Splinter Cell, Grand Theft Auto V, and South Park $20 credit now at $10?

I noticed these 3 titles Splinter Cell, Grand Theft Auto V, and South Park all had a $20 pre-order bonus on them but they are now all showing $10 instead. Is this an error?
Solved!
Go to Solution.

Hello SiN13 and diamonddisc, 
The "Get $10" promotion that you are referring to is a separate promotion from the Victory Can Be Pre-Ordered promotion.
Members of the Gamer Club Unlocked community will still receive their $20 Reward Zone certificate when they pre-order and purchase the games from the list of Victory Can Be Pre-Ordered titles.
I would like to clarify that customers will not be allowed to combine the two promotions. Here is a link to an FAQ relating to our new "Get $10" promotion.  
Please let me know if you have any other questions. 
David|Community Connector | Best Buy® Corporate
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    Path:            /Users/USER/Library/Application Support/Steam/*/Tom Clancy's Splinter Cell Conviction.app/Contents/MacOS/Tom Clancy's Splinter Cell Conviction
    Identifier:      com.Ubisoft.SplinterCellConviction
    Version:         1.01 (1.01)
    Code Type:       X86 (Native)
    Parent Process:  launchd [318]
    Date/Time:       2011-10-24 10:37:20.175 +0100
    OS Version:      Mac OS X 10.7.2 (11C74)
    Report Version:  9
    Interval Since Last Report:          36179 sec
    Crashes Since Last Report:           3
    Per-App Crashes Since Last Report:   1
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    -->
        __TEXT                 000000008fedf000-000000008ff12000 [  204K] r-x/rwx SM=COW  /usr/lib/dyld
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    0   libobjc.A.dylib                   0x9550ed47 objc_msgSend + 23
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    3   com.apple.Foundation              0x917f444c +[NSBundle bundleWithPath:] + 67
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    5   ubiorbitapi_r2.dylib              0x0a11078d mg::orbitdll::OrbitSessionData::StartLauncher(unsigned int, unsigned int, char const*, char const*) + 1517
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    9   com.Ubisoft.SplinterCellConviction    0x00399cf2 OC3Ent::Face::FxStringHash<OC3Ent::Face::FxRefString**, 12u, OC3Ent::Face::FxArray>::FxStringHash() + 252674
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    1   libsystem_c.dylib                 0x9a653ccf _pthread_wqthread + 773
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    1   libsystem_c.dylib                 0x9a653ccf _pthread_wqthread + 773
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    1   libsystem_c.dylib                 0x9a655e21 _pthread_cond_wait + 827
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    Binary Images:
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    0x509b000 -  0x50b1fe7 +gameoverlayrenderer.dylib (??? - ???) <91FC74B9-DBB5-3E27-B1E2-2F37AF50D9C3> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
    0x50bb000 -  0x50bcfff +steamloader.dylib (??? - ???) <66BDE441-056B-3003-BEFF-7CE735AAB3B2> /Applications/Steam.app/Contents/MacOS/osx32/steamloader.dylib
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    0x9b165000 - 0x9b3d8fff  com.apple.CoreImage (7.82 - 1.0.1) <6C99F458-E83A-3538-9B71-2C8BD0C9DCD5> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage .framework/Versions/A/CoreImage
    0x9b3d9000 - 0x9b3dbff7  libdyld.dylib (195.5.0 - compatibility 1.0.0) <637660EA-8D12-3B79-B644-041FEADC9C33> /usr/lib/system/libdyld.dylib
    0x9b3dc000 - 0x9ba85eeb  com.apple.CoreGraphics (1.600.0 - ???) <322FC806-0B9F-3A58-8C88-D477E32A50F8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
    0x9bcf8000 - 0x9bd00ff3  liblaunch.dylib (392.18.0 - compatibility 1.0.0) <CD470A1E-0147-3CB1-B44D-0B61F9061826> /usr/lib/system/liblaunch.dylib
    0x9c3ec000 - 0x9c456ff3  com.apple.CoreSymbolication (2.1 - 67) <38FD2396-C987-3E7F-93EF-7D8ECAF542AF> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSy mbolication
    0x9c46f000 - 0x9c478ff3  com.apple.CommonAuth (2.1 - 2.0) <D49B41B1-A5DD-366A-8C30-49E9B875AA13> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
