms_element_build_and_get_internal + 232
    4   libCoreVMClient.dylib         0x00007fff9487cf7d cvms_element_build_from_source + 30
    5   com.apple.GeForceGLDriver     0x00001234402ebc08 0x123440000000 + 3062792
    6   com.apple.GeForceGLDriver     0x00001234402e508f 0x123440000000 + 3035279
    7   com.apple.GeForceGLDriver     0x00001234402e5361 gldBuildComputeProgram + 75
    8   com.apple.opencl               0x00007fff9472f2a4 0x7fff9472b000 + 17060
    9   com.apple.opencl               0x00007fff9473d574 clBuildProgram + 2072
    10  com.adobe.GPUFoundation.framework 0x00000001069ffea3 GF::LoadModule(GF::DeviceFramework, GF::Vendor, double, bool, _cl_device_id*, _cl_context*, std::string const&) + 3027
    11  com.adobe.GPUFoundation.framework 0x00000001069e2095 GF::LoadNextModuleAsync(boost::shared_ptr<GF::DeviceImpl> const&, GF::DeviceFramework, GF::Vendor, double, bool) + 725
    12  com.adobe.dvacore.framework   0x00000001029fe114 dvacore::threads::WrapExecuteTopLevelFunction(void*) + 68
    13  libdispatch.dylib             0x00007fff93d6a28d _dispatch_client_callout + 8
    14  libdispatch.dylib             0x00007fff93d6c082 _dispatch_root_queue_drain + 326
    15  libdispatch.dylib             0x00007fff93d6d177 _dispatch_worker_thread2 + 40
    16  libsystem_pthread.dylib       0x00007fff95856ef8 _pthread_wqthread + 314
    17  libsystem_pthread.dylib       0x00007fff95859fb9 start_wqthread + 13
    Thread 4:
    0   libsystem_kernel.dylib         0x00007fff90f24e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff95856f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib       0x00007fff95859fb9 start_wqthread + 13
    Thread 5:
    0   libsystem_kernel.dylib         0x00007fff90f24e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff95856f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib       0x00007fff95859fb9 start_wqthread + 13
    Thread 6:
    0   libsystem_kernel.dylib         0x00007fff90f24e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff95856f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib       0x00007fff95859fb9 start_wqthread + 13
    Thread 7:
    0   libsystem_kernel.dylib         0x00007fff90f24e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff95856f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib       0x00007fff95859fb9 start_wqthread + 13
    Thread 8:
    0   libsystem_kernel.dylib         0x00007fff90f24e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff95856f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib       0x00007fff95859fb9 start_wqthread + 13
    Thread 9 Crashed:
    0   libsystem_kernel.dylib         0x00007fff90f24866 __pthread_kill + 10
    1   libsystem_pthread.dylib       0x00007fff9585635c pthread_kill + 92
    2   libsystem_c.dylib             0x00007fff99421b1a abort + 125
    3   libsystem_c.dylib             0x00007fff993eb9bf __assert_rtn + 321
    4   com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120c845c8 -[FxFactoryRuntimeRegistrar thumbnailImageFromAsset:withSize:] + 959
    5   com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120c99d39 -[FxFactoryRuntimeParameter presetsMenu] + 965
    6   com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120cc2651 -[FxFactoryRuntimeAEPresets initWithParameter:] + 134
    7   com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120cc25b2 +[FxFactoryRuntimeAEPresets presetsWithParameter:] + 41
    8   com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120cb6745 -[FxFactoryRuntimeAEParameter addWithInData:] + 592
    9   com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120cacaa3 -[FxFactoryRuntimeAEPlugIn parametersSetupWithInData:outData:parameters:outputLayer:] + 273
    10  com.noiseindustries.FxFactory.PremiereProImporter 0x0000000120caf4f8 -[FxFactoryRuntimeAEPlugIn executeCommand:withInData:outData:parameters:outputLayer:extra:] + 637
    11  com.noiseindustries.FxFactory.AESingle 0x0000000119ff47b3 FxFactoryAEFunc + 419