    0x9c70f000 - 0x9c70fffe  libkeymgr.dylib (23.0.0 - compatibility 1.0.0) <7F0E8EE2-9E8F-366F-9988-E2F119DB9A82> /usr/lib/system/libkeymgr.dylib
    0x9c710000 - 0x9c72eff7  libsystem_kernel.dylib (1699.22.73 - compatibility 1.0.0) <D32C2E9C-8184-3FAF-8694-99FC619FC71B> /usr/lib/system/libsystem_kernel.dylib
    0x9c731000 - 0x9c789fff  com.apple.HIServices (1.10 - ???) <76B50B43-6CFD-3067-A085-11420FD4FAA6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
    0x9c78f000 - 0x9c7c5fff  com.apple.DebugSymbols (2.1 - 85) <FAD78A3A-48DF-3D27-9726-1D31D3B889DA> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbol s
    External Modification Summary:
      Calls made by other processes targeting this process:
        task_for_pid: 2
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 1218
        thread_create: 15
        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=216.6M resident=109.8M(51%) swapped_out_or_unallocated=106.8M(49%)
    Writable regions: Total=76.1M written=3008K(4%) resident=14.9M(20%) swapped_out=0K(0%) unallocated=61.2M(80%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    CoreServices                       4540K
    MALLOC                             31.3M
    MALLOC guard page                    32K
    MALLOC_LARGE (reserved)            19.9M        reserved VM address space (unallocated)
    Stack                              66.5M
    VM_ALLOCATE                        11.5M
    __CI_BITMAP                          80K
    __DATA                             17.1M
    __DATA/__OBJC                       184K
    __IMAGE                            1256K
    __IMPORT                              8K
    __LINKEDIT                         53.3M
    __OBJC                             1312K
    __OBJC/__DATA                        48K
    __PAGEZERO                            4K
    __TEXT                            163.3M
    __UNICODE                           544K
    mapped file                       134.6M
    shared memory                       312K
    shared pmap                        10.6M
    ===========                      =======
    TOTAL                             516.4M
    TOTAL, minus reserved VM space    496.5M
    Model: iMac11,2, BootROM IM112.0057.B00, 2 processors, Intel Core i3, 3.06 GHz, 8 GB, SMC 1.64f5
    Graphics: ATI Radeon HD 4670, ATI Radeon HD 4670, PCIe, 256 MB
    Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x802C, 0x384A54463235363634485A2D314734483120
    Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x802C, 0x384A54463235363634485A2D314734483120
    Memory Module: BANK 0/DIMM1, 2 GB, DDR3, 1333 MHz, 0x80AD, 0x484D54313235533654465238432D48392020
    Memory Module: BANK 1/DIMM1, 2 GB, DDR3, 1333 MHz, 0x80AD, 0x484D54313235533654465238432D48392020
    AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 4.0.58.4-P2P
    Bluetooth: Version 4.0.1f4, 2 service, 18 devices, 1 incoming serial ports
    Network Service: Ethernet, Ethernet, en0
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: ST3500418AS, 500.11 GB
    Serial ATA Device: OPTIARC DVD RW AD-5680H
    USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfd100000 / 2
    USB Device: CTH-461, 0x056a  (WACOM Co., Ltd.), 0x00d7, 0xfd130000 / 6
    USB Device: Freecom Network Drive, 0x07ab  (Freecom Computer Peripherals), 0xfcbf, 0xfd140000 / 5
    USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd120000 / 4
    USB Device: Built-in iSight, apple_vendor_id, 0x8502, 0xfd110000 / 3
    USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfa100000 / 2
    USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0xfa130000 / 6
    USB Device: Nokia N97 mini, 0x0421  (Nokia Corporation), 0x026c, 0xfa131000 / 9
    USB Device: PCTV 73e, 0x2304  (Pinnacle), 0x0237, 0xfa133000 / 7
    USB Device: External HDD, 0x1058  (Western Digital Technologies, Inc.), 0x0704, 0xfa140000 / 5
    USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000 / 4
    USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8215, 0xfa111000 / 8
    USB Device: Internal Memory Card Reader, apple_vendor_id, 0x8403, 0xfa120000 / 3