    12  com.adobe.VideoFilterHost.framework 0x00000001066d4faa ML::AEVideoFilterModule::CallModule(int, PF_InData*, PF_OutData*, PF_ParamDef**, PF_LayerDef*, void*, bool) + 250
    13  com.adobe.VideoFilterHost.framework 0x00000001066d4d8b ML::AEVideoFilterModule::ParamSetup() + 155
    14  com.adobe.VideoFilterHost.framework 0x00000001066d492d ML::AEVideoFilterModule::SetupFilter() + 77
    15  com.adobe.VideoFilterHost.framework 0x00000001066d25f6 ML::AEVideoFilterFactory::CreateUnknownImpl(ASL::InterfaceRef<ML::IPlugin, ML::IPlugin>, int, int&) + 1286
    16  com.adobe.VideoFilterHost.framework 0x00000001066d205a ML::AEVideoFilterFactory::CreateUnknown(ASL::InterfaceRef<ML::IPlugin, ML::IPlugin>, int, int&) + 58
    17  com.adobe.PluginSupport.framework 0x0000000105d2e502 ML::(anonymous namespace)::AddPlugin(ML::PluginEntry const&, bool&) + 11202
    18  com.adobe.PluginSupport.framework 0x0000000105d2a1e1 ML::(anonymous namespace)::LoadPluginList(ML::PluginNameList const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&) + 737
    19  com.adobe.PluginSupport.framework 0x0000000105d291c8 ML::LoadPlugins(std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&) + 6216
    20  com.adobe.PluginSupport.framework 0x0000000105d44528 ML::PluginSupport::LoadAllPlugins(std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&) + 2984
    21  com.adobe.PluginSupport.framework 0x0000000105d438a9 ML::PluginSupport::LoadAllPlugins(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&) + 57
    22  com.adobe.PluginSupport.framework 0x0000000105d43750 ML::PluginSupport::LoadAllPlugins(std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > > const&) + 64
    23  sgmacosx                       0x0000000100049f44 CMediaLayerInitializer::CMediaLayerInitializer(void*, void*) + 708
    24  sgmacosx                       0x0000000100049bcd CMediaCoreInitializer::CMediaCoreInitializer(void*, void*) + 93
    25  sgmacosx                       0x0000000100048e67 bIrInitializeMediaCore(void*, void*) + 55
    26  sgmacosx                       0x000000010000e36f CFcApp::OnDoNonUIInitialization(CIrError**) + 47
    27  com.adobe.dvacore.framework   0x00000001029ee018 dvacore::threads::(anonymous namespace)::FunctionQueue::ExecuteOneFunction(boost::shared_ptr<dvacore::threads::(anonym ous namespace)::FunctionQueue>, bool) + 648
    28  com.adobe.dvacore.framework   0x00000001029ee907 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<bool, bool (*)(boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue>, bool), boost::_bi::list2<boost::_bi::value<boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue> >, boost::_bi::value<bool> > >, void>::invoke(boost::detail::function::function_buffer&) + 55
    29  com.adobe.dvacore.framework   0x00000001029ee9e4 dvacore::threads::(anonymous namespace)::RunLoopAdaptor::Execute(__CFRunLoopTimer*, void*) + 68
    30  com.apple.CoreFoundation       0x00007fff923d3494 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
    31  com.apple.CoreFoundation       0x00007fff923d2fcf __CFRunLoopDoTimer + 1151
    32  com.apple.CoreFoundation       0x00007fff924445aa __CFRunLoopDoTimers + 298
    33  com.apple.CoreFoundation       0x00007fff9238e755 __CFRunLoopRun + 1525
    34  com.apple.CoreFoundation       0x00007fff9238df25 CFRunLoopRunSpecific + 309
    35  com.apple.CoreFoundation       0x00007fff92443811 CFRunLoopRun + 97
    36  com.adobe.dvacore.framework   0x00000001029ecd49 dvacore::threads::RunPlatformEventLoop() + 89
    37  com.adobe.dvacore.framework   0x00000001029efa2b dvacore::threads::(anonymous namespace)::EventLoopExecutor::EventLoopMain(dvacore::threads::SyncPoint&) + 219
    38  com.adobe.dvacore.framework   0x00000001029f7c79 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 265
    39  com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
    40  libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    41  libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    42  libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 10:
    0   libsystem_kernel.dylib         0x00007fff90f2564a kevent + 10
    1   com.adobe.dvatransport.framework 0x0000000102f89c24 boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 228
    2   com.adobe.dvatransport.framework 0x0000000102f898c0 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 304
    3   com.adobe.dvatransport.framework 0x0000000102f89389 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 313
    4   com.adobe.dvatransport.framework 0x0000000102f7a387 SkyConnectionEnv::MainLoop() + 167
    5   com.adobe.dvatransport.framework 0x0000000102f79fb9 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
    6   com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
    7   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    8   libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    9   libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 11:
    0   libsystem_kernel.dylib         0x00007fff90f24716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff95857c3b _pthread_cond_wait + 727
    2   com.adobe.dvatransport.framework 0x0000000102f89b15 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 901
    3   com.adobe.dvatransport.framework 0x0000000102f89389 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 313
    4   com.adobe.dvatransport.framework 0x0000000102f8923a boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
    5   com.adobe.dvatransport.framework 0x0000000102f8a243 boost_asio_detail_posix_thread_function + 19
    6   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    7   libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    8   libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 12:
    0   libsystem_kernel.dylib         0x00007fff90f24a3a __semwait_signal + 10
    1   libsystem_c.dylib             0x00007fff99440dc0 nanosleep + 200
    2   sgmacosx                       0x0000000100596ecc CIrSplashWnd::ThreadFunction() + 124
    3   sgmacosx                       0x00000001005ef4e6 CIrThread::ThreadCallback() + 22
    4   sgmacosx                       0x00000001005ef4b5 CIrThread::pThreadCallback(void*) + 9
    5   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 13:
    0   libsystem_kernel.dylib         0x00007fff90f24a3a __semwait_signal + 10
    1   libsystem_c.dylib             0x00007fff99440dc0 nanosleep + 200
    2   sgmacosx                       0x000000010037610c CIrFrameCache::ThreadFunction() + 188
    3   sgmacosx                       0x00000001005ef4e6 CIrThread::ThreadCallback() + 22
    4   sgmacosx                       0x00000001005ef4b5 CIrThread::pThreadCallback(void*) + 9
    5   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 14:
    0   libsystem_kernel.dylib         0x00007fff90f23f22 __connect + 10
    1   sgmacosx                       0x000000010059110c CIrSocket::poConnectToRemote(CIrString, int, bool) + 1568
    2   sgmacosx                       0x000000010059320b CIrSocketFiFoConnection::CConnectRemote::OnPrologue(CIrSocketFiFoConnection*) + 87
    3   sgmacosx                       0x0000000100592f38 CIrSocketFiFoConnection::ThreadFunction() + 52
    4   sgmacosx                       0x00000001005ef4e6 CIrThread::ThreadCallback() + 22
    5   sgmacosx                       0x00000001005ef4b5 CIrThread::pThreadCallback(void*) + 9
    6   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    7   libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    8   libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 15:
    0   libsystem_kernel.dylib         0x00007fff90f24a3a __semwait_signal + 10
    1   libsystem_c.dylib             0x00007fff99440dc0 nanosleep + 200
    2   sgmacosx                       0x00000001004e55c5 CIrRIServer::ThreadFunction() + 2281
    3   sgmacosx                       0x00000001005ef4e6 CIrThread::ThreadCallback() + 22
    4   sgmacosx                       0x00000001005ef4b5 CIrThread::pThreadCallback(void*) + 9
    5   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 16:
    0   libsystem_kernel.dylib         0x00007fff90f24716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff95857c3b _pthread_cond_wait + 727