    Hi Klaus1
    I'm never one to giveup i've found the answer to my problem, it turns out it's actual game launcher causing the game to crash, that is installed on the download from steam; not very comforting when you actually think it could be ubisoft.   Here is the link to resolving the issue http://forums.steampowered.com/forums/showthread.php?p=26150471
    It's on the steam website for any Lion users out there having issues with SplinterCell Conviction on Lion osx crashing on startup.  I can confirm SCC is now working on my Imac, slow but it works that's all I wanted was to play the game.
    I hope this will be of help to other Lion users who and purchased the game from steam.
    Cheers
    Kevin

  • Audigy 2 ZS Gamer Splinter Cell (I have two issue with this ga

    .) Hello, I got my soundcard for Christmas. I got around to playing Splinter Cell but I cannot update my game at all. The latest patch from UbiSoft .2b will not install at all. I get an error that tells me there was a problem with finding my version of the game. Does anybody here that also has an Audigy 2 ZS Gamer have this same issue with Splinter Cell? And is there anyway I can resolve this issue?
    2.) I finished the game but during one of the extra mission called Vselka Infiltration, I get stuck after activating the PC in the compression room that raises the submarine. I would like to see if an update to my game will work but since I can't I have no idea how to complete this mission.
    Please help me out if you can
    Thank you

    Bsoddart,
    Try moving the Audigy 2 ZS to a different PCI slot and see if that fixes the conflict as this is most likely the cause of the problem.
    Jeremy

  • Splinter Cell Conviction Freezing Issue

    We have been notified by the vendor of a freezing issue with Splinter Cell Conviction. Please see the details below.
    Issue:
    •Freezing issue occurs on Splinter Cell Conviction after installing the title update from Xbox Live.
    Solution:
    •Remove the update from your Xbox360 cache.  Steps to clear the system cache:
    1.Load to the Xbox 360 dashboard
    2.Choose "System Settings”
    3.Choose "Memory”
    4.Highlight your hard drive
    5.Press "y" for device options
    6.Choose to clear system cache
    OR
    •Disconnect from Xbox Live while playing
    For Further Support:
    •Video walkthrough: http://www.youtube.com/watch?v=7Xq2oNK9bi4&feature=player_embedded
    •Forum article: http://kotaku.com/5516211/splinter-cell-conviction-freezing-on-xbox-360s-temporary-fix-available
    Additional Questions:
    •Go to support.ubi.com or call Ubisoft customer support at (919) 460-9778
    Thanks,
    Nick-BBY

    Hi Klaus1
    I'm never one to giveup i've found the answer to my problem, it turns out it's actual game launcher causing the game to crash, that is installed on the download from steam; not very comforting when you actually think it could be ubisoft.   Here is the link to resolving the issue http://forums.steampowered.com/forums/showthread.php?p=26150471
    It's on the steam website for any Lion users out there having issues with SplinterCell Conviction on Lion osx crashing on startup.  I can confirm SCC is now working on my Imac, slow but it works that's all I wanted was to play the game.
    I hope this will be of help to other Lion users who and purchased the game from steam.
    Cheers
    Kevin

  • Splinter Cell Blacklist Xbox 360 Listing Issues

    Blacklist went on sale recently for 360 only, but the page seems to have been removed, and now replaced with a stripped down Out of Stock listing without a price or Store Pickup option. 
    http://www.bestbuy.com/site/Tom+Clancy's+Splinter+Cell%3A+Blacklist+-+Xbox+360/5667876.p?id=12186792...
    In store, the game is priced at $39.99 still, like the other platforms, but they are unable to check the price for the online version due to the current listing for 360 being inoperable. Will it return soon, along with the product info page that should be present? I understand the price could change back at any time, but it should at least have a complete listing like the PS3 and other versions.