    2   com.apple.CoreServices.CarbonCore 0x00007fff8e640800 TSWaitOnCondition + 108
    3   com.apple.CoreServices.CarbonCore 0x00007fff8e6409ff TSWaitOnConditionTimedRelative + 172
    4   com.apple.CoreServices.CarbonCore 0x00007fff8e611145 MPWaitOnQueue + 192
    5   com.adobe.dvacore.framework   0x00000001029fc83b dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 171
    6   com.adobe.dvacore.framework   0x00000001029faa4c dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 172
    7   com.adobe.dvacore.framework   0x00000001029f7c79 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 265
    8   com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
    9   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    10  libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    11  libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 17:
    0   libsystem_kernel.dylib         0x00007fff90f20a1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff90f1fd18 mach_msg + 64
    2   libcuda_310.40.15.dylib       0x000000011b1c6286 0x11b000000 + 1860230
    3   libcuda_310.40.15.dylib       0x000000011b12ad14 0x11b000000 + 1223956
    4   libcuda_310.40.15.dylib       0x000000011b1c7de9 0x11b000000 + 1867241
    5   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 18:
    0   libsystem_kernel.dylib         0x00007fff90f20a1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff90f1fd18 mach_msg + 64
    2   libclh.dylib                   0x00007fff8ca33de9 0x7fff8c424000 + 6356457
    3   libclh.dylib                   0x00007fff8c4e9d42 0x7fff8c424000 + 810306
    4   libclh.dylib                   0x00007fff8ca34c39 0x7fff8c424000 + 6360121
    5   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 19:
    0   libsystem_kernel.dylib         0x00007fff90f24716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff95857c3b _pthread_cond_wait + 727
    2   com.apple.CoreServices.CarbonCore 0x00007fff8e640800 TSWaitOnCondition + 108
    3   com.apple.CoreServices.CarbonCore 0x00007fff8e6409ff TSWaitOnConditionTimedRelative + 172
    4   com.apple.CoreServices.CarbonCore 0x00007fff8e611145 MPWaitOnQueue + 192
    5   com.adobe.dvacore.framework   0x00000001029fc83b dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 171
    6   com.adobe.dvacore.framework   0x00000001029faa4c dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 172
    7   com.adobe.dvacore.framework   0x00000001029f7c79 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 265
    8   com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
    9   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    10  libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    11  libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 20:
    0   libsystem_kernel.dylib         0x00007fff90f24716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff95857c3b _pthread_cond_wait + 727
    2   com.apple.CoreServices.CarbonCore 0x00007fff8e640800 TSWaitOnCondition + 108
    3   com.apple.CoreServices.CarbonCore 0x00007fff8e6409ff TSWaitOnConditionTimedRelative + 172
    4   com.apple.CoreServices.CarbonCore 0x00007fff8e611145 MPWaitOnQueue + 192
    5   com.adobe.dvacore.framework   0x00000001029fc83b dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 171
    6   com.adobe.dvacore.framework   0x00000001029faa4c dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 172
    7   com.adobe.dvacore.framework   0x00000001029f7c79 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 265
    8   com.adobe.boost_threads.framework 0x00000001029111be thread_proxy + 158
    9   libsystem_pthread.dylib       0x00007fff95855899 _pthread_body + 138
    10  libsystem_pthread.dylib       0x00007fff9585572a _pthread_start + 137
    11  libsystem_pthread.dylib       0x00007fff95859fc9 thread_start + 13
    Thread 21:
    0   libsystem_c.dylib             0x00007fff993c6736 strlen + 22
    1   libstdc++.6.dylib             0x00007fff974046cd std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&) + 39