    Hey CannonO,
    I hate to be the bearer of bad news, but this particular title has been phased out of our inventory. Since none of our fulfillment warehouses currently have it in stock and we do not expect to receive any additional shipments, its product page has been removed from BestBuy.com. Some stores may still have isolated copies in stock though, so you may wish to speak with a gaming specialist at your preferred location to see if they can track one down in your area.
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

  • Audigy 2 Drivers Question - Having Trouble Playing Splinter Cell:Pandora Tomor

    I am currently having a problem playing Splinter Cell Pandora Tomorrow on my system. The game runs in slow motion whenever I attempt to play it, and usually ends up crashing. The Ubisoft technical support representati've suggested that I update both my video card and sound card drivers after reviewing my system properties. He directed me to the latest Audigy 2 driver dated /24/06.
    I purchased my Audigy 2 as an OEM product. It's model number is SB0240.
    My system configuration is as follows:
    WIN XP Professional
    Abit AN8 32x (w/onboard audio disabled)
    Athlon X2 3800+
    2*GB OCZ Dual Channel Platinum PC-3200
    eVGA 7900 GT KO
    I downloaded the latest Audigy 2 driver from Creative's website, dated /24/06, and ran the autoinstall program. After completing my install, I went into Device Manager to ensure the driver loaded.When I check the driver for the Creative SB Audigy 2 (WDM), it lists my driver version as 5.2.8.64, dated 2/8/2005. I assume this means that the newer driver did not load.Am I checking the correct device under Device Manager to ensure the new driver loaded? If not, where should I be looking? If so, why did the autoinstall not update my Audigy 2 driver? Creative technical support cannot assist in this matter as I have reached the end of my service agreement.

    Here is in my opinion the perfect Ogg-Vorbis codec.
    But be careful you've to put(if you've installed it)ac3 + matrixmixer settings on 32bit floating point or 6bit. (when select 32bit on ogg codec, then also 32bit on ac3 and/or matrixmixer.(but matrixmixer is not nessesary with Audigy2zs and above.)
    This because the ogg codec is 6 or 32 bit(depending on settings)
    So if something isn't working right check your ac3 and matrixmixer if you've them.
    This codec is so cool it supports Ogg-Vorbis , even on CreativeMediaSourcePlayer2 (and all da options).
    Here the link,and once again, creative please do support some better codecs(like aac/Ogg-Vorbis/flac,monkey etc. etc.)
    Download Ogg-Vorbis ACM, unzip and richt click the install *.inf file:
    http://www.free-codecs.com/download/Vorbis_Ogg_ACM.htmMessage Edited by www_96KHz_tk on 06--2005 0:49 PM

  • Splinter Cell 2 Pandora Tomorrow problem

    I have MSI K8N Neo2 & Athlon64 3500 with Maxtor DiamondMax10 300GB SATA.
    I have fresh system with SP2 and everything works good. (11 700 in 3dmark03 and 4750 in emark05 - 6800GT Winfast).
    I have strange problem with SplinterCell 2 game and i think this is something with K8N neo2 + Maxtor drive problem.
    When i turn off game i hear some strange noise in drive (something like switching drive off) and i have blue screen... restart needed ... :(
    In Splinter Cell diagnostic tool there is 1 problem and i have alert with game uncompalibity.
    There is some problem with "Non power 2 or unpower ... something like that i dont remember excatly now ... "
    What the hell ?

    Run  Memtest86 for starters...

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