    Thread 9 crashed with X86 Thread State (64-bit):
      rax: 0x0000000000000000  rbx: 0x000000011508b000  rcx: 0x0000000115086aa8  rdx: 0x0000000000000000
      rdi: 0x0000000000007803  rsi: 0x0000000000000006  rbp: 0x0000000115086ad0  rsp: 0x0000000115086aa8
       r8: 0x00000000fffff800   r9: 0x00000000000005a1  r10: 0x0000000008000000  r11: 0x0000000000000206
      r12: 0x0000000120ced874  r13: 0x0000000120ced81f  r14: 0x0000000000000006  r15: 0x0000000120ced072
      rip: 0x00007fff90f24866  rfl: 0x0000000000000206  cr2: 0x00000001191ff000
    Logical CPU:     0
    Error Code:      0x02000148
    Trap Number:     133
    Binary Images:
           0x100000000 -        0x100a3cfef +sgmacosx (???) <8939E4C1-F6F4-38EC-9C44-E300A0DFA258> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/MacOS/sgmacosx
           0x101589000 -        0x1017e6ff7 +QtCore (4.6) <CE0DF6D7-6F83-1ED7-6411-7AF7FB2FD394> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
           0x101875000 -        0x10219efef +QtGui (4.6) <782E276D-EE76-98E5-FA48-0EFA1DF29A3F> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui
           0x102420000 -        0x1024cdff7 +QtOpenGL (4.6) <5D09ECAB-1980-65F5-85CB-3D6EF915A208> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtOpenGL.framework/Versions/4/QtOpenGL
           0x10250b000 -        0x1025d7fef +QtNetwork (4.6) <F0DB9B5B-B832-0E7D-7C5C-0D05CD42EC9C> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtNetwork.framework/Versions/4/QtNetwork
           0x102617000 -        0x102653fef +QtXml (4.6) <0D38C829-B350-F496-1690-03A16BA953E3> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml
           0x10266c000 -        0x102670fff  com.apple.agl (3.2.3 - AGL-3.2.3) <9851E4CC-DA6B-3AF4-9B06-61BAC289572D> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
           0x102677000 -        0x102766fff +com.adobe.amtlib (7.0.0.169 - 7.0.0.169) <A9A9F814-FF1F-3182-992C-395E5BC52481> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/amtlib.framework/Versions/A/amtlib
           0x102779000 -        0x1027e8ff7 +com.adobe.adobe_caps (adobe_caps 7.0.0.21 - 7.0.0.21) <CE3C6356-9EE2-3B88-8261-8612A0743F56> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/adobe_caps.framework/Versions/A/adobe_caps
           0x1027f3000 -        0x102838ff7 +com.adobe.pip (7.0.0.1768) <F022E031-1429-354F-B718-70F001B342EF> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/AdobePIP.framework/Versions/A/AdobePIP
           0x102844000 -        0x102893fff +com.adobe.headlights.LogSessionFramework (2.1.2.1756) <BD518257-970F-344A-92B8-B8BE1A8EB4D8> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/LogSession.framework/Versions/A/LogSession
           0x1028c9000 -        0x1028dcff7 +com.adobe.ahclientframework (1.8.0.31 - 1.8.0.31) <58BB943C-98EC-3812-AAAB-74F66630D1D4> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/ahclient.framework/Versions/A/ahclient
           0x1028e6000 -        0x1028eaff7 +com.adobe.boost_system.framework (7.0.0 - 7.0.0.0) <55461C2D-5A3B-3202-9071-5A36014840CE> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/boost_system.framework/Versions/A/boost_system
           0x1028f3000 -        0x1028f9ff7 +com.adobe.boost_date_time.framework (7.0.0 - 7.0.0.0) <4142779F-98E1-3123-B3C0-0DF02E49651F> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/boost_date_time.framework/Versions/A/boost_date_time
           0x102910000 -        0x10291cfff +com.adobe.boost_threads.framework (7.0.0 - 7.0.0.0) <8C2011F0-03E2-3383-83EB-876128A387B2> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/boost_threads.framework/Versions/A/boost_threads
           0x10293c000 -        0x102b8eff7 +com.adobe.dvacore.framework (7.0.0 - 7.0.0.0) <9EFBD199-CF2B-3362-A848-BFCD5F8E3996> /Applications/Adobe SpeedGrade CC/Adobe SpeedGrade CC.app/Contents/Frameworks/dvacore.framework/Versions/A/dvacore
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    Please refer to this post:
